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  1. #4281
    Cerberus
    Join Date
    Jun 2010
    Posts
    461
    BG Level
    4

    nevermind

  2. #4282
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
    Posts
    3,709
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    FFXI Server
    Fenrir

    Do the official Windower resource files now have the dummy /trigger spells or is that still Radsources-exclusive?

  3. #4283
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
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    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Windower now uses radsources. Technically, they were added in by the latter.

  4. #4284
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    Is there an "unless" rule? or do i have to do "if not"?

  5. #4285
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    13,197
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    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    <elseif> works like that, no?
    Spoiler: show

    Question about variables:
    http://dl.dropbox.com/u/65839275/Pub...3_22.49.48.png

    I'm trying to link those three variables so that the top red circled stuff is "Physical_Defense:Secondary", but there is an obvious issue. This issue does not appear if I do Equip rather than VAR cmd, but VAR cmd would make this easier. Any thoughts?


    Nvm, that works; now to figure out why CTR doesn't work.

    http://pastebin.com/hapW4vRR


    Edit: My guess is that you can't wildcard variables as I thought you could. That is going to make this FC rule miserable for cures... and storing variables....

  6. #4286
    Melee Summoner
    Join Date
    Apr 2012
    Posts
    25
    BG Level
    1

    Quote Originally Posted by Masamune View Post
    Like Radec said earlier, you can only check one's HP %, and other problem is (and the most important) can't check other players' MaxHP.

    So there is an empiric work around:
    Code:
    <if Spell="Cure*" SpellTargetType="PLAYER|SELF">
    	<if SpellTargetHPPGT="98">
    		<changespell Spell="Cure" />
    	</if>
    	<elseif SpellTargetHPPGT="95">
    		<changespell Spell="Cure II" />
    	</elseif>
    	<elseif SpellTargetHPPGT="90">
    		<if MPGT="46"> <changespell Spell="Cure III" /> </if>
    		<elseif MPGT="24"> <changespell Spell="Cure II" /> </elseif>
    		<else> <changespell Spell="Cure" /> </else>
    	</elseif>
    	<elseif SpellTargetHPPGT="80">
    		<if MPGT="88"> <changespell Spell="Cure IV" /> </if>
    		<elseif MPGT="46"> <changespell Spell="Cure III" /> </elseif>
    		<elseif MPGT="24"> <changespell Spell="Cure II" /> </elseif>
    		<else> <changespell Spell="Cure" /> </else>
    	</elseif>
    	<elseif SpellTargetHPPGT="60">
    		<if MPGT="135"> <changespell Spell="Cure V" /> </if>
    		<elseif MPGT="88"> <changespell Spell="Cure IV" /> </elseif>
    		<elseif MPGT="46"> <changespell Spell="Cure III" /> </elseif>
    		<elseif MPGT="24"> <changespell Spell="Cure II" /> </elseif>
    		<else> <changespell Spell="Cure" /> </else>
    	</elseif>
    	<elseif MPGT="227"> <changespell Spell="Cure VI" /> </elseif>
    	<elseif MPGT="135"> <changespell Spell="Cure V" /> </elseif>
    	<elseif MPGT="88"> <changespell Spell="Cure IV" /> </elseif>
    	<elseif MPGT="46"> <changespell Spell="Cure III" /> </elseif>
    	<elseif MPGT="24"> <changespell Spell="Cure II" /> </elseif>
    	<else> <changespell Spell="Cure" /> </else>
    </if>
    You will have to tweak SpellTargetHPPGT="X" depending on the potency of your cure set.
    thank look useful to me ^^

  7. #4287
    Melee Summoner
    Join Date
    Mar 2012
    Posts
    34
    BG Level
    1

    Can I indicate that I want to use shihei instead of the universal tool for Uts?

  8. #4288
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
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    FFXIV Character
    Gouka Mekkyaku
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    Gilgamesh
    FFXI Server
    Diabolos

    No.

  9. #4289
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
    Posts
    3,709
    BG Level
    7
    FFXI Server
    Fenrir

    There's no need to do so regardless since the game prioritizes spell-specific tools as long as you have them in your inventory.

  10. #4290
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    I assume the use would be "even if I don't have shihei, don't use moku---'s; I'll get out more shihei soon"

  11. #4291
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
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    Fenrir

    I'd rather have the shadows than the gil, though an addtochat stating that you're out of a tool would be a neat idea if you don't use Find or whatever that plugin is. Not possible to my knowledge though, with Spellcast at least.

    Hmm... Ok, not entirely sure what's going on here. Been having issues with variations of this rule and var configuration.

    Code:
    		<var name="Engaged">$Melee</var>
    		<var name="Melee">TP-$Subjob-$Buffs-$Acc</var>
    		<var name="Subjob">SAM</var>
    		<var name="Buffs">LowBuff</var>
    		<var name="Acc">LowAcc</var>
    
    						<equip set="$%status|$RefreshNeck|$Armor|$Movement%status|$Twilight" />
    3980:<0> entering ParseEquipAction for Precast
    3980:<0> Loading set: TP-SAM-$Buffs-$Acc

    Ugh, nevermind. Forgot about vars and alphabetical order. Guess I'll tack on a Z to the beginning of Buffs and Acc. While I'm here though - $Subjob works in the Melee definition, but %Subjob does not. Why is this? I'd initially set my sets up as

    <set name="TP-SAM-LowBuff-LowAcc"></set>
    <set name="TP-%Subjob-LowBuff-LowAcc"></set>

    for x-hit considerations and would like to keep that structure if possible. The alternative is easy enough to write, but I like the elegance of this design.

  12. #4292
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    The current obi/twilight cape rules I have swap them in for all spells, even when they aren't relevant (IE: buffs, etc.), how can I set it up to only have them load on cures/nukes/elemental WS? And is there anyway I can have it default to my normal nuking/whatever belt if obi isn't in inventory?

  13. #4293
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    Gouka Mekkyaku
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    Gilgamesh
    FFXI Server
    Diabolos

    %SpellTargetType="MONSTER" (Or "Enemy"? I don't remember which).

  14. #4294
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    13,197
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    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Nightfyre View Post
    I'd rather have the shadows than the gil, though an addtochat stating that you're out of a tool would be a neat idea if you don't use Find or whatever that plugin is. Not possible to my knowledge though, with Spellcast at least.

    Hmm... Ok, not entirely sure what's going on here. Been having issues with variations of this rule and var configuration.

    Code:
    		<var name="Engaged">$Melee</var>
    		<var name="Melee">TP-$Subjob-$Buffs-$Acc</var>
    		<var name="Subjob">SAM</var>
    		<var name="Buffs">LowBuff</var>
    		<var name="Acc">LowAcc</var>
    
    						<equip set="$%status|$RefreshNeck|$Armor|$Movement%status|$Twilight" />
    3980:<0> entering ParseEquipAction for Precast
    3980:<0> Loading set: TP-SAM-$Buffs-$Acc

    Ugh, nevermind. Forgot about vars and alphabetical order. Guess I'll tack on a Z to the beginning of Buffs and Acc. While I'm here though - $Subjob works in the Melee definition, but %Subjob does not. Why is this? I'd initially set my sets up as
    Can you explain the error/solution here?

  15. #4295
    xXNyteFyreXx420Sharingan
    Join Date
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    Fenrir

    <equip set="$%status|$RefreshNeck|$Armor|$Movement%status |$Twilight" />

    Here, $%status resolves to TP-%Subjob-LowBuff-LowAcc if I use %Subjob instead of $Subjob. However, in the set "TP-%Subjob-LowBuff-LowAcc", %Subjob is properly assigned the value of my subjob, so currently it's looking for TP-%Subjob-LowBuff-LowAcc and instead finding TP-SAM-LowBuff-LowAcc (because I have designated sets for /SAM due to x-hit changes) and TP-BLM-LowBuff-LowAcc (the %Subjob sets are a catchall for any other sub and I'm currently /BLM). As such, it never finds the correct set regardless of subjob.

    The solution as I see it is to create a variable $Subjob to replace %Subjob in the equip rule, change the set name to "TP-Other-LowBuff-LowAcc", and add

    Code:
    <if Subjob="SAM">
    	<var cmd="set Subjob SAM"/>
    </if>
    <else>
    	<var cmd="set Subjob Other"/>
    </else>
    to my Update rules, or write an AutoExec rule to the same effect.

  16. #4296
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
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    FFXIV Character
    Gouka Mekkyaku
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    Gilgamesh
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    Diabolos

    I meant the $Buffs $ Acc issues, my bad.

  17. #4297
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
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    Fenrir

    Spellcast doesn't like it when a variable calls another variable whose name precedes the first variable in alphabetical order. I don't know why off the top of my head. The solution is simply to rename one or both variables such that they are in proper alphabetical order.

    EDIT: If it's some sort of issue with processing order then that could explain my problem with predefined variables. If the predefined variables precede all user-defined variables then the issues are one and the same.

  18. #4298
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
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    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Ah, interesting. That would explain why this didn't work when I first tried to embed one variable with another. It's a bit late into the process, but I might consider using this and ordering them by number. Thanks!~

  19. #4299
    New Merits
    Join Date
    Jul 2011
    Posts
    245
    BG Level
    4
    FFXIV Character
    Already Banned
    FFXIV Server
    Hyperion
    FFXI Server
    Quetzalcoatl

    PHP Code:
        <if type="weaponskill">
          <if 
    spell="Ukko's Fury">
            <
    action type="castdelay" delay=".2"/>
            <if 
    buffactive="Mighty Strikes|Blood Rage">
              <
    equip when="precast" set="ukko-max"/>
              <
    addtochat when="precast">:: [Warrior Ukko's Fury Full Buff set] ::</addtochat>
            </if>
            <elseif buffactive="Berserk|Attack Boost">
              <equip when="precast" set="ukko-berserk"/>
              <addtochat when="precast">:: [Warrior Ukko'
    s Fury set wBerserk] ::</addtochat>
            </elseif>
            <else>
              <
    equip when="precast" set="ukko-normal"/>
              <
    addtochat when="precast">:: [Warrior Ukko's Fury set without Berserk] ::</addtochat>
            </else>
            <action type="aftercastdelay" delay="1.3"/>
            <equip when="aftercast" set="5-hit"/>
            <addtochat when="aftercast">:: [Warrior 5-hit set] ::</addtochat>
          </if></if> 
    If I want to add to not take off Rvg. Mufflers +2 when Restraint is up, but when it's not use other WS hands?

  20. #4300
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
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    FFXIV Character
    Gouka Mekkyaku
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    Gilgamesh
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    Diabolos

    <var name="Restraint">BlankSet</var>

    <if buffactive="Restraint">
    <var cmd="set Restraint Restraint" />
    </if>

    <else>
    <var cmd="set Restraint BlankSet" />
    </else>

    Make a set called Restraint (Put gloves there) and a set called BlankSet (Put no gear there)

    Add to the WS equip line:
    <equip set="Ukko-Blah|$Restraint" />

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