Try that.Code:<?xml version="1.0"?> <!DOCTYPE spellcast PUBLIC "spellcast" "spellcast.dtd"> <Spellcast> <config /> <!-- Sets --> <sets> <group name="Modified" Default="yes"> <set Name="TP_1"> <head>Charis tiara +2</head> <neck>Charis necklace</neck> <rear>Suppanomimi</rear> <body>Charis casaque +2</body> <hands>Dusk Gloves</hands> <lring>Rajas ring</lring> <rring>Keen ring</rring> <back>Atheling Mantle</back> <waist>Twilight belt</waist> <legs>Charis Tights +1</legs> <feet>Charis Shoes +2</feet> <lear>Brutal earring</lear> <ammo>Charis feather</ammo> </set> <set Name="TP_2"> <head>Charis tiara +2</head> <neck>Charis necklace</neck> <rear>Suppanomimi</rear> <body>Charis casaque +2</body> <hands>Dusk Gloves</hands> <lring>Rajas ring</lring> <rring>Keen ring</rring> <back>Atheling Mantle</back> <waist>Twilight belt</waist> <legs>Charis Tights +1</legs> <feet>Charis Shoes +2</feet> <lear>Brutal earring</lear> <ammo>Charis feather</ammo> </set> <set Name="TP_3"> <head>Charis tiara +2</head> <neck>Charis necklace</neck> <rear>Suppanomimi</rear> <body>Charis casaque +2</body> <hands>Dusk Gloves</hands> <lring>Rajas ring</lring> <rring>Keen ring</rring> <back>Atheling Mantle</back> <waist>Twilight belt</waist> <legs>Charis Tights +1</legs> <feet>Charis Shoes +2</feet> <lear>Brutal earring</lear> <ammo>Charis feather</ammo> </set> <set Name="TP_4"> <head>Charis tiara +2</head> <neck>Charis necklace</neck> <rear>Suppanomimi</rear> <body>Charis casaque +2</body> <hands>Dusk Gloves</hands> <lring>Rajas ring</lring> <rring>Keen ring</rring> <back>Atheling Mantle</back> <waist>Twilight belt</waist> <legs>Charis Tights +1</legs> <feet>Charis Shoes +2</feet> <lear>Brutal earring</lear> <ammo>Charis feather</ammo> </set> <set name="Idle"> <head>Charis tiara +2</head> <neck>Charis necklace</neck> <rear>Suppanomimi</rear> <body>Charis casaque +2</body> <hands>Charis bangles +1</hands> <lring>Rajas ring</lring> <rring>Keen ring</rring> <back>Atheling Mantle</back> <waist>Twilight belt</waist> <legs>Charis Tights +1</legs> <feet>Tandava Crackows</feet> <lear>Brutal earring</lear> <ammo>Charis feather</ammo> </set> <set name="Evasion"> <head>Optical hat</head> <neck>Evasion Torque</neck> <rear>Suppanomimi</rear> <body>Aurore Doublet</body> <hands>Slither gloves</hands> <lring>Rajas ring</lring> <rring>Alert ring</rring> <back>Blur mantle</back> <waist>Twilight belt</waist> <legs>Charis Tights +1</legs> <feet>Ballerines</feet> <lear>Brutal earring</lear> <ammo>Charis feather</ammo> </set> <set name="MDT"> <lring>Dark ring</lring> <lear>Brutal Earring</lear> <body>Avalon breastplate</body> <neck>Twilight torque</neck> <rear>Suppanomimi</rear> <legs>Coral Subligar</legs> <feet>Tandava Crackows</feet> <hands>Slither Gloves</hands> <back>Lamia Mantle +1</back> <head>Emperor Hairpin</head> <waist>Twilight Belt</waist> <rring>Dark ring</rring> </set> <set name="PDT"> <lring>Dark ring</lring> <lear>Brutal Earring</lear> <body>Avalon breastplate</body> <neck>Twilight torque</neck> <rear>Suppanomimi</rear> <legs>Coral Subligar</legs> <feet>Tandava Crackows</feet> <hands>Slither Gloves</hands> <back>Lamia Mantle +1</back> <head>Emperor Hairpin</head> <waist>Twilight Belt</waist> <rring>Dark ring</rring> </set> <set name="Stepbase"> <lring>Rajas ring</lring> <lear>Brutal Earring</lear> <body>Aurore doublet</body> <neck>Evasion torque</neck> <rear>Kemas Earring</rear> <legs>Charis tights +1</legs> <feet>Charis toeshoes +2</feet> <hands>Charis bangles +1</hands> <back>Blur mantle</back> <head>Optical hat</head> <waist>Twilight belt</waist> <rring>Alert ring</rring> </set> <set name="OtherStep" baseset="Stepbase"> <feet>Charis Shoes +2</feet> </set> <set name="FeatherStep" baseset="Stepbase"> <feet>Charis Shoes +2</feet> </set> <set name="Waltz"> <lring>Rajas ring</lring> <body>Dancer's Casaque</body> <neck>Evasion torque</neck> <lear>Brutal earring</lear> <waist>Twilight belt</waist> <rring>Alert ring</rring> <hands>Slither gloves</hands> <ammo>Charis feather</ammo> <feet>Charis toeshoes +2</feet> <legs>Charis tights +1</legs> <rear>Suppanomimi</rear> <back>Blur mantle</back> </set> <set name="W_delay" baseset="Waltz"> <head>Etoile Tiara</head> </set> <set name="W_pot" baseset="Waltz"> <head>Etoile Tiara</head> </set> <set name="Samba"> <head>Dancer's Tiara</head> <legs>Charis Tights +2</legs> <feet>Charis Shoes +2</feet> <body>Charis Casaque +2</body> <hands>Charis Bangles +2</hands> </set> <set name="Jig"> <feet>Dancer's Toe shoes</feet> <legs>Etoile Tights</legs> </set> <set name="Violent"> <head>Charis tiara +2</head> <neck>Evasion torque</neck> <rear>Suppanomimi</rear> <body>Aurore doublet</body> <hands>Slither gloves</hands> <lring>Rajas ring</lring> <rring>Alert ring</rring> <back>Blur mantle</back> <waist>Twilight belt</waist> <legs>Charis Tights +1</legs> <feet>Charis Shoes +2</feet> <lear>Brutal earring</lear> <ammo>Charis feather</ammo> </set> <set name="Reverse"> <hands>Charis bangles +1</hands> </set> <set name="Striking"> <body>Charis Casaque +2</body> </set> <set name="MagicWSGear"> <lring>Airy ring</lring> </set> <set name="CommonWSgear"> <lear>Brutal Earring</lear> <rring>Rajas ring</rring> <legs>Charis Tights +1</legs> <feet>Charis Shoes +2</feet> <back>Atheling Mantle</back> </set> <!-- Abyssea WS gear --> <set name="EvisGear_Aby" baseset="CommonWSgear"> <head>Charis tiara +2</head> <neck>Charis necklace</neck> <rear>Kemas Earring</rear> <body>Charis casaque +2</body> <hands>Charis bangles +1</hands> <lring>Rajas ring</lring> <waist>Warwolf belt</waist> <ammo>Charis feather</ammo> </set> <set name="CFRudraGear_Aby" baseset="CommonWSgear"> <head>Charis tiara +2</head> <neck>Charis necklace</neck> <rear>Kemas Earring</rear> <body>Charis casaque +2</body> <hands>Charis bangles +1</hands> <lring>Rajas ring</lring> <waist>Warwolf belt</waist> <ammo>Charis feather</ammo> </set> <set name="NoRudraGear_Aby" baseset="CommonWSgear"> <head>Charis tiara +2</head> <neck>Charis necklace</neck> <rear>Kemas Earring</rear> <body>Charis casaque +2</body> <hands>Charis bangles +1</hands> <lring>Rajas ring</lring> <waist>Warwolf belt</waist> <ammo>Charis feather</ammo> </set> <set name="DEGear_Aby" baseset="CommonWSgear"> <head>Charis tiara +2</head> <neck>Charis necklace</neck> <rear>Kemas Earring</rear> <body>Charis casaque +2</body> <hands>Charis bangles +1</hands> <lring>Rajas ring</lring> <waist>Warwolf belt</waist> <ammo>Charis feather</ammo> </set> <set name="PKGear_Aby" baseset="CommonWSgear"> <head>Charis tiara +2</head> <neck>Charis necklace</neck> <rear>Kemas Earring</rear> <body>Charis casaque +2</body> <hands>Charis bangles +1</hands> <lring>Rajas ring</lring> <waist>Warwolf belt</waist> <ammo>Charis feather</ammo> </set> <!-- Normal Weaponskill gear --> <set name="EvisGear_Norm" baseset="CommonWSgear"> <head>Charis tiara +2</head> <neck>Charis necklace</neck> <rear>Kemas Earring</rear> <body>Charis casaque +2</body> <hands>Charis bangles +1</hands> <lring>Rajas ring</lring> <waist>Warwolf belt</waist> <ammo>Charis feather</ammo> </set> <set name="CFRudraGear_Norm" baseset="CommonWSgear"> <head>Charis tiara +2</head> <neck>Charis necklace</neck> <rear>Kemas Earring</rear> <body>Charis casaque +2</body> <hands>Charis bangles +1</hands> <lring>Rajas ring</lring> <waist>Warwolf belt</waist> <ammo>Charis feather</ammo> </set> <set name="NoRudraGear_Norm" baseset="CommonWSgear"> <head>Charis tiara +2</head> <neck>Charis necklace</neck> <rear>Kemas Earring</rear> <body>Charis casaque +2</body> <hands>Charis bangles +1</hands> <lring>Rajas ring</lring> <waist>Warwolf belt</waist> <ammo>Charis feather</ammo> </set> <set name="DEGear_Norm" baseset="CommonWSgear"> <head>Charis tiara +2</head> <neck>Charis necklace</neck> <rear>Kemas Earring</rear> <body>Charis casaque +2</body> <hands>Charis bangles +1</hands> <lring>Rajas ring</lring> <waist>Warwolf belt</waist> <ammo>Charis feather</ammo> </set> <set name="PKGear_Norm" baseset="CommonWSgear"> <head>Charis tiara +2</head> <neck>Charis necklace</neck> <rear>Kemas Earring</rear> <body>Charis casaque +2</body> <hands>Charis bangles +1</hands> <lring>Rajas ring</lring> <waist>Warwolf belt</waist> <ammo>Charis feather</ammo> </set> </group> </sets> <!-- Variables --> <variables> <var name="__TP">2</var> <var name="Panda">TP_$__TP</var> <var name="_Idle">Idle</var> <var name="_Aby">_Norm</var> </variables> <!-- Rules --> <rules> <if status="Engaged"> <var cmd="set Panda TP_$__TP" /> </if> <elseif area="Dynamis*"> <var cmd="set Panda TP_$__TP" /> </elseif> <else> <var cmd="set Panda $_Idle" /> </else> <!-- Delay timers --> <action Type="CastDelay" Delay="0.25" /> <!-- Cancel shadows before 'Utsusemi: Ichi' is cast --> <if Spell="Utsusemi*"> <equip When="Precast"> <neck>Magoraga bead necklace</neck> </equip> <if Spell="Utsusemi: Ichi" BuffActive="Copy Image"> <action Type="MidCastDelay" Delay="2.7" /> <command When="MidCast">cancel 66</command> <command When="MidCast">cancel 444</command> <command When="MidCast">cancel 445</command> </if> <equip when="Aftercast" set="$Panda" /> </if> <elseif Spell="Kurayami: Ni"> <equip When="Midcast" set="Violent" /> <equip When="Aftercast" set="$Panda" /> </elseif> <!-- Cancel sneak before 'Spectral Jig' is cast --> <if Spell="Spectral Jig"> <command When="PreCast">cancel 71</command> </if> <!-- Cancel sneak before 'Monomi: Ichi' is cast --> <if spell="Monomi*" BuffActive="Sneak"> <command when="midcast">cancel 71</command> <action type="midcastdelay" delay="2.4" /> <equip when="AfterCast" set="$Panda" /> </if> <!-- Weapon Skill Swap --> <if Type="WeaponSkill"> <addtochat>--- Weaponskill TP ---</addtochat> <if Area="Abyssea*"> <var cmd="set _Aby _Aby" /> </if> <else> <var cmd="set _Aby _Norm" /> </else> <if Spell="Evisceration"> <equip When="PreCast" set="EvisGear$_Aby" /> <equip When="MidCast" set="$Panda" /> </if> <elseif Spell="Rudra's Storm"> <if BuffActive="Striking Flourish"> <equip When="PreCast" set="CFRudraGear$_Aby" /> </if> <else> <equip When="PreCast" set="NoRudraGear$_Aby" /> </else> <equip When="MidCast" set="$Panda" /> </elseif> <elseif Spell="Dancing Edge|Shark Bite"> <equip When="PreCast" set="DEGear$_Aby" /> <equip When="MidCast" set="$Panda" /> </elseif> <elseif Spell="Pyrrhic Kleos"> <equip When="PreCast" set="PKGear$_Aby" /> <equip When="MidCast" set="$Panda" /> </elseif> <elseif Spell="Aeolian Edge"> <equip When="PreCast" set="MagicWSGear" /> <equip When="MidCast" set="$Panda" /> </elseif> </if> <!-- Waltz AF Swap --> <elseif Spell="Curing Waltz III|Curing Waltz II|Curing Waltz|Healing Waltz|Curing Waltz IV|Curing Waltz V|Divine Waltz|Divine Waltz II"> <equip when="precast" set="W_delay" /> <equip when="midcast" set="$Panda" /> <command when="AfterCast">input /echo [Waltz: %Spell] === $Panda Gear ===</command>--> </elseif> <elseif Spell="*Waltz*"> <if Advanced='%EquipMain="Phurba" OR %EquipSub="Phurba"'> <equip when="precast" set="W_delay" /> </if> <else> <equip when="precast" set="W_pot" /> </else> <equip when="midcast" set="$Panda" /> </elseif> <!-- Step AF Swap --> <elseif Spell="Feather step"> <equip when="precast" set="FeatherStep" /> <equip when="midcast" set="$Panda" /> </elseif> <elseif Spell="*step"> <equip when="precast" set="OtherStep" /> <equip when="midcast" set="$Panda" /> </elseif> <!-- Flourish Swaps --> <elseif Spell="Violent Flourish|Desperate Flourish"> <equip when="precast" set="Violent" /> <equip when="Midcast" set="$Panda" /> </elseif> <elseif Spell="Reverse Flourish"> <equip when="precast" set="Reverse" /> <equip when="Midcast" set="$Panda" /> </elseif> <elseif Spell="Striking Flourish"> <equip when="precast" set="Striking" /> </elseif> <elseif Spell="Climactic Flourish"> <equip when="precast"> <head>Charis Tiara +2</head> </equip> </elseif> <!-- Samba AF Swap --> <elseif Spell="*Samba*|*Samba"> <equip when="precast" set="Samba" /> <equip when="midcast" set="$Panda" /> </elseif> <!-- Jig AF Swap --> <elseif Spell="*Jig"> <equip when="precast" set="Jig" /> <equip when="midcast" set="Idle" /> </elseif> <!-- Evasion swap trigger --> <elseif Spell="Dread Spikes"> <equip when="precast" set="Evasion" /> <if Advanced='"$__TP" < 4'> <var cmd="setcalc __TP $__TP+1" /> </if> <var cmd="set Panda TP_$__TP" /> <addtochat> $__TP TP Set</addtochat> <cancelspell /> <return /> </elseif> <!-- TP gear swap trigger --> <elseif Spell="Reprisal"> <if Advanced='"$__TP" > 1'> <var cmd="setcalc __TP $__TP-1" /> </if> <var cmd="set Panda TP_$__TP" /> <equip when="precast" set="$Panda" /> <addtochat> --- $__TP TP Set ---</addtochat> <cancelspell /> <return /> </elseif> <!-- MDT gear swap trigger --> <elseif Spell="Protectra III"> <equip when="precast" set="MDT" /> <var cmd="set Panda MDT" /> <cancelspell /> <return /> </elseif> <!-- PDT gear swap trigger --> <elseif Spell="Protectra IV"> <equip when="precast" set="PDT" /> <var cmd="set Panda PDT" /> <cancelspell /> <return /> </elseif> </rules> </Spellcast>
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