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  1. #4421
    Chram
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    Fenrir

    Would I need to specify something other than TP? For example, TP-%EquipRange-%Subjob ? To go to base TP set upon engaged? Or can I also include the $LastWeaponskill as it should check and find none? Or not at all for that matter
    That's entirely up to you. Do you actually care what you're wearing in between shots? If you're not in melee range to actually hit something (and for that matter, using a weapon you can hit with, rather than a Vulcan Staff or something), you could just as easily revert to a PDT set. If you do care about what melee hits you could get in, you can set an appropriate TP set. In either case, though, you won't be using the TP set you use for shooting, so you'd want to assign a different set for it.

  2. #4422
    Banned.

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    That's a good point, and I was considering the same thing.

    I went out and tested this, aside from not having sets built for each TP phase, it all works.

    One thing to note, your example for naming TP sets had TP-Weapon-WS-SJ but your command had TP-Weapon-SJ-WS, so I changed all of those. (Not trying to look a gift horse in the mouth, but for awareness' sake)

    If this is correct/good enough, I suppose it could be used for the master list: http://pastebin.com/ArNikwJ3

  3. #4423
    An exploitable mess of a card game
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    Gouka Mekkyaku
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    Diabolos

    Since we're on the subject, what are the type of stuff ranged attack sets need to account for? I can probably throw X-hits, ACC, and capped pDIF into mode. I'll add Ranged_Weapon type as well. What else would be necessary?

  4. #4424
    Banned.

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    Well, here's what I'll want to add later but haven't, basically what you pointed out but more specific:

    MDT/PDT trigger

    RAcc set/lock trigger

    Trigger to 4hit/5hit TP sets when /SAM

    Capped pDIF

    I included a section for bow but it could be expanded to include Apex Arrow but that's simple "WS-" fixes.

  5. #4425
    An exploitable mess of a card game
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    Gouka Mekkyaku
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    Gilgamesh
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    Diabolos

    Working on magic sets now. What's the breakdown for bard songs?

  6. #4426
    Chram
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    Fenrir

    String/Wind, depending on instrument.
    Appropriate instrument per song type.
    Appropriate gear (if applicable) per song type.
    Buffs vs Debuffs (buffs get song duration gear, debuffs may want m.acc/chr)
    General cast time and recast gear.

  7. #4427
    An exploitable mess of a card game
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    Gouka Mekkyaku
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    Gilgamesh
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    Diabolos

    That looks like it would all fall under the spell name wouldn't it?

    <equip set="Skill|%Spell" />

  8. #4428
    Banned.

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    You also need a rule to lock song duration/gear with +1 on it for when Nightningale is used. (To avoid instacast messing with precast)

  9. #4429
    An exploitable mess of a card game
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    Diabolos

    Ya, that's build into the FC rule.

  10. #4430
    Chram
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    Fenrir

    Quote Originally Posted by Yugl View Post
    That looks like it would all fall under the spell name wouldn't it?

    <equip set="Skill|%Spell" />
    It made more sense to me to stack like this:

    Code:
    <set name="Charisma" />
    <set name="Wind" BaseSet="Charisma" />
    <set name="String" BaseSet="Charisma" />
    
    <set name="~SongType" BaseSet="~InstrumentType">
      <range>~Instrument</range>
      ~other song-specific gear
    </set>
    
    <equip set="~SongType" />
    Since the instrument is intrinsic to the song used, and that instrument determines which base skill is needed. It doesn't make as much sense to put Skill in the <equip> rule.

    Might be able to shift the determination of song type to use wildcarded set names (eg: <set name="*Lullaby*"> instead of <if Spell="*Lullaby*"><equip set="Lullaby" /></if>).

  11. #4431
    An exploitable mess of a card game
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    Ya, I just thought about doing that while talking with Radec on AIM. Also need to include Daub for those Empyrean overachievers, ya?

  12. #4432
    Chram
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    Fenrir

    Yeah, but Daub usage gets complicated, and is sort of outside the scope of the rest of the rules.

  13. #4433
    Nidhogg
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    Seraphus Highwynn
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    Gilgamesh
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    Diabolos

    Anyone know how to reduce XML lag? Any rules in particular that cause a lot of lag? I just startes using Mote's SCH XML last night and everytime I cast any spells or use strategems my game hick ups

  14. #4434
    Requiescat in pace.
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    Lakshmi

    Quote Originally Posted by Ophannus View Post
    Anyone know how to reduce XML lag? Any rules in particular that cause a lot of lag? I just startes using Mote's SCH XML last night and everytime I cast any spells or use strategems my game hick ups
    Anywhere in particular? I notice my XMLs start lagging in parts of dynamis. Dunno why though.

  15. #4435
    Cerberus
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    4

    .

  16. #4436
    Chram
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    Fenrir

    Re: sch xml, I've done a bunch of revisions that should fix a number of issues it had. Recommend re-downloading it.

    Re: lag... unfortunately, that's really difficult to judge. The first thing that comes to mind is too many sets. This is relatively easy to test. First, make a backup copy. Next, remove all sets from the xml. Then enter the following set:

    Code:
        <set name="*" />
    This will trap every set search, so if the lag is caused by too much set processing, it should go away with this config. If that's the case, you'll want to see if you can trim down the sets you need.

    If it's not that, then it's the processing logic. For that, you'll most likely want to reduce the number of imported rule sections; use only the bare minimum that you need.

  17. #4437
    Flowery Twats
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    Been out for about a month, so may have missed some key things, and if I have please feel free to yell at me and point me at them.

    For some reason now my standard idle trigger macro isn't working for my whm mule.
    Code is this:
    Code:
    		<if spell="Eagle Eye Shot">
    			<cancelspell />
    			<if status="engaged">
    				<equip set="Melee" />
    			</if>
    			<elseif status="Resting">
    				<equip set="hMP" />
    			</elseif>
    			<elseif status="Idle">
    				<equip when="idle|aftercast" set="Idle" />
    			</elseif>
    		</if>
    Fairly simple stuff. Macro is this:
    /targetnpc
    /target <bt>
    /ja "Eagle Eye Shot" <t>

    But it doesn't do anything (by which I mean it wont swap in my idle gear). If I remove the cancelspell, then it does work, but only because of the <equip when="idle|aftercast" set="Idle" /> line.
    My trigger macros (I have them for both chars on every job) never work upon initially logging in anyway, I always have to either rest or engage to get them working, but now for whm mule at least it's not working at all...

    Halp?

    Edit:
    Out of interest, the trigger macro for my mule's nin works absolutely fine:
    Code:
    		<if spell="Eagle Eye Shot">
    			<cancelspell />
    			<if status="engaged">
    				<if time="18.*|19.*|20.*|21.*|22.*|23.*|0.*|1.*|2.*|3.*|4.*|5.*|6.*">
    					<equip set="Melee-night" />
    				</if>
    				<else>
    					<equip set="Melee" />
    				</else>
    			</if>
    			<elseif status="Idle|Resting">
    				<if time="18.*|19.*|20.*|21.*|22.*|23.*|0.*|1.*|2.*|3.*|4.*|5.*">
    					<equip set="Idle-night" />
    				</if>
    				<else>
    					<equip set="Idle" />
    				</else>
    			</elseif>
    		</if>

  18. #4438
    Requiescat in pace.
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    Lakshmi

    I'm guessing your XML doesnt throw any errors?

    Should probably post the entire xml anyway (use pastebin)

    I dont think you have to bother with all of the /targetnpc stuff in your EES macro. Can just use EES on yourself. Also if it's working without the cancelspell, then try sticking the cancelspell at the end of the rule to see if that helps (doubt it)

    Also make sure you're using the latest version of windower.

    And one other thing, you could probably combine all that into 1 line if you renamed your sets.

    <equip when="Resting|Idle|Engaged|Aftercast" set="%status" />

    Would need sets named Idle Resting Engaged etc.

  19. #4439
    An exploitable mess of a card game
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    Quote Originally Posted by noodles355 View Post
    Code:
    		<if spell="Eagle Eye Shot">
    			<cancelspell />
    			<if status="engaged">
    				<equip set="Melee" />
    			</if>
    			<elseif status="Resting">
    				<equip set="hMP" />
    			</elseif>
    			<elseif status="Idle">
    				<equip when="idle|aftercast" set="Idle" />
    			</elseif>
    		</if>
    Remove the when="idle|aftercast" from the <equip when="idle|aftercast" set="Idle" /> part. If you cancel the spell, aftercast never triggers (I don't think midcast even triggers).

  20. #4440
    Smells like Onions
    Join Date
    Mar 2012
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    Hello,starting with my smn spellcast. Thinking about a way to equip the callers hands+1 if using the correct avatar in the correct day. Something like "if garuda and windday then equip callers breechers +1". Thanks for your help

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