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  1. #5041
    Melee Summoner
    Join Date
    Jun 2012
    Posts
    30
    BG Level
    1

    Could I please get some help w/ my Mekira-oto rules? It doesn't seem to be working. The rule is on line 484. Thanks in advance!

    http://pastebin.com/UkRGfQEG


    Please disregard. I was able to figure it out. Thanks

  2. #5042
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
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    6
    FFXI Server
    Bismarck

    Since I got access to the windower servers to upload the resources files there, haven't updated the github site. Delete your resources/ folder and do "//updateresources" once in game, it'll pull the most recent set.

    Do you have Pugna's Slops/Abbateur Subligar/B----- Cuisses from meebles? Those will cause sc crashes for a bit since the armor dat for them is seperate, wasn't included in latest upload.

  3. #5043
    New Merits
    Join Date
    Apr 2009
    Posts
    242
    BG Level
    4
    FFXI Server
    Leviathan

    Ohhh thank you so much Fredjan! Checking it out, so far works other than a few things, I'll edit this if I can't go back through and see if its something simple that I missed. I appreciate this, was very helpful!

    Looks like after I've triggered the owleyes (less than 85% mps) when I use a spell it only equips the genbu shield, specifically only when I use cure spells. Other spells equip the chatoyant staff for nukes etc.

    http://pastebin.com/VgxfSUke

  4. #5044
    Special at 11:30 or w/e
    Sweaty Dick Punching Enthusiast

    Join Date
    Feb 2012
    Posts
    10,263
    BG Level
    9
    FFXIV Character
    Kalmado Espiritu
    FFXIV Server
    Gilgamesh
    FFXI Server
    Sylph
    Blog Entries
    4

    Can you create a rule that once you equip a type of weapon it will automatically change to a set? For instance, I'm on Ninja and need to proc staff so I want a full acc set. Once I equip my staff, how would I set a rule up to automatically change to my full acc set?

  5. #5045
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    <if equipmain="Terra's Staff">
    do things here
    </if>

    For example.

    You can't do <if weapontype="Staff">, but you can check the name of the equipped weapon.

  6. #5046
    Special at 11:30 or w/e
    Sweaty Dick Punching Enthusiast

    Join Date
    Feb 2012
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    10,263
    BG Level
    9
    FFXIV Character
    Kalmado Espiritu
    FFXIV Server
    Gilgamesh
    FFXI Server
    Sylph
    Blog Entries
    4

    Quote Originally Posted by Radec View Post
    <if equipmain="Terra's Staff">
    do things here
    </if>

    For example.

    You can't do <if weapontype="Staff">, but you can check the name of the equipped weapon.
    Perfect. Thank you for the response.

  7. #5047
    Salvage Bans
    Join Date
    Oct 2007
    Posts
    771
    BG Level
    5

    Quote Originally Posted by Kalmado View Post
    Perfect. Thank you for the response.
    Also might consider to just do it based on not having your main weapon in hand:
    so more like:

    <if notequipmain="kannagi">
    do things here
    </if>

    would work for staff/sword/great katana yada yada without having to make a huge list to cover all of them still would need an action to trigger the change the gear...

  8. #5048
    Salvage Bans
    Join Date
    Oct 2010
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    948
    BG Level
    5
    FFXI Server
    Valefor

    Was looking to set up a rule for dynamis experience runs for some of my relic+2 rather than having to manually change all of my sets while EXPing a certain piece. I'm aiming to essentially lock a piece so that I'll get EXP for it no matter what set I'm in. I'm thinking something like this, but I don't want to waste a dynamis run testing it:

    <if area="Dynamis*">
    <[slot] lock=true>[Item +2 here]</[slot]>
    </if>

    I'm sure I did the lock thing wrong in the rule above, it's been a while since I did it and I forgot exactly how it goes. ^^;

    Alternatively, should I just do a disable rule for when I'm in Dynamis?

  9. #5049
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    <if area="*Dynamis">
    <equip when="all">
    <slot lock="true">Gear</slot>
    </equip>
    </if>

  10. #5050
    Salvage Bans
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    Valefor

    Thanks, appreciated! ^^b

  11. #5051
    Relic Weapons
    Join Date
    Sep 2007
    Posts
    377
    BG Level
    4
    FFXIV Character
    Caprese Dionir
    FFXIV Server
    Hyperion
    FFXI Server
    Sylph

    Quote Originally Posted by Kensagaku View Post
    Was looking to set up a rule for dynamis experience runs for some of my relic+2 rather than having to manually change all of my sets while EXPing a certain piece. I'm aiming to essentially lock a piece so that I'll get EXP for it no matter what set I'm in. I'm thinking something like this, but I don't want to waste a dynamis run testing it:

    <if area="Dynamis*">
    <[slot] lock=true>[Item +2 here]</[slot]>
    </if>

    I'm sure I did the lock thing wrong in the rule above, it's been a while since I did it and I forgot exactly how it goes. ^^;

    Alternatively, should I just do a disable rule for when I'm in Dynamis?
    Since an exp trial is temporary, I'd personally think it makes more sense to just run sc disable hands (or whatever slot you're getting exp on) at the start of dynamis in the windower console, and then all rules that try to swap hands are ignored until you unload spellcast and load it again, reboot the game, or run the sc enable hands command.

    The other way involves editing your spellcast file to do something that potentially you only want to do one or two times and then removing it again after.

  12. #5052
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Could just make the equipment name $Trial and have

    <var name="Trial">Blank</var>

    <if area="*Dynamis" advanced='"$Trial"=!"Blank"'>
    <equip when="all">
    <slot lock="true">$Trial</slot>
    </equip>
    </if>

    Then just do /sc var set Trial (NameofGear) whenever you're XPing.

  13. #5053
    BG Content
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    Jul 2007
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    Lakshmi
    Blog Entries
    1

    I just easy-mode it and remove all the other pieces of gear for that slot from my inventory.

  14. #5054
    Salvage Bans
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    Oct 2010
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    Valefor

    Quote Originally Posted by Vyvian View Post
    Since an exp trial is temporary, I'd personally think it makes more sense to just run sc disable hands (or whatever slot you're getting exp on) at the start of dynamis in the windower console, and then all rules that try to swap hands are ignored until you unload spellcast and load it again, reboot the game, or run the sc enable hands command.

    The other way involves editing your spellcast file to do something that potentially you only want to do one or two times and then removing it again after.
    Did not know you can do that! Thanks, this is a lot easier.

  15. #5055
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    if you use //sc disable keep in mind it only disables spellcast gear swaps. If you have windower scripts or normal gear swaps in your macro those wont be affected.

  16. #5056
    New Merits
    Join Date
    Apr 2009
    Posts
    242
    BG Level
    4
    FFXI Server
    Leviathan

    Attempting to add zenith ring, I've tried a few things and nothings working. Can someone please help me? Thanks

    Also, I notice when I cure, it doesn't equip my chatoyant staff for some reason. It equips my genbus shield and leaves my main slot empty. Whats up with that? Also, just noticed when I try to weaponskill it changes from cthonic staff to chatoyant before the ws killing tp lol

    http://pastebin.com/KQy6j5eL

  17. #5057
    Smells like Onions
    Join Date
    Oct 2012
    Posts
    2
    BG Level
    0

    Hi I am having issues with the haste duration msg in Motentens Sch Script. It should be 7.5 min but I get the msg at 3min still. Has anyone came across this issue? I have Af3 Gloves.

  18. #5058
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Quote Originally Posted by trebonuis View Post
    Hi I am having issues with the haste duration msg in Motentens Sch Script. It should be 7.5 min but I get the msg at 3min still. Has anyone came across this issue? I have Af3 Gloves.
    There was a bug in the calculations for sch (have actually encountered this, but hadn't remembered to track down the problem). Fixed it. New version of -rules and -config uploaded (config adds var to specify use of sch AF3 hands).

  19. #5059
    Salvage Bans
    Join Date
    Oct 2007
    Posts
    771
    BG Level
    5

    Quote Originally Posted by Xilk View Post
    Thank you. I'll probably use the use-offensemode to override it again. This is what I used for killer instinct.

    Also, I've had trouble w/ the cancel sneak rule for spectral jig w/ the new include. I rewrote it in each job XML as a qd work around.
    I had to move to doing cancel during precast because of a lag issue where sneak wouldn't cancel...

  20. #5060
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    BG Level
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    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
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    Diabolos

    Time between precast and cast?

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