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  1. #4601
    Melee Summoner
    Join Date
    Jun 2012
    Posts
    30
    BG Level
    1

    Quote Originally Posted by grevenilvec75 View Post
    My first thought is you have a shitload of sets. Is there some max number of sets SC will recognize?
    I'm very new to this, not sure if there is a limit. Thank you for the tip. I went ahead and cut many of the sets that are not currently being used. Also removed the repeating sets. But still no luck. Here is the slimmed dowm version. Please take a look.

    pastebin.com/8gzcamgY

    While in abyssea, my WS gear for Raging Rush is not /equiping, at all. Please help

  2. #4602
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    After buffactive=visitant, it should be if buffactive="berserk", not elseif.

    Corrected:

    Code:
                    <if Buffactive="Visitant">
                        <if buffactive="Berserk">
                            <if buffactive="Blood Rage">
                                <!-- WHEN BERK AND BR ARE UP -->
                                <equip when="precast" set="BerkAbysseaRR" />
                            </if>
                            <else>
                                <!-- WHEN JUST BERK IS UP -->
                                <equip when="precast" set="BerkAbysseaRR" />
                            </else>
                        </if>
                        <elseif buffactive="Blood Rage">
                            <!-- WHEN JUST BR IS UP -->
                            <equip when="precast" set="BerkAbysseaRR" />
                        </elseif>
                        <else>
                            <!-- WHEN BERK AND BR ARE NOT UP -->
                            <equip when="precast" set="AbysseaRR" />
                        </else>
                    </if>

  3. #4603
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
    Posts
    3,709
    BG Level
    7
    FFXI Server
    Fenrir

    Quote Originally Posted by grevenilvec75 View Post
    My first thought is you have a shitload of sets. Is there some max number of sets SC will recognize?
    I'm not aware of any and I can't think of any reason why there would be.

  4. #4604
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Motenten's work with Spellcast lag doesn't imply a limit on the number of sets an XML can hold, but does suggest that increasing the number of sets increases lag.

  5. #4605
    Relic Horn
    Join Date
    Mar 2009
    Posts
    3,183
    BG Level
    7
    FFXI Server
    Ramuh

    I loaded SC for 2 chars and it worked for one but I have fatal error for 2nd :/

    Everything I do that involve SC working (like typing /ma spell me w/o "< >" results in unloading the spellcast with fatal error

    http://img834.imageshack.us/img834/1...0617120803.jpg

    When I try to load other .xml windower crashes.

    Same spellcast and all xmls works for my other char with no problems (also works for 3rd char)

  6. #4606
    Banned.

    Join Date
    Jul 2007
    Posts
    10,330
    BG Level
    9

    what happens if you do the commands in normal sc script, eg, //cure4 ato

    Are your resources updated on that character, some new piece of gear?

  7. #4607
    Relic Horn
    Join Date
    Mar 2009
    Posts
    3,183
    BG Level
    7
    FFXI Server
    Ramuh

    Quote Originally Posted by Churchill View Post
    what happens if you do the commands in normal sc script, eg, //cure4 ato

    Are your resources updated on that character, some new piece of gear?
    Im unfamiliar with SC. I pretty much started using it week ago. I will bet thats about those non updated resources. I bought new pieces of gear including chelona Boots for example. How I should update it?

    EDIT: //cure4 ato crashed windower

  8. #4608
    BG Content
    Join Date
    Jul 2007
    Posts
    22,353
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Yeah, Chelona's boots are your problem. Download Radsources.rar from here: https://github.com/radectheblm/Radsources

    Expand it, put the files into your resources folder. (Windower/plugins/resources)

  9. #4609
    Relic Horn
    Join Date
    Mar 2009
    Posts
    3,183
    BG Level
    7
    FFXI Server
    Ramuh

    Quote Originally Posted by Churchill View Post
    what happens if you do the commands in normal sc script, eg, //cure4 ato

    Are your resources updated on that character, some new piece of gear?
    Quote Originally Posted by Byrthnoth View Post
    Yeah, Chelona's boots are your problem. Download Radsources.rar from here: https://github.com/radectheblm/Radsources

    Expand it, put the files into your resources folder. (Windower/plugins/resources)
    <3 you guys

  10. #4610
    Fishing Guru
    Join Date
    Jan 2007
    Posts
    4,722
    BG Level
    7

    I have obis, zodiac ring, twilight cape, and sorcerer's tonban+1. I would love to edit my BLM spellcast so when I nuke and it matches day of the week and/or weather it swaps those pieces in. I tried looking at Motenten's BLM .xml and its way too advanced for me to understand. Can someone please help me! My current blm .xml is linked in the below pastebin. Thank you in advance, I am sure this will involve some work.

    http://pastebin.com/Du3Nphij

  11. #4611
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Code:
    	<!-- 19. xxxxx[Obis]xxxxx -->
    	<include name="Obi:Variables">
    		<!-- Activates/Deactivates Obi usage [ON/OFF] {EDITME} -->
    		<var name="Activation(Obi) ">ON</var>
    		<!-- Placeholder set for Obi gear set -->
    		<var name="Holder(Obi)">BlankSet</var>
    		<!-- Determines whether you own the Obi or not [ON/OFF] {EDITME} -->
    		<var name="Activation(Obi:Fire)">ON</var>
    		<var name="Activation(Obi:Earth)">ON</var>
    		<var name="Activation(Obi:Water)">ON</var>
    		<var name="Activation(Obi:Wind)">ON</var>
    		<var name="Activation(Obi:Ice)">ON</var>
    		<var name="Activation(Obi:Thunder)">ON</var>
    		<var name="Activation(Obi:Light)">ON</var>
    		<var name="Activation(Obi:Dark)">ON</var>
    		<!-- Holds the Obi types; Do not edit this -->
    		<var name="Holder(Obi:Fire)">Karin Obi</var>
    		<var name="Holder(Obi:Earth)">Dorin Obi</var>
    		<var name="Holder(Obi:Water)">Suirin Obi</var>
    		<var name="Holder(Obi:Wind)">Furin Obi</var>
    		<var name="Holder(Obi:Ice)">Hyorin Obi</var>
    		<var name="Holder(Obi:Thunder)">Rairin Obi</var>
    		<var name="Holder(Obi:Light)">Korin Obi</var>
    		<var name="Holder(Obi:Dark)">Anrin Obi</var>
    	</include>
    	<include name="Obi:Rule">
    		<if advanced='"$Activation(Obi)"="ON" AND "$Activation(Obi:%SpellElement)"="ON"'>
    			<if mode="OR" Element="%WeatherElement|%DayElement">
    				<var cmd="set Holder(Obi) Obi" />
    			</if>
    			<else>
    				<var cmd="set Holder(Obi) BlankSet" />
    			</else>
    		</if>
    		<else>
    			<var cmd="set Holder(Obi) BlankSet" />
    		</else>
    	</include>
    	<!-- 20. xxxxx[Twilight Cape]xxxxx -->
    	<include name="Twilight_Cape:Variables">
    		<!-- Activates/Deactivates Twilight Cape usage [ON/OFF] {EDITME} -->
    		<var name="Activation(Twilight_Cape)">OFF</var>
    		<var name="Holder(Twilight_Cape)">BlankSet</var>
    	</include>
    	<include name="Twilight_Cape:Rule">
    		<if advanced='"$Activation(Twilight_Cape)"="ON"'>
    			<if Element="%DayElement">
    				<var cmd="set Holder(Twilight_Cape) Twilight_Cape" />
    			</if>
    			<elseif Element="%WeatherElement" advanced='"$Activation(Obi:%SpellElement)"="ON"'>
    				<var cmd="set Holder(Twilight_Cape) Twilight_Cape" />
    			</elseif>
    			<else>
    				<var cmd="set Holder(Obi) BlankSet" />
    			</else>
    		</if>
    		<else>
    			<var cmd="set Holder(Obi) BlankSet" />
    		</else>
    	</include>
    	<!-- 21. xxxxx[Zodiac Ring]xxxxx -->
    	<include name="Zodiac_Ring:Variables">
    		<!-- Activates/Deactivates Zodiac Ring usage [ON/OFF] {EDITME} -->
    		<var name="Activation(Zodiac_Ring)">OFF</var>
    		<var name="Holder(Zodiac_Ring)">BlankSet</var>
    	</include>
    	<include name="Zodiac_Ring:Rule">
    		<if advanced='"$Activation(Zodiac_Ring)"="ON"'>
    			<if notDay="Lightsday|Darksday" Element="%DayElement">
    				<var cmd="set Holder(Zodiac_Ring) Zodiac_Ring" />
    			</if>
    			<else>
    				<var cmd="set Holder(Obi) BlankSet" />
    			</else>
    		</if>
    		<else>
    			<var cmd="set Holder(Obi) BlankSet" />
    		</else>
    	</include>
    	<!-- 22. xxxxx[Sorceror Tonban]xxxxx -->
    	<include name="Sorcerer_Tonban:Variables">
    		<!-- Activates/Deactivates Soceror Tonban usage [ON/OFF] {EDITME} -->
    		<var name="Activation(Sorcerer_Tonban)">OFF</var>
    		<var name="Holder(Sorcerer_Tonban)">BlankSet</var>
    	</include>
    	<include name="Sorcerer_Tonban:Rule">
    		<if advanced='"$Activation(Sorcerer_Tonban)"="ON"'>
    			<if Element="%DayElement">
    				<var cmd="set Holder(Sorcerer_Tonban) Sorcerer_Tonban" />
    			</if>
    			<else>
    				<var cmd="set Holder(Sorcerer_Tonban) BlankSet" />
    			</else>
    		</if>
    		<else>
    			<var cmd="set Holder(Sorcerer_Tonban) BlankSet" />
    		</else>
    	</include>
    Code:
    	<!-- 26. xxxxx[Climate Gear]xxxxx {EDITME}-->
    	<include name="Climate:Sets">
    		<set name="Obi">
    			<waist>$Holder(Obi:%SpellElement)</waist>
    		</set>
    		<set name="Twilight_Cape">
    			<back>Twilight Cape</back>
    		</set>
    		<set name="Zodiac_Ring">
    			<lring>Zodiac Ring</lring>
    			<rring>Zodiac Ring</rring>
    		</set>
    		<set name="Sorcerer_Tonban">
    			<legs>Sorcerer's Tonban</legs>
    		</set>
    	</include>
    Can use this within the include and then add the include line to link to these. After that, adding $Holder(Obi), $Holder(Sorceror_Tonban), etc to the equip section of your spells.

    EX:

    <equip set="Nuke|$Holder(Obi)" />

  12. #4612
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Can't figure out why gear swaps aren't working for precasting of JAs with Mote's THF xml. This is my xml

    http://pastebin.com/eaGWJnNU

    Any help? Things like Collaborator/Violent Flourish/Conspirator/Box Step won't trigger precasts, but for some reason Despoil and Waltzes do.

  13. #4613
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    Do you have any and all include files in the correct places?

  14. #4614
    New Merits
    Join Date
    Jul 2011
    Posts
    245
    BG Level
    4
    FFXIV Character
    Already Banned
    FFXIV Server
    Hyperion
    FFXI Server
    Quetzalcoatl

    How can I simplify this code?

    HTML Code:
            <if spell="Valor Minuet*">
              <action type="equip" when="precast" set="FastCast">
                <range>Cornette +1</range>
              </action>
              <command when="precast">input /echo :: [Bard - song spellcasting/buff set] ::</command>
              <equip when="midcast" set="SongBuff" />
              <equip when="aftercast" set="Main" />
              <command when="aftercast">input /echo :: [Bard - refresh/idle set] ::</command>
            </if>
            <if spell="Advancing March|Victory March">
              <action type="equip" when="precast" set="FastCast">
                <range>Cornette +1</range>
              </action>
              <command when="precast">input /echo :: [Bard - song spellcasting/buff set] ::</command>
              <equip when="midcast" set="SongBuff" />
              <equip when="aftercast" set="Main" />
              <command when="aftercast">input /echo :: [Bard - refresh/idle set] ::</command>
            </if>

  15. #4615
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    HTML Code:
    <if Type="BardSong">
    <equip when="Precast" set="FastCast|%Spell-Instrument" />
    <command when="precast">input /echo :: [Bard - song spellcasting/buff set] ::</command>
    <equip when="midcast" set="SongBuff" />
    <equip when="aftercast" set="Main" />
    <command when="aftercast">input /echo :: [Bard - refresh/idle set] ::</command>
    </if>
    And make sets called *Madrigal*-Instrument, *Minuet*-Instrument, *Etude*-Instrument, *March*-Instrument, and others. Place the instrument within those sets.

  16. #4616
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Anyone else use Mote's SCH xml and notice that sometimes it thinks ebullience is on after you've finished nuking in it, and all subsequent nukes will replace with Nares Cap with AF3+2 bonnet as if ebullience is up even when its not? I also discovered that after I perpetuance a spell, it thinks perp is still on and I end up nuking/buffing with AF3+2 hands instead of like Nares Cuffs.

  17. #4617
    D. Ring
    Join Date
    Feb 2007
    Posts
    4,736
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    I'm going to do a few modifications I've needed to do for a while. What would be the code for ensuring athos hands are used when it boosts blade hi? I'm sure it's a modification of my old day/night sets for ws but I've usually not had the inventory space on mage jobs for obis to reember the line offhand. on that note what's the basic/standard Obi code everyone adds since It's about time my ass used that as well. And would if tp=gt275 be the appropriate line to add for my moonshade?

  18. #4618
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    I posted my Obi codes a bit earlier. That's not "standard", but I like that code since you can adjust which spell groups get the obi.

    For athos, use:

    Variables
    <var name="Athos_Gloves">BlankSet</var>

    Rules
    <if Day="Dy1|Dy2|Dy3etc" Spell="Blade: Hi">
    <var cmd="set Athos_Gloves Athos Gloves" />
    </if>
    <else>
    <var cmd="set Athos_Gloves BlankSet" />
    </else>

    In your WS <equip> rule, have

    <equip set="WSSet|$Athos_Gloves" />

    For Moonshade, you can do the same but replace Athos_Gloves with Moonshade_Earring but instead of using

    <if Day="Dy1|Dy2|Dy3etc" Spell="Blade: Hi">

    use

    <if TPGT="275" Spell="Blade: Hi">

    Your total WS equip should say <equip set="WSSet|$Athos_Gloves|$Moonshade_Earring" />

    IMPORTANT: Make a set called "Athos Gloves" and a set called "Moonshade Earring" and put the equip within those sets.

  19. #4619
    New Merits
    Join Date
    Jul 2011
    Posts
    245
    BG Level
    4
    FFXIV Character
    Already Banned
    FFXIV Server
    Hyperion
    FFXI Server
    Quetzalcoatl

    HTML Code:
    <if Type="BardSong">
          <equip when="precast" set="FastCast|%Spell-Instrument" />
          <command when="precast">input /echo :: [Bard - song spellcasting/buff set] ::</command>
          <equip when="midcast" set="SongBuff" />
                <command when="precast">input /echo :: [Bard SongBuff set] ::</command>
          <equip when="aftercast" set="Main" />
          <command when="aftercast">input /echo :: [Bard refresh/idle set] ::</command>
        </if>
    Any idea why my midcast set won't equip? Sometimes it does and sometimes it just equips only my precast set.

  20. #4620
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    Quote Originally Posted by Landsoul View Post
    HTML Code:
    <if Type="BardSong">
          <equip when="precast" set="FastCast|%Spell-Instrument" />
          <command when="precast">input /echo :: [Bard - song spellcasting/buff set] ::</command>
          <equip when="midcast" set="SongBuff" />
                <command when="precast">input /echo :: [Bard SongBuff set] ::</command>
          <equip when="aftercast" set="Main" />
          <command when="aftercast">input /echo :: [Bard refresh/idle set] ::</command>
        </if>
    Any idea why my midcast set won't equip? Sometimes it does and sometimes it just equips only my precast set.

    Does it consistently work/fail for a particular song? Fast casting songs with fast cast gear might give you trouble.

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