Could I please get some help w/ my Mekira-oto rules? It doesn't seem to be working. The rule is on line 484. Thanks in advance!
http://pastebin.com/UkRGfQEG
Please disregard. I was able to figure it out. Thanks
Could I please get some help w/ my Mekira-oto rules? It doesn't seem to be working. The rule is on line 484. Thanks in advance!
http://pastebin.com/UkRGfQEG
Please disregard. I was able to figure it out. Thanks
Since I got access to the windower servers to upload the resources files there, haven't updated the github site. Delete your resources/ folder and do "//updateresources" once in game, it'll pull the most recent set.
Do you have Pugna's Slops/Abbateur Subligar/B----- Cuisses from meebles? Those will cause sc crashes for a bit since the armor dat for them is seperate, wasn't included in latest upload.
Ohhh thank you so much Fredjan! Checking it out, so far works other than a few things, I'll edit this if I can't go back through and see if its something simple that I missed. I appreciate this, was very helpful!
Looks like after I've triggered the owleyes (less than 85% mps) when I use a spell it only equips the genbu shield, specifically only when I use cure spells. Other spells equip the chatoyant staff for nukes etc.
http://pastebin.com/VgxfSUke
Can you create a rule that once you equip a type of weapon it will automatically change to a set? For instance, I'm on Ninja and need to proc staff so I want a full acc set. Once I equip my staff, how would I set a rule up to automatically change to my full acc set?
<if equipmain="Terra's Staff">
do things here
</if>
For example.
You can't do <if weapontype="Staff">, but you can check the name of the equipped weapon.
Also might consider to just do it based on not having your main weapon in hand:
so more like:
<if notequipmain="kannagi">
do things here
</if>
would work for staff/sword/great katana yada yada without having to make a huge list to cover all of them still would need an action to trigger the change the gear...
Was looking to set up a rule for dynamis experience runs for some of my relic+2 rather than having to manually change all of my sets while EXPing a certain piece. I'm aiming to essentially lock a piece so that I'll get EXP for it no matter what set I'm in. I'm thinking something like this, but I don't want to waste a dynamis run testing it:
<if area="Dynamis*">
<[slot] lock=true>[Item +2 here]</[slot]>
</if>
I'm sure I did the lock thing wrong in the rule above, it's been a while since I did it and I forgot exactly how it goes. ^^;
Alternatively, should I just do a disable rule for when I'm in Dynamis?
<if area="*Dynamis">
<equip when="all">
<slot lock="true">Gear</slot>
</equip>
</if>
Thanks, appreciated! ^^b
Since an exp trial is temporary, I'd personally think it makes more sense to just run sc disable hands (or whatever slot you're getting exp on) at the start of dynamis in the windower console, and then all rules that try to swap hands are ignored until you unload spellcast and load it again, reboot the game, or run the sc enable hands command.
The other way involves editing your spellcast file to do something that potentially you only want to do one or two times and then removing it again after.
Could just make the equipment name $Trial and have
<var name="Trial">Blank</var>
<if area="*Dynamis" advanced='"$Trial"=!"Blank"'>
<equip when="all">
<slot lock="true">$Trial</slot>
</equip>
</if>
Then just do /sc var set Trial (NameofGear) whenever you're XPing.
I just easy-mode it and remove all the other pieces of gear for that slot from my inventory.
if you use //sc disable keep in mind it only disables spellcast gear swaps. If you have windower scripts or normal gear swaps in your macro those wont be affected.
Attempting to add zenith ring, I've tried a few things and nothings working. Can someone please help me? Thanks
Also, I notice when I cure, it doesn't equip my chatoyant staff for some reason. It equips my genbus shield and leaves my main slot empty. Whats up with that? Also, just noticed when I try to weaponskill it changes from cthonic staff to chatoyant before the ws killing tp lol
http://pastebin.com/KQy6j5eL
Hi I am having issues with the haste duration msg in Motentens Sch Script. It should be 7.5 min but I get the msg at 3min still. Has anyone came across this issue? I have Af3 Gloves.
Time between precast and cast?