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  1. #4561
    Puppetmaster
    Join Date
    Dec 2011
    Posts
    57
    BG Level
    2

    Ok so i tried the following sch xml from the "post your xml thread" and while everything works perfectly except I can't get perpetuance to work with haste. I can't figure out why.

    Thanks for the help

    http://pastebin.com/ET8edT3y

  2. #4562
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    Why do you have StratagemDuration, AND StratagemPrep?

  3. #4563
    New Spam Forum
    Join Date
    Dec 2009
    Posts
    157
    BG Level
    3
    FFXI Server
    Titan
    WoW Realm
    Bonechewer

    I have the variables of:

    <var name="TPbullet">Steel Bullet</var>
    <var name="WildfireBullet">Bullet</var>
    <var name="WSBullet">Steel Bullet</var>
    <var name="QDBullet">Oberon's Bullet</var>

    How do I make it so that if the proper bullet for the action is not equipped it will cancel the spell? Mostly worried about firing off the Akvan bullet but I want it to also cancel regular attacks if I'm out of ammo since I use different ammo for TP and Wildfire.

  4. #4564
    Hydra
    Join Date
    Feb 2010
    Posts
    142
    BG Level
    3
    FFXI Server
    Carbuncle

    Can any1 check my pup spellcast everything is fine until I use Manuevers

    here is the rule part

    <if Spell="*Maneuver">
    <action type="command" when="aftercast"></action>
    <if Spell="Fire*">
    <action type="equip" when="Precast">
    <head>Koku. Hatsuburi</head>
    <neck>Buffoon's Collar</neck>
    <lear>Flame Earring</lear>
    <rear>Flame Earring</rear>
    <body>Cirque Farsetto +1</body>
    <hands>Pup. Dastanas</hands>
    <lring>Rajas Ring</lring>
    <rring>Spiral Ring</rring>
    <waist>Prosilio Belt</waist>
    <legs>Kokugetsu Haidate</legs>
    <feet>Cirque Scarpe +1</feet>
    </action>
    </if>
    <if Spell="Thunder*">
    <action type="equip" when="Precast">
    <head>Ocelo. Headpiece</head>
    <neck>Buffoon's Collar</neck>
    <body>Cirque Farsetto +1</body>
    <hands>Pup. Dastanas</hands>
    <lring>Rajas Ring</lring>
    <rring>Airy Ring</rring>
    <legs>Athos's Tights</legs>
    <feet>Athos's Boots</feet>
    </action>
    </if>
    <if Spell="Earth*">
    <action type="equip" when="Precast">
    <neck>Buffoon's Collar</neck>
    <body>Cirque Farsetto +1</body>
    <hands>Pup. Dastanas</hands>
    <rring>Spiral Ring</rring>
    <legs>Pantin Churidars</legs>
    </action>
    </if>
    <if Spell="Wind*">
    <action type="equip" when="Precast">
    <head>Ocelo. Headpiece</head>
    <neck>Buffoon's Collar</neck>
    <lear>Suppanomimi</lear>
    <body>Cirque Farsetto +1</body>
    <hands>Pup. Dastanas</hands>
    <lring>Solemn Ring</lring>
    <rring>Stormsoul Ring</rring>
    <legs>Ambusher's Hose</legs>
    <feet>Athos's Boots</feet>
    </action>
    </if>
    <if Spell="Ice*">
    <action type="equip" when="Precast">
    <neck>Buffoon's Collar</neck>
    <body>Cirque Farsetto +1</body>
    <hands>Pup. Dastanas</hands>
    <lring>Spiral Ring</lring>
    <feet>Cirque Scarpe +1</feet>
    </action>
    </if>
    <if Spell="Water*">
    <action type="equip" when="Precast">
    <neck>Buffoon's Collar</neck>
    <body>Cirque Farsetto +1</body>
    <hands>Pup. Dastanas</hands>
    <lring>Solemn Ring</lring>
    <legs>Ambusher's Hose</legs>
    <feet>Pantin Babouches</feet>
    </action>
    </if>
    <if Spell="Light*">
    <action type="equip" when="Precast">
    <neck>Buffoon's Collar</neck>
    <body>Cirque Farsetto +1</body>
    <hands>Pup. Dastanas</hands>
    </action>
    </if>
    <if Spell="Dark*">
    <action type="equip" when="Precast">
    <neck>Buffoon's Collar</neck>
    <body>Cirque Farsetto +1</body>
    <hands>Pup. Dastanas</hands>
    </action>
    </if>
    </if>

  5. #4565
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by GeneyusTitan View Post
    I have the variables of:

    <var name="TPbullet">Steel Bullet</var>
    <var name="WildfireBullet">Bullet</var>
    <var name="WSBullet">Steel Bullet</var>
    <var name="QDBullet">Oberon's Bullet</var>

    How do I make it so that if the proper bullet for the action is not equipped it will cancel the spell? Mostly worried about firing off the Akvan bullet but I want it to also cancel regular attacks if I'm out of ammo since I use different ammo for TP and Wildfire.
    <If EquipAmmo="NameOfAmmo">
    <cancelspell />
    <return />
    </if>

    Test this out with a bronze bullet. Should work though.

    <If EquipAmmo="empty">
    <cancelspell />
    <return />
    </if>

    This should cancel when you have no ammo equipped.

  6. #4566
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Ricekid View Post
    Can any1 check my pup spellcast everything is fine until I use Manuevers

    here is the rule part

    <if Spell="*Maneuver">
    <action type="command" when="aftercast"></action>
    <if Spell="Fire*">
    <action type="equip" when="Precast">
    <head>Koku. Hatsuburi</head>
    <neck>Buffoon's Collar</neck>
    <lear>Flame Earring</lear>
    <rear>Flame Earring</rear>
    <body>Cirque Farsetto +1</body>
    <hands>Pup. Dastanas</hands>
    <lring>Rajas Ring</lring>
    <rring>Spiral Ring</rring>
    <waist>Prosilio Belt</waist>
    <legs>Kokugetsu Haidate</legs>
    <feet>Cirque Scarpe +1</feet>
    </action>
    </if>
    <if Spell="Thunder*">
    <action type="equip" when="Precast">
    <head>Ocelo. Headpiece</head>
    <neck>Buffoon's Collar</neck>
    <body>Cirque Farsetto +1</body>
    <hands>Pup. Dastanas</hands>
    <lring>Rajas Ring</lring>
    <rring>Airy Ring</rring>
    <legs>Athos's Tights</legs>
    <feet>Athos's Boots</feet>
    </action>
    </if>
    <if Spell="Earth*">
    <action type="equip" when="Precast">
    <neck>Buffoon's Collar</neck>
    <body>Cirque Farsetto +1</body>
    <hands>Pup. Dastanas</hands>
    <rring>Spiral Ring</rring>
    <legs>Pantin Churidars</legs>
    </action>
    </if>
    <if Spell="Wind*">
    <action type="equip" when="Precast">
    <head>Ocelo. Headpiece</head>
    <neck>Buffoon's Collar</neck>
    <lear>Suppanomimi</lear>
    <body>Cirque Farsetto +1</body>
    <hands>Pup. Dastanas</hands>
    <lring>Solemn Ring</lring>
    <rring>Stormsoul Ring</rring>
    <legs>Ambusher's Hose</legs>
    <feet>Athos's Boots</feet>
    </action>
    </if>
    <if Spell="Ice*">
    <action type="equip" when="Precast">
    <neck>Buffoon's Collar</neck>
    <body>Cirque Farsetto +1</body>
    <hands>Pup. Dastanas</hands>
    <lring>Spiral Ring</lring>
    <feet>Cirque Scarpe +1</feet>
    </action>
    </if>
    <if Spell="Water*">
    <action type="equip" when="Precast">
    <neck>Buffoon's Collar</neck>
    <body>Cirque Farsetto +1</body>
    <hands>Pup. Dastanas</hands>
    <lring>Solemn Ring</lring>
    <legs>Ambusher's Hose</legs>
    <feet>Pantin Babouches</feet>
    </action>
    </if>
    <if Spell="Light*">
    <action type="equip" when="Precast">
    <neck>Buffoon's Collar</neck>
    <body>Cirque Farsetto +1</body>
    <hands>Pup. Dastanas</hands>
    </action>
    </if>
    <if Spell="Dark*">
    <action type="equip" when="Precast">
    <neck>Buffoon's Collar</neck>
    <body>Cirque Farsetto +1</body>
    <hands>Pup. Dastanas</hands>
    </action>
    </if>
    </if>
    Upload the ENTIRE script to Pastebin.com

    I cannot see any issue with what you have posted, so the entire script would help find the error.

  7. #4567
    Hydra
    Join Date
    Feb 2010
    Posts
    142
    BG Level
    3
    FFXI Server
    Carbuncle

    Ok sorry about that here we go. http://pastebin.com/LkdT9pq1

  8. #4568
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Try upgrading the format

    Code:
    <?xml version="1.0" ?>
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
        <config
            RequireVersion="2.30"
            Debug="true"
            HideErrors="false"
            ShowGearSwaps="False"
            AutoLoadXML="true"
            />
        <variables />
        <sets>
            <group default="yes" name="Basic">
                <set name="Engaged">
                    <head>Cirque Capello +2</head>
                    <neck>Cirque Necklace</neck>
                    <lear>Ethereal Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Cirque Farsetto +1</body>
                    <hands>Cirque Guanti +2</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Epona's Ring</rring>
                    <back>Pantin Cape</back>
                    <waist>Twilight Belt</waist>
                    <legs>Cirque Pantaloni +2</legs>
                    <feet>Athos's Boots</feet>
                </set>
                <set name="Idle" Baseset="Engaged">
                    <head>Ocelo. Headpiece</head>
                    <feet>Hermes' Sandals</feet>
                </set>
                <set name="Eva">
                    <head>Optical Hat</head>
                    <neck>Twilight Torque</neck>
                    <lear>Ethereal Earring</lear>
                    <rear>Musical Earring</rear>
                    <body>Mirke Wardecors</body>
                    <hands>Ocelot Gloves</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Heed Ring</rring>
                    <back>Boxer's Mantle</back>
                    <waist>Twilight Belt</waist>
                    <legs>Ocelot Trousers</legs>
                    <feet>Athos's Boots</feet>
                </set>
                <set name="PDT">
                    <head>Cirque Capello +2</head>
                    <neck>Twilight Torque</neck>
                    <lear>Ethereal Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Avalon Breastplate</body>
                    <hands>Cirque Guanti +2</hands>
                    <lring>Dark Ring</lring>
                    <rring>Dark Ring</rring>
                    <back>Shadow Mantle</back>
                    <waist>Twilight Belt</waist>
                    <legs>Cirque Pantaloni +2</legs>
                    <feet>Athos's Boots</feet>
                </set>
                <set name="MDT">
                    <head>Cirque Capello +2</head>
                    <neck>Twilight Torque</neck>
                    <lear>Ethereal Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Avalon Breastplate</body>
                    <hands>Cirque Guanti +2</hands>
                    <lring>Shadow Ring</lring>
                    <rring>Minerva's Ring</rring>
                    <back>Pantin Cape</back>
                    <waist>Twilight Belt</waist>
                    <legs>Cirque Pantaloni +2</legs>
                    <feet>Athos's Boots</feet>
                </set>
                <set name="PetMaB">
                    <legs>Pantin Churidars</legs>
                    <feet>Pantin Babouches</feet>
                </set>
                <set name="PetTank">
                    <body>Mirke Wardecors</body>
                    <legs>Pantin Churidars</legs>
                    <feet>Pantin Babouches</feet>
                </set>
                <set name="PetDD">
                    <body>Pantin Tobe</body>
                    <hands>Pantin Dastanas</hands>
                    <waist>Moepapa Stone</waist>
                    <legs>Cirq. Pantaloni +2</legs>
                </set>
                <set name="Haste">
                    <head>Cirque Capello +2</head>
                    <body>Cirque Farsetto +1</body>
                    <hands>Cirque Guanti +2</hands>
                    <legs>Cirque Pantaloni +2</legs>
                    <feet>Athos's Boots</feet>
                </set>
                <set name="Strws">
                    <head>Koku. Hatsuburi</head>
                    <neck>Rancor Collar</neck>
                    <lear>Flame Earring</lear>
                    <rear>Flame Earring</rear>
                    <body>Toci's Harness</body>
                    <hands>Cirque Guanti +2</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Spiral Ring</rring>
                    <waist>Prosilio Belt</waist>
                    <legs>Kokugetsu Haidate</legs>
                    <feet>Cirque Scarpe +1</feet>
                </set>
                <set name="CritWS">
                    <head>Koku. Hatsuburi</head>
                    <neck>Rancor Collar</neck>
                    <lear>Flame Earring</lear>
                    <rear>Flame Earring</rear>
                    <body>Toci's Harness</body>
                    <hands>Cirque Guanti +2</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Spiral Ring</rring>
                    <waist>Prosilio Belt</waist>
                    <legs>Kokugetsu Haidate</legs>
                    <feet>Cirque Scarpe +1</feet>
                </set>
            </group>
        </sets>
        <rules>
            <if status="engaged">
                <equip when="engaged|aftercast" set="Engaged" />
            </if>
            <if status="idle">
                <equip when="idle|aftercast" set="Idle" />
            </if>
            <!-- Weapon Skills -->
            <if type="weaponskill">
                <if Spell="Combo|Shoulder Tackle|One Inch Punch|Raging Fist|Spinning Attack|Howling Fist|Dragon Kick|Tornado Kick">
                    <equip when="precast" set="STRws" />
                </if>
                <elseif Spell="Backhand Blow|Stringing Pummel|Victory Smite">
                    <equip when="precast" set="Critws" />
                </elseif>
            </if>
            <!-- Delay timers -->
            <castdelay Delay="0.25" />
            <if Spell="Utsusemi*">
                <equip When="Precast">
                    <neck>Magoraga bead necklace</neck>
                    <rear>Loquac. Earring</rear>
                    <body>Mirke Wardecors</body>
                </equip>
                <if Spell="Utsusemi: Ichi" BuffActive="Copy Image">
                    <midcastdelay Delay="2.7" />
                    <command When="MidCast">cancel 66</command>
                    <command When="MidCast">cancel 444</command>
                    <command When="MidCast">cancel 445</command>
                </if>
                <equip when="Aftercast" set="%status" />
            </if>
            <!-- Maneuvers and Repairs -->
            <if Spell="Repair">
                <equip when="Precast">
                    <feet>Puppetry Babouches</feet>
                    <rear>Guignol Earring</rear>
                </equip>
            </if>
            <if Spell="Tactical Switch">
                <equip when="Precast">
                    <feet>Cirque Scarpe +1</feet>
                </equip>
            </if>
            <if Spell="*Maneuver">
                <if Spell="Fire*">
                    <equip when="Precast">
                        <head>Koku. Hatsuburi</head>
                        <neck>Buffoon's Collar</neck>
                        <lear>Flame Earring</lear>
                        <rear>Flame Earring</rear>
                        <body>Cirque Farsetto +1</body>
                        <hands>Pup. Dastanas</hands>
                        <lring>Rajas Ring</lring>
                        <rring>Spiral Ring</rring>
                        <waist>Prosilio Belt</waist>
                        <legs>Kokugetsu Haidate</legs>
                        <feet>Cirque Scarpe +1</feet>
                    </equip>
                </if>
                <if Spell="Thunder*">
                    <equip when="Precast">
                        <head>Ocelo. Headpiece</head>
                        <neck>Buffoon's Collar</neck>
                        <body>Cirque Farsetto +1</body>
                        <hands>Pup. Dastanas</hands>
                        <lring>Rajas Ring</lring>
                        <rring>Airy Ring</rring>
                        <legs>Athos's Tights</legs>
                        <feet>Athos's Boots</feet>
                    </equip>
                </if>
                <if Spell="Earth*">
                    <equip when="Precast">
                        <neck>Buffoon's Collar</neck>
                        <body>Cirque Farsetto +1</body>
                        <hands>Pup. Dastanas</hands>
                        <rring>Spiral Ring</rring>
                        <legs>Pantin Churidars</legs>
                    </equip>
                </if>
                <if Spell="Wind*">
                    <equip when="Precast">
                        <head>Ocelo. Headpiece</head>
                        <neck>Buffoon's Collar</neck>
                        <lear>Suppanomimi</lear>
                        <body>Cirque Farsetto +1</body>
                        <hands>Pup. Dastanas</hands>
                        <lring>Solemn Ring</lring>
                        <rring>Stormsoul Ring</rring>
                        <legs>Ambusher's Hose</legs>
                        <feet>Athos's Boots</feet>
                    </equip>
                </if>
                <if Spell="Ice*">
                    <equip when="Precast">
                        <neck>Buffoon's Collar</neck>
                        <body>Cirque Farsetto +1</body>
                        <hands>Pup. Dastanas</hands>
                        <lring>Spiral Ring</lring>
                        <feet>Cirque Scarpe +1</feet>
                    </equip>
                </if>
                <if Spell="Water*">
                    <equip when="Precast">
                        <neck>Buffoon's Collar</neck>
                        <body>Cirque Farsetto +1</body>
                        <hands>Pup. Dastanas</hands>
                        <lring>Solemn Ring</lring>
                        <legs>Ambusher's Hose</legs>
                        <feet>Pantin Babouches</feet>
                    </equip>
                </if>
                <if Spell="Light*">
                    <equip when="Precast">
                        <neck>Buffoon's Collar</neck>
                        <body>Cirque Farsetto +1</body>
                        <hands>Pup. Dastanas</hands>
                    </equip>
                </if>
                <if Spell="Dark*">
                    <equip when="Precast">
                        <neck>Buffoon's Collar</neck>
                        <body>Cirque Farsetto +1</body>
                        <hands>Pup. Dastanas</hands>
                    </equip>
                </if>
            </if>
        </rules>
    </spellcast>
    Removed delays/aftercast sets from WS since you have those covered elsewhere.

  9. #4569
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    Quote Originally Posted by Ricekid View Post
    Can any1 check my pup spellcast everything is fine until I use Manuevers

    here is the rule part
    I didnt see anything wrong with it either, what problems are you having with it?

  10. #4570
    Hydra
    Join Date
    Feb 2010
    Posts
    142
    BG Level
    3
    FFXI Server
    Carbuncle

    Quote Originally Posted by grevenilvec75 View Post
    I didnt see anything wrong with it either, what problems are you having with it?
    It was crashing when I use Manuevers but changed to Yugl SC and it work. Thank you for your time.

  11. #4571
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    What's the trick to get BST Ready moves to not act like BLU spells? If I'm on BST and have Falcorr out and do //jettatura I get an error "...A command error occurred." Same happens with other BST/BLU crossover moves. HALP!

  12. #4572
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    I believe the trick is to use command.

    <if Spell="name">
    <cancelspell />
    <command>input /pet Name &lt;t&gt;</command>
    </if>

  13. #4573
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    That got me going in the right direction... This is what I'm using now, thanks for the head start.


    Code:
    <elseif type="BlueMagic">
    	<cancelspell />
    	<command>sc set PET-ATT; wait .2; input /raw /pet "%spell" &lt;me&gt;</command>
    </elseif>
    So far, so good. Doing more testing now to make sure a few dif pets work with all their abilities.

  14. #4574
    Special at 11:30 or w/e
    Sweaty Dick Punching Enthusiast

    Join Date
    Feb 2012
    Posts
    10,263
    BG Level
    9
    FFXIV Character
    Kalmado Espiritu
    FFXIV Server
    Gilgamesh
    FFXI Server
    Sylph
    Blog Entries
    4

    how do you type the command for changing into a set?

  15. #4575
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    //sc set NameOfSetHere

  16. #4576
    New Merits
    Join Date
    Jul 2011
    Posts
    245
    BG Level
    4
    FFXIV Character
    Already Banned
    FFXIV Server
    Hyperion
    FFXI Server
    Quetzalcoatl

    How do I add Otto +1 to ws set on specific day?

    HTML Code:
        <if type="weaponskill">
          <if spell="Ukko's Fury">
            <action type="castdelay" delay=".2"/>
            <if buffactive="Mighty Strikes|Blood Rage|Potency">
              <equip when="precast" set="Ukko-Max"/>
            </if>
            <elseif buffactive="Berserk|Attack Boost">
              <equip when="precast" set="Ukko-Berserk"/>
            </elseif>
            <else>
              <equip when="precast" set="Ukko-Normal"/>
            </else>
            <if buffactive="Restraint">
              <action type="equip" delay="1.3" when="aftercast" set="6-hit">
                <hands>Ravager's Mufflers +2</hands>
              </action>
            </if>
            <else>
              <action type="equip" delay="1.3" when="aftercast" set="6-hit"/>
            </else>
          </if></if>

  17. #4577
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    Try this:
    Code:
    <if spell="Ukko*">
    	<if day="appropriate days here">
    		<equip lock="yes"><head>Mekira-oto +1</head></equip>
    	</if>
    The rest of your rule here
    </if>

  18. #4578
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    <equip when="precast"><head lock="true">Mekira-oto +1</head></equip>

    otherwise yes

  19. #4579
    New Merits
    Join Date
    Jul 2011
    Posts
    245
    BG Level
    4
    FFXIV Character
    Already Banned
    FFXIV Server
    Hyperion
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Esvedium View Post
    Try this:
    Code:
    <if spell="Ukko*">
        <if day="appropriate days here">
            <equip lock="yes"><head>Mekira-oto +1</head></equip>
        </if>
    The rest of your rule here
    </if>
    Nvm, it works thanks !

  20. #4580
    Special at 11:30 or w/e
    Sweaty Dick Punching Enthusiast

    Join Date
    Feb 2012
    Posts
    10,263
    BG Level
    9
    FFXIV Character
    Kalmado Espiritu
    FFXIV Server
    Gilgamesh
    FFXI Server
    Sylph
    Blog Entries
    4

    Quote Originally Posted by Kalmado View Post
    how do you type the command for changing into a set?
    Quote Originally Posted by Yugl View Post
    //sc set NameOfSetHere
    Thank you for the response. Is it normal for it to not work in a macro though? I have my macro set up like this:
    //sc set th
    wait 7
    //sc set tp

    I'm toying with where I want to macro in my TH gear. This is how I'd like to use it. If this way does not work, I may use scripts for this specifically.

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