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  1. #5241
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    You have way too many <if status="engaged"> lines that are probably creating conflicts between <equip> commands. This can be fixed, but unless you list what sets you want and how you want to prioritize them, not much can be done about that. From what I see, you have these sets:

    - Idle
    - Gear (Weapons? idk)
    - Ukko's (NQ/Abyssea/VW + Berserk)
    - Embrava (Is this the same regardless of event/buffs or what?)
    - Fast Cast
    - PDT (Mid/High)
    - MDT
    - Utsu (Ichi/Ni)
    - TP (NQ/VW)
    - Cleave (NQ/SP)
    - NQ WS sets

    May as well move Abyssea and VW sets to another group tbh. Remove the "gear" set imo; just wasting a valued set-search spot.

    Group: NQ
    ** BlankSet (Add this set; don't include any gear though)
    ** Idle
    ** TP-NQ
    ** TP-ACC
    ** Ukko-NoBerserk
    ** Ukko-Berserk
    ** Restraint
    ** WS-NQ
    ** WS-MS
    ** PDT-1
    ** PDT-2
    ** Fast Cast
    ** Embrava

    From there, only add sets that change from the original
    ex:
    Group: Abyssea
    ** TP-NQ

    Only add pieces that change from the original set. Leave idle the same since there is no Abyssea-specific idle set. Anyways, say whether Embrava should be the same for any TP set and this will be easier to fix up tomorrow. May end up rewriting the entire XML.

  2. #5242
    Melee Summoner
    Join Date
    Jun 2012
    Posts
    30
    BG Level
    1

    Wow! thanks for the advice! the "gear" set is for gear collector, still remove it? I tried to minimize the amount of sets I have now. I'm curious about the WS-NQ and WS-MS sets, because Upheaval and Fell Cleave have different elemental alignments. Can I get away w/ the same WS-NQ and WS-MS sets for Upheaval and Cleave? Atm I have Cleave and Cleave-MS, same for Upheaval. I'd also like a TP set for Voidwatch too, But you didn't recommend it can that be added? As for Embrava, Id like it to be for every TP set but Voidwatch TP set. Could I get some help rewriting the xml? As you can tell I copied and pasted to create this one.
    http://pastebin.com/c0ZQxSkX

  3. #5243
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    You don't need remove the set if for gear collector, but do move to the bottom since Spellcast checks sets like a list (Starts at the top of the sets and reads the rest ordered), so you want your most used sets at the top. I can take a look at this after Legion (Maybe meedles if Legion takes a while) though.

  4. #5244
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Code:
    <spellcast>
    	<config
            HideErrors="false"
            ShowGearSwaps="false"
            Debug="false"
            ShowSpellInfo="false"
        />
    	<variables>
    		<var name="Berserk">BlankSet</var>
    		<var name="Mighty_Strikes">BlankSet</var>
    		<var name="Embrava">BlankSet</var>
    		<var name="Warcry">BlankSet</var>
    		<var name="Blood_Rage">BlankSet</var>
    		<var name="Warriors_Charge">BlankSet</var>
    		<var name="Aggressor">BlankSet</var>
    		<var name="PDT(Mode)">1</var>
    		<var name="PDT(Active)">BlankSet</var>
    		<var name="TP(Mode)">NQ</var>
    		<var name="Mekira">BlankSet</var>
    	</variables>
    	<sets>
    		<group name="Standard" default="yes" >
    			<set name="BlankSet" />
    			<set name="Idle">
    			</set>
    			<set name="Embrava">
    			</set>
    			<set name="TP-Standard">
    			</set>
    			<set name="TP-ACC" baseset="TP-Standard">
    			</set>
    			<set name="Ukko's Fury-BlankSet">
    			</set>
    			<set name="Ukko's Fury-Berserk" baseset="Ukko's Fury-BlankSet">
    			</set>
    			<set name="Upheaval-BlankSet">
    			</set>
    			<set name="Upheaval-Mighty_Strikes" baseset="Upheaval-BlankSet">
    			</set>
    			<set name="PDT-0" />
    			<set name="PDT-1">
    			</set>
    			<set name="PDT-2" baseset="PDT-1">
    			</set>
    			<set name="Restraint">
    				<hands>Ravager's Mufflers +2</hands>
    			</set>
    			<set name="Mekira">
    				<head>Mekira-oto</head>
    			</set>
    			<set name="Aggressor(Precast)">
    				<body>Warrior's Lorica</body>
    			</set>
    			<set name="Blood Rage(Precast)">
    				<body>Ravager's Lorica +2</body>
    			</set>
    			<set name="Retaliation(Precast)">
    				<body>Ravager's Lorica +2</body>
    			</set>
    			<set name="Warcry(Precast)">
    				<body>Ravager's Lorica +2</body>
    			</set>
    			<set name="Fast_Cast">
    			</set>
    			<set name="Gear">
    			</set>
    		</group>
    		<group name="Abyssea" inherit="Normal" >
    		</group>
    		<group name="VW" inherit="Normal" >
    		</group>
    		<group name="Legion" inherit="Normal" >
    		</group>
    	</sets>
    	<rules>
    		<!-- Automatically changes the group -->
    		<if Area="Abyssea" notGroup="Abyssea">
    			<cmd>sc set group Abyssea"</cmd>
    		</if>
    		<elseif Buffactive="Voidwatcher" notGroup="VW">
    			<cmd>sc set group VW"</cmd>
    		</elseif>
    		<elseif Area="*Legion" notGroup="Legion">
    			<cmd>sc set group Legion"</cmd>
    		</elseif>
    		<elseif notGroup="Standard">
    			<cmd>sc set group Standard"</cmd>
    		</elseif>
    		<!-- Use Mekira-Oto if gaining fTP bonus -->
    		<if DayElement="Light|Wind|Thunder|Fire">
    			<var cmd="set Mekira Mekira" />
    		</if>
    		<else>
    			<var cmd="set Mekira BlankSet" />
    		</else>
    		<!-- Detect Buffs Active -->
    		<if Buffactive="Restraint">
    			<var cmd="set Restraint Restraint" />
    		</if>
    		<else>
    			<var cmd="set Restraint BlankSet" />
    		</else>
    		<if Buffactive="Embrava">
    			<var cmd="set Embrava Embrava" />
    		</if>
    		<else>
    			<var cmd="set Embrava BlankSet" />
    		</else>
    		<if Buffactive="Warriors_Charge">
    			<var cmd="set Warriors_Charge Warriors_Charge" />
    		</if>
    		<else>
    			<var cmd="set Warriors_Charge BlankSet" />
    		</else>
    		<!-- Automatically change gear after WS, JA, or Spell -->
    		<if Type="JobAbility|WeaponSkill">
    			<midcastdelay delay="0.3" />
    			<cmd when="midcast">Trigger1</cmd>
    		</if>
    		<else>
    			<command when="engaged|aftercast|idle">Trigger1</command>
    		</else>
    		<!-- Equips proper Idle/TP set -->
    		<if Spell="Trigger1">
    			<cancelspell />
    			<if status="Engaged">
    				<equip set="TP-$TP(Mode)|$Embrava|$Restraint|PDT(Active)" />
    			</if>
    			<elseif status="Idle">
    				<equip set="Idle" />
    			</elseif>
    		</if>
    		<!-- Change TP Mode -->
    		<if Spell="Trigger2">
    			<if advanced='"$TP(Mode)"="NQ"'>
    				<var cmd="set TP(Mode) ACC" />
    			</if>
    			<else>
    				<var cmd="set TP(Mode) NQ" />
    			</else>
    		</if>
    		<!-- Use TP/Idle set -->
    		<if Spell="Trigger3">
    			<var cmd="set PDT(Active) BlankSet" />
    		</if>
    		<!-- Use PDT set -->
    		<if Spell="Trigger4">
    			<var cmd="set PDT(Active) PDT-$PDT(Mode)" />
    		</if>
    		<!-- Adjust PDT Level -->
    		<if Spell="Trigger5">
    			<if advanced='PDT(Mode) = 1 '>
    				<var cmd="set PDT(Mode) 2" />
    			</if>
    			<else>
    				<var cmd="set PDT(Mode) 1" />
    			</else>
    		</if>
    		<!-- Equip proper WS set -->
    		<if Type="Weaponskill">
    			<if mode="OR" advanced='%spelltargetdistance > 8' tplt="100">
    			<cancelspell />
    			<return />
    		</if>
    		<castdelay delay="0.1" />
    		<if Spell="Ukko's Fury">
    			<equip when="precast" set="Ukko's Fury-$Berserk|$Mekira" />
    		</if>
    		<elseif Spell="Upheaval|Fell Cleave">
    			<equip when="precast" set="%Spell-$Mighty_Strikes|$Mekira" />
    		</elseif>
    	</if>
    	<!-- NINJUTSU RULES -->
    	<elseif skill="Ninjutsu">
    		<!-- ICHI RULES -->
    		<if spell="Utsusemi: Ichi">
    			<equip set="Ichi" />
    			<midcastdelay delay="1.9" />
    			<cmd>cancel 66</cmd>
    		</if>
    		<!-- NI RULES -->
    		<elseif spell="Utsusemi: Ni">
    			<equip when="precast" set="FastCast" />
    			<equip when="midcast" set="Ni" />
    		</elseif>
    		<!-- MONOMI RULES -->
    		<elseif spell="Monomi*">
    			<midcastdelay delay="2.2" />
    			<cmd>cancel 71</cmd>
    		</elseif>
    		<!-- ALL OTHER NINJUTSU RULES, JUST EQUIPS FASTCAST SINCE ON WAR -->
    		<else>
    			<equip when="precast" set="Fast_Cast" />
    		</else>
    	</elseif>
    	<!-- JA RULES -->
    	<if Type="JobAbility">
    		<!-- Cancel JA if unable to cast -->
    		<if BuffActive="Amnesia|Sleep|Stun|Terror">
    			<cancelspell />
    		</if>
    		<castdelay delay="0.3" />
    		<if Spell="Blood Rage|Aggressor|Retaliation|Warcry">
    			<equip set="%Spell(Precast)" />
    		</if>
    		<if spell="Spectral Jig">
    			<command>cancel 71</command>
    		</if>
    		<if Spell ="Third Eye">
    			<if notbuffactive = "Seigan">
    				<castdelay Delay = "1.5" />
    				<command when="precast">input /ja "Seigan" &lt;me&gt;</command>
    			</if>
    		</if>
    	</if>
    </rules>
    </spellcast>
    Try that. The line for trigger spells is /trigger "Trigger#"

    Didn't add Fell Cleave set, but just look at Upheaval to see how that should look. When making a VW set, name the set the same as the "Standard" group and only add gear that changes.

    <set name="TP-Standard"> NOT <set name="TP-VW">

  5. #5245
    Melee Summoner
    Join Date
    Jun 2012
    Posts
    30
    BG Level
    1

    Thanks! This is amazing! I think I can handle adding the cleave sets. As for the TP-VW set, I'm confused. Do I create a "Voidwatch" group and use the same set name "TP-Standard" from the "standard" group, but only add the gear that I want equipped/that differs from my "TP-Standard" set when Voidwatch status is on?

  6. #5246
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    The VW group is already made for you, but the rest of what you said is correct.

  7. #5247
    Melee Summoner
    Join Date
    Jun 2012
    Posts
    30
    BG Level
    1

    Okay, thank you. Also, about the //trigger "trigger#". #2 is TP-ACC, #3-5 are the Pdt sets, but how do those work? Confused, but most thankful!

  8. #5248
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Change the TP set from TP-Standard to TP-NQ where seen.

    Trigger2: Changes between NQ and ACC set
    Trigger3: Remove PDT set
    Trigger4: Equip PDT set
    Trigger5: Change the PDT level (You had mid/fullPDT, so that's how you'll change the levels now)

  9. #5249
    Fake Numbers
    Join Date
    Jan 2010
    Posts
    79
    BG Level
    2

    I've got motes thfv3 spellcast working, i just can't figure out what to type in my macro to cycle through TH modes, can someone help?

  10. #5250
    Melee Summoner
    Join Date
    Jun 2012
    Posts
    30
    BG Level
    1

    Quote Originally Posted by Yugl View Post
    Change the TP set from TP-Standard to TP-NQ where seen.

    Trigger2: Changes between NQ and ACC set
    Trigger3: Remove PDT set
    Trigger4: Equip PDT set
    Trigger5: Change the PDT level (You had mid/fullPDT, so that's how you'll change the levels now)
    Thanks for all the help! Does the PDT-0 set need to be a blank set? and the PDT-1/PDT-2 are the mid/fullPDT sets?

  11. #5251
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
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    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    You can delete PDT-0; that was going to be BlankSet initially, but I decided against that idea.

  12. #5252
    Melee Summoner
    Join Date
    Jun 2012
    Posts
    30
    BG Level
    1

    Quote Originally Posted by Yugl View Post
    You can delete PDT-0; that was going to be BlankSet initially, but I decided against that idea.
    Thank you Yugl!

  13. #5253
    Melee Summoner
    Join Date
    Jun 2012
    Posts
    30
    BG Level
    1

    I'm getting an error when I engage, well not an error, but this...

    Spellcast: Did not find Set: TP-NQ in group: Standard
    Spellcast: Did not find Set: PDT(Active) in group: Standard

    I changed the "NQ" to "Standard" in the variables, not sure if that will fix it or what to do about the PDT varaible.
    Thanks in advance!

  14. #5254
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
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    Diabolos

    Change the set from TP-Standard to TP-NQ

    <equip set="TP-$TP(Mode)|$Embrava|$Restraint|PDT(Active)" />

    Add a $ before PDT(Active)

    <equip set="TP-$TP(Mode)|$Embrava|$Restraint|$PDT(Active)" />

  15. #5255
    Melee Summoner
    Join Date
    Jun 2012
    Posts
    30
    BG Level
    1

    Thanks, That fixed it. I'm still confused about the Triggers. How do I input these into the FFXI macro system? I can manually do it but not working in the macros.

  16. #5256
    Requiescat in pace.
    Join Date
    Dec 2008
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    BG Level
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    FFXI Server
    Lakshmi

    Quote Originally Posted by Selassie View Post
    Thanks, That fixed it. I'm still confused about the Triggers. How do I input these into the FFXI macro system? I can manually do it but not working in the macros.
    doing //spell in macros was broken a while back, just try:

    /ma Trigger1 <me>

    or something.

  17. #5257
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
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    BG Level
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    FFXIV Character
    Gouka Mekkyaku
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    Diabolos

    That or /trigger Trigger1
    They have /trigger as commandprefix, so I assume /trigger works.

  18. #5258
    Melee Summoner
    Join Date
    Jun 2012
    Posts
    30
    BG Level
    1

    Im currently doing a VW run, and everytime I engage or do some JA's or WS, im getting this each time. Floods the console window.

    Spellcast: Did not find Set: group in Group: Standard

  19. #5259
    Requiescat in pace.
    Join Date
    Dec 2008
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    1,341
    BG Level
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    FFXI Server
    Lakshmi

    I think all those lines that say:

    sc set group Abyssea

    should just say

    sc group Abyssea

    ditto for voidwatch etc


    Code:
    		<!-- Automatically changes the group -->
    		<if Area="Abyssea" notGroup="Abyssea">
    			<cmd>sc set group Abyssea"</cmd>
    		</if>
    		<elseif Buffactive="Voidwatcher" notGroup="VW">
    			<cmd>sc set group VW"</cmd>
    		</elseif>
    		<elseif Area="*Legion" notGroup="Legion">
    			<cmd>sc set group Legion"</cmd>
    		</elseif>
    		<elseif notGroup="Standard">
    			<cmd>sc set group Standard"</cmd>
    		</elseif>
    in particular

  20. #5260
    Melee Summoner
    Join Date
    Jun 2012
    Posts
    30
    BG Level
    1

    I believe that fixed it, thanks. It now shows in the console window, which group is set... over and over and over.. is there a way to turn this notification off?

    SpellCast: Changed group to VW
    SpellCast: Changed group to Standard
    SpellCast: Changed group to VW
    SpellCast: Changed group to Standard
    SpellCast: Changed group to VW

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