nvm the zone needs to be Maquette Abdhaljs-Legion
nvm the zone needs to be Maquette Abdhaljs-Legion
Probably been mentioned already in this thread, but I am trying to use a trigger spell to equip Evasion and -MDT sets, etc. I've made the rules and bound the keys, but it doesn't seem to be working. Do I need to define the spell as a variable? Also, how can I make this set change permanent until I force TP set again?
Can't tell you what to do unless you show us what you have.
Good point. I'll post my xml when I get home from work, thanks.
What would rules look like for Autoexec to automatically change to PDT gear when stoned, sleeped, terror etc, and then make to normal set when its off.
The actual command will depend on how your spellcast equips PDT. If using a trigger spell, use the trigger. If not, then use /sc set NameOfSet as the command.Code:<!--- Monk Abilities ---> <register silent="true" event="losebuff_Impetus">sc var set ImpetusSet BlankSet;input /ws "Dancing Chains"</register> <register silent="true" event="gainbuff_Impetus">sc var set ImpetusSet ImpetusSet;input /ws "Dancing Chains"</register> <register silent="true" event="losebuff_Footwork">sc var set STYLE KICK;input /ws "Dancing Chains"</register> <register silent="true" event="gainbuff_Footwork">sc var set STYLE KICK;input /ws "Dancing Chains"</register> <register silent="true" event="losebuff_*ounter">sc var set PerfectCounterSet BlankSet;input /ws "Dancing Chains"</register> <register silent="true" event="gainbuff_*ounter">sc var set PerfectCounterSet PerfectCounterSet;input /ws "Dancing Chains"</register>
Hi, quick question.
Right now, I'm idling in WHM AF3+2 body. I precast with Heka's and cure with AF3+2 body. Spellcast apparently doesn't like that, since it won't switch back to the AF3+2 body during midcast. However, if I idle in Anhur(for example), it will go from Anhur to Heka's to AF3+2 without a problem
Basically, it won't go AF3+2(idle) -> Heka(precast) -> AF3+2(midcast), but it will go Anhur -> Heka -> AF3+2.
Is there anything I can do to fix this? Or am I forced to get myself the WHM AF2+2 and idle in that.
Add <command>input /equip body "AF3+2"</command>
The command (/equip etc) is whatever the normal command is to equip gear.
That doesn't seem to work, it still won't equip the body in.
<command>input /raw /equip body "AF3+2"</command>
If this doesn't work, then idk.
If that isnt working the name of the body would most likely be incorrect. Some items have strange naming I use spellcast exportgear gear feature to find the correct name: //sc exportgear mystrange.xml lol
While that could be the issue, the way he described the problem is similar to a commonly known issue.
Scenario:
Idle in body1, fast cast body2, land cast in body1
Problem:
Body2 equips, but not body1
Cause:
The time between Idle > Fast Cast > Cast gear is so short that Spellcast thinks you're still in body1 by the time you need to equip body1 after body2
ah that must be why I was having trouble with my nares legs then
Problem with Ebullience in my SCH XML.
Can find the pastebin HERE
Of course I edited and cut out all the other rules that had nothing to do with Ebullience or related stuff.
Here are my two issues:
- When I created the XML I was expecting SC to swap to Savant's Bonnet+2 the second I used Ebullience|Rapture, and keep the head slot locked until the condition (buffactive ebullience|rapture) expired. Instead it doesn't do anthing when I use the stratagem, but it still swaps to Savant's Bonnet+2 when I start casting any spell, taking priority over what that spell would normally require. So... it does work, but not in the way I thought it would have. Can anybody explain the difference to me and why it works like this?
- This is the real issue. While that rule works perfectly for healing spells, it doesn't work with Elementalmagic and Darkmagic. Didn't test Kaustra but I suppose it's the same. Basically I end up with a different headpiece, Chelona Hat for Elemental and Appetence Crown for Darkmagic. Which are, of course, the respective head pieces in the nuke and dark sets. Only difference I can see between these 2 rules and the healing rule, is that these two have a double swap (first a precast, then a midcast), whereas the healing magic rule has a single one. My question is: why does this make so the Ebullience rule doesn't work anymore?
1. You lock based on having the buff active. When you use the JA, you don't have the ability active. You also have no "action" for aftercast, so spellcast never reads the script after the JA is done. You should equip the bonnet even if your next action is not a spell though.
2. Add when="all" to the <equip> part of the Ebullience rule. My guess is that <equip> instead of <equip when="all"> is defaulting to <equip when="precast> since precast is default when time isn't specified. That means precast sets will lock the hat. Your heal set is precast. Your other sets use precast+midcast sets.
Thanks a lot Yugl!
Your reasoning was indeed correct. And is this a surprise?!
Works perfectly now, thanks a lot
Oh and for the lack of aftercast sets in my spellcast, atm I'm not using any for SCH. I have 2 basic idle sets, a normal one and a sublimation one, but I return to them according to the situation using two hotkeys on my G19 keyboard.
I even asked about ways to automatized that (return to normal idle set if subli wasn't active, and to idlesub set if Subli was active) but after reading all the different possibilities I decided I wanted to do it manually through hotkeys on my keyboard.
Will this work for applying TH by using a ranged attack?
<if spell="Ranged">
<action type="equip" when="Precast" set="TH" />
</if>
Ya, that should work, but Precast|Midcast would be a safe way to do that.
Will do, thanks
Going back to my problem, if I move the midcast delay up to .5, I found that about 90% of my cures will go through perfectly. About 5% of the time, it will not switch the body in at all, because there wasn't enough time for it to realize that the body has been switched out. As for the other 5% of the time, the cure gear would actually switch in after the spell goes off. I found this out by sitting in abyssea and cure5-spammed my THF.
If I lower the midcast delay, the frequency of the right body not being switched in increases. If I increase the midcast delay, the frequency that the gear set would be swapped in after the spell goes off increases, so .5 seems to be a happy medium.
Though, since I take my WHM pretty seriously, having 10% of my cures be sub-par is unacceptable, so I'm just going to just get the WHM AF2+2 body and idle in that.