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  1. #5361
    New Merits
    Join Date
    Apr 2009
    Posts
    242
    BG Level
    4
    FFXI Server
    Leviathan

    I took a brd spellcast from the saved ones on the website and altered it a bit. Somehow the equip gear isn't working for melee mode (Its not equiping my turban, body, earring etc) and I don't get why. Also I'm sure the locking rules for both while engaged and with tp are probably messed up. If someone could look it over and let me know why/how to fix I'd really appreciate it thanks! I just noticed sometimes it equips some of the gear, and other times it doesn't. Also if I sing durring battle while engaged it doesn't reequip the gear afterwards if it had when I first engaged.

    http://pastebin.com/yYBA77R9

  2. #5362
    Mrp
    Mrp is offline
    New Merits
    Join Date
    Jun 2006
    Posts
    226
    BG Level
    4

    I don't understand how "Autoset" work, i use the same rules in the example but without the autoset and it work OK

    Do i need to write in game /ma "Autoset" <me> , and it will gear change ? What is the Pro and Con of using Autoset

    <if spell="autoset">
    <if status="resting">
    <equip When="Resting" Set="Resting" />
    </if>
    <elseif status="Idle">
    <equip When="Idle" Set="Idle" />
    <elseif>
    <elseif status="Engaged">
    </elseif>
    </if>

  3. #5363
    Hydra
    Join Date
    Jul 2010
    Posts
    119
    BG Level
    3
    FFXI Server
    Asura

    I'm trying to convert to using Nightfyre's DRK XML, but hit a wall and could use some help. Either I'm misunderstanding how the different high/low attack sets for weaponskills are utilized (probably), or something is amiss.

    If I'm reading the code below correctly, when having the $LastResortAttack set to "on" (either set under the variables or //trigger20), it should change my attack level from the low to high sets when under the Last Resort effect.

    Code:
    <if buffactive="Last Resort">
                                    <if advanced='"$LastResortAttack"="On" AND "$Attack"="LowAtt"'>
                                            <var cmd="set Attack HighAtt"/>
                                    </if>
                                    <elseif Advanced='"$LastResortAttack"="Off" AND "$Attack"="HighAtt"'>
                                            <var cmd="set Attack LowAtt"/>
                                    </elseif>
    My Catastrophe-LowAtt set uses Onyx Sollerets in the feet slot and Catastrophe-HighAtt uses Bale Sollerets +2. Without Last Resort active, Catastrophe equips Onyx as it should and after activating Last Resort it properly equips Bales in Onyx's place. The issue is once Last Resort wears off and I try Catastrophe again, it wants to keep me in Bales instead of going back to Onyx. It seems to be keeping me in my highAtt set.

    Pastebin of NightFyre's XML with my gear added in if it helps: http://pastebin.com/1yLfQ0ZW

    Many thanks, hoping its something simple.

  4. #5364
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by |Heretic| View Post
    I'm trying to convert to using Nightfyre's DRK XML, but hit a wall and could use some help. Either I'm misunderstanding how the different high/low attack sets for weaponskills are utilized (probably), or something is amiss.

    If I'm reading the code below correctly, when having the $LastResortAttack set to "on" (either set under the variables or //trigger20), it should change my attack level from the low to high sets when under the Last Resort effect.

    Code:
    <if buffactive="Last Resort">
                                    <if advanced='"$LastResortAttack"="On" AND "$Attack"="LowAtt"'>
                                            <var cmd="set Attack HighAtt"/>
                                    </if>
                                    <elseif Advanced='"$LastResortAttack"="Off" AND "$Attack"="HighAtt"'>
                                            <var cmd="set Attack LowAtt"/>
                                    </elseif>
    My Catastrophe-LowAtt set uses Onyx Sollerets in the feet slot and Catastrophe-HighAtt uses Bale Sollerets +2. Without Last Resort active, Catastrophe equips Onyx as it should and after activating Last Resort it properly equips Bales in Onyx's place. The issue is once Last Resort wears off and I try Catastrophe again, it wants to keep me in Bales instead of going back to Onyx. It seems to be keeping me in my highAtt set.

    Pastebin of NightFyre's XML with my gear added in if it helps: http://pastebin.com/1yLfQ0ZW

    Many thanks, hoping its something simple.
    Code:
    <?xml version="1.0" ?>
    <spellcast>
    	<config
    		RequireVersion="2.45"
    		ShowGearSwaps="True"
    		Debug="False"
    		ShowSpellInfo="False"
    	/>
    	<!-- Nightfyre's DRK XML template v1.19.1b
    		 Last updated 20 September 2012
    	
    	AutoExec data for this file:
    	<autoexec>
    		<register event="gainbuff_Aftermath|losebuff_Aftermath|gainbuff_Haste|losebuff_Haste|gainbuff_Last*|losebuff_Last*|gainbuff_Embrava|losebuff_Embrava|gainbuff_March|losebuff_March">Update</register>
    		<register event="hpp_*|mpp_*">Update</register>
    		<register event="tp_0">Update</register>
    	</autoexec>
    	
    	No include.xml is needed for this file.
    			
    	-->
    	<sets>
    	<group name="DRK" default="yes">
    		<set name="None|Off|Bypass" />
    		<set name="Movement">
    		</set>
    		<set name="Twilight">
    			<head>Twilight Helm</head>
    			<body>Twilight Mail</body>
    		</set>
    		<set name="RefreshNeck">
    			<neck>Bale Choker</neck>
    		</set>
    		<set name="IdleTown">
    			<head>Twilight helm</head>
    			<body>Twilight mail</body>
    			<neck>Wiglen Gorget</neck>
    			<hands>Magma Gauntlets</hands>
    			<lring>Sheltered ring</lring>
    			<rring>Paguroidea ring</rring>
    			<back>Metallon Mantle</back>
    			<waist>Flume Belt</waist>
    			<legs>Ogier's breeches</legs>
    			<feet>Phorcys Schuhs</feet>
    		</set>
    		<set name="IdleRegen" baseset="IdleTown">
    		</set>
    		<set name="IdleRefresh" baseset="IdleTown">
    		</set>
    		<set name="Resting" baseset="$IdleType">
    		</set>
    		<set name="PDT">
    			<neck>Wiglen Gorget</neck>
    			<hands>Magma Gauntlets</hands>
    			<back>Metallon Mantle</back>			
    			<waist>Flume Belt</waist>
    			<feet>Phorcys Schuhs</feet>
    		</set>
    		<set name="MDT">
    			<neck>Twilight Torque</neck>
    		</set>
    		<set name="Mekira"> <!--If you have Mekira-oto or +1 add it here.-->
    			<head>Mekira-oto +1</head>
    		</set>
    		<set name="MoonshadeTPBonus">
    			<lear>Moonshade Earring</lear>
    		</set>
    		<set name="FastCastDefault">
    		</set>
    		<set name="FastCastDarkMagic" baseset="FastCastDefault"> <!--Abyss Burgeonet +2 here if you use it-->
    		</set>
    		<set name="Endark"> <!--Full Dark Magic skill gear here. Note that initial damage tiers up every 20 dark magic skill.-->
    			<body>Bale Cuirass +2</body>
    			<hands>Abyss Gauntlets +2</hands>
    			<legs>Bale flanchard +2</legs>
    			<feet>Bale Sollerets +2</feet>
    		</set>
    		<set name="Stun-Haste" baseset="Endark">
    		</set>
    		<set name="Stun-Macc" baseset="Endark">
    		</set>
    		<set name="Drain*|Aspir*" baseset="Endark"> <!--Hirudenia Earring, Excelsis Ring, etc-->
    			<rring>Excelsis Ring</rring>
    		</set>
    		<set name="Absorb-TP" baseset="Endark">
    			<hands>Bale Gauntlets +2</hands>
    		</set>
    		<set name="Absorb*" baseset="Endark"> <!--Absorb enhancement gear such as Pavor Gauntlets and Chuparrosa Mantle here. Mantle may also belong in Abs-TP set.-->
    		</set>
    		<set name="Dread"> <!--Dread Spikes gear here.-->
    			<body>Bale Cuirass +2</body>
    		</set>
    		<set name="Bio*">
    		</set>
    		<set name="Tractor">
    		</set>
    		<set name="OccultAcumen"> <!--Bale Sollerets +2, Oneiros Rope, STP gear go in here-->
    			<feet>Bale Sollerets +2</feet>
    		</set>
    		<set name="DarkSeal">
    			<head>Abs. Burgeonet +2</head>
    		</set>
    		<set name="Nuking">
    		</set>
    		<set name="EnfeeblingMagic">
    		</set>
    		<set name="Utsusemi">
    		</set>
    	</group>
    	<!--The following groups contain sets specific to meleeing. There are four generic groups for weapons of
    		different delays and one group specifically reserved for Apocalypse aftermath sets. Replace the
    		group names with the first word ONLY of the name of each weapon you use. If you use multiple weapons
    		with the same delay, seperate the weapon names with a bar like this:
    		<group name="Twilight|Apocalypse" inherit="DRK"> 
    		
    		Swapping to a weapon with no defined group will change your group to a catchall group with only two
    		sets (standard TP/WS and a hybrid PDT set). This group is intended for use with any procing weapons.-->
    	<group name="Apocalypse|Twilight" inherit="DRK">
    		<set name="TP-Off-SAM-LowBuff-NoRegain-LowAcc">
    			<sub>Rose strap</sub>
    			<ammo>Hagneia Stone</ammo>
    			<head>Phorcys Salade</head>
    			<neck>Rancor Collar</neck>
    			<lear>Bale earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Tyrant's ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Goading Belt</waist>
    			<legs>Phorcys dirs</legs>
    			<feet>Ace's Leggings</feet>		
    		</set>
    		<set name="TP-Off-SAM-LowBuff-NoRegain-MidAcc">
    			<sub>Rose strap</sub>
    			<ammo>Hagneia Stone</ammo>
    			<head>Phorcys Salade</head>
    			<neck>Rancor Collar</neck>
    			<lear>Bale earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Tyrant's ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Goading Belt</waist>
    			<legs>Phorcys dirs</legs>
    			<feet>Ace's Leggings</feet>		
    		</set>
    		<set name="TP-Off-SAM-LowBuff-NoRegain-FullAcc">
    			<sub>Rose strap</sub>
    			<ammo>Hagneia Stone</ammo>
    			<head>Phorcys Salade</head>
    			<neck>Rancor Collar</neck>
    			<lear>Bale earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Tyrant's ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Goading Belt</waist>
    			<legs>Phorcys dirs</legs>
    			<feet>Ace's Leggings</feet>		
    		</set>
    		<set name="TP-Off-SAM-LowBuff-Regain-LowAcc">
    			<sub>Rose strap</sub>
    			<ammo>Hagneia Stone</ammo>
    			<head>Phorcys Salade</head>
    			<neck>Rancor Collar</neck>
    			<lear>Bale earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Tyrant's ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Goading Belt</waist>
    			<legs>Phorcys dirs</legs>
    			<feet>Ace's Leggings</feet>		
    		</set>
    		<set name="TP-Off-SAM-LowBuff-Regain-MidAcc">
    			<sub>Rose strap</sub>
    			<ammo>Hagneia Stone</ammo>
    			<head>Phorcys Salade</head>
    			<neck>Rancor Collar</neck>
    			<lear>Bale earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Tyrant's ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Goading Belt</waist>
    			<legs>Phorcys dirs</legs>
    			<feet>Ace's Leggings</feet>		
    		</set>
    		<set name="TP-Off-SAM-LowBuff-Regain-FullAcc">
    			<sub>Rose strap</sub>
    			<ammo>Hagneia Stone</ammo>
    			<head>Phorcys Salade</head>
    			<neck>Rancor Collar</neck>
    			<lear>Bale earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Tyrant's ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Goading Belt</waist>
    			<legs>Phorcys dirs</legs>
    			<feet>Ace's Leggings</feet>		
    		</set>
    		<set name="TP-Off-SAM-FullBuff-NoRegain-LowAcc">
    			<sub>Rose strap</sub>
    			<ammo>Hagneia Stone</ammo>
    			<head>Phorcys Salade</head>
    			<neck>Rancor Collar</neck>
    			<lear>Bale earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Tyrant's ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Goading Belt</waist>
    			<legs>Phorcys dirs</legs>
    			<feet>Ace's Leggings</feet>		
    		</set>
    		<set name="TP-Off-SAM-FullBuff-NoRegain-MidAcc">
    			<sub>Rose strap</sub>
    			<ammo>Hagneia Stone</ammo>
    			<head>Phorcys Salade</head>
    			<neck>Rancor Collar</neck>
    			<lear>Bale earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Tyrant's ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Goading Belt</waist>
    			<legs>Phorcys dirs</legs>
    			<feet>Ace's Leggings</feet>		
    		</set>
    		<set name="TP-Off-SAM-FullBuff-NoRegain-FullAcc">
    			<sub>Rose strap</sub>
    			<ammo>Hagneia Stone</ammo>
    			<head>Phorcys Salade</head>
    			<neck>Rancor Collar</neck>
    			<lear>Bale earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Tyrant's ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Goading Belt</waist>
    			<legs>Phorcys dirs</legs>
    			<feet>Ace's Leggings</feet>		
    		</set>
    		<set name="TP-Off-SAM-FullBuff-Regain-LowAcc">
    			<sub>Rose strap</sub>
    			<ammo>Hagneia Stone</ammo>
    			<head>Phorcys Salade</head>
    			<neck>Rancor Collar</neck>
    			<lear>Bale earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Tyrant's ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Goading Belt</waist>
    			<legs>Phorcys dirs</legs>
    			<feet>Ace's Leggings</feet>		
    		</set>
    		<set name="TP-Off-SAM-FullBuff-Regain-MidAcc">
    			<sub>Rose strap</sub>
    			<ammo>Hagneia Stone</ammo>
    			<head>Phorcys Salade</head>
    			<neck>Rancor Collar</neck>
    			<lear>Bale earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Tyrant's ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Goading Belt</waist>
    			<legs>Phorcys dirs</legs>
    			<feet>Ace's Leggings</feet>		
    		</set>
    		<set name="TP-Off-SAM-FullBuff-Regain-FullAcc">
    			<sub>Rose strap</sub>
    			<ammo>Hagneia Stone</ammo>
    			<head>Phorcys Salade</head>
    			<neck>Rancor Collar</neck>
    			<lear>Bale earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Tyrant's ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Goading Belt</waist>
    			<legs>Phorcys dirs</legs>
    			<feet>Ace's Leggings</feet>		
    		</set>
    		<set name="TP-Off-Other-LowBuff-NoRegain-LowAcc">
    		</set>
    		<set name="TP-Off-Other-LowBuff-NoRegain-MidAcc">
    		</set>
    		<set name="TP-Off-Other-LowBuff-NoRegain-FullAcc">
    		</set>
    		<set name="TP-Off-Other-LowBuff-Regain-LowAcc">
    		</set>
    		<set name="TP-Off-Other-LowBuff-Regain-MidAcc">
    		</set>
    		<set name="TP-Off-Other-LowBuff-Regain-FullAcc">
    		</set>
    		<set name="TP-Off-Other-FullBuff-NoRegain-LowAcc">
    		</set>
    		<set name="TP-Off-Other-FullBuff-NoRegain-MidAcc">
    		</set>
    		<set name="TP-Off-Other-FullBuff-NoRegain-FullAcc">
    		</set>
    		<set name="TP-Off-Other-FullBuff-Regain-LowAcc">
    		</set>
    		<set name="TP-Off-Other-FullBuff-Regain-MidAcc">
    		</set>
    		<set name="TP-Off-Other-FullBuff-Regain-FullAcc">
    		</set>
    		<set name="TP-TPDefensive-*">
    		</set>
    		<set name="Resolution-LowAcc-LowAtt">
    		</set>
    		<set name="Resolution-LowAcc-HighAtt">
    		</set>
    		<set name="Resolution-MidAcc-LowAtt">
    		</set>
    		<set name="Resolution-MidAcc-HighAtt">
    		</set>
    		<set name="Resolution-FullAcc-LowAtt">
    		</set>
    		<set name="Resolution-FullAcc-HighAtt">
    		</set>
    		<set name="Spinning Slash-*-*|Ground Strike-*-*">
    		</set>
    		<set name="Shockwave-*-*">
    		</set>
    		<set name="Torcleaver-*-LowAtt">
    		</set>
    		<set name="Torcleaver-*-HighAtt">
    		</set>
    		<set name="Scourge-*-*">
    		</set>
    		<set name="Entropy-LowAcc-LowAtt">
    			<ammo>Hagneia Stone</ammo>
    			<head>Twilight helm</head>
    			<neck>Soil Gorget</neck>
    			<lear>Moonshade Earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Phorcys Mitts</hands>
    			<lring>Spiral ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Soil Belt</waist>
    			<legs>Ogier's breeches</legs>
    			<feet>Bale Sollerets +2</feet>
    		</set>
    		<set name="Entropy-LowAcc-HighAtt">
    			<ammo>Hagneia Stone</ammo>
    			<head>Twilight helm</head>
    			<neck>Soil Gorget</neck>
    			<lear>Moonshade Earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Phorcys Mitts</hands>
    			<lring>Spiral ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Soil Belt</waist>
    			<legs>Ogier's breeches</legs>
    			<feet>Bale Sollerets +2</feet>
    		</set>
    		<set name="Entropy-MidAcc-LowAtt">
    			<ammo>Hagneia Stone</ammo>
    			<head>Twilight helm</head>
    			<neck>Soil Gorget</neck>
    			<lear>Moonshade Earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Phorcys Mitts</hands>
    			<lring>Spiral ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Soil Belt</waist>
    			<legs>Ogier's breeches</legs>
    			<feet>Bale Sollerets +2</feet>
    		</set>
    		<set name="Entropy-MidAcc-HighAtt">
    			<ammo>Hagneia Stone</ammo>
    			<head>Twilight helm</head>
    			<neck>Soil Gorget</neck>
    			<lear>Moonshade Earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Phorcys Mitts</hands>
    			<lring>Spiral ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Soil Belt</waist>
    			<legs>Ogier's breeches</legs>
    			<feet>Bale Sollerets +2</feet>
    		</set>
    		<set name="Entropy-FullAcc-LowAtt">
    			<ammo>Hagneia Stone</ammo>
    			<head>Twilight helm</head>
    			<neck>Soil Gorget</neck>
    			<lear>Moonshade Earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Phorcys Mitts</hands>
    			<lring>Spiral ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Soil Belt</waist>
    			<legs>Ogier's breeches</legs>
    			<feet>Bale Sollerets +2</feet>
    		</set>
    		<set name="Entropy-FullAcc-HighAtt">
    			<ammo>Hagneia Stone</ammo>
    			<head>Twilight helm</head>
    			<neck>Soil Gorget</neck>
    			<lear>Moonshade Earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Phorcys Mitts</hands>
    			<lring>Spiral ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Soil Belt</waist>
    			<legs>Ogier's breeches</legs>
    			<feet>Bale Sollerets +2</feet>
    		</set>
    		<set name="Catastrophe-*-LowAtt">
    			<ammo>Hagneia Stone</ammo>
    			<head>Twilight helm</head>
    			<neck>Soil Gorget</neck>
    			<lear>Bale Earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Phorcys Mitts</hands>
    			<lring>Spiral ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Soil Belt</waist>
    			<legs>Ogier's breeches</legs>
    			<feet>Onyx sollerets</feet>
    		</set>
    		<set name="Catastrophe-*-HighAtt">
    			<ammo>Hagneia Stone</ammo>
    			<head>Twilight helm</head>
    			<neck>Soil Gorget</neck>
    			<lear>Bale Earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Phorcys Mitts</hands>
    			<lring>Spiral ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Soil Belt</waist>
    			<legs>Ogier's breeches</legs>
    			<feet>Bale Sollerets +2</feet>
    		</set>
    		<set name="Guillotine-LowAcc-LowAtt|Cross Reaper-LowAcc-LowAtt">
    		</set>
    		<set name="Guillotine-LowAcc-HighAtt|Cross Reaper-LowAcc-HighAtt">
    		</set>
    		<set name="Guillotine-MidAcc-LowAtt|Cross Reaper-MidAcc-LowAtt">
    		</set>
    		<set name="Guillotine-MidAcc-HighAtt|Cross Reaper-MidAcc-HighAtt">
    		</set>
    		<set name="Guillotine-FullAcc-LowAtt|Cross Reaper-FullAcc-LowAtt">
    		</set>
    		<set name="Guillotine-FullAcc-HighAtt|Cross Reaper-FullAcc-HighAtt">
    		</set>
    		<set name="Spiral Hell-LowAtt">
    		</set>
    		<set name="Spiral Hell-HighAtt">
    		</set>
    		<set name="Infernal Scythe-*-*">
    		</set>
    		<set name="Nightmare Scythe-*-*">
    		</set>
    		<set name="Quietus-*-LowAtt">
    		</set>
    		<set name="Quietus-*-HighAtt">
    		</set>
    		<set name="%Spell-*-*">
    		</set>
    	</group>
    	<group name="Weapon2" inherit="DRK">
    		<set name="TP-Off-SAM-LowBuff-NoRegain-LowAcc">
    		</set>
    		<set name="TP-Off-SAM-LowBuff-NoRegain-MidAcc">
    		</set>
    		<set name="TP-Off-SAM-LowBuff-NoRegain-FullAcc">
    		</set>
    		<set name="TP-Off-SAM-LowBuff-Regain-LowAcc">
    		</set>
    		<set name="TP-Off-SAM-LowBuff-Regain-MidAcc">
    		</set>
    		<set name="TP-Off-SAM-LowBuff-Regain-FullAcc">
    		</set>
    		<set name="TP-Off-SAM-FullBuff-NoRegain-LowAcc">
    		</set>
    		<set name="TP-Off-SAM-FullBuff-NoRegain-MidAcc">
    		</set>
    		<set name="TP-Off-SAM-FullBuff-NoRegain-FullAcc">
    		</set>
    		<set name="TP-Off-SAM-FullBuff-Regain-LowAcc">
    		</set>
    		<set name="TP-Off-SAM-FullBuff-Regain-MidAcc">
    		</set>
    		<set name="TP-Off-SAM-FullBuff-Regain-FullAcc">
    		</set>
    		<set name="TP-Off-Other-LowBuff-NoRegain-LowAcc">
    		</set>
    		<set name="TP-Off-Other-LowBuff-NoRegain-MidAcc">
    		</set>
    		<set name="TP-Off-Other-LowBuff-NoRegain-FullAcc">
    		</set>
    		<set name="TP-Off-Other-LowBuff-Regain-LowAcc">
    		</set>
    		<set name="TP-Off-Other-LowBuff-Regain-MidAcc">
    		</set>
    		<set name="TP-Off-Other-LowBuff-Regain-FullAcc">
    		</set>
    		<set name="TP-Off-Other-FullBuff-NoRegain-LowAcc">
    		</set>
    		<set name="TP-Off-Other-FullBuff-NoRegain-MidAcc">
    		</set>
    		<set name="TP-Off-Other-FullBuff-NoRegain-FullAcc">
    		</set>
    		<set name="TP-Off-Other-FullBuff-Regain-LowAcc">
    		</set>
    		<set name="TP-Off-Other-FullBuff-Regain-MidAcc">
    		</set>
    		<set name="TP-Off-Other-FullBuff-Regain-FullAcc">
    		</set>
    		<set name="TP-TPDefensive-*">
    		</set>
    		<set name="Resolution-LowAcc-LowAtt">
    		</set>
    		<set name="Resolution-LowAcc-HighAtt">
    		</set>
    		<set name="Resolution-MidAcc-LowAtt">
    		</set>
    		<set name="Resolution-MidAcc-HighAtt">
    		</set>
    		<set name="Resolution-FullAcc-LowAtt">
    		</set>
    		<set name="Resolution-FullAcc-HighAtt">
    		</set>
    		<set name="Spinning Slash-*-*|Ground Strike-*-*">
    		</set>
    		<set name="Shockwave-*-*">
    		</set>
    		<set name="Torcleaver-*-LowAtt">
    		</set>
    		<set name="Torcleaver-*-HighAtt">
    		</set>
    		<set name="Scourge-*-*">
    		</set>
    		<set name="Entropy-LowAcc-LowAtt">
    		</set>
    		<set name="Entropy-LowAcc-HighAtt">
    		</set>
    		<set name="Entropy-MidAcc-LowAtt">
    		</set>
    		<set name="Entropy-MidAcc-HighAtt">
    		</set>
    		<set name="Entropy-FullAcc-LowAtt">
    		</set>
    		<set name="Entropy-FullAcc-HighAtt">
    		</set>
    		<set name="Catastrophe-*-LowAtt">
    		</set>
    		<set name="Catastrophe-*-HighAtt">
    		</set>
    		<set name="Guillotine-LowAcc-LowAtt|Cross Reaper-LowAcc-LowAtt">
    		</set>
    		<set name="Guillotine-LowAcc-HighAtt|Cross Reaper-LowAcc-HighAtt">
    		</set>
    		<set name="Guillotine-MidAcc-LowAtt|Cross Reaper-MidAcc-LowAtt">
    		</set>
    		<set name="Guillotine-MidAcc-HighAtt|Cross Reaper-MidAcc-HighAtt">
    		</set>
    		<set name="Guillotine-FullAcc-LowAtt|Cross Reaper-FullAcc-LowAtt">
    		</set>
    		<set name="Guillotine-FullAcc-HighAtt|Cross Reaper-FullAcc-HighAtt">
    		</set>
    		<set name="Spiral Hell-LowAtt">
    		</set>
    		<set name="Spiral Hell-HighAtt">
    		</set>
    		<set name="Infernal Scythe-*-*">
    		</set>
    		<set name="Nightmare Scythe-*-*">
    		</set>
    		<set name="Quietus-*-LowAtt">
    		</set>
    		<set name="Quietus-*-HighAtt">
    		</set>
    		<set name="%Spell-*-*"/>
    	</group>
    	<group name="Weapon3" inherit="DRK">
    		<set name="TP-Off-SAM-LowBuff-NoRegain-LowAcc">
    		</set>
    		<set name="TP-Off-SAM-LowBuff-NoRegain-MidAcc">
    		</set>
    		<set name="TP-Off-SAM-LowBuff-NoRegain-FullAcc">
    		</set>
    		<set name="TP-Off-SAM-LowBuff-Regain-LowAcc">
    		</set>
    		<set name="TP-Off-SAM-LowBuff-Regain-MidAcc">
    		</set>
    		<set name="TP-Off-SAM-LowBuff-Regain-FullAcc">
    		</set>
    		<set name="TP-Off-SAM-FullBuff-NoRegain-LowAcc">
    		</set>
    		<set name="TP-Off-SAM-FullBuff-NoRegain-MidAcc">
    		</set>
    		<set name="TP-Off-SAM-FullBuff-NoRegain-FullAcc">
    		</set>
    		<set name="TP-Off-SAM-FullBuff-Regain-LowAcc">
    		</set>
    		<set name="TP-Off-SAM-FullBuff-Regain-MidAcc">
    		</set>
    		<set name="TP-Off-SAM-FullBuff-Regain-FullAcc">
    		</set>
    		<set name="TP-Off-Other-LowBuff-NoRegain-LowAcc">
    		</set>
    		<set name="TP-Off-Other-LowBuff-NoRegain-MidAcc">
    		</set>
    		<set name="TP-Off-Other-LowBuff-NoRegain-FullAcc">
    		</set>
    		<set name="TP-Off-Other-LowBuff-Regain-LowAcc">
    		</set>
    		<set name="TP-Off-Other-LowBuff-Regain-MidAcc">
    		</set>
    		<set name="TP-Off-Other-LowBuff-Regain-FullAcc">
    		</set>
    		<set name="TP-Off-Other-FullBuff-NoRegain-LowAcc">
    		</set>
    		<set name="TP-Off-Other-FullBuff-NoRegain-MidAcc">
    		</set>
    		<set name="TP-Off-Other-FullBuff-NoRegain-FullAcc">
    		</set>
    		<set name="TP-Off-Other-FullBuff-Regain-LowAcc">
    		</set>
    		<set name="TP-Off-Other-FullBuff-Regain-MidAcc">
    		</set>
    		<set name="TP-Off-Other-FullBuff-Regain-FullAcc">
    		</set>
    		<set name="TP-TPDefensive-*">
    		</set>
    		<set name="Resolution-LowAcc-LowAtt">
    		</set>
    		<set name="Resolution-LowAcc-HighAtt">
    		</set>
    		<set name="Resolution-MidAcc-LowAtt">
    		</set>
    		<set name="Resolution-MidAcc-HighAtt">
    		</set>
    		<set name="Resolution-FullAcc-LowAtt">
    		</set>
    		<set name="Resolution-FullAcc-HighAtt">
    		</set>
    		<set name="Spinning Slash-*-*|Ground Strike-*-*">
    		</set>
    		<set name="Shockwave-*-*">
    		</set>
    		<set name="Torcleaver-*-LowAtt">
    		</set>
    		<set name="Torcleaver-*-HighAtt">
    		</set>
    		<set name="Scourge-*-*">
    		</set>
    		<set name="Entropy-LowAcc-LowAtt">
    		</set>
    		<set name="Entropy-LowAcc-HighAtt">
    		</set>
    		<set name="Entropy-MidAcc-LowAtt">
    		</set>
    		<set name="Entropy-MidAcc-HighAtt">
    		</set>
    		<set name="Entropy-FullAcc-LowAtt">
    		</set>
    		<set name="Entropy-FullAcc-HighAtt">
    		</set>
    		<set name="Catastrophe-*-LowAtt">
    		</set>
    		<set name="Catastrophe-*-HighAtt">
    		</set>
    		<set name="Guillotine-LowAcc-LowAtt|Cross Reaper-LowAcc-LowAtt">
    		</set>
    		<set name="Guillotine-LowAcc-HighAtt|Cross Reaper-LowAcc-HighAtt">
    		</set>
    		<set name="Guillotine-MidAcc-LowAtt|Cross Reaper-MidAcc-LowAtt">
    		</set>
    		<set name="Guillotine-MidAcc-HighAtt|Cross Reaper-MidAcc-HighAtt">
    		</set>
    		<set name="Guillotine-FullAcc-LowAtt|Cross Reaper-FullAcc-LowAtt">
    		</set>
    		<set name="Guillotine-FullAcc-HighAtt|Cross Reaper-FullAcc-HighAtt">
    		</set>
    		<set name="Spiral Hell-LowAtt">
    		</set>
    		<set name="Spiral Hell-HighAtt">
    		</set>
    		<set name="Infernal Scythe-*-*">
    		</set>
    		<set name="Nightmare Scythe-*-*">
    		</set>
    		<set name="Quietus-*-LowAtt">
    		</set>
    		<set name="Quietus-*-HighAtt">
    		</set>
    		<set name="%Spell-*-*"/>
    	</group>
    	<!--This group is reserved for Apoc aftermath sets-->
    	<group name="Aftermath" inherit="DRK">
    		<set name="TP-Off-SAM-LowBuff-NoRegain-LowAcc">
    			<sub>Rose strap</sub>
    			<ammo>Hagneia Stone</ammo>
    			<head>Phorcys Salade</head>
    			<neck>Rancor Collar</neck>
    			<lear>Bale earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Tyrant's ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Anguinus Belt</waist>
    			<legs>Phorcys dirs</legs>
    			<feet>Ace's Leggings</feet>		
    		</set>
    		<set name="TP-Off-SAM-LowBuff-NoRegain-MidAcc">
    			<sub>Rose strap</sub>
    			<ammo>Hagneia Stone</ammo>
    			<head>Phorcys Salade</head>
    			<neck>Rancor Collar</neck>
    			<lear>Bale earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Tyrant's ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Anguinus Belt</waist>
    			<legs>Phorcys dirs</legs>
    			<feet>Ace's Leggings</feet>		
    		</set>
    		<set name="TP-Off-SAM-LowBuff-NoRegain-FullAcc">
    			<sub>Rose strap</sub>
    			<ammo>Hagneia Stone</ammo>
    			<head>Phorcys Salade</head>
    			<neck>Rancor Collar</neck>
    			<lear>Bale earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Tyrant's ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Anguinus Belt</waist>
    			<legs>Phorcys dirs</legs>
    			<feet>Ace's Leggings</feet>		
    		</set>
    		<set name="TP-Off-SAM-LowBuff-Regain-LowAcc">
    			<sub>Rose strap</sub>
    			<ammo>Hagneia Stone</ammo>
    			<head>Phorcys Salade</head>
    			<neck>Rancor Collar</neck>
    			<lear>Bale earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Tyrant's ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Anguinus Belt</waist>
    			<legs>Phorcys dirs</legs>
    			<feet>Ace's Leggings</feet>		
    		</set>
    		<set name="TP-Off-SAM-LowBuff-Regain-MidAcc">
    			<sub>Rose strap</sub>
    			<ammo>Hagneia Stone</ammo>
    			<head>Phorcys Salade</head>
    			<neck>Rancor Collar</neck>
    			<lear>Bale earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Tyrant's ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Anguinus Belt</waist>
    			<legs>Phorcys dirs</legs>
    			<feet>Ace's Leggings</feet>		
    		</set>
    		<set name="TP-Off-SAM-LowBuff-Regain-FullAcc">
    			<sub>Rose strap</sub>
    			<ammo>Hagneia Stone</ammo>
    			<head>Phorcys Salade</head>
    			<neck>Rancor Collar</neck>
    			<lear>Bale earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Tyrant's ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Anguinus Belt</waist>
    			<legs>Phorcys dirs</legs>
    			<feet>Ace's Leggings</feet>		
    		</set>
    		<set name="TP-Off-SAM-FullBuff-NoRegain-LowAcc">
    			<sub>Rose strap</sub>
    			<ammo>Hagneia Stone</ammo>
    			<head>Phorcys Salade</head>
    			<neck>Rancor Collar</neck>
    			<lear>Bale earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Tyrant's ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Anguinus Belt</waist>
    			<legs>Phorcys dirs</legs>
    			<feet>Ace's Leggings</feet>		
    		</set>
    		<set name="TP-Off-SAM-FullBuff-NoRegain-MidAcc">
    			<sub>Rose strap</sub>
    			<ammo>Hagneia Stone</ammo>
    			<head>Phorcys Salade</head>
    			<neck>Rancor Collar</neck>
    			<lear>Bale earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Tyrant's ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Anguinus Belt</waist>
    			<legs>Phorcys dirs</legs>
    			<feet>Ace's Leggings</feet>		
    		</set>
    		<set name="TP-Off-SAM-FullBuff-NoRegain-FullAcc">
    			<sub>Rose strap</sub>
    			<ammo>Hagneia Stone</ammo>
    			<head>Phorcys Salade</head>
    			<neck>Rancor Collar</neck>
    			<lear>Bale earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Tyrant's ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Anguinus Belt</waist>
    			<legs>Phorcys dirs</legs>
    			<feet>Ace's Leggings</feet>		
    		</set>
    		<set name="TP-Off-SAM-FullBuff-Regain-LowAcc">
    			<sub>Rose strap</sub>
    			<ammo>Hagneia Stone</ammo>
    			<head>Phorcys Salade</head>
    			<neck>Rancor Collar</neck>
    			<lear>Bale earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Tyrant's ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Anguinus Belt</waist>
    			<legs>Phorcys dirs</legs>
    			<feet>Ace's Leggings</feet>		
    		</set>
    		<set name="TP-Off-SAM-FullBuff-Regain-MidAcc">
    			<sub>Rose strap</sub>
    			<ammo>Hagneia Stone</ammo>
    			<head>Phorcys Salade</head>
    			<neck>Rancor Collar</neck>
    			<lear>Bale earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Tyrant's ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Anguinus Belt</waist>
    			<legs>Phorcys dirs</legs>
    			<feet>Ace's Leggings</feet>		
    		</set>
    		<set name="TP-Off-SAM-FullBuff-Regain-FullAcc">
    			<sub>Rose strap</sub>
    			<ammo>Hagneia Stone</ammo>
    			<head>Phorcys Salade</head>
    			<neck>Rancor Collar</neck>
    			<lear>Bale earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Tyrant's ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Anguinus Belt</waist>
    			<legs>Phorcys dirs</legs>
    			<feet>Ace's Leggings</feet>		
    		</set>
    		<set name="TP-Off-Other-LowBuff-NoRegain-LowAcc">
    		</set>
    		<set name="TP-Off-Other-LowBuff-NoRegain-MidAcc">
    		</set>
    		<set name="TP-Off-Other-LowBuff-NoRegain-FullAcc">
    		</set>
    		<set name="TP-Off-Other-LowBuff-Regain-LowAcc">
    		</set>
    		<set name="TP-Off-Other-LowBuff-Regain-MidAcc">
    		</set>
    		<set name="TP-Off-Other-LowBuff-Regain-FullAcc">
    		</set>
    		<set name="TP-Off-Other-FullBuff-NoRegain-LowAcc">
    		</set>
    		<set name="TP-Off-Other-FullBuff-NoRegain-MidAcc">
    		</set>
    		<set name="TP-Off-Other-FullBuff-NoRegain-FullAcc">
    		</set>
    		<set name="TP-Off-Other-FullBuff-Regain-LowAcc">
    		</set>
    		<set name="TP-Off-Other-FullBuff-Regain-MidAcc">
    		</set>
    		<set name="TP-Off-Other-FullBuff-Regain-FullAcc">
    		</set>
    		<set name="TP-TPDefensive-*">
    		</set>
    		<set name="Entropy-LowAcc-LowAtt">
    			<ammo>Hagneia Stone</ammo>
    			<head>Twilight helm</head>
    			<neck>Soil Gorget</neck>
    			<lear>Moonshade Earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Phorcys Mitts</hands>
    			<lring>Spiral ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Soil Belt</waist>
    			<legs>Ogier's breeches</legs>
    			<feet>Bale Sollerets +2</feet>
    		</set>
    		<set name="Entropy-LowAcc-HighAtt">
    			<ammo>Hagneia Stone</ammo>
    			<head>Twilight helm</head>
    			<neck>Soil Gorget</neck>
    			<lear>Moonshade Earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Phorcys Mitts</hands>
    			<lring>Spiral ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Soil Belt</waist>
    			<legs>Ogier's breeches</legs>
    			<feet>Bale Sollerets +2</feet>
    		</set>
    		<set name="Entropy-MidAcc-LowAtt">
    			<ammo>Hagneia Stone</ammo>
    			<head>Twilight helm</head>
    			<neck>Soil Gorget</neck>
    			<lear>Moonshade Earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Phorcys Mitts</hands>
    			<lring>Spiral ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Soil Belt</waist>
    			<legs>Ogier's breeches</legs>
    			<feet>Bale Sollerets +2</feet>
    		</set>
    		<set name="Entropy-MidAcc-HighAtt">
    			<ammo>Hagneia Stone</ammo>
    			<head>Twilight helm</head>
    			<neck>Soil Gorget</neck>
    			<lear>Moonshade Earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Phorcys Mitts</hands>
    			<lring>Spiral ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Soil Belt</waist>
    			<legs>Ogier's breeches</legs>
    			<feet>Bale Sollerets +2</feet>
    		</set>
    		<set name="Entropy-FullAcc-LowAtt">
    			<ammo>Hagneia Stone</ammo>
    			<head>Twilight helm</head>
    			<neck>Soil Gorget</neck>
    			<lear>Moonshade Earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Phorcys Mitts</hands>
    			<lring>Spiral ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Soil Belt</waist>
    			<legs>Ogier's breeches</legs>
    			<feet>Bale Sollerets +2</feet>
    		</set>
    		<set name="Entropy-FullAcc-HighAtt">
    			<ammo>Hagneia Stone</ammo>
    			<head>Twilight helm</head>
    			<neck>Soil Gorget</neck>
    			<lear>Moonshade Earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Phorcys Mitts</hands>
    			<lring>Spiral ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Soil Belt</waist>
    			<legs>Ogier's breeches</legs>
    			<feet>Bale Sollerets +2</feet>
    		</set>
    		<set name="Catastrophe-*-LowAtt">
    			<ammo>Hagneia Stone</ammo>
    			<head>Twilight helm</head>
    			<neck>Soil Gorget</neck>
    			<lear>Bale Earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Phorcys Mitts</hands>
    			<lring>Spiral ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Soil Belt</waist>
    			<legs>Ogier's breeches</legs>
    			<feet>Onyx sollerets</feet>
    		</set>
    		<set name="Catastrophe-*-HighAtt">
    			<ammo>Hagneia Stone</ammo>
    			<head>Twilight helm</head>
    			<neck>Soil Gorget</neck>
    			<lear>Bale Earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Phorcys Mitts</hands>
    			<lring>Spiral ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Soil Belt</waist>
    			<legs>Ogier's breeches</legs>
    			<feet>Bale Sollerets +2</feet>
    		</set>
    		<set name="Guillotine-LowAcc-LowAtt|Cross Reaper-LowAcc-LowAtt">
    		</set>
    		<set name="Guillotine-LowAcc-HighAtt|Cross Reaper-LowAcc-HighAtt">
    		</set>
    		<set name="Guillotine-MidAcc-LowAtt|Cross Reaper-MidAcc-LowAtt">
    		</set>
    		<set name="Guillotine-MidAcc-HighAtt|Cross Reaper-MidAcc-HighAtt">
    		</set>
    		<set name="Guillotine-FullAcc-LowAtt|Cross Reaper-FullAcc-LowAtt">
    		</set>
    		<set name="Guillotine-FullAcc-HighAtt|Cross Reaper-FullAcc-HighAtt">
    		</set>
    		<set name="Spiral Hell-LowAtt">
    		</set>
    		<set name="Spiral Hell-HighAtt">
    		</set>
    		<set name="Infernal Scythe-*-*">
    		</set>
    		<set name="Nightmare Scythe-*-*">
    		</set>
    		<set name="%Spell-*-*"/>
    	</group>
    	<group name="*" inherit="DRK">
    		<set name="TP-TPDefensive-*">
    		</set>
    		<set name="TP-Off-*|%Spell-*">
    		</set>
    	</group>
    	</sets>
    	<variables clear="true">
    		<var name="Armor">None</var>
    		<var name="Twilight">None</var>
    		<var name="IdleRefreshNeck">None</var>
    		<var name="EngagedRefreshNeck">Off</var>
    		<var name="RestingRefreshNeck">RefreshNeck</var>
    		<var name="IdleMovement">Movement</var>
    		<var name="EngagedMovement">None</var>
    		<var name="RestingMovement">None</var>
    		<var name="IdleType">IdleTown</var>
    		<var name="EngagedType">TP-$TPDefensive-$Subjob-$ZBuffs-$Regain-$ZAcc</var>
    		<var name="RestingType">Resting</var>
    		<var name="TPDefensive">Off</var>
    		<var name="Subjob">Other</var>
    		<var name="ZBuffs">LowBuff</var>
    		<var name="Regain">NoRegain</var>
    		<var name="BuffOverride">Off</var>
    		<var name="ZAcc">LowAcc</var>
    		<var name="Attack">LowAtt</var>
    		<var name="LastResortAttack">On</var>
    		<var name="NukeStyle">OccultAcumen</var>
    		<var name="StunStyle">Haste</var>
    		<var name="Distance">4</var>
    		<var name="Active">No</var>
    		<var name="AnrinObi">Off</var> <!--Set these four variables to "off" if you don't have/use the appropriate items, otherwise set to "None"-->
    		<var name="Mekira">None</var>
    		<var name="DarkSeal">Off</var> <!-- This variable is for the dark magic duration bonus with Dark Seal + Abyss Burgeonet +2 -->
    		<var name="MoonshadeTPBonus">None</var>
    		<var name="Resolution">Thundersday|Windsday|Earthsday</var>
    		<var name="Entropy">Earthsday|Darksday|Watersday</var>
    		<var name="Catastrophe">Darksday|Earthsday</var>
    		<var name="Scourge">Lightsday|Firesday</var>
    		<var name="Torcleaver">Lightsday|Watersday|Iceday</var>
    		<var name="Quietus">Darksday|Watersday|Iceday</var>
    		<var name="Guillotine">Iceday</var>
    		<var name="Cross Reaper">Iceday|Watersday</var>
    		<var name="Spiral Hell">Iceday|Watersday|Earthsday</var>
    		<var name="Insurgency">Firesday|Lightsday|Darksday</var>
    		<var name="Spinning Slash">Thundersday|Windsday</var>
    		<var name="Ground Strike">Thundersday|Windsday|Watersday|Iceday</var>
    		<var name="Shockwave">Watersday</var>
    		<var name="Herculean Slash">Iceday|Thundersday|Windsday</var>
    		<var name="Nightmare Scythe">Darksday|Earthsday</var>
    		<var name="Infernal Scythe">Darksday|Watersday</var>
    		<var name="MoonshadeWeaponskills">Shining*|Resolution|Entropy|Torcleaver|Cross*|Spiral*|Spinning*|Ground*|Shockwave|Herculean*|Nightmare*|Infernal*</var>
    		<var name="%Spell">None</var>
    		<var name="CastingTime"></var>
    		<var name="AfterCastTime"></var>
    		<var name="FastCast"></var>
    		<var name="AbilityFastCast"></var>
    		<var name="DefaultSetFastCast">0</var> <!--Edit these two variables with the amount of Fast Cast in your precast sets-->
    		<var name="DarkMagicSetFastCast">0</var>
    		<var name="OtherFastCast">0</var> <!--If you have some additional source of Fact Cast, you can enter /sc var set FastCastOther #
    												to adjust calculations for that value. Make sure to reset the value to 0 if you later lose that source.-->
    		<var name="MeritsDarkSeal">1</var> <!--Enter the number of merits you have in Dark Seal here.-->
    		<var name="SCHReduction"></var>
    	</variables>
    	<rules>
    		<if Spell="Teleport*|Warp*|Retrace|Escape|Recall*"><return /></if>
    		<if EquipLear = "Reraise Earring"><equip when="all"><lear lock="true" /></equip></if>
    		<if EquipRear = "Reraise Earring"><equip when="all"><rear lock="true" /></equip></if>
    		<if EquipFeet = "Powder Boots"><equip when="all"><feet lock="true" /></equip></if>
    		<!-- Comment out or remove this rule if you don't have/use Balrahn's Ring on DRK. -->
    		<if Area="*Remnants|Periqia|Ilrusi Atoll|Mamool Ja Training Grounds|Lebros Cavern|Leujoaom Sanctum|Nyzul Isle|The Ashu Talif">
    			<equip when="idle|resting"><rring lock="t">Balrahn's Ring</rring></equip>
    		</if>
    		
    		<if spell="autoset" advanced='"%status" != "zoning|dead"'>
    			<cmd when="engaged|idle|resting">Update</cmd>
    		</if>
    		
    		<elseif spell="Update">
    			<if EquipMain="Apocalypse" Buffactive="Aftermath">
    				<if advanced='"%group"!="Aftermath"'>
    					<cmd>sc group Aftermath;Update</cmd>
    					<cancelspell />
    					<return />
    				</if>
    			</if>
    			<elseif advanced='(bool)strmatch("%EquipMain", "%Group*")'/>
    			<else>
    				<cmd>sc group %equipmain;Update</cmd>
    				<cancelspell />
    				<return />
    			</else>
    			<if Subjob="SAM">
    				<var cmd="set Subjob SAM"/>
    			</if>
    			<else>
    				<var cmd="set Subjob Other"/>
    			</else>
    			<if advanced='(bool)buffactive("Haste") AND (bool)buffactive("Last Resort") AND ((bool)buffactive("March") OR (bool)buffactive("Embrava"))'>
    				<if advanced='"$ZBuffs"="LowBuff" AND "$BuffOverride"="Off"'>
    					<var cmd="set ZBuffs FullBuff"/>
    				</if>
    			</if>
    			<else>
    				<var cmd="set ZBuffs LowBuff"/>
    			</else>
    			<if buffactive="Last Resort">
    				<if advanced='"$LastResortAttack"="On" AND "$Attack"="LowAtt"'>
    					<var cmd="set Attack HighAtt"/>
    				</if>
    				<elseif Advanced='"$LastResortAttack"="Off" AND "$Attack"="HighAtt"'>
    					<var cmd="set Attack LowAtt"/>
    				</elseif>
    			</if>
    			<if mode="OR" area="*Whitegate|*Jeuno|Ru'lude Gardens|*Windurst*|*San d'Oria|*Bastok*|Mhaura|Kazham|Rabao" advanced='(int)%HPP&gt;95 AND (int)%MPP&gt;95'>
    				<var cmd="set IdleType IdleTown"/>
    			</if>
    			<elseif HPPLT="96">
    				<var cmd="set IdleType IdleRegen"/>
    			</elseif>
    			<elseif MPPLT="96">
    				<var cmd="set IdleType IdleRefresh"/>
    			</elseif>
    			
    			<if status="Engaged" advanced='"$EngagedRefreshNeck"!="off"'>
    				<if MPP="100">
    					<var cmd="set EngagedRefreshNeck Bypass"/>
    				</if>
    				<else>
    					<var cmd="set EngagedRefreshNeck RefreshNeck"/>
    				</else>
    			</if>
    			
    			<if advanced='"$Active" = "No"'>
    				<if advanced='"%Status" != "zoning|dead"'>
    					<equip when="precast" set="$%StatusType|$%StatusRefreshNeck|$Armor|$%StatusMovement|$Twilight" />
    				</if>
    			</if>
    			<cancelspell />
    			<return />
    		</elseif>
    			
    		<!-- Variable toggles -->
    			
    		<elseif spell="PhysicalDefense|MagicalDefense|Trigger0">
    			<if spell="PhysicalDefense">
    				<if advanced='"$Armor" = "PDT"'>
    					<var cmd="set Armor None" />
    					<addtochat>PDT Set Off</addtochat>
    				</if>
    				<else>
    					<var cmd="set Armor PDT" />
    					<addtochat>PDT Set Active</addtochat>
    				</else>
    			</if>
    			<elseif spell="MagicalDefense">
    				<if advanced='"$Armor" = "MDT"'>
    					<var cmd="set Armor None" />
    					<addtochat>MDT Set Off</addtochat>
    				</if>
    				<else>
    					<var cmd="set Armor MDT" />
    					<addtochat>MDT Set Active</addtochat>
    				</else>
    			</elseif>
    			<else>
    				<if advanced='"$Twilight" = "None"'>
    					<var cmd="set Twilight Twilight"/>
    					<addtochat>Twilight Set Active</addtochat>
    				</if>
    				<else>
    					<var cmd="set Twilight None"/>
    					<addtochat>Twilight Set Off</addtochat>
    				</else>
    			</else>
    			<if advanced='"%status" != "zoning|dead"'>
    				<equip set="$%StatusType|$%StatusRefreshNeck|$Armor|$%StatusMovement|$Twilight" />
    			</if>
    			<cancelspell />
    			<return />
    		</elseif>
    		
    		<elseif spell="trigger*">
    			<if spell="Trigger1">
    				<var cmd="set Distance %TargetDistance" />
    				<addtochat>Distance Variable: $Distance</addtochat>
    			</if>
    			<elseif spell="Trigger2">
    				<if advanced='"$ZAcc"="LowAcc"'>
    					<var cmd="set ZAcc MidAcc"/>
    					<addtochat>Accuracy Level: Mid</addtochat>
    				</if>
    				<elseif advanced='"$ZAcc"="MidAcc"'>
    					<var cmd="set ZAcc HighAcc"/>
    					<addtochat>Accuracy Level: High</addtochat>
    				</elseif>
    				<else>
    					<var cmd="set ZAcc LowAcc"/>
    					<addtochat>Accuracy Level: Low</addtochat>
    				</else>
    			</elseif>
    			<elseif spell="Trigger3">
    				<if advanced='"$LastResortAttack"="On"'>
    					<addtochat>LastResortAttack is currently set to "On". Disable it to enable manual attack level management.</addtochat>
    				</if>
    				<elseif advanced='"$Attack"="LowAtt"'>
    					<var cmd="set Attack HighAtt"/>
    					<addtochat>Attack Level: High</addtochat>
    				</elseif>
    				<else>
    					<var cmd="set Attack LowAtt"/>
    					<addtochat>Attack Level: Low</addtochat>
    				</else>
    			</elseif>
    			<elseif spell="Trigger4">
    				<if advanced='"$%StatusRefreshNeck"="Off"'>
    					<var cmd="set %StatusRefreshNeck RefreshNeck"/>
    					<addtochat>%Status Refresh Neck Active</addtochat>
    				</if>
    				<else>
    					<var cmd="set %StatusRefreshNeck Off"/>
    					<addtochat>%Status Refresh Neck Off</addtochat>
    				</else>
    			</elseif>
    			<elseif spell="Trigger5">
    				<if advanced='"$IdleMovement"="Off"'>
    					<var cmd="set IdleMovement Movement"/>
    					<addtochat>Idle Gear: Movement Speed Active</addtochat>
    				</if>
    				<else>
    					<var cmd="set IdleMovement Off"/>
    					<addtochat>Idle Gear: Movement Speed Off</addtochat>
    				</else>
    			</elseif>
    			<elseif spell="Trigger6">
    				<if advanced='"$EngagedMovement"="Off"'>
    					<var cmd="set EngagedMovement Movement"/>
    					<addtochat>Engaged Gear: Movement Speed Active</addtochat>
    				</if>
    				<else>
    					<var cmd="set EngagedMovement Off"/>
    					<addtochat>Engaged Gear: Movement Speed Off</addtochat>
    				</else>
    			</elseif>
    			<elseif spell="Trigger7">
    				<if advanced='"$TPDefensive"="Off"'>
    					<var cmd="set TPDefensive TPDefensive"/>
    					<addtochat>DD Set: Defensive TP</addtochat>
    				</if>
    				<else>
    					<var cmd="set TPDefensive Off"/>
    					<addtochat>DD Set: $EngagedType</addtochat>
    				</else>
    			</elseif>
    			<elseif spell="Trigger8">
    				<if advanced='"$Regain"="NoRegain"'>
    					<var cmd="set Regain Regain"/>
    					<addtochat>Regain-based Sets: Active</addtochat>
    				</if>
    				<else>
    					<var cmd="set Regain NoRegain"/>
    					<addtochat>Regain-based Sets: Off</addtochat>
    				</else>
    			</elseif>
    			<!--AutoExec can't tell the difference between one march and two. Enable this if
    				you've only got one march active so you don't get stuck in the wrong sets.-->
    			<elseif spell="Trigger9">
    				<if advanced='"$BuffOverride"="Off"'>
    					<var cmd="set BuffOverride On"/>
    					<addtochat>Buff Override Active: Full Buff Sets Disabled</addtochat>
    				</if>
    				<else>
    					<var cmd="set BuffOverride Off"/>
    					<addtochat>Buff Override Off: Full Buff Sets Enabled</addtochat>
    				</else>
    			</elseif>
    			<!--Set this to On if you want LR up to automatically use your attack capped sets and
    				LR off to automatically use attack uncapped sets. Note that this will override the
    				Attack toggle, so you'll need to set this to Off if you want to manage attack level manually.-->
    			<elseif spell="Trigger20">
    				<if advanced='"$LastResortAttack"="Off"'>
    					<var cmd="set LastResortAttack On"/>
    					<addtochat>Automated Last Resort Attack Toggle Active</addtochat>
    				</if>
    				<else>
    					<var cmd="set LastResortAttack Off"/>
    					<addtochat>Automated Last Resort Attack Toggle Off</addtochat>
    				</else>
    			</elseif>
    			<elseif spell="Trigger11">
    				<if advanced='"$NukeStyle"="OccultAcumen"'>
    					<var cmd="set NukeStyle Nuking"/>
    					<addtochat>Nuking Gear: Damage</addtochat>
    				</if>
    				<else>
    					<var cmd="set NukeStyle OccultAcumen"/>
    					<addtochat>Nuking Gear: Occult Acumen</addtochat>
    				</else>
    			</elseif>
    			<elseif spell="Trigger22">
    				<if advanced='"$StunStyle"="Haste"'>
    					<var cmd="set StunStyle Macc"/>
    					<addtochat>Stun Gear: Magic Accuracy</addtochat>
    				</if>
    				<else>
    					<var cmd="set StunStyle Haste"/>
    					<addtochat>Stun Gear: Haste</addtochat>
    				</else>
    			</elseif>
    			
    			<if advanced='"$Active" = "No"'>
    				<cmd when="precast">Update</cmd>
    			</if>
    			<cancelspell />
    			<return />
    		</elseif>
    		
    		<!-- Cancels any action if you are unable to act due to debuffs. Debuffs affecting
    			specific action types are handled later. -->
    		
    		<elseif buffactive="terror|sleep|petrification|stun">
    			<cancelspell />
    			<return />
    		</elseif>
    		
    		<!-- Magic rules -->
    		
    		<elseif commandprefix="/magic|/ninjutsu">
    			<if mode="OR" buffactive="silence|mute|Omerta" SpellTargetDistanceGT="17+$Distance">
    				<cancelspell />
    				<return />
    			</if>
    			<if CastTimeGT="0.5">
    				<if Subjob="RDM">
    					<var cmd="set FastCast 15"/>
    				</if>
    				<else>
    					<var cmd="set FastCast 0"/>
    				</else>
    				<if Skill="DarkMagic">
    					<equip when="precast" set="FastCastDarkMagic"/>
    					<var cmd="setcalc FastCast $FastCast + $DarkMagicSetFastCast"/>
    					<if BuffActive="Dark Seal">
    						<if advanced='(int)$MeritsDarkSeal=0'/>
    						<elseif advanced='(int)$MeritsDarkSeal&lt;0 OR (int)$MeritsDarkSeal&gt;5'>
    							<addtochat>Error in Dark Seal merit value. Defaulting to no casting time reduction. Please correct the value of MeritsDarkSeal in the vars list.</addtochat>
    						</elseif>
    						<else>
    							<var cmd="setcalc FastCast $FastCast + (($MeritsDarkSeal - 1) * 10)"/>
    						</else>
    					</if>
    				</if>
    				<else>
    					<equip when="precast" set="FastCastDefault"/>
    					<var cmd="setcalc FastCast $FastCast + $DefaultSetFastCast"/>
    				</else>
    				<if BuffActive="Addle">
    					<var cmd="setcalc FastCast $FastCast - 25"/>
    				</if>
    				<var cmd="setcalc CastingTime %CastTime * (1 - ($FastCast + $OtherFastCast) * 0.01)"/>
    				<if BuffActive="Hasso|Seigan">
    					<var cmd="setcalc CastingTime $CastingTime * 1.5"/>
    				</if>
    				<elseif Subjob="SCH">
    					<if BuffActive="Dark Arts|Addendum: Black" Skill="DarkMagic|ElementalMagic|EnfeeblingMagic" NotSpell="Dia*|Paralyze|Slow|Silence|Slow">
    						<var cmd="set SCHReduction 0.8"/>
    						<if BuffActive="Alacrity">
    								<var cmd="set SCHReduction 0.5"/>
    						</if>
    					</if>
    					<elseif BuffActive="Dark Arts|Addendum: Black" Skill="HealingMagic|EnfeeblingMagic|EnhancingMagic" NotSpell="*Spikes|Bind|Blind|Break|Dispel|Poison*|Sleep*">
    						<var cmd="set SCHReduction 1.2"/>
    					</elseif>
    					<elseif BuffActive="Light Arts|Addendum: White" Skill="HealingMagic|EnfeeblingMagic|EnhancingMagic" NotSpell="*Spikes|Bind|Blind|Break|Dispel|Poison*|Sleep*">
    						<var cmd="set SCHReduction 0.8"/>
    						<if BuffActive="Celerity">
    								<var cmd="set SCHReduction 0.5"/>
    						</if>
    					</elseif>
    					<elseif BuffActive="Light Arts|Addendum: White" Skill="DarkMagic|ElementalMagic|EnfeeblingMagic">
    						<var cmd="set SCHReduction 1.2"/>
    					</elseif>
    					<var cmd="setcalc CastingTime $CastingTime * $SCHReduction"/>
    				</elseif>
    				<!-- This rule controls when your "aftercast" command fires. Default is 0.3 seconds after your spell fires.
    					Raise or lower the time as needed.-->
    				<var cmd="setcalc AfterCastTime $CastingTime + 0.3"/>
    				<!-- This rule controls when your "midcast" command fires. Default is 0.5 seconds before your spell fires.
    					Raise or lower the time as needed.-->
    				<var cmd="setcalc CastingTime $CastingTime - 0.5"/>
    			</if>
    			<if Skill="DarkMagic">
    				<if spell="Stun">
    					<if buffactive="Hasso|Seigan">
    						<cmd when="precast">cancel 353; cancel 354</cmd>
    					</if>
    					<var cmd="set AfterCastTime 1"/>
    					<cmd when="precast">sc set Stun-$StunStyle</cmd>
    				</if>
    				<else>
    					<if Spell="Drain*|Aspir*">
    						<if advanced='"$AnrinObi"!="off"'>
    							<if advanced='"%Day"="Darksday" OR "%Weather"="Dark*"'>
    								<var cmd="set AnrinObi AnrinObi"/>
    							</if>
    							<else>
    								<var cmd="set AnrinObi None"/>
    							</else>
    						</if>
    						<cmd when="precast">wait $CastingTime; sc set %Spell|$AnrinObi</cmd>
    					</if>
    					<elseif spell="Dread*|Absorb*">
    						<if advanced='"$DarkSeal"!="off"'>
    							<if buffactive="Dark Seal">
    								<var cmd="set DarkSeal DarkSeal"/>
    							</if>
    							<else>
    								<var cmd="set DarkSeal None"/>
    							</else>
    						</if>
    						<cmd when="precast">wait $CastingTime; sc set %Spell|$DarkSeal</cmd>
    					</elseif>
    					<else>
    						<cmd when="precast">wait $CastingTime; sc set %Spell</cmd>
    					</else>
    				</else>
    			</if>
    			<elseif Skill="ElementalMagic">
    				<cmd when="precast">wait $CastingTime; sc set $NukeStyle</cmd>
    			</elseif>
    			<elseif Skill="EnfeeblingMagic">
    				<cmd when="precast">wait $CastingTime; sc set EnfeeblingMagic</cmd>
    			</elseif>
    			<if advanced='"$Active"="No"'>
    				<cmd when="precast">sc var set Active Yes; wait $AfterCastTime; sc var set Active No; Update</cmd>
    			</if>
    		</elseif>
    		
    		<elseif commandprefix="/jobability|/weaponskill" notbuffactive="amnesia|Impairment">
    			
    			<!-- Prevents JA attempts if you're unable to properly execute them. -->
    	
    			<if advanced='"%SpellTargetType"!="SELF"'>
    				<if advanced='%SpellTargetDistance &gt; $Distance'>
    					<cancelspell />
    					<return />
    				</if>
    			</if>
    			
    			<!-- Job Ability rules -->
    			
    			<if spell="Arcane Circle">
    				<equip when="precast"><feet>Chaos Sollerets</feet></equip>
    			</if>
    			<elseif spell="Nether Void">
    				<equip when="precast"><legs>Bale Flanchard +2</legs></equip>
    			</elseif>
    			<elseif spell="Diabolic Eye">
    				<equip when="precast"><hands>Abs. Gauntlets +2</hands></equip>
    			</elseif>
    			<elseif spell="Blood Weapon">
    				<equip when="precast"><body>Abs. Cuirass +2</body></equip>
    			</elseif>
    			
    			<!-- Weaponskill rules -->
    			
    			<elseif commandprefix="/weaponskill">
    				<if advanced='"$Mekira"!="off"'>
    					<if Day="$%Spell">
    						<var cmd="set Mekira Mekira"/>
    					</if>
    					<else>
    						<var cmd="set Mekira None"/>
    					</else>
    				</if>
    				<if advanced='"$MoonshadeTPBonus"!="off"'>
    					<if Spell="$MoonshadeWeaponskills" TPLT="300" NotBuffActive="Sekkanoki">
    						<var cmd="set MoonshadeTPBonus MoonshadeTPBonus"/>
    					</if>
    					<else>
    						<var cmd="set MoonshadeTPBonus None"/>
    					</else>
    				</if>
    				<equip when="precast" set="%Spell-$ZAcc-$Attack|$Mekira|$MoonshadeTPBonus"/>
    			</elseif>
    			<if advanced='"$Active"="No"'>
    				<cmd when="precast">sc var set Active Yes; wait 1.5; sc var set Active No; Update</cmd>
    			</if>
    		</elseif>
    	</rules>
    </spellcast>
    The XML uses Trigger20 to turn $LastResort off. If using trigger20 works, make an AE that does trigger20 when Last Resort wears.

    Edit: Idk why I posted your XML. No changes there, so don't DL.

  5. #5365
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Suljin View Post
    I took a brd spellcast from the saved ones on the website and altered it a bit. Somehow the equip gear isn't working for melee mode (Its not equiping my turban, body, earring etc) and I don't get why. Also I'm sure the locking rules for both while engaged and with tp are probably messed up. If someone could look it over and let me know why/how to fix I'd really appreciate it thanks! I just noticed sometimes it equips some of the gear, and other times it doesn't. Also if I sing durring battle while engaged it doesn't reequip the gear afterwards if it had when I first engaged.

    http://pastebin.com/yYBA77R9
    Your rule has <equip when="aftercast" set="standard" /> at the bottom. Use

    <if notStatus="engaged">
    <equip when="aftercast" set="standard" />
    </if>

  6. #5366
    Hydra
    Join Date
    Jul 2010
    Posts
    119
    BG Level
    3
    FFXI Server
    Asura

    Quote Originally Posted by Yugl View Post
    Code:
    <?xml version="1.0" ?>
    <spellcast>
    	<config
    		RequireVersion="2.45"
    		ShowGearSwaps="True"
    		Debug="False"
    		ShowSpellInfo="False"
    	/>
    	<!-- Nightfyre's DRK XML template v1.19.1b
    		 Last updated 20 September 2012
    	
    	AutoExec data for this file:
    	<autoexec>
    		<register event="gainbuff_Aftermath|losebuff_Aftermath|gainbuff_Haste|losebuff_Haste|gainbuff_Last*|losebuff_Last*|gainbuff_Embrava|losebuff_Embrava|gainbuff_March|losebuff_March">Update</register>
    		<register event="hpp_*|mpp_*">Update</register>
    		<register event="tp_0">Update</register>
    	</autoexec>
    	
    	No include.xml is needed for this file.
    			
    	-->
    	<sets>
    	<group name="DRK" default="yes">
    		<set name="None|Off|Bypass" />
    		<set name="Movement">
    		</set>
    		<set name="Twilight">
    			<head>Twilight Helm</head>
    			<body>Twilight Mail</body>
    		</set>
    		<set name="RefreshNeck">
    			<neck>Bale Choker</neck>
    		</set>
    		<set name="IdleTown">
    			<head>Twilight helm</head>
    			<body>Twilight mail</body>
    			<neck>Wiglen Gorget</neck>
    			<hands>Magma Gauntlets</hands>
    			<lring>Sheltered ring</lring>
    			<rring>Paguroidea ring</rring>
    			<back>Metallon Mantle</back>
    			<waist>Flume Belt</waist>
    			<legs>Ogier's breeches</legs>
    			<feet>Phorcys Schuhs</feet>
    		</set>
    		<set name="IdleRegen" baseset="IdleTown">
    		</set>
    		<set name="IdleRefresh" baseset="IdleTown">
    		</set>
    		<set name="Resting" baseset="$IdleType">
    		</set>
    		<set name="PDT">
    			<neck>Wiglen Gorget</neck>
    			<hands>Magma Gauntlets</hands>
    			<back>Metallon Mantle</back>			
    			<waist>Flume Belt</waist>
    			<feet>Phorcys Schuhs</feet>
    		</set>
    		<set name="MDT">
    			<neck>Twilight Torque</neck>
    		</set>
    		<set name="Mekira"> <!--If you have Mekira-oto or +1 add it here.-->
    			<head>Mekira-oto +1</head>
    		</set>
    		<set name="MoonshadeTPBonus">
    			<lear>Moonshade Earring</lear>
    		</set>
    		<set name="FastCastDefault">
    		</set>
    		<set name="FastCastDarkMagic" baseset="FastCastDefault"> <!--Abyss Burgeonet +2 here if you use it-->
    		</set>
    		<set name="Endark"> <!--Full Dark Magic skill gear here. Note that initial damage tiers up every 20 dark magic skill.-->
    			<body>Bale Cuirass +2</body>
    			<hands>Abyss Gauntlets +2</hands>
    			<legs>Bale flanchard +2</legs>
    			<feet>Bale Sollerets +2</feet>
    		</set>
    		<set name="Stun-Haste" baseset="Endark">
    		</set>
    		<set name="Stun-Macc" baseset="Endark">
    		</set>
    		<set name="Drain*|Aspir*" baseset="Endark"> <!--Hirudenia Earring, Excelsis Ring, etc-->
    			<rring>Excelsis Ring</rring>
    		</set>
    		<set name="Absorb-TP" baseset="Endark">
    			<hands>Bale Gauntlets +2</hands>
    		</set>
    		<set name="Absorb*" baseset="Endark"> <!--Absorb enhancement gear such as Pavor Gauntlets and Chuparrosa Mantle here. Mantle may also belong in Abs-TP set.-->
    		</set>
    		<set name="Dread"> <!--Dread Spikes gear here.-->
    			<body>Bale Cuirass +2</body>
    		</set>
    		<set name="Bio*">
    		</set>
    		<set name="Tractor">
    		</set>
    		<set name="OccultAcumen"> <!--Bale Sollerets +2, Oneiros Rope, STP gear go in here-->
    			<feet>Bale Sollerets +2</feet>
    		</set>
    		<set name="DarkSeal">
    			<head>Abs. Burgeonet +2</head>
    		</set>
    		<set name="Nuking">
    		</set>
    		<set name="EnfeeblingMagic">
    		</set>
    		<set name="Utsusemi">
    		</set>
    	</group>
    	<!--The following groups contain sets specific to meleeing. There are four generic groups for weapons of
    		different delays and one group specifically reserved for Apocalypse aftermath sets. Replace the
    		group names with the first word ONLY of the name of each weapon you use. If you use multiple weapons
    		with the same delay, seperate the weapon names with a bar like this:
    		<group name="Twilight|Apocalypse" inherit="DRK"> 
    		
    		Swapping to a weapon with no defined group will change your group to a catchall group with only two
    		sets (standard TP/WS and a hybrid PDT set). This group is intended for use with any procing weapons.-->
    	<group name="Apocalypse|Twilight" inherit="DRK">
    		<set name="TP-Off-SAM-LowBuff-NoRegain-LowAcc">
    			<sub>Rose strap</sub>
    			<ammo>Hagneia Stone</ammo>
    			<head>Phorcys Salade</head>
    			<neck>Rancor Collar</neck>
    			<lear>Bale earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Tyrant's ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Goading Belt</waist>
    			<legs>Phorcys dirs</legs>
    			<feet>Ace's Leggings</feet>		
    		</set>
    		<set name="TP-Off-SAM-LowBuff-NoRegain-MidAcc">
    			<sub>Rose strap</sub>
    			<ammo>Hagneia Stone</ammo>
    			<head>Phorcys Salade</head>
    			<neck>Rancor Collar</neck>
    			<lear>Bale earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Tyrant's ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Goading Belt</waist>
    			<legs>Phorcys dirs</legs>
    			<feet>Ace's Leggings</feet>		
    		</set>
    		<set name="TP-Off-SAM-LowBuff-NoRegain-FullAcc">
    			<sub>Rose strap</sub>
    			<ammo>Hagneia Stone</ammo>
    			<head>Phorcys Salade</head>
    			<neck>Rancor Collar</neck>
    			<lear>Bale earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Tyrant's ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Goading Belt</waist>
    			<legs>Phorcys dirs</legs>
    			<feet>Ace's Leggings</feet>		
    		</set>
    		<set name="TP-Off-SAM-LowBuff-Regain-LowAcc">
    			<sub>Rose strap</sub>
    			<ammo>Hagneia Stone</ammo>
    			<head>Phorcys Salade</head>
    			<neck>Rancor Collar</neck>
    			<lear>Bale earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Tyrant's ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Goading Belt</waist>
    			<legs>Phorcys dirs</legs>
    			<feet>Ace's Leggings</feet>		
    		</set>
    		<set name="TP-Off-SAM-LowBuff-Regain-MidAcc">
    			<sub>Rose strap</sub>
    			<ammo>Hagneia Stone</ammo>
    			<head>Phorcys Salade</head>
    			<neck>Rancor Collar</neck>
    			<lear>Bale earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Tyrant's ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Goading Belt</waist>
    			<legs>Phorcys dirs</legs>
    			<feet>Ace's Leggings</feet>		
    		</set>
    		<set name="TP-Off-SAM-LowBuff-Regain-FullAcc">
    			<sub>Rose strap</sub>
    			<ammo>Hagneia Stone</ammo>
    			<head>Phorcys Salade</head>
    			<neck>Rancor Collar</neck>
    			<lear>Bale earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Tyrant's ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Goading Belt</waist>
    			<legs>Phorcys dirs</legs>
    			<feet>Ace's Leggings</feet>		
    		</set>
    		<set name="TP-Off-SAM-FullBuff-NoRegain-LowAcc">
    			<sub>Rose strap</sub>
    			<ammo>Hagneia Stone</ammo>
    			<head>Phorcys Salade</head>
    			<neck>Rancor Collar</neck>
    			<lear>Bale earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Tyrant's ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Goading Belt</waist>
    			<legs>Phorcys dirs</legs>
    			<feet>Ace's Leggings</feet>		
    		</set>
    		<set name="TP-Off-SAM-FullBuff-NoRegain-MidAcc">
    			<sub>Rose strap</sub>
    			<ammo>Hagneia Stone</ammo>
    			<head>Phorcys Salade</head>
    			<neck>Rancor Collar</neck>
    			<lear>Bale earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Tyrant's ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Goading Belt</waist>
    			<legs>Phorcys dirs</legs>
    			<feet>Ace's Leggings</feet>		
    		</set>
    		<set name="TP-Off-SAM-FullBuff-NoRegain-FullAcc">
    			<sub>Rose strap</sub>
    			<ammo>Hagneia Stone</ammo>
    			<head>Phorcys Salade</head>
    			<neck>Rancor Collar</neck>
    			<lear>Bale earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Tyrant's ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Goading Belt</waist>
    			<legs>Phorcys dirs</legs>
    			<feet>Ace's Leggings</feet>		
    		</set>
    		<set name="TP-Off-SAM-FullBuff-Regain-LowAcc">
    			<sub>Rose strap</sub>
    			<ammo>Hagneia Stone</ammo>
    			<head>Phorcys Salade</head>
    			<neck>Rancor Collar</neck>
    			<lear>Bale earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Tyrant's ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Goading Belt</waist>
    			<legs>Phorcys dirs</legs>
    			<feet>Ace's Leggings</feet>		
    		</set>
    		<set name="TP-Off-SAM-FullBuff-Regain-MidAcc">
    			<sub>Rose strap</sub>
    			<ammo>Hagneia Stone</ammo>
    			<head>Phorcys Salade</head>
    			<neck>Rancor Collar</neck>
    			<lear>Bale earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Tyrant's ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Goading Belt</waist>
    			<legs>Phorcys dirs</legs>
    			<feet>Ace's Leggings</feet>		
    		</set>
    		<set name="TP-Off-SAM-FullBuff-Regain-FullAcc">
    			<sub>Rose strap</sub>
    			<ammo>Hagneia Stone</ammo>
    			<head>Phorcys Salade</head>
    			<neck>Rancor Collar</neck>
    			<lear>Bale earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Tyrant's ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Goading Belt</waist>
    			<legs>Phorcys dirs</legs>
    			<feet>Ace's Leggings</feet>		
    		</set>
    		<set name="TP-Off-Other-LowBuff-NoRegain-LowAcc">
    		</set>
    		<set name="TP-Off-Other-LowBuff-NoRegain-MidAcc">
    		</set>
    		<set name="TP-Off-Other-LowBuff-NoRegain-FullAcc">
    		</set>
    		<set name="TP-Off-Other-LowBuff-Regain-LowAcc">
    		</set>
    		<set name="TP-Off-Other-LowBuff-Regain-MidAcc">
    		</set>
    		<set name="TP-Off-Other-LowBuff-Regain-FullAcc">
    		</set>
    		<set name="TP-Off-Other-FullBuff-NoRegain-LowAcc">
    		</set>
    		<set name="TP-Off-Other-FullBuff-NoRegain-MidAcc">
    		</set>
    		<set name="TP-Off-Other-FullBuff-NoRegain-FullAcc">
    		</set>
    		<set name="TP-Off-Other-FullBuff-Regain-LowAcc">
    		</set>
    		<set name="TP-Off-Other-FullBuff-Regain-MidAcc">
    		</set>
    		<set name="TP-Off-Other-FullBuff-Regain-FullAcc">
    		</set>
    		<set name="TP-TPDefensive-*">
    		</set>
    		<set name="Resolution-LowAcc-LowAtt">
    		</set>
    		<set name="Resolution-LowAcc-HighAtt">
    		</set>
    		<set name="Resolution-MidAcc-LowAtt">
    		</set>
    		<set name="Resolution-MidAcc-HighAtt">
    		</set>
    		<set name="Resolution-FullAcc-LowAtt">
    		</set>
    		<set name="Resolution-FullAcc-HighAtt">
    		</set>
    		<set name="Spinning Slash-*-*|Ground Strike-*-*">
    		</set>
    		<set name="Shockwave-*-*">
    		</set>
    		<set name="Torcleaver-*-LowAtt">
    		</set>
    		<set name="Torcleaver-*-HighAtt">
    		</set>
    		<set name="Scourge-*-*">
    		</set>
    		<set name="Entropy-LowAcc-LowAtt">
    			<ammo>Hagneia Stone</ammo>
    			<head>Twilight helm</head>
    			<neck>Soil Gorget</neck>
    			<lear>Moonshade Earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Phorcys Mitts</hands>
    			<lring>Spiral ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Soil Belt</waist>
    			<legs>Ogier's breeches</legs>
    			<feet>Bale Sollerets +2</feet>
    		</set>
    		<set name="Entropy-LowAcc-HighAtt">
    			<ammo>Hagneia Stone</ammo>
    			<head>Twilight helm</head>
    			<neck>Soil Gorget</neck>
    			<lear>Moonshade Earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Phorcys Mitts</hands>
    			<lring>Spiral ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Soil Belt</waist>
    			<legs>Ogier's breeches</legs>
    			<feet>Bale Sollerets +2</feet>
    		</set>
    		<set name="Entropy-MidAcc-LowAtt">
    			<ammo>Hagneia Stone</ammo>
    			<head>Twilight helm</head>
    			<neck>Soil Gorget</neck>
    			<lear>Moonshade Earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Phorcys Mitts</hands>
    			<lring>Spiral ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Soil Belt</waist>
    			<legs>Ogier's breeches</legs>
    			<feet>Bale Sollerets +2</feet>
    		</set>
    		<set name="Entropy-MidAcc-HighAtt">
    			<ammo>Hagneia Stone</ammo>
    			<head>Twilight helm</head>
    			<neck>Soil Gorget</neck>
    			<lear>Moonshade Earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Phorcys Mitts</hands>
    			<lring>Spiral ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Soil Belt</waist>
    			<legs>Ogier's breeches</legs>
    			<feet>Bale Sollerets +2</feet>
    		</set>
    		<set name="Entropy-FullAcc-LowAtt">
    			<ammo>Hagneia Stone</ammo>
    			<head>Twilight helm</head>
    			<neck>Soil Gorget</neck>
    			<lear>Moonshade Earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Phorcys Mitts</hands>
    			<lring>Spiral ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Soil Belt</waist>
    			<legs>Ogier's breeches</legs>
    			<feet>Bale Sollerets +2</feet>
    		</set>
    		<set name="Entropy-FullAcc-HighAtt">
    			<ammo>Hagneia Stone</ammo>
    			<head>Twilight helm</head>
    			<neck>Soil Gorget</neck>
    			<lear>Moonshade Earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Phorcys Mitts</hands>
    			<lring>Spiral ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Soil Belt</waist>
    			<legs>Ogier's breeches</legs>
    			<feet>Bale Sollerets +2</feet>
    		</set>
    		<set name="Catastrophe-*-LowAtt">
    			<ammo>Hagneia Stone</ammo>
    			<head>Twilight helm</head>
    			<neck>Soil Gorget</neck>
    			<lear>Bale Earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Phorcys Mitts</hands>
    			<lring>Spiral ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Soil Belt</waist>
    			<legs>Ogier's breeches</legs>
    			<feet>Onyx sollerets</feet>
    		</set>
    		<set name="Catastrophe-*-HighAtt">
    			<ammo>Hagneia Stone</ammo>
    			<head>Twilight helm</head>
    			<neck>Soil Gorget</neck>
    			<lear>Bale Earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Phorcys Mitts</hands>
    			<lring>Spiral ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Soil Belt</waist>
    			<legs>Ogier's breeches</legs>
    			<feet>Bale Sollerets +2</feet>
    		</set>
    		<set name="Guillotine-LowAcc-LowAtt|Cross Reaper-LowAcc-LowAtt">
    		</set>
    		<set name="Guillotine-LowAcc-HighAtt|Cross Reaper-LowAcc-HighAtt">
    		</set>
    		<set name="Guillotine-MidAcc-LowAtt|Cross Reaper-MidAcc-LowAtt">
    		</set>
    		<set name="Guillotine-MidAcc-HighAtt|Cross Reaper-MidAcc-HighAtt">
    		</set>
    		<set name="Guillotine-FullAcc-LowAtt|Cross Reaper-FullAcc-LowAtt">
    		</set>
    		<set name="Guillotine-FullAcc-HighAtt|Cross Reaper-FullAcc-HighAtt">
    		</set>
    		<set name="Spiral Hell-LowAtt">
    		</set>
    		<set name="Spiral Hell-HighAtt">
    		</set>
    		<set name="Infernal Scythe-*-*">
    		</set>
    		<set name="Nightmare Scythe-*-*">
    		</set>
    		<set name="Quietus-*-LowAtt">
    		</set>
    		<set name="Quietus-*-HighAtt">
    		</set>
    		<set name="%Spell-*-*">
    		</set>
    	</group>
    	<group name="Weapon2" inherit="DRK">
    		<set name="TP-Off-SAM-LowBuff-NoRegain-LowAcc">
    		</set>
    		<set name="TP-Off-SAM-LowBuff-NoRegain-MidAcc">
    		</set>
    		<set name="TP-Off-SAM-LowBuff-NoRegain-FullAcc">
    		</set>
    		<set name="TP-Off-SAM-LowBuff-Regain-LowAcc">
    		</set>
    		<set name="TP-Off-SAM-LowBuff-Regain-MidAcc">
    		</set>
    		<set name="TP-Off-SAM-LowBuff-Regain-FullAcc">
    		</set>
    		<set name="TP-Off-SAM-FullBuff-NoRegain-LowAcc">
    		</set>
    		<set name="TP-Off-SAM-FullBuff-NoRegain-MidAcc">
    		</set>
    		<set name="TP-Off-SAM-FullBuff-NoRegain-FullAcc">
    		</set>
    		<set name="TP-Off-SAM-FullBuff-Regain-LowAcc">
    		</set>
    		<set name="TP-Off-SAM-FullBuff-Regain-MidAcc">
    		</set>
    		<set name="TP-Off-SAM-FullBuff-Regain-FullAcc">
    		</set>
    		<set name="TP-Off-Other-LowBuff-NoRegain-LowAcc">
    		</set>
    		<set name="TP-Off-Other-LowBuff-NoRegain-MidAcc">
    		</set>
    		<set name="TP-Off-Other-LowBuff-NoRegain-FullAcc">
    		</set>
    		<set name="TP-Off-Other-LowBuff-Regain-LowAcc">
    		</set>
    		<set name="TP-Off-Other-LowBuff-Regain-MidAcc">
    		</set>
    		<set name="TP-Off-Other-LowBuff-Regain-FullAcc">
    		</set>
    		<set name="TP-Off-Other-FullBuff-NoRegain-LowAcc">
    		</set>
    		<set name="TP-Off-Other-FullBuff-NoRegain-MidAcc">
    		</set>
    		<set name="TP-Off-Other-FullBuff-NoRegain-FullAcc">
    		</set>
    		<set name="TP-Off-Other-FullBuff-Regain-LowAcc">
    		</set>
    		<set name="TP-Off-Other-FullBuff-Regain-MidAcc">
    		</set>
    		<set name="TP-Off-Other-FullBuff-Regain-FullAcc">
    		</set>
    		<set name="TP-TPDefensive-*">
    		</set>
    		<set name="Resolution-LowAcc-LowAtt">
    		</set>
    		<set name="Resolution-LowAcc-HighAtt">
    		</set>
    		<set name="Resolution-MidAcc-LowAtt">
    		</set>
    		<set name="Resolution-MidAcc-HighAtt">
    		</set>
    		<set name="Resolution-FullAcc-LowAtt">
    		</set>
    		<set name="Resolution-FullAcc-HighAtt">
    		</set>
    		<set name="Spinning Slash-*-*|Ground Strike-*-*">
    		</set>
    		<set name="Shockwave-*-*">
    		</set>
    		<set name="Torcleaver-*-LowAtt">
    		</set>
    		<set name="Torcleaver-*-HighAtt">
    		</set>
    		<set name="Scourge-*-*">
    		</set>
    		<set name="Entropy-LowAcc-LowAtt">
    		</set>
    		<set name="Entropy-LowAcc-HighAtt">
    		</set>
    		<set name="Entropy-MidAcc-LowAtt">
    		</set>
    		<set name="Entropy-MidAcc-HighAtt">
    		</set>
    		<set name="Entropy-FullAcc-LowAtt">
    		</set>
    		<set name="Entropy-FullAcc-HighAtt">
    		</set>
    		<set name="Catastrophe-*-LowAtt">
    		</set>
    		<set name="Catastrophe-*-HighAtt">
    		</set>
    		<set name="Guillotine-LowAcc-LowAtt|Cross Reaper-LowAcc-LowAtt">
    		</set>
    		<set name="Guillotine-LowAcc-HighAtt|Cross Reaper-LowAcc-HighAtt">
    		</set>
    		<set name="Guillotine-MidAcc-LowAtt|Cross Reaper-MidAcc-LowAtt">
    		</set>
    		<set name="Guillotine-MidAcc-HighAtt|Cross Reaper-MidAcc-HighAtt">
    		</set>
    		<set name="Guillotine-FullAcc-LowAtt|Cross Reaper-FullAcc-LowAtt">
    		</set>
    		<set name="Guillotine-FullAcc-HighAtt|Cross Reaper-FullAcc-HighAtt">
    		</set>
    		<set name="Spiral Hell-LowAtt">
    		</set>
    		<set name="Spiral Hell-HighAtt">
    		</set>
    		<set name="Infernal Scythe-*-*">
    		</set>
    		<set name="Nightmare Scythe-*-*">
    		</set>
    		<set name="Quietus-*-LowAtt">
    		</set>
    		<set name="Quietus-*-HighAtt">
    		</set>
    		<set name="%Spell-*-*"/>
    	</group>
    	<group name="Weapon3" inherit="DRK">
    		<set name="TP-Off-SAM-LowBuff-NoRegain-LowAcc">
    		</set>
    		<set name="TP-Off-SAM-LowBuff-NoRegain-MidAcc">
    		</set>
    		<set name="TP-Off-SAM-LowBuff-NoRegain-FullAcc">
    		</set>
    		<set name="TP-Off-SAM-LowBuff-Regain-LowAcc">
    		</set>
    		<set name="TP-Off-SAM-LowBuff-Regain-MidAcc">
    		</set>
    		<set name="TP-Off-SAM-LowBuff-Regain-FullAcc">
    		</set>
    		<set name="TP-Off-SAM-FullBuff-NoRegain-LowAcc">
    		</set>
    		<set name="TP-Off-SAM-FullBuff-NoRegain-MidAcc">
    		</set>
    		<set name="TP-Off-SAM-FullBuff-NoRegain-FullAcc">
    		</set>
    		<set name="TP-Off-SAM-FullBuff-Regain-LowAcc">
    		</set>
    		<set name="TP-Off-SAM-FullBuff-Regain-MidAcc">
    		</set>
    		<set name="TP-Off-SAM-FullBuff-Regain-FullAcc">
    		</set>
    		<set name="TP-Off-Other-LowBuff-NoRegain-LowAcc">
    		</set>
    		<set name="TP-Off-Other-LowBuff-NoRegain-MidAcc">
    		</set>
    		<set name="TP-Off-Other-LowBuff-NoRegain-FullAcc">
    		</set>
    		<set name="TP-Off-Other-LowBuff-Regain-LowAcc">
    		</set>
    		<set name="TP-Off-Other-LowBuff-Regain-MidAcc">
    		</set>
    		<set name="TP-Off-Other-LowBuff-Regain-FullAcc">
    		</set>
    		<set name="TP-Off-Other-FullBuff-NoRegain-LowAcc">
    		</set>
    		<set name="TP-Off-Other-FullBuff-NoRegain-MidAcc">
    		</set>
    		<set name="TP-Off-Other-FullBuff-NoRegain-FullAcc">
    		</set>
    		<set name="TP-Off-Other-FullBuff-Regain-LowAcc">
    		</set>
    		<set name="TP-Off-Other-FullBuff-Regain-MidAcc">
    		</set>
    		<set name="TP-Off-Other-FullBuff-Regain-FullAcc">
    		</set>
    		<set name="TP-TPDefensive-*">
    		</set>
    		<set name="Resolution-LowAcc-LowAtt">
    		</set>
    		<set name="Resolution-LowAcc-HighAtt">
    		</set>
    		<set name="Resolution-MidAcc-LowAtt">
    		</set>
    		<set name="Resolution-MidAcc-HighAtt">
    		</set>
    		<set name="Resolution-FullAcc-LowAtt">
    		</set>
    		<set name="Resolution-FullAcc-HighAtt">
    		</set>
    		<set name="Spinning Slash-*-*|Ground Strike-*-*">
    		</set>
    		<set name="Shockwave-*-*">
    		</set>
    		<set name="Torcleaver-*-LowAtt">
    		</set>
    		<set name="Torcleaver-*-HighAtt">
    		</set>
    		<set name="Scourge-*-*">
    		</set>
    		<set name="Entropy-LowAcc-LowAtt">
    		</set>
    		<set name="Entropy-LowAcc-HighAtt">
    		</set>
    		<set name="Entropy-MidAcc-LowAtt">
    		</set>
    		<set name="Entropy-MidAcc-HighAtt">
    		</set>
    		<set name="Entropy-FullAcc-LowAtt">
    		</set>
    		<set name="Entropy-FullAcc-HighAtt">
    		</set>
    		<set name="Catastrophe-*-LowAtt">
    		</set>
    		<set name="Catastrophe-*-HighAtt">
    		</set>
    		<set name="Guillotine-LowAcc-LowAtt|Cross Reaper-LowAcc-LowAtt">
    		</set>
    		<set name="Guillotine-LowAcc-HighAtt|Cross Reaper-LowAcc-HighAtt">
    		</set>
    		<set name="Guillotine-MidAcc-LowAtt|Cross Reaper-MidAcc-LowAtt">
    		</set>
    		<set name="Guillotine-MidAcc-HighAtt|Cross Reaper-MidAcc-HighAtt">
    		</set>
    		<set name="Guillotine-FullAcc-LowAtt|Cross Reaper-FullAcc-LowAtt">
    		</set>
    		<set name="Guillotine-FullAcc-HighAtt|Cross Reaper-FullAcc-HighAtt">
    		</set>
    		<set name="Spiral Hell-LowAtt">
    		</set>
    		<set name="Spiral Hell-HighAtt">
    		</set>
    		<set name="Infernal Scythe-*-*">
    		</set>
    		<set name="Nightmare Scythe-*-*">
    		</set>
    		<set name="Quietus-*-LowAtt">
    		</set>
    		<set name="Quietus-*-HighAtt">
    		</set>
    		<set name="%Spell-*-*"/>
    	</group>
    	<!--This group is reserved for Apoc aftermath sets-->
    	<group name="Aftermath" inherit="DRK">
    		<set name="TP-Off-SAM-LowBuff-NoRegain-LowAcc">
    			<sub>Rose strap</sub>
    			<ammo>Hagneia Stone</ammo>
    			<head>Phorcys Salade</head>
    			<neck>Rancor Collar</neck>
    			<lear>Bale earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Tyrant's ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Anguinus Belt</waist>
    			<legs>Phorcys dirs</legs>
    			<feet>Ace's Leggings</feet>		
    		</set>
    		<set name="TP-Off-SAM-LowBuff-NoRegain-MidAcc">
    			<sub>Rose strap</sub>
    			<ammo>Hagneia Stone</ammo>
    			<head>Phorcys Salade</head>
    			<neck>Rancor Collar</neck>
    			<lear>Bale earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Tyrant's ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Anguinus Belt</waist>
    			<legs>Phorcys dirs</legs>
    			<feet>Ace's Leggings</feet>		
    		</set>
    		<set name="TP-Off-SAM-LowBuff-NoRegain-FullAcc">
    			<sub>Rose strap</sub>
    			<ammo>Hagneia Stone</ammo>
    			<head>Phorcys Salade</head>
    			<neck>Rancor Collar</neck>
    			<lear>Bale earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Tyrant's ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Anguinus Belt</waist>
    			<legs>Phorcys dirs</legs>
    			<feet>Ace's Leggings</feet>		
    		</set>
    		<set name="TP-Off-SAM-LowBuff-Regain-LowAcc">
    			<sub>Rose strap</sub>
    			<ammo>Hagneia Stone</ammo>
    			<head>Phorcys Salade</head>
    			<neck>Rancor Collar</neck>
    			<lear>Bale earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Tyrant's ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Anguinus Belt</waist>
    			<legs>Phorcys dirs</legs>
    			<feet>Ace's Leggings</feet>		
    		</set>
    		<set name="TP-Off-SAM-LowBuff-Regain-MidAcc">
    			<sub>Rose strap</sub>
    			<ammo>Hagneia Stone</ammo>
    			<head>Phorcys Salade</head>
    			<neck>Rancor Collar</neck>
    			<lear>Bale earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Tyrant's ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Anguinus Belt</waist>
    			<legs>Phorcys dirs</legs>
    			<feet>Ace's Leggings</feet>		
    		</set>
    		<set name="TP-Off-SAM-LowBuff-Regain-FullAcc">
    			<sub>Rose strap</sub>
    			<ammo>Hagneia Stone</ammo>
    			<head>Phorcys Salade</head>
    			<neck>Rancor Collar</neck>
    			<lear>Bale earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Tyrant's ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Anguinus Belt</waist>
    			<legs>Phorcys dirs</legs>
    			<feet>Ace's Leggings</feet>		
    		</set>
    		<set name="TP-Off-SAM-FullBuff-NoRegain-LowAcc">
    			<sub>Rose strap</sub>
    			<ammo>Hagneia Stone</ammo>
    			<head>Phorcys Salade</head>
    			<neck>Rancor Collar</neck>
    			<lear>Bale earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Tyrant's ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Anguinus Belt</waist>
    			<legs>Phorcys dirs</legs>
    			<feet>Ace's Leggings</feet>		
    		</set>
    		<set name="TP-Off-SAM-FullBuff-NoRegain-MidAcc">
    			<sub>Rose strap</sub>
    			<ammo>Hagneia Stone</ammo>
    			<head>Phorcys Salade</head>
    			<neck>Rancor Collar</neck>
    			<lear>Bale earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Tyrant's ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Anguinus Belt</waist>
    			<legs>Phorcys dirs</legs>
    			<feet>Ace's Leggings</feet>		
    		</set>
    		<set name="TP-Off-SAM-FullBuff-NoRegain-FullAcc">
    			<sub>Rose strap</sub>
    			<ammo>Hagneia Stone</ammo>
    			<head>Phorcys Salade</head>
    			<neck>Rancor Collar</neck>
    			<lear>Bale earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Tyrant's ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Anguinus Belt</waist>
    			<legs>Phorcys dirs</legs>
    			<feet>Ace's Leggings</feet>		
    		</set>
    		<set name="TP-Off-SAM-FullBuff-Regain-LowAcc">
    			<sub>Rose strap</sub>
    			<ammo>Hagneia Stone</ammo>
    			<head>Phorcys Salade</head>
    			<neck>Rancor Collar</neck>
    			<lear>Bale earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Tyrant's ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Anguinus Belt</waist>
    			<legs>Phorcys dirs</legs>
    			<feet>Ace's Leggings</feet>		
    		</set>
    		<set name="TP-Off-SAM-FullBuff-Regain-MidAcc">
    			<sub>Rose strap</sub>
    			<ammo>Hagneia Stone</ammo>
    			<head>Phorcys Salade</head>
    			<neck>Rancor Collar</neck>
    			<lear>Bale earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Tyrant's ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Anguinus Belt</waist>
    			<legs>Phorcys dirs</legs>
    			<feet>Ace's Leggings</feet>		
    		</set>
    		<set name="TP-Off-SAM-FullBuff-Regain-FullAcc">
    			<sub>Rose strap</sub>
    			<ammo>Hagneia Stone</ammo>
    			<head>Phorcys Salade</head>
    			<neck>Rancor Collar</neck>
    			<lear>Bale earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Bale Gauntlets +2</hands>
    			<lring>Tyrant's ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Anguinus Belt</waist>
    			<legs>Phorcys dirs</legs>
    			<feet>Ace's Leggings</feet>		
    		</set>
    		<set name="TP-Off-Other-LowBuff-NoRegain-LowAcc">
    		</set>
    		<set name="TP-Off-Other-LowBuff-NoRegain-MidAcc">
    		</set>
    		<set name="TP-Off-Other-LowBuff-NoRegain-FullAcc">
    		</set>
    		<set name="TP-Off-Other-LowBuff-Regain-LowAcc">
    		</set>
    		<set name="TP-Off-Other-LowBuff-Regain-MidAcc">
    		</set>
    		<set name="TP-Off-Other-LowBuff-Regain-FullAcc">
    		</set>
    		<set name="TP-Off-Other-FullBuff-NoRegain-LowAcc">
    		</set>
    		<set name="TP-Off-Other-FullBuff-NoRegain-MidAcc">
    		</set>
    		<set name="TP-Off-Other-FullBuff-NoRegain-FullAcc">
    		</set>
    		<set name="TP-Off-Other-FullBuff-Regain-LowAcc">
    		</set>
    		<set name="TP-Off-Other-FullBuff-Regain-MidAcc">
    		</set>
    		<set name="TP-Off-Other-FullBuff-Regain-FullAcc">
    		</set>
    		<set name="TP-TPDefensive-*">
    		</set>
    		<set name="Entropy-LowAcc-LowAtt">
    			<ammo>Hagneia Stone</ammo>
    			<head>Twilight helm</head>
    			<neck>Soil Gorget</neck>
    			<lear>Moonshade Earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Phorcys Mitts</hands>
    			<lring>Spiral ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Soil Belt</waist>
    			<legs>Ogier's breeches</legs>
    			<feet>Bale Sollerets +2</feet>
    		</set>
    		<set name="Entropy-LowAcc-HighAtt">
    			<ammo>Hagneia Stone</ammo>
    			<head>Twilight helm</head>
    			<neck>Soil Gorget</neck>
    			<lear>Moonshade Earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Phorcys Mitts</hands>
    			<lring>Spiral ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Soil Belt</waist>
    			<legs>Ogier's breeches</legs>
    			<feet>Bale Sollerets +2</feet>
    		</set>
    		<set name="Entropy-MidAcc-LowAtt">
    			<ammo>Hagneia Stone</ammo>
    			<head>Twilight helm</head>
    			<neck>Soil Gorget</neck>
    			<lear>Moonshade Earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Phorcys Mitts</hands>
    			<lring>Spiral ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Soil Belt</waist>
    			<legs>Ogier's breeches</legs>
    			<feet>Bale Sollerets +2</feet>
    		</set>
    		<set name="Entropy-MidAcc-HighAtt">
    			<ammo>Hagneia Stone</ammo>
    			<head>Twilight helm</head>
    			<neck>Soil Gorget</neck>
    			<lear>Moonshade Earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Phorcys Mitts</hands>
    			<lring>Spiral ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Soil Belt</waist>
    			<legs>Ogier's breeches</legs>
    			<feet>Bale Sollerets +2</feet>
    		</set>
    		<set name="Entropy-FullAcc-LowAtt">
    			<ammo>Hagneia Stone</ammo>
    			<head>Twilight helm</head>
    			<neck>Soil Gorget</neck>
    			<lear>Moonshade Earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Phorcys Mitts</hands>
    			<lring>Spiral ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Soil Belt</waist>
    			<legs>Ogier's breeches</legs>
    			<feet>Bale Sollerets +2</feet>
    		</set>
    		<set name="Entropy-FullAcc-HighAtt">
    			<ammo>Hagneia Stone</ammo>
    			<head>Twilight helm</head>
    			<neck>Soil Gorget</neck>
    			<lear>Moonshade Earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Phorcys Mitts</hands>
    			<lring>Spiral ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Soil Belt</waist>
    			<legs>Ogier's breeches</legs>
    			<feet>Bale Sollerets +2</feet>
    		</set>
    		<set name="Catastrophe-*-LowAtt">
    			<ammo>Hagneia Stone</ammo>
    			<head>Twilight helm</head>
    			<neck>Soil Gorget</neck>
    			<lear>Bale Earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Phorcys Mitts</hands>
    			<lring>Spiral ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Soil Belt</waist>
    			<legs>Ogier's breeches</legs>
    			<feet>Onyx sollerets</feet>
    		</set>
    		<set name="Catastrophe-*-HighAtt">
    			<ammo>Hagneia Stone</ammo>
    			<head>Twilight helm</head>
    			<neck>Soil Gorget</neck>
    			<lear>Bale Earring</lear>
    			<rear>Brutal earring</rear>
    			<body>Phorcys korazin</body>
    			<hands>Phorcys Mitts</hands>
    			<lring>Spiral ring</lring>
    			<rring>Rajas ring</rring>
    			<back>Atheling Mantle</back>
    			<waist>Soil Belt</waist>
    			<legs>Ogier's breeches</legs>
    			<feet>Bale Sollerets +2</feet>
    		</set>
    		<set name="Guillotine-LowAcc-LowAtt|Cross Reaper-LowAcc-LowAtt">
    		</set>
    		<set name="Guillotine-LowAcc-HighAtt|Cross Reaper-LowAcc-HighAtt">
    		</set>
    		<set name="Guillotine-MidAcc-LowAtt|Cross Reaper-MidAcc-LowAtt">
    		</set>
    		<set name="Guillotine-MidAcc-HighAtt|Cross Reaper-MidAcc-HighAtt">
    		</set>
    		<set name="Guillotine-FullAcc-LowAtt|Cross Reaper-FullAcc-LowAtt">
    		</set>
    		<set name="Guillotine-FullAcc-HighAtt|Cross Reaper-FullAcc-HighAtt">
    		</set>
    		<set name="Spiral Hell-LowAtt">
    		</set>
    		<set name="Spiral Hell-HighAtt">
    		</set>
    		<set name="Infernal Scythe-*-*">
    		</set>
    		<set name="Nightmare Scythe-*-*">
    		</set>
    		<set name="%Spell-*-*"/>
    	</group>
    	<group name="*" inherit="DRK">
    		<set name="TP-TPDefensive-*">
    		</set>
    		<set name="TP-Off-*|%Spell-*">
    		</set>
    	</group>
    	</sets>
    	<variables clear="true">
    		<var name="Armor">None</var>
    		<var name="Twilight">None</var>
    		<var name="IdleRefreshNeck">None</var>
    		<var name="EngagedRefreshNeck">Off</var>
    		<var name="RestingRefreshNeck">RefreshNeck</var>
    		<var name="IdleMovement">Movement</var>
    		<var name="EngagedMovement">None</var>
    		<var name="RestingMovement">None</var>
    		<var name="IdleType">IdleTown</var>
    		<var name="EngagedType">TP-$TPDefensive-$Subjob-$ZBuffs-$Regain-$ZAcc</var>
    		<var name="RestingType">Resting</var>
    		<var name="TPDefensive">Off</var>
    		<var name="Subjob">Other</var>
    		<var name="ZBuffs">LowBuff</var>
    		<var name="Regain">NoRegain</var>
    		<var name="BuffOverride">Off</var>
    		<var name="ZAcc">LowAcc</var>
    		<var name="Attack">LowAtt</var>
    		<var name="LastResortAttack">On</var>
    		<var name="NukeStyle">OccultAcumen</var>
    		<var name="StunStyle">Haste</var>
    		<var name="Distance">4</var>
    		<var name="Active">No</var>
    		<var name="AnrinObi">Off</var> <!--Set these four variables to "off" if you don't have/use the appropriate items, otherwise set to "None"-->
    		<var name="Mekira">None</var>
    		<var name="DarkSeal">Off</var> <!-- This variable is for the dark magic duration bonus with Dark Seal + Abyss Burgeonet +2 -->
    		<var name="MoonshadeTPBonus">None</var>
    		<var name="Resolution">Thundersday|Windsday|Earthsday</var>
    		<var name="Entropy">Earthsday|Darksday|Watersday</var>
    		<var name="Catastrophe">Darksday|Earthsday</var>
    		<var name="Scourge">Lightsday|Firesday</var>
    		<var name="Torcleaver">Lightsday|Watersday|Iceday</var>
    		<var name="Quietus">Darksday|Watersday|Iceday</var>
    		<var name="Guillotine">Iceday</var>
    		<var name="Cross Reaper">Iceday|Watersday</var>
    		<var name="Spiral Hell">Iceday|Watersday|Earthsday</var>
    		<var name="Insurgency">Firesday|Lightsday|Darksday</var>
    		<var name="Spinning Slash">Thundersday|Windsday</var>
    		<var name="Ground Strike">Thundersday|Windsday|Watersday|Iceday</var>
    		<var name="Shockwave">Watersday</var>
    		<var name="Herculean Slash">Iceday|Thundersday|Windsday</var>
    		<var name="Nightmare Scythe">Darksday|Earthsday</var>
    		<var name="Infernal Scythe">Darksday|Watersday</var>
    		<var name="MoonshadeWeaponskills">Shining*|Resolution|Entropy|Torcleaver|Cross*|Spiral*|Spinning*|Ground*|Shockwave|Herculean*|Nightmare*|Infernal*</var>
    		<var name="%Spell">None</var>
    		<var name="CastingTime"></var>
    		<var name="AfterCastTime"></var>
    		<var name="FastCast"></var>
    		<var name="AbilityFastCast"></var>
    		<var name="DefaultSetFastCast">0</var> <!--Edit these two variables with the amount of Fast Cast in your precast sets-->
    		<var name="DarkMagicSetFastCast">0</var>
    		<var name="OtherFastCast">0</var> <!--If you have some additional source of Fact Cast, you can enter /sc var set FastCastOther #
    												to adjust calculations for that value. Make sure to reset the value to 0 if you later lose that source.-->
    		<var name="MeritsDarkSeal">1</var> <!--Enter the number of merits you have in Dark Seal here.-->
    		<var name="SCHReduction"></var>
    	</variables>
    	<rules>
    		<if Spell="Teleport*|Warp*|Retrace|Escape|Recall*"><return /></if>
    		<if EquipLear = "Reraise Earring"><equip when="all"><lear lock="true" /></equip></if>
    		<if EquipRear = "Reraise Earring"><equip when="all"><rear lock="true" /></equip></if>
    		<if EquipFeet = "Powder Boots"><equip when="all"><feet lock="true" /></equip></if>
    		<!-- Comment out or remove this rule if you don't have/use Balrahn's Ring on DRK. -->
    		<if Area="*Remnants|Periqia|Ilrusi Atoll|Mamool Ja Training Grounds|Lebros Cavern|Leujoaom Sanctum|Nyzul Isle|The Ashu Talif">
    			<equip when="idle|resting"><rring lock="t">Balrahn's Ring</rring></equip>
    		</if>
    		
    		<if spell="autoset" advanced='"%status" != "zoning|dead"'>
    			<cmd when="engaged|idle|resting">Update</cmd>
    		</if>
    		
    		<elseif spell="Update">
    			<if EquipMain="Apocalypse" Buffactive="Aftermath">
    				<if advanced='"%group"!="Aftermath"'>
    					<cmd>sc group Aftermath;Update</cmd>
    					<cancelspell />
    					<return />
    				</if>
    			</if>
    			<elseif advanced='(bool)strmatch("%EquipMain", "%Group*")'/>
    			<else>
    				<cmd>sc group %equipmain;Update</cmd>
    				<cancelspell />
    				<return />
    			</else>
    			<if Subjob="SAM">
    				<var cmd="set Subjob SAM"/>
    			</if>
    			<else>
    				<var cmd="set Subjob Other"/>
    			</else>
    			<if advanced='(bool)buffactive("Haste") AND (bool)buffactive("Last Resort") AND ((bool)buffactive("March") OR (bool)buffactive("Embrava"))'>
    				<if advanced='"$ZBuffs"="LowBuff" AND "$BuffOverride"="Off"'>
    					<var cmd="set ZBuffs FullBuff"/>
    				</if>
    			</if>
    			<else>
    				<var cmd="set ZBuffs LowBuff"/>
    			</else>
    			<if buffactive="Last Resort">
    				<if advanced='"$LastResortAttack"="On" AND "$Attack"="LowAtt"'>
    					<var cmd="set Attack HighAtt"/>
    				</if>
    				<elseif Advanced='"$LastResortAttack"="Off" AND "$Attack"="HighAtt"'>
    					<var cmd="set Attack LowAtt"/>
    				</elseif>
    			</if>
    			<if mode="OR" area="*Whitegate|*Jeuno|Ru'lude Gardens|*Windurst*|*San d'Oria|*Bastok*|Mhaura|Kazham|Rabao" advanced='(int)%HPP&gt;95 AND (int)%MPP&gt;95'>
    				<var cmd="set IdleType IdleTown"/>
    			</if>
    			<elseif HPPLT="96">
    				<var cmd="set IdleType IdleRegen"/>
    			</elseif>
    			<elseif MPPLT="96">
    				<var cmd="set IdleType IdleRefresh"/>
    			</elseif>
    			
    			<if status="Engaged" advanced='"$EngagedRefreshNeck"!="off"'>
    				<if MPP="100">
    					<var cmd="set EngagedRefreshNeck Bypass"/>
    				</if>
    				<else>
    					<var cmd="set EngagedRefreshNeck RefreshNeck"/>
    				</else>
    			</if>
    			
    			<if advanced='"$Active" = "No"'>
    				<if advanced='"%Status" != "zoning|dead"'>
    					<equip when="precast" set="$%StatusType|$%StatusRefreshNeck|$Armor|$%StatusMovement|$Twilight" />
    				</if>
    			</if>
    			<cancelspell />
    			<return />
    		</elseif>
    			
    		<!-- Variable toggles -->
    			
    		<elseif spell="PhysicalDefense|MagicalDefense|Trigger0">
    			<if spell="PhysicalDefense">
    				<if advanced='"$Armor" = "PDT"'>
    					<var cmd="set Armor None" />
    					<addtochat>PDT Set Off</addtochat>
    				</if>
    				<else>
    					<var cmd="set Armor PDT" />
    					<addtochat>PDT Set Active</addtochat>
    				</else>
    			</if>
    			<elseif spell="MagicalDefense">
    				<if advanced='"$Armor" = "MDT"'>
    					<var cmd="set Armor None" />
    					<addtochat>MDT Set Off</addtochat>
    				</if>
    				<else>
    					<var cmd="set Armor MDT" />
    					<addtochat>MDT Set Active</addtochat>
    				</else>
    			</elseif>
    			<else>
    				<if advanced='"$Twilight" = "None"'>
    					<var cmd="set Twilight Twilight"/>
    					<addtochat>Twilight Set Active</addtochat>
    				</if>
    				<else>
    					<var cmd="set Twilight None"/>
    					<addtochat>Twilight Set Off</addtochat>
    				</else>
    			</else>
    			<if advanced='"%status" != "zoning|dead"'>
    				<equip set="$%StatusType|$%StatusRefreshNeck|$Armor|$%StatusMovement|$Twilight" />
    			</if>
    			<cancelspell />
    			<return />
    		</elseif>
    		
    		<elseif spell="trigger*">
    			<if spell="Trigger1">
    				<var cmd="set Distance %TargetDistance" />
    				<addtochat>Distance Variable: $Distance</addtochat>
    			</if>
    			<elseif spell="Trigger2">
    				<if advanced='"$ZAcc"="LowAcc"'>
    					<var cmd="set ZAcc MidAcc"/>
    					<addtochat>Accuracy Level: Mid</addtochat>
    				</if>
    				<elseif advanced='"$ZAcc"="MidAcc"'>
    					<var cmd="set ZAcc HighAcc"/>
    					<addtochat>Accuracy Level: High</addtochat>
    				</elseif>
    				<else>
    					<var cmd="set ZAcc LowAcc"/>
    					<addtochat>Accuracy Level: Low</addtochat>
    				</else>
    			</elseif>
    			<elseif spell="Trigger3">
    				<if advanced='"$LastResortAttack"="On"'>
    					<addtochat>LastResortAttack is currently set to "On". Disable it to enable manual attack level management.</addtochat>
    				</if>
    				<elseif advanced='"$Attack"="LowAtt"'>
    					<var cmd="set Attack HighAtt"/>
    					<addtochat>Attack Level: High</addtochat>
    				</elseif>
    				<else>
    					<var cmd="set Attack LowAtt"/>
    					<addtochat>Attack Level: Low</addtochat>
    				</else>
    			</elseif>
    			<elseif spell="Trigger4">
    				<if advanced='"$%StatusRefreshNeck"="Off"'>
    					<var cmd="set %StatusRefreshNeck RefreshNeck"/>
    					<addtochat>%Status Refresh Neck Active</addtochat>
    				</if>
    				<else>
    					<var cmd="set %StatusRefreshNeck Off"/>
    					<addtochat>%Status Refresh Neck Off</addtochat>
    				</else>
    			</elseif>
    			<elseif spell="Trigger5">
    				<if advanced='"$IdleMovement"="Off"'>
    					<var cmd="set IdleMovement Movement"/>
    					<addtochat>Idle Gear: Movement Speed Active</addtochat>
    				</if>
    				<else>
    					<var cmd="set IdleMovement Off"/>
    					<addtochat>Idle Gear: Movement Speed Off</addtochat>
    				</else>
    			</elseif>
    			<elseif spell="Trigger6">
    				<if advanced='"$EngagedMovement"="Off"'>
    					<var cmd="set EngagedMovement Movement"/>
    					<addtochat>Engaged Gear: Movement Speed Active</addtochat>
    				</if>
    				<else>
    					<var cmd="set EngagedMovement Off"/>
    					<addtochat>Engaged Gear: Movement Speed Off</addtochat>
    				</else>
    			</elseif>
    			<elseif spell="Trigger7">
    				<if advanced='"$TPDefensive"="Off"'>
    					<var cmd="set TPDefensive TPDefensive"/>
    					<addtochat>DD Set: Defensive TP</addtochat>
    				</if>
    				<else>
    					<var cmd="set TPDefensive Off"/>
    					<addtochat>DD Set: $EngagedType</addtochat>
    				</else>
    			</elseif>
    			<elseif spell="Trigger8">
    				<if advanced='"$Regain"="NoRegain"'>
    					<var cmd="set Regain Regain"/>
    					<addtochat>Regain-based Sets: Active</addtochat>
    				</if>
    				<else>
    					<var cmd="set Regain NoRegain"/>
    					<addtochat>Regain-based Sets: Off</addtochat>
    				</else>
    			</elseif>
    			<!--AutoExec can't tell the difference between one march and two. Enable this if
    				you've only got one march active so you don't get stuck in the wrong sets.-->
    			<elseif spell="Trigger9">
    				<if advanced='"$BuffOverride"="Off"'>
    					<var cmd="set BuffOverride On"/>
    					<addtochat>Buff Override Active: Full Buff Sets Disabled</addtochat>
    				</if>
    				<else>
    					<var cmd="set BuffOverride Off"/>
    					<addtochat>Buff Override Off: Full Buff Sets Enabled</addtochat>
    				</else>
    			</elseif>
    			<!--Set this to On if you want LR up to automatically use your attack capped sets and
    				LR off to automatically use attack uncapped sets. Note that this will override the
    				Attack toggle, so you'll need to set this to Off if you want to manage attack level manually.-->
    			<elseif spell="Trigger20">
    				<if advanced='"$LastResortAttack"="Off"'>
    					<var cmd="set LastResortAttack On"/>
    					<addtochat>Automated Last Resort Attack Toggle Active</addtochat>
    				</if>
    				<else>
    					<var cmd="set LastResortAttack Off"/>
    					<addtochat>Automated Last Resort Attack Toggle Off</addtochat>
    				</else>
    			</elseif>
    			<elseif spell="Trigger11">
    				<if advanced='"$NukeStyle"="OccultAcumen"'>
    					<var cmd="set NukeStyle Nuking"/>
    					<addtochat>Nuking Gear: Damage</addtochat>
    				</if>
    				<else>
    					<var cmd="set NukeStyle OccultAcumen"/>
    					<addtochat>Nuking Gear: Occult Acumen</addtochat>
    				</else>
    			</elseif>
    			<elseif spell="Trigger22">
    				<if advanced='"$StunStyle"="Haste"'>
    					<var cmd="set StunStyle Macc"/>
    					<addtochat>Stun Gear: Magic Accuracy</addtochat>
    				</if>
    				<else>
    					<var cmd="set StunStyle Haste"/>
    					<addtochat>Stun Gear: Haste</addtochat>
    				</else>
    			</elseif>
    			
    			<if advanced='"$Active" = "No"'>
    				<cmd when="precast">Update</cmd>
    			</if>
    			<cancelspell />
    			<return />
    		</elseif>
    		
    		<!-- Cancels any action if you are unable to act due to debuffs. Debuffs affecting
    			specific action types are handled later. -->
    		
    		<elseif buffactive="terror|sleep|petrification|stun">
    			<cancelspell />
    			<return />
    		</elseif>
    		
    		<!-- Magic rules -->
    		
    		<elseif commandprefix="/magic|/ninjutsu">
    			<if mode="OR" buffactive="silence|mute|Omerta" SpellTargetDistanceGT="17+$Distance">
    				<cancelspell />
    				<return />
    			</if>
    			<if CastTimeGT="0.5">
    				<if Subjob="RDM">
    					<var cmd="set FastCast 15"/>
    				</if>
    				<else>
    					<var cmd="set FastCast 0"/>
    				</else>
    				<if Skill="DarkMagic">
    					<equip when="precast" set="FastCastDarkMagic"/>
    					<var cmd="setcalc FastCast $FastCast + $DarkMagicSetFastCast"/>
    					<if BuffActive="Dark Seal">
    						<if advanced='(int)$MeritsDarkSeal=0'/>
    						<elseif advanced='(int)$MeritsDarkSeal&lt;0 OR (int)$MeritsDarkSeal&gt;5'>
    							<addtochat>Error in Dark Seal merit value. Defaulting to no casting time reduction. Please correct the value of MeritsDarkSeal in the vars list.</addtochat>
    						</elseif>
    						<else>
    							<var cmd="setcalc FastCast $FastCast + (($MeritsDarkSeal - 1) * 10)"/>
    						</else>
    					</if>
    				</if>
    				<else>
    					<equip when="precast" set="FastCastDefault"/>
    					<var cmd="setcalc FastCast $FastCast + $DefaultSetFastCast"/>
    				</else>
    				<if BuffActive="Addle">
    					<var cmd="setcalc FastCast $FastCast - 25"/>
    				</if>
    				<var cmd="setcalc CastingTime %CastTime * (1 - ($FastCast + $OtherFastCast) * 0.01)"/>
    				<if BuffActive="Hasso|Seigan">
    					<var cmd="setcalc CastingTime $CastingTime * 1.5"/>
    				</if>
    				<elseif Subjob="SCH">
    					<if BuffActive="Dark Arts|Addendum: Black" Skill="DarkMagic|ElementalMagic|EnfeeblingMagic" NotSpell="Dia*|Paralyze|Slow|Silence|Slow">
    						<var cmd="set SCHReduction 0.8"/>
    						<if BuffActive="Alacrity">
    								<var cmd="set SCHReduction 0.5"/>
    						</if>
    					</if>
    					<elseif BuffActive="Dark Arts|Addendum: Black" Skill="HealingMagic|EnfeeblingMagic|EnhancingMagic" NotSpell="*Spikes|Bind|Blind|Break|Dispel|Poison*|Sleep*">
    						<var cmd="set SCHReduction 1.2"/>
    					</elseif>
    					<elseif BuffActive="Light Arts|Addendum: White" Skill="HealingMagic|EnfeeblingMagic|EnhancingMagic" NotSpell="*Spikes|Bind|Blind|Break|Dispel|Poison*|Sleep*">
    						<var cmd="set SCHReduction 0.8"/>
    						<if BuffActive="Celerity">
    								<var cmd="set SCHReduction 0.5"/>
    						</if>
    					</elseif>
    					<elseif BuffActive="Light Arts|Addendum: White" Skill="DarkMagic|ElementalMagic|EnfeeblingMagic">
    						<var cmd="set SCHReduction 1.2"/>
    					</elseif>
    					<var cmd="setcalc CastingTime $CastingTime * $SCHReduction"/>
    				</elseif>
    				<!-- This rule controls when your "aftercast" command fires. Default is 0.3 seconds after your spell fires.
    					Raise or lower the time as needed.-->
    				<var cmd="setcalc AfterCastTime $CastingTime + 0.3"/>
    				<!-- This rule controls when your "midcast" command fires. Default is 0.5 seconds before your spell fires.
    					Raise or lower the time as needed.-->
    				<var cmd="setcalc CastingTime $CastingTime - 0.5"/>
    			</if>
    			<if Skill="DarkMagic">
    				<if spell="Stun">
    					<if buffactive="Hasso|Seigan">
    						<cmd when="precast">cancel 353; cancel 354</cmd>
    					</if>
    					<var cmd="set AfterCastTime 1"/>
    					<cmd when="precast">sc set Stun-$StunStyle</cmd>
    				</if>
    				<else>
    					<if Spell="Drain*|Aspir*">
    						<if advanced='"$AnrinObi"!="off"'>
    							<if advanced='"%Day"="Darksday" OR "%Weather"="Dark*"'>
    								<var cmd="set AnrinObi AnrinObi"/>
    							</if>
    							<else>
    								<var cmd="set AnrinObi None"/>
    							</else>
    						</if>
    						<cmd when="precast">wait $CastingTime; sc set %Spell|$AnrinObi</cmd>
    					</if>
    					<elseif spell="Dread*|Absorb*">
    						<if advanced='"$DarkSeal"!="off"'>
    							<if buffactive="Dark Seal">
    								<var cmd="set DarkSeal DarkSeal"/>
    							</if>
    							<else>
    								<var cmd="set DarkSeal None"/>
    							</else>
    						</if>
    						<cmd when="precast">wait $CastingTime; sc set %Spell|$DarkSeal</cmd>
    					</elseif>
    					<else>
    						<cmd when="precast">wait $CastingTime; sc set %Spell</cmd>
    					</else>
    				</else>
    			</if>
    			<elseif Skill="ElementalMagic">
    				<cmd when="precast">wait $CastingTime; sc set $NukeStyle</cmd>
    			</elseif>
    			<elseif Skill="EnfeeblingMagic">
    				<cmd when="precast">wait $CastingTime; sc set EnfeeblingMagic</cmd>
    			</elseif>
    			<if advanced='"$Active"="No"'>
    				<cmd when="precast">sc var set Active Yes; wait $AfterCastTime; sc var set Active No; Update</cmd>
    			</if>
    		</elseif>
    		
    		<elseif commandprefix="/jobability|/weaponskill" notbuffactive="amnesia|Impairment">
    			
    			<!-- Prevents JA attempts if you're unable to properly execute them. -->
    	
    			<if advanced='"%SpellTargetType"!="SELF"'>
    				<if advanced='%SpellTargetDistance &gt; $Distance'>
    					<cancelspell />
    					<return />
    				</if>
    			</if>
    			
    			<!-- Job Ability rules -->
    			
    			<if spell="Arcane Circle">
    				<equip when="precast"><feet>Chaos Sollerets</feet></equip>
    			</if>
    			<elseif spell="Nether Void">
    				<equip when="precast"><legs>Bale Flanchard +2</legs></equip>
    			</elseif>
    			<elseif spell="Diabolic Eye">
    				<equip when="precast"><hands>Abs. Gauntlets +2</hands></equip>
    			</elseif>
    			<elseif spell="Blood Weapon">
    				<equip when="precast"><body>Abs. Cuirass +2</body></equip>
    			</elseif>
    			
    			<!-- Weaponskill rules -->
    			
    			<elseif commandprefix="/weaponskill">
    				<if advanced='"$Mekira"!="off"'>
    					<if Day="$%Spell">
    						<var cmd="set Mekira Mekira"/>
    					</if>
    					<else>
    						<var cmd="set Mekira None"/>
    					</else>
    				</if>
    				<if advanced='"$MoonshadeTPBonus"!="off"'>
    					<if Spell="$MoonshadeWeaponskills" TPLT="300" NotBuffActive="Sekkanoki">
    						<var cmd="set MoonshadeTPBonus MoonshadeTPBonus"/>
    					</if>
    					<else>
    						<var cmd="set MoonshadeTPBonus None"/>
    					</else>
    				</if>
    				<equip when="precast" set="%Spell-$ZAcc-$Attack|$Mekira|$MoonshadeTPBonus"/>
    			</elseif>
    			<if advanced='"$Active"="No"'>
    				<cmd when="precast">sc var set Active Yes; wait 1.5; sc var set Active No; Update</cmd>
    			</if>
    		</elseif>
    	</rules>
    </spellcast>
    The XML uses Trigger20 to turn $LastResort off. If using trigger20 works, make an AE that does trigger20 when Last Resort wears.

    Edit: Idk why I posted your XML. No changes there, so don't DL.
    I kinda thought what you suggested was already being done. I have this in my AE (per the instructions at the top of the XML):

    Code:
    <register event="gainbuff_Aftermath|losebuff_Aftermath|gainbuff_Haste|losebuff_Haste|gainbuff_Last*|losebuff_Last*|gainbuff_Embrava|losebuff_Embrava|gainbuff_March|losebuff_March">Update</register>
    What does "update" do?

  7. #5367
    An exploitable mess of a card game
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    Update's only relevant feature is to set to L-ATT if $LastResort is off, but there isn't a function to set $LastResort to off.

    The notes say Trigger20 will do this for you automatically (So you only need to activate this feature once). Trigger3 seems to change the variable though.

  8. #5368
    Relic Horn
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    Is there a way to have an automaton's cures trigger equipping AF legs for the increased potency?

  9. #5369
    An exploitable mess of a card game
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    If that's a command, yes. If not, you'll need to use another program.

  10. #5370
    Relic Horn
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    Is spellcast(or autoexec?) checking for a status to be active on you when it executes commands based on buffs/lack thereof, or is it checking for the log to indicate one way or the other? I suppose that's the real question. If it's the former, I'd think it would be possible. If it's the latter, I guess I'd need to use some kind of onevent tool?

  11. #5371
    An exploitable mess of a card game
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    Spellcast reacts to inputs and AE reacts to specific events (Gamedy, buffs, PC-to-PC chat).

  12. #5372
    Requiescat in pace.
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    Lakshmi

    Quote Originally Posted by Dotsudoku View Post
    Is spellcast(or autoexec?) checking for a status to be active on you when it executes commands based on buffs/lack thereof, or is it checking for the log to indicate one way or the other? I suppose that's the real question. If it's the former, I'd think it would be possible. If it's the latter, I guess I'd need to use some kind of onevent tool?

    Whenever you perform a spell/ja/ws it will look through all your buffs (the icons at the top of the screen) to see if that specific buff is on you.

    buffactives were broken in the last patch though, so make sure you get the newest spellcast and update your resources.

  13. #5373

    Sweaty Dick Punching Enthusiast

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    wait; i thought the buffactive was still broken. i re-upped FF and re-downloaded spellcast/windower et al after this last version update; but saw here there were buffactive issues so went and commented out my buffactive rules. is this fixed?

  14. #5374
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    Fixed.

  15. #5375

    Sweaty Dick Punching Enthusiast

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    all my fucking feels <3

  16. #5376
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    I haven't played FFXI for 8 months, but this has been the Spellcast I have always used for my WAR, however it's currently not using restraint rule correctly. If I use restraint while being engaged it swaps to af3 gloves and after it swaps back to Phorcys Mitts, but if I perform an action spellcast will parse that I have currently Restraint buff active and it swaps to af3 gloves and from there on it does work correctly. But there is something going wrong while using Restraint JA, because it does swap to gloves on use then after it goes back to Phorcys gloves.

    This is the code I am using:

    HTML Code:
          <var name="Restraint(Active)">BlankSet</var>
          <rules>
            <!-- Engange/Disengage Rule -->
            <if Status="engaged">
              <action type="equip" when="aftercast|idle|engaged" set="6-hit|$Restraint(Active)" />
              <command when="engaged|aftercast">input /echo :: [Warrior 6-hit set] ::</command>
            </if>
            <if NotStatus="engaged">
              <action type="equip" when="aftercast|idle" set="Idle" />
                    <command when="idle|aftercast">input /echo :: [Warrior Idle/Regen set] ::</command>
            </if>
            <!-- Sleep zzzzzzzzzzzzzzzzzzzzzzzzzzz -->
            <if BuffActive="Sleep">
              <action Type="CancelSpell" />
              <action Type="Command">input /p zzzzzzzzzzzzzzzzzzzz</action>
              <action type="command" when="midcast">cancel 37</action>
            </if>
            <!-- Restraint rule -->
            <if BuffActive="Restraint">
              <var cmd="set Restraint(Active) Restraint" />
            </if>
            <else>
              <var cmd="set Restraint(Active) BlankSet" />
            </else>
            <!-- Restraint JA rule -->
            <if spell="Restraint">
              <action type="equip" when="precast">
                <hands>Rvg. Mufflers +2</hands>
              </action>
              <command when="precast">input /echo :: [Warrior Restraint] ::</command>
            </if>
            <!-- Retaliation JA rule -->
            <if spell="Retaliation">
              <action type="equip" when="precast">
                <feet>Rvg. Calligae +2</feet>
              </action>
              <command when="precast">input /echo :: [Warrior Retaliation] ::</command>
            </if>
            <!-- Blood Rage JA rule -->
            <if spell="Blood Rage">
              <action type="equip" when="precast">
                <body>Rvg. Lorica +2</body>
              </action>
              <command when="precast">input /echo :: [Warrior Blood Rage] ::</command>
            </if>
            <!-- Auto-Reraise -->
            <if HPPLT="21">
              <equip when="precast" set="Reraise"/>
              <command when="precast">input /echo :: [Warrior Twilight Reraise set] ::</command>
            </if>
            <!-- Dummy spells -->
            <if Spell="Libra">
              <cancelspell/>
            </if>
            <!-- Tomahawk throwing rule -->
            <if Spell="Tomahawk">
              <equip when="precast">
                <ammo>Thr. Tomahawk</ammo>
              </equip>
            </if>
            <!-- Start Weaponskill rules -->
            <if type="weaponskill">
              <!-- Cancel WS if unable to cast -->
              <if Mode="OR" BuffActive="Amnesia|Sleep|Stun|Terror" TPLT="100" advanced='%spelltargetdistance > 8.0'>
                <action Type="CancelSpell" />
                <action type="Return"/>
              </if>
              <!-- Ukko's Fury WS rule -->
              <if spell="Ukko's Fury">
                <if day="Lightsday|Windsday|Lightningday|Firesday">
                  <equip when="precast">
                    <head lock="true">Mekira-oto +1</head>
                  </equip>
                  <command when="precast">input /echo :: [Light|Wind|Fire|Lightning day] ::</command>
                </if>
                <action type="castdelay" delay=".2"/>
                <if BuffActive="Mighty Strikes|Blood Rage|Potency">
                  <equip when="precast" set="Ukko-Max"/>
                  <command when="precast">input /echo :: [Warrior Ukko's Fury Full Buff set] ::</command>
                </if>
                <elseif BuffActive="Berserk|Attack Boost">
                  <equip when="precast" set="Ukko-Berserk"/>
                  <command when="precast">input /echo :: [Warrior Ukko's Fury set w/ Berserk] ::</command>
                </elseif>
                <else>
                  <equip when="precast" set="Ukko-Normal"/>
                  <command when="precast">input /echo :: [Warrior Ukko's Fury set without Berserk] ::</command>
                </else>
              </if>
              <!-- Upheaval WS rule -->
              <if spell="Upheaval">
                <action type="castdelay" delay=".2"/>
                <if BuffActive="Mighty Strikes">
                  <equip when="precast" set="Upheaval-Max"/>
                  <command when="precast">input /echo :: [Warrior Upheaval Full Buff set] ::</command>
                </if>
                <else>
                  <equip when="precast" set="Upheaval"/>
                  <command when="precast">input /echo :: [Warrior Upheaval WS set] ::</command>
                </else>
              </if>
              <!-- Steel Cyclone WS rule -->
              <if spell="Steel Cyclone">
                <action type="castdelay" delay=".2"/>
                <equip when="precast" set="Steel-Cyclone"/>
                <command when="precast">input /echo :: [Warrior Steel Cyclone WS set] ::</command>
              </if>
              <!-- Raging Rush WS rule -->
              <if spell="Raging Rush">
                <action type="castdelay" delay=".2"/>
                <equip when="precast" set="Raging-Rush"/>
                <command when="precast">input /echo :: [Warrior Raging Rush WS set] ::</command>
              </if>
              <!-- Fell Cleave WS rule -->
              <if spell="Fell Cleave">
                <action type="castdelay" delay=".2"/>
                <equip when="precast" set="Fell-Cleave"/>
                <command when="precast">input /echo :: [Warrior Fell Cleave WS set] ::</command>
              </if>
              <!-- Resolution WS rule -->
              <if spell="Resolution">
                <action type="castdelay" delay=".2"/>
                <equip when="precast" set="Resolution"/>
                <command when="precast">input /echo :: [Warrior Resolution WS set] ::</command>
              </if>
              <!-- Cataclysm WS rule -->
              <if spell="Cataclysm">
                <action type="castdelay" delay=".2"/>
                <equip when="precast" set="Cataclysm"/>
                <command when="precast">input /echo :: [Warrior Cataclysm WS set] ::</command>
                <action type="equip" when="aftercast" set="PDT"/>
              </if>
              </if>
    I have no idea why it's not working, because in the past it has and I've saved my most recent XML on pastebin before taking a break. So any clues?

  17. #5377
    An exploitable mess of a card game
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    Update your spellcast.

  18. #5378
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    I did, still not working propperly just as I described above. I downloaded the latest version (fix). Before downloading that, my spellcast went crazy with random spamming zzzzzzzzzzzzzzzzzz while I wasn't asleep.

  19. #5379
    An exploitable mess of a card game
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    In that case, try:

    Code:
            <!-- Restraint rule -->
            <if mode="OR" spell="Restraint" BuffActive="Restraint">
              <var cmd="set Restraint(Active) Restraint" />
            </if>
            <else>
              <var cmd="set Restraint(Active) BlankSet" />
            </else>

  20. #5380
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    Still getting the issue, when I use restraint it swaps to gloves, after it swaps back to Phorcys mitts. Any action done during Restraint does make me swap though. But it won't let me remain in Ravager's Mufflers after using restraint.

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