That fixed it, thanks!
That fixed it, thanks!
No xml guy here just rehash old ones i have this war xml i changed into a drk xml but having issues with last resort set loading with buffactive. If anyone could help me weed out rules i dont need and or change to ones i do need would make my day. Atm the xml will swap to my LR set but if i disengage mob and re-engage it will not swap to lr set just my normal tp set unless i use the /ja vulcan shot me trigger to reset gear. Please help i'm so lost..
http://pastebin.com/download.php?i=n1jmU1wV
edit: i mainly want the last resort set to override my normal tp set if LR is active. Even better would be a more strict way of knowing if i have embrava/last resort up mainly wanna utilize gear better in nyz
<var name="Last_Resort">BlankSet</var>
<set name="BlankSet" />
<set name="Last_Resort">
GEARHERE
</set>
<if buffactive="Last Resort">
<var cmd="set Last_Resort Last_Resort" />
</if>
<else>
<var cmd="set Last_Resort BlankSet" />
</else>
Where you have your TP set equip rule, use
<equip set="TP|$Last_Resort" />
Got the XML done as Genesis' guide for gear recovering after encumbrance.
But that does look to work for dual wield. Sub slot never get to equip.
Can anyone advise what to do please?!
Thanks!
P.s. can post my XML here from phone. It is basically just a gear set with main and sub included. Main equipped with this gear set but sub just empty.
<!-- Trigger Spells -->
<if spell="$TriggerSetOne|$TriggerSetTwo|$TriggerSetTh ree">
<if spell="$TriggerSetOne">
<!-- Auto Update Gear -->
<if spell="Dancing Chains">
<cancelspell />
<if status="idle">
<equip set="%Status|$Armor-%Status|$Movement-%Status|$TwilightSet" />
</if>
<elseif status="engaged">
<if advanced='"$VAR-TP"="TP-2Handed-HASTE"'>
<equip set="TP-$STYLE-$VAR-TP|$Armor-%Status|$Movement-%Status|$Last_Resort|$TwilightSet" />
</if>
<else>
<equip set="TP-$STYLE-$VAR-TP|$Armor-%Status|$Movement-%Status|$Last_Resort|$TwilightSet" />
</else>
</elseif>
<elseif status="resting">
<equip set="%Status" />
</elseif>
Is this correct it's not swapping still
NM i'm fool had it set wrong good to go now i believe. TY for the help
Genesis guide -
Giving a rules check if head and body not equip, then equip base set gear.
I copied and pasted his rules and create my own gear set.
When I tried, everything works, except when dual wielding, off hands seems to too slow to response. And not equipping off hands weapon I had put in my base set gear.
Is there a way to delay equipping weapons?!
<command>input /equip sub "nameofweapon"</command>
That bypasses locks though, so idk if that will help.
Thanks, I'll try that later when I'm home.
I assume that I would have that line in Rules and right after the line
<Elseif job=thf>
<equip set=base set />
<command> ....
</elseif>
I am new to spell cast and in the process learning it.
Will let you know whether that will work later. (approx. 4 hrs from now)
Btw, can spell cast give command like...
If TP=100, weaponskill "something" on mob?!
Coz sometimes, I do do duo box in dynamis.
Would like some automatic command like spamming 100tp on my mule to kill faster.
Thanks again for your advise!
Yep, that's where you would add the spell.
For TP,
<if TPGT="99"> would be best, but spellcast onry reacts to actions, so you would need to perform an action to activate the WS. To automate WSs, use AutoExec and have TP="100-120" etc for TP overflow cases.
I tried to remember, but couldn't. What's the code to make sure Afflatus Solace is up before using Cure?
hey all,
just back into the game.
Is there anywhere i can go to get a base xml for using NIN. My gear is not the best yet. But would love somthing to go off to help build me up.
Any help is highly appreciated
Completed XML thread.Code:<var name="ASolace">0</var> <if NotBuffActive="Afflatus Solace" Spell="Cure*" Advanced='("$ASolace" = "0")'> <command>wait 1.8;%Spell %SpellTargetRaw;</command> <command>AfflatusSolace</command> <cancelspell /> <return /> </if> <if spell="Afflatus Solace"> <var Cmd="set ASolace 1" /> <command>wait 300;sc var set ASolace 0</command> </if>
@Motenten
I've been trying to get your sch.xml to work from the pastebin. sch r3
I drop it as is, with the include file. rename if for my character and try to load it.
Spellcast v2.45
xml parsing error: line 0 - Failed to open file
Your document failed to load. Please view the error above... reload etc..
I'm a bit stumped.
I've downloaded and reinstalled radsources.
I've updated resources.
I've double checked the encoding
I can't load this spellcast at all.
Do you know why it does this?
Did you get this XML too?
<xi:include href="NyzulTimer.xml" xpointer="//include[@name='NyzulTimerVars']/*" />
I've noticed that my spellcast variables are bleeding through my different xmls and contaminating each other if I change jobs too much. For instance, my THF xml has a $TH variable, which changes my $%SpellElementStaff (when Thunder) to BlanksetunderStaff (instead of $ThunderStaff being replaced with Jupiter's Staff). Is there some way to clear the variable environment?