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  1. #421
    Relic Weapons
    Join Date
    Mar 2007
    Posts
    368
    BG Level
    4

    Code:
    	        <if TimeLT="18.01" TimeGT="6.00">
    			<action type="var" cmd="set DayOrNight Day"/>
    		</if>
    			<else>
    				<action type="var" cmd="set DayOrNight Night"/>
    			</else>	
    
    		<if commandprefix="/weaponskill|/ws">
    			<if mode="OR" advanced='%spelltargetdistance &gt; 3.9' tplt="100">
    				<action type="cancelspell" />
    				<action type="return" />
    			</if>
    			<elseif spell="Blade: Jin|Blade: Ku">
    				<equip when="precast" set="$DayOrNightJin" />
    			</elseif>
    			<elseif spell="Blade: Ten">
    				<equip when="precast" set="$DayOrNightTen" />
    			</elseif>
    		</if>
    This would require day/night sets for those WS though. everything else should be pretty strait forward if you know what your doing or have a vague idea of it.

  2. #422
    Shimmy shimmy ya shimmy yam shimmy ya
    Sweaty Dick Punching Enthusiast

    Join Date
    Nov 2007
    Posts
    50,684
    BG Level
    10

    How exactly would I name the sets? Sorry, I only know the bare basics when it comes to SpellCast.

  3. #423
    Relic Weapons
    Join Date
    Mar 2007
    Posts
    368
    BG Level
    4

    something similar to this:
    Code:
    			<set name="DayJin" BaseSet="DayTP">
    			</set>
    			<set name="NightJin" BaseSet="DayJin">
    			</set>
    You can ignore DayTP. Ninja day/night is fun.

  4. #424
    Bagel
    Join Date
    Nov 2006
    Posts
    1,453
    BG Level
    6
    FFXIV Character
    Fallaci Isalie
    FFXIV Server
    Ultros
    FFXI Server
    Phoenix

    Code:
            <if Type="JobAbility|WeaponSkill">
                <if Status="engaged">
                    <if Advanced='"$Tiamat" == "1"'>
                        <equip when="engaged|aftercast" set="FireResist" />
                    </if>
                    <else>
                        <equip when="engaged|aftercast" set="Standard" />
                    </else>
                </if>
                <if Status="idle">
                    <if Advanced='"$Tiamat" == "1"'>
                        <equip when="idle|aftercast" set="FireResist" />
                    </if>
                    <else>
                        <equip when="idle|aftercast" set="Movement" />
                    </else>
                </if>
            </if>
            <if Skill="DivineMagic|Ninjutsu|HealingMagic|EnhancingMagic">
                <if Status="engaged">
                    <if Advanced='"$Tiamat" == "1"'>
                        <equip when="engaged|aftercast" set="FireResist" />
                    </if>
                    <else>
                        <equip when="engaged|aftercast" set="Standard" />
                    </else>
                </if>
                <if Status="idle">
                    <if Advanced='"$Tiamat" == "1"'>
                        <equip when="idle|aftercast" set="FireResist" />
                    </if>
                    <else>
                        <equip when="idle|aftercast" set="Movement" />
                    </else>
                </if>
            </if>
    This is my current aftercast rule setup. I'm trying to add a bunch of other variables to this, but once I add one it doesn't recognize the variables above it in the code. Anyone have some suggestions?

  5. #425
    Ridill
    Join Date
    Oct 2006
    Posts
    18,369
    BG Level
    9
    FFXIV Character
    Sath Fenrir
    FFXIV Server
    Cactuar
    FFXI Server
    Fenrir

    So I just upgraded from 2.2 to 2.3 and I loaded spellcast. It loads everything fine but it doesn't say rules or variables or anything and wont change my gear.

    do you need to fully restart FFXI after upgrading spellcast?

  6. #426
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    IIRC, right when I switched to 2.3, one of my XMLs that had been working stopped, and it was poorly written xml. Try validating it at XML Validator and see if it is clean.

    Also, try a debug and see if you get any errors.

  7. #427
    Ridill
    Join Date
    Oct 2006
    Posts
    18,369
    BG Level
    9
    FFXIV Character
    Sath Fenrir
    FFXIV Server
    Cactuar
    FFXI Server
    Fenrir

    I posted my xml into this SpellCast 2.x -> 2.30 Format Upgrader and had it update my format and everything - notepad++ says nothing is wrong.

    How do I shot debugweb? I'm bad with this shit ~_~

    Code:
    <?xml version="1.0" ?>
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
        <config />
        <variables />
        <sets>
            <group name="WAR">
                <set name="war tp">
                    <ammo>Fire Bomblet</ammo>
                    <head>Champion's Galea</head>
                    <neck>Peacock Charm</neck>
                    <lear>Assault Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Adaman Hauberk</body>
                    <hands>Dusk Gloves</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Blitz Ring</rring>
                    <back>Cuchulain's Mantle</back>
                    <waist>Quick Belt</waist>
                    <legs>Byakko's Haidate</legs>
                    <feet>Aurum Sabatons</feet>
                </set>
                <set name="war idle">
                    <ammo>Fire Bomblet</ammo>
                    <head>Champion's Galea</head>
                    <neck>Orochi Nodowa</neck>
                    <lear>Assault Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Shadow Brstplate</body>
                    <hands>Alkyoneus's Brc.</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Blitz Ring</rring>
                    <back>Cuchulain's Mantle</back>
                    <waist>Quick Belt</waist>
                    <legs>Byakko's Haidate</legs>
                    <feet>Hermes' Sandals</feet>
                </set>
                <set name="RRnoAGG">
                    <ammo>Fire Bomblet</ammo>
                    <head>Hecatomb Cap</head>
                    <neck>Aqua Gorget</neck>
                    <lear>Triumph Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Adaman Hauberk</body>
                    <hands>Hct. Mittens +1</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Triumph Ring</rring>
                    <back>Cuchulain's Mantle</back>
                    <waist>Warwolf Belt</waist>
                    <legs>Byakko's Haidate</legs>
                    <feet>Hct. Leggings +1</feet>
                </set>
                <set name="KJnoAGG">
                    <ammo>Fire Bomblet</ammo>
                    <head>Hecatomb Cap</head>
                    <neck>Kubira Beads</neck>
                    <lear>Triumph Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Adaman Hauberk</body>
                    <hands>Alkyoneus's Brc.</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Triumph Ring</rring>
                    <back>Cuchulain's Mantle</back>
                    <waist>Warwolf Belt</waist>
                    <legs>Hachiryu Haidate</legs>
                    <feet>Hct. Leggings +1</feet>
                </set>
                <set name="KJwithAGG">
                    <ammo>Fire Bomblet</ammo>
                    <head>Hecatomb Cap</head>
                    <neck>Kubira Beads</neck>
                    <lear>Triumph Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Adaman Hauberk</body>
                    <hands>Alkyoneus's Brc.</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Triumph Ring</rring>
                    <back>Cuchulain's Mantle</back>
                    <waist>Warwolf Belt</waist>
                    <legs>Hachiryu Haidate</legs>
                    <feet>Hct. Leggings +1</feet>
                </set>
                <set name="RRwithAGG">
                    <ammo>Fire Bomblet</ammo>
                    <head>Hecatomb Cap</head>
                    <neck>Kubira Beads</neck>
                    <lear>Triumph Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Adaman Hauberk</body>
                    <hands>Hct. Mittens +1</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Triumph Ring</rring>
                    <back>Forager's Mantle</back>
                    <waist>Warwolf Belt</waist>
                    <legs>Byakko's Haidate</legs>
                    <feet>Hct. Leggings +1</feet>
                </set>
                <set name="SteelCyclone">
                    <ammo>Bibiki Seashell</ammo>
                    <head>Hecatomb Cap</head>
                    <neck>Aqua Gorget</neck>
                    <lear>Triumph Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Shadow Brstplate</body>
                    <hands>Alkyoneus's Brc.</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Triumph Ring</rring>
                    <back>Forager's Mantle</back>
                    <waist>Warwolf Belt</waist>
                    <legs>Aurum Cuisses</legs>
                    <feet>Hct. Leggings +1</feet>
                </set>
            </group>
            <group name="WAR2">
                <set name="war tp">
                    <ammo>Snakeeye</ammo>
                    <head>Champion's Galea</head>
                    <neck>Orochi Nodowa</neck>
                    <lear>Triumph Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Shadow Brstplate</body>
                    <hands>Heavy Gauntlets</hands>
                    <lring>Patronus Ring</lring>
                    <rring>Jelly Ring</rring>
                    <back>Cuchulain's Mantle</back>
                    <waist>Quick Belt</waist>
                    <legs>Byakko's Haidate</legs>
                    <feet>Shadow Sabatons</feet>
                </set>
                <set name="war idle">
                    <ammo>Snakeeye</ammo>
                    <head>Champion's Galea</head>
                    <neck>Orochi Nodowa</neck>
                    <lear>Assault Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Shadow Brstplate</body>
                    <hands>Heavy Gauntlets</hands>
                    <lring>Patronus Ring</lring>
                    <rring>Jelly Ring</rring>
                    <back>Cuchulain's Mantle</back>
                    <waist>Quick Belt</waist>
                    <legs>Byakko's Haidate</legs>
                    <feet>Hermes' Sandals</feet>
                </set>
                <set name="RRnoAGG">
                    <range>Snakeeye</range>
                    <head>Hecatomb Cap</head>
                    <neck>Aqua Gorget</neck>
                    <lear>Triumph Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Adaman Hauberk</body>
                    <hands>Hct. Mittens +1</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Triumph Ring</rring>
                    <back>Cuchulain's Mantle</back>
                    <waist>Warwolf Belt</waist>
                    <legs>Byakko's Haidate</legs>
                    <feet>Hct. Leggings +1</feet>
                </set>
                <set name="KJnoAGG">
                    <range>Snakeeye</range>
                    <head>Hecatomb Cap</head>
                    <neck>Kubira Beads</neck>
                    <lear>Triumph Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Adaman Hauberk</body>
                    <hands>Hct. Mittens +1</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Triumph Ring</rring>
                    <back>Cuchulain's Mantle</back>
                    <waist>Warwolf Belt</waist>
                    <legs>Aurum Cuisses</legs>
                    <feet>Hct. Leggings +1</feet>
                </set>
            </group>
            <group name="PLDsolo">
                <set name="PLDidle">
                    <head>Champion's Galea</head>
                    <neck>Parade Gorget</neck>
                    <lear>Buckler Earring</lear>
                    <rear>Knight's Earring</rear>
                    <body>Shadow Brstplate</body>
                    <hands>Dusk Gloves</hands>
                    <lring>Patronus Ring</lring>
                    <rring>Jelly Ring</rring>
                    <back>Boxer's Mantle</back>
                    <waist>Quick Belt</waist>
                    <legs>Aurum Cuisses</legs>
                    <feet>Gallant Leggings</feet>
                </set>
                <set name="Reprisal">
                    <head>Champion's Galea</head>
                    <neck>Shield Torque</neck>
                    <lear>Buckler Earring</lear>
                    <rear>Knight's Earring</rear>
                    <body>Shadow Brstplate</body>
                    <hands>Dusk Gloves</hands>
                    <lring>Iota Ring</lring>
                    <rring>Blitz Ring</rring>
                    <back>Boxer's Mantle</back>
                    <waist>Quick Belt</waist>
                    <legs>Aurum Cuisses</legs>
                    <feet>Aurum Sabatons</feet>
                </set>
                <set name="Stoneskin">
                    <head>Champion's Galea</head>
                    <neck>Morgana's Choker</neck>
                    <lear>Buckler Earring</lear>
                    <rear>Knight's Earring</rear>
                    <body>Adaman Cuirass</body>
                    <hands>Devotee's Mitts</hands>
                    <lring>Sapphire Ring</lring>
                    <rring>Sapphire Ring</rring>
                    <back>Boxer's Mantle</back>
                    <waist>Quick Belt</waist>
                    <legs>Gallant Breeches</legs>
                    <feet>Gallant Leggings</feet>
                </set>
                <set name="Phalanx">
                    <head>Champion's Galea</head>
                    <neck>Shield Torque</neck>
                    <lear>Buckler Earring</lear>
                    <rear>Knight's Earring</rear>
                    <body>Shadow Brstplate</body>
                    <hands>Dusk Gloves</hands>
                    <lring>Iota Ring</lring>
                    <rring>Blitz Ring</rring>
                    <back>Boxer's Mantle</back>
                    <waist>Quick Belt</waist>
                    <legs>Gallant Breeches</legs>
                    <feet>Aurum Sabatons</feet>
                </set>
                <set name="Vorpal">
                    <head>Hecatomb Cap</head>
                    <neck>Peacock Charm</neck>
                    <lear>Triumph Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Aurum Cuirass</body>
                    <hands>Hct. Mittens +1</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Triumph Ring</rring>
                    <back>Cerb. Mantle +1</back>
                    <waist>Warwolf Belt</waist>
                    <legs>Aurum Cuirass</legs>
                    <feet>Hct. Leggings +1</feet>
                </set>
            </group>
        </sets>
        <rules>
            <if group="WAR">
                <equip when="idle" set="war idle" />
                <equip when="engaged" set="war tp" />
                <!--WAR Raging Rush-->
                <if spell="Raging Rush">
                    <if buffactive="aggressor">
                        <equip when="Precast" set="RRwithAGG" />
                        <castdelay delay=".5" />
                        <equip when="Aftercast" set="war tp" />
                    </if>
                    <else>
                        <equip when="precast" set="RRnoAGG" />
                        <castdelay delay=".5" />
                        <equip when="Aftercast" set="war tp" />
                    </else>
                </if>
                <!--WAR King's Justice-->
                <if spell="King's Justice">
                    <if buffactive="aggressor">
                        <equip when="Precast" set="KJwithAGG" />
                        <castdelay delay=".5" />
                        <equip when="Aftercast" set="war tp" />
                    </if>
                    <else>
                        <equip when="Precast" set="KJnoAGG" />
                        <castdelay delay=".5" />
                        <equip when="Aftercast" set="war tp" />
                    </else>
                </if>
            </if>
            <!-- WAR SOLO RULES!!!!!!!!!!!!!!!!!!!!!!-->
            <!--WAR idle/tp-->
            <if group="WAR2">
                <equip when="idle" set="war idle" />
                <equip when="engaged" set="war tp" />
                <!--WAR2 Raging Rush-->
                <if spell="Raging Rush">
                    <equip when="Precast" set="RRnoAGG" />
                    <castdelay delay=".5" />
                    <equip when="Aftercast" set="war tp" />
                </if>
                <!--Herc Ring/Muscle Belt+1 Case-->
                <if HPPLT="50">
                    <equip>
                        <lring lock="yes">Hercules' Ring</lring>
                        <waist lock="yes">Muscle Belt +1</waist>
                        <waist lock="yes">Soldier's Earring</waist>
                    </equip>
                </if>
                <else>
                    <equip>
                        <lring lock="yes">Patronus Ring</lring>
                        <waist lock="yes">Quick Belt</waist>
                        <waist lock="yes">Triumph Earring</waist>
                    </equip>
                </else>
            </if>
            <!--PLD solo rule-->
            <if group="PLDsolo">
                <if spell="Reprisal">
                    <equip when="Precast" set="Reprisal" />
                    <castdelay delay=".2" />
                    <equip when="Aftercast" set="PLDidle" />
                </if>
                <if spell="Stoneskin">
                    <equip when="Precast" set="Stoneskin" />
                    <castdelay delay=".5" />
                    <equip when="Aftercast" set="PLDidle" />
                </if>
                <if spell="Phalanx">
                    <equip when="Precast" set="Phalanx" />
                    <castdelay delay=".5" />
                    <equip when="Aftercast" set="PLDidle" />
                </if>
                <if spell="Vorpal Blade">
                    <equip when="Precast" set="Vorpal" />
                    <castdelay delay=".5" />
                    <equip when="Aftercast" set="PLDidle" />
                </if>
            </if>
        </rules>
    </spellcast>

  8. #428
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    In the config section at the top, use this:

    <config debug="true" hideerrors="false" />

    Load it up, hit a macro, and see what it spits out. Should create a debug_charactername.log file and you might see a bunch of shit pop up in the console window.

  9. #429
    Ridill
    Join Date
    Oct 2006
    Posts
    18,369
    BG Level
    9
    FFXIV Character
    Sath Fenrir
    FFXIV Server
    Cactuar
    FFXI Server
    Fenrir

    Well I see the problem. I just tried to //sc reload and got ERROR! XML file not found.

    Everything is where it was for 2.2. I downloaded the 2.3 DLL and did "move and replace" into my plugins folder. Now I'm just confused.

    Edit: Fixed it!

  10. #430
    Turtle Apprentice
    Join Date
    Aug 2008
    Posts
    247
    BG Level
    4
    FFXIV Character
    Kame Aoren
    FFXIV Server
    Sargatanas
    FFXI Server
    Sylph

    Sorry if this has been posted earlier, but does anyone knows how to make a rule to check the main weapon?. The issue i have is that while on SAM i usually want to equip sometimes Justice Torque, but when i'm using Polearm i have to manually swap to PCC.
    Thanks for the help beforehand.

  11. #431
    Relic Weapons
    Join Date
    Mar 2009
    Posts
    324
    BG Level
    4
    FFXI Server
    Quetzalcoatl

    I would do it with a variable, but that's just me.

    In your TP set replace the <neck>Justice Torque</neck> with <neck>$neck</neck>, then add an entry into your variables section defining it.

    Code:
    <variables>
        <var name="neck">Justice Torque</var>
    </variables>
    Then under rules, you just need to add a rule which will set the variable to either Justice Torque or Peacock Charm based on what's in your main hand, like so:

    Code:
    <if equipmain="Hagun">
         <action type="var" cmd='set neck "Justice Torque"' />
    </if>
    
    <elseif equipmain="Tomoe">
         <action type="var" cmd='set neck "Peacock Charm"' />
    </elseif>
    I think that's correct anyway; I use a similar setup on DNC to swap Suppanomimi for another earring to TP if my subjob is something other than NIN. If there's a mistake or if there's an easier way to do it, please correct me.

  12. #432
    Turtle Apprentice
    Join Date
    Aug 2008
    Posts
    247
    BG Level
    4
    FFXIV Character
    Kame Aoren
    FFXIV Server
    Sargatanas
    FFXI Server
    Sylph

    Thank you for your fast response, will try it tonight ^^.

  13. #433
    Salvage Bans
    Join Date
    Nov 2005
    Posts
    953
    BG Level
    5

    Hey.

    I'm wondering how I go about having 1 WS set for Aggressor down (the standard set) and then Amemet+1 instead on Aggressor up?

    Here is my current code (To save you time; KJ is the final gear set listed.):

    Spoiler: show

    Code:
    <?xml version="1.0" ?>
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
    	<config
    		Debug="false"
    		HideErrors="true"
    		NormalSet="main"
    		EngagedSet="fight"
    		ShowGearSwaps="false"
    		ShowSpellInfo="false" 
    		DefaultPostcast="fight" 
    	/>
        <sets>
            <group name="WAR" default="yes">
                <set name="main">
                    <ammo>Fire Bomblet</ammo>
                    <head>Walahra Turban</head>
                    <neck>Orochi Nodowa</neck>
                    <lear>Ethereal Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Ares's Cuirass</body>
                    <hands>Askar Manopolas</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Toreadors Ring</rring>
                    <back>Cuchulain's Mantle</back>
                    <waist>Swift Belt</waist>
                    <legs>Byakko's Haidate</legs>
                    <feet>Hermes' Sandals</feet>
                </set>
                <set name="fight" baseset="main">
                    <ammo>Fire Bomblet</ammo>
                    <head>Walahra Turban</head>
                    <neck>Fortitude Torque</neck>
                    <lear>Ethereal Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Askar Korazin</body>
                    <hands>Dusk Gloves</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Toreador's Ring</rring>
                    <back>Cuchulain's Mantle</back>
                    <waist>Swift Belt</waist>
                    <legs>Byakko's Haidate</legs>
                    <feet>Aurum Sabatons</feet>
                </set>
                <set name="Raging Rush" baseset="fight">
                    <ammo>Fire Bomblet</ammo>
                    <head>Hecatomb Cap</head>
                    <neck>Soil Gorget</neck>
                    <lear>Merman's Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Ares's Cuirass</body>
                    <hands>Hecatomb Mittens</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Triumph Ring</rring>
                    <back>Cuchulain's Mantle</back>
                    <waist>Warwolf Belt</waist>
                    <legs>Byakko's Haidate</legs>
                    <feet>Hecatomb Leggings</feet>
                </set>
                <set name="Steel Cyclone" baseset="fight">
                    <ammo>Fire Bomblet</ammo>
                    <head>Hecatomb Cap</head>
                    <neck>Snow Gorget</neck>
                    <lear>Merman's Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Ares's Cuirass</body>
    		<hands>Alkyoneus's Bracelets</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Triumph Ring</rring>
                    <back>Amemet Mantle +1</back>
                    <waist>Warwolf Belt</waist>
                    <legs>Warrior's Cuisses</legs>
                    <feet>Hecatomb Leggings</feet>
                </set>
                <set name="Haste" baseset="fight">
                    <head>Walahra Turban</head>
                    <hands>Dusk Gloves</hands>
    		<waist>Swift Belt</waist>
                    <legs>Byakko's Haidate</legs>
                    <feet>Aurum Sabatons</feet>
                </set>
                <set name="Kings Justice" baseset="fight">
                    <ammo>Fire Bomblet</ammo>
                    <head>Hecatomb Cap</head>
                    <neck>Soil Gorget</neck>
                    <lear>Merman's Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Ares's Cuirass</body>
    		<hands>Hecatomb Mittens</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Triumph Ring</rring>
                    <back>Cuchulain's Mantle</back>
                    <waist>Warrior's Stone</waist>
                    <legs>Warrior's Cuisses</legs>
                    <feet>Hecatomb Leggings</feet>
                </set>
            </group>
        </sets>
        <rules>
    <rule Spell="Raging Rush"><action type="equip" when="PreCast" set="Raging Rush" /><action type="equip" when="PostCast" set="fight" /></rule>
    <rule Spell="Steel Cyclone"><action type="equip" when="PreCast" set="Steel Cyclone" /><action type="equip" when="PostCast" set="fight" /></rule>
    <rule Spell="King's Justice"><action type="equip" when="PreCast" set="Kings Justice" /><action type="equip" when="PostCast" set="fight" /></rule>
    <rule spell="Utsusemi*"><action type="equip" when="MidCast" set="Haste" /></rule>
        </rules>
    </spellcast>


    Edit:

    If I make a new set called KJ (aggressor up set):
    Spoiler: show

    Code:
                <set name="KJ" baseset="fight">
                    <ammo>Fire Bomblet</ammo>
                    <head>Hecatomb Cap</head>
                    <neck>Soil Gorget</neck>
                    <lear>Merman's Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Ares's Cuirass</body>
    		<hands>Hecatomb Mittens</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Triumph Ring</rring>
                    <back>Amemet Mantle +1</back>
                    <waist>Warrior's Stone</waist>
                    <legs>Warrior's Cuisses</legs>
                    <feet>Hecatomb Leggings</feet>
                </set>
    and make the rule this:
    Code:
    <if spell="King's Justice">
         <if buffactive="aggressor">
              <equip when="PreCast" set="KJ" />
              <equip when="PostCast" set="fight" />
         </if>
         <else>
              <equip when="PreCast" set="Kings Justice" />
              <equip when="PostCast" set="fight" />
         </else>
    </if>


    Work?

  14. #434
    Salvage Bans
    Join Date
    Nov 2005
    Posts
    953
    BG Level
    5

    Also, what is the rule to use Ulthalam's Ring in Salvage only (assume tp set is named 'fight')?

  15. #435
    Banned.

    Join Date
    Jun 2006
    Posts
    2,461
    BG Level
    7

    Code:
     
    <if Area="* Remnants">
    			<action type="equip">
    				<lring lock>Ulthalam's Ring</lring>
    			</action>
    		</if>

  16. #436
    Salvage Bans
    Join Date
    Nov 2005
    Posts
    953
    BG Level
    5

    Thanks Residue.

    So now it's just getting my WS to work, with a Aggressor up/down variable. I copied Sath's code above with regards to rules, but it doesn't seem to like it? lol. It's not changing gear at all, pre or post cast.

    Below is my code, without my feeble attempt because I'm pretty certain it's wrong.

    Sets: Aggressor Up = Raging Rush/Kings Justice. Aggressor Down = RR/KJ. Postcast = fight.

    Spoiler: show

    Code:
    <?xml version="1.0" ?>
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
    	<config
    		Debug="false"
    		HideErrors="true"
    		NormalSet="main"
    		EngagedSet="fight"
    		ShowGearSwaps="false"
    		ShowSpellInfo="false" 
    		DefaultPostcast="fight" 
    	/>
        <sets>
            <group name="WAR" default="yes">
                <set name="main">
                    <ammo>Fire Bomblet</ammo>
                    <head>Walahra Turban</head>
                    <neck>Orochi Nodowa</neck>
                    <lear>Ethereal Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Ares's Cuirass</body>
                    <hands>Askar Manopolas</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Toreadors Ring</rring>
                    <back>Cuchulain's Mantle</back>
                    <waist>Swift Belt</waist>
                    <legs>Byakko's Haidate</legs>
                    <feet>Hermes' Sandals</feet>
                </set>
                <set name="fight" baseset="main">
                    <ammo>Fire Bomblet</ammo>
                    <head>Walahra Turban</head>
                    <neck>Fortitude Torque</neck>
                    <lear>Ethereal Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Askar Korazin</body>
                    <hands>Dusk Gloves</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Toreador's Ring</rring>
                    <back>Cuchulain's Mantle</back>
                    <waist>Swift Belt</waist>
                    <legs>Byakko's Haidate</legs>
                    <feet>Aurum Sabatons</feet>
                </set>
                <set name="Raging Rush" baseset="fight">
                    <ammo>Fire Bomblet</ammo>
                    <head>Hecatomb Cap</head>
                    <neck>Soil Gorget</neck>
                    <lear>Merman's Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Ares's Cuirass</body>
                    <hands>Hecatomb Mittens</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Triumph Ring</rring>
                    <back>Cuchulain's Mantle</back>
                    <waist>Warwolf Belt</waist>
                    <legs>Byakko's Haidate</legs>
                    <feet>Hecatomb Leggings</feet>
                </set>
                <set name="RR" baseset="fight">
                    <ammo>Fire Bomblet</ammo>
                    <head>Hecatomb Cap</head>
                    <neck>Soil Gorget</neck>
                    <lear>Merman's Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Ares's Cuirass</body>
                    <hands>Hecatomb Mittens</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Toreador's Ring</rring>
                    <back>Cuchulain's Mantle</back>
                    <waist>Warwolf Belt</waist>
                    <legs>Byakko's Haidate</legs>
                    <feet>Hecatomb Leggings</feet>
                </set>
                <set name="Steel Cyclone" baseset="fight">
                    <ammo>Fire Bomblet</ammo>
                    <head>Hecatomb Cap</head>
                    <neck>Snow Gorget</neck>
                    <lear>Merman's Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Ares's Cuirass</body>
    		<hands>Alkyoneus's Bracelets</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Triumph Ring</rring>
                    <back>Amemet Mantle +1</back>
                    <waist>Warwolf Belt</waist>
                    <legs>Warrior's Cuisses</legs>
                    <feet>Hecatomb Leggings</feet>
                </set>
                <set name="Kings Justice" baseset="fight">
                    <ammo>Fire Bomblet</ammo>
                    <head>Hecatomb Cap</head>
                    <neck>Soil Gorget</neck>
                    <lear>Merman's Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Ares's Cuirass</body>
    		<hands>Hecatomb Mittens</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Triumph Ring</rring>
                    <back>Amemet Mantle +1</back>
                    <waist>Warrior's Stone</waist>
                    <legs>Warrior's Cuisses</legs>
                    <feet>Hecatomb Leggings</feet>
                </set>
                <set name="KJ" baseset="fight">
                    <ammo>Fire Bomblet</ammo>
                    <head>Hecatomb Cap</head>
                    <neck>Soil Gorget</neck>
                    <lear>Merman's Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Ares's Cuirass</body>
    		<hands>Hecatomb Mittens</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Ulthalam's Ring</rring>
                    <back>Cuchulain's Mantle</back>
                    <waist>Warrior's Stone</waist>
                    <legs>Warrior's Cuisses</legs>
                    <feet>Hecatomb Leggings</feet>
                </set>
                <set name="Haste" baseset="fight">
                    <head>Walahra Turban</head>
                    <hands>Dusk Gloves</hands>
    		<waist>Swift Belt</waist>
                    <legs>Byakko's Haidate</legs>
                    <feet>Aurum Sabatons</feet>
                </set>
            </group>
        </sets>
        <rules>
    <rule Spell="Raging Rush"><action type="equip" when="PreCast" set="Raging Rush" /><action type="equip" when="PostCast" set="fight" /></rule>
    <rule Spell="Steel Cyclone"><action type="equip" when="PreCast" set="Steel Cyclone" /><action type="equip" when="PostCast" set="fight" /></rule>
    <if spell="King's Justice"><if buffactive="aggressor"><equip when="PreCast" set="Kings Justice" /><equip when="PostCast" set="fight" /></if><else><equip when="PreCast" set="KJ" /><equip when="PostCast" set="fight" /></else></if>
    <rule spell="Utsusemi*"><action type="equip" when="MidCast" set="Haste" /></rule>
        </rules>
    </spellcast>


    My rule had been:
    Spoiler: show

    Code:
    <if spell="Raging Rush">
         <if buffactive="aggressor">
              <equip when="PreCast" set="Raging Rush" />
              <equip when="PostCast" set="fight" />
         </if>
         <else>
              <equip when="PreCast" set="RR" />
              <equip when="PostCast" set="fight" />
         </else>
    </if>
    <if spell="King's Justice">
         <if buffactive="aggressor">
              <equip when="PreCast" set="Kings Justice" />
              <equip when="PostCast" set="fight" />
         </if>
         <else>
              <equip when="PreCast" set="KJ" />
              <equip when="PostCast" set="fight" />
         </else>
    </if>


    Where am I going wrong?

  17. #437
    Salvage Bans
    Join Date
    Nov 2005
    Posts
    953
    BG Level
    5

    Quote Originally Posted by Severance View Post
    Thanks Residue.

    So now it's just getting my WS to work, with a Aggressor up/down variable. I copied Sath's code above with regards to rules, but it doesn't seem to like it? lol. It's not changing gear at all, pre or post cast.

    Below is my code, without my feeble attempt because I'm pretty certain it's wrong.

    Sets: Aggressor Up = Raging Rush/Kings Justice. Aggressor Down = RR/KJ. Postcast = fight.

    Spoiler: show

    Code:
    <?xml version="1.0" ?>
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
    	<config
    		Debug="false"
    		HideErrors="true"
    		NormalSet="main"
    		EngagedSet="fight"
    		ShowGearSwaps="false"
    		ShowSpellInfo="false" 
    		DefaultPostcast="fight" 
    	/>
        <sets>
            <group name="WAR" default="yes">
                <set name="main">
                    <ammo>Fire Bomblet</ammo>
                    <head>Walahra Turban</head>
                    <neck>Orochi Nodowa</neck>
                    <lear>Ethereal Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Ares's Cuirass</body>
                    <hands>Askar Manopolas</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Toreadors Ring</rring>
                    <back>Cuchulain's Mantle</back>
                    <waist>Swift Belt</waist>
                    <legs>Byakko's Haidate</legs>
                    <feet>Hermes' Sandals</feet>
                </set>
                <set name="fight" baseset="main">
                    <ammo>Fire Bomblet</ammo>
                    <head>Walahra Turban</head>
                    <neck>Fortitude Torque</neck>
                    <lear>Ethereal Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Askar Korazin</body>
                    <hands>Dusk Gloves</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Toreador's Ring</rring>
                    <back>Cuchulain's Mantle</back>
                    <waist>Swift Belt</waist>
                    <legs>Byakko's Haidate</legs>
                    <feet>Aurum Sabatons</feet>
                </set>
                <set name="Raging Rush" baseset="fight">
                    <ammo>Fire Bomblet</ammo>
                    <head>Hecatomb Cap</head>
                    <neck>Soil Gorget</neck>
                    <lear>Merman's Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Ares's Cuirass</body>
                    <hands>Hecatomb Mittens</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Triumph Ring</rring>
                    <back>Cuchulain's Mantle</back>
                    <waist>Warwolf Belt</waist>
                    <legs>Byakko's Haidate</legs>
                    <feet>Hecatomb Leggings</feet>
                </set>
                <set name="RR" baseset="fight">
                    <ammo>Fire Bomblet</ammo>
                    <head>Hecatomb Cap</head>
                    <neck>Soil Gorget</neck>
                    <lear>Merman's Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Ares's Cuirass</body>
                    <hands>Hecatomb Mittens</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Toreador's Ring</rring>
                    <back>Cuchulain's Mantle</back>
                    <waist>Warwolf Belt</waist>
                    <legs>Byakko's Haidate</legs>
                    <feet>Hecatomb Leggings</feet>
                </set>
                <set name="Steel Cyclone" baseset="fight">
                    <ammo>Fire Bomblet</ammo>
                    <head>Hecatomb Cap</head>
                    <neck>Snow Gorget</neck>
                    <lear>Merman's Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Ares's Cuirass</body>
    		<hands>Alkyoneus's Bracelets</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Triumph Ring</rring>
                    <back>Amemet Mantle +1</back>
                    <waist>Warwolf Belt</waist>
                    <legs>Warrior's Cuisses</legs>
                    <feet>Hecatomb Leggings</feet>
                </set>
                <set name="Kings Justice" baseset="fight">
                    <ammo>Fire Bomblet</ammo>
                    <head>Hecatomb Cap</head>
                    <neck>Soil Gorget</neck>
                    <lear>Merman's Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Ares's Cuirass</body>
    		<hands>Hecatomb Mittens</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Triumph Ring</rring>
                    <back>Amemet Mantle +1</back>
                    <waist>Warrior's Stone</waist>
                    <legs>Warrior's Cuisses</legs>
                    <feet>Hecatomb Leggings</feet>
                </set>
                <set name="KJ" baseset="fight">
                    <ammo>Fire Bomblet</ammo>
                    <head>Hecatomb Cap</head>
                    <neck>Soil Gorget</neck>
                    <lear>Merman's Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Ares's Cuirass</body>
    		<hands>Hecatomb Mittens</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Ulthalam's Ring</rring>
                    <back>Cuchulain's Mantle</back>
                    <waist>Warrior's Stone</waist>
                    <legs>Warrior's Cuisses</legs>
                    <feet>Hecatomb Leggings</feet>
                </set>
                <set name="Haste" baseset="fight">
                    <head>Walahra Turban</head>
                    <hands>Dusk Gloves</hands>
    		<waist>Swift Belt</waist>
                    <legs>Byakko's Haidate</legs>
                    <feet>Aurum Sabatons</feet>
                </set>
            </group>
        </sets>
        <rules>
    <rule Spell="Raging Rush"><action type="equip" when="PreCast" set="Raging Rush" /><action type="equip" when="PostCast" set="fight" /></rule>
    <rule Spell="Steel Cyclone"><action type="equip" when="PreCast" set="Steel Cyclone" /><action type="equip" when="PostCast" set="fight" /></rule>
    <if spell="King's Justice"><if buffactive="aggressor"><equip when="PreCast" set="Kings Justice" /><equip when="PostCast" set="fight" /></if><else><equip when="PreCast" set="KJ" /><equip when="PostCast" set="fight" /></else></if>
    <rule spell="Utsusemi*"><action type="equip" when="MidCast" set="Haste" /></rule>
        </rules>
    </spellcast>


    My rule had been:
    Spoiler: show

    Code:
    <if spell="Raging Rush">
         <if buffactive="aggressor">
              <equip when="PreCast" set="Raging Rush" />
              <equip when="PostCast" set="fight" />
         </if>
         <else>
              <equip when="PreCast" set="RR" />
              <equip when="PostCast" set="fight" />
         </else>
    </if>
    <if spell="King's Justice">
         <if buffactive="aggressor">
              <equip when="PreCast" set="Kings Justice" />
              <equip when="PostCast" set="fight" />
         </if>
         <else>
              <equip when="PreCast" set="KJ" />
              <equip when="PostCast" set="fight" />
         </else>
    </if>


    Where am I going wrong?
    Bump for this. Sorry >_>

  18. #438
    Hydra
    Join Date
    Jul 2009
    Posts
    141
    BG Level
    3
    FFXI Server
    Sylph

    Spellcast

    Spellcast SAVED FFXI for me - advanced spellcast rules are the only thing that stopped me quiting.
    Try to add more variables and fewer lines of code - cleaner, neater, minimal code is always the way forward. If anyone wants advanced RDM or DRK code let me know - (allows macros to set ACC/EVA/MACC levels according to mob^^) plus all the usual day/weather/WS blah blah stuff

  19. #439
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    Quote Originally Posted by Severance View Post
    Thanks Residue.

    So now it's just getting my WS to work, with a Aggressor up/down variable. I copied Sath's code above with regards to rules, but it doesn't seem to like it? lol. It's not changing gear at all, pre or post cast.

    Below is my code, without my feeble attempt because I'm pretty certain it's wrong.

    Sets: Aggressor Up = Raging Rush/Kings Justice. Aggressor Down = RR/KJ. Postcast = fight.

    Where am I going wrong?
    First, stop using <rule>

    Leave your sets named as they are.
    Spoiler: show
    Code:
    <if spell="Raging Rush">
    	<if buffactive="Aggressor">
    		<equip when="precast" set="Raging Rush" />
    	</if>
    		<else>
    			<equip when="precast" set="RR" />
    		</else>
    </if>
    <if spell="King's Justice">
    	<if buffactive="Aggressor">
    		<equip when="precast" set="King's Justice" />
    	</if>
    		<else>
    			<equip when="precast" set="KJ" />
    		</else>
    </if>


    Also, handling default aftercast sets is more easily handled in one rule on it's own, rather than having an "aftercast" set for each rule.

    Put this at or near the top of your rules, somewhere near the "autoset" rules (rules that change gear when you start attacking/resting/idle.
    Spoiler: show
    Code:
    <if status="engaged">
    	<equip when="aftercast" set="fight" />
    </if>
    	<else>
    		<equip when="aftercast" set="main" />
    	</else>

  20. #440
    Hydra
    Join Date
    Jul 2009
    Posts
    141
    BG Level
    3
    FFXI Server
    Sylph

    Haha, Spellcast introduced/taught me XML syntax lol

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