Use autoexec.
//ae register time_*.* NameOfSpell
Then target yourself/goldfish/whatever and go to bed.
Use autoexec.
//ae register time_*.* NameOfSpell
Then target yourself/goldfish/whatever and go to bed.
ae is great if you have enough refresh to keep casting over and over without running out of mp...
http://forums.windower.net/topic/21296-skillupxml/
For his particular needs, Abyssea Emp supplies limitless MP.
I think this is what I was looking for and I will be using it in abyssea. Only question is how to use it. The thread doesn't specify and I'm not great with code so if anyone could help me out with a command to start and stop it I should be able to go from there. I assume the file goes in the 'scripts' folder within the windower folder...
Cure, Protect, and Carbuncle start the loop.
Type /sc var set Skillup 0 to stop the loop.
So once I copy the file to the scripts folder I simply need to login to the game and cast the spell to start the script? No command needed to load the file? That's so much easier than the mind(and finger) numbing macro spam I've been using until now.
Thanks for the assistance to everyone for your input. Much appreciated :D
Spellcast doesn't use the scripts folder. If you go to plugins folder and then the spellcast folder, you place the XML there (Should be .XML). When you log in, you go into console and type "load spellcast" and then type "sc load NameOfTheXMLHere" to load the XML. From there, just cast the spell.
never mind lol
I am currently trying to get started with spellcast and am drowning with motentents SCH spellcast... getting used to it!
I uploaded my (very basic) SCH spellcast to my pastebin http://pastebin.com/u/noodles355 incase you want something slightly simpler. Sch was almost just for NNI so it's real basic, no Obi/Magian/etc rules, pretty gimp gear etc. But it's simple if you wanted a starting point to get your head around.
I give up after editing all the gears from motentents includes rules and the sch xml I get an error when loading the sch.xml in spellcast
"error line0: failed to open", I dont know what I am doing wrong.
thx, but I use atm 3-4macro paletts with windower macros and want to simplify this via spellcast (started for first time on sc). I understand the things mortentents schxml and rules do and its perfect for my sch, but I just get an error when loading it.
If someone has a solution, would be nice, would paste the xml her
got it to work
but its not doing what I want
my recast timer staffs dont equip when I use stuff like haste etc somethings borked? Is ther a way to set a rule to equip m.acc/-recast timer staff when useing spells like haste/Arise/Raise etc?
The staffs equip correctly when useing stuff like aspir Stun etc, but totally fail to take effect on buff spells raise spells etc.
For example if I cast erase, the light m.acc/-14% recast staff wont equip
EDIT: (after reading some things)
ok so basicly if I put this into the rules
<if Spell="Haste|blablabla.. (list of spells">
<equip when="Precast">
<main>Vayuvata II</main>
</equip>
</if>
it would equip my Vayuvata II when I attempt to cast any of the spells writting above
I am slowly getting the hang of Spellcast
EDIT2: while the staff stuff works something else is borked
on windstorm SC equips my full enhanncing magic skill
while on haste blink etc it equips some mixed Fast cast set with something else, leaving out windbuffet belt and anhur robe totaly out of the equation. Basicly uses a set I never did set before confuseing me to hell. Equips Savant's Body +2, while savant's body +2 is only used in INT based debuffs.
Hey all,
I have a simple request: Does anyone have a spellcast XML for WAR that i can use to switch between ravagers mufflers +2 and phorcys mitts when restraint is active/not active?
I've looked through many of the posted xml's, and while I can see the restraint function built in, I am having difficulty making it work in conjunction with everything else contained in some of those massive scripts. I am working towards ultimately learning and setting up a complete file, but I would love to just get something like the above up and running while I am learning.
Thanks, in advance, for any help![]()
<var name="Restraint">BlankSet</var>
<set name="BlankSet" />
<set name="Restraint">
<hands>Ravager's Mufflers +2</hands>
</set>
<if buffactive="Restraint">
<var cmd="set Restraint Restraint" />
</if>
<else>
<var cmd="set Restraint BlankSet" />
</else>
<equip set="TP|$Restraint" />
How this works:
1. Restraint active changes the variable "Restraint" to Restraint; otherwise, "Restraint" becomes BlankSet
2. TP|$Restraint means pile $Restraint gear upon your normal TP gear
3. If Restraint is active $Restraint=Restraint; if not, $Restraint=BlankSet
@Damane:
Error on line 0 means either it can't find one of the include files, or there is a syntax error in one of the include files, so it can't load it. Look in that direction if you're getting that error.
On recast staves, I have variables for them in the Config-Include, but I don't have anything set up to use them in the Rules-Include, since I hadn't worked out a means of being sure I wanted to use them. You may want to add something in the ElementalStaffRules include for enhancing magic, and equip the $Staff-Recast-%SpellElement there for specific spells. You can likewise use it in your job rules such as in your example.
For storms, etc, my xml rules only put on full enhancing gear for certain spells (ie: the ones that actually benefit from enhancing skill). Others will carry through the initial fast cast gear (because there's nothing to overwrite that stuff, and no need to), and might put in haste gear for recast, or other spell-boosting gear (eg: AF3+2 hat for regens, etc). In particular for your question, storms get haste gear and AF2+2 feet. ... or should. *Storms is actually entered twice, with the first time being from before I got AF2+2 feet. Need to fix that.
Windbuffet belt should never be equipped for casting spells. Did you mean Witful Belt?
AF3 body is equipped on precast for the supposed enmity benefits, as a default piece. It would get left there if the spell doesn't override the body with something else.
Thanks so much Yugl!! Gonna slap this together right now :D
i got it to work np, but I had later on an error line 371 which I fixed out (apearantly some </set> was missing)
yeah i meant witfull belt
I included the staff rules now on the sch.xml
I noticed tough that for me:
Storm spells equip my full enhancing magic skill set (imho they dont benefit from enhancing magic)
other spells that should use the haste/fastcast set are messed
it equips some haste/fastcast pieces, but leaves the body out (Anhur robe 10& fastcast doesnt get equiped instead Savants body +2 gets equiped), the belt is pythia sash instead of witfull belt. The legs are Nares trews, tough on the leg part nothing was declared yet in the fastcast or the haste set (missing rubeus). I dont know what actually went wrong there. I didnt change any rule, I only added the staff rules for the spells I wanted the recast timer to take effect on. I will try to load up my file, maybe you can take a look at it.
I didnt change much in the include files, ecxept for the values of RDM +2 sets and some elemental staffs.
I proceeded to change the staff rules with additional equips of the fastcast set. but alas that didnt fix windstorm, haste and blink for me.
Still wondering about this if anyone could help please
Attempting to add zenith ring, I've tried a few things and nothings working. Can someone please help me? Thanks
Also, I notice when I cure, it doesn't equip my chatoyant staff for some reason. It equips my genbus shield and leaves my main slot empty. Whats up with that? Also, just noticed when I try to weaponskill it changes from cthonic staff to chatoyant before the ws killing tp lol. Is there a way to have it lock the weapon in the main slot while engaged?
http://pastebin.com/2Fe5yLjg