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  1. #501

    Sweaty Dick Punching Enthusiast

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    ^ this would be nice. it covers my recasts (though i could probably more easily move the recast text) and most of the top left corner of my screen and is sort of annoying.

  2. #502
    Relic Weapons
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    Quetzalcoatl

    Find console_displayactivity in your init.txt and change it from 1 to 0.

  3. #503

    Sweaty Dick Punching Enthusiast

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    cue /facepalm gif. thanks ~

  4. #504
    Relic Weapons
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    Since the update I've been having an issue with gearswaps not always firing sometimes some of them fire, sometimes all of them do. Any suggestions on how to fix this? I can post my xml but its really long >.>

  5. #505
    Sinner
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  6. #506
    Relic Weapons
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  7. #507
    Sinner
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    And, what sets specifically aren't firing sometimes? situation when they do compared to when they don't?

  8. #508
    Relic Weapons
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    Phoenix

    All of them, all of the time.

    All of my gear simply doesn't make it into the spells.

  9. #509
    Sinner
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    The only thing I can think of is that rules are contradicting each other and causing some gear not to switch, but I'd need something more specific than anything to find out

  10. #510
    Relic Weapons
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    ): Don't really know what to say. None of my gearswaps for any of my spells are working properly, and sometimes all of the gear fires correctly.

  11. #511

    Sweaty Dick Punching Enthusiast

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    i have this problem, but only in afghanistan on my shitastic 12 second lag satellite connection.

  12. #512
    Hydra
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    Sylph

    Quote Originally Posted by Tanthalass View Post
    I use a (heavily) modified version of this XML, your problem is *probably* to do with the convert set / max MP gear locks?

    I find the BIGGEST issue (and the one that pisses me off most) is swapping Vermy in and out as it can leave me hat-less (grr) and I cant find what line(s) of the XML can cause it Ive even removed the head gear from the Vert/MP gear locks.

    Also, for people that get to grips with this version of this XML, you can use elements of this to make cool variables for melee XMLs i.e. setting variables that react to mob EVA etc. Ill paste my version maybe when I get home.

    But yeah, you need to find the situation that gear appears NOT to swap out, I suggest it may be when you are at or near MaxMP - just a thought.

  13. #513
    Hydra
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    Sylph

    On a seperate note:

    Anyone noticed when using spellcast - sometimes maximizing chatlog it appears blank, then shortly after (few mins), causes the game to crash? This only seems to happen when you are running ShowGearswaps or w/e but its a pain, maybe the log gets too big too fast and cant be cached correctly? But that seems unlikely as it happens even soloing outside basty which compared to Dyna etc cant strain the logs that much... its not a regular thing but when im faultfinding XML it seems to happen every so often.

  14. #514
    Smells like Onions
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    Alexander

    First of all, I'd like to thank anyone in advance for any help I receive.

    I've been struggling with this ninja xml for a little while now, because there's not a whole lot of great examples on the windower site for ninja, in my opinion. A few of them have some good ideas, and I've done the best I can so far.

    I've run into a few roadblocks so far. I'm also not sure that I'm handling everything with 100% efficiency. Some of the things I'd like to be able to do, but am having trouble figuring out exactly how to:

    1. Allow HP locks within a group, for instance, Genbu's helm until that 50HP has been expended, and then Arhat's Jinpachi +1. I'm not even really sure where to start with this.

    2. When in certain groups (HNM groups) disable switching to evasion gear at the beginning of an ichi cast.

    3. Not get stuck in Dusk hands when not engaged. Not get stuck in WS gear if my WS kills a mob. That sort of thing.

    I'm aware that not all of my gear is the best. I'm still working on a solid HP gear set, and I'm still picking up enmity gear as I go along.

    Thanks again. I've tried a lot of things, and I'm really just not an xml scripter. Pretty much anytime I try to put in a dummy spell or anything like that, I end up breaking my gear swaps entirely.

    Spoiler: show

    <?xml version="1.0" ?>
    <spellcast>
    <config RequireVersion="2.22"
    HideErrors="false"
    ShowGearSwaps="false"
    Debug="true"
    ShowspellInfo="false"
    />
    <variables>
    <var name="hrs">to be set</var>
    <var name="LASTCAST">Ichi</var>

    <!-- Variables required to set based on night or day -->
    <var name="NDHands">to be set</var>
    <var name="NDFeet">to be set</var>
    <var name="NDWSHands">to be set</var>
    <var name="NDEvasionHead">to bet set</var>
    <var name="NDEvasionAmmo">to be set</var>
    <var name="NDEvasionLegs">to be set</var>

    <!-- Equipment Depending on Night or Day -->
    <var name="DayHands">Dusk Gloves</var>
    <var name="DayFeet">Fuma sune-ate</var>
    <var name="NightHands">Koga tekko +1</var>
    <var name="NightFeet">Fuma sune-ate</var>
    <var name="NightWSHands">Koga tekko +1</var>
    <var name="DayWSHands">Ochiudo's Kote</var>
    <var name="NightEvasionHead">Kog. Hatsuburi +1</var>
    <var name="DayEvasionHead">Optical Hat</var>
    <var name="DayEvasionAmmo">Bomb Core</var>
    <var name="NightEvasionAmmo">Fenrir's Stone</var>
    <var name="NightEvasionLegs">Koga Hakama</var>
    <var name="DayEvasionLegs">Byakko's Haidate</var>
    </variables>

    <sets>
    <!-- Our main set for almost all scenarios -->
    <group name="Ninja" default="yes">
    <set name="Standard">
    <ammo>Bomb core</ammo>
    <head>Walahra Turban</head>
    <neck>Peacock Charm</neck>
    <lear>Brutal Earring</lear>
    <rear>Suppanomimi</rear>
    <body>Ninja chainmail</body>
    <hands>$NDHands</hands>
    <lring>Flame ring</lring>
    <rring>Rajas ring</rring>
    <back>Shadow Mantle</back>
    <waist>Koga sarashi</waist>
    <legs>Byakko's Haidate</legs>
    <feet>Fuma sune-ate</feet>
    </set>

    <set name="WS" baseset="Standard">
    <ammo>Bomb Core</ammo>
    <head>Optical Hat</head>
    <neck>Chivalrous Chain</neck>
    <lear>Brutal Earring</lear>
    <rear>Pixie Earring</rear>
    <body>Haubergeon</body>
    <lring>Rajas ring</lring>
    <rring>Flame Ring</rring>
    <back>Amemet Mantle +1</back>
    <waist>Warwolf belt</waist>
    <feet>Rutter Sabatons</feet>
    <hands>$NDWSHands</hands>
    </set>

    <set name="Utsusemi">
    <ammo>Nokizaru shuriken</ammo>
    <head>Walahra Turban</head>
    <hands>$NDHands</hands>
    <waist>Koga sarashi</waist>
    <feet>Fuma sune-ate</feet>
    <legs>Byakko's Haidate</legs>
    </set>

    <set name="Debuff" baseset="Standard">
    <ammo>Nokizaru shuriken</ammo>
    <back>Resentment Cape</back>
    <neck>Ritter Gorget</neck>
    <hands>Yasha Tekko +1</hands>
    <waist>Koga Sarashi</waist>
    <lear>Loquacious earring</lear>
    <rring>Omega Ring</rring>
    <feet>Koga kyahan</feet>
    </set>

    <set name="Enmity">
    <ammo>Nokizaru shuriken</ammo>
    <head>Arh. Jinpachi +1</head>
    <neck>Ritter Gorget</neck>
    <lear>Loquacious earring</lear>
    <rear>Suppanomimi</rear>
    <body>Arhat's Gi +1</body>
    <hands>Yasha Tekko +1</hands>
    <lring>Rajas ring</lring>
    <rring>Flame Ring</rring>
    <back>Resentment Cape</back>
    <waist>Warwolf Belt</waist>
    <legs>Byakko's Haidate</legs>
    <feet>Yasha Sune-ate +1</feet>
    </set>

    <set name="Evasion" baseset="Standard">
    <ammo>$NDEvasionAmmo</ammo>
    <head>$NDEvasionHead</head>
    <neck>Evasion torque</neck>
    <body>Scorpion Harness</body>
    <hands>Yasha Tekko +1</hands>
    <back>Boxer's Mantle</back>
    <feet>Fuma Sune-ate</feet>
    <lear>Musical Earring</lear>
    <rear>Suppanomimi</rear>
    <lring>Rajas ring</lring>
    <rring>Shadow Ring</rring>
    <waist>Koga sarashi</waist>
    <legs>$NDEvasionLegs</legs>
    </set>



    </group>

    <group name="HNM">

    <set name="Standard">
    <main>Earth Staff</main>
    <ammo>Nokizaru Shuriken</ammo>
    <head>Arhat's Jinpachi +1</head>
    <neck>Ritter Gorget</neck>
    <lear>Loquacious earring</lear>
    <rear>Suppanomimi</rear>
    <body>Arhat's Gi +1</body>
    <hands>Yasha Tekko +1</hands>
    <lring>Jelly Ring</lring>
    <rring>Shadow Ring</rring>
    <back>Shadow Mantle</back>
    <waist>Warwolf Belt</waist>
    <legs>Byakko's Haidate</legs>
    <feet>Yasha sune-ate +1</feet>
    </set>

    <set name="Utsusemi" baseset="Utsusemi" basegroup="Ninja" />
    <set name="Enmity" baseset="Enmity" basegroup="Ninja" />
    <set name="Debuff" baseset="Debuff" basegroup="Ninja" />

    </group>

    <group name="Evasion" inherit="Ninja">

    <set name="Standard">
    <ammo>$NDEvasionAmmo</ammo>
    <head>$NDEvasionHead</head>
    <neck>Evasion torque</neck>
    <body>Scorpion Harness</body>
    <hands>Yasha Tekko +1</hands>
    <back>Boxer's Mantle</back>
    <feet>Fuma Sune-ate</feet>
    <lear>Musical Earring</lear>
    <rear>Suppanomimi</rear>
    <lring>Rajas ring</lring>
    <rring>Shadow Ring</rring>
    <waist>Koga sarashi</waist>
    <legs>$NDEvasionLegs</legs>
    </set>

    <set name="WS" baseset="Standard">
    <ammo>Bomb Core</ammo>
    <body>Koga chainmail</body>
    <back>Amemet Mantle +1</back>
    <neck>Chivalrous Chain</neck>
    <lear>Brutal Earring</lear>
    <rring>Flame Ring</rring>
    <rear>Pixie Earring</rear>
    <waist>Warwolf belt</waist>
    <feet>Rutter Sabatons</feet>
    <hands>$NDWSHands</hands>
    </set>

    <!-- Only Standard and WS are different, other set are the same -->
    <set name="Utsusemi" baseset="Utsusemi" basegroup="Ninja" />
    <set name="Enmity" baseset="Enmity" basegroup="Ninja" />
    <set name="Debuff" baseset="Debuff" basegroup="Ninja" />
    </group>

    </sets>

    <rules>
    <!-- Choose Night or Day Equipment -->
    <if mode="or" TimeGT="16.59" TimeLT="7.00">
    <if Advanced='"$hrs"=="Night"'/>
    <else>
    <action type="Var" cmd="set hrs Night" />
    <action type="Var" cmd="set NDHands $NightHands" />
    <action type="Var" cmd="set NDWSHands $NightWSHands" />
    <action type="Var" cmd="set NDFeet $NightFeet" />
    <action type="Var" cmd="set NDEvasionHead $NightEvasionHead" />
    <action type="Var" cmd="set NDEvasionAmmo $NightEvasionAmmo" />
    <action type="Var" cmd="set NDEvasionLegs $NightEvasionLegs" />
    </else>
    </if>
    <elseif mode="AND" TimeGT="7.00" TimeLT="17.00">
    <if Advanced='"$hrs"=="Day"'/>
    <else>
    <action type="Var" cmd="set hrs Day" />
    <action type="Var" cmd="set NDHands $DayHands" />
    <action type="Var" cmd="set NDWSHands $DayWSHands" />
    <action type="Var" cmd="set NDFeet $DayFeet" />
    <action type="Var" cmd="set NDEvasionHead $DayEvasionHead" />
    <action type="Var" cmd="set NDEvasionAmmo $DayEvasionAmmo" />
    <action type="Var" cmd="set NDEvasionLegs $DayEvasionLegs" />
    </else>
    </elseif>

    <!-- Sub job different than WAR, so we don't need Brutal -->
    <if Subjob="DRK|DNC|THF|RNG|RDM|BLM">
    <action type="equip">
    <rear>Pixie Earring</rear>
    </action>
    <else>
    <action type="equip">
    <rear>Brutal Earring</rear>
    </action>
    </else>
    </if>

    <!-- Set gear for pulling with ninjutsu, don't get weighed down by dusk gloves -->
    <if status="idle">
    <if Spell="Jubaku: *|Hojo: *|Kurayami: *|Dokumori: *">
    <action type="equip" when="precast" set="Debuff" />
    <action type="equip" when="aftercast" set="Standard" setgroup="Evasion" />
    <action type="equip" when="Idle|aftercast">
    <feet>Ninja Kyahan +1</feet>
    <hands>Koga Tekko +1</hands>
    </action>
    </if>
    </if>

    <!-- Set gear for actions while engaged -->
    <if status="engaged">
    <action type="equip" set="Standard" />
    <!-- Equipment rules for debuffing with ninjutsu -->
    <if mode="AND" notBuffActive="silence" Spell="Jubaku: *|Hojo: *|Kurayami: *|Dokumori: *">
    <action type="equip" when="precast" set="Debuff" />
    <action type="equip" when="aftercast" set="Standard" />
    </if>
    </if>

    <!-- Equipment rules to use WS gear before casting a weaponskill. Prevents changing gear if Amnesia is active. -->
    <if mode="AND" Type="WeaponSkill" NotTPLT="100" notBuffActive="amnesia">
    <action type="castdelay" delay=".5" />
    <action type="Equip" when="precast" set="WS" />
    <action type="Equip" when="aftercast" set="Standard" />
    </if>

    <!-- Equipment rules to macro in Enmity for Provoke, Warcry and Yonin -->
    <if mode="AND" Type="JobAbility" notBuffActive="amnesia">
    <if spell="Provoke|Warcry|Yonin">
    <action type="equip" when="Precast" set="Enmity" />
    <action type="equip" when="AfterCast" set="Standard" />
    </if>
    </if>

    <!-- Haste biuld for cast Utsusemi: Ni -->
    <if mode="AND" notBuffActive="Silence" Spell="Utsusemi: Ni">
    <action type="equip" when="precast" set="Utsusemi" />
    <action type="equip" when="aftercast" set="Standard" />
    <action type="Var" cmd="Set LASTCAST Ni" />
    </if>

    <!-- Cancel shadows if we have Ni up and want cast Ichi, equip evasion gear for beginning -->
    <if mode="AND" spell="Utsusemi: Ichi" notBuffActive="Silence">
    <action type="Equip" when="precast" set="Evasion" />
    <action type="midcastdelay" delay="3.2" />
    <if mode="AND" BuffActive="Copy Image" advanced='"$LASTCAST"=="Ni"'>
    <action type="Command" when="midcast">cancel 66</action>
    </if>
    <action type="Equip" when="midcast" set="Utsusemi" />
    <action type="Var" cmd="Set LASTCAST Ichi" />
    <action type="Equip" when="aftercast" set="Standard" />
    </if>

    <!-- Use Echo Drops if silenced -->
    <if BuffActive="Silence" CommandPrefix="/ma|/magic|/ninjutsu">
    <if subjob="DNC">
    <action type="command">input /ja "Healing Waltz" &lt;me&gt;</action>
    </if>
    <else>
    <action Type="Command">input /item "Echo Drops" &lt;me&gt;</action>
    </else>
    <action Type="CancelSpell" />
    </if>

    <!-- Cancel Sneak on Monomi cast -->
    <if spell="Monomi: Ichi">
    <action type="midcastdelay" delay="2.4"/>
    <action type="Command" when="midcast">cancel 71</action>
    </if>
    </rules>
    </spellcast>

    or pastebin.com/m358899db
    (Correction: second post, can't post a url.)

  15. #515
    Insert witty title here
    Join Date
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    Phoenix

    Quote Originally Posted by Tanthalass View Post
    My RDM XML, which is partly based off of that one also has issues swapping rings/earrings sometimes based on mp values. The only way I get around this is by binding ALT+` to "//sc set convert", which swaps to all my convert gear regardless of what spellcast is trying to automatically do. It's not ideal, but it works.

    Here's my RDM XML: http://windower.net/plugins/spellcas...m/esvedium_rdm

  16. #516
    Hydra
    Join Date
    Jul 2009
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    Sylph

    Quote Originally Posted by Dillu View Post
    First of all, I'd like to thank anyone in advance for any help I receive.

    I've been struggling with this ninja xml for a little while now, because there's not a whole lot of great examples on the windower site for ninja, in my opinion. A few of them have some good ideas, and I've done the best I can so far.

    I've run into a few roadblocks so far. I'm also not sure that I'm handling everything with 100% efficiency. Some of the things I'd like to be able to do, but am having trouble figuring out exactly how to:

    1. Allow HP locks within a group, for instance, Genbu's helm until that 50HP has been expended, and then Arhat's Jinpachi +1. I'm not even really sure where to start with this.

    2. When in certain groups (HNM groups) disable switching to evasion gear at the beginning of an ichi cast.

    3. Not get stuck in Dusk hands when not engaged. Not get stuck in WS gear if my WS kills a mob. That sort of thing.

    I'm aware that not all of my gear is the best. I'm still working on a solid HP gear set, and I'm still picking up enmity gear as I go along.

    Thanks again. I've tried a lot of things, and I'm really just not an xml scripter. Pretty much anytime I try to put in a dummy spell or anything like that, I end up breaking my gear swaps entirely.
    OK im not an expert but:

    1. Would the RDM Convert lock system not work the same for this? Just using ifs to check against MaxHP etc and locking /unlocking gear?

    2. Create a variable that you can set via a macro that will decide which Ichi cast set to use? Then set the variable when you go to HNM or w/e.

    3. Not sure how many idle sets you plan to use, but either just use an autoset and make sure Dusk is not in idle or set variables that define which set to use on idle?

    And personally I prefer not to use groups where possible, I have a load of sets and just use baseset="" rather than inherit.

    Ill try and post specifics later if u need

  17. #517
    New Spam Forum
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    Lakshmi

    I've been thinking of switching from normal windower scripts to Spellcast for awhile now for my pup but have never made the jump, I figure the maintenance would be a good time to do so, but I have a question first. Is there a way to trigger Spellcast on a pet's actions? such as a pet WS, RA, or spell? If so how would I do this?

    I searched for other pup xml's but could not see anything pointing toward this in the (few) pup xml examples I found.

  18. #518

    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Ropeydonkey View Post
    On a seperate note:

    Anyone noticed when using spellcast - sometimes maximizing chatlog it appears blank, then shortly after (few mins), causes the game to crash? This only seems to happen when you are running ShowGearswaps or w/e but its a pain, maybe the log gets too big too fast and cant be cached correctly? But that seems unlikely as it happens even soloing outside basty which compared to Dyna etc cant strain the logs that much... its not a regular thing but when im faultfinding XML it seems to happen every so often.
    this can be fixed by making sure you have silence or recast (i do not remember which one, sorry...if i'm not mistaken the fix is listed somewhere towards the middle of this thread) set in your .init file to load before spellcast. used to happen to me all the time, very frustrating. i made that change in the order my plugins are loaded and it hasn't happened to me since.

  19. #519
    CoP Dynamis
    Join Date
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    Ifrit

    is there any possible way to make a <var> line for Republic Circlet?

  20. #520
    Ridill
    Join Date
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    Sath Fenrir
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    Fenrir

    afaik there is no way to check for nation influence. Looked into it a while back.

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