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  1. #5221
    Old Odin
    Join Date
    Oct 2006
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    6,198
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    Asura

    Quote Originally Posted by Sanlord View Post
    I keep getting "parsing error: line 0 - Failed to open file" I'm not an advanced spellcast user... I looked into all includes / schema's file but I couldn't see anything wrong... I was trying to get MNK, PLD and WAR to get working... but... I just can't get it to work.
    might be helpfull if you post the code of the xml file

  2. #5222
    Chram
    Join Date
    Sep 2007
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    2,526
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    FFXI Server
    Fenrir

    Line 0 error is a missing or broken include. Check that all includes are in the same directory as the main XML, that they are named correctly (including completely re-entering the file name from scratch, in case any problematic invisible characters got mixed in somehow), and that all xmls validate properly in Firefox.

  3. #5223
    RIDE ARMOR
    Join Date
    Apr 2012
    Posts
    19
    BG Level
    1
    FFXI Server
    Siren

    Pilfered a Yugl/Byrth BLU xml with includes a while back, could have sworn the post with cheat sheet etc was in one of these threads and was linked to on the wiki and now can't for the life of me find the thing, point me in the right direction?

  4. #5224
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
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    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

  5. #5225
    Sanlord
    Guest

    Quote Originally Posted by Motenten View Post
    Line 0 error is a missing or broken include. Check that all includes are in the same directory as the main XML, that they are named correctly (including completely re-entering the file name from scratch, in case any problematic invisible characters got mixed in somehow), and that all xmls validate properly in Firefox.
    Quote Originally Posted by Sanlord View Post
    I keep getting "parsing error: line 0 - Failed to open file" I'm not an advanced spellcast user... I looked into all includes / schema's file but I couldn't see anything wrong... I was trying to get MNK, PLD and WAR to get working... but... I just can't get it to work.
    Sorry I didn't mention the fact i'm trying to use Motenten's xml/includes I just assumed for saying Schema that was pretty much Motenten xD. I've checked all includes/xml w/o seeing anything wrong with them... at least in my low knowledge...

    It would be pretty awesome if you could check them for me Motenten <3 haha

    I'll try the firefox stuff

  6. #5226
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
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    Fenrir

    Schemas shouldn't ever cause a problem. The only time they are referenced is when you're using a program that does full schema validation, and Spellcast doesn't do that. As far as Spellcast is concerned, it might as well be extra comment text.

    Every single xml that's on my pastebin has at least loaded for me, so me checking stuff for these types of errors is usually not useful. Also, I don't have a War xml; not sure if you got that from someone else, modified one of mine for your own purposes, or what.

  7. #5227
    Fake Numbers
    Join Date
    Jan 2010
    Posts
    79
    BG Level
    2

    I've also tried using motentens thf-r3 spellcast but keep getting errors, which include files do I need to download, and do they need to be renamed anything?

    *edit*
    Just downloaded the r2 and its worked no problem, is there much difference between r2 and r3?

  8. #5228
    Chram
    Join Date
    Sep 2007
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    Fenrir

    You'd want to have things saved as the following files:

    thf.xml
    mote-config-include.xml
    mote-rules-include.xml

    There are fairly significant differences between the r2 and the r3 versions. If you fall back on the r2 versions, you're going to want to -only- use the r2s for all jobs. Note that I don't update the r2s with bug fixes or whatever anymore, so you'd have to maintain it yourself.


    Also, Sanlord: you'll also need the Salvage-Include.xml file for mnk. Either that or comment out the references to it.

  9. #5229
    Cerberus
    Join Date
    Aug 2010
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    FFXIV Character
    Alistrianna Galanodel
    FFXIV Server
    Hyperion

    Is your Salvage include on your pastebin Motenten? I went looking for it one day and couldn't find it.

  10. #5230
    Chram
    Join Date
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    Fenrir

    ... Apparently not. I thought I'd put it up there, but seems I was mistaken. Added it. Hopefully help those who were having problems.

  11. #5231
    Hydra
    Join Date
    May 2011
    Posts
    123
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    3
    FFXI Server
    Siren

    I just started using Spellcast this week, I got it installed and working (mostly) Thanks to the excellent guide written on page 1 of this forum :D. But I can't figure out why it's not changing me to my resting set when I /heal and why it's not equipping my desert boots when I cast Sandstorm on myself. I'm using Damane's Sch.xml and simply changed the items that I have. I didn't add anything or remove anything, just plugged in the gear I use. Greatly appreciate the help in advance

  12. #5232
    Pandemonium
    Join Date
    Feb 2010
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    7,651
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    Sylph

    Quote Originally Posted by Khary View Post
    I just started using Spellcast this week, I got it installed and working (mostly) Thanks to the excellent guide written on page 1 of this forum :D. But I can't figure out why it's not changing me to my resting set when I /heal and why it's not equipping my desert boots when I cast Sandstorm on myself. I'm using Damane's Sch.xml and simply changed the items that I have. I didn't add anything or remove anything, just plugged in the gear I use. Greatly appreciate the help in advance
    Go to pastebin, copy your spellcast, paste the link here so one of the smart people can examine the rules.

  13. #5233
    Hydra
    Join Date
    May 2011
    Posts
    123
    BG Level
    3
    FFXI Server
    Siren

    Ok, I'll have to do that when I get home

  14. #5234
    Chram
    Join Date
    Sep 2007
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    Fenrir

    And it would be better to put it in the Spellcast help thread.

  15. #5235
    Hydra
    Join Date
    May 2011
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    Siren

    Ah crap, right you are. Sorry about that

  16. #5236
    Hydra
    Join Date
    May 2011
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    Siren

    Ok, I'm home now. Here's the xml

  17. #5237
    Hydra
    Join Date
    May 2011
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    Siren

    Spoiler: show
    <spellcast xmlnsi="http://www.w3.org/2001/XInclude">

    <sets>
    <group default="yes" name="Sch">
    <set name="Idle">
    <main>Chatoyant Staff</main>
    <sub>Staff Strap</sub>
    <ammo>Savant's Treatise</ammo>
    <head>Wivre Hairpin</head>
    <neck>Twilight torque</neck>
    <lear>Savant's Earring</lear>
    <rear>Loquacious Earring</rear>
    <body>Savant's Gown +2</body>
    <hands>Serpentes cuffs</hands>
    <lring>Dark ring</lring>
    <rring>Dark Ring</rring>
    <back>Twilight Cape</back>
    <waist>Tarutaru Sash</waist>
    <legs>Savant's Pants +2</legs>
    <feet>Serpentes sabots</feet>
    </set>


    <set name="WalkFast" BaseSet="Idle">
    <feet>Desert Boots</feet>
    </set>


    <set name="Resting" BaseSet="Idle">
    <main>Chatoyant staff</main>
    <sub>Staff Strap</sub>
    <ammo>Clarus Stone</ammo>
    <head>Wivre Hairpin</head>
    <neck>Jeweled Collar</neck>
    <lear>Savant's Earring</lear>
    <rear>Loquacious Earring</rear>
    <body>Errant Hpl.</body>
    <hands>Serpentes cuffs</hands>
    <lring>Dark ring</lring>
    <rring>Dark Ring</rring>
    <back>Vita Cape</back>
    <waist>Austerity Belt</waist>
    <legs>Sagacity Lappas </legs>
    <feet>Serpentes sabots</feet>
    </set>


    <set name="Cure">
    <main>Chatoyant Staff</main>
    <sub>Staff Strap</sub>
    <ammo>Savant's Treatise</ammo>
    <head>Argute Mortarboard</head>
    <neck>Savant's Chain</neck>
    <lear>Star Earring</lear>
    <rear>Loquacious earring</rear>
    <body>Savant's Gown +2</body>
    <hands>Augur's Gloves</hands>
    <lring>Aquasoul Ring</lring>
    <rring>Sirona's Ring</rring>
    <back>Oretania's cape</back>
    <waist>Witful Belt</waist>
    <legs>Praeco Slacks</legs>
    <feet>Argute loafers</feet>
    </set>


    <set name="Enhancing">
    <main>Chatoyant Staff</main>
    <sub>Staff Strap</sub>
    <ammo>Savant's Treatise</ammo>
    <head>Svnt. Bonnet +1</head>
    <neck>Savant's Chain</neck>
    <lear>Star Earring</lear>
    <rear>Loquacious earring</rear>
    <body>Errant Hpl.</body>
    <hands>Augur's gloves</hands>
    <lring>Aquasoul Ring</lring>
    <rring>Aquasoul Ring</rring>
    <back>Vita Cape</back>
    <waist>Witful Belt</waist>
    <legs>Savant's Pants +2</legs>
    <feet>Argute Loafers</feet>
    </set>


    <set name="FastCast">
    <main>Chatoyant Staff</main>
    <sub>Staff Strap</sub>
    <ammo>Savant's Treatise</ammo>
    <head>Argute Mortarboard</head>
    <neck>Twilight torque</neck>
    <lear>Savant's Earring</lear>
    <rear>Loquacious earring</rear>
    <body>Savant's Gown +2</body>
    <hands>Savant's Bracers +2</hands>
    <lring>Dark Ring</lring>
    <rring>Dark Ring</rring>
    <back>Vita cape</back>
    <waist>Witful belt</waist>
    <legs>Savant's Pants +2</legs>
    <feet>Scholar's loafers</feet>
    </set>


    <set name="DarkMagic" BaseSet="FastCast">
    <main>Chatoyant Staff</main>
    <sub>Wizzan Grip</sub>
    <ammo>Savant's Treatise</ammo>
    <head>Argute Mortarboard</head>
    <neck>Savant's Chain</neck>
    <lear>Hirudinea Earring</lear>
    <rear>Loquacious earring</rear>
    <body>Savant's Gown +2</body>
    <hands>Savant's Bracers +2</hands>
    <lring>Icesoul Ring</lring>
    <rring>Icesoul Ring</rring>
    <back>Twilight cape</back>
    <waist>Argute belt</waist>
    <legs>Argute Pants</legs>
    <feet>Savant's Loafers +2</feet>
    </set>


    <set name="Helix">
    <sub>Wizzan Grip</sub>
    <ammo>Witchstone </ammo>
    <head>Argute Mortarboard</head>
    <neck>Stoicheion medal</neck>
    <lear>Moldavite Earring</lear>
    <rear>Hecate's Earring</rear>
    <body>Savant's Gown +2</body>
    <hands>Svnt. bracers +2</hands>
    <lring>Icesoul ring</lring>
    <rring>Icesoul ring</rring>
    <back>Twilight cape</back>
    <waist>Argute belt</waist>
    <legs>Savant's Pants +2</legs>
    <feet>Svnt. loafers +2</feet>
    </set>


    <set name="Impact">
    <body>Twilight cloak</body>
    <sub>Wizzan Grip</sub>
    <ammo>Witchstone </ammo>
    <neck>Stoicheion medal</neck>
    <lear>Moldavite Earring</lear>
    <rear>Hecate's Earring</rear>
    <body>Savant's Gown +2</body>
    <hands>Svnt. bracers +2</hands>
    <lring>Icesoul ring</lring>
    <rring>Icesoul ring</rring>
    <back>Twilight cape</back>
    <waist>Argute belt</waist>
    <legs>Cybele Pants</legs>
    <feet>Svnt. loafers +2</feet>
    </set>


    <set name="Nuke">
    <sub>Wizzan Grip</sub>
    <ammo>Witchstone </ammo>
    <head>Argute Mortarboard</head>
    <neck>Stoicheion medal</neck>
    <lear>Moldavite Earring</lear>
    <rear>Hecate's Earring</rear>
    <body>Savant's Gown +2</body>
    <hands>Svnt. Bracers +2</hands>
    <lring>Icesoul ring</lring>
    <rring>Icesoul ring</rring>
    <back>Twilight cape</back>
    <waist>Argute belt</waist>
    <legs>Cybele Pants</legs>
    <feet>Svnt. loafers +2</feet>
    </set>


    <set name="EnfeebMND">
    <sub>Staff Strap</sub>
    <ammo>Savant's Treatise</ammo>
    <head>Argute Mortarboard</head>
    <neck>Savant's Chain</neck>
    <lear>Star earring</lear>
    <rear>Star earring</rear>
    <body>Savant's gown +2</body>
    <hands>Svnt. Bracers +2</hands>
    <lring>Aquasoul ring</lring>
    <rring>Aquasoul ring</rring>
    <back>Twilight cape</back>
    <waist>Argute belt</waist>
    <legs>Savant's Pants +2</legs>
    <feet>Teal Pigaches</feet>
    </set>


    <set name="EnfeebINT">
    <sub>Wizzan Grip</sub>
    <ammo>Savant's Treatise</ammo>
    <head>Argute Mortarboard</head>
    <neck>Savant's Chain</neck>
    <lear>Savant's Earring</lear>
    <rear>Loquacious earring</rear>
    <body>Savant's gown +2</body>
    <hands>Svnt. Bracers +2</hands>
    <lring>Icesoul ring</lring>
    <rring>Icesoul ring</rring>
    <back>Twilight cape</back>
    <waist>Argute belt</waist>
    <legs>Savant's Pants +2</legs>
    <feet>Savant's Loafers +2</feet>
    </set>
    </group>


    </sets>



    <rules>

    <if status="idle">
    <equip when="idle|aftercast" set="Idle">
    </equip>
    </if>

    <if status="Resting">
    <equip set="Resting">
    </equip>
    </if>

    <if spell="Eagle Eye Shot">
    <cancelspell />
    <if status="Idle|aftercast">
    <equip set="Idle" />
    </if>
    <elseif status="Resting">
    <equip set="Resting" />
    </elseif>
    </if>


    <!-- Stratagem Rules for SCH -->
    <if commandprefix="/magic">
    <if BuffActive="Celerity|Alacrity" notspell="Embrava">
    <if mode="OR" WeatherElement="%SpellElement" BuffActive="$Storm-%SpellElement">
    <equip when="precast|midcast">
    <feet lock="true">Argute Loafers</feet>
    </equip>
    </if>
    </if>

    <!-- Prevents equiping it when the spell is a cure spell or Embrava -->
    <if BuffActive="Penury|Parsimony" notspell="Embrava|Cure*|Cura*">
    <equip when="precast|midcast">
    <legs lock="true">Savant's pants +2</legs>
    </equip>
    </if>

    <if BuffActive="Rapture|Ebullience" notspell="Impact">
    <equip when="precast|midcast">
    <head lock="true">Savant's Bonnet +1</head>
    </equip>
    </if>

    <if BuffActive="Perpetuance|Immanence">
    <equip when="precast|midcast">
    <hands lock="true">Savant's Bracers +2</hands>
    </equip>
    </if>

    <!-- Only equips feet when Elemental magic is cast -->
    <if BuffActive="Klimaform" Skill="ElementalMagic">
    <if mode="OR" WeatherElement="%SpellElement" BuffActive="$Storm-%SpellElement">
    <equip when="precast|midcast">
    <hands lock="true">Savant's Loafers +2</hands>
    </equip>
    </if>
    </if>
    </if>


    <if Spell="Cure*|Cura*">
    <equip when="precast|midcast" set="Cure">
    </equip>

    </if>

    <if Spell="*Helix|Kaustra">
    <equip when="precast|midcast" set="Helix">
    <main>$%SpellElementStaff</main>
    </equip>
    </if>

    <if Spell="Fire*|Blizzard*|Aero*|Stone*|Thunder*|Water *|Firaga*|Blizzaga*|Thundaga*">
    <if advanced='"$Nukeing"="Accuracy"'>
    <equip when="precast" set="Nuke">
    <main>$%SpellElementStaff</main>
    </equip>
    </if>
    <else>
    <equip when="precast" set="Nuke">
    <main>$Staff-Dmg-%SpellElement</main>
    </equip>
    </else>
    <if mode="OR" element="%DayElement" WeatherElement="%SpellElement" BuffActive="$Storm-%SpellElement">
    <equip when="midcast">
    <back>Twilight cape</back>
    </equip>
    <if advanced='"$Obi-%spellElement"!="0"'>
    <equip when="midcast">
    <waist>$Obi-%spellElement</waist>
    </equip>
    </if>
    </if>
    </if>

    <if Spell="Blind|Dispel|Break|Sleep*|Gravity|Bind|Burn |Frost|Choke|Rasp|Shock|Drown|Poison*">
    <equip when="precast" set="EnfeebINT">
    <main>$%SpellElementStaff</main>
    </equip>
    </if>

    <if Spell="Slow|Paralyze|Dia*|Silence">
    <equip when="precast" set="EnfeebMND">
    <main>$%SpellElementStaff</main>
    </equip>
    </if>

    <if Spell="Phalanx|En*|Bar*|Aquaveil|*Spikes|Embrava">
    <equip when="precast" set="Enhancing">
    </equip>
    </if>

    <if Skill="DarkMagic" notspell="Stun">
    <equip when="precast" set="DarkMagic">
    <main>$%SpellElementStaff</main>
    </equip>
    <if mode="OR" element="%DayElement" WeatherElement="%SpellElement" BuffActive="$Storm-%SpellElement">
    <equip when="midcast">
    <back>Twilight cape</back>
    </equip>
    <if advanced='"$Obi-%spellElement"!="0"'>
    <equip when="midcast">
    <waist>$Obi-%spellElement</waist>
    </equip>
    </if>
    </if>
    </if>

    <if Spell="Stun">
    <equip when="precast" set="DarkMagic">
    <main>Chatoyant Staff</main>
    </equip>
    </if>

    <if Spell="Haste|*na|Stoneskin|Blink|Erase|Protect*|Sh ell*|Teleport*|*storm|Raise*|Reraise*|Animus*|Adlo quium|Klimaform">
    <equip when="precast" set="FastCast">
    <main>$%SpellElementStaff</main>
    </equip>
    </if>

    <if Spell="Regen*">
    <equip when="precast" set="FastCast">
    <head>Svnt. Bonnet +1</head>
    </equip>
    </if>


    <if Spell="Impact">
    <equip when="precast" set="Impact">
    <main>$%SpellElementStaff</main>
    </equip>
    </if>

    <if advanced='"$SleepTimers"="1"'>
    <if Spell="Sleep II|Repose">
    <command when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 45s</command>
    <command when="aftercast">wait 75;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 15s</command>
    <command when="aftercast">wait 85;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 5s;spellcast var dec sleepid;</command>
    </if>
    <if Spell="Sleep|Sleepga">
    <command when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 15s</command>
    <command when="aftercast">wait 55;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 5s;spellcast var dec sleepid;</command>
    </if>
    </if>

    <!-- Toogles the Elemental staffs from accuracy staves (normal ones) to dmg staves when casting nukes like Thunder Aero etc. This is a trigger spell-->
    <if Spell="Foot Kick">
    <if advanced='"$Nukeing"="Accuracy"'>
    <var cmd="set Nukeing Damage" />
    </if>
    <else>
    <var cmd="set Nukeing Accuracy" />
    </else>
    </if>



    </rules>

    <variables>
    <var name="IceStaff">Chatoyant Staff</var>
    <var name="DarkStaff">Chatoyant Staff</var>
    <var name="ThunderStaff">Chatoyant Staff</var>
    <var name="WindStaff">Chatoyant Staff</var>
    <var name="FireStaff">Chatoyant Staff</var>
    <var name="EarthStaff">Chatoyant Staff</var>
    <var name="LightStaff">Chatoyant Staff</var>
    <var name="WaterStaff">Chatoyant Staff</var>
    <var name="SleepTimers">1</var>


    <var name="Storm-Fire">Firestorm</var>
    <var name="Storm-Ice">Hailstorm</var>
    <var name="Storm-Wind">Windstorm</var>
    <var name="Storm-Earth">Sandstorm</var>
    <var name="Storm-Thunder">Thunderstorm</var>
    <var name="Storm-Water">Rainstorm</var>
    <var name="Storm-Light">Aurorastorm</var>
    <var name="Storm-Dark">Voidstorm</var>

    <!-- insert Obi name if obtained, otherwise leave 0 -->
    <var name="Obi-Fire">0</var>
    <var name="Obi-Ice">0</var>
    <var name="Obi-Wind">0</var>
    <var name="Obi-Earth">0</var>
    <var name="Obi-Thunder">0</var>
    <var name="Obi-Water">0</var>
    <var name="Obi-Light">0</var>
    <var name="Obi-Dark">0</var>



    <var name="Staff-Dmg-Fire">Chatoyant Staff</var>
    <var name="Staff-Dmg-Ice">Chatoyant Staff</var>
    <var name="Staff-Dmg-Wind">Chatoyant Staff</var>
    <var name="Staff-Dmg-Earth">Chatoyant Staff</var>
    <var name="Staff-Dmg-Thunder">Chatoyant Staff</var>
    <var name="Staff-Dmg-Water">Chatoyant Staff</var>
    <var name="Staff-Dmg-Light">Chatoyant Staff</var>
    <var name="Staff-Dmg-Dark">Chatoyant Staff</var>

    <var name="Nukeing">Accuracy</var>
    </variables>

    </spellcast>


    Sorry it copied all funny on my above post, so I removed it and posted it again =/

  18. #5238
    Cerberus
    Join Date
    Feb 2009
    Posts
    462
    BG Level
    4
    FFXI Server
    Bahamut

    Long shot but...
    does anyone have/wanna share a Yugl-style (those with Poison V, Dancing Chains, Vulcan Shot, Carnal Nightmare, etc.. triggers) spellcast specific to WHM melee?

    =0

  19. #5239
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    try changing:

    <if status="Resting">
    <equip set="Resting">
    </equip>
    </if>

    to

    <if status="Resting">
    <equip set="Resting" />
    </if>

    Don't think its gonna help though.

    Also I dont see any rule that checks for sandstorm/earth weather to change your boots.

    P.S. I think your entire eagle eye shot rule is superflous since it's identical to the 2 rules above it.

  20. #5240
    Melee Summoner
    Join Date
    Jun 2012
    Posts
    30
    BG Level
    1

    Can I get some help w/ my war xml? Having trouble keeping Restraint Up set equipped, when the buff is active after ws's. Any other advice on cleaning up or tweaking the xml is greatly appreciated!
    http://pastebin.com/tqN9Y5ch

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    By freewind in forum FFXI: Everything
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    Last Post: 2005-09-06, 16:42