HTML Code:
<!-- xxxxxxx [Magic: Dark Magic] xxxxxx -->
<set name="DarkMagic(Skill)">
<slot>Equip</slot>
</set>
<set name="DarkMagic(mAccuracy)" baseset="DarkMagic(Skill)">
<slot>Equip</slot>
</set>
<set name="DarkMagic(Recast)" baseset="DarkMagic(mAccuracy)">
<slot>Equip</slot>
</set>
<set name="Absorb-*" baseset="DarkMagic(mAccuracy)">
<slot>Equip</slot>
</set>
<set name="Dread Spikes" baseset="HP">
<slot>Equip</slot>
</set>
<set name="Kaustra" baseset="ElementalMagic(Nuke:Potency)">
<slot>Equip</slot>
</set>
<set name="Bio III">
<slot>Equip</slot>
</set>
<!-- xxxxxxx [Magic: Divine Magic] xxxxxx -->
<set name="DivineMagic(Skill)">
<slot>Equip</slot>
</set>
<set name="DivineMagic(mAccuracy)" baseset="DivineMagic(Skill)">
<slot>Equip</slot>
</set>
<set name="DivineMagic(Recast)" baseset="Haste">
<slot>Equip</slot>
</set>
<set name="DivineMagic(Nuke)" baseset="DivineMagic(mAccuracy)">
<slot>Equip</slot>
</set>
<set name="Banish*">
<slot>Equip</slot>
</set>
<!-- xxxxxxx [Magic: Elemental Magic] xxxxxx -->
<set name="ElementalMagic(Skill)">
<slot>Equip</slot>
</set>
<set name="ElementalMagic(Nuke:Potency)" baseset="ElementalMagic(Skill)">
<slot>Equip</slot>
</set>
<set name="ElementalMagic(Nuke:mAccuracy)" baseset="ElementalMagic(Nuke:Potency)">
<slot>Equip</slot>
</set>
<set name="ElementalMagic(Nuke:Enmity)" baseset="ElementalMagic(Nuke:Potency)">
<slot>Equip</slot>
</set>
<set name="ElementalMagic(Cumulative)">
<slot>Equip</slot>
</set>
<set name="ElementalMagic(Elemental_Debuffs)" baseset="ElementalMagic(Skill)">
<slot>Equip</slot>
</set>
<set name="ElementalMagic(Helix)">
<slot>Equip</slot>
</set>
<set name="Ancient Magic">
<slot>Equip</slot>
</set>
<set name="Meteor">
<slot>Equip</slot>
</set>
<set name="Impact">
<slot>Equip</slot>
</set>
<!-- xxxxxxx [Magic: Enfeebling Magic] xxxxxx -->
<set name="EnfeeblingMagic(Skill)">
<slot>Equip</slot>
</set>
<set name="EnfeeblingMagic(INT:Potency)" baseset="EnfeeblingMagic(Skill)">
<slot>Equip</slot>
</set>
<set name="EnfeeblingMagic(INT:mAccuracy)" baseset="EnfeeblingMagic(INT:Potency)">
<slot>Equip</slot>
</set>
<set name="EnfeeblingMagic(MND:Potency)" baseset="EnfeeblingMagic(Skill)">
<slot>Equip</slot>
</set>
<set name="EnfeeblingMagic(MND:mAccuracy)" baseset="EnfeeblingMagic(MND:Potency)">
<slot>Equip</slot>
</set>
<set name="Dia III">
<slot>Equip</slot>
</set>
<set name="Slow II">
<slot>Equip</slot>
</set>
<set name="Paralyze II">
<slot>Equip</slot>
</set>
<set name="Blind II">
<slot>Equip</slot>
</set>
<!-- xxxxxxx [Magic: Enhancing Magic] xxxxxx -->
<set name="EnhancingMagic(Skill)">
<slot>Equip</slot>
</set>
<set name="EnhancingMagic(Recast)">
<slot>Equip</slot>
</set>
<set name="EnhancingMagic(INT:Spikes)">
<slot>Equip</slot>
</set>
<set name="Protectra V">
<slot>Equip</slot>
</set>
<set name="Shellra V">
<slot>Equip</slot>
</set>
<set name="Barspell">
<slot>Equip</slot>
</set>
<set name="Stoneskin">
<slot>Equip</slot>
</set>
<set name="Refresh*">
<slot>Equip</slot>
</set>
<set name="Regen*">
<slot>Equip</slot>
</set>
<set name="*storm">
<slot>Equip</slot>
</set>
<!-- xxxxxxx [Magic: Healing Magic] xxxxxx -->
<set name="HealingMagic(Skill)">
<slot>Equip</slot>
</set>
<set name="HealingMagic(Recast)" baseset="Haste">
<slot>Equip</slot>
</set>
<set name="HealingMagic(Cure:Primary)">
<slot>Equip</slot>
</set>
<set name="HealingMagic(Cure:Secondary)" baseset="HealingMagic(Cure:Primary)">
<slot>Equip</slot>
</set>
<set name="HealingMagic(Cure:Tertiary)" baseset="HealingMagic(Cure:Primary)">
<slot>Equip</slot>
</set>
<set name="HealingMagic(Curaga:Primary)" baseset="HealingMagic(Cure:Primary)">
<slot>Equip</slot>
</set>
<set name="HealingMagic(Curaga:Secondary)" baseset="HealingMagic(Curaga:Primary)">
<slot>Equip</slot>
</set>
<set name="HealingMagic(Curaga:Tertiary)" baseset="HealingMagic(Curaga:Primary)">
<slot>Equip</slot>
</set>
<!-- xxxxxxx [Magic: Blue Magic] xxxxxx -->
<!-- Basic Blue Magic Sets -->
<set name="BlueMagic(Skill)">
<slot>Equip</slot>
</set>
<set name="BlueMagic(Recast)" baseset="Haste">
<slot>Equip</slot>
</set>
<set name="BlueMagic(Magical:mAccuracy)">
<slot>Equip</slot>
</set>
<set name="BlueMagic(Magical:Breath)" baseset="HP">
<slot>Equip</slot>
</set>
<!-- Magical Spell, Cures and HP Cure (White Wind), Modes -->
<set name="BlueMagic(Magical:Cure:Primary)">
<slot>Equip</slot>
</set>
<set name="BlueMagic(Magical:Cure:Secondary)">
<slot>Equip</slot>
</set>
<set name="BlueMagic(Magical:Cure:Tertiary)">
<slot>Equip</slot>
</set>
<set name="BlueMagic(Magical:hpCure)" baseset="HP">
<slot>Equip</slot>
</set>
<!-- Magical Spell, INT as primary modifier, INT equal or highest WSC -->
<set name="BlueMagic(Magical:INT:INT):BlankSet(Active)">
<slot>Equip</slot>
</set>
<set name="BlueMagic(Magical:INT:INT):Burst_Affinity(Active)" baseset="BlueMagic(Magical:INT:INT):BlankSet(Active)">
<slot>Equip</slot>
</set>
<!-- Magical Spell, INT as the primary modifier, INT equal or highest WSC, MND as second WSC -->
<set name="BlueMagic(Magical:INT:INT+MND):BlankSet(Active)" baseset="BlueMagic(Magical:INT:INT):BlankSet(Active)">
<slot>Equip</slot>
</set>
<set name="BlueMagic(Magical:INT:INT+MND):Burst_Affinity(Active)" baseset="BlueMagic(Magical:INT:INT+MND):BlankSet(Active)">
<slot>Equip</slot>
</set>
<!-- Magical Spell, INT as the primary modifier, STR equal or highest WSC, DEX as second WSC -->
<set name="BlueMagic(Magical:INT:STR+DEX):BlankSet(Active)" baseset="BlueMagic(Magical:INT:INT):BlankSet(Active)">
<slot>Equip</slot>
</set>
<set name="BlueMagic(Magical:INT:STR+DEX):Burst_Affinity(Active)" baseset="BlueMagic(Magical:INT:STR+DEX):BlankSet(Active)">
<slot>Equip</slot>
</set>
<!-- Magical Spell, INT as the primary modifier, VIT equal or highest WSC -->
<set name="BlueMagic(Magical:INT:VIT):BlankSet(Active)" baseset="BlueMagic(Magical:INT:INT):BlankSet(Active)">
<slot>Equip</slot>
</set>
<set name="BlueMagic(Magical:INT:VIT):Burst_Affinity(Active)" baseset="BlueMagic(Magical:INT:VIT):BlankSet(Active)">
<slot>Equip</slot>
</set>
<!-- Magical Spell, INT as the primary modifier, MND equal or highest WSC -->
<set name="BlueMagic(Magical:INT:MND):BlankSet(Active)" baseset="BlueMagic(Magical:INT:INT):BlankSet(Active)">
<slot>Equip</slot>
</set>
<set name="BlueMagic(Magical:INT:MND):Burst_Affinity(Active)" "BlueMagic(Magical:INT:MND):BlankSet(Active)">
<slot>Equip</slot>
</set>
<!-- Magical Spell, INT as the primary modifier, MND equal or highest WSC, INT as second WSC -->
<set name="BlueMagic(Magical:INT:MND+INT):BlankSet(Active)" baseset="BlueMagic(Magical:INT:INT):BlankSet(Active)">
<slot>Equip</slot>
</set>
<set name="BlueMagic(Magical:INT:MND+INT):Burst_Affinity(Active)" baseset="BlueMagic(Magical:INT:MND+INT):BlankSet(Active)">
<slot>Equip</slot>
</set>
<!-- Magical Spell, MND as the primary modifier, MND equal or highest WSC -->
<set name="BlueMagic(Magical:MND:MND):BlankSet(Active)" baseset="BlueMagic(Magical:INT:INT):BlankSet(Active)">
<slot>Equip</slot>
</set>
<set name="BlueMagic(Magical:MND:MND):Burst_Affinity(Active)" baseset="BlueMagic(Magical:MND:MND):BlankSet(Active)">
<slot>Equip</slot>
</set>
<!-- Magical Spell, CHR as the primary modifier, CHR equal or highest WSC -->
<set name="BlueMagic(Magical:CHR:CHR):BlankSet(Active)" baseset="BlueMagic(Magical:INT:INT):BlankSet(Active)">
<slot>Equip</slot>
</set>
<set name="BlueMagic(Magical:CHR:CHR):Burst_Affinity(Active)" baseset="BlueMagic(Magical:CHR:CHR):BlankSet(Active)">
<slot>Equip</slot>
</set>
<!-- Physical Spell, Stun, Magic Accuracy Focus OR Recast Focus -->
<set name="BlueMagic(Physical:Stun:mAccuracy)" baseset="BlueMagic(Magical:mAccuracy)">
<slot>Equip</slot>
</set>
<set name="BlueMagic(Physical:Stun:Recast)" baseset="BlueMagic(Recast)">
<slot>Equip</slot>
</set>
<!-- Physical Spell, STR equal or highest WSC -->
<set name="BlueMagic(Physical:STR):BlankSet(Active)" baseset="BlueMagic(Skill)">
<slot>Equip</slot>
</set>
<set name="BlueMagic(Physical:STR):Chain_Affinity(Active)" baseset="BlueMagic(Physical:STR):BlankSet(Active)">
<slot>Equip</slot>
</set>
<!-- Physical Spell, STR equal or highest WSC, DEX as secondary WSC -->
<set name="BlueMagic(Physical:STR:DEX):BlankSet(Active)" baseset="BlueMagic(Physical:STR):BlankSet(Active)">
<slot>Equip</slot>
</set>
<set name="BlueMagic(Physical:STR:DEX):Chain_Affinity(Active)" baseset="BlueMagic(Physical:STR:DEX):BlankSet(Active)">
<slot>Equip</slot>
</set>
<!-- Physical Spell, STR equal or highest WSC, VIT as secondary WSC -->
<set name="BlueMagic(Physical:STR:VIT):BlankSet(Active)" baseset="BlueMagic(Physical:STR):BlankSet(Active)">
<slot>Equip</slot>
</set>
<set name="BlueMagic(Physical:STR:VIT):Chain_Affinity(Active)" baseset="BlueMagic(Physical:STR:VIT):BlankSet(Active)">
<slot>Equip</slot>
</set>
<!-- Physical Spell, STR equal or highest WSC, MND as secondary WSC -->
<set name="BlueMagic(Physical:STR:MND):BlankSet(Active)" baseset="BlueMagic(Physical:STR):BlankSet(Active)">
<slot>Equip</slot>
</set>
<set name="BlueMagic(Physical:STR:MND):Chain_Affinity(Active)" baseset="BlueMagic(Physical:STR:MND):BlankSet(Active)">
<slot>Equip</slot>
</set>
<!-- Physical Spell, DEX equal or highest WSC -->
<set name="BlueMagic(Physical:DEX):BlankSet(Active)" baseset="BlueMagic(Physical:STR):BlankSet(Active)">
<slot>Equip</slot>
</set>
<set name="BlueMagic(Physical:DEX):Chain_Affinity(Active)" baseset="BlueMagic(Physical:DEX):BlankSet(Active)">
<slot>Equip</slot>
</set>
<!-- Physical Spell, DEX equal or highest WSC, INT as secondary WSC -->
<set name="BlueMagic(Physical:DEX+INT):BlankSet(Active)" baseset="BlueMagic(Physical:DEX):BlankSet(Active)">
<slot>Equip</slot>
</set>
<set name="BlueMagic(Physical:DEX+INT):Chain_Affinity(Active)" baseset="BlueMagic(Physical:DEX+INT):BlankSet(Active)">
<slot>Equip</slot>
</set>
<!-- Physical Spell, VIT equal or highest WSC, STR as secondary WSC -->
<set name="BlueMagic(Physical:VIT:STR):BlankSet(Active)" baseset="BlueMagic(Physical:STR):BlankSet(Active)">
<slot>Equip</slot>
</set>
<set name="BlueMagic(Physical:VIT:STR):Chain_Affinity(Active)" baseset="BlueMagic(Physical:VIT:STR):BlankSet(Active)">
<slot>Equip</slot>
</set>
<!-- Physical Spell, AGI equal or highest WSC -->
<set name="BlueMagic(Physical:AGI):BlankSet(Active)" baseset="BlueMagic(Physical:STR):BlankSet(Active)">
<slot>Equip</slot>
</set>
<set name="BlueMagic(Physical:AGI):Chain_Affinity(Active)" baseset="BlueMagic(Physical:AGI):BlankSet(Active)">
<slot>Equip</slot>
</set>
<!-- xxxxxxx [Magic: Song] xxxxxx -->
<set name="Song(Wind)">
<slot>Equip</slot>
</set>
<set name="Song(String)">
<slot>Equip</slot>
</set>
<set name="Song(*Minne*)" baseset="Song(String)">
<slot>Equip</slot>
</set>
<set name="Song(*Minuet*)" baseset="Song(String)">
<slot>Equip</slot>
</set>
<set name="Song(*Paeon*)" baseset="Song(String)">
<slot>Equip</slot>
</set>
<set name="Song(*Requiem*)" baseset="Song(String)">
<slot>Equip</slot>
</set>
<set name="Song(*Threnody*)" baseset="Song(String)">
<slot>Equip</slot>
</set>
<set name="Song(*Mambo*)" baseset="Song(String)">
<slot>Equip</slot>
</set>
<set name="Song(*Etude*)" baseset="Song(String)">
<slot>Equip</slot>
</set>
<set name="Song(*Ballad*)" baseset="Song(String)">
<slot>Equip</slot>
</set>
<set name="Song(*Lullaby*)" baseset="Song(String)">
<slot>Equip</slot>
</set>
<set name="Song(*Elegy*)" baseset="Song(String)">
<slot>Equip</slot>
</set>
<set name="Song(*Prelude*)" baseset="Song(String)">
<slot>Equip</slot>
</set>
<set name="Song(*Carol*)" baseset="Song(String)">
<slot>Equip</slot>
</set>
<set name="Song(*March*)" baseset="Song(String)">
<slot>Equip</slot>
</set>
<set name="Song(*Scherzo*)" baseset="Song(String)">
<slot>Equip</slot>
</set>
<set name="Song(*Mazurka*)" baseset="Song(String)">
<slot>Equip</slot>
</set>
<set name="Daurdabla(Active)">
<range>Daurdabla</range>
</set>
<!-- xxxxxxx [Magic: Ninjutsu] xxxxxx -->
<set name="Ninjutsu(Skill)">
<slot>Equip</slot>
</set>
<set name="Ninjutsu(Nuke:Potency)" baseset="Ninjutsu(Skill)">
<slot>Equip</slot>
</set>
<set name="Ninjutsu(Nuke:mAccuracy)" baseset="Ninjutsu(Nuke:Potency)">
<slot>Equip</slot>
</set>
<set name="Ninjutsu(Nuke:Enmity)" baseset="Ninjutsu(Nuke:Potency)">
<slot>Equip</slot>
</set>
<set name="Ninjutsu(INT:mAccuracy)" baseset="Ninjutsu(Skill)">
<slot>Equip</slot>
</set>
<set name="Ninjutsu(Recast)" baseset="Haste">
<slot>Equip</slot>
</set>
<set name="Utsusemi*">
<slot>Equip</slot>
</set>
<set name="Migawari*">
<slot>Equip</slot>
</set>