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  1. #5021
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Double.

  2. #5022
    Yoshi P
    Join Date
    Oct 2007
    Posts
    5,103
    BG Level
    8
    FFXI Server
    Ramuh

    has spellcast been updated in the last 2 years or something? My old Spellcast builds do not seem to play all that well with the windower I dled after coming back.

    Also anyone no of a very basic nin SC? just need pre/mid cast on shadows and TP/WS's?

  3. #5023
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Last two years? Definitely.

  4. #5024
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    Quote Originally Posted by dejet View Post
    has spellcast been updated in the last 2 years or something?

    ..............

  5. #5025
    Yoshi P
    Join Date
    Oct 2007
    Posts
    5,103
    BG Level
    8
    FFXI Server
    Ramuh

    what you want from me... Last time it was a very simple fix i just had to cut and paste my scripts into something and out poped a new working one lol

  6. #5026
    New Merits
    Join Date
    Apr 2009
    Posts
    242
    BG Level
    4
    FFXI Server
    Leviathan

    Came back from a long break and replaced most staves with chatoyant, but for some reason its not working on my blm. Any suggestion? I didn't write this so I'm not familiar with conditionals like these, just if/then ones.

    http://pastebin.com/1sEHXuAW

    Basically no weapons are changing either for spells or idle

    Or, conversely, if someone has an xml I could use that essentially is better and all I'd need to do is fill in the equipment I'd be all for that as well. Thanks!

  7. #5027
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    did it work before you changed them all to chatoyant?

    Code:
               <set name="Standard">
    				<main>$IdleMain</main>
    You don't have a var named $idle or $idlemain that i can find. You do have one named StandardMain but I don't think $idle will evaluate to Standard.

  8. #5028
    D. Ring
    Join Date
    Feb 2007
    Posts
    4,736
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    There seems to be an error in my new Sch xml i was changing over to. Unfortunately it's a line 0 error so I subsequently have not a single clue where the problem is and haven't found anything from looking so far.
    http://pastebin.com/teJcT3wd

  9. #5029
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Make sure you have these includes:
    "autohelix.xml"
    "include.xml"

  10. #5030
    D. Ring
    Join Date
    Feb 2007
    Posts
    4,736
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    There a location they have to be in? I dont usually use includes so i just put them in the same folder as the Xml

  11. #5031
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
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    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Save them using the names listed within the same folder as the XML itself.

  12. #5032
    D. Ring
    Join Date
    Feb 2007
    Posts
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    FFXI Server
    Quetzalcoatl

    That seems to have worked. I got a few other things to iron out which made me think something was defective but that turned out to be bad gearswapping rules on the creator's part. No +enhancing magic gearswap rules for a sch? really?


    Thanks

  13. #5033
    CoP Dynamis
    Join Date
    Jun 2007
    Posts
    283
    BG Level
    4
    FFXIV Character
    Fred Gimyajan
    FFXIV Server
    Balmung
    FFXI Server
    Asura

    Quote Originally Posted by Suljin View Post
    Came back from a long break and replaced most staves with chatoyant, but for some reason its not working on my blm. Any suggestion? I didn't write this so I'm not familiar with conditionals like these, just if/then ones.

    http://pastebin.com/1sEHXuAW

    Basically no weapons are changing either for spells or idle

    Or, conversely, if someone has an xml I could use that essentially is better and all I'd need to do is fill in the equipment I'd be all for that as well. Thanks!
    I'll try to assist you assuming you're using the latest version of spellcast. Spellcast XMLs went through an adjustment from version 2.3+ onwards, and you have an older format.

    As someone previously said, you have no information for $IdleMain and $IdleSub. You also don't have it listed under your variables. Your fix for that is:

    Adjust your variables like so:
    Code:
                    <var name="IdleMain">Owleyes</var>
                    <var name="IdleSub">Genbu's Shield</var>
    And adjust the rules involving it:
    Code:
                    <!--Idle condition for owleyes-->
                    <if MPPLT="85">
                            <var cmd="set IdleMain Owleyes" />
                            <var cmd="set IdleSub Genbu's Shield" />
                    </if>
                    <else>
                            <var cmd="set IdleMain Chthonic Staff" />
                            <var cmd="set IdleSub Buggard Leather Strap" />
                    </else>
    Also, I too encountered similar issues with changing staves properly upon the switch to Spellcast 2.3+. Your fixes for that:

    Change the following from:
    Code:
            <!-- Elemental Staffs, input what staff to use for each element here -->
            <var name="IceStaff">Teiwaz</var>
            <var name="DarkStaff">Chatoyant Staff</var>
            <var name="ThunderStaff">Chatoyant Staff</var>
            <var name="WindStaff">Chatoyant Staff</var>
            <var name="FireStaff">Chatoyant Staff</var>
            <var name="EarthStaff">Chatoyant Staff</var>
            <var name="LightStaff">Chatoyant Staff</var>
            <var name="WaterStaff">Chatoyant Staff</var>
            <!-- Elemental Obi's, set to 1 for the ones you have. -->
            <var name="DarkObi">0</var>
            <var name="LightObi">0</var>
            <var name="ThunderObi">1</var>
            <var name="IceObi">1</var>
            <var name="FireObi">0</var>
            <var name="WindObi">1</var>
            <var name="WaterObi">0</var>
            <var name="EarthObi">0</var>
    To:
    Code:
    		<var name="Staff-Ice">Vourukasha I</var>
    		<var name="Staff-Dark">Pluto's Staff</var>
    		<var name="Staff-Thunder">Apamajas I</var>
    		<var name="Staff-Light">Arka IV</var>
    		<var name="Staff-Wind">Auster's Staff</var>
    		<var name="Staff-Fire">Vulcan's Staff</var>
    		<var name="Staff-Earth">Terra's Staff</var>
    		<var name="Staff-Water">Neptune's Staff</var>
    		<!-- Obis, name them if you have, otherwise leave at 0 -->
    		<var name="Obi-Ice">Hyorin Obi</var>
    		<var name="Obi-Dark">Anrin Obi</var>
    		<var name="Obi-Thunder">Rairin Obi</var>
    		<var name="Obi-Light">Korin Obi</var>
    		<var name="Obi-Wind">Furin Obi</var>
    		<var name="Obi-Fire">Karin Obi</var>
    		<var name="Obi-Earth">Dorin Obi</var>
    		<var name="Obi-Water">Suirin Obi</var>
    In any case where you have anything like $DarkStaff or $ThunderStaff, I'd adjust those sections appropriately and just make it say <main>Chatoyant Staff</main> or something for simplicity.

    For obis, since my code differs a bit from yours, you can also simplify it significantly and have it take less lines.

    Change:
    Code:
                <!-- Handle Elemental Obi's -->
                <if Advanced='("%SpellElement" = "%WeatherElement" OR "%SpellElement" = "%DayElement") AND "$%SpellElementObi" = "1"'>
                    <if     Element="Dark">
                        <equip when="midcast">
                            <waist lock="yes">Anrin Obi</waist>
                        </equip>
                    </if>
                    <elseif Element="Light">
                        <equip when="midcast">
                            <waist lock="yes">Korin Obi</waist>
                        </equip>
                    </elseif>
                    <elseif Element="Thunder">
                        <equip when="midcast">
                            <waist lock="yes">Rairin Obi</waist>
                        </equip>
                    </elseif>
                    <elseif Element="Ice">
                        <equip when="midcast">
                            <waist lock="yes">Hyorin Obi</waist>
                        </equip>
                    </elseif>
                    <elseif Element="Fire">
                        <equip when="midcast">
                            <waist lock="yes">Karin Obi</waist>
                        </equip>
                    </elseif>
                    <elseif Element="Wind">
                        <equip when="midcast">
                            <waist lock="yes">Furin Obi</waist>
                        </equip>
                    </elseif>
                    <elseif Element="Water">
                        <equip when="midcast">
                            <waist lock="yes">Suirin Obi</waist>
                        </equip>
                    </elseif>
                    <elseif Element="Earth">
                        <equip when="midcast">
                            <waist lock="yes">Dorin Obi</waist>
                        </equip>
                    </elseif>
                </if>
    To:
    Code:
                <!-- Handle Elemental Obi's -->
    				<if Element="%DayElement|%WeatherElement" advanced='"$Obi-%spellelement"!="0"' notspell="*helix">
    					<equip when="midcast">
    						<waist>$Obi-%Spellelement</waist>
    						<back>Twilight Cape</back>
    					</equip>
    				</if>
    Sorcerer's Tonban code also varies from 2.3+.

    Change the following:
    Code:
                <if Advanced='(!((bool)regex("%Weather","^.* x2$") AND "%WeatherElement" = "%SpellElement" AND "$%SpellElementObi" = "1") OR !("%WeatherElement" = "%spellElement")) AND ("%SpellElement" = "%DayElement" AND "$BLMAF2Pants" = "1") AND ("%skill"="ElementalMagic")'>
                    <equip when="midcast">
                        <legs lock="yes">Sorcerer's Tonban</legs>
                    </equip>
                </if>
    To:
    Code:
                <if Advanced='(!((bool)strmatch("* x2","%Weather") AND "%WeatherElement" = "%SpellElement" AND "$%SpellElementObi" = "1") OR !("%WeatherElement" = "%spellElement")) AND ("%SpellElement" = "%DayElement" AND "$BLMAF2Pants" = "1") AND ("%skill"="ElementalMagic")'>
                    <equip when="midcast">
                        <legs lock="yes">Sorcerer's Tonban</legs>
                    </equip>
                </if>
    You can also remove the following code if you wish as the adjusted obi code has the cape included; I tend to always use both cape and obi at the same time so it worked for me.

    Code:
                    <if advanced='("%SpellElement"=="%DayElement")||("%SpellElement"=="%WeatherElement")'>
                    <action type="equip" when="midcast">
                        <back>Twilight Cape</back>
                    </action>
            </if>
    Also, to change the staff properly:

    Change the following:
    Code:
                <!-- finally, equip our staff! -->
                <equip when="precast|midcast">
                    <main>$%SpellElementStaff</main>
                </equip>
    To:
    Code:
    		<equip when="precast|midcast">
    			<main>$Staff-%SpellElement</main>
    		</equip>
    Hope that helps.

  14. #5034
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    Quote Originally Posted by Khajit View Post
    That seems to have worked. I got a few other things to iron out which made me think something was defective but that turned out to be bad gearswapping rules on the creator's part. No +enhancing magic gearswap rules for a sch? really?


    looks like an Enhancing rule to me:

    Code:
                    <if Skill="EnhancingMagic" SpellTargetType="SELF" NotSpell="*Spikes|Temper|Gain*|Stoneskin|Bar*|Aquaveil|Gain*|Phalanx*|En*|Erase|Escape|Tele*|Warp*|Stone*">
    
                    <precastdelay delay=".1" />
    
                <command when="precast">
    
                            wait 0.1; sc set FastCast
    
                            </command>
    
            </if>
    
                    <elseif spell="Phalanx*|En*|Gain*|Embrava">
    
                            <equip when="midcast" set="EnhancingMagic" />
    
                            </elseif>

  15. #5035
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
    Posts
    3,709
    BG Level
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    Fenrir

    Code:
    <precastdelay delay=".1" />
    
                <command when="precast">
    
                            wait 0.1; sc set FastCast
    
                            </command>
    Err... With a rule like that I don't think your FC gear would equip in time for the spell since you're delaying the equip command past precast time.

  16. #5036
    Relic Weapons
    Join Date
    Jun 2006
    Posts
    321
    BG Level
    4
    FFXI Server
    Leviathan

    I used to use Windower scripts for quick spell casting. I'd type //t3 to cast Thunder III. Is there a way to set this up in a Spellcast profile?

  17. #5037
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
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    BG Level
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    FFXI Server
    Fenrir

    Open the spells file in the resources folder, you should see entries like this:

    Code:
      <s id="1" index="1" prefix="/magic" english="Cure" german="Heilen" french="Soin" japanese="ケアル" type="WhiteMagic" element="Light" targets="Self, Player, Party, Ally, NPC, Enemy" skill="HealingMagic" mpcost="8" casttime="2" recast="5" alias="" />
    Add t3 to the alias field at the end for Thunder III.

  18. #5038
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    FFXIV Character
    Gouka Mekkyaku
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    Gilgamesh
    FFXI Server
    Diabolos

    May want to add to init.txt instead since resources can be updated and remove alias.

  19. #5039
    Melee Summoner
    Join Date
    Oct 2007
    Posts
    31
    BG Level
    1
    FFXI Server
    Bahamut

    Not sure if this is the right place to ask but here goes anyway.

    So I finally decided to get off my ass and use Spellcast. Edit one of the pastebin rng.xml, downloaded spellcast.dll > put in plugins folder (I thought I have to put the .dll in spellcast folder but it wouldn't load from there so I left it in the plugins folder), put the .xml in the spellcast folder.

    Logged on ffxi, manually loaded Spellcast and insta-crashed. I tried // all the other autoload plugins and still the same result. After searching around for a bit, I tried to do what many threads suggested and update resources file from here https://github.com/radectheblm/Radsources, but it seems all the files in there are not working in someway on my comp (couldn't unzip the rar file either). Can someone verify if they are still the resources file to go to? or if there is another newer version?

    PS: for what it worths, I did try to load spellcast with a Default.xml which was completely blank with just:
    Code:
    <?xml version="1.0" ?>
    <spellcast>
    <config 
    AutoLoadXML="false" 
    Debug="true"
    HideErrors="false"
    />
      <variables>
      </variables>
      
    <sets>
    </sets>
    
    <rules>
    </rules>
    </spellcast>
    and still didn't make any difference. Here's an ss of what it looked like.
    http://img99.imageshack.us/img99/4750/spellcast.png

  20. #5040
    Salvage Bans
    Join Date
    Oct 2007
    Posts
    771
    BG Level
    5

    looks like it did not like your resource file maybe do a manual update in console updateresources

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