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  1. #5441
    Chram
    Join Date
    Sep 2007
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    2,526
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    FFXI Server
    Fenrir

    Quote Originally Posted by Xilk
    I've applied most the suggestions but you bring back my dilemma from before about how I want to keep Ferine Gausape +2 on while Killer effects is up.

    Originally, I tried using a custom offense mode. However, that seemed needlessly complicated to make so many sets for TP, WS, etc just to put 1 body piece on.

    I'm not exactly clear on all the quirks of spellcast... but if the killer instinct rule came after the doom/weakness/low hp rules which locked twilight, wouldn't changing the order resolve the conflict?
    Reversing the order would fix things for the Twilight body in case of doom, but that's not the only place this can crop up. For example, this would prevent you from equipping the Monster Jackcoat +2 when using Reward if Killer Instinct is up.

    Quote Originally Posted by Xilk
    Alternately, perhaps the simplest way may be to add another layer in this line for it and just toggle a variable when its on.
    That's probably the best way for you to go about it. It would be similar to Impetus in my mnk xml.


    Quote Originally Posted by Xilk
    Oh One more funny thing which has been happening since I made this script and I cannot seem to track down why.

    When using Call Beast, it equips the Call beast set (ammo and hands) but it also equipps the rest of base weaponskill set, as if Call beast set were using it as a base, or as if it was equipping ws set then call beast set. Its only a minor annoyance, but I've gone thru it and I'm really not sure why it happens.
    Not sure if this is causing it, but it's something you need to fix anyway. Quite a few of the variables under each PetName check start with & instead of $ (eg: &rabbit-Pet instead of $rabbit-Pet). & is for HTML entities, not variable names.

    Also, while I suggested you move the bit about setting pet food under the point where you called for the pet, use of PetName won't work there since you don't have a pet at the time you use the command. You could instead base it on the jug name being used, or if you prefer to keep it by pet name you could use something like:

    Code:
                <if spell="Call Beast">
                    <var cmd="set PetEngaged False" />
                    <castdelay delay="1" />
                    <equip when="precast" set="Call Beast" />
                    <command>wait 5; input //update .killer-food</command>
                </if>
    And then in the "update|autoset" block, you can have

    Code:
            <if SpellTargetRaw=".killer-food">
                <!-- insert all the assignments based on pet name here -->
            </if>
    That way it should only run once per called pet, while also allowing you to set the value based on the pet name.

  2. #5442
    New Spam Forum
    Join Date
    Jul 2010
    Posts
    186
    BG Level
    3
    FFXI Server
    Bahamut

    I noticed the Ampersand as I was making the adjustments, and decided to straighten that out already. I thought to add it to Killer Instinct instead, because I had actually tried using it under call beast originally then just moved it out when that wouldn't work, but yeah, having it run all the time is a problem. even running it for every killer instinct isn't great. so the killer-food trigger will probably work best.

    I do prefer pet name, because I can add general things like *vulture for non-jug pets. sometimes I grab a local one just to pop kilelr instinct before a VW fight starts.

    thanx again.


    oh, and the ampersand on the pet names does nothing for the ws set getting equipped when call beast... I'll try showing the gearswaps again to see if it shows anything...

  3. #5443
    Melee Summoner
    Join Date
    Jan 2009
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    33
    BG Level
    1
    FFXI Server
    Asura

    very noob question: i want to set up a macro to equip all 1 gear set at once, i created a .txt file but how do i get the game to get it from a macro? i tried //load Gear.txt and put it in the script folder.

    any help please

  4. #5444
    An exploitable mess of a card game
    Join Date
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    Gouka Mekkyaku
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    Gilgamesh
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    Diabolos

    /console exec folder/Gear.txt if using windower macros.

  5. #5445
    Melee Summoner
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    Jan 2009
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    Asura

    when i input that in the macro and try to use it, it says "Could not execute1 folder/Gear.txt - Path was not found - 3

    i created a folder with Gear.txt in that folder

  6. #5446
    An exploitable mess of a card game
    Join Date
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    folder is the name of the folder?

  7. #5447
    Melee Summoner
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    Jan 2009
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    Asura

    C:\Program Files (x86)\Windower\folder\Gear.txt

    is how it looks

  8. #5448
    An exploitable mess of a card game
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    Should be within the scripts folder.

  9. #5449
    Melee Summoner
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    thats where i had in the first spot. wouldnt work if i did //load Gear.txt

  10. #5450
    An exploitable mess of a card game
    Join Date
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    Diabolos

    //load isn't the command though. The command is "/console exec File.txt", which checks the scripts folder. If you use a folder within the scripts folder, you need to do Folder/File.txt. Try doing /console exec init.txt to see what I mean.

  11. #5451
    Melee Summoner
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    Jan 2009
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    BG Level
    1
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    Asura

    yea init works, but its loading the plugins, im looking for a basic gear equip macro. the spellcast xml files for gear swap then ws then change back its a little complicated for me right now and want to start off on the basics. and i know ive done them before making scrips for basic gear swaps then tp. but this was way back in 06-08.

  12. #5452
    An exploitable mess of a card game
    Join Date
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    Gouka Mekkyaku
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    Gilgamesh
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    Diabolos

    Ok let me rephrase that.

    You have a scripts folder. Doing /console exec File.txt will look for the file within that folder. If you make a folder within that folder, you need to do Folder/File.txt instead. So do /console exec File.txt if within the scripts folder or FolderName/FileName.txt if within a folder within the scripts folder.

  13. #5453
    Melee Summoner
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    Asura

    ok you confused me now lol, the txt file is in the scripts folder.

    maybe im looking for a simple spellcast file to do the gear change.

    i want to run the macro from a ffxi macro not windower like the init file

  14. #5454
    An exploitable mess of a card game
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    You used to be able to // using macros, but that changed after an update. You need to use the line I said and add the file to the scripts folder.

  15. #5455
    Melee Summoner
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    Asura

    ahhh >.< damnit i liked that way of changing gear

  16. #5456
    Relic Weapons
    Join Date
    Jan 2008
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    329
    BG Level
    4
    FFXI Server
    Cerberus

    Urg, I've just returned to the game after several years, and I'm having to update my Spellcast as apparently a few commands are outdated now. I'm rusty as fuck and can barely remember anything about it.

    I'm trying to get it so that whenever I engage in a battle as my RDM/NIN:
    1 - My battle gear is swapped in.
    2 - My sub weapon is equipped (this needs to be separate command after a /wait, as it errors when switching from a staff, saying my main one-handed is not yet equipped).
    3 - Both these weapons are then locked for the fight duration.
    4 - The battle ends and my weapons are unlocked, unless;
    5 - If I have TPGT 30, at which point my weapons stay locked.

    I can do all these commands individually and a few together, but can't get all 5 to work at once. Equiping my main and sub weapons when I start a fight clashes with me wanting to lock them in a fight, and delay commands don't seem to fix it.

    I'd really appreciate any help, as I've been researching and trying to fix this all day.

    Below is what I've got, but it doesn't work at all, so it might be best not to look at it haha ^^;

    Spoiler: show
    <if job="RDM/NIN">
    <equip when="resting" set="Resting-Gear" />
    <action type="equip" when="idle|engaged|aftercast" set="Battle-Gear" />
    <if Status="engaged">
    <cmd>input /wait 1; input /equip sub "myweapon"</cmd>

    <!--I don't know what to put here to delay the next lines until my weapons are equipped -->

    <if Status="Engaged">
    <action type="Disable" slot="main|sub|ranged" />
    </if>
    <else>
    <action type="Enable" slot="main|sub|ranged" />
    </else>
    <if TPGT="30">
    <action type="Disable" slot="main|sub|ranged" />
    </if>
    <else>
    <action type="Enable" slot="main|sub|ranged" />
    </else>

  17. #5457
    Chram
    Join Date
    Aug 2005
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    FFXIV Character
    Xerlic Jilrak
    FFXIV Server
    Hyperion
    FFXI Server
    Titan

    I'm still learning how to use spellcast, but I think this should work?

    Code:
    <var name="lockTP">30</var>
    
    <if job="RDM/NIN">
    	<equip when="idle|engaged|aftercast" set="Battle-Gear" />
    	<command when="engaged">wait 0.5; input /equip sub "weaponname";</command>
    	<if mode="or" status="engaged" tpgt="$lockTP">
    		<disable slot="main|sub|ranged" />
    	</if>
    	<else>
    		<enable slot="main|sub|ranged" />
    	</else>
    	<equip when="resting" set="Resting-Gear" />
    </if>
    I finally got around to making an .xml for my BLM and it works pretty well. However, my gear isn't swapping to aftercast until the spell bar is > 90%. This is really noticeable when using a lot of fast cast gear on spells with long casting times like T5s and AMs. Is there any way around this other than manually setting the delay for each type of spell and changing to idle set via a command?

  18. #5458
    Relic Weapons
    Join Date
    Jan 2008
    Posts
    329
    BG Level
    4
    FFXI Server
    Cerberus

    Quote Originally Posted by Xerlic View Post
    I'm still learning how to use spellcast, but I think this should work?

    Code:
    <var name="lockTP">30</var>
    
    <if job="RDM/NIN">
    	<equip when="idle|engaged|aftercast" set="Battle-Gear" />
    	<command when="engaged">wait 0.5; input /equip sub "weaponname";</command>
    	<if mode="or" status="engaged" tpgt="$lockTP">
    		<disable slot="main|sub|ranged" />
    	</if>
    	<else>
    		<enable slot="main|sub|ranged" />
    	</else>
    	<equip when="resting" set="Resting-Gear" />
    </if>
    That works exactly how I wanted~ Thank you for taking the time to post it.

  19. #5459
    MOST RAD.
    Join Date
    Oct 2007
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    FFXIV Character
    Pupuru Puru
    FFXIV Server
    Goblin
    FFXI Server
    Ragnarok

    Windower used to have a wiki with all the rules and targets and crap like that. Anything like that somewhere else?

  20. #5460
    Chram
    Join Date
    Sep 2007
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    Fenrir

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