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  1. #4481
    New Merits
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    Quetzalcoatl

    No it's addtochat, I've been using silence for years and it never did that, i've only been using addtochat recently before i never used addtochat in spellcast, but I liked to see what gear sets I'm swapping to.

  2. #4482
    THFONRY
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    Odin

    Quote Originally Posted by Radec View Post
    Replace

    (regex)%Weather=^.* x2$(/regex)

    with

    (bool)regex("%Weather","^.* x2$")
    Thank you

  3. #4483
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    Quetzalcoatl

    Since Bloodpacts have a delay before firing off does this work or do i have to add a delay?

    HTML Code:
          <if spell="Predator Claws">
              <equip when="precast" set="PredatorClaws" />
              <command when="precast">input /echo :: [Summoner Predator Claws Bloodpact set] ::</command>
              <equip when="aftercast" set="Iddle" />
              <command when="aftercast">input /echo :: [Summoner Idle/Refresh set] ::</command>
            </if>

  4. #4484
    Requiescat in pace.
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    Lakshmi

    Quote Originally Posted by Landsoul View Post
    Since Bloodpacts have a delay before firing off does this work or do i have to add a delay?

    HTML Code:
          <if spell="Predator Claws">
              <equip when="precast" set="PredatorClaws" />
              <command when="precast">input /echo :: [Summoner Predator Claws Bloodpact set] ::</command>
              <equip when="aftercast" set="Iddle" />
              <command when="aftercast">input /echo :: [Summoner Idle/Refresh set] ::</command>
            </if>
    No clue, but you mis-spelled "Idle"

  5. #4485
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    Quetzalcoatl

    Thanks for pointing that out, just made a quick spellcast for SMN

  6. #4486
    An exploitable mess of a card game
    Join Date
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    FFXIV Character
    Gouka Mekkyaku
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    Gilgamesh
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    Diabolos

    Add a aftercast delay.

    Code:
                <if spell="Restoring Breath|Smiting Breath">
                    <equip when="precast" set="%Spell" />
                    <aftercastdelay delay="2.1" />
                </if>

  7. #4487
    D. Ring
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    Phoenix

    Posted this in the wrong thread, attempting to make Nightfyres DRK work and having multiple issues. The distance trigger(and a few others, but these are not very important to me) is not working and thus makes me unable to WS. I'm also swapping into town idle regardless of area, and if i cast stun multiple times in quick succession it will crash my game.
    http://pastebin.com/v7RTMvEd is what I have put in so far, what am I doing wrong?

  8. #4488
    Aja
    Aja is offline
    Relic Weapons
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    Quote Originally Posted by Aja View Post
    Code:
            <variables>
                <var name="echolucky">1</var>
            </variables>
    
    <if advanced='"$echolucky"="1"'>
                <if spell="choral*|samurai*|scholar*">
                    <command>input /echo ((%spell)) Lucky: 2 * Unlucky: 6</command>
                    <command>input /echo ((%spell)) Lucky: 2 * Unlucky: 6</command>
                    <command>input /echo ((%spell)) Lucky: 2 * Unlucky: 6</command>
                </if>
                <elseif spell="healer*|monk*|drachen*|gallant*|dancer*">
                    <command>input /echo ((%spell)) Lucky: 3 * Unlucky: 7</command>
                    <command>input /echo ((%spell)) Lucky: 3 * Unlucky: 7</command>
                    <command>input /echo ((%spell)) Lucky: 3 * Unlucky: 7</command>
                </elseif>
                <elseif spell="ninja*|hunter*|chaos*|puppet*|beast*|warlock*">
                    <command>input /echo ((%spell)) Lucky: 4 * Unlucky: 8</command>
                    <command>input /echo ((%spell)) Lucky: 4 * Unlucky: 8</command>
                    <command>input /echo ((%spell)) Lucky: 4 * Unlucky: 8</command>
                </elseif>
                <elseif spell="Fighter*|Wizard*|Rogue*|Evoker*|Cor*">
                    <command>input /echo ((%spell)) Lucky: 5 * Unlucky: 9</command>
                    <command>input /echo ((%spell)) Lucky: 5 * Unlucky: 9</command>
                    <command>input /echo ((%spell)) Lucky: 5 * Unlucky: 9</command>
                </elseif>
    			<elseif spell="Tactician*">
                    <command>input /echo ((%spell)) Lucky: 5 * Unlucky: 8</command>
                    <command>input /echo ((%spell)) Lucky: 5 * Unlucky: 8</command>
                    <command>input /echo ((%spell)) Lucky: 5 * Unlucky: 8</command>
    			</elseif>
    			<elseif spell="Courser*">
                    <command>input /echo ((%spell)) Lucky: 3 * Unlucky: 9</command>
                    <command>input /echo ((%spell)) Lucky: 3 * Unlucky: 9</command>
                    <command>input /echo ((%spell)) Lucky: 3 * Unlucky: 9</command>
    			</elseif>
    			<elseif spell="Caster*">
                    <command>input /echo ((%spell)) Lucky: 2 * Unlucky: 7</command>
                    <command>input /echo ((%spell)) Lucky: 2 * Unlucky: 7</command>
                    <command>input /echo ((%spell)) Lucky: 2 * Unlucky: 7</command>
    			</elseif>
    			<elseif spell="Bolter*">
                    <command>input /echo ((%spell)) Lucky: 3 * Unlucky: 9</command>
                    <command>input /echo ((%spell)) Lucky: 3 * Unlucky: 9</command>
                    <command>input /echo ((%spell)) Lucky: 3 * Unlucky: 9</command>
    			</elseif>
    			<else spell="Miser*">
                    <command>input /echo ((%spell)) Lucky: 5 * Unlucky: 7</command>
                    <command>input /echo ((%spell)) Lucky: 5 * Unlucky: 7</command>
                    <command>input /echo ((%spell)) Lucky: 5 * Unlucky: 7</command>
    			</else>
            </if>
    For some reason these echos don't work anymore...
    So I removed the variable so now the echo works, but when I Double-Up it says ((Double-Up)) Lucky: 5 * Unlucky: 7

    I'm not sure why...

  9. #4489
    xXNyteFyreXx420Sharingan
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    Fenrir

    DRK xml fixed and re-upped. Expect an additional update at some point tomorrow.

  10. #4490
    D. Ring
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    Ty sir, much appreciated.

  11. #4491
    Radsourceful

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    Bismarck

    Quote Originally Posted by Aja View Post
    So I removed the variable so now the echo works, but when I Double-Up it says ((Double-Up)) Lucky: 5 * Unlucky: 7

    I'm not sure why...
    <else spell="Miser*"> is really just <else> - so the doubleup is taking this branch as well.

    Change it to <elseif spell="Miser*"> .... </elseif>

  12. #4492
    Aja
    Aja is offline
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    Asura

    Ahh, ok thanks!

  13. #4493
    Nidhogg
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    Seraphus Highwynn
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    Gilgamesh
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    Diabolos

    What the fuck is up with Icesoul Rings in my RDM and SCH XML(both from different authors). I think it's the piece and not the xml because many times when I precast Fastcast gear with Prolix ring and midcast nuke gear(Icesoul Rings) the slot that has the prolix into icesoul swap almosgt never swaps into Icesoul ring. It works beautifully when I change the xml to ANY other ring but Icesoul. I'm not spelling it wrong and I quadruple checked. All my other fastcast gear swaps out fine for nukes midcast except Prolix keeps staying on instead of icesoul swapping out. Once more, when i change "icesoul ring" in my <lring> to any other ring besides Icesoul, it swaps out. It's the ring!

  14. #4494
    Radsourceful

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    Bismarck

    It's trying to equip the same icesoul ring to both slots, and since it's already used in the rring it can't be in the lring. Yes, you have another perfectly fine icesoul sitting there unused, it's just that there is no command to equip the 2nd of an item. (/equip lring "Icesoul Ring.2" isn't a thing)

    Couple things that can help, never equip only 1 icesoul ring. If you really want to FC in prolix, equip prolix+somethingelse. (Dark+Dark > Prolix+Sheltered > Icesoul+Icesoul)

    Your delays between idle > fcgear > midcastgear may be too low, and the game is still sending the values for icesoul in lring, even though prolix has swapped(If you go ice+ice > ice+prolix > ice+ice). Increase the allowed time (probably a line somewhere about midcastdelay) and try that.

    These are all FFXI issues more than spellcast or xml issues, you just need to work around them.

  15. #4495
    Nidhogg
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    Gilgamesh
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    Diabolos

    Makes sense. Usually have the problem when I'm nuking in succesion without aftercasting in Idle gear.(Dark/Dark>Prolix/Icesoul>Icesoul/Icesouk then nuking without going back to Dark/Dark, so it stays in Prolix/Icesoul ad infinitum)

  16. #4496
    Puppetmaster
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    Bismarck

    Can anyone tell me why this wont open?

    http://pastebin.com/CV465Lgn

    Parsing error: line 0 - failed to open file

    Thanks

  17. #4497
    Radsourceful

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    Bismarck

    Quote Originally Posted by gnat View Post
    Can anyone tell me why this wont open?

    http://pastebin.com/CV465Lgn

    Parsing error: line 0 - failed to open file

    Thanks
    Very likely an include file is missing, see the stickied "completed spellcast xmls" for instructions on where to get them.

  18. #4498
    Puppetmaster
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    Bismarck

    I have motes include in the spellcast folder named Mote-Include

  19. #4499
    Chram
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    Fenrir

    Quote Originally Posted by gnat View Post
    I have motes include in the spellcast folder named Mote-Include
    Lines 820 and 826. You have a copy from before I fixed some misnamed links. Change the "Mote-Include v3.xml" reference to "Mote-Include.xml".

    Edit: Ugh, and apparently I hadn't uploaded the fixed version to my pastebin. Sorry about that.

  20. #4500
    Puppetmaster
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    Bismarck

    Works a charm, tyvm for the help guys. Appreciate the effort put into these.

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