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  1. #5181
    Salvage Bans
    Join Date
    Oct 2010
    Posts
    948
    BG Level
    5
    FFXI Server
    Valefor

    This one might help, though I'm sure someone could make it less clunky. Here's what I've got in my idle rules:

    Code:
    <!--Idle Rules-->
    		<if MPGT="200">
    			<if status="idle">
    				<if buffactive="Sublimation: Activated">
    					<equip when="aftercast" set="Sublimation" />
    				</if>
    				<else>
    					<equip when="aftercast" set="Idle"/>
    				</else>
    			</if>
    			<if status="resting">
    				<if buffactive="Sublimation: Activated">
    					<equip when="resting" set="RestingSublimation"/>
    				</if>
    				<else>
    					<equip when="resting" set="Resting"/>
    				</else>
    			</if>
    			<else>
    				<if buffactive="Sublimation: Activated">
    					<equip when="idle" set="Sublimation"/>
    				</if>
    				<else>
    					<equip when="Idle" set="Idle"/>
    				</else>
    			</else>
    			<!--Sublimation Rules-->
    			<if spell="Sublimation">
    				<if notbuffactive="Sublimation: Activated|Sublimation: Complete">
    					<equip when="aftercast" set="Sublimation"/>
    				</if>
    				<else>
    					<equip when="aftercast" set="Idle"/>
    				</else>
    			</if>
    		</if>
    		<else>
    			<if status="idle">
    				<if buffactive="Sublimation: Activated">
    					<equip when="aftercast" set="Sublimation2" />
    				</if>
    				<else>
    					<equip when="aftercast" set="Idle2"/>
    				</else>
    			</if>
    			<if status="resting">
    				<if buffactive="Sublimation: Activated">
    					<equip when="resting" set="RestingSublimation"/>
    				</if>
    				<else>
    					<equip when="resting" set="Resting"/>
    				</else>
    			</if>
    			<else>
    				<if buffactive="Sublimation: Activated">
    					<equip when="idle" set="Sublimation2"/>
    				</if>
    				<else>
    					<equip when="Idle" set="Idle2"/>
    				</else>
    			</else>
    			<!--Sublimation Rules-->
    			<if spell="Sublimation">
    				<if notbuffactive="Sublimation: Activated|Sublimation: Complete">
    					<equip when="aftercast" set="Sublimation2"/>
    				</if>
    				<else>
    					<equip when="aftercast" set="Idle2"/>
    				</else>
    			</if>
    		</else>
    With my spellcast, Idle2 and Sublimation2 are the same as their normal sets but with Nares legs in, for an extra refresh tick instead of movement+ from ASA legs when I'm low on MP. Not really a necessary addition. This will keep your sublimation gear on after casting or while resting as long as Sublimation: Activated is up and will switch you back to your normal idle otherwise. It will also automatically switch you to your sublimation gear when you use Sublimation without Activated up.

  2. #5182
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Quote Originally Posted by Rellikard View Post
    Anyone here have Sublimation rules in spellcast? In the SCH spellcasts I've found, have not seen one. Currently using 2 idle sets. One with sublimation active and one without. Was wondering if there was a more efficient way to go about this. Thanks.
    Handling Sublimation is fairly simple. Here's the basics of the code I use:

    Code:
            <!-- Determine whether to wear Sublimation gear -->
            <if BuffActive="Sublimation: Activated" NotSpell="Sublimation">
                <var cmd="set SublimationSet Sublimation" />
            </if>
            <elseif Spell="Sublimation" NotBuffActive="Sublimation*">
                <var cmd="set SublimationSet Sublimation" />
            </elseif>
            <else>
                <var cmd="set SublimationSet None" />
            </else>
    
    
    ...
    
            <var cmd="set CurrentSet $BaseLayer|$SublimationSet|$PhysicalDefense|$Convert|$Movement" />
    
            ~ <equip set="$CurrentSet" />
    Note: the final <equip> is more complicated because of other aspects of the code, but not relevant to this question. Set "Sublimation" has gear specific to Sublimation; set "None" is an empty set.

  3. #5183
    Relic Weapons
    Join Date
    Jun 2006
    Posts
    321
    BG Level
    4
    FFXI Server
    Leviathan

    Thank you!

  4. #5184
    Relic Weapons
    Join Date
    Nov 2005
    Posts
    316
    BG Level
    4

    Quote Originally Posted by Yugl View Post
    Code:
    		<if type="Misc">
    			<if spell="Ranged">
    				<!-- in case of area lag, this delay is needed. For no lag area, this delay can be close to 0-->
    				<castdelay delay=".1"/>
    				<!--how long after initating ranged attack before switching to stp/-enmity gear?-->
    				<midcastdelay delay=".6"/>
    				<!-- how long since intiating ranged attack you will swap back the idle gear-->
    				<aftercastdelay delay="3.2" />
    
    				<equip when="precast" set="RapidSnap"/>
    				<command when="precast">input /echo RapidSnap set</command>
    				<equip when="midcast" set="Shooting $WType $Barrage"/>
    				<command when="midcast">input /echo $WType $Barrage shooting set</command>
    
    				<if advanced='"$Barrage"=="Barrage"'>
    					<addtochat>Barrage on, changing ammo to $BrgAmmo.</addtochat>
    					<equip when="precast|midcast">
    						<ammo>$BrgAmmo</ammo>
    					</equip>
    				</if>
    
    				<var cmd="set Barrage Normal" />
    			</if>
    		</if>
    I don't think type="Misc" is a functioning tag, so try removing that and the corresponding </if> tag.
    I've been trying to get this to work for a while ... I've decided I don't care if the ctrl + D isn't working but I do want to somehow get the preshot to work. I think something is wrong with the dancing chains ... it also works once and then stops working. I added to make it check during precast and midcast ... but I don't think that did anything. Could it somehow be stuck in an open loop or something?

  5. #5185
    zelphes
    Guest

    Any suggestions to setup a Tachi: Kaiten aftermath rule? Was looking for swapping in Mars's Ring and Atheling Mantle when aftermath is active - Misuuchi Kappa/Tyrant's Ring when it's not.

  6. #5186

    Sweaty Dick Punching Enthusiast

    Join Date
    Jan 2010
    Posts
    9,355
    BG Level
    8
    FFXI Server
    Leviathan

    http://pastebin.com/Un4GTcpY

    Just copied one and started plugging in but it says line 323 is wrong, can't find the issue. Halp

  7. #5187
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    <range>Killer shortbow<range>

    line 311

    should be:

    <range>Killer shortbow</range>

  8. #5188
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by zelphes View Post
    Any suggestions to setup a Tachi: Kaiten aftermath rule? Was looking for swapping in Mars's Ring and Atheling Mantle when aftermath is active - Misuuchi Kappa/Tyrant's Ring when it's not.
    <if buffactive="Aftermath">
    <var cmd="set Aftermath Aftermath" />
    </if>
    <else>
    <var cmd="set Aftermath BlankSet" />
    </else>

    <var name="Aftermath">BlankSet</var>

    <set name="Blankset" />
    <set name="Aftermath">
    AM GEAR
    </set>

  9. #5189
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by zelphes View Post
    Any suggestions to setup a Tachi: Kaiten aftermath rule? Was looking for swapping in Mars's Ring and Atheling Mantle when aftermath is active - Misuuchi Kappa/Tyrant's Ring when it's not.
    <if buffactive="Aftermath">
    <var cmd="set Aftermath Aftermath" />
    </if>
    <else>
    <var cmd="set Aftermath BlankSet" />
    </else>

    <var name="Aftermath">BlankSet</var>

    <set name="Blankset" />
    <set name="Aftermath">
    AM GEAR
    </set>

  10. #5190
    zelphes
    Guest

    Quote Originally Posted by Yugl View Post
    <if buffactive="Aftermath">
    <var cmd="set Aftermath Aftermath" />
    </if>
    <else>
    <var cmd="set Aftermath BlankSet" />
    </else>

    <var name="Aftermath">BlankSet</var>

    <set name="Blankset" />
    <set name="Aftermath">
    AM GEAR
    </set>
    Ok, that didn't work for me. I modified one of Motenten's XML's into a SAM one. I think it has to be layer'd in differently.
    http://pastebin.com/YHKtTACi

  11. #5191
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    I forgot a step. Your TP set should have

    <equip set="TP|$Aftermath" />

  12. #5192
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Code:
    <?xml version="1.0" ?>
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
    	<!-- Last modified: 3/6/2012 10:39:09 PM -->
    
    	<config Debug="false"
                ShowGearSwaps="false"
                ShowSpellInfo="false"
                RequireVersion="2.30"
                />
    
    	<variables clear="True">
    		<!-- Variables for locking gear in Salvage until the slot is unlocked.
            <xi:include href="SalvageIncludes.xml" xpointer="/includes/include[@name='SalvageEquipVars']/*" /> -->
    
    		<xi:include href="Mote-Include.xml" xpointer="//include[@name='UtilityVars']/*" />
    
    		<var name="TPSTYLE">Greatkatana</var>
    
    		<var name="Duration-Seigan">302</var>
    		<var name="Duration-Berserk">185</var>
    
    		<var name="Aftermath">None</var>
    		<var name="SeiganArmor">None</var>
    		<var name="UseSeiganArmor">None</var>
    
    		<var name="Polearms">Quint Spear</var>
    
    	</variables>
    
    	<sets>
    		<xi:include href="Mote-Include.xml" xpointer="//include[@name='Base-Group']/*" />
    
    		<group name="Outside-Group" inherit="Base-Group" default="yes">
    
    			<set name="None">
    			</set>
    
    			<!-- ***************************** -->
    			<!--  General idle sets            -->
    			<!-- ***************************** -->
    
    			<set name="Idle-Town-*|Idle-Field-*">
    				<ammo>Iron Gobbet</ammo>
    				<head>Ogier's Helm</head>
    				<neck>Wiglen Gorget</neck>
    				<lear>Black Earring</lear>
    				<rear>Black Earring</rear>
    				<body>Mekira Meikogai</body>
    				<hands>Dux Finger Gauntlets +1</hands>
    				<lring>Sheltered Ring</lring>
    				<rring>Paguroidea Ring</rring>
    				<back>Metallon Mantle</back>
    				<waist>Flume Belt</waist>
    				<legs>Ogier's Breeches</legs>
    				<feet>Danzo Sune-ate</feet>
    			</set>
    
    			<set name="Move|Kite">
    				<feet>Danzo Sune-ate</feet>
    			</set>
    
    			<set name="Regen">
    				<head>Twilight Helm</head>
    				<neck>Wiglen Gorget</neck>
    				<lring>Sheltered Ring</lring>
    				<rring>Paguroidea Ring</rring>
    			</set>
    
    			<set name="Resting" BaseSet="Regen">
    				<ammo>Iron Gobbet</ammo>
    				<lear>Black Earring</lear>
    				<rear>Black Earring</rear>
    				<body>Mekira Meikogai</body>
    				<hands>Dux Finger Gauntlets +1</hands>
    				<back>Metallon Mantle</back>
    				<waist>Flume Belt</waist>
    				<legs>Ogier's Breeches</legs>
    				<feet>Phorcys Schuhs</feet>
    			</set>
    
    			<!-- ***************************** -->
    			<!--  Sets for TP                  -->
    			<!-- ***************************** -->
    
    			<set name="TP-Greatkatana-Offense-Normal">
    				<sub>Rose Strap</sub>
    				<ammo>Hagneia Stone</ammo>
    				<head>Phorcys Salade</head>
    				<neck>Ganesha's Mala</neck>
    				<lear>Brutal Earring</lear>
    				<rear>Unkai Mimikazari</rear>
    				<body>Unkai Domaru +2</body>
    				<hands>Brego Gloves</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Tyrant's Ring</rring>
    				<back>Misuuchi Kappa</back>
    				<waist>Phos Belt</waist>
    				<legs>Unkai Haidate +2</legs>
    				<feet>Ace's Leggings</feet>
    			</set>
    
    			<set name="TP-Polearm-*">
    				<sub>Rose Strap</sub>
    				<ammo>Hagneia Stone</ammo>
    				<head>Phorcys Salade</head>
    				<neck>Ganesha's Mala</neck>
    				<lear>Brutal Earring</lear>
    				<rear>Unkai Mimikazari</rear>
    				<body>Unkai Domaru +2</body>
    				<hands>Brego Gloves</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Tyrant's Ring</rring>
    				<back>Misuuchi Kappa</back>
    				<waist>Phos Belt</waist>
    				<legs>Unkai Haidate +2</legs>
    				<feet>Ace's Leggings</feet>
    			</set> 
    
    			<!-- ***************************** -->
    			<!--  Sets for JAs                 -->
    			<!-- ***************************** -->
    
    			<set name="Blade Bash">
    				<hands>Saotome Kote +2</hands>
    			</set>
    
    			<set name="Meditate">
    				<head>Myochin Kabuto +1</head>
    				<hands>Saotome Kote +2</hands>
    			</set>
    
    			<set name="Warding Circle">
    				<head>Myochin Kabuto +1</head>
    			</set>
    
    			<set name="SeiganSet">
    				<head>Unkai Kabuto +2</head>
    				<legs>Phorcys Dirs</legs>
    			</set>
    
    			<set name="Blankset" />
    
    			<set name="Aftermath">
    				<ammo>Potestas Bomblet</ammo>
    				<back>Atheling Mantle</back>
    			</set>
    			<!-- ***************************** -->
    			<!--  Sets for defenses            -->
    			<!-- ***************************** -->
    
    			<set name="FastCast">
    				<ammo>Impatiens</ammo>
    				<body>Nuevo Coselete</body>
    				<lring>Prolix Ring</lring>
    			</set>
    			<set name="Utsusemi" BaseSet="FastCast">
    				<head>Phorcys Salade</head>
    				<waist>Phos Belt</waist>
    				<legs>Unkai Haidate +2</legs>
    				<feet>Ace's Leggings</feet>
    			</set>
    
    			<set name="DamageTaken-%">
    				<ammo>Iron Gobbet</ammo>
    				<head>Ogier's Helm</head>
    				<neck>Twilight Torque</neck>
    				<lear>Black Earring</lear>
    				<rear>Black Earring</rear>
    				<body>Mekira Meikogai</body>
    				<hands>Dux Finger Gauntlets +1</hands>
    				<lring>Dark Ring</lring>
    				<rring>Dark Ring</rring>
    				<back>Metallon Mantle</back> 
    				<waist>Flume Belt</waist>
    				<legs>Ogier's Breeches</legs>
    				<feet>Phorcys Schuhs</feet>
    			</set>
    
    			<set name="WeakSet">
    				<ammo>Iron Gobbet</ammo>
    				<head>Twilight Helm</head>
    				<neck>Twilight Torque</neck>
    				<lear>Black Earring</lear>
    				<rear>Black Earring</rear>
    				<body>Twilight Mail</body>
    				<hands>Dux Finger Gauntlets +1</hands>
    				<lring>Sheltered Ring</lring>
    				<rring>Dark Ring</rring>
    				<back>Metallon Mantle</back>
    				<waist>Flume Belt</waist>
    				<legs>Ogier's Breeches</legs>
    				<feet>Danzo Sune-ate</feet>
    			</set>
    
    			<!-- ***************************** -->
    			<!--  Sets for weaponskills        -->
    			<!-- ***************************** -->
    
    			<set name="WS-Tachi: Fudo-Att">
    				<ammo>Thew Bomblet</ammo>
    				<head>Mekira-oto +1</head>
    				<neck>Justiciar's Torque</neck>
    				<lear>Brutal Earring</lear>
    				<rear>Moonshade Earring</rear>
    				<body>Phorcys Korazin</body>
    				<hands>Phorcys Mitts</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Strigoi Ring</rring>
    				<back>Unkai Sugemino</back>
    				<waist>Prosilio Belt</waist>
    				<legs>Ogier's Breeches</legs>
    				<feet>Saotome Sune-ate +2</feet>
    			</set>
    			<set name="WS-Tachi: Fudo-Acc" BaseSet="WS-Tachi: Fudo-Att">
    			</set>
    			<set name="WS-Tachi: Fudo-CapAtt" BaseSet="WS-Tachi: Fudo-Att">
    				<ammo>Cheruski Needle</ammo>
    				<head>Shura Zunari Kabuto +1</head>
    				<neck>Light Gorget</neck>
    				<rring>Pyrosoul Ring</rring>
    				<waist>Light Belt</waist>
    			</set>
    			<set name="WS-Tachi: Fudo-*" BaseSet="WS-Tachi: Fudo-Att">
    			</set>
    
    			<set name="WS-Tachi: Kaiten-Att">
    				<ammo>Thew Bomblet</ammo>
    				<head>Mekira-oto +1</head>
    				<neck>Justiciar's Torque</neck>
    				<lear>Brutal Earring</lear>
    				<rear>Centaurus Earring</rear>
    				<body>Phorcys Korazin</body>
    				<hands>Phorcys Mitts</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Strigoi Ring</rring>
    				<back>Unkai Sugemino</back>
    				<waist>Prosilio Belt</waist>
    				<legs>Ogier's Breeches</legs>
    				<feet>Unkai Sune-ate +2</feet>
    			</set>
    			<set name="WS-Tachi: Kaiten-Acc" BaseSet="WS-Tachi: Kaiten-Att">
    			</set>
    			<set name="WS-Tachi: Kaiten-CapAtt" BaseSet="WS-Tachi: Kaiten-Att">
    				<ammo>Cheruski Needle</ammo>
    				<head>Shura Zunari Kabuto +1</head>
    				<neck>Light Gorget</neck>
    				<rear>Kemas Earring</rear>
    				<rring>Pyrosoul Ring</rring>
    				<waist>Light Belt</waist>
    				<feet>Gigantes Boots</feet>
    			</set>
    			<set name="WS-Tachi: Kaiten-*" BaseSet="WS-Tachi: Kaiten-Att">
    			</set>
    
    			<set name="WS-Tachi: Shoha-Att">
    				<ammo>Thew Bomblet</ammo>
    				<head>Mekira-oto +1</head>
    				<neck>Breeze Gorget</neck>
    				<lear>Brutal Earring</lear>
    				<rear>Moonshade Earring</rear>
    				<body>Phorcys Korazin</body>
    				<hands>Phorcys Mitts</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Strigoi Ring</rring>
    				<back>Atheling Mantle</back>
    				<waist>Windbuffet Belt</waist>
    				<legs>Avant Cuisses +1</legs>
    				<feet>Unkai Sune-ate +2</feet>
    			</set>
    			<set name="WS-Tachi: Shoha-Acc" BaseSet="WS-Tachi: Shoha-Att">
    			</set>
    			<set name="WS-Tachi: Shoha-CapAtt" BaseSet="WS-Tachi: Shoha-Att">
    				<ammo>Cheruski Needle</ammo>
    				<neck>Ganesha's Mala</neck>
    				<rring>Pyrosoul Ring</rring>
    				<feet>Gigantes Boots</feet>
    			</set>
    			<set name="WS-Tachi: Shoha-*" BaseSet="WS-Tachi: Shoha-Att">
    			</set>
    
    			<!-- ***************************** -->
    			<!--  Sets for subjob stuff        -->
    			<!-- ***************************** -->
    
    			<set name="CureWaltz">
    				<ammo>Iron Gobbet</ammo>
    				<head>Twilight Helm</head>
    				<body>Twilight Mail</body>
    				<lring>Dark Ring</lring>
    				<rring>Dark Ring</rring>
    			</set>
    			<set name="CureWaltzMe">
    				<ammo>Iron Gobbet</ammo>
    				<head>Twilight Helm</head>
    				<body>Twilight Mail</body>
    				<hands>Phorcys Mitts</hands>
    				<lring>Dark Ring</lring>
    				<rring>Dark Ring</rring>
    				<legs>Phorcys Dirs</legs>
    				<feet>Phorcys Schuhs</feet>
    			</set>
    
    		</group>
    
    		<group name="Abyssea-Group" inherit="Outside-Group">
    			<set name="TP-Greatkatana-Offense-Normal">
    				<sub>Pole Grip</sub>
    				<ammo>Potestas Bomblet</ammo>
    				<head>Phorcys Salade</head>
    				<neck>Ganesha's Mala</neck>
    				<lear>Brutal Earring</lear>
    				<rear>Unkai Mimikazari</rear>
    				<body>Unkai Domaru +2</body>
    				<hands>Brego Gloves</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Tyrant's Ring</rring>
    				<back>Atheling Mantle</back>
    				<waist>Phos Belt</waist>
    				<legs>Unkai Haidate +2</legs>
    				<feet>Ace's Leggings</feet>
    			</set>
    
    			<set name="WS-Tachi: Fudo-Att">
    				<ammo>Thew Bomblet</ammo>
    				<head>Mekira-oto +1</head>
    				<neck>Justiciar's Torque</neck>
    				<lear>Brutal Earring</lear>
    				<rear>Moonshade Earring</rear>
    				<body>Phorcys Korazin</body>
    				<hands>Phorcys Mitts</hands>
    				<lring>Strigoi Ring</lring>
    				<rring>Pyrosoul Ring</rring>
    				<back>Unkai Sugemino</back>
    				<waist>Prosilio Belt</waist>
    				<legs>Ogier's Breeches</legs>
    				<feet>Unkai Sune-ate +2</feet>
    			</set>
    			<set name="WS-Tachi: Fudo-Acc" BaseSet="WS-Tachi: Fudo-Att">
    			</set>
    			<set name="WS-Tachi: Fudo-CapAtt" BaseSet="WS-Tachi: Fudo-Att">
    				<ammo>Cheruski Needle</ammo>
    				<head>Shura Zunari Kabuto +1</head>
    				<neck>Light Gorget</neck>
    				<lring>Pyrosoul Ring</lring>
    				<waist>Light Belt</waist>
    				<feet>Gigantes Boots</feet>
    			</set>
    			<set name="WS-Tachi: Fudo-*" BaseSet="WS-Tachi: Fudo-Att">
    			</set>
    
    			<set name="WS-Tachi: Kaiten-Att">
    				<ammo>Thew Bomblet</ammo>
    				<head>Mekira-oto +1</head>
    				<neck>Justiciar's Torque</neck>
    				<lear>Brutal Earring</lear>
    				<rear>Centaurus Earring</rear>
    				<body>Phorcys Korazin</body>
    				<hands>Phorcys Mitts</hands>
    				<lring>Strigoi Ring</lring>
    				<rring>Pyrosoul Ring</rring>
    				<back>Unkai Sugemino</back>
    				<waist>Prosilio Belt</waist>
    				<legs>Ogier's Breeches</legs>
    				<feet>Unkai Sune-ate +2</feet>
    			</set>
    			<set name="WS-Tachi: Kaiten-Acc" BaseSet="WS-Tachi: Kaiten-Att">
    			</set>
    			<set name="WS-Tachi: Kaiten-CapAtt" BaseSet="WS-Tachi: Kaiten-Att">
    				<ammo>Cheruski Needle</ammo>
    				<head>Shura Zunari Kabuto +1</head>
    				<neck>Light Gorget</neck>
    				<rear>Kemas Earring</rear>
    				<lring>Pyrosoul Ring</lring>
    				<waist>Light Belt</waist>
    				<feet>Gigantes Boots</feet>
    			</set>
    			<set name="WS-Tachi: Kaiten-*" BaseSet="WS-Tachi: Kaiten-Att">
    			</set>
    
    			<set name="WS-Tachi: Shoha-Att">
    				<ammo>Thew Bomblet</ammo>
    				<head>Mekira-oto +1</head>
    				<neck>Breeze Gorget</neck>
    				<lear>Brutal Earring</lear>
    				<rear>Moonshade Earring</rear>
    				<body>Phorcys Korazin</body>
    				<hands>Phorcys Mitts</hands>
    				<lring>Strigoi Ring</lring>
    				<rring>Pyrosoul Ring</rring>
    				<back>Atheling Mantle</back>
    				<waist>Windbuffet Belt</waist>
    				<legs>Avant Cuisses +1</legs>
    				<feet>Unkai Sune-ate +2</feet>
    			</set>
    			<set name="WS-Tachi: Shoha-Acc" BaseSet="WS-Tachi: Shoha-Att">
    			</set>
    			<set name="WS-Tachi: Shoha-CapAtt" BaseSet="WS-Tachi: Shoha-Att">
    				<ammo>Cheruski Needle</ammo>
    				<neck>Ganesha's Mala</neck>
    				<lring>Pyrosoul Ring</lring>
    				<feet>Gigantes Boots</feet>
    			</set>
    			<set name="WS-Tachi: Shoha-*" BaseSet="WS-Tachi: Shoha-Att">
    			</set>
    		</group>
    
    
    		<group name="Campaign-Group" inherit="Outside-Group">
    		</group>
    
    
    		<group name="Voidwatch-Group" inherit="Outside-Group">
    			<set name="TP-Greatkatana-Offense-Normal">
    				<sub>Pole Grip</sub>
    				<ammo>Hagneia Stone</ammo>
    				<head>Phorcys Salade</head>
    				<neck>Ganesha's Mala</neck>
    				<lear>Brutal Earring</lear>
    				<rear>Unkai Mimikazari</rear>
    				<body>Unkai Domaru +2</body>
    				<hands>Brego Gloves</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Tyrant's Ring</rring>
    				<back>Atheling Mantle</back>
    				<waist>Windbuffet Belt</waist>
    				<legs>Unkai Haidate +2</legs>
    				<feet>Ace's Leggings</feet>
    			</set>
    
    			<set name="WS-Tachi: Fudo-Att">
    				<ammo>Thew Bomblet</ammo>
    				<head>Mekira-oto +1</head>
    				<neck>Justiciar's Torque</neck>
    				<lear>Brutal Earring</lear>
    				<rear>Moonshade Earring</rear>
    				<body>Phorcys Korazin</body>
    				<hands>Phorcys Mitts</hands>
    				<lring>Strigoi Ring</lring>
    				<rring>Pyrosoul Ring</rring>
    				<back>Unkai Sugemino</back>
    				<waist>Prosilio Belt</waist>
    				<legs>Ogier's Breeches</legs>
    				<feet>Unkai Sune-ate +2</feet>
    			</set>
    			<set name="WS-Tachi: Fudo-Acc" BaseSet="WS-Tachi: Fudo-Att">
    			</set>
    			<set name="WS-Tachi: Fudo-CapAtt" BaseSet="WS-Tachi: Fudo-Att">
    				<ammo>Cheruski Needle</ammo>
    				<head>Shura Zunari Kabuto +1</head>
    				<neck>Light Gorget</neck>
    				<lring>Pyrosoul Ring</lring>
    				<waist>Light Belt</waist>
    				<feet>Gigantes Boots</feet>
    			</set>
    			<set name="WS-Tachi: Fudo-*" BaseSet="WS-Tachi: Fudo-Att">
    			</set>
    
    			<set name="WS-Tachi: Kaiten-Att">
    				<ammo>Thew Bomblet</ammo>
    				<head>Mekira-oto +1</head>
    				<neck>Justiciar's Torque</neck>
    				<lear>Brutal Earring</lear>
    				<rear>Centaurus Earring</rear>
    				<body>Phorcys Korazin</body>
    				<hands>Phorcys Mitts</hands>
    				<lring>Strigoi Ring</lring>
    				<rring>Pyrosoul Ring</rring>
    				<back>Unkai Sugemino</back>
    				<waist>Prosilio Belt</waist>
    				<legs>Ogier's Breeches</legs>
    				<feet>Unkai Sune-ate +2</feet>
    			</set>
    			<set name="WS-Tachi: Kaiten-Acc" BaseSet="WS-Tachi: Kaiten-Att">
    			</set>
    			<set name="WS-Tachi: Kaiten-CapAtt" BaseSet="WS-Tachi: Kaiten-Att">
    				<ammo>Cheruski Needle</ammo>
    				<head>Shura Zunari Kabuto +1</head>
    				<neck>Light Gorget</neck>
    				<rear>Kemas Earring</rear>
    				<lring>Pyrosoul Ring</lring>
    				<waist>Light Belt</waist>
    				<feet>Gigantes Boots</feet>
    			</set>
    			<set name="WS-Tachi: Kaiten-*" BaseSet="WS-Tachi: Kaiten-Att">
    			</set>
    
    			<set name="WS-Tachi: Shoha-Att">
    				<ammo>Thew Bomblet</ammo>
    				<head>Mekira-oto +1</head>
    				<neck>Breeze Gorget</neck>
    				<lear>Brutal Earring</lear>
    				<rear>Moonshade Earring</rear>
    				<body>Phorcys Korazin</body>
    				<hands>Phorcys Mitts</hands>
    				<lring>Strigoi Ring</lring>
    				<rring>Pyrosoul Ring</rring>
    				<back>Atheling Mantle</back>
    				<waist>Windbuffet Belt</waist>
    				<legs>Avant Cuisses +1</legs>
    				<feet>Unkai Sune-ate +2</feet>
    			</set>
    			<set name="WS-Tachi: Shoha-Acc" BaseSet="WS-Tachi: Shoha-Att">
    			</set>
    			<set name="WS-Tachi: Shoha-CapAtt" BaseSet="WS-Tachi: Shoha-Att">
    				<ammo>Cheruski Needle</ammo>
    				<neck>Ganesha's Mala</neck>
    				<lring>Pyrosoul Ring</lring>
    				<feet>Gigantes Boots</feet>
    			</set>
    			<set name="WS-Tachi: Shoha-*" BaseSet="WS-Tachi: Shoha-Att">
    			</set>			
    		</group>
    
    
    		<group name="Salvage-Group" inherit="Outside-Group">
    		</group>
    
    	</sets>
    
    	<rules>
    		<if spell="Trigger*">
    			<addtochat>Trigger: %Spell</addtochat>
    			<return />
    		</if>
    
    		<xi:include href="Mote-Include.xml" xpointer="//include[@name='AutoChangeGear']/*" />
    		<xi:include href="Mote-Include.xml" xpointer="//include[@name='LevelRequirement']/*" />
    		<xi:include href="Mote-Include.xml" xpointer="//include[@name='ReturnRules']/*" />
    		<xi:include href="Mote-Include.xml" xpointer="//include[@name='CleanTransportation']/*" />
    		<!-- <xi:include href="Mote-Include.xml" xpointer="//include[@name='EquipmentLockRules']/*" /> -->
    
    		<!-- Imported rules for locking gear in Salvage, and tests to unlock slots.
            <xi:include href="SalvageIncludes.xml" xpointer="/includes/include[@name='SalvageEquipRules']/*" /> -->
    
    		<!-- Define Combat STYLEs -->
    		<if EquipMain="$Polearms">
    			<var cmd="set TPSTYLE Polearm" />
    		</if>		
    		<else>
    			<var cmd="set TPSTYLE Greatkatana" />
    		</else>
    
    		<xi:include href="Mote-Include.xml" xpointer="//include[@name='ToggleAndCycleRules']/*" />
    
    		<if spell="$ResetTrigger|autoset">
    			<!-- Autoset (engage/disengage/rest/etc) gets same checks as a Reset command -->
    			<xi:include href="Mote-Include.xml" xpointer="//include[@name='AreaRules']/*" />
    			<!-- Check for other buffs -->
    			<if spell="Update|autoset">
    				<if NotBuffActive="Seigan">
    					<var cmd="set SeiganArmor None" />
    				</if>
    			</if>
    			<!-- Check for weakness -->
    			<if BuffActive="Weakness">
    				<var cmd="set WeaknessArmor $WeaknessSet" />
    			</if>
    			<else>
    				<var cmd="set WeaknessArmor None" />
    			</else>
    
    			<if status="Engaged" advanced='"$Movement"="Move"'>
    				<var cmd="set Movement None" />
    			</if>
    			<elseif status="Idle">
    				<var cmd="set Movement Move" />
    			</elseif>
    
    			<if advanced='"$MeleeMode"="Offense"'>
    				<addtochat>Reset gear. $TPStyle - $MeleeMode:$OffenseMode, PD:$PhysicalDefense, MD:$MagicalDefense, $Movement</addtochat>
    			</if>
    			<else>
    				<addtochat>Reset gear. $TPStyle - $MeleeMode:$TankMode ($TankModifier), PD:$PhysicalDefense, MD:$MagicalDefense, $Movement</addtochat>
    			</else>
    		</if>
    
    		<elseif type="JobAbility">
    			<CastDelay Delay="0.03" />
    			<AfterCastDelay Delay="0.5" />
    
    			<if spell="Blade Bash|Meditate|Warding Circle">
    				<equip when="precast" set="%Spell" />
    			</if>
    			<if type="JobAbility">
    				<if spell="Seigan">
    					<var cmd="set SeiganArmor SeiganSet" />
    					<command when="aftercast">wait $Duration-%Spell;$UpdateCommand</command>
    				</if>
    				<elseif spell="Hasso">
    					<var cmd="set SeiganArmor None" />
    				</elseif>
    			</if>
    			<if BuffActive="Weakness">
    				<var cmd="set WeaknessArmor $WeaknessSet" />
    			</if>
    			<else>
    				<var cmd="set WeaknessArmor None" />
    			</else>
    		</elseif>
    
    
    		<!-- Additional layers based on current state -->
    		<if advanced='"$AggressiveMode"="Yes"'>
    			<var cmd="set AggressiveLayer Rancor" />
    		</if>
    		<else>
    			<var cmd="set AggressiveLayer None" />
    		</else>
    
    		<if status="Engaged">
    			<var cmd="set UseSeiganArmor $SeiganArmor" />
    		</if>
    		<else>
    			<var cmd="set UseSeiganArmor None" />
    		</else>
    		<if mode="or" Spell="*Kaiten*" buffactive="Aftermath">
    			<var cmd="set Aftermath Aftermath" />
    		</if>
    		<else>
    			<var cmd="set Aftermath None" />
    		</else>
    
    		<xi:include href="Mote-Include.xml" xpointer="//include[@name='DefineBaseLayer']/*" />
    
    		<!-- Compile all subsets into a single final set -->
    		<var cmd="set CurrentSet $BaseLayer|$Aftermath|$UseSeiganArmor|$WeaknessArmor|$PhysicalDefense|$MagicalDefense|$Movement" />
    
    		<!-- And assign to appropriate sets for idle/aftercast/etc -->
    		<xi:include href="Mote-Include.xml" xpointer="//include[@name='HandleGearChange']/*" />
    
    
    		<!-- ************************************************************************ -->
    		<!-- The following sections are solely for setting precast/midcast equipment, -->
    		<!-- and should not be changing any configuration options.                    -->
    		<!-- ************************************************************************ -->	
    
    
    		<if type="WeaponSkill">
    			<CastDelay Delay="0.03" />
    			<AfterCastDelay Delay="0.5" />
    
    			<xi:include href="Mote-Include.xml" xpointer="//include[@name='DefineWeaponskillSet']/*" />
    
    			<equip when="Precast" set="$WSSet" />
    
    			<if Spell="Tachi: Fudo" NotDayElement="Earth|Dark">
    				<equip when="precast">
    					<head>Mekira-oto +1</head>
    				</equip>
    			</if>
    			<elseif Spell="Tachi: Fudo" DayElement="Light|Thunder|Fire|Wind|Water|Ice">
    				<equip when="precast">
    					<head>Mekira-oto +1</head>
    				</equip>
    			</elseif>
    
    			<if Spell="Tachi: Kaiten" NotDayElement="Earth|Water|Ice|Dark">
    				<equip when="precast">
    					<head>Mekira-oto +1</head>
    				</equip>
    			</if>
    			<elseif Spell="Tachi: Kaiten" DayElement="Light|Thunder|Fire|Wind">
    				<equip when="precast">
    					<head>Mekira-oto +1</head>
    				</equip>
    			</elseif>
    
    			<if TPGT="275">
    				<equip when="Precast">
    					<rear>Kemas Earring</rear>
    				</equip>
    			</if>
    			<if BuffActive="Meikyo Shisui">
    				<equip when="Precast">
    					<feet>Saotome Sune-ate +2</feet>
    				</equip>
    			</if>
    			<if BuffActive="Sekkanoki">
    				<equip when="Precast">
    					<hands>Unkai Kote +2</hands>
    				</equip>
    			</if>
    			<if BuffActive="Sengikori">
    				<equip when="Precast">
    					<feet>Unkai Sune-ate +2</feet>
    				</equip>
    			</if>
    		</if>
    
    		<elseif type="Waltz">
    			<!-- Waltzes for /dnc -->
    			<if NotSpell="Healing Waltz">
    				<if SpellTargetType="SELF">
    					<equip when="Precast" set="CureWaltzMe" />
    				</if>
    				<else>
    					<equip when="Precast" set="CureWaltz" />
    				</else>
    			</if>
    		</elseif>
    
    		<elseif type="Flourish">
    			<action type="CastDelay" Delay="0.05" />
    			<action type="AfterCastDelay" Delay="0.5" />
    		</elseif>
    
    		<!-- Put on haste gear when casting utsu -->
    		<elseif type="Ninjutsu">
    			<if Spell="Utsusemi*">
    				<action type="CastDelay" Delay="0.05" />
    				<action type="AfterCastDelay" Delay="0.5" />
    
    				<equip when="Precast" set="Utsusemi" />
    			</if>
    			<elseif SpellTargetType="MONSTER|NPC">
    				<equip when="Precast" set="FastCast|Ninjutsu" />
    			</elseif>
    		</elseif>
    
    		<elseif skill="*Magic">
    			<equip when="Precast" set="FastCast" />
    		</elseif>
    
    
    
    	</rules>
    </spellcast>
    See if that works.

  13. #5193
    zelphes
    Guest

    That works! thanks.

    This rule however seems to override idle set. The AM set is still equipped when I disengage (when Aftermath active). A good way to fix this?
    And what's a good way of resetting gear when the Aftermath buff wears off (when engaged)?

  14. #5194
    zelphes
    Guest

    Problem solved, thanks again.

  15. #5195
    Cerberus
    Join Date
    Dec 2007
    Posts
    425
    BG Level
    4

    Quick question, I noticed when I perform an action like say a weapon skill, if I go into the menus (like my job abilities or items) while the script is being read, I get the message "You must close the currently open windows to use that command" and the script doesn't finish. This is a huge problem for me since I play much better hitting job abilities and using voidwatch temps from the menu rather than macroing everything. Is their any way to somehow fix this so that I can go in and out of menus at will and not have scripts get interrupted?

  16. #5196
    Smells like Onions
    Join Date
    Nov 2012
    Posts
    2
    BG Level
    0

    Hi All. Just wondering if anyone has had any success adding something to your spellcast to make it so that when a mob reaches a certain HP percentage and below to /echo a message.

  17. #5197
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Quote Originally Posted by Noob View Post
    Quick question, I noticed when I perform an action like say a weapon skill, if I go into the menus (like my job abilities or items) while the script is being read, I get the message "You must close the currently open windows to use that command" and the script doesn't finish. This is a huge problem for me since I play much better hitting job abilities and using voidwatch temps from the menu rather than macroing everything. Is their any way to somehow fix this so that I can go in and out of menus at will and not have scripts get interrupted?
    Sorry, no can do. It's an FFXI restriction that you can't swap gear with menus open, not a spellcast one.

    Quote Originally Posted by Minimal View Post
    Hi All. Just wondering if anyone has had any success adding something to your spellcast to make it so that when a mob reaches a certain HP percentage and below to /echo a message.
    <if targethpplt="SOME %NUMBER">
    <command>echo SOME MESSAGE</command>
    </if>

    Note this will only trigger when you hit an action, not the moment your target drops below SOMENUMBER% - you'd need to look into autoexec instead of spellcast for that.

  18. #5198
    Smells like Onions
    Join Date
    Nov 2012
    Posts
    2
    BG Level
    0

    Wow that was a fast response. Thanks! Now must figure out the AutoExec part.

  19. #5199
    Cerberus
    Join Date
    Dec 2007
    Posts
    425
    BG Level
    4

    Quote Originally Posted by Radec View Post
    Sorry, no can do. It's an FFXI restriction that you can't swap gear with menus open, not a spellcast one.
    Damn, that sucks so much ; ; Not a big deal though. Just means I won't be using aftercast.

  20. #5200
    Cerberus
    Join Date
    Aug 2010
    Posts
    446
    BG Level
    4
    FFXIV Character
    Alistrianna Galanodel
    FFXIV Server
    Hyperion

    I've seen variables be used in gear sets before but I was wondering how it works if the variable is usedin a set that uses another gear set for its base. I have a variable for Impetus that sets $ImpetusArmor between two different sets. One set is None (has no gear in it) and the other is ImpetusSet (contains only Tantra Cyclas +2). My question is wether or not when the $ImpetusArmor variable is set to None, if Thaumas Coat (which exists in the BaseSet the MaxAcc set uses) will still equip normally when I'm using the MaxAcc TP set or if it will not try and equip anything at all.

    The base set.
    Code:
    <set name="TP-H2H-Normal-Normal">
        <ammo>Potestas Bomblet</ammo>
        <head>Ganesha's Mask</head>
        <neck>Faith Torque</neck>
        <lear>Brutal Earring</lear>
        <rear>Ghillie Earring +1</rear>
        <body>Thaumas Coat</body>
        <hands>Melee Gloves +2</hands>
        <lring>Rajas Ring</lring>
        <rring>Epona's Ring</rring>
        <back>Atheling Mantle</back>
        <waist>Black Belt</waist>
        <legs>Tantra Hose +2</legs>
        <feet>Tantra Gaiters +2</feet>
    </set>
    The set that uses the above set as a BaseSet.
    Code:
    <set name="TP-H2H-MaxAcc-Normal" BaseSet="TP-H2H-Normal-Normal">
        <ammo>Mantis Eye</ammo>
        <head>Brisk Mask</head>
        <neck>Agasaya's Collar</neck>
        <body>$ImpetusArmor</body>
        <lring>Mars's Ring</lring>
        <legs>Thaumas Kecks</legs>
    </set>

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