bah wrong thread, sorry
bah wrong thread, sorry
Looking at people still using separate HQ elemental staffs makes me wonder if I misunderstood part of the stuff I have been researching trying to get caught up three years before I log back in to the game. Is it to risky to undertake the synergy, hope that is right, synth that merges all the HQ staffs into a single staff?
I would like some opinions because that was one of the first things I was going to get done when I got back on. Because Bard has always been my main and it looked like it would make life easier.
Edit to ask Yugl a question about Notepad++. Does this notepad autoindent your code like beautify in Emacs or just add the colors? A lazy typist wants to know.
May have a feature, but I've never auto-indented. The synergy is safe. Using multiple staves is still good for people that complete the magian trial staves.
I had thought about the stave trials but all the staffs seemed to have good damage but not of them showed any thing in the stuff I saw beyond damage and delay. So it did not seem worth messing with the trials. Now if there is a link to all the staffs that show other properties I would be interested in that for sure.
Thanks for the links. The affinity link just made me think the Earth and Dark staffs would be must gets and maybe the Light staff if the recast delay -14 applies to songs also. I am never sure on things that go for cast because as the latest improvement, excuse me, for bard shows. Bards be red headed step children to SE.
Is there a simple way to replace precast set with midcast while spontaneity/chainspell are active?
Also, is it possible make an item trade loop somehow? <if spell="item name here"> doesn't work.
Change all your when="midcast" to when="$castwhen".
Suggest that you do all fastcast gear handling in a <else> after the spont/chainspell check to skip trying to swap it in.Code:<var type="cmd">set castwhen midcast</var> <if buffactive="Spont*|Chainspell"> <var type="cmd">set castwhen precast</var> </if>
if there a way to disable aftercast? for example if i want to look at my upheaval gear i can type //upheaval in game (like in town or something) and it will equip all of my upheaval gear, but then it equips my aftercast gear not long after. I can fix this by opening inventory or something so that the aftercast doesnt fire but it would be easier to just type something like //sc disable aftercast.
Also don't want to rewrite my xmls.
You could add a debug section to your XML that adjusts aftercast delay to something ridiculous, like 100.
Then set the variable DEBUG to true when you want to prevent aftercasts. It's not exactly clean, but should work.Code:<if advanced='"$DEBUG"=="True"'> <aftercastdelay delay="100"/> </if>
hmmm i could just have it return during aftercast instead..... thanks for that suggestion, that's a big help.
I am having a hard time adding things to the spellcast im using. I have Motentan's MNK.xml and I would like to ws in toci's while impetus is down. I'd also like to add a rule for using vulcan pearl when 275 tp or above. I've tried searching and can't seem to find what I'm looking for, or a way to add it into the xml without causing an error. Thanks much
It's a trivial addition to the <if type="weaponskill"> block. After the default weaponskill set is chosen via the include reference, put in any additional customization code you want (ie: <if BuffActive="Impetus">, <if tpgt="275">, etc).
Attempting to add zenith ring, I've tried a few things and nothings working. Can someone please help me? Thanks
Also, I notice when I cure, it doesn't equip my chatoyant staff for some reason. It equips my genbus shield and leaves my main slot empty. Whats up with that? Also, just noticed when I try to weaponskill it changes from cthonic staff to chatoyant before the ws killing tp lol. Is there a way to have it lock the weapon in the main slot while engaged?
http://pastebin.com/KQy6j5eL
Ok I know it is a simple addition but I always get error codes as soon as I try adding anything. Apparently I was wrong and am using Yugl's MNK.xml
http://pastebin.com/VTM0nWs8
I understand where to add the changes for smite but the second I add rules I get errors. If anyone could show me within this spellcast to ws in toci's during impetus down, and to ws in vulcan's with tp above 275.
Much appreciated
EDIT: nvm figured that out, now I need to know if theres a way to specify different autoexec.xml files for different characters?
Make a set named ImpetusSet(WS) and change BlankSet to BlankSet*
Where the WS equip lines are, do set="WS|$ImpetusSet(WS)"
From here, just add gear that you need for Impetus up to the ImpetusSet(WS) set. You don't need to redo the entire set because you're overlapping that onto the normal WS set you would use.
Got it working. Nevermind.
I've heard there are spellcast files that allow you to skill up healing, summoning, enhancing and song spells. Can anyone point me to where I would find them and how to use them?