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  1. #5001
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Not sure what the include rule is, but what's shown looks fine.

  2. #5002
    Cerberus
    Join Date
    Aug 2010
    Posts
    446
    BG Level
    4
    FFXIV Character
    Alistrianna Galanodel
    FFXIV Server
    Hyperion

    The include rules just toggles various WS variables based on buffs, area, etc and only helps define the precast set used from what I saw.

    Code:
        <include name="DefineWeaponskillSet">
            <if Spell="$MagicalWS">
                <var cmd="set WSSet WS-%Spell" />
            </if>
            <else>
                <if advanced='"$Use-WSMode" != "None"'>
                    <var cmd="set TmpWSMode $Use-WSMode" />
                </if>
                <else>
                    <if advanced='"$WSMode"="default"'>
                        <if advanced='"$OffenseMode"="Acc" OR "$OffenseMode"="MaxAcc"' NotSpell="$SingleHitWS">
                            <var cmd="set TmpWSMode Acc" />
                        </if>
                        <elseif Spell="$CritWS" BuffActive="Blood Rage">
                            <var cmd="set TmpWSMode Crit" />
                        </elseif>
                        <elseif mode="OR" advanced='"$OffenseMode"="Str" OR "$OffenseMode"="Crit"'
                          BuffActive="Berserk|Last Resort|Attack Boost|Building Flourish|Chaos Roll">
                            <var cmd="set TmpWSMode Mod" />
                        </elseif>
                        <elseif BuffActive="Voidwatcher">
                            <var cmd="set TmpWSMode Att" />
                        </elseif>
                        <else>
                            <var cmd="set TmpWSMode Normal" />
                        </else>
                    </if>
                    <else>
                        <var cmd="set TmpWSMode $WSMode" />
                    </else>
                </else>
    
                <var cmd="set WSSet WS-%Spell-$TmpWSMode" />
            </else>
    
            <if advanced='$Debug=1'>
                <addtochat>WS Set: $WSSet</addtochat>
            </if>
        </include>

  3. #5003
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Either another precast rule was activating or idk. Never heard of an ABA problem outside of precast to midcast, so I doubt that's the issue.

  4. #5004
    Melee Summoner
    Join Date
    Jun 2012
    Posts
    30
    BG Level
    1

    Can I get some help w/ this please? Getting error on the 4th line. Thanks in advance.

    <if Spell ="Third Eye">
    <if notbuffactive = "Seigan">
    <castdelay Delay = "1.5" />
    <action type="command" when="Precast">/ja "Seigan" <me></action>
    </if>
    </if>

  5. #5005
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    "command" lines enter to windower console, not directly to game - also < > are meaningful in xml, so using <me> confuses it. Replace with &lt;me&gt;

    <action type="command" when="Precast">input /ja "Seigan" &lt;me&gt;</action>

    Should do it.

    As an additional note, <action ..... ></action is mostly depreciated.

    <command when="precast">input /ja "Seigan" &lt;me&gt;</command>

    would be more correct (though either will work for now)

  6. #5006
    Puppetmaster
    Join Date
    Sep 2012
    Posts
    66
    BG Level
    2

    nm I fixed it guys.

  7. #5007
    Smells like Onions
    Join Date
    Sep 2012
    Posts
    5
    BG Level
    0
    FFXI Server
    Bahamut

    I'm getting an error anytime I load any of Motenten's XML's.

    SpellCast:XML parsing Error: line 0 - Failed to open file

  8. #5008
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    You're probably missing an include file. Make sure you download both of the include files (You can check which you need by searching for <xi:include

    href="Blah" will show the name of the include you need.

  9. #5009
    Smells like Onions
    Join Date
    Sep 2012
    Posts
    5
    BG Level
    0
    FFXI Server
    Bahamut

    Quote Originally Posted by Yugl View Post
    You're probably missing an include file. Make sure you download both of the include files (You can check which you need by searching for <xi:include

    href="Blah" will show the name of the include you need.
    One file was named wrong fixed that issue.

    I'm trying to add weapon skill sets for Mercy Stoke and Rudra's Storm but cant seem to get them to work they seem to use <set name="WS-*">

  10. #5010
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    That is likely due to the placement of the set within the list. That set has to be after every other WS set.

  11. #5011
    Smells like Onions
    Join Date
    Sep 2012
    Posts
    5
    BG Level
    0
    FFXI Server
    Bahamut

    Quote Originally Posted by Yugl View Post
    That is likely due to the placement of the set within the list. That set has to be after every other WS set.
    I put those two sets at the end and still did not work

    xml is here pastebin.com/crNsJQDC

  12. #5012
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    The WS-* is supposed to be AFTER both of those sets, not before them.

    Relic WS
    Rudras
    WS-*

    If that doesn't work, you may need to do

    WS-Relic WS Name-*
    WS-Rudras-*

  13. #5013
    Smells like Onions
    Join Date
    Sep 2012
    Posts
    5
    BG Level
    0
    FFXI Server
    Bahamut

    Quote Originally Posted by Yugl View Post
    The WS-* is supposed to be AFTER both of those sets, not before them.

    Relic WS
    Rudras
    WS-*

    If that doesn't work, you may need to do

    WS-Relic WS Name-*
    WS-Rudras-*

    adding the -* after the WS name did the trick

    Thanks for your help

  14. #5014
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    Is there a way to make a simple rule that prevents certain pieces of gear from ever being unequipped by spellcast? For things like reraise earring/gorget, warp cudgel, etc.

  15. #5015
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
    Posts
    3,709
    BG Level
    7
    FFXI Server
    Fenrir

    Code:
    <if EquipLear="Reraise Earring"><equip when="all"><lear lock="true" /></equip></if>
    		<if EquipRear="Reraise Earring"><equip when="all"><rear lock="true" /></equip></if>
    		<if EquipFeet="Powder Boots"><equip when="all"><feet lock="true" /></equip></if>
    etc

  16. #5016
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    That works perfect, thanks.

  17. #5017
    Melee Summoner
    Join Date
    May 2010
    Posts
    48
    BG Level
    1
    FFXI Server
    Bahamut

    Im not too great with spellcast (learning) im looking for legion specific stuff for war agg down sets etc
    I've seen Yugls wich covers alot

  18. #5018
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Are you looking to make an XML or use an existing one?

  19. #5019
    Melee Summoner
    Join Date
    May 2010
    Posts
    48
    BG Level
    1
    FFXI Server
    Bahamut

    Quote Originally Posted by Yugl View Post
    Are you looking to make an XML or use an existing one?
    I have an exsisting one but after looking at your War.xml im potentially looking at using that as it is more detailed
    im trying to understand the use mainly within legion acc sets etc ( like setting of VW status ) as that is our main event that we do as an ls

  20. #5020
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    You typically do that via variables

    <var name="TP_Mode">DefaultModeHere</var>
    <var name="Area">DefaultArea</var>

    For your sets, you then start using
    Area-TP-TP_Mode (ex: Legion-TP-ACC)

    For your rules, you manipulate the variables at the beginning
    <if area="*legion">
    <var cmd="set Area Legion" />
    </if>

    etc.

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