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  1. #4261
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Ah, he's simply missing the <command>dancing chains</command> as nightfyre said. When you cancel the spell, the aftercast does not proc, so you need to have a manual dancingchains going on.

  2. #4262
    Salvage Bans
    Join Date
    Mar 2010
    Posts
    769
    BG Level
    5
    FFXI Server
    Leviathan

    Ok its changing now, thanks for the help. But now when I make it show gears in the log its going;
    [Precast] Metatron Gear
    [Midcast] Nothing
    [Precast] TP Gear

    Can/should I set the command to aftercast in that line mentioned above, or is it wroking right? Eyeballing it, it seemed like its firing earlier then it should, but I can be wrong.

  3. #4263
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
    Posts
    3,709
    BG Level
    7
    FFXI Server
    Fenrir

    It's working right. Netherspikes from AutoExec overrides aftercast processing for Metatron Torment and occurs only a fraction of a second after your WS actually goes off.

  4. #4264
    Salvage Bans
    Join Date
    Mar 2010
    Posts
    769
    BG Level
    5
    FFXI Server
    Leviathan

    Ok cool, thanks.

  5. #4265
    spider123
    Guest

    Code:
    <if Advanced='"%SpellElement" = "%WeatherElement" OR "%SpellElement" = "%DayElement"'>
                <action Type="Equip" When="precast">
                <waist Lock="yes">$%SpellElementObi</waist>
                <rring lock="yes">Zodiac Ring</rring></action></if>
    Having issues with this for FireShot/WF, keeps the zodiac ring on fulltime regardless of day/weather. Anyone able to halp?

  6. #4266
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    Quote Originally Posted by spider123 View Post
    Code:
    <if Advanced='"%SpellElement" = "%WeatherElement" OR "%SpellElement" = "%DayElement"'>
                <action Type="Equip" When="precast">
                <waist Lock="yes">$%SpellElementObi</waist>
                <rring lock="yes">Zodiac Ring</rring></action></if>
    Having issues with this for FireShot/WF, keeps the zodiac ring on fulltime regardless of day/weather. Anyone able to halp?
    It's probably that OR.

    it's probably evaluating to %spellelement = %spellelement, which is always going to be true.

    Probably need some quotation marks or something.

  7. #4267
    Hydra
    Join Date
    Oct 2009
    Posts
    109
    BG Level
    3
    FFXI Server
    Bismarck

    http://pastebin.com/3e3kLyH3

    Pretty basic NIN xml that I use. Everything seems to be working fine except for the WS section, none of them are gear swapping like they should. Everything worked fine in September when I played last, was there an update that broke something to cause this or is there a fault in the code somewhere?

  8. #4268
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    Quote Originally Posted by Eastaran View Post
    http://pastebin.com/3e3kLyH3

    Pretty basic NIN xml that I use. Everything seems to be working fine except for the WS section, none of them are gear swapping like they should. Everything worked fine in September when I played last, was there an update that broke something to cause this or is there a fault in the code somewhere?
    I don't know, but why do you have your entire WS section in an elseif?

  9. #4269
    Hydra
    Join Date
    Oct 2009
    Posts
    109
    BG Level
    3
    FFXI Server
    Bismarck

    Not a clue, I picked up the format from somebody else and it worked as is so I never bothered changing it. I guess I could try it without the elseif statement since I'm not sure why its there either..

  10. #4270
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Quote Originally Posted by spider123 View Post
    Code:
    <if Advanced='"%SpellElement" = "%WeatherElement" OR "%SpellElement" = "%DayElement"'>
                <action Type="Equip" When="precast">
                <waist Lock="yes">$%SpellElementObi</waist>
                <rring lock="yes">Zodiac Ring</rring></action></if>
    Having issues with this for FireShot/WF, keeps the zodiac ring on fulltime regardless of day/weather. Anyone able to halp?
    Made a small mistake in resources generator, attempting to assign elements to quickdraws would reset the element of weaponskills to none, and vice versa => all abilities had no element. There will be a change for this shortly, spellcast will autoupdate it.

  11. #4271
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    I never noticed this before, but apparently, there is a "Gear delay" setting that delays the change of your precast gear. Typically, the changes have been cast delay or midcast gear delays, but not many use the precast gear delay.

    Has anyone used this? If you have multiple precasts going on, can you use this to make gear changes for one precast delayed and the other precast normal? If so, with precise fast cast calculations, I can see the potential for a "Keep PDT gear on until you initiate the cast" rule. The main difficulty would be making the fast cast that precise.

  12. #4272
    Melee Summoner
    Join Date
    Apr 2012
    Posts
    25
    BG Level
    1

    Hi guys, i got a simple question to ask. Is there anyway to determine a player current HP other than using Percentage?
    The reason is I want to write a spellcast for my whm that determine my current target hp and see which cure to use.

    Is there any spellcast script out there that already has it?

  13. #4273
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    <if HPLT="100"> Checks if HP number is <100
    <if HPPLT="100"> Checks if HP Percent is <100

    reading closer: No, you can only tell your target's HP by %

  14. #4274
    Masamune
    Guest

    Quote Originally Posted by nasoo View Post
    Hi guys, i got a simple question to ask. Is there anyway to determine a player current HP other than using Percentage?
    The reason is I want to write a spellcast for my whm that determine my current target hp and see which cure to use.

    Is there any spellcast script out there that already has it?
    Like Radec said earlier, you can only check one's HP %, and other problem is (and the most important) can't check other players' MaxHP.

    So there is an empiric work around:
    Code:
    <if Spell="Cure*" SpellTargetType="PLAYER|SELF">
    	<if SpellTargetHPPGT="98">
    		<changespell Spell="Cure" />
    	</if>
    	<elseif SpellTargetHPPGT="95">
    		<changespell Spell="Cure II" />
    	</elseif>
    	<elseif SpellTargetHPPGT="90">
    		<if MPGT="46"> <changespell Spell="Cure III" /> </if>
    		<elseif MPGT="24"> <changespell Spell="Cure II" /> </elseif>
    		<else> <changespell Spell="Cure" /> </else>
    	</elseif>
    	<elseif SpellTargetHPPGT="80">
    		<if MPGT="88"> <changespell Spell="Cure IV" /> </if>
    		<elseif MPGT="46"> <changespell Spell="Cure III" /> </elseif>
    		<elseif MPGT="24"> <changespell Spell="Cure II" /> </elseif>
    		<else> <changespell Spell="Cure" /> </else>
    	</elseif>
    	<elseif SpellTargetHPPGT="60">
    		<if MPGT="135"> <changespell Spell="Cure V" /> </if>
    		<elseif MPGT="88"> <changespell Spell="Cure IV" /> </elseif>
    		<elseif MPGT="46"> <changespell Spell="Cure III" /> </elseif>
    		<elseif MPGT="24"> <changespell Spell="Cure II" /> </elseif>
    		<else> <changespell Spell="Cure" /> </else>
    	</elseif>
    	<elseif MPGT="227"> <changespell Spell="Cure VI" /> </elseif>
    	<elseif MPGT="135"> <changespell Spell="Cure V" /> </elseif>
    	<elseif MPGT="88"> <changespell Spell="Cure IV" /> </elseif>
    	<elseif MPGT="46"> <changespell Spell="Cure III" /> </elseif>
    	<elseif MPGT="24"> <changespell Spell="Cure II" /> </elseif>
    	<else> <changespell Spell="Cure" /> </else>
    </if>
    You will have to tweak SpellTargetHPPGT="X" depending on the potency of your cure set.

  15. #4275
    Masamune
    Guest

    Can someone explain me why the code below does NOT work please ?

    Code:
    <if Type="JobAbility|PetCommand|Monster">
    	<if Spell="Spectral Jig" BuffActive="Sneak">
    		<castdelay delay="1" />
    		<command>cancel 71</command>
    	</if>
    	...
    Note: if i type manually //cancel 71 (with sneak up) it works...

    EDIT: nvm i found in resources.xml spectral jig isnot a ja but a jig...

  16. #4276
    ccl
    ccl is offline
    Old Merits
    Join Date
    Sep 2008
    Posts
    1,016
    BG Level
    6
    FFXI Server
    Asura

    Spoiler: show
    <?xml version="1.0" ?>
    <spellcast>
    <guildwork
    character="Ccl"
    server="Asura"
    job="SAM"
    />
    <config
    HideErrors="true"
    QuickCommands="true"
    Language="NA"
    />

    <sets>
    <!-- Group ~ Default -->
    <group default="yes" name="SAM">
    <set name="Idle">
    <main lock="true" />
    <sub lock="true" />
    <ammo>Hagneia Stone</ammo>
    <head>Phorcys Salade</head>
    <neck>ganesha's mala</neck>
    <lear>unkai mimikazari</lear>
    <rear>Brutal Earring</rear>
    <body>Porthos body</body>
    <hands>Ogier's gauntlets</hands>
    <lring>Rajas Ring</lring>
    <rring>Hoard Ring</rring>
    <back>Atheling mantle</back>
    <waist>Bullwhip Belt</waist>
    <legs>Unkai Haidate +2</legs>
    <feet>ace's leggings</feet>
    </set>

    <!-- TP SETS -->
    <set name="TP">
    <ammo>Hagneia Stone</ammo>
    <head>Phorcys Salade</head>
    <neck>unkai nodowa</neck>
    <lear>Unkai Mimikazari</lear>
    <rear>Brutal Earring</rear>
    <body>Unkai domaru +2</body>
    <hands>dusk gloves +1</hands>
    <lring>Rajas Ring</lring>
    <rring>Hoard Ring</rring>
    <back>Atheling Mantle</back>
    <waist>Bullwhip Belt</waist>
    <legs>Unkai Haidate +2</legs>
    <feet>ace's leggings</feet>
    </set>
    <set name="VW2">
    <ammo>Hagneia Stone</ammo>
    <head>Phorcys Salade</head>
    <neck>Ganesha's mala</neck>
    <lear>Unkai Mimikazari</lear>
    <rear>Brutal Earring</rear>
    <body>Unkai domaru +2</body>
    <hands>Dusk gloves +1</hands>
    <lring>Rajas Ring</lring>
    <rring>Hoard Ring</rring>
    <back>Atheling Mantle</back>
    <waist>Bullwhip Belt</waist>
    <legs>Unkai Haidate +2</legs>
    <feet>Usukane sune-ate</feet>
    </set>

    <set name="Embrava_TP">
    <ammo>thew bomblet</ammo>
    <head>Phorcys Salade</head>
    <neck>Ganesha's Mala</neck>
    <lear>Unkai Mimikazari</lear>
    <rear>Brutal Earring</rear>
    <body>Unkai domaru +2</body>
    <hands>dusk gloves +1</hands>
    <lring>Rajas Ring</lring>
    <rring>Oneiros ring</rring>
    <back>Atheling Mantle</back>
    <waist>Bullwhip Belt</waist>
    <legs>Unkai Haidate +2</legs>
    <feet>ace's leggings</feet>
    </set>

    <set name="Berserk_TP">
    <ammo>Hagneia Stone</ammo>
    <head>Phorcys Salade</head>
    <neck>Unkai Nodowa</neck>
    <lear>Unkai Mimikazari</lear>
    <rear>Brutal Earring</rear>
    <body>Unkai domaru +2</body>
    <hands>dusk gloves +1 </hands>
    <lring>Rajas Ring</lring>
    <rring>Hoard Ring</rring>
    <back>Atheling Mantle</back>
    <waist>Bullwhip Belt</waist>
    <legs>Unkai Haidate +2</legs>
    <feet>ace's leggings</feet>
    </set>

    <set name="Aftermath_TP">
    <ammo>Hagneia Stone</ammo>
    <head>Phorcys Salade</head>
    <neck>Ganesha's Mala</neck>
    <lear>Unkai Mimikazari</lear>
    <rear>Brutal Earring</rear>
    <body>Unkai domaru +2</body>
    <hands>dusk gloves +1</hands>
    <lring>Rajas Ring</lring>
    <rring>oneiros ring</rring>
    <back>Atheling Mantle</back>
    <waist>Bullwhip Belt</waist>
    <legs>Unkai Haidate +2</legs>
    <feet>ace's leggings</feet>
    </set>

    <set name="Berserk_Aftermath_TP">
    <ammo>Hagneia Stone</ammo>
    <head>Phorcys Salade</head>
    <neck>Ganesha's Mala</neck>
    <lear>Unkai Mimikazari</lear>
    <rear>Brutal Earring</rear>
    <body>Unkai domaru +2</body>
    <hands>dusk gloves +1</hands>
    <lring>Rajas Ring</lring>
    <rring>oneiros ring</rring>
    <back>Atheling Mantle</back>
    <waist>Bullwhip Belt</waist>
    <legs>unkai haidate +2</legs>
    <feet>ace's leggings</feet>
    </set>

    <set name="Seigan_TP">
    <ammo>Hagneia Stone</ammo>
    <head>Phorcys Salade</head>
    <neck></neck>
    <lear>Unkai Mimikazari</lear>
    <rear>Brutal Earring</rear>
    <body></body>
    <hands>Dusk gloves +1</hands>
    <lring>Rajas Ring</lring>
    <rring>Hoard Ring</rring>
    <back>Atheling Mantle</back>
    <waist>Bullwhip Belt</waist>
    <legs>Unkai Haidate +2</legs>
    <feet>ace's leggings</feet>
    </set>

    <!-- WEAPONSKILL SETS-->
    <set name="Kaiten">
    <ammo>Thew Bomblet</ammo>
    <head>Mekira-oto +1</head>
    <neck>Breeze gorget</neck>
    <lear>Kemas earring</lear>
    <rear>Brutal Earring</rear>
    <body>Phorcys Korazin</body>
    <hands>Phorcys Mitts</hands>
    <lring>Rajas Ring</lring>
    <rring>Flame Ring</rring>
    <back>Unkai Sugemino</back>
    <waist>Breeze Belt</waist>
    <legs>Unkai Haidate +2</legs>
    <feet>Unkai Sune-ate +2</feet>
    </set>

    <set name="Aftermath_Kaiten">
    <ammo>Thew Bomblet</ammo>
    <head>Mekira-oto +1</head>
    <neck>Breeze Gorget</neck>
    <lear>Kemas earring</lear>
    <rear>Brutal Earring</rear>
    <body>Phorcys Korazin</body>
    <hands>Phorcys Mitts</hands>
    <lring>Rajas Ring</lring>
    <rring>Flame Ring</rring>
    <back>Unkai Sugemino</back>
    <waist>Breeze Belt</waist>
    <legs>Ogier's breeches</legs>
    <feet>Unkai Sune-ate +2</feet>
    </set>

    <set name="Shoha">
    <ammo>Thew Bomblet</ammo>
    <head>Mekira-oto +1</head>
    <neck>Breeze Gorget</neck>
    <lear>Kemas earring</lear>
    <rear>Brutal Earring</rear>
    <body>Phorcys Korazin</body>
    <hands>Phorcys Mitts</hands>
    <lring>Rajas Ring</lring>
    <rring>Flame Ring</rring>
    <back>Atheling Mantle</back>
    <waist>windbuffet belt</waist>
    <legs>Ogier's breeches</legs>
    <feet>Unkai Sune-ate +2</feet>
    </set>

    <set name="Proc_Weaponskills">
    <ammo>Thew Bomblet</ammo>
    <head>Mekira-oto +1</head>
    <neck></neck>
    <lear></lear>
    <rear>Brutal Earring</rear>
    <body>Phorcys Korazin</body>
    <hands>Phorcys Mitts</hands>
    <lring>Rajas Ring</lring>
    <rring>Flame Ring</rring>
    <back>Unkai Sugemino</back>
    <waist></waist>
    <legs>Unkai Haidate +2</legs>
    <feet>Unkai Sune-ate +2</feet>
    </set>

    <!-- PDT / MDT SETS -->

    <set name="PDT">
    <ammo>Hagneia Stone</ammo>
    <head></head>
    <neck></neck>
    <lear></lear>
    <rear></rear>
    <body></body>
    <hands></hands>
    <lring></lring>
    <rring></rring>
    <back></back>
    <waist></waist>
    <legs></legs>
    <feet></feet>
    </set>

    <set name="MDT">
    <ammo>Hagneia Stone</ammo>
    <head></head>
    <neck></neck>
    <lear></lear>
    <rear></rear>
    <body></body>
    <hands></hands>
    <lring></lring>
    <rring></rring>
    <back></back>
    <waist></waist>
    <legs></legs>
    <feet></feet>
    </set>

    <set name="Meditate">
    <head>Myochin Kabuto</head>
    <hands>Saotome Kote</hands>
    </set>
    </group>
    </sets>

    <!-- Rules -->
    <rules>

    <if status="Idle">
    <equip when="idle|aftercast" set="Idle" />
    </if>
    <if status="engaged">
    <if buffactive="Voidwatcher">
    <equip when="engaged|aftercast" set="Embrava_TP" />
    </if>
    <if notbuffactive="Embrava">
    <if buffactive="Seigan">
    <equip when="engaged|aftercast" set="Seigan_TP" />
    </if>
    <if buffactive="Hasso">
    <if buffactive="Aftermath*">
    <if buffactive="Berserk">
    <equip when="engaged|aftercast" set="Berserk_Aftermath_TP" />
    </if>
    <elseif notbuffactive="Berserk">
    <equip when="engaged|aftercast" set="Aftermath_TP" />
    </elseif>
    </if>
    <elseif buffactive="Berserk">
    <equip when="engaged|aftercast" set="Berserk_TP" />
    </elseif>
    <elseif mode="or" notbuffactive="Berserk|Aftermath*">
    <equip when="engaged|aftermath" set="TP" />
    </elseif>
    </if>
    <if mode="or" notbuffactive="Hasso">
    <equip when="engaged|aftermath" set="TP" />
    </if>
    </if>
    </if>

    <if type="weaponskill">
    <if mode="or" TPLT="100" buffactive="amnesia" />
    <if buffactive="Sekkanoki">
    <hands lock="true">Unkai Kote +2</hands>
    </if>
    <if spell="Tachi: Kaiten">
    <if buffactive="Aftermath*">
    <equip when="precast" set="Aftermath_Kaiten" />

    </if>
    <elseif notbuffactive="Aftermath*">
    <equip when="precast" set="Kaiten" />
    </elseif>
    </if>
    <elseif spell="*Shoha">
    <equip when="precast" set="Shoha" />
    </elseif>
    <else>
    <equip when="precast" set="Proc_Weaponskills" />
    </else>
    </if>

    <if spell="Meditate">
    <equip when="precast" set="Meditate" />
    </if>
    </rules>
    </spellcast>


    Few issue I have and no idea how to fix: for aftermath tp set, it only equip it if I ws with aftermath already on.

    I wanna add a voidwatch set that doesn't care about my other set, I tried but it didn't work out, what should I type and where for it to work ?

  17. #4277
    Masamune
    Guest

    Aftermath TP Set

    Your xml is absolutely unreadable.
    Use either Pastebin.com or use [code] [/ code] tags with indentation like i did for you :
    Spoiler: show
    Code:
    <!-- Rules -->
    <rules>
    
    <if status="Idle">
         <equip when="idle|aftercast" set="Idle" />
    </if>
    
    <if status="engaged">
         <if buffactive="Voidwatcher">
              <equip when="engaged|aftercast" set="Embrava_TP" />
         </if>
    
         <if notbuffactive="Embrava">
              <if buffactive="Seigan">
                   <equip when="engaged|aftercast" set="Seigan_TP" />
              </if>
    
              <if buffactive="Hasso">
                   <if buffactive="Aftermath*">
                        <if buffactive="Berserk">
                             <equip when="engaged|aftercast" set="Berserk_Aftermath_TP" />
                        </if>
                        <elseif notbuffactive="Berserk">
                             <equip when="engaged|aftercast" set="Aftermath_TP" />
                        </elseif>
                   </if>
                   <elseif buffactive="Berserk">
                        <equip when="engaged|aftercast" set="Berserk_TP" />
                   </elseif>
                   <elseif mode="or" notbuffactive="Berserk|Aftermath*">
                        <equip when="engaged|aftermath" set="TP" />
                   </elseif>
              </if>
              <if mode="or" notbuffactive="Hasso">
                   <equip when="engaged|aftermath" set="TP" />
              </if>
         </if>
    </if>
    
    <if type="weaponskill">
         <if mode="or" TPLT="100" buffactive="amnesia" />
    
         <if buffactive="Sekkanoki">
              <hands lock="true">Unkai Kote +2</hands> 
         </if>
    
         <if spell="Tachi: Kaiten">
              <if buffactive="Aftermath*">
                   <equip when="precast" set="Aftermath_Kaiten" />
              </if>
              <elseif notbuffactive="Aftermath*">
                   <equip when="precast" set="Kaiten" />
              </elseif>
         </if>
         <elseif spell="*Shoha">
              <equip when="precast" set="Shoha" />
         </elseif>
         <else>
              <equip when="precast" set="Proc_Weaponskills" />
         </else>
    </if>
    
    <if spell="Meditate">
         <equip when="precast" set="Meditate" />
    </if>
    
    </rules>


    Just from reading that, you will notice:
    - tons of useless when="Precast" when it's the default.
    - overall complicated and poor rules organisation...

    Regarding your actual question, i'm not sure i have understood correctly:
    "My AftermathTPset is used only during WSwithAftermath, while i actually want it to be equipped only during TPing (with aftermath on of course)" ?

    If yes, here is corrected xml:
    Spoiler: show
    Code:
    <!-- Corrected Rules -->
    <rules>
    
    <if status="Idle">
         <equip when="idle|aftercast" set="Idle" />
    </if>
    <elseif status="engaged">
         <if buffactive="Embrava"> <!-- writing <if Buffactive=X Buffactive=Y> doesnot work, known bug? -->
              <if buffactive="Voidwatcher">
                   <equip when="engaged|aftercast" set="Embrava_TP" />
              </if>
         </if> <!-- below that point, embrava isnot up, need a voidwatcher tp set ? -->
         <elseif buffactive="Seigan">
              <equip when="engaged|aftercast" set="Seigan_TP" />          
         </elseif>
         <elseif buffactive="Hasso">
              <if buffactive="Aftermath*">
                   <if buffactive="Berserk">
                        <equip when="engaged|aftercast" set="Berserk_Aftermath_TP" />
                   </if>
                   <else> <equip when="engaged|aftercast" set="Aftermath_TP" /> </else>
              </if>
              <elseif buffactive="Berserk">
                   <equip when="engaged|aftercast" set="Berserk_TP" />
              </elseif>
         </elseif> <!-- at this point, if Hasso and Seigan arenot up, but aftermath and/or berserk is up, what do you want to TP in ? -->
         <else> <equip when="engaged|aftercast" set="TP" /> </else>
    </elseif>
    
    <if type="JobAbility">
         <if spell="Meditate">
              <equip set="Meditate" />
         </if>
    </if>
    <elseif type="weaponskill">
        <if mode="or" TPLT="100" buffactive="amnesia"> <cancelspell/> <return/> </if>
    
        <if buffactive="Sekkanoki"> <hands lock="true">Unkai Kote +2</hands> </if>
    
        <if spell="*Kaiten">
    	<if buffactive="Aftermath*"> <equip set="Aftermath_Kaiten" /> </if>
    	<else> <equip set="Kaiten" /> </else>
        </if>
        <elseif spell="*Shoha"> <equip set="Shoha" /> </elseif>
        <else> <equip set="Proc_Weaponskills" /> </else>
    </elseif>
    
    </rules>


    There is also another rule organisation alternative, look at Yugl/Motenten xmls, but they will requires you to rename your sets, and intensive use of variables.

    Regarding your sets, a lot of redundant gears could simplify them with Baseset="SetNameToInheritGearsFrom".

  18. #4278
    RIDE ARMOR
    Join Date
    Apr 2012
    Posts
    10
    BG Level
    1

    I'm using Motenten's updated THF xml ( pastebin.com/QVzTvsNa ), with updated include: ( pastebin.com/1Kj9kRRv ), with the only changes made were gear that I have. Everything works great except for a couple things; I can't figure out how to make it switch gear when I WS and also won't change into my evasion gear when I want it to. Is there something I'm missing?

  19. #4279
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    What are you doing to try to make it change into your evasion gear?

    And set ShowGearSwaps to true and see what happens when you try to weaponskill (can do this inside your moghouse). If it literally it not trying to swap anything, add an <addtochat> at about line 1030 to tell you exactly which sets it's trying to equip.

  20. #4280
    RIDE ARMOR
    Join Date
    Apr 2012
    Posts
    10
    BG Level
    1

    Well seems to be working now, didn't actually change anything besides quitting for a while. Thanks for your help in any case.

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