Item Search
     
BG-Wiki Search
Page 223 of 328 FirstFirst ... 173 213 221 222 223 224 225 233 273 ... LastLast
Results 4441 to 4460 of 6548
  1. #4441
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    <if PetName="Garuda" Day="Windsday">
    <equip>
    <hands>Callers Breechers +1</hands>
    </equip>
    </if>

    That?

  2. #4442
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Quote Originally Posted by Texx View Post
    Hello,starting with my smn spellcast. Thinking about a way to equip the callers hands+1 if using the correct avatar in the correct day. Something like "if garuda and windday then equip callers breechers +1". Thanks for your help
    From my smn spellcast:

    Code:
                <set name="Perpetuation">
                    <body>Caller's Doublet +2</body>
                    <legs>Augur's Brais</legs>
                    <feet>Caller's Pigaches +2</feet>
                </set>
    
                <set name="PerpDay">
                    <hands>Caller's Bracers +1</hands>
                </set>
    
                <set name="PerpWeather">
                    <neck>Caller's Pendant</neck>
                </set>
    
    ...
    
            <if PetIsValid="TRUE" NotSpell="Release">
                <var cmd="set PrimaryWeapon $EleStaff-%PetElement" />
                <var cmd="set PrimarySub Verse Strap +1" />
                <var cmd="set PetSet %PetName" />
    
                <var cmd="set PerpSet Perpetuation" />
                
                <if DayElement="%PetElement">
                    <var cmd="set PerpSet $PerpSet|PerpDay" />
                </if>
    
                <if mode="OR" WeatherElement="%PetElement" BuffActive="$Storm-%PetElement">
                    <var cmd="set PerpSet $PerpSet|PerpWeather" />
                </if>
            </if>
            <elseif type="SummonerPact">
                <var cmd="set PrimaryWeapon $EleStaff-%SpellElement" />
                <var cmd="set PrimarySub Verse Strap +1" />
                <var cmd="set PetSet %Spell" />
    
                <var cmd="set PerpSet Perpetuation" />
                
                <if DayElement="%PetElement">
                    <var cmd="set PerpSet $PerpSet|PerpDay" />
                </if>
    
                <if mode="OR" WeatherElement="%PetElement" BuffActive="$Storm-%PetElement">
                    <var cmd="set PerpSet $PerpSet|PerpWeather" />
                </if>
                
                <equip when="precast" set="FastCast" />
                <equip when="midcast" set="HasteCast|ConserveMP" />
            </elseif>
            <else>
                <var cmd="set PrimaryWeapon $IdleWeapon" />
                <var cmd="set PrimarySub $IdleSub" />
                <var cmd="set PetSet None" />
    
                <var cmd="set PerpSet None" />
            </else>
    
            <equip when="aftercast" set="Idle|$PerpSet|$PetSet" />

  3. #4443
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Trying to get sublimation rule to work

    At the top of the xml I have.

    <var Name="SublimationSet">None</var>

    Under rules I have:

    <if BuffActive="Sublimation: Activated">
    <if Spell="Sublimation">
    <var cmd="set SublimationSet None" />
    </if>
    <else>
    <var cmd="set SublimationSet Sublimation" />
    </else>
    </if>
    <elseif BuffActive="Sublimation: Complete">
    <var cmd="set SublimationSet None" />
    </elseif>
    <elseif Spell="Sublimation">
    <var cmd="set SublimationSet Sublimation" />
    </elseif>
    <else>
    <var cmd="set SublimationSet None" />
    </else>
    and I have a gear set called "Sublimation" but its not changing gear :/

    Do I need some sort of trigger to make it work?

  4. #4444
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Missing a <equip when="aftercast|idle" set="$sublimationset"/>? or just didn't include it?

  5. #4445
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    So in addition to the things I posted above, I should just stick this underneathe?

    <elseif skill="Sublimation">
    <equip when="aftercast|idle" set="$sublimationset"/>
    </elseif>

  6. #4446
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Assuming you're still using mine, you should have this line:

    Code:
            <var cmd="set CurrentSet $BaseLayer|$SublimationSet|$PhysicalDefense|$Convert|$Movement" />
    at about line 782. So Sublimation gear is integrated into standard aftercast, though potentially overridden by other stuff.

  7. #4447
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    Quote Originally Posted by Yugl View Post
    Remove the when="idle|aftercast" from the <equip when="idle|aftercast" set="Idle" /> part. If you cancel the spell, aftercast never triggers (I don't think midcast even triggers).
    Worked a treat, cheers!

  8. #4448
    D. Ring
    Join Date
    Jul 2008
    Posts
    4,529
    BG Level
    7
    FFXI Server
    Phoenix

    Anyone have a good RDM xml with melee rules included? I'm having weird lag/gearswap issues with Yugl and Motentens.

  9. #4449
    BG Content
    Join Date
    Jul 2007
    Posts
    22,359
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    So, I'm looking for a few select scripts:
    1) Is there a clever way to handle Thunderstorm/Hailstorm/etc. with Obis?
    2) I notice that my aftercast of one spell gets put on after my precast/mid-cast of the next due to all the fast cast BLM is packing these days. Did we ever figure out how to account for casting time reduction in Spellcast? setcalc? %CastTime? Something like that?

  10. #4450
    Melee Summoner
    Join Date
    Aug 2010
    Posts
    49
    BG Level
    1
    FFXI Server
    Phoenix

    Hello everyone!

    Lost nub seeking help with inserting Exenterator into my existing .xml. I tried, but failed.

    http://pastebin.com/2uf8DAWC

    Any kind souls? :3

  11. #4451
    Salvage Bans
    Join Date
    Mar 2010
    Posts
    769
    BG Level
    5
    FFXI Server
    Leviathan

    The way you have it set up your Exenterator set should be named "Exenterator-*-*"

    Edit:
    Its because your WS rule is looking for "%Spell-$VARWS-$Berserk" which translates to "Exenterator-$VARWS-$Berserk." If you want to keep rules as is use * as a wildcard and "Exenterator-*-*" will work for all buff conditions.

  12. #4452
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Quote Originally Posted by Byrthnoth View Post
    So, I'm looking for a few select scripts:
    1) Is there a clever way to handle Thunderstorm/Hailstorm/etc. with Obis?
    2) I notice that my aftercast of one spell gets put on after my precast/mid-cast of the next due to all the fast cast BLM is packing these days. Did we ever figure out how to account for casting time reduction in Spellcast? setcalc? %CastTime? Something like that?
    1) They just change the value of %weather to the element of the storm, existing obi handling rules should still work fine.
    2) Comes down to 4 steps really

    Code:
    <var cmd="set PreLand %CastTime"/>
    <var cmd="setcalc Preland $Preland * $FastCast"/> 
    <action type="midcastdelay" delay="$PreLand"/>
    <equip when="midcast" set="myMidCastSet"/>
    And just between step1/2 you need to figure out how much fastcast you have, save it to $FastCast

    Edit: Also, since blm can cap out Elemental FC, add

    Code:
    <if notbuffactive="Addle" Skill="ElementalMagic">
    	<command when="midcast">wait 0.1; SomeTriggerSpell</command>
    </if>
    .
    .
    .
    <if spell="SomeTriggerSpell">
    	<action type="midcastdelay" delay="2.5"/>
    	<equip when="midcast" set="idle"/>
    	<return/>
    </if>
    This will swap you back to idle set sooner, but you need to have your fc values relatively accurate. If you get them really narrowed down, you can reduce the midcastdelay under the <if spell="SomeTriggerSpell"> even lower.

  13. #4453
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Byrthnoth View Post
    So, I'm looking for a few select scripts:
    1) Is there a clever way to handle Thunderstorm/Hailstorm/etc. with Obis?
    2) I notice that my aftercast of one spell gets put on after my precast/mid-cast of the next due to all the fast cast BLM is packing these days. Did we ever figure out how to account for casting time reduction in Spellcast? setcalc? %CastTime? Something like that?
    Check out the "CTR" Section of my include S-Series XML (Find on my pastebin page to find that). Has the variables + rules set out in that section.

  14. #4454
    Melee Summoner
    Join Date
    Apr 2012
    Posts
    25
    BG Level
    1

    Hello can anyone explain to me motenten include UniversalTriggerRules?

    i just extract a starting part. Only need someone to explain to me and i guess i can figure out the others.

    <if type="Trigger">
    <cancelspell />

    <if skill="ControlTrigger">
    <!-- Handle various types of resets. -->
    <if Spell="Reset">
    <if SpellTargetRaw="Defense">
    <var cmd="set MagicalDefense None" />
    <var cmd="set PhysicalDefense None" />
    <if status="Engaged">
    <var cmd="set Movement None" />
    </if>

    <addtochat>PDT/MDT reset.</addtochat>
    </if>
    <elseif SpellTargetRaw="SteppedDefense">
    <if advanced='"$MagicalDefense" != "None"'>
    <var cmd="set MagicalDefense None" />
    <addtochat>Magical Defense reset.</addtochat>
    </if>
    <elseif advanced='"$PhysicalDefense" != "None"'>
    <var cmd="set PhysicalDefense None" />
    <addtochat>Physical Defense reset.</addtochat>
    </elseif>
    </elseif>

    Funny to me is i never seen pple using type=trigger till recent update of motenten script.

    How do i execute Trigger statement, control trigger statement, Reset statement in game?
    what does SpellTargetRaw="Defense" mean? how do i execute this i game?

    controltrigger is /ja "ControlTrigger" <me>?
    Reset is /ma "Reset" <me>?

    is type="trigger" something like type="whm"
    and skill="controltrigger" some like skill="Divine seal"
    and spell="Reset" some like spell="Cure*"?
    if this is the way it just doesnt make any sense to me.. is like saying ok do this JA statement. but the JA statement is waiting for a instruction of reset spell. My understanding is that if i do the JA and the reset wasnt in place this statement is not being executed. Is like a concurrent statement to me.. Please correct if i'm wrong.

    i know i can do some debugging in game but i'm currently at work.

  15. #4455
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    /magic Trigger

    The new line of triggers was introduced in Radsources; that is why they're new. These triggers a permanent set, so spellcast writers never have to update trigger spells again. Control Trigger is just the skill (If we were talking about magic, it would be like BlueMagic, DarkMagic, etc).

  16. #4456
    Melee Summoner
    Join Date
    Apr 2012
    Posts
    25
    BG Level
    1

    in this case how do i tell spellcast to reset my PD and MD gear?
    /magic reset? but that is nested in /magic trigger? while <if SpellTargetRaw="Defense"> is nested in reset if statement.

    How do i excute spelltargetraw? /ma "Defense"?

  17. #4457
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    SpellTargetRaw is the target of your spell as it is typed.

    In your case, if the spell is "Reset" and the SpellTargetRaw is "Defense", type:

    /magic Reset Defense

    Analogy:

    /magic Fire Tiamat

  18. #4458
    Melee Summoner
    Join Date
    Apr 2012
    Posts
    25
    BG Level
    1

    ah that make some sense. Thank alot..

    last question.
    so i my macro i have to go
    /ma Trigger
    /ja controltrigger
    /ma Reset Defense
    ?

  19. #4459
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Looks like typing /magic Reset Defense will remove your pdt/mdt armor.

  20. #4460
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Finished magic sets. Let me know if anything is missing:
    Spoiler: show

    HTML Code:
    			<!-- xxxxxxx [Magic: Dark Magic] xxxxxx -->
    			<set name="DarkMagic(Skill)">
    				<slot>Equip</slot>
    			</set>
    			<set name="DarkMagic(mAccuracy)" baseset="DarkMagic(Skill)">
    				<slot>Equip</slot>
    			</set>
    			<set name="DarkMagic(Recast)" baseset="DarkMagic(mAccuracy)">
    				<slot>Equip</slot>
    			</set>
    			<set name="Absorb-*" baseset="DarkMagic(mAccuracy)">
    				<slot>Equip</slot>
    			</set>
    			<set name="Dread Spikes" baseset="HP">
    				<slot>Equip</slot>
    			</set>
    			<set name="Kaustra" baseset="ElementalMagic(Nuke:Potency)">
    				<slot>Equip</slot>
    			</set>
    			<set name="Bio III">
    				<slot>Equip</slot>
    			</set>
    			<!-- xxxxxxx [Magic: Divine Magic] xxxxxx -->
    			<set name="DivineMagic(Skill)">
    				<slot>Equip</slot>
    			</set>
    			<set name="DivineMagic(mAccuracy)" baseset="DivineMagic(Skill)">
    				<slot>Equip</slot>
    			</set>
    			<set name="DivineMagic(Recast)" baseset="Haste">
    				<slot>Equip</slot>
    			</set>
    			<set name="DivineMagic(Nuke)" baseset="DivineMagic(mAccuracy)">
    				<slot>Equip</slot>
    			</set>
    			<set name="Banish*">
    				<slot>Equip</slot>
    			</set>
    			<!-- xxxxxxx [Magic: Elemental Magic] xxxxxx -->
    			<set name="ElementalMagic(Skill)">
    				<slot>Equip</slot>
    			</set>
    			<set name="ElementalMagic(Nuke:Potency)" baseset="ElementalMagic(Skill)">
    				<slot>Equip</slot>
    			</set>
    			<set name="ElementalMagic(Nuke:mAccuracy)" baseset="ElementalMagic(Nuke:Potency)">
    				<slot>Equip</slot>
    			</set>
    			<set name="ElementalMagic(Nuke:Enmity)" baseset="ElementalMagic(Nuke:Potency)">
    				<slot>Equip</slot>
    			</set>
    			<set name="ElementalMagic(Cumulative)">
    				<slot>Equip</slot>
    			</set>
    			<set name="ElementalMagic(Elemental_Debuffs)" baseset="ElementalMagic(Skill)">
    				<slot>Equip</slot>
    			</set>
    			<set name="ElementalMagic(Helix)">
    				<slot>Equip</slot>
    			</set>
    			<set name="Ancient Magic">
    				<slot>Equip</slot>
    			</set>
    			<set name="Meteor">
    				<slot>Equip</slot>
    			</set>
    			<set name="Impact">
    				<slot>Equip</slot>
    			</set>
    			<!-- xxxxxxx [Magic: Enfeebling Magic] xxxxxx -->
    			<set name="EnfeeblingMagic(Skill)">
    				<slot>Equip</slot>
    			</set>
    			<set name="EnfeeblingMagic(INT:Potency)" baseset="EnfeeblingMagic(Skill)">
    				<slot>Equip</slot>
    			</set>
    			<set name="EnfeeblingMagic(INT:mAccuracy)" baseset="EnfeeblingMagic(INT:Potency)">
    				<slot>Equip</slot>
    			</set>
    			<set name="EnfeeblingMagic(MND:Potency)" baseset="EnfeeblingMagic(Skill)">
    				<slot>Equip</slot>
    			</set>
    			<set name="EnfeeblingMagic(MND:mAccuracy)" baseset="EnfeeblingMagic(MND:Potency)">
    				<slot>Equip</slot>
    			</set>
    			<set name="Dia III">
    				<slot>Equip</slot>
    			</set>
    			<set name="Slow II">
    				<slot>Equip</slot>
    			</set>
    			<set name="Paralyze II">
    				<slot>Equip</slot>
    			</set>
    			<set name="Blind II">
    				<slot>Equip</slot>
    			</set>
    			<!-- xxxxxxx [Magic: Enhancing Magic] xxxxxx -->
    			<set name="EnhancingMagic(Skill)">
    				<slot>Equip</slot>
    			</set>
    			<set name="EnhancingMagic(Recast)">
    				<slot>Equip</slot>
    			</set>
    			<set name="EnhancingMagic(INT:Spikes)">
    				<slot>Equip</slot>
    			</set>
    			<set name="Protectra V">
    				<slot>Equip</slot>
    			</set>
    			<set name="Shellra V">
    				<slot>Equip</slot>
    			</set>
    			<set name="Barspell">
    				<slot>Equip</slot>
    			</set>
    			<set name="Stoneskin">
    				<slot>Equip</slot>
    			</set>
    			<set name="Refresh*">
    				<slot>Equip</slot>
    			</set>
    			<set name="Regen*">
    				<slot>Equip</slot>
    			</set>
    			<set name="*storm">
    				<slot>Equip</slot>
    			</set>
    			<!-- xxxxxxx [Magic: Healing Magic] xxxxxx -->
    			<set name="HealingMagic(Skill)">
    				<slot>Equip</slot>
    			</set>
    			<set name="HealingMagic(Recast)" baseset="Haste">
    				<slot>Equip</slot>
    			</set>
    			<set name="HealingMagic(Cure:Primary)">
    				<slot>Equip</slot>
    			</set>
    			<set name="HealingMagic(Cure:Secondary)" baseset="HealingMagic(Cure:Primary)">
    				<slot>Equip</slot>
    			</set>
    			<set name="HealingMagic(Cure:Tertiary)" baseset="HealingMagic(Cure:Primary)">
    				<slot>Equip</slot>
    			</set>
    			<set name="HealingMagic(Curaga:Primary)" baseset="HealingMagic(Cure:Primary)">
    				<slot>Equip</slot>
    			</set>
    			<set name="HealingMagic(Curaga:Secondary)" baseset="HealingMagic(Curaga:Primary)">
    				<slot>Equip</slot>
    			</set>
    			<set name="HealingMagic(Curaga:Tertiary)" baseset="HealingMagic(Curaga:Primary)">
    				<slot>Equip</slot>
    			</set>
    			<!-- xxxxxxx [Magic: Blue Magic] xxxxxx -->
    			<!-- Basic Blue Magic Sets -->
    			<set name="BlueMagic(Skill)">
    				<slot>Equip</slot>
    			</set>
    			<set name="BlueMagic(Recast)" baseset="Haste">
    				<slot>Equip</slot>
    			</set>
    			<set name="BlueMagic(Magical:mAccuracy)">
    				<slot>Equip</slot>
    			</set>
    			<set name="BlueMagic(Magical:Breath)" baseset="HP">
    				<slot>Equip</slot>
    			</set>
    			<!-- Magical Spell, Cures and HP Cure (White Wind), Modes -->
    			<set name="BlueMagic(Magical:Cure:Primary)">
    				<slot>Equip</slot>
    			</set>
    			<set name="BlueMagic(Magical:Cure:Secondary)">
    				<slot>Equip</slot>
    			</set>
    			<set name="BlueMagic(Magical:Cure:Tertiary)">
    				<slot>Equip</slot>
    			</set>
    			<set name="BlueMagic(Magical:hpCure)" baseset="HP">
    				<slot>Equip</slot>
    			</set>
    			<!-- Magical Spell, INT as primary modifier, INT equal or highest WSC -->
    			<set name="BlueMagic(Magical:INT:INT):BlankSet(Active)">
    				<slot>Equip</slot>
    			</set>
    			<set name="BlueMagic(Magical:INT:INT):Burst_Affinity(Active)" baseset="BlueMagic(Magical:INT:INT):BlankSet(Active)">
    				<slot>Equip</slot>
    			</set>
    			<!-- Magical Spell, INT as the primary modifier, INT equal or highest WSC, MND as second WSC -->
    			<set name="BlueMagic(Magical:INT:INT+MND):BlankSet(Active)" baseset="BlueMagic(Magical:INT:INT):BlankSet(Active)">
    				<slot>Equip</slot>
    			</set>
    			<set name="BlueMagic(Magical:INT:INT+MND):Burst_Affinity(Active)" baseset="BlueMagic(Magical:INT:INT+MND):BlankSet(Active)">
    				<slot>Equip</slot>
    			</set>
    			<!-- Magical Spell, INT as the primary modifier, STR equal or highest WSC, DEX as second WSC -->
    			<set name="BlueMagic(Magical:INT:STR+DEX):BlankSet(Active)" baseset="BlueMagic(Magical:INT:INT):BlankSet(Active)">
    				<slot>Equip</slot>
    			</set>
    			<set name="BlueMagic(Magical:INT:STR+DEX):Burst_Affinity(Active)" baseset="BlueMagic(Magical:INT:STR+DEX):BlankSet(Active)">
    				<slot>Equip</slot>
    			</set>
    			<!-- Magical Spell, INT as the primary modifier, VIT equal or highest WSC -->
    			<set name="BlueMagic(Magical:INT:VIT):BlankSet(Active)" baseset="BlueMagic(Magical:INT:INT):BlankSet(Active)">
    				<slot>Equip</slot>
    			</set>
    			<set name="BlueMagic(Magical:INT:VIT):Burst_Affinity(Active)" baseset="BlueMagic(Magical:INT:VIT):BlankSet(Active)">
    				<slot>Equip</slot>
    			</set>
    			<!-- Magical Spell, INT as the primary modifier, MND equal or highest WSC -->
    			<set name="BlueMagic(Magical:INT:MND):BlankSet(Active)" baseset="BlueMagic(Magical:INT:INT):BlankSet(Active)">
    				<slot>Equip</slot>
    			</set>
    			<set name="BlueMagic(Magical:INT:MND):Burst_Affinity(Active)" "BlueMagic(Magical:INT:MND):BlankSet(Active)">
    				<slot>Equip</slot>
    			</set>
    			<!-- Magical Spell, INT as the primary modifier, MND equal or highest WSC, INT as second WSC -->
    			<set name="BlueMagic(Magical:INT:MND+INT):BlankSet(Active)" baseset="BlueMagic(Magical:INT:INT):BlankSet(Active)">
    				<slot>Equip</slot>
    			</set>
    			<set name="BlueMagic(Magical:INT:MND+INT):Burst_Affinity(Active)" baseset="BlueMagic(Magical:INT:MND+INT):BlankSet(Active)">
    				<slot>Equip</slot>
    			</set>
    			<!-- Magical Spell, MND as the primary modifier, MND equal or highest WSC -->
    			<set name="BlueMagic(Magical:MND:MND):BlankSet(Active)" baseset="BlueMagic(Magical:INT:INT):BlankSet(Active)">
    				<slot>Equip</slot>
    			</set>
    			<set name="BlueMagic(Magical:MND:MND):Burst_Affinity(Active)" baseset="BlueMagic(Magical:MND:MND):BlankSet(Active)">
    				<slot>Equip</slot>
    			</set>
    			<!-- Magical Spell, CHR as the primary modifier, CHR equal or highest WSC -->
    			<set name="BlueMagic(Magical:CHR:CHR):BlankSet(Active)" baseset="BlueMagic(Magical:INT:INT):BlankSet(Active)">
    				<slot>Equip</slot>
    			</set>
    			<set name="BlueMagic(Magical:CHR:CHR):Burst_Affinity(Active)" baseset="BlueMagic(Magical:CHR:CHR):BlankSet(Active)">
    				<slot>Equip</slot>
    			</set>
    			<!-- Physical Spell, Stun, Magic Accuracy Focus OR Recast Focus -->
    			<set name="BlueMagic(Physical:Stun:mAccuracy)" baseset="BlueMagic(Magical:mAccuracy)">
    				<slot>Equip</slot>
    			</set>
    			<set name="BlueMagic(Physical:Stun:Recast)" baseset="BlueMagic(Recast)">
    				<slot>Equip</slot>
    			</set>
    			<!-- Physical Spell, STR equal or highest WSC -->
    			<set name="BlueMagic(Physical:STR):BlankSet(Active)" baseset="BlueMagic(Skill)">
    				<slot>Equip</slot>
    			</set>
    			<set name="BlueMagic(Physical:STR):Chain_Affinity(Active)" baseset="BlueMagic(Physical:STR):BlankSet(Active)">
    				<slot>Equip</slot>
    			</set>
    			<!-- Physical Spell, STR equal or highest WSC, DEX as secondary WSC -->
    			<set name="BlueMagic(Physical:STR:DEX):BlankSet(Active)" baseset="BlueMagic(Physical:STR):BlankSet(Active)">
    				<slot>Equip</slot>
    			</set>
    			<set name="BlueMagic(Physical:STR:DEX):Chain_Affinity(Active)" baseset="BlueMagic(Physical:STR:DEX):BlankSet(Active)">
    				<slot>Equip</slot>
    			</set>
    			<!-- Physical Spell, STR equal or highest WSC, VIT as secondary WSC -->
    			<set name="BlueMagic(Physical:STR:VIT):BlankSet(Active)" baseset="BlueMagic(Physical:STR):BlankSet(Active)">
    				<slot>Equip</slot>
    			</set>
    			<set name="BlueMagic(Physical:STR:VIT):Chain_Affinity(Active)" baseset="BlueMagic(Physical:STR:VIT):BlankSet(Active)">
    				<slot>Equip</slot>
    			</set>
    			<!-- Physical Spell, STR equal or highest WSC, MND as secondary WSC -->
    			<set name="BlueMagic(Physical:STR:MND):BlankSet(Active)" baseset="BlueMagic(Physical:STR):BlankSet(Active)">
    				<slot>Equip</slot>
    			</set>
    			<set name="BlueMagic(Physical:STR:MND):Chain_Affinity(Active)" baseset="BlueMagic(Physical:STR:MND):BlankSet(Active)">
    				<slot>Equip</slot>
    			</set>
    			<!-- Physical Spell, DEX equal or highest WSC -->
    			<set name="BlueMagic(Physical:DEX):BlankSet(Active)" baseset="BlueMagic(Physical:STR):BlankSet(Active)">
    				<slot>Equip</slot>
    			</set>
    			<set name="BlueMagic(Physical:DEX):Chain_Affinity(Active)" baseset="BlueMagic(Physical:DEX):BlankSet(Active)">
    				<slot>Equip</slot>
    			</set>
    			<!-- Physical Spell, DEX equal or highest WSC, INT as secondary WSC -->
    			<set name="BlueMagic(Physical:DEX+INT):BlankSet(Active)" baseset="BlueMagic(Physical:DEX):BlankSet(Active)">
    				<slot>Equip</slot>
    			</set>
    			<set name="BlueMagic(Physical:DEX+INT):Chain_Affinity(Active)" baseset="BlueMagic(Physical:DEX+INT):BlankSet(Active)">
    				<slot>Equip</slot>
    			</set>
    			<!-- Physical Spell, VIT equal or highest WSC, STR as secondary WSC -->
    			<set name="BlueMagic(Physical:VIT:STR):BlankSet(Active)" baseset="BlueMagic(Physical:STR):BlankSet(Active)">
    				<slot>Equip</slot>
    			</set>
    			<set name="BlueMagic(Physical:VIT:STR):Chain_Affinity(Active)" baseset="BlueMagic(Physical:VIT:STR):BlankSet(Active)">
    				<slot>Equip</slot>
    			</set>
    			<!-- Physical Spell, AGI equal or highest WSC -->
    			<set name="BlueMagic(Physical:AGI):BlankSet(Active)" baseset="BlueMagic(Physical:STR):BlankSet(Active)">
    				<slot>Equip</slot>
    			</set>
    			<set name="BlueMagic(Physical:AGI):Chain_Affinity(Active)" baseset="BlueMagic(Physical:AGI):BlankSet(Active)">
    				<slot>Equip</slot>
    			</set>
    			<!-- xxxxxxx [Magic: Song] xxxxxx -->
    			<set name="Song(Wind)">
    				<slot>Equip</slot>
    			</set>
    			<set name="Song(String)">
    				<slot>Equip</slot>
    			</set>
    			<set name="Song(*Minne*)" baseset="Song(String)">
    				<slot>Equip</slot>
    			</set>
    			<set name="Song(*Minuet*)" baseset="Song(String)">
    				<slot>Equip</slot>
    			</set>
    			<set name="Song(*Paeon*)" baseset="Song(String)">
    				<slot>Equip</slot>
    			</set>
    			<set name="Song(*Requiem*)" baseset="Song(String)">
    				<slot>Equip</slot>
    			</set>
    			<set name="Song(*Threnody*)" baseset="Song(String)">
    				<slot>Equip</slot>
    			</set>
    			<set name="Song(*Mambo*)" baseset="Song(String)">
    				<slot>Equip</slot>
    			</set>
    			<set name="Song(*Etude*)" baseset="Song(String)">
    				<slot>Equip</slot>
    			</set>
    			<set name="Song(*Ballad*)" baseset="Song(String)">
    				<slot>Equip</slot>
    			</set>
    			<set name="Song(*Lullaby*)" baseset="Song(String)">
    				<slot>Equip</slot>
    			</set>
    			<set name="Song(*Elegy*)" baseset="Song(String)">
    				<slot>Equip</slot>
    			</set>
    			<set name="Song(*Prelude*)" baseset="Song(String)">
    				<slot>Equip</slot>
    			</set>
    			<set name="Song(*Carol*)" baseset="Song(String)">
    				<slot>Equip</slot>
    			</set>
    			<set name="Song(*March*)" baseset="Song(String)">
    				<slot>Equip</slot>
    			</set>
    			<set name="Song(*Scherzo*)" baseset="Song(String)">
    				<slot>Equip</slot>
    			</set>
    			<set name="Song(*Mazurka*)" baseset="Song(String)">
    				<slot>Equip</slot>
    			</set>
    			<set name="Daurdabla(Active)">
    				<range>Daurdabla</range>
    			</set>
    			<!-- xxxxxxx [Magic: Ninjutsu] xxxxxx -->
    			<set name="Ninjutsu(Skill)">
    				<slot>Equip</slot>
    			</set>
    			<set name="Ninjutsu(Nuke:Potency)" baseset="Ninjutsu(Skill)">
    				<slot>Equip</slot>
    			</set>
    			<set name="Ninjutsu(Nuke:mAccuracy)" baseset="Ninjutsu(Nuke:Potency)">
    				<slot>Equip</slot>
    			</set>
    			<set name="Ninjutsu(Nuke:Enmity)" baseset="Ninjutsu(Nuke:Potency)">
    				<slot>Equip</slot>
    			</set>
    			<set name="Ninjutsu(INT:mAccuracy)" baseset="Ninjutsu(Skill)">
    				<slot>Equip</slot>
    			</set>
    			<set name="Ninjutsu(Recast)" baseset="Haste">
    				<slot>Equip</slot>
    			</set>
    			<set name="Utsusemi*">
    				<slot>Equip</slot>
    			</set>
    			<set name="Migawari*">
    				<slot>Equip</slot>
    			</set>

Page 223 of 328 FirstFirst ... 173 213 221 222 223 224 225 233 273 ... LastLast

Similar Threads

  1. Spellcast Shop Thread
    By Yugl in forum FFXI: Everything
    Replies: 232
    Last Post: 2014-03-18, 04:47
  2. time spent on ls events, helping friends and your own time
    By freewind in forum FFXI: Everything
    Replies: 6
    Last Post: 2005-09-06, 16:42