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  1. #4981
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Add Shoha to this list of WS:
    <if Type="Weaponskill" notBuffactive="Amnesia" TPGT="99">
    <if Spell="Tachi: Gekko|Tachi: Kasha|Tachi: Kaiten|Tachi: Yukikaze">
    <castdelay delay="0.2" />
    <equip when="precast" set="%Spell" />
    </if>

  2. #4982
    Salvage Bans
    Join Date
    Sep 2008
    Posts
    972
    BG Level
    5
    FFXI Server
    Quetzalcoatl

    Edit: Beaten. Yugl take a look at mine next! :3

  3. #4983
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Code:
    <?xml version="1.0" encoding="UTF-8"?>
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
        <config RequireVersion="2.16" HideErrors="false" />
        <variables>
            <var name="Footwork">TP</var>
            <var name="Perfect_Counter">TP</var>
            <var name="Impetus">TP</var>
            <var name="TP">TP</var>
            <var name="Procweps">Warp Cudgel|Shellbuster|Iridal Staff</var>
            <var name="H2H">Brawny Adargas</var>
        </variables>
        <sets>
            <group name="Main" default="yes">
    		<set name="BlankSet" />
                <!-- Gear sets here -->
                <set name="TP">
                    <!-- Standard idling and TP set -->
                    <ammo>Thew Bomblet</ammo>
                    <head>Ocelo. Headpiece</head>
                    <neck>Rancor Collar</neck>
                    <lear>Ghillie Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Toci's Harness</body>
                    <hands>Tantra Gloves +1</hands>
                    <lring>Epona's Ring</lring>
                    <rring>Rajas Ring</rring>
                    <back>Atheling Mantle</back>
                    <waist>Brown Belt</waist>
                    <legs>Tantra Hose +2</legs>
                    <feet>Athos's Boots</feet>
                </set>
                <set name="Procs" BaseSet="TP">
                    <ammo>Tantra Tathlum</ammo>
                    <neck>Agasaya's Collar</neck>
                    <lear>Kemas Earring</lear>
                    <head>Hakke Hachimaki</head>
                </set>
                <set name="Footwork" />
                <set name="Movement" baseset="PDT">
                    <feet>Hermes Sandals'</feet>
                </set>
                <set name="Chakra">
                    <!-- Chakra gearset -->
                    <range />
                    <ammo>Tantra Tathlum</ammo>
                    <head>Genbu's Kabuto</head>
                    <neck>Shield Collar</neck>
                    <lear>Mercen. Earring</lear>
                    <rear>Kemas Earring</rear>
                    <body>Temple Cyclas</body>
                    <lring>Soil Ring</lring>
                    <rring>Spiral Ring</rring>
                    <back>Melee Cape</back>
                    <waist>Warwolf Belt</waist>
                    <legs />
                    <feet>Power Sandals</feet>
                </set>
                <set name="Hundred Fists" BaseSet="TP">
                    <ammo>Tantra Tathlum</ammo>
                    <neck>Agasaya's Collar</neck>
                    <lear>Kemas Earring</lear>
                </set>
                <set name="Boost">
                    <hands>Temple Gloves</hands>
                </set>
                <set name="Focus">
                    <head>Temple Crown</head>
                </set>
                <set name="Dodge">
                    <feet>Temple Gaiters</feet>
                </set>
                <set name="Chi Blast">
                    <slot>Example</slot>
                </set>
                <set name="Counterstance" />
                <set name="Mantra" />
                <set name="Formless Strikes" />
                <set name="DT" />
                <set name="PDT" baseset="DT">
                    <head>Arhat's Jinpachi</head>
                    <neck>Twilight Torque</neck>
                    <hands>Dst. mittens +1</hands>
                    <body>Arhat's Gi</body>
                    <lring>Dark Ring</lring>
                    <legs>Darksteel subligar</legs>
                    <ammo>Thew Bomblet</ammo>
                    <lear>Ghillie Earring</lear>
                    <rear>Brutal Earring</rear>
                    <rring>Rajas Ring</rring>
                    <back>Atheling Mantle</back>
                    <waist>Brown Belt</waist>
                    <feet>Athos's Boots</feet>
                </set>
                <set name="MDT" baseset="DT" />
                <set name="WS-Base">
                    <!-- Generic WS gear for majority of WS's -->
                    <range />
                    <head>Ocelomeh Headpiece</head>
                    <lear>Ghillie Earring</lear>
                    <rear>Brutal Earring</rear>
                    <neck>Agasaya's Collar</neck>
                    <body>Toci's Harness</body>
                    <hands>Tantra gloves +1</hands>
                    <lring>Epona's ring</lring>
                    <rring>Rajas Ring</rring>
                    <back>Atheling Mantle</back>
                    <waist>Artful Belt</waist>
                    <legs>Tantra Hose +2</legs>
                    <feet>Athos's Boots</feet>
                </set>
                <set name="WS-Asuran" baseset="WS-Base">
                    <!-- Asuran Fists specifc gear-->
                </set>
                <set name="WS-Ascetics" baseset="WS-Base">
                    <!-- Ascetics Fury specifc gear-->
                </set>
                <set name="WS-Victory" baseset="WS-Base">
                    <!-- Victory Smite specifc gear-->
                </set>
                <set name="WS-Shijin" baseset="WS-Base">
                    <head>Ocelomeh Headpiece</head>
                    <lear>Thunder Earring</lear>
                    <rear>Brutal Earring</rear>
                    <neck>Agasaya's Collar</neck>
                    <body>Toci's Harness</body>
                    <hands>Tantra gloves +1</hands>
                    <lring>Epona's ring</lring>
                    <rring>Rajas Ring</rring>
                    <back>Atheling Mantle</back>
                    <waist>Artful Belt</waist>
                    <legs>Tantra Hose +2</legs>
                    <feet>Athos's Boots</feet>
                </set>
            </group>
        </sets>
        <rules>
            <!-- Cancels abilities/spells if under appropriate status ailments -->
            <if buffActive="Sleep|Petrification|Stun|Terror|Charm">
                <cancelspell />
                <return />
            </if>
            <if type="*Magic|BardSong|Ninjutsu" buffActive="Silence">
                <cancelspell />
                <return />
            </if>
            <if type="Weaponskill|JobAbility|PetCommand" buffActive="Amnesia">
                <cancelspell />
                <return />
            </if>
    	<!-- Change TP Mode if using Proc weapons -->
    	<if EquipMain="$Procweps">
    		<var cmd="set TP Procs" />
    	</if>
    	<else>
    		<var cmd="set TP TP" />
    	</else>
    	<if buffactive="Footwork">
    		<var cmd="set Footwork %Spell" />
    	</if>
    	<else>
    		<var cmd="set Footwork BlankSet" />
    	</else>
    	<if buffactive="Perfect Counter">
    		<var cmd="set Perfect_Counter %Spell" />
    	</if>
    	<else>
    		<var cmd="set Perfect_Counter BlankSet" />
    	</else>
    	<if buffactive="Impetus">
    		<var cmd="set Impetus %Spell" />
    	</if>
    	<else>
    		<var cmd="set Impetus BlankSet" />
    	</else>
            <!-- Change Gear based on status -->
            <if status="engaged">
                <equip when="engaged|aftercast" set="$TP|$Footwork|$Impetus|$Perfect_Counter" />
            </if>
            <elseif status="idle">
                <equip when="idle|aftercast" set="PDT" />
            </elseif>
            <!-- Job ability rules -->
            <if type="JobAbility">
                <if spell="Boost|Focus|Dodge|Chakra|Chi Blast|Counterstance|Hundred Fists|Mantra|Formless Strikes">
                    <castdelay delay="$Delay-JA" />
                    <equip when="precast" set="%Spell" />
                </if>
            </if>
            <if type="WeaponSkill">
                <!-- Weaponskill rules -->
                <if mode="OR" advanced="%spelltargetdistance &gt; 6.0" tplt="100">
                    <cancelspell />
                    <command>input /echo Target out of range. %spell cancelled.</command>
                    <return />
                </if>
                <elseif spell="Asuran Fists">
                    <equip when="precast|midcast" set="WS-Asuran" />
                </elseif>
                <elseif spell="Ascetics Fury">
                    <equip when="precast|midcast" set="WS-Ascetics" />
                </elseif>
                <elseif spell="Victory Smite">
                    <equip when="precast|midcast" set="WS-Victory" />
                </elseif>
                <elseif spell="Shijin Spiral">
                    <equip when="precast|midcast" set="WS-Shijin" />
                </elseif>
                <else>
                    <equip when="precast|midcast" set="WS-Base" />
                </else>
            </if>
            <if Skill="Ninjutsu">
                <!-- Ninjutsu Rules -->
                <if Spell="Utsusemi*">
                    <if BuffActive="Silence|Mute|Omerta|Obliviscence">
                        <cancelspell />
                        <return />
                    </if>
                    <elseif spell="Utsusemi: Ichi" buffactive="Copy Image*">
                        <midcastdelay delay="3.3" />
                        <cmd when="midcast">cancel 66</cmd>
                    </elseif>
                    <equip when="midcast" set="TP" />
                </if>
                <else>
                    <equip when="midcast" set="TP" />
                </else>
            </if>
        </rules>
    </spellcast>
    Understand how this works.

    * BlankSet is a null set which means the set has no gear.
    * When you do TP|Impetus, you take the gear from Impetus and layer that upon your TP set.
    ex: If TP set has Hands/Ring1 and Impetus has Ring1, Impetus's Ring1 will override the TP Ring1, but the TP hand will remain the same)
    * When you see $TP|$Impetus, spellcast checks to see $TP's value (Changes between TP and Procs), checks for $Impetus's value (Changes between BlankSet and Impetus), and then uses those values to make the set]
    (ex: If Impetus if BlankSet, since BlankSet has no gear, no gear will replace TP set's gear)

  4. #4984
    Bagel
    Join Date
    Oct 2007
    Posts
    1,276
    BG Level
    6

    Thank you guys. worked like a charm. now to figure out how to add bst stuff to my sam xml.. or should i just make a new one?

  5. #4985
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Make a new one.

  6. #4986
    Art Connesseur of Blue Gartr
    Join Date
    Jul 2007
    Posts
    5,833
    BG Level
    8
    FFXIV Character
    Odess E'iron
    FFXIV Server
    Balmung
    FFXI Server
    Ragnarok

    Okay, gonna flat out just say looking through 200+ pages sucks.

    Can anyone point me in the direction of a good recent WAR spellcast? Reso/Ukko rules in there. Don't need anything super complicated, but the one I have now is just so convoluted, includes so many possible variables for buffs/etc. I don't need it. Looking for something in between.

    Thanks!

  7. #4987
    Sea Torques
    Join Date
    Aug 2007
    Posts
    692
    BG Level
    5

    Spellcast Help Thread (Link your XML using Pastebin.com for help!)

    Quote Originally Posted by Odesseiron View Post
    Okay, gonna flat out just say looking through 200+ pages sucks.

    Can anyone point me in the direction of a good recent WAR spellcast? Reso/Ukko rules in there. Don't need anything super complicated, but the one I have now is just so convoluted, includes so many possible variables for buffs/etc. I don't need it. Looking for something in between.

    Thanks!
    Google paste in and search ffxi war spellcast. You will see a list there and look for the date to get the recent one.
    Hope this helps!

  8. #4988
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    this was the 2nd one that popped up on pastebin:

    http://pastebin.com/WpuUUdXF

    it's very basic and all the gear is left blank, but it has restraint/warcry/bloodrage rules/sets already defined.

  9. #4989
    New Merits
    Join Date
    Apr 2010
    Posts
    228
    BG Level
    4

    This is probably a silly request, but how would I go about making a variable for toggling a few different type of arrows for rng to TP in?

  10. #4990
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Variable:
    <var name="Arrow">NameOfDefaultArrow</var>

    Set:
    <ammo>$Arrow</ammo>

    Rules:
    <if Spell="TriggerSpellHere">
    <if advanced='"$Arrow"="DefaultArrow"'>
    <var cmd='set Arrow NextArrow" />
    </if>
    <elseif advanced='"$Arrow"="NextArrow"'>
    <var cmd='set Arrow AnotherArrow" />
    </elseif>
    etc.

  11. #4991
    New Merits
    Join Date
    Apr 2010
    Posts
    228
    BG Level
    4

    Thanks Yugl, but I can't get it to work. It's toggling through them but not equipping the arrow. I think I'm not naming the set correct.
    For the sake of testing I put in some cheap arrows, so if I use 5 different arrows i would need to make a set for each one to put the <ammo>$arrow</ammo> in?

    here's what I have for the rule.
    Code:
    <!-- Arrow Variable-->
    			<if Spell="Poison V">
    			<if advanced='"$Arrow"="Demon Arrow"'>
    				<var cmd="set Arrow Wooden Arrow" />
    			</if>
    			<elseif advanced='"$Arrow"="Wooden Arrow"'>
    				<var cmd="set Arrow Iron Arrow" />
    			</elseif>
    			<elseif advanced='"$Arrow"="Iron Arrow"'>
    				<var cmd="set Arrow Silver Arrow" />
    			</elseif>
    			<elseif advanced='"$Arrow"="Silver Arrow"'>
    				<var cmd="set Arrow Antlion Arrow" />
    			</elseif>
    			<elseif advanced='"$Arrow"="Antlion Arrow"'>
    				<var cmd="set Arrow Demon Arrow" />
    			</elseif>
    			<addtochat color="135">Ammo Variable: $Arrow</addtochat>			
    			</if>

  12. #4992
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Your set should only use $Ammo for your TP/Idle set or which set uses them. Check to see if the trigger spell is changing the variable.

  13. #4993
    New Merits
    Join Date
    Apr 2010
    Posts
    228
    BG Level
    4

    Trying Poison V or Poisonga V and a few others, it says in echo "Ammo Variable: Wooden Arrow" ect. but then says ...A command error occured.

  14. #4994
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Forgot <cancelspell />

    That needs to go right after <If spell="Poison V">

  15. #4995
    New Merits
    Join Date
    Apr 2010
    Posts
    228
    BG Level
    4

    Quote Originally Posted by Yugl View Post
    Forgot <cancelspell />

    That needs to go right after <If spell="Poison V">
    Ok I added that and it got rid of the error but I think the spell is not triggering the variable. The echo I made is toggling through it but nothing happens with the arrow change so I removed that echo rule. When doing that i see no echo and the arrows are not changing.

    It's a fairly easy rng xml, here's a link to if you could look through it, maybe its just something simple i'm missing.

    http://pastebin.com/LrYHwYk1

  16. #4996
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Tested the XML and you do change variables. However, you won't change gear until you actually change to the set where you use the $Arrow variable.

  17. #4997
    New Merits
    Join Date
    Apr 2010
    Posts
    228
    BG Level
    4

    Ok I see, guess I should have tested out in the field rather then just standing in jeuno. I thought soon as i hit the macro for Poison V it would change to that arrow instantly since i had it on idle set. Thanks for the help though, its working as intended.

  18. #4998
    Cerberus
    Join Date
    Aug 2010
    Posts
    446
    BG Level
    4
    FFXIV Character
    Alistrianna Galanodel
    FFXIV Server
    Hyperion

    I have a question about the update that Motenten recently did for his XMLs. The lag created due to some of those rules you mention, could it cause my Impetus rule for Victory Smite to not function properly at times? I was doing Provenance Watcher tonight and not one Smite fired off with the Cyclas +2 equipped, yet I know the rule works because there are plenty of times I've use Smite outside of Provenance and Cyclas +2 would get equipped.


    Here is the rule in case this information would help.
    Code:
    <if BuffActive="Impetus" Spell="Victory Smite">
        <equip when="Precast">
            <body>Tantra Cyclas +2</body>
        </equip>
    </if>

  19. #4999
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    There's no lock and the rule says precast, so there is the possibility that:
    - Another rule using midcast occurred due to spamming WS
    - Another precast rule is procing after that rule is procing

    That said, only the first would explain why that's happening during PW, but neither would explain why the body never equipped.

  20. #5000
    Cerberus
    Join Date
    Aug 2010
    Posts
    446
    BG Level
    4
    FFXIV Character
    Alistrianna Galanodel
    FFXIV Server
    Hyperion

    This is the rules from the entire section if this could help answer.
    Code:
            <if type="WeaponSkill">
                <if Spell="Victory Smite" NotEquipMain="Verethragna">
                    <changespell Spell="Ascetic's Fury" />
                </if>
                
                <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='DefineWeaponskillSet']/*" />
                <equip when="Precast" set="$WSSet" />
    			
    	    <if BuffActive="Impetus" Spell="Victory Smite">
    		<equip when="Precast">
    		    <body>Tantra Cyclas +2</body>
    		</equip>
    	    </if>
    
                <if BuffActive="Footwork" Spell="Dragon Kick|Tornado Kick">
                    <equip when="Precast">
                        <feet>Tantra Gaiters +2</feet>
                    </equip>
                </if>
            </if>
    If i cant seem to find the problem I will just convert over to the updated version with the separated includes to see if that fixes the problem. I just find it odd that Provenance Watcher was the one time I notice it doesn't want to switch properly.

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