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  1. #4941
    Sea Torques
    Join Date
    May 2010
    Posts
    718
    BG Level
    5
    FFXI Server
    Ragnarok

    This work for shooting

    <if spell="Ranged">
    <precastdelay delay="1" />
    <action type="equip" when="precast" set="Snapshot" />
    <midcastdelay delay=".2" />
    <action type="equip" when="midcast" set="TP" />
    <aftercastdelay delay="4" />
    </if>

  2. #4942
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    I think you want:

    <if Type="Ranged">
    <castdelay delay="1" />
    <equip when="precast" set="Snapshot" />
    <equip when="midcast set="TP" />
    </if>

    Idk if you need the midcast/aftercast delay, so check that first.

  3. #4943
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    It's definitely spell="ranged", ranged's type is "Misc"

    Otherwise what yugl wrote should do it.

  4. #4944
    Relic Weapons
    Join Date
    Feb 2009
    Posts
    346
    BG Level
    4
    FFXI Server
    Leviathan

    Trying to add Avatar's Favor/Astral Flow into my aftercast and it won't recognize either of them. Using this at the moment:
    Code:
    	<equip when="idle|aftercast" Set="$Avatar"/>
    	<if advanced='"$avatar"="Carbuncle|Ifrit|Shiva|Garuda|Titan|Ramuh|Leviathan|Fenrir|Diabolos"'>
    		<if mode="or" Spell="Astral Flow" BuffActive="Astral Flow">
    			<equip when="idle|aftercast" set="AstralFlow"/>
    		</if>
    		<elseif mode="or" Spell="Avatar's Favor" BuffActive="Avatar's Favor">
    			<equip when="idle|aftercast" set="AvatarsFavor"/>
    		</elseif>
    	</if>
    Full xml is here, any help would be appreciated.

    Edit: It works when changing the custom variable to PetName, but I kinda want it for the Custom Variable.

  5. #4945
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Where is the portion that changes your $Avatar variable? Or the entire XML if possible.

  6. #4946
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    I can't find an example in my own stuff to "prove" it, but I'm relatively sure you just can't use | for OR in advanced rules.

    try

    <if advanced='("$avatar"="Carbuncle" OR "$avatar="Ifrit" OR "$avatar="Shiva" OR "$avatar="Garuda" OR "$avatar="Titan" OR "$avatar="Ramuh" OR "$avatar="Leviathan" OR "$avatar="Fenrir" OR "$avatar="Diabolos")'>

  7. #4947
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    I didn't see that lol. Could also try <if advanced='"$Avatar"!="DefaultVariableHere"'> for short.

  8. #4948
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Alternatively:

    <if advanced='Regex("$Avatar", "Carbuncle|Ifrit|Shiva|Garuda|Titan|Ramuh|Leviatha n|Fenrir|Diabolos")'>
    </if>

    Though I think the overall design would work better using PetIsValid and PetName instead.

  9. #4949
    Relic Weapons
    Join Date
    Feb 2009
    Posts
    346
    BG Level
    4
    FFXI Server
    Leviathan

    thanks for the help, got it working

  10. #4950
    Smells like Onions
    Join Date
    Jul 2008
    Posts
    5
    BG Level
    0
    FFXI Server
    Cerberus

    Hello all. Motenten, I've been trying to use your PLD r3 XML. Copy/paste the XML and the includes, change name for my toon etc. When i load/reload spellcast everything seems fine until i perform an action (rest/cast/use JA) and i get the following error; ">Spellcast: var: missing additional parameters for set. Type /sc var help for help". I'm not sure why its giving me this error, and i would fix it myself but i have no idea what i'm doing or what i'm looking for. So if you would be so kind as to help me with this situation i would be forever grateful. Thx in advanced

  11. #4951
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Ok, I'm going to guess that that means a "set" command is missing a parameter, like:

    <var cmd="set SomeVar" />

    instead of

    <var cmd="set SomeVar SomeValue" />

    In fact, if I change:

    <var cmd="set TPWeapon Sword+Shield" />

    to

    <var cmd="set TPWeapon " />

    I get exactly that message.

    However looking through the code, I can't find any lines that would trigger that failure. Certainly nothing that would trigger every single time you took an action.

    Did a couple quick tests, just running outside mog, resting, using a couple JAs, and never got an error message.

    Have you modified the xml in any way? Added your own gear, etc, yet? If so, if you could post a copy to pastebin I could look at that.

  12. #4952
    Smells like Onions
    Join Date
    Jul 2008
    Posts
    5
    BG Level
    0
    FFXI Server
    Cerberus

    nope havent changed a single thing, just C/P it straight into notepad++, saved as Ceberus_PLD.xml, unloaded then loaded spellcast and tried to cast cure 1 and thats what happened. Rested got the same message, stood up same message =/. Not sure whats going on. Gonna try deleting the file and remaking it, maybe it some magic error that cant be seen? Idk lol. I would love to post the pastebin but sadly im under the 10 post min

  13. #4953
    Smells like Onions
    Join Date
    Jul 2008
    Posts
    5
    BG Level
    0
    FFXI Server
    Cerberus

    i may have corrected the problem by not doing anything o.O seems to be working now but ima run a few tests, maybe change a few pieces of gear and see if anything happens

  14. #4954
    New Spam Forum
    Join Date
    May 2006
    Posts
    172
    BG Level
    3
    FFXI Server
    Alexander
    WoW Realm
    Doomhammer

    What's the best way to display an echo fo your TP return after WS using spellcast? I am currently using an autoexec file for it but it doesn't really work great when changing jobs around as it's less dynamic.

  15. #4955
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    <if Type="WeaponSkill">
    <command when="aftercast">input /echo %TP</command>
    </if>

  16. #4956
    New Spam Forum
    Join Date
    May 2006
    Posts
    172
    BG Level
    3
    FFXI Server
    Alexander
    WoW Realm
    Doomhammer

    Thanks!

  17. #4957
    Puppetmaster
    Join Date
    Sep 2012
    Posts
    66
    BG Level
    2

    Hi guys I am new to spellcast, anyone know if it's possible to add a rule to auto cast Chain Affinity/Burst Affinity if I hit a weapon skill macro in ff xi? I know Emirii created one for bard for auto pianissimo for ballad so I was wandering if the same was possible for those 2 bluemage job abilities. Here is the example.


    Code:
     <if type="BardSong">
                <if SpellTargetType="PLAYER">
                    <castdelay delay="2" />
                    <command when="precast">input /raw /ja "Pianissimo" &lt;me&gt;</command>
                </if>
            </if>

  18. #4958
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    That sounds like a bad idea tbh lol. Do you want to use only use BA if you can use CA?

  19. #4959
    RIDE ARMOR
    Join Date
    May 2012
    Posts
    20
    BG Level
    1

    Hey guys, I'm having this strange delay/lag issue with my DNC spellcast (modified from Byrths I believe.) I'm not sure what it is, but every now and then ill have to slam a macro like 80 times, and it will appear in my echo but nothing is happening on screen. This happens a lot with ninjitsu and evisceration particularily. It's causing me to miss skillchains and die when soloing. If you guys could help me out that would be great.

    http://pastebin.com/74G4tcnp

  20. #4960
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Code:
    <?xml version="1.0"?>
    <!DOCTYPE spellcast PUBLIC "spellcast" "spellcast.dtd">
     
    <Spellcast>
     
    	<config />
     
    <!-- Sets -->
     
    	<sets>
    		<group name="Modified" Default="yes">
    
    			<set Name="TP_1">
    				<head>Charis tiara +2</head>
    				<neck>Charis necklace</neck>
    				<rear>Suppanomimi</rear>
    				<body>Charis casaque +2</body>
    				<hands>Dusk Gloves</hands>
    				<lring>Rajas ring</lring>
    				<rring>Keen ring</rring>
    				<back>Atheling Mantle</back>
    				<waist>Twilight belt</waist>
    				<legs>Charis Tights +1</legs>
    				<feet>Charis Shoes +2</feet>
    				<lear>Brutal earring</lear>
    				<ammo>Charis feather</ammo>
    			</set>
    			<set Name="TP_2">
    				<head>Charis tiara +2</head>
    				<neck>Charis necklace</neck>
    				<rear>Suppanomimi</rear>
    				<body>Charis casaque +2</body>
    				<hands>Dusk Gloves</hands>
    				<lring>Rajas ring</lring>
    				<rring>Keen ring</rring>
    				<back>Atheling Mantle</back>
    				<waist>Twilight belt</waist>
    				<legs>Charis Tights +1</legs>
    				<feet>Charis Shoes +2</feet>
    				<lear>Brutal earring</lear>
    				<ammo>Charis feather</ammo>
    			</set>
    			<set Name="TP_3">
    				<head>Charis tiara +2</head>
    				<neck>Charis necklace</neck>
    				<rear>Suppanomimi</rear>
    				<body>Charis casaque +2</body>
    				<hands>Dusk Gloves</hands>
    				<lring>Rajas ring</lring>
    				<rring>Keen ring</rring>
    				<back>Atheling Mantle</back>
    				<waist>Twilight belt</waist>
    				<legs>Charis Tights +1</legs>
    				<feet>Charis Shoes +2</feet>
    				<lear>Brutal earring</lear>
    				<ammo>Charis feather</ammo>
    			</set>
     
    			<set Name="TP_4">
    				<head>Charis tiara +2</head>
    				<neck>Charis necklace</neck>
    				<rear>Suppanomimi</rear>
    				<body>Charis casaque +2</body>
    				<hands>Dusk Gloves</hands>
    				<lring>Rajas ring</lring>
    				<rring>Keen ring</rring>
    				<back>Atheling Mantle</back>
    				<waist>Twilight belt</waist>
    				<legs>Charis Tights +1</legs>
    				<feet>Charis Shoes +2</feet>
    				<lear>Brutal earring</lear>
    				<ammo>Charis feather</ammo>
    			</set>
    
    			<set name="Idle">
    				<head>Charis tiara +2</head>
    				<neck>Charis necklace</neck>
    				<rear>Suppanomimi</rear>
    				<body>Charis casaque +2</body>
    				<hands>Charis bangles +1</hands>
    				<lring>Rajas ring</lring>
    				<rring>Keen ring</rring>
    				<back>Atheling Mantle</back>
    				<waist>Twilight belt</waist>
    				<legs>Charis Tights +1</legs>
    				<feet>Tandava Crackows</feet>
    				<lear>Brutal earring</lear>
    				<ammo>Charis feather</ammo>
    			</set>
    
    			<set name="Evasion">
    				<head>Optical hat</head>
    				<neck>Evasion Torque</neck>
    				<rear>Suppanomimi</rear>
    				<body>Aurore Doublet</body>
    				<hands>Slither gloves</hands>
    				<lring>Rajas ring</lring>
    				<rring>Alert ring</rring>
    				<back>Blur mantle</back>
    				<waist>Twilight belt</waist>
    				<legs>Charis Tights +1</legs>
    				<feet>Ballerines</feet>
    				<lear>Brutal earring</lear>
    				<ammo>Charis feather</ammo>
    			</set>
    
    			<set name="MDT">
    				<lring>Dark ring</lring>
    				<lear>Brutal Earring</lear>
    				<body>Avalon breastplate</body>
    				<neck>Twilight torque</neck>
    				<rear>Suppanomimi</rear>
    				<legs>Coral Subligar</legs>
    				<feet>Tandava Crackows</feet>
    				<hands>Slither Gloves</hands>
    				<back>Lamia Mantle +1</back>
    				<head>Emperor Hairpin</head>
    				<waist>Twilight Belt</waist>
    				<rring>Dark ring</rring>
    			</set>
    
    			<set name="PDT">
    				<lring>Dark ring</lring>
    				<lear>Brutal Earring</lear>
    				<body>Avalon breastplate</body>
    				<neck>Twilight torque</neck>
    				<rear>Suppanomimi</rear>
    				<legs>Coral Subligar</legs>
    				<feet>Tandava Crackows</feet>
    				<hands>Slither Gloves</hands>
    				<back>Lamia Mantle +1</back>
    				<head>Emperor Hairpin</head>
    				<waist>Twilight Belt</waist>
    				<rring>Dark ring</rring>
    			</set>
    			
    			<set name="Stepbase">
    				<lring>Rajas ring</lring>
    				<lear>Brutal Earring</lear>
    				<body>Aurore doublet</body>
    				<neck>Evasion torque</neck>
    				<rear>Kemas Earring</rear>
    				<legs>Charis tights +1</legs>
    				<feet>Charis toeshoes +2</feet>
    				<hands>Charis bangles +1</hands>
    				<back>Blur mantle</back>
    				<head>Optical hat</head>
    				<waist>Twilight belt</waist>
    				<rring>Alert ring</rring>
    			</set>
     			<set name="OtherStep" baseset="Stepbase">
    				<feet>Charis Shoes +2</feet>
    			</set>
     			<set name="FeatherStep" baseset="Stepbase">
    				<feet>Charis Shoes +2</feet>
    			</set>
    			
    			<set name="Waltz">
    				<lring>Rajas ring</lring>
    				<body>Dancer's Casaque</body>
    				<neck>Evasion torque</neck>
    				<lear>Brutal earring</lear>
    				<waist>Twilight belt</waist>
    				<rring>Alert ring</rring>
    				<hands>Slither gloves</hands>
    				<ammo>Charis feather</ammo>
    				<feet>Charis toeshoes +2</feet>
    				<legs>Charis tights +1</legs>
    				<rear>Suppanomimi</rear>
    				<back>Blur mantle</back>
    			</set>
    			<set name="W_delay" baseset="Waltz">
    				<head>Etoile Tiara</head>
    			</set>
    			<set name="W_pot" baseset="Waltz">
    				<head>Etoile Tiara</head>
    			</set>
    
    			<set name="Samba">
    				<head>Dancer's Tiara</head>
    				<legs>Charis Tights +2</legs>
    				<feet>Charis Shoes +2</feet>
    				<body>Charis Casaque +2</body>
    				<hands>Charis Bangles +2</hands>
    			</set>
    			<set name="Jig">
    				<feet>Dancer's Toe shoes</feet>
    				<legs>Etoile Tights</legs>
    			</set>
    			<set name="Violent">
    				<head>Charis tiara +2</head>
    				<neck>Evasion torque</neck>
    				<rear>Suppanomimi</rear>
    				<body>Aurore doublet</body>
    				<hands>Slither gloves</hands>
    				<lring>Rajas ring</lring>
    				<rring>Alert ring</rring>
    				<back>Blur mantle</back>
    				<waist>Twilight belt</waist>
    				<legs>Charis Tights +1</legs>
    				<feet>Charis Shoes +2</feet>
    				<lear>Brutal earring</lear>
    				<ammo>Charis feather</ammo>
    			</set>
    			<set name="Reverse">
    				<hands>Charis bangles +1</hands>
    			</set>
    			<set name="Striking">
    				<body>Charis Casaque +2</body>
    			</set>
    
    			<set name="MagicWSGear">
    				<lring>Airy ring</lring>
    			</set>
    
    			<set name="CommonWSgear">
    				<lear>Brutal Earring</lear>
    				<rring>Rajas ring</rring>
    				<legs>Charis Tights +1</legs>
    				<feet>Charis Shoes +2</feet>
    				<back>Atheling Mantle</back>
    			</set>
    
    <!-- Abyssea WS gear -->
    
    			<set name="EvisGear_Aby" baseset="CommonWSgear">
    				<head>Charis tiara +2</head>
    				<neck>Charis necklace</neck>
    				<rear>Kemas Earring</rear>
    				<body>Charis casaque +2</body>
    				<hands>Charis bangles +1</hands>
    				<lring>Rajas ring</lring>
    				<waist>Warwolf belt</waist>
    				<ammo>Charis feather</ammo>
    			</set>
    			<set name="CFRudraGear_Aby" baseset="CommonWSgear">
    				<head>Charis tiara +2</head>
    				<neck>Charis necklace</neck>
    				<rear>Kemas Earring</rear>
    				<body>Charis casaque +2</body>
    				<hands>Charis bangles +1</hands>
    				<lring>Rajas ring</lring>
    				<waist>Warwolf belt</waist>
    				<ammo>Charis feather</ammo>
    			</set>
    			<set name="NoRudraGear_Aby" baseset="CommonWSgear">
    				<head>Charis tiara +2</head>
    				<neck>Charis necklace</neck>
    				<rear>Kemas Earring</rear>
    				<body>Charis casaque +2</body>
    				<hands>Charis bangles +1</hands>
    				<lring>Rajas ring</lring>
    				<waist>Warwolf belt</waist>
    				<ammo>Charis feather</ammo>
    			</set>
    			<set name="DEGear_Aby" baseset="CommonWSgear">
    				<head>Charis tiara +2</head>
    				<neck>Charis necklace</neck>
    				<rear>Kemas Earring</rear>
    				<body>Charis casaque +2</body>
    				<hands>Charis bangles +1</hands>
    				<lring>Rajas ring</lring>
    				<waist>Warwolf belt</waist>
    				<ammo>Charis feather</ammo>
    			</set>
    			<set name="PKGear_Aby" baseset="CommonWSgear">
    				<head>Charis tiara +2</head>
    				<neck>Charis necklace</neck>
    				<rear>Kemas Earring</rear>
    				<body>Charis casaque +2</body>
    				<hands>Charis bangles +1</hands>
    				<lring>Rajas ring</lring>
    				<waist>Warwolf belt</waist>
    				<ammo>Charis feather</ammo>
    			</set>
    
    
    <!-- Normal Weaponskill gear -->
    
    			<set name="EvisGear_Norm" baseset="CommonWSgear">
    				<head>Charis tiara +2</head>
    				<neck>Charis necklace</neck>
    				<rear>Kemas Earring</rear>
    				<body>Charis casaque +2</body>
    				<hands>Charis bangles +1</hands>
    				<lring>Rajas ring</lring>
    				<waist>Warwolf belt</waist>
    				<ammo>Charis feather</ammo>
    			</set>
    			<set name="CFRudraGear_Norm" baseset="CommonWSgear">
    				<head>Charis tiara +2</head>
    				<neck>Charis necklace</neck>
    				<rear>Kemas Earring</rear>
    				<body>Charis casaque +2</body>
    				<hands>Charis bangles +1</hands>
    				<lring>Rajas ring</lring>
    				<waist>Warwolf belt</waist>
    				<ammo>Charis feather</ammo>
    			</set>
    			<set name="NoRudraGear_Norm" baseset="CommonWSgear">
    				<head>Charis tiara +2</head>
    				<neck>Charis necklace</neck>
    				<rear>Kemas Earring</rear>
    				<body>Charis casaque +2</body>
    				<hands>Charis bangles +1</hands>
    				<lring>Rajas ring</lring>
    				<waist>Warwolf belt</waist>
    				<ammo>Charis feather</ammo>
    			</set>
    			<set name="DEGear_Norm" baseset="CommonWSgear">
    				<head>Charis tiara +2</head>
    				<neck>Charis necklace</neck>
    				<rear>Kemas Earring</rear>
    				<body>Charis casaque +2</body>
    				<hands>Charis bangles +1</hands>
    				<lring>Rajas ring</lring>
    				<waist>Warwolf belt</waist>
    				<ammo>Charis feather</ammo>
    			</set>
    			<set name="PKGear_Norm" baseset="CommonWSgear">
    				<head>Charis tiara +2</head>
    				<neck>Charis necklace</neck>
    				<rear>Kemas Earring</rear>
    				<body>Charis casaque +2</body>
    				<hands>Charis bangles +1</hands>
    				<lring>Rajas ring</lring>
    				<waist>Warwolf belt</waist>
    				<ammo>Charis feather</ammo>
    			</set>
    		</group>
    	</sets>
    
    <!-- Variables -->
     
    	<variables>
    		<var name="__TP">2</var>
     		<var name="Panda">TP_$__TP</var>
     		<var name="_Idle">Idle</var>
    		<var name="_Aby">_Norm</var>
    	</variables>
     
    <!-- Rules -->
     
    	<rules>
    		<if status="Engaged">
    			<var cmd="set Panda TP_$__TP" />
          	</if>
          	<elseif area="Dynamis*">
          		<var cmd="set Panda TP_$__TP" />
          	</elseif>
          	<else>
          		<var cmd="set Panda $_Idle" />
          	</else>
     
    <!-- Delay timers -->
     
    	<action Type="CastDelay" Delay="0.25" />
     
    <!-- Cancel shadows before 'Utsusemi: Ichi' is cast -->
    		<if Spell="Utsusemi*">
    			<equip When="Precast">
    				<neck>Magoraga bead necklace</neck>
    			</equip>
    			<if Spell="Utsusemi: Ichi" BuffActive="Copy Image">
    				<action Type="MidCastDelay" Delay="2.7" />
    				<command When="MidCast">cancel 66</command>
    				<command When="MidCast">cancel 444</command>
    				<command When="MidCast">cancel 445</command>
    			</if>
    			<equip when="Aftercast" set="$Panda" />
    		</if>
    		<elseif Spell="Kurayami: Ni">
    			<equip When="Midcast" set="Violent" />
    			<equip When="Aftercast" set="$Panda" />
    		</elseif>
     
    <!-- Cancel sneak before 'Spectral Jig' is cast -->
     
    		<if Spell="Spectral Jig">
    			<command When="PreCast">cancel 71</command>
    		</if>
    		
     
    <!-- Cancel sneak before 'Monomi: Ichi' is cast -->
    		<if spell="Monomi*" BuffActive="Sneak">
    			<command when="midcast">cancel 71</command>
    			<action type="midcastdelay" delay="2.4" />
    			<equip when="AfterCast" set="$Panda" />
    		</if>
     
    <!-- Weapon Skill Swap -->
    		<if Type="WeaponSkill">
    			<addtochat>--- Weaponskill TP ---</addtochat>
    			<if Area="Abyssea*">
    				<var cmd="set _Aby _Aby" />
    			</if>
    			<else>
    				<var cmd="set _Aby _Norm" />
    			</else>
    
    			<if Spell="Evisceration">
    				<equip When="PreCast" set="EvisGear$_Aby" />
    				<equip When="MidCast" set="$Panda" />
    			</if>
    			<elseif Spell="Rudra's Storm">
    				<if BuffActive="Striking Flourish">
    					<equip When="PreCast" set="CFRudraGear$_Aby" />
    				</if>
    				<else>
    					<equip When="PreCast" set="NoRudraGear$_Aby" />
    				</else>
    				<equip When="MidCast" set="$Panda" />
    			</elseif>
    			<elseif Spell="Dancing Edge|Shark Bite">
    				<equip When="PreCast" set="DEGear$_Aby" />
    				<equip When="MidCast" set="$Panda" />
    			</elseif>
    			<elseif Spell="Pyrrhic Kleos">
    				<equip When="PreCast" set="PKGear$_Aby" />
    				<equip When="MidCast" set="$Panda" />
    			</elseif>
    			<elseif Spell="Aeolian Edge">
    				<equip When="PreCast" set="MagicWSGear" />
    				<equip When="MidCast" set="$Panda" />
    			</elseif>
    		</if>
     
    		
     
    <!-- Waltz AF Swap -->
     
    		<elseif Spell="Curing Waltz III|Curing Waltz II|Curing Waltz|Healing Waltz|Curing Waltz IV|Curing Waltz V|Divine Waltz|Divine Waltz II">
    			<equip when="precast" set="W_delay" />
    			<equip when="midcast" set="$Panda" />
    			<command when="AfterCast">input /echo [Waltz: %Spell] === $Panda Gear ===</command>-->
    		</elseif>
    
    		<elseif Spell="*Waltz*">
    			<if Advanced='%EquipMain="Phurba" OR %EquipSub="Phurba"'>
    				<equip when="precast" set="W_delay" />
    			</if>
    			<else>
    				<equip when="precast" set="W_pot" />
    			</else>
    			<equip when="midcast" set="$Panda" />
    		</elseif>
     
    <!-- Step AF Swap -->
    		<elseif Spell="Feather step">
    			<equip when="precast" set="FeatherStep" />
    			<equip when="midcast" set="$Panda" />
    		</elseif>
     
    		<elseif Spell="*step">
    			<equip when="precast" set="OtherStep" />
    			<equip when="midcast" set="$Panda" />
    		</elseif>
     
     <!-- Flourish Swaps -->
     
     		<elseif Spell="Violent Flourish|Desperate Flourish">
     			<equip when="precast" set="Violent" />
     			<equip when="Midcast" set="$Panda" />
     		</elseif>
    
     
     		<elseif Spell="Reverse Flourish">
     			<equip when="precast" set="Reverse" />
     			<equip when="Midcast" set="$Panda" />
     		</elseif>
    
    		<elseif Spell="Striking Flourish">
    			<equip when="precast" set="Striking" />
    		</elseif>
    
    		<elseif Spell="Climactic Flourish">
    			<equip when="precast">
    				<head>Charis Tiara +2</head>
    			</equip>
    		</elseif>
     
    <!-- Samba AF Swap -->
     
    		<elseif Spell="*Samba*|*Samba">
    			<equip when="precast" set="Samba" />
    			<equip when="midcast" set="$Panda" />
    		</elseif>
     
     
    <!-- Jig AF Swap -->
    
    		<elseif Spell="*Jig">
    			<equip when="precast" set="Jig" />
    			<equip when="midcast" set="Idle" />
    		</elseif>
    		
    
    <!-- Evasion swap trigger -->
    		<elseif Spell="Dread Spikes">
    			<equip when="precast" set="Evasion" />
    			<if Advanced='"$__TP" &lt; 4'>
    				<var cmd="setcalc __TP $__TP+1" />
    			</if>
    			<var cmd="set Panda TP_$__TP" />
    			<addtochat> $__TP TP Set</addtochat>
    			<cancelspell />
    			<return />
    		</elseif>
    
    <!-- TP gear swap trigger -->
    		<elseif Spell="Reprisal">
    			<if Advanced='"$__TP" &gt; 1'>
    				<var cmd="setcalc __TP $__TP-1" />
    			</if>
    			<var cmd="set Panda TP_$__TP" />
    			<equip when="precast" set="$Panda" />
    			<addtochat> --- $__TP TP Set ---</addtochat>
    			<cancelspell />
    			<return />
    		</elseif>
    
    <!-- MDT gear swap trigger -->
    		<elseif Spell="Protectra III">
    			<equip when="precast" set="MDT" />
    			<var cmd="set Panda MDT" />
    			<cancelspell />
    			<return />
    		</elseif>
    
    <!-- PDT gear swap trigger -->
    		<elseif Spell="Protectra IV">
    			<equip when="precast" set="PDT" />
    			<var cmd="set Panda PDT" />
    			<cancelspell />
    			<return />
    		</elseif>
     
    	</rules>
    
    </Spellcast>
    Try that.

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