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  1. #5101
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    Diabolos

    Could be:
    Code:
    <var name="Staff-Light">Chatoyant Staff</var>
    Or:
    Code:
                <set name="HealingMagic">
                                    <main>Chatoyant Staff</main>
    Probably both.

    Reason it puts your Genbu's Shield on is... well... I hope you know you can't have a Staff and a Shield on but it's the equip order that the Shield then kicks the Staff out.

    Change:
    Code:
                    <if status="engaged">
                            <main lock="true"></main>
                    </if>
    To:
    Code:
                    <if status="engaged">
                            <main lock="true"></main>
                            <sub lock="true"></sub>
                    </if>
    To fix your WS problem, unless I missed a non-ammo ranged item getting swapped or something.

  2. #5102
    New Merits
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    Leviathan

    Quote Originally Posted by Raelia View Post
    Could be:
    Code:
    <var name="Staff-Light">Chatoyant Staff</var>
    Or:
    Code:
                <set name="HealingMagic">
                                    <main>Chatoyant Staff</main>
    Probably both.

    Reason it puts your Genbu's Shield on is... well... I hope you know you can't have a Staff and a Shield on but it's the equip order that the Shield then kicks the Staff out.

    Change:
    Code:
                    <if status="engaged">
                            <main lock="true"></main>
                    </if>
    To:
    Code:
                    <if status="engaged">
                            <main lock="true"></main>
                            <sub lock="true"></sub>
                    </if>
    To fix your WS problem, unless I missed a non-ammo ranged item getting swapped or something.
    Thank you! I went out and tried but it still doesn't work. However I turned gear swaps on and it says that in the precast, it equips the chatoyant staff, which shouldn't it be locking whatever staff is currently on? Also I must have fucked something up, now when I nuke it doesn't change gears in the feet, legs, waist, hands, earrings, rings, ammo, or sub positions.

    If anyone knows wtf I did I'd <3 you! Also if you know how to simply throw in a zodiac ring rule that would be awesome. Thanks!!!

    http://pastebin.com/kw6xGRg4

  3. #5103
    Requiescat in pace.
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    Lakshmi

    at first glance you has a set named standard that uses owleyes/genbu and the your nuking sets are based on your standard set, but your nuking sets dont include a staff. add chatoyant staff to your full damage set (or whichever one you're having problems with) just to see if that actually changes your staff.

    if it does, then you have a situation where its layering a grip over your owleye/genbu without a staff.

    Either that or your grip is misspelled/misplace/otherwise messed up.

    CAn't really go through it since i'm at work.

  4. #5104
    An exploitable mess of a card game
    Join Date
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    Gouka Mekkyaku
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    Diabolos

    GENERAL NOTICE: Plugins > Plugins Manager > Show Plugins Manager > XML Tool (DL that); Plugins > XML Tools > Pretty Print with line breaks ftw

    Quote Originally Posted by Suljin View Post
    Still wondering about this if anyone could help please

    Attempting to add zenith ring, I've tried a few things and nothings working. Can someone please help me? Thanks

    Also, I notice when I cure, it doesn't equip my chatoyant staff for some reason. It equips my genbus shield and leaves my main slot empty. Whats up with that? Also, just noticed when I try to weaponskill it changes from cthonic staff to chatoyant before the ws killing tp lol. Is there a way to have it lock the weapon in the main slot while engaged?

    http://pastebin.com/2Fe5yLjg
    Locking weapon:
    Code:
    		<if status="engaged">
    			<main lock="true"/>
    		</if>
    Needs to be

    Code:
    		<if EquipMain="Teiwaz|Crook|Kubera*">
    			<equip when="all">
    				<main lock="t" />
    			</equip>
    		</if>
    As for the staff actually changing gear:
    Code:
    			<if Skill="*Magic">
    				<!-- if this is elemental magic (nukes/dot's, then do special handling -->
    				<if Skill="ElementalMagic">
    					<if Spell="Frost|Drown|Rasp|Burn|Shock|Choke">
    						<!-- equip elemental/INT gear for DoT's -->
    						<equip when="precast|midcast" Set="HighResist" />
    					</if>
    					<else>
    						<!-- this is an actual nuke. Check target to be a known high resist mob (and that ES is not active) -->
    						<if SpellTargetName="Tiamat|Genbu|Suzaku|Seiryu|Byakko|Kirin|Jormungand|Vrtra|Cerberus|Khimaira|Tyger|Jailer of Love|Sarameya" NotBuffActive="Elemental Seal">
    							<equip when="precast|midcast" Set="HighResist" />
    						</if>
    						<else>
    							<!-- if mob is not high resist, is it a mid resist mob? -->
    							<if SpellTargetName="Fafnir|Nidhogg|Aspidochelone|King Behemoth|Tinnin|Ouryu" NotBuffActive="Elemental Seal">
    								<equip when="precast|midcast" Set="MidResist" />
    							</if>
    							<else>
    								<!-- Normal mob, go full damage gear. -->
    								<if mode="or" Area="Dynamis *|Hazhalm*" SpellTargetName="Lambton Worm|Sandworm|Guivre|King Arthro|Serket">
    									<if NotBuffActive="Elemental Seal">
    										<equip when="precast|midcast" Set="LightResist" />
    									</if>
    									<else>
    										<equip when="precast|midcast" Set="FullDamage" />
    									</else>
    								</if>
    								<else>
    									<equip when="precast|midcast" Set="FullDamage" />
    								</else>
    								<!-- only equip pendant in situations you would equip full damage gear -->
    								<if MPPAfterCastLT="50" Advanced="$UggPendant==1">
    									<equip when="midcast">
    										<neck lock="yes">Uggalepih Pendant</neck>
    									</equip>
    								</if>
    							</else>
    							<!-- check for Sorc Ring if mid or low resist mob. HP values to compare to are in variables above. -->
    							<if advanced='$Ring == 1'>
    								<!-- make sure we have an HP variable set for current subjob -->
    								<if Advanced='"$%SubJobRingHP" !="$%SubJobRingHP"'>
    									<if Advanced='%HP &gt; $%SubJobRingHP'>
    										<!-- if you have too much HP at the time of casting, equip minus hp -->
    										<equip set="MinusHP" />
    									</if>
    								</if>
    								<else>
    									<!-- if no HP amount is specified for the current subjob, just always equip minushp as precast -->
    									<equip set="MinusHP" />
    								</else>
    								<equip when="midcast">
    									<lring>Sorcerer's Ring</lring>
    								</equip>
    							</if>
    						</else>
    					</else>
    				</if>
    				<else>
    					<!-- for any other type of spell, just equip matching set name. -->
    					<equip when="precast|midcast" Set="Standard|%Skill" />
    				</else>
    			</if>
    			<else>
    				<equip when="precast|midcast" Set="Standard" />
    			</else>
    The general layout of this says
    If Magic
    Else

    That "else" is going to capture WS and during Precast/Midcast, that changes your set to Standard. Your standard set includes the staff, which is why that happens. Quite frankly, just remove the entire "else" rule since that's pointless.

    General Notes:

    Don't use spaces when you do stuff like <equip when="cast" set="blah" />; you have some pieces saying <equip when = "cast" name = "blah" />

    Idk what the cure issue is though.

  5. #5105
    Requiescat in pace.
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    Lakshmi

    Quote Originally Posted by Yugl View Post
    GENERAL NOTICE: Plugins > Plugins Manager > Show Plugins Manager > XML Tool (DL that); Plugins > XML Tools > Pretty Print with line breaks ftw
    In case anyone else was confused like me, this is for use with Notepad++

  6. #5106
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    Leviathan

    Tried the changes, still cant ws, and still isn't changing gear for nukes

    http://pastebin.com/84i7YaFD

  7. #5107
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    Lakshmi

    turn debug on, ws or nuke, turn debug off and look at the debug log. see if you see anything thats causing it.

  8. #5108
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    Leviathan

    isn't debug always turned on? Or do I have to type something to activate it?

    <config
    RequireVersion="2.30"
    Debug="True"
    ShowGearSwaps="True"
    quickcommands="True"
    showspellinfo="False"
    />
    whenever I have an issue I usually turn gear swaps on to see whats being equipped when

  9. #5109
    An exploitable mess of a card game
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    Diabolos

    Yes debug is on. The best way to debug is to turn off SC > Build 100 TP > Turn on SC > WS Mob > Turn off SC.

  10. #5110
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    Leviathan

    K heres a copy of the debug from the ws, did just as you said

    http://pastebin.com/7y6BDBr1

    Looks like its trying to equip chatoyant staff? I'm guessing b/c its an elemental ws (did cataclysm), as retribution works but rock crusher doesn't either. So its changing staves b/c it is treating it like an elemental nuke?

  11. #5111
    Gave 5$ to bg and all I could think of was this lousy title.
    -____-

    Join Date
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    Anyone got a PLD xml I could steal and addapt? Too lazy to make yet another from scratch.

  12. #5112
    Chram
    Join Date
    Sep 2007
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    Fenrir

    Quote Originally Posted by Suljin View Post
    K heres a copy of the debug from the ws, did just as you said

    http://pastebin.com/7y6BDBr1

    Looks like its trying to equip chatoyant staff? I'm guessing b/c its an elemental ws (did cataclysm), as retribution works but rock crusher doesn't either. So its changing staves b/c it is treating it like an elemental nuke?
    The debug indicates that it puts the Chatoyant Staff in your equip set after the check for the spell "Blink". Putting your xml into Visual Studio to properly indent it, I see that after you check for Blink, you -always- equip the Chatoyant Staff. That section is contained in the <else> block after the check for Stun, and the Stun/non-Stun if/else split encompasses every action you do.

    In other words, if you do *anything* except cast the spell Stun, it will equip the Chatoyant Staff (or possibly Varuna's Staff). I'm guessing Retribution works because it's a physical spell, so $Staff-%SpellElement doesn't resolve to a valid value, thus preventing it from changing the weapon.

  13. #5113
    An exploitable mess of a card game
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    Gouka Mekkyaku
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    Diabolos

    If that works as a fix, that's odd since he said he fixed the lock for the equipment, so the staff should stay "locked" regardless of the following actions.

  14. #5114
    Mrp
    Mrp is offline
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    Recently i realised that my Fastcast Macro was not working because i had no castdelay. But i look in other people and i don't see people set the castdelay number.
    Any idea why?

    Exemple: This function do work

    <if spell=Cure">
    <equip when="precast" set="FastCast" />
    <castdelay delay=".2"/
    </if>

  15. #5115
    An exploitable mess of a card game
    Join Date
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    Gouka Mekkyaku
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    Diabolos

    If you're looking at my spellcast, you'll see $Magic-Delay, which is a variable. The variable section of the XML has

    <var name="Magic-Delay">0.2</var>

    The rule says

    <if conditionshere>
    <castdelay delay="$Magic-Delay" />
    <equip when="precast" set="FastCast" />
    </if>

  16. #5116
    Chram
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    Fenrir

    Quote Originally Posted by Yugl View Post
    If that works as a fix, that's odd since he said he fixed the lock for the equipment, so the staff should stay "locked" regardless of the following actions.
    I didn't provide a fix, just noted an issue. However, missed the lock. Don't think it's implemented correctly, plus it doesn't include the Chthonic Staff (that he said he was using) in the <if> check. Instead of:
    Code:
            <if EquipMain="Teiwaz|Crook|Kubera*">
                <equip when="all">
                    <main lock="true"/>
                    <sub lock="true"/>
                </equip>
            </if>
    should be:
    Code:
            <if EquipMain="Teiwaz|Crook|Kubera*|Chthonic Staff">
                <changelock slot="main|sub|range" when="All" lock="true" />
            </if>

  17. #5117
    Requiescat in pace.
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    Lakshmi

    Quote Originally Posted by Yugl View Post
    Yes debug is on. The best way to debug is to turn off SC > Build 100 TP > Turn on SC > WS Mob > Turn off SC.
    I keep debug off and only turn it on when needed.

    //sc debug on
    WS
    //sc debug off

  18. #5118
    Melee Summoner
    Join Date
    Mar 2011
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    42
    BG Level
    1

    Hello having a hard time figuring out the triggers for "Motenten's" thf xml,can anyone help me out? he is a higly recommended donar on BG but a little too advanced for me yet i guess. i want to be able to switch between his acc/atk and tp modes etc.im used to the diagav etc stuff and cant seem to find how hes' doing it. Thanks a ton in advance if you happen to use his and know how to do it! please help!

  19. #5119
    An exploitable mess of a card game
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    Diabolos

    I think the trigger is /magic "CombatMode" Offense:ACC

  20. #5120
    Sea Torques
    Join Date
    May 2010
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    Ragnarok

    Code:
    <if notbuffactive="March|Embrava">
    <var cmd="set TPShoes Iga kyahan +2" />
    <var cmd="set TPBelt Twilight Belt" />
    <var cmd="set TPLegs Kog. Hakama +2" />
    
    </if>
    <elseif buffactive="March">
    <var cmd="set TPShoes Thaumas Nails" />
    <var cmd="set TPBelt Twilight Belt" />
    <var cmd="set TPLegs Thaumas kecks" />
    
    </elseif>
    
    <if buffactive="Embrava">
    <var cmd="set TPShoes Thaumas Nails" />
    <var cmd="set TPLegs Thaumas kecks" />
    
    <if buffactive="Haste">
    <var cmd="set TPBelt Windbuffet belt" />
    
    </if>
    <else>
    <var cmd="set TPBelt Twilight Belt" />
    </else>
    </if>
    Using this atm for NIN rules for when I have marchs/embrava etc
    How would I add in rules for when I have VW buff I also change TP belt to windbuffet belt and also when I am in Prov?

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