Code:
<!-- 19. xxxxx[Obis]xxxxx -->
<include name="Obi:Variables">
<!-- Activates/Deactivates Obi usage [ON/OFF] {EDITME} -->
<var name="Activation(Obi) ">ON</var>
<!-- Placeholder set for Obi gear set -->
<var name="Holder(Obi)">BlankSet</var>
<!-- Determines whether you own the Obi or not [ON/OFF] {EDITME} -->
<var name="Activation(Obi:Fire)">ON</var>
<var name="Activation(Obi:Earth)">ON</var>
<var name="Activation(Obi:Water)">ON</var>
<var name="Activation(Obi:Wind)">ON</var>
<var name="Activation(Obi:Ice)">ON</var>
<var name="Activation(Obi:Thunder)">ON</var>
<var name="Activation(Obi:Light)">ON</var>
<var name="Activation(Obi:Dark)">ON</var>
<!-- Holds the Obi types; Do not edit this -->
<var name="Holder(Obi:Fire)">Karin Obi</var>
<var name="Holder(Obi:Earth)">Dorin Obi</var>
<var name="Holder(Obi:Water)">Suirin Obi</var>
<var name="Holder(Obi:Wind)">Furin Obi</var>
<var name="Holder(Obi:Ice)">Hyorin Obi</var>
<var name="Holder(Obi:Thunder)">Rairin Obi</var>
<var name="Holder(Obi:Light)">Korin Obi</var>
<var name="Holder(Obi:Dark)">Anrin Obi</var>
</include>
<include name="Obi:Rule">
<if advanced='"$Activation(Obi)"="ON" AND "$Activation(Obi:%SpellElement)"="ON"'>
<if mode="OR" Element="%WeatherElement|%DayElement">
<var cmd="set Holder(Obi) Obi" />
</if>
<else>
<var cmd="set Holder(Obi) BlankSet" />
</else>
</if>
<else>
<var cmd="set Holder(Obi) BlankSet" />
</else>
</include>
<!-- 20. xxxxx[Twilight Cape]xxxxx -->
<include name="Twilight_Cape:Variables">
<!-- Activates/Deactivates Twilight Cape usage [ON/OFF] {EDITME} -->
<var name="Activation(Twilight_Cape)">OFF</var>
<var name="Holder(Twilight_Cape)">BlankSet</var>
</include>
<include name="Twilight_Cape:Rule">
<if advanced='"$Activation(Twilight_Cape)"="ON"'>
<if Element="%DayElement">
<var cmd="set Holder(Twilight_Cape) Twilight_Cape" />
</if>
<elseif Element="%WeatherElement" advanced='"$Activation(Obi:%SpellElement)"="ON"'>
<var cmd="set Holder(Twilight_Cape) Twilight_Cape" />
</elseif>
<else>
<var cmd="set Holder(Obi) BlankSet" />
</else>
</if>
<else>
<var cmd="set Holder(Obi) BlankSet" />
</else>
</include>
<!-- 21. xxxxx[Zodiac Ring]xxxxx -->
<include name="Zodiac_Ring:Variables">
<!-- Activates/Deactivates Zodiac Ring usage [ON/OFF] {EDITME} -->
<var name="Activation(Zodiac_Ring)">OFF</var>
<var name="Holder(Zodiac_Ring)">BlankSet</var>
</include>
<include name="Zodiac_Ring:Rule">
<if advanced='"$Activation(Zodiac_Ring)"="ON"'>
<if notDay="Lightsday|Darksday" Element="%DayElement">
<var cmd="set Holder(Zodiac_Ring) Zodiac_Ring" />
</if>
<else>
<var cmd="set Holder(Obi) BlankSet" />
</else>
</if>
<else>
<var cmd="set Holder(Obi) BlankSet" />
</else>
</include>
<!-- 22. xxxxx[Sorceror Tonban]xxxxx -->
<include name="Sorcerer_Tonban:Variables">
<!-- Activates/Deactivates Soceror Tonban usage [ON/OFF] {EDITME} -->
<var name="Activation(Sorcerer_Tonban)">OFF</var>
<var name="Holder(Sorcerer_Tonban)">BlankSet</var>
</include>
<include name="Sorcerer_Tonban:Rule">
<if advanced='"$Activation(Sorcerer_Tonban)"="ON"'>
<if Element="%DayElement">
<var cmd="set Holder(Sorcerer_Tonban) Sorcerer_Tonban" />
</if>
<else>
<var cmd="set Holder(Sorcerer_Tonban) BlankSet" />
</else>
</if>
<else>
<var cmd="set Holder(Sorcerer_Tonban) BlankSet" />
</else>
</include>
Code:
<!-- 26. xxxxx[Climate Gear]xxxxx {EDITME}-->
<include name="Climate:Sets">
<set name="Obi">
<waist>$Holder(Obi:%SpellElement)</waist>
</set>
<set name="Twilight_Cape">
<back>Twilight Cape</back>
</set>
<set name="Zodiac_Ring">
<lring>Zodiac Ring</lring>
<rring>Zodiac Ring</rring>
</set>
<set name="Sorcerer_Tonban">
<legs>Sorcerer's Tonban</legs>
</set>
</include>
Can use this within the include and then add the include line to link to these. After that, adding $Holder(Obi), $Holder(Sorceror_Tonban), etc to the equip section of your spells.
EX:
<equip set="Nuke|$Holder(Obi)" />