Easy Question.
How long does the head stay locked?
What the difference between locking it or not?
<if BuffActive="Chain Affinity">
<equip when="Midcast">
<head Lock=Yes>Mavi Kavuk +2</head>
</equip>
</if>
Easy Question.
How long does the head stay locked?
What the difference between locking it or not?
<if BuffActive="Chain Affinity">
<equip when="Midcast">
<head Lock=Yes>Mavi Kavuk +2</head>
</equip>
</if>
Stays locked if chain affinity is active during that action including the after cast. The next action will cause the test again and lock it again until chain affinity is no longer active. The lock works only during that action and does not stay locked between actions think of it as a one time fire during an action.
Fantastic, thanks Kenshyn
Can you make two individual rules which both use the same spell/ja? Like something like this (as a simple example) :
I just really don't want to put a "If BuffActive="Celerity/Alacrity" into every spell rule.Code:<if spell="Cure*|Fire*"> <if BuffActive="Alacrity|Celerity"> <equip when="precast" Set="Celerity" /> <castdelay delay="0.2" /> </if> <else> <equip when="precast" Set="FastCast" /> <castdelay delay="0.2" /> </else> </if> <if spell="Cure*"> <equip when="midcast" Set="Cure" /> </if> <if spell="Fire*"> <equip when="midcast" Set="Nuke" /> <equip when="midcast"> <main>$%SpellElementStaff</main> </equip> </if>
Yes, that works.
Awesome cheers.
Hello everyone!
First time posting. I have tried everything I could think of, have had many friends test with me, and none of us can figure this out.
Problem: my smn XML. It is working perfectly except for ONE thing. The variables do not seem to be resetting correctly! I will summon an avatar, and dependent on weather, day, type of avatar, the correct gear is equipped. Hurray! (I thought...)
Everything works well, the correct gear is put it to bring the BP timer to 45 seconds, gear is put it relevant to BP Physical Rage or BP Magic Rage, or BP Ward... and then...
THE VARIABLE GEAR GOES BLOOEY!
Sometimes, a summoner horn will appear out of nowhere on an avatar that hasn't worn it yet! Or the summoner doublet! I do NOT understand why the variables seem to be changing mid blood-pact! Can you wise and learned ladies and gentlemen please check this out and tell me what the heck I'm doing wrong?! thank you so much in advance!!
I can't seem to post URL's (don't have 10 posts) but my pastebin for this XML is pastebin.com/asGyzGpG and it's called Maggie's SMN XML. Or you can use guildwork. My guildwork character is Hannalee on Bahamut. Sorry to make it more difficult for you guys
Oh, I should mention that this has been happening for a couple of days, even before the update!
Now, due to the update, may not be best to handle SC errors unless there is an obvious SC error. If you need to post a URL, ask Sonomaa or Ragns for extra post counts.
I'm having some issues with my with my war xml. As best I can remember its a butchered version of mote's.
Sometimes gear isn't changing for WS and disengage. I believe its buffactive related since it doesn't seem to happen when I have nothing active.
Here is the xml incase this isn't related to the VU
Edit: It seems to start happening when I kill the mob with a weaponskill, it doesn't auto change to running gear and then won't auto change for engaging and WS at all.
Edit2: Nevermind it just seems to happen randomly regardless of what im doing
I'm new to spellcast and currently using Motenten's Nin XML, but i can't seem to get the group to swap to Abyssea and use sets for it while there. after playing around with it for a while then restoring it to it's original settings (only gear/ group sets altered right now).
how do we know if windower developer has updated the resource? i mean since most of us is having problem with spellcast at the moment.
Are having *
If you need confidence that your resources is updated, check your resources for armor. If you see Skradi (Or w/e the new grip is named), your resources is fine.
http://bg-wiki.com/bg/December_2012_...Update_Changes
REPOSTING THIS NOW THAT I CAN LINK MY PASTEBIN!
This smn xml is SO close to doing everything I want.... please help!
Hello everyone!
First time posting. I have tried everything I could think of, have had many friends test with me, and none of us can figure this out.
Problem: my smn XML. It is working perfectly except for ONE thing. The variables do not seem to be resetting correctly! I will summon an avatar, and dependent on weather, day, type of avatar, the correct gear is equipped. Hurray! (I thought...)
Everything works well, the correct gear is put it to bring the BP timer to 45 seconds, gear is put it relevant to BP Physical Rage or BP Magic Rage, or BP Ward... and then...
THE VARIABLE GEAR GOES BLOOEY!
Sometimes, a summoner horn will appear out of nowhere on an avatar that hasn't worn it yet! Or the summoner doublet! I do NOT understand why the variables seem to be changing mid blood-pact! I include a complete variable reset with every "Release." (At least, I think I do!) Can you wise and learned ladies and gentlemen please check this out and tell me what the heck I'm doing wrong?! thank you so much in advance!!
LINK! : http://pastebin.com/asGyzGpG
Oh, I should mention that this has been happening for a couple of days, even before the update!
I understand you're saying the variable is improperly changing, but what isn't clear is which variable shouldn't appear and which should appear. Looking at your XML, you have these variable rules:
These may be the ones creating the issue:Code:<!-- Equips Summoner's Doublet on matching day. (One less perp but avatar critical rate up) --> <if advanced='"%spellElement"="%DayElement" OR "%petElement"="%DayElement"'> <var cmd='set Perpbody "Summoner's Doublet"'/> </if> <!--Equips Karura Hachigane for Garuda's Physical Bloodpact Rage --> <if spell="Garuda"> <var cmd='set RageHead "Karura Hachigane"'/> <var cmd='set PerpHead "Karura Hachigane"'/> </if> <!-- Equips Summoner's Horn on matching weather --> <elseif advanced='"%spellElement"="%WeatherElement" OR "%petElement"="%WeatherElement"'> <var cmd='set Perphead "Summoner's Horn"'/> </elseif> <else> <var cmd='set Perphead "Caller's Horn +2"'/> </else> <!-- Equips Carbuncle Mitts and Herald's Gaiters for Carbuncle --> <if spell="Carbuncle"> <var cmd='set Perphands "Carbuncle Mitts"'/> <var cmd='set Perpfeet "Herald's Gaiters"'/> </if> <!-- Equips Caller's Bracers +2 for Perp hands if Day / Weather Matches --> <elseif advanced='"%spellElement"="%WeatherElement" OR "%spellElement"="%DayElement" OR "%petElement"="%WeatherElement" OR "%petElement"="%DayElement"'> <var cmd='set Perphands "Caller's Bracers +2"'/> </elseif> <else> <var cmd='set PerpHands "Nashira Gages"' /> </else> <!--Equips Diabolos's Rope for Diabolos --> <if spell="Diabolos"> <var cmd='set Perpwaist "Diabolos's Rope"'/> </if> <!-- Equips Balrahn's Ring for Perpetuation set in Assault, Nyzul or Salvage area Set variable to 1 up top to use this feature. --> <else area="Nyzul*|Leujaoam*|Mamool*|Periqia|Lebros*|Ilrusi*|*Remnants"> <var cmd='set RPerpRing "Balrahn's Ring"'/> </else> <if spell="Release"> <var cmd='set Perphead "Caller's Horn +2"'/> <var cmd='set Perpbody "Caller's Doublet +2"'/> <var cmd='set Perpwaist "Moepapa Stone"'/> <var cmd='set RageHead "Caller's Horn +2"'/> <var cmd='set Perphands "Nashira Gages"'/> <var cmd='set Perpfeet "Caller's Pigaches +2"'/> <equip when="midcast" set="NoPet" /> </if>
<!-- Equips Summoner's Doublet on matching day. (One less perp but avatar critical rate up) -->
<if advanced='"%spellElement"="%DayElement" OR "%petElement"="%DayElement"'>
<var cmd='set Perpbody "Summoner's Doublet"'/>
</if>
<!-- Equips Summoner's Horn on matching weather -->
<elseif advanced='"%spellElement"="%WeatherElement" OR "%petElement"="%WeatherElement"'>
<var cmd='set Perphead "Summoner's Horn"'/>
</elseif>
<else>
<var cmd='set Perphead "Caller's Horn +2"'/>
</else>
haha i going give u an answer which i not sure with myself too haha.
is <var cmd='set PerpHead "Karura Hachigane"'/>
the same as <var cmd="set PerpHead Karura Hachigane"/>?
because most of my spellcast i dun write like urs.
i look to be ur are setting perphead as "karura hachigane". so when spellcast was call upon to equip something it will look for "karura hachigane" instead of karura hachigane.
then again i might be wrongbut no harm trying i guess
Spellcast is currently a bit broken, since the last update. I haven't been on all week, but I wouldn't trust anything that depends on buffs to work, and the Abyssea group switch depends on Visitant status. You could change that to an area check, though. Search for Visitant in the Mote-Rules-Include file and tweak that.
Yeah, the gear that is giving me problems is the weather/day perp gear. The first time I cast an avatar that meets day or weather conditions, the gear switches in fine. However, after that, the variables do not seem to reset back to general variables. At the very end of my spellcast I have all the variable gear switch back to general. I have attached the reset to my Relase JA. That is where the problem comes in.
For an example: If I summon shiva on ice day in ice weather, and she is my first avatar of the day, she will be summoned with summoners horn, summoners doublet, and callers bracers +2. That's just perfect. However, if I then "release" her (which SHOULD be the variable reset command) and summon Ifrit, he may (but not ALWAYS) be summoned with summoners horn, summoner's doublet, and caller's bracers! Or, if he is not SUMMONED with them, they may equip AFTER a bloodpact, when he goes back to perp gear! Very confusing indeed!
I have a feeling I am screwing up in one of a few ways:
A. I'm too much of a noob to reset my variables correctly, and I need to learn how to do that
B. I'm too much of a noob to get all my /if /elseif /else statements correct regarding specific gear, so that's messing up
C. I'm too much of a noob to use petelement and spellelement correctly (at this point I'm using both since on summon, an avatar is a "spell" but after that, (after a BP for example, 'spell' doesn't work and I have to use 'pet'element I think
1. May be an issue with variables sneaking at midcast since your variables take effect precast.
2. If you're changing between gear you have equipped, to another gear, and then returning to the same piece, you'll end up stuck with the second piece of gear. This is the A-B-A issue some people have. For instance, Heka (Idle) > Anhur (Precast) > Heka (Midcast Heka) will result with you equipping Anhur because SC thinks you have Heka's equipped still.
Try this code:
Use the macro /trigger Trigger0 to activate that whenever gear isn't equipped.Code:<if spell="trigger0"> <if PetElement="None"> <equip set="NoPet" /> </if> <else> <equip set="Pet" /> </else> </if> </if>