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  1. #5121
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    <if mode="or" area="Provenance" buffactive="Voidwatcher">
    ..... normal swap rules for waist slot .....
    </if>

  2. #5122
    Sea Torques
    Join Date
    May 2010
    Posts
    718
    BG Level
    5
    FFXI Server
    Ragnarok

    Quote Originally Posted by Radec View Post
    <if mode="or" area="Provenance" buffactive="Voidwatcher">
    ..... normal swap rules for waist slot .....
    </if>
    Code:
    <if mode="or" area="Provenance" buffactive="Voidwatcher">
    
    
    <if notbuffactive="March|Embrava">
    <var cmd="set TPShoes Iga kyahan +2" />
    <var cmd="set TPBelt Twilight Belt" />
    <var cmd="set TPLegs Kog. Hakama +2" />
    
    </if>
    <elseif buffactive="March">
    <var cmd="set TPShoes Thaumas Nails" />
    <var cmd="set TPBelt Twilight Belt" />
    <var cmd="set TPLegs Thaumas kecks" />
    
    </elseif>
    
    <if buffactive="Embrava">
    <var cmd="set TPShoes Thaumas Nails" />
    <var cmd="set TPLegs Thaumas kecks" />
    
    <if buffactive="Haste">
    <var cmd="set TPBelt Windbuffet belt" />
    
    </if>
    <else>
    <var cmd="set TPBelt Twilight Belt" />
    </else>
    </if>
    </if>
    Like this or?

  3. #5123
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    hey hey its the spellcast beginner again

    I wrote my first xml on my main job sch, everything is working fine (i think, at least its loading and doing the things I want)

    However I would like to add an option with triggerspells. For Example I would like to swap the m.acc staff to chatoyant for Elemental magic/helix spells, when I activate that trigger spell (for the entire battle in case the m.acc is not needed), however I dont want them to change for debuffs/enfeebs etc. only for nukes.

    Would also be nice if someone could check the xml and see if everything is correct and give maybe advices for the next xml I might do.

    http://pastebin.com/cgUa19cY

    thx in advanced alot!

  4. #5124
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Code:
    <var name="Helix_ACC">Damage</var>
    
                            <set name="Helix:Damage">
                                    <main>$%SpellElementStaff</main>
                            </set>
                            <set name="Helix:Accuracy" baseset="Helix:Damage">
                                    <main>$%SpellElementStaff</main>
                            </set>
    <if spell="Trigger0">
    <if advanced='"$Helix_ACC"="Damage"'>
    <var cmd="set Helix_ACC Accuracy" />
    </if>
    <else>
    <var cmd="set Helix_ACC Damage" />
    </else>
    </if>
    Remove helix from this rule:
    Code:
                    <if Spell="*Helix|Kaustra">
                            <equip when="precast|midcast" set="Helix">
                                    <main>$%SpellElementStaff</main>
                            </equip>
                    </if>
    In general, using the variable within the set is better than using a rule imo.

  5. #5125
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Yugl View Post
    Code:
    <var name="Helix_ACC">Damage</var>
    
                            <set name="Helix:Damage">
                                    <main>$%SpellElementStaff</main>
                            </set>
                            <set name="Helix:Accuracy" baseset="Helix:Damage">
                                    <main>$%SpellElementStaff</main>
                            </set>
    <if spell="Trigger0">
    <if advanced='"$Helix_ACC"="Damage"'>
    <var cmd="set Helix_ACC Accuracy" />
    </if>
    <else>
    <var cmd="set Helix_ACC Damage" />
    </else>
    </if>
    Remove helix from this rule:
    Code:
                    <if Spell="*Helix|Kaustra">
                            <equip when="precast|midcast" set="Helix">
                                    <main>$%SpellElementStaff</main>
                            </equip>
                    </if>
    In general, using the variable within the set is better than using a rule imo.
    thx alot for the tips, just started with SC, so still learnign by doing alot and reading other xml

  6. #5126
    Sea Torques
    Join Date
    May 2010
    Posts
    718
    BG Level
    5
    FFXI Server
    Ragnarok

    Quote Originally Posted by Gun-it View Post
    Code:
    <if mode="or" area="Provenance" buffactive="Voidwatcher">
    
    
    <if notbuffactive="March|Embrava">
    <var cmd="set TPShoes Iga kyahan +2" />
    <var cmd="set TPBelt Twilight Belt" />
    <var cmd="set TPLegs Kog. Hakama +2" />
    
    </if>
    <elseif buffactive="March">
    <var cmd="set TPShoes Thaumas Nails" />
    <var cmd="set TPBelt Twilight Belt" />
    <var cmd="set TPLegs Thaumas kecks" />
    
    </elseif>
    
    <if buffactive="Embrava">
    <var cmd="set TPShoes Thaumas Nails" />
    <var cmd="set TPLegs Thaumas kecks" />
    
    <if buffactive="Haste">
    <var cmd="set TPBelt Windbuffet belt" />
    
    </if>
    <else>
    <var cmd="set TPBelt Twilight Belt" />
    </else>
    </if>
    </if>
    Like this or?
    This wondering about this.

  7. #5127
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    If you have March and Embrava, you'll use Twilight belt. Not sure if you want that.

  8. #5128
    Sea Torques
    Join Date
    May 2010
    Posts
    718
    BG Level
    5
    FFXI Server
    Ragnarok

    Yes, Only when Haste is up with embrava Do i want to use windbuffet belt but I was doing VW today and I was still using Twilight and I want t use windbuffet

  9. #5129
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Need to see the entire XML then. If you change the variable, that doesn't change your gear. You need a way for the game to reequip gear.

  10. #5130
    Sea Torques
    Join Date
    May 2010
    Posts
    718
    BG Level
    5
    FFXI Server
    Ragnarok

  11. #5131
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Haven't found an issue; try adding an <addtochat>CHECK</addtochat> line after <if buffactive="Haste"> and see if that procs. If not, try <if buffactive="Haste|Flurry"> and see.

  12. #5132
    Melee Summoner
    Join Date
    Jul 2010
    Posts
    47
    BG Level
    1
    FFXI Server
    Sylph

    Is there a way to get a macro that will cast Aspir II, and, if that one is on CD, Aspir?

  13. #5133
    Salvage Bans
    Join Date
    Oct 2007
    Posts
    771
    BG Level
    5

    Do you care about spam? if not its easy just add a wait 1 between aspir II and aspir casts. If aspir II is not On cool down it will cast and aspir II and error on aspir 1 and if aspir II is on cool down it will cast aspir.

    To be really pimp could use the following code in spell cast based on the recast time: http://forums.windower.net/topic/203...spell-recasts/ and changespell or use variables to track the casts that change after a wait X in the after cast only problem is if the spell didn't cast could easily lock you out of the spell until recast wait is up even tho the spell is ready to use.

  14. #5134
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Quote Originally Posted by Khory View Post
    Is there a way to get a macro that will cast Aspir II, and, if that one is on CD, Aspir?
    Quote Originally Posted by kenshyn View Post
    Do you care about spam? if not its easy just add a wait 1 between aspir II and aspir casts. If aspir II is not On cool down it will cast and aspir II and error on aspir 1 and if aspir II is on cool down it will cast aspir.

    To be really pimp could use the following code in spell cast based on the recast time: http://forums.windower.net/topic/203...spell-recasts/ and changespell or use variables to track the casts that change after a wait X in the after cast only problem is if the spell didn't cast could easily lock you out of the spell until recast wait is up even tho the spell is ready to use.
    There is no really neat solution to this honestly, stacking them in 1 macro will mess with gearswaps since the timing is different, and the wait looping on cast can be inaccurate - however, it's definitely a known issue, and http://forums.windower.net/topic/216...ll-recharging/ shows something to deal with this is in the works.

  15. #5135
    Relic Weapons
    Join Date
    Sep 2009
    Posts
    331
    BG Level
    4
    FFXI Server
    Bahamut

    I want to write a rule for Counterstance and I think you do it with a trigger spell, however, I'm not understanding how it works, can anyone explain it to me so I can see if I can write it on my own?

  16. #5136
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Well, since you haven't really explained what it is you want to do, no, there's not really any way to give you an answer.

  17. #5137
    Relic Weapons
    Join Date
    Sep 2009
    Posts
    331
    BG Level
    4
    FFXI Server
    Bahamut

    Being more specific, I want it to equip a set when counterstance is active. Currently I am using a macro in game for this as I wasn't sure of how to do it. I will use the macro (I have no rule for it in spellcast) and it will equip the set when I use counterstance, but will switch to TP set right after. As I am typing this, I am thinking that if use the rule <if BuffActive="Counterstance"> and <equip when="idle|engaged|resting|precast|midcast|afterca st"> will do the trick. Does this sound correct or is there a better way of doing this? Thanks again.

  18. #5138
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    <if mode="or" buffactive="Counterstance" spell="Counterstance">
    <equip when="engaged|aftercast" set="counterstance gear"/>
    </if>

    Note this is different than swapping in af2+2 feet for counterstance activation(That rule would use precast and no buffactive check), this is a set to use while counterstance is active.

    Precast/midcast/idle/resting should be left to seperate rules, as you can't counter idle or resting, and pre/midcast should be related to the action taken at the time.

  19. #5139
    Puppetmaster
    Join Date
    Jun 2006
    Posts
    68
    BG Level
    2

    my game seems to be crashing alot, mostly when i logout to other chars (mules), when i log in, i get this in the console
    Spellcast:ERROR: Could not find group INIT_LOAD or a default.... and then POL crash's.

  20. #5140
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Give us your XML. From what you said, you seem to have no default group for your XML.

    <group name="blah" default="true">

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