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  1. #5301
    Relic Weapons
    Join Date
    Dec 2005
    Posts
    383
    BG Level
    4

    OK - thanks for the help. I had a feeling something was up when windows refused to allow me to edit my own macro scripts, even as an administrator.

  2. #5302
    New Merits
    Join Date
    Apr 2009
    Posts
    242
    BG Level
    4
    FFXI Server
    Leviathan

    Anyone have a brd sc I could use? I tried making my own and lol, then I downloaded 2 and they have all been out of date and things didn't work. I just want a basic one that would swap gear for appropriate songs, and spells, and also let me lock weapon spots if I'm engaged (since anything important I wont be meleeing, but if I'm meleeing I'll probably be ok to not worry about equiping chatoyant staff and want to save tp). Its a similar work around that I have for my whm sc. Thanks!

  3. #5303
    Hydra
    Join Date
    Jun 2008
    Posts
    121
    BG Level
    3
    FFXI Server
    Asura

    I'm implementing yugl's BLU XML as my XML for spellcast, and I've noticed that barbed crescent is a trigger spell for PDT sets, and barbed crescent has been added as an actual BLU spell. Wouldn't that cause funky interactions if I tried to cast it?

  4. #5304
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    There are technical workarounds, but the easier way is to replace the spell with another spell or a trigger spell (ex: trigger0). Don't forget to edit the variable section (search for *Barbed*) and replace the trigger spell there too.

  5. #5305
    Hydra
    Join Date
    Oct 2009
    Posts
    109
    BG Level
    3
    FFXI Server
    Bismarck

    Quote Originally Posted by Motenten View Post
    Ok, did a significant overhaul of my sch xml. Should fix the bugs, as well as streamline a few things. Tidied up the queuing info, and revamped how magic sets are configured to match up with CastingMode as well. Doesn't separate out sets by Light Arts/Dark Arts anymore; figure the lower complexity helps speed it up a bit, and there's replacements for gear that's Arts-dependant now that should cover most situations. I might have left it in if not for the fact that, even as it is, I'm at 77/80 inventory, so the space is probably better used on more general-purpose gear.
    Tried using it tonight and I received an error in the dashboard when using stratagems:

    SpellCast: var: missing additional parameters for SpeedFlag.

    For all of the flags though. Error pops up ~5 seconds after using a stratagem.

  6. #5306
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Hmm. It didn't generate those errors for me, but I tweaked the commands to make sure they were correct. Uploaded another revision.

  7. #5307
    Melee Summoner
    Join Date
    Apr 2012
    Posts
    25
    BG Level
    1

    hihi, is there anyway to put spellcast into pause or sleep mode. Because i keep getting run time error due to the loop i created has been calling *thousand of time within a second. What i mean is like in C++ we got _sleep(1000) to delay it for 1 sec before it call again.

    I'm just try to be lazy to cure myself so i have spellcast to monitor my hp when it get low it will auto curing waltz

  8. #5308
    Salvage Bans
    Join Date
    Oct 2007
    Posts
    771
    BG Level
    5

    Quote Originally Posted by nasoo View Post
    hihi, is there anyway to put spellcast into pause or sleep mode. Because i keep getting run time error due to the loop i created has been calling *thousand of time within a second. What i mean is like in C++ we got _sleep(1000) to delay it for 1 sec before it call again.

    I'm just try to be lazy to cure myself so i have spellcast to monitor my hp when it get low it will auto curing waltz
    Basically loops can have a delay in them if you set them up correctly using a if spell=spell a cmd with a wait before recasting the spell. Link your spellcast or loop code and it should be a simple change.

    <variables >
    <var name="SkillUp">1</var>

    </variables>

    <rules>

    <if spell="Pollen">
    <if advanced='"$SkillUp" == "1"'>
    <action type="command" >wait 20;input /ma "pollen"</action>
    </if>
    </if>

    Basically after you cast pollen every 20 seconds will cast pollen again.

  9. #5309
    Hydra
    Join Date
    Oct 2009
    Posts
    109
    BG Level
    3
    FFXI Server
    Bismarck

    Quote Originally Posted by Motenten View Post
    Hmm. It didn't generate those errors for me, but I tweaked the commands to make sure they were correct. Uploaded another revision.
    Whatever you changed seems to have fixed the errors. I haven't tested it in action yet but when using stratagems in town it didn't produce any errors.

  10. #5310
    Weaboo of the House of Weave
    Join Date
    Mar 2005
    Posts
    10,377
    BG Level
    9
    FFXIV Character
    Arthur Pendragon
    FFXIV Server
    Gilgamesh

    First post in here, don't slaughter me for basic questions please ._.

    I just leveled THF and am trying to get a decent SC for it. I'm using one of the templates in the other thread but it's missing a couple of things that I want it to do:

    1) when I SA WS, equip and lock AF3+2 hands instead of Thaumas hands, if not SA'd then Thaumas
    2) I want to make an in game macro for TH gear that tells SC to equip all of my TH gear and then ignore any command to equip anything over that gear, for any action, until I execute another macro telling it to go back to TP/WS/whatever gear. The reason for this is that the template that I have puts TH gear on for SA, TA, Feint, etc. even when I don't necessarily want to/need to build TH on the mob, so I want it to be an on-demand thing only

    http://pastebin.com/X7QkRKLq is my file. I know some gear is missing; I don't have it yet, lol

    Appreciated.

  11. #5311
    Melee Summoner
    Join Date
    Apr 2012
    Posts
    25
    BG Level
    1

    Quote Originally Posted by kenshyn View Post
    Basically loops can have a delay in them if you set them up correctly using a if spell=spell a cmd with a wait before recasting the spell. Link your spellcast or loop code and it should be a simple change.

    <variables >
    <var name="SkillUp">1</var>

    </variables>

    <rules>

    <if spell="Pollen">
    <if advanced='"$SkillUp" == "1"'>
    <action type="command" >wait 20;input /ma "pollen"</action>
    </if>
    </if>

    Basically after you cast pollen every 20 seconds will cast pollen again.
    Cool it works great thanks dude.

  12. #5312
    Aja
    Aja is offline
    Relic Weapons
    Join Date
    Jul 2008
    Posts
    384
    BG Level
    4
    FFXI Server
    Asura

    How do I write a rule for equipping a certain WS set when Berserk and Blood Rage are both up? I know it must be the ifmode="AND" but I'm not sure how to write it.

  13. #5313
    The Syrup To Waffles's Waffle
    Join Date
    Jun 2007
    Posts
    5,045
    BG Level
    8
    FFXIV Character
    Cair Bear
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    I'm just going to answer you with pseudo-code because I'm lazy and my hands are cold, but:

    if commandprefix=/wepaonskill
    if mode=and buffactive=berserk buffactive=blood rage
    equip when=precast set
    /if
    else
    equip when=precast set
    /else
    /if

    I hope that was actually useful. >_>;

  14. #5314
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    You cannot double the buffactive rule. Either make a new line or use regex.

    <if type="WeaponSkill">
    <if advanced='(bool)buffactive("Berserk") AND (bool)buffactive("Blood Rage")'>
    RULESHERE
    </if>
    </if>

  15. #5315
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Sadly that(damnit yugl, too fast. This is re:Cair) doesn't work, since we're using xml, you can't have 2 attribute names that are the same.

    equip set2
    if buffactive=berserk
    if buffactive=blood rage
    equip set1
    /if
    /if

    would do it though

  16. #5316
    The Syrup To Waffles's Waffle
    Join Date
    Jun 2007
    Posts
    5,045
    BG Level
    8
    FFXIV Character
    Cair Bear
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    I actually knew that, but was thrown by them stating if mode=and and proceeded with it anyways. Derp.

  17. #5317
    Aja
    Aja is offline
    Relic Weapons
    Join Date
    Jul 2008
    Posts
    384
    BG Level
    4
    FFXI Server
    Asura

    Nvm. Tested and doesn't work.

  18. #5318
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Code:
    					<if Advanced='"%DayElement" = "Light" OR "DayElement" = "Wind" OR "%DayElement" = "Thunder"'>
    						<equip when="precast"> 
    							<head lock="true">Mekira-Oto +1</head>
    						</equip>
    					</if>
        				<if advanced='(bool)buffactive("Berserk") AND (bool)buffactive("Blood Rage")'>
        					<equip when="precast" set="BRBerserk" />
        				</if>
        				<elseif buffactive="Blood Rage">
                            <equip when="precast" set="BRoutside" />
                        </elseif>
        				<elseif buffactive="Berserk">
                            <equip when="precast" set="Berserkoutside" />
                        </elseif>
    Redundant stuff is redundant. You need the bool stuff before the others when using <elseif> due to the fact that the other buffs will prevent the bool rule from activating.

  19. #5319
    Aja
    Aja is offline
    Relic Weapons
    Join Date
    Jul 2008
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    384
    BG Level
    4
    FFXI Server
    Asura

    .

  20. #5320
    Salvage Bans
    Join Date
    Oct 2007
    Posts
    771
    BG Level
    5

    Quote Originally Posted by Tymon View Post
    First post in here, don't slaughter me for basic questions please ._.

    I just leveled THF and am trying to get a decent SC for it. I'm using one of the templates in the other thread but it's missing a couple of things that I want it to do:

    1) when I SA WS, equip and lock AF3+2 hands instead of Thaumas hands, if not SA'd then Thaumas
    2) I want to make an in game macro for TH gear that tells SC to equip all of my TH gear and then ignore any command to equip anything over that gear, for any action, until I execute another macro telling it to go back to TP/WS/whatever gear. The reason for this is that the template that I have puts TH gear on for SA, TA, Feint, etc. even when I don't necessarily want to/need to build TH on the mob, so I want it to be an on-demand thing only

    http://pastebin.com/X7QkRKLq is my file. I know some gear is missing; I don't have it yet, lol

    Appreciated.
    Complex a bit but doable with variables and a macro to turn the fulltime variable on and off here is a complete thf xml that has it.

    <!--
    TH Modes:

    None: Does not swap in TH gear under any circumstances.
    Tag: Swaps in TH gear when using ranged attacks and Steps, and when engaging (considered a tagging action).
    SATA: In addition to tagging actions, it will equip TH gear on all SATA sets (including weaponskills).
    Fulltime: Will fulltime TH gear during melee.

    Trigger: /ma ClassTrigger TH:[mode], or /ma ClassTrigger cycle(THMode)

    In Tag and SATA mode, will attempt to reset back to normal gear 4 seconds (configurable)
    after engaging, and periodically every 4 seconds after that until TP has changed
    from what it was when you engaged (Max of 5 attempts; after that it force-resets).
    -->
    http://pastebin.com/fPxmMSNv

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