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  1. #5061
    Fishing Guru
    Join Date
    Jan 2007
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    4,722
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    7

    bah wrong thread, sorry

  2. #5062
    RIDE ARMOR
    Join Date
    Oct 2012
    Posts
    15
    BG Level
    1

    Quote Originally Posted by Haborym View Post
    No, you just fill in the satffs you would want to use instead.

    Here I did it for you, assuming you only have the HQ staffs.
    Code:
        <include name="TrialStaffFastCast">
            <var name="Staff-FastCast-Fire">Vulcan's Staff</var>
            <var name="Staff-FastCast-Ice">Aquilo's Staff</var>
            <var name="Staff-FastCast-Wind">Auster's Staff</var>
            <var name="Staff-FastCast-Earth">Terra's Staff</var>
            <var name="Staff-FastCast-Thunder">Jupiter's Staff</var>
            <var name="Staff-FastCast-Water">Neptune's Staff</var>
            <var name="Staff-FastCast-Light">Light Staff</var>
            <var name="Staff-FastCast-Dark">Pluto's Staff</var>
        </include>
        <!-- Trial of the Magian Staffs for damage -->
        <include name="TrialStaffDMG">
            <var name="Staff-DMG-Fire">Vulcan's Staff</var>
            <var name="Staff-DMG-Ice">Aquilo's Staff</var>
            <var name="Staff-DMG-Wind">Auster's Staff</var>
            <var name="Staff-DMG-Earth">Terra's Staff</var>
            <var name="Staff-DMG-Thunder">Jupiter's Staff</var>
            <var name="Staff-DMG-Water">Neptune's Staff</var>
            <var name="Staff-DMG-Light">Light Staff</var>
            <var name="Staff-DMG-Dark">Pluto's Staff</var>
        </include>
        <!-- Trial of the Magian Staffs for Magic Accuracy -->
        <include name="TrialStaffACC">
            <var name="Staff-ACC-Fire">Vulcan's Staff</var>
            <var name="Staff-ACC-Ice">Aquilo's Staff</var>
            <var name="Staff-ACC-Wind">Auster's Staff</var>
            <var name="Staff-ACC-Earth">Terra's Staff</var>
            <var name="Staff-ACC-Thunder">Jupiter's Staff</var>
            <var name="Staff-ACC-Water">Neptune's Staff</var>
            <var name="Staff-ACC-Light">Light Staff</var>
            <var name="Staff-ACC-Dark">Pluto's Staff</var>
        </include>
        <!-- Elemental Stave Constants -->
        <include name="EleStaffConst">
            <var name="Staff-Fire">Vulcan's Staff</var>
            <var name="Staff-Ice">Aquilo's Staff</var>
            <var name="Staff-Wind">Auster's Staff</var>
            <var name="Staff-Earth">Terra's Staff</var>
            <var name="Staff-Thunder">Jupiter's Staff</var>
            <var name="Staff-Water">Neptune's Staff</var>
            <var name="Staff-Light">Light Staff</var>
            <var name="Staff-Dark">Pluto's Staff</var>
        </include>
    Looking at people still using separate HQ elemental staffs makes me wonder if I misunderstood part of the stuff I have been researching trying to get caught up three years before I log back in to the game. Is it to risky to undertake the synergy, hope that is right, synth that merges all the HQ staffs into a single staff?

    I would like some opinions because that was one of the first things I was going to get done when I got back on. Because Bard has always been my main and it looked like it would make life easier.

    Edit to ask Yugl a question about Notepad++. Does this notepad autoindent your code like beautify in Emacs or just add the colors? A lazy typist wants to know.

  3. #5063
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    May have a feature, but I've never auto-indented. The synergy is safe. Using multiple staves is still good for people that complete the magian trial staves.

  4. #5064
    RIDE ARMOR
    Join Date
    Oct 2012
    Posts
    15
    BG Level
    1

    Quote Originally Posted by Yugl View Post
    May have a feature, but I've never auto-indented. The synergy is safe. Using multiple staves is still good for people that complete the magian trial staves.
    I had thought about the stave trials but all the staffs seemed to have good damage but not of them showed any thing in the stuff I saw beyond damage and delay. So it did not seem worth messing with the trials. Now if there is a link to all the staffs that show other properties I would be interested in that for sure.

  5. #5065
    RIDE ARMOR
    Join Date
    Oct 2012
    Posts
    15
    BG Level
    1

    Quote Originally Posted by Motenten View Post
    Ok, more cleanup. The schemas look pretty final right now.

    Have now added the schema reference to all of my xmls, and validated them. Actually found a few bugs, but was mostly just tidying up the text.

    Will also note (if it wasn't already obvious) that the schema files are not for your typical user (mainly because the tools to use them are a little bit out of the ordinary). They're more geared for people who write xmls for other people, to validate their work, and for anyone who does a lot of spellcast debugging, as it helps find lots of minor bugs that might otherwise not get noticed.

    Obviously, if you use them and have problems with them, let me know.
    I always thought of templates alone the line of virtual objects, where you have stipulated all the possible forms of an object type in one template. But hey I never read anything about them just used them.

  6. #5066
    Fishing Guru
    Join Date
    Jan 2007
    Posts
    4,722
    BG Level
    7

    Quote Originally Posted by Auleisbombadil View Post
    I had thought about the stave trials but all the staffs seemed to have good damage but not of them showed any thing in the stuff I saw beyond damage and delay. So it did not seem worth messing with the trials. Now if there is a link to all the staffs that show other properties I would be interested in that for sure.
    http://wiki.ffxiclopedia.org/wiki/Staff_Trials
    http://wiki.ffxiclopedia.org/wiki/Magic_Affinity

  7. #5067
    RIDE ARMOR
    Join Date
    Oct 2012
    Posts
    15
    BG Level
    1

    Thanks for the links. The affinity link just made me think the Earth and Dark staffs would be must gets and maybe the Light staff if the recast delay -14 applies to songs also. I am never sure on things that go for cast because as the latest improvement, excuse me, for bard shows. Bards be red headed step children to SE.

  8. #5068
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    Is there a simple way to replace precast set with midcast while spontaneity/chainspell are active?

    Also, is it possible make an item trade loop somehow? <if spell="item name here"> doesn't work.

  9. #5069
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Change all your when="midcast" to when="$castwhen".

    Code:
    <var type="cmd">set castwhen midcast</var>
    <if buffactive="Spont*|Chainspell">
    <var type="cmd">set castwhen precast</var>
    </if>
    Suggest that you do all fastcast gear handling in a <else> after the spont/chainspell check to skip trying to swap it in.

  10. #5070
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    if there a way to disable aftercast? for example if i want to look at my upheaval gear i can type //upheaval in game (like in town or something) and it will equip all of my upheaval gear, but then it equips my aftercast gear not long after. I can fix this by opening inventory or something so that the aftercast doesnt fire but it would be easier to just type something like //sc disable aftercast.



    Also don't want to rewrite my xmls.

  11. #5071
    Radsourceful

    Join Date
    Jul 2007
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    Bismarck

    Quote Originally Posted by grevenilvec75 View Post
    if there a way to disable aftercast? for example if i want to look at my upheaval gear i can type //upheaval in game (like in town or something) and it will equip all of my upheaval gear, but then it equips my aftercast gear not long after. I can fix this by opening inventory or something so that the aftercast doesnt fire but it would be easier to just type something like //sc disable aftercast.



    Also don't want to rewrite my xmls.
    You could add a debug section to your XML that adjusts aftercast delay to something ridiculous, like 100.

    Code:
    <if advanced='"$DEBUG"=="True"'>
    <aftercastdelay delay="100"/>
    </if>
    Then set the variable DEBUG to true when you want to prevent aftercasts. It's not exactly clean, but should work.

  12. #5072
    Requiescat in pace.
    Join Date
    Dec 2008
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    Lakshmi

    hmmm i could just have it return during aftercast instead..... thanks for that suggestion, that's a big help.

  13. #5073
    Puppetmaster
    Join Date
    May 2010
    Posts
    52
    BG Level
    2
    FFXI Server
    Diabolos

    I am having a hard time adding things to the spellcast im using. I have Motentan's MNK.xml and I would like to ws in toci's while impetus is down. I'd also like to add a rule for using vulcan pearl when 275 tp or above. I've tried searching and can't seem to find what I'm looking for, or a way to add it into the xml without causing an error. Thanks much

  14. #5074
    Chram
    Join Date
    Sep 2007
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    2,526
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    FFXI Server
    Fenrir

    It's a trivial addition to the <if type="weaponskill"> block. After the default weaponskill set is chosen via the include reference, put in any additional customization code you want (ie: <if BuffActive="Impetus">, <if tpgt="275">, etc).

  15. #5075
    New Merits
    Join Date
    Apr 2009
    Posts
    242
    BG Level
    4
    FFXI Server
    Leviathan

    Attempting to add zenith ring, I've tried a few things and nothings working. Can someone please help me? Thanks

    Also, I notice when I cure, it doesn't equip my chatoyant staff for some reason. It equips my genbus shield and leaves my main slot empty. Whats up with that? Also, just noticed when I try to weaponskill it changes from cthonic staff to chatoyant before the ws killing tp lol. Is there a way to have it lock the weapon in the main slot while engaged?

    http://pastebin.com/KQy6j5eL

  16. #5076
    Puppetmaster
    Join Date
    May 2010
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    52
    BG Level
    2
    FFXI Server
    Diabolos

    Ok I know it is a simple addition but I always get error codes as soon as I try adding anything. Apparently I was wrong and am using Yugl's MNK.xml
    http://pastebin.com/VTM0nWs8

    I understand where to add the changes for smite but the second I add rules I get errors. If anyone could show me within this spellcast to ws in toci's during impetus down, and to ws in vulcan's with tp above 275.

    Much appreciated

  17. #5077
    Requiescat in pace.
    Join Date
    Dec 2008
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    6
    FFXI Server
    Lakshmi

    EDIT: nvm figured that out, now I need to know if theres a way to specify different autoexec.xml files for different characters?

  18. #5078
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by JamesRay View Post
    Ok I know it is a simple addition but I always get error codes as soon as I try adding anything. Apparently I was wrong and am using Yugl's MNK.xml
    http://pastebin.com/VTM0nWs8

    I understand where to add the changes for smite but the second I add rules I get errors. If anyone could show me within this spellcast to ws in toci's during impetus down, and to ws in vulcan's with tp above 275.

    Much appreciated
    Make a set named ImpetusSet(WS) and change BlankSet to BlankSet*

    Where the WS equip lines are, do set="WS|$ImpetusSet(WS)"

    From here, just add gear that you need for Impetus up to the ImpetusSet(WS) set. You don't need to redo the entire set because you're overlapping that onto the normal WS set you would use.

  19. #5079
    Sea Torques
    Join Date
    May 2010
    Posts
    718
    BG Level
    5
    FFXI Server
    Ragnarok

    Got it working. Nevermind.

  20. #5080
    Melee Summoner
    Join Date
    Sep 2011
    Posts
    37
    BG Level
    1
    FFXI Server
    Bismarck

    I've heard there are spellcast files that allow you to skill up healing, summoning, enhancing and song spells. Can anyone point me to where I would find them and how to use them?

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