Item Search
     
BG-Wiki Search
Page 278 of 328 FirstFirst ... 228 268 276 277 278 279 280 288 ... LastLast
Results 5541 to 5560 of 6548
  1. #5541
    Sea Torques
    Join Date
    May 2010
    Posts
    718
    BG Level
    5
    FFXI Server
    Ragnarok

    what spellcast rules cancel WS if you are out of range?

  2. #5542
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Code:
        <include name="ReturnRules">
            <if notSpell="$TriggerSetOne|$TriggerSetTwo|$TriggerSetThree">
                <if BuffActive="Sleep|Petrification|Stun|Terror|Charm|Illusion|Egg">
                    <return />
                </if>
                <elseif spell="Ranged">
                    <if advanced='"%SpellTargetDistance" &gt; "24.9"'>
                        <return />
                    </if>
                </elseif>
                <elseif Type="PetCommand|*BloodPact*" notPetISValid="TRUE">
                    <return />
                </elseif>
                <elseif Type="*Magic|BardSong|Ninjutsu" BuffActive="Silence|Mute|Omerta">
                    <return />
                </elseif>
                <elseif Type="Weaponskill|JobAbility|PetCommand|CorsairRoll|CorsairShot|Scholar" BuffActive="Amnesia|Impairment">
                    <return />
                </elseif>
                <elseif type="Weaponskill">
                    <if mode="OR" TPLT="100" advanced='%SpellTargetDistance &gt; $Distance' notstatus="engaged">
                        <cancelspell />
                        <return />
                    </if>
                </elseif>
            </if>
        </include>
    Remove $Distance and use the number if you don't wish to use a variable.

  3. #5543
    Sea Torques
    Join Date
    May 2010
    Posts
    718
    BG Level
    5
    FFXI Server
    Ragnarok

    what is the standard range for melee WSs?

  4. #5544
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Depends on the mob. If you're more than 5.0 from a colibri, you'll probly lose your TP for being too far away. But if you set your limit to 5.0, you'll never be able to weaponskill a behemoth, since the -closest- you can get it like 8.0.

    Addendum: I might set my limit to like 12.0. It won't stop problems with close mobs, but at least it'll stop you from losing TP when you accidentally change target to a way far away mob.

  5. #5545
    Smells like Onions
    Join Date
    Jan 2013
    Posts
    5
    BG Level
    0

    Quote Originally Posted by Esvedium View Post
    In your spellcast xml, put this rule.

    <if spell="cure" spelltarget="your character's name">
    <if notbuffactive="refresh">
    <changespell spell="refresh" />
    </if>
    </if>

    In game, type the following:
    //load autoexec
    //ae register time_*.* cure me


    Target yourself, go to bed, wake up with healing skillups.
    When I use this, once mp gets low it doesnt auto rest and start back up again. it just keeps trying to cure.

  6. #5546
    Relic Horn
    Join Date
    Sep 2008
    Posts
    3,311
    BG Level
    7
    FFXIV Character
    Nmtd Natlhom
    FFXIV Server
    Coeurl

    MP shouldn't be getting low at all since it keeps refresh on you full time, so that rule isn't set up to rest. You've got something going wrong with how you put the rule in, or you're not using enough refresh gear or something.

  7. #5547
    Sea Torques
    Join Date
    May 2010
    Posts
    718
    BG Level
    5
    FFXI Server
    Ragnarok

    Code:
        <include name="ReturnRules">
            <if notSpell="$TriggerSetOne|$TriggerSetTwo|$TriggerSetThree">
                <if BuffActive="Sleep|Petrification|Stun|Terror|Charm|Illusion|Egg">
                    <return />
                </if>
                <elseif spell="Ranged">
                    <if advanced='"%SpellTargetDistance" &gt; "24.9"'>
                        <return />
                    </if>
                </elseif>
                <elseif Type="PetCommand|*BloodPact*" notPetISValid="TRUE">
                    <return />
                </elseif>
                <elseif Type="*Magic|BardSong|Ninjutsu" BuffActive="Silence|Mute|Omerta">
                    <return />
                </elseif>
                <elseif Type="Weaponskill|JobAbility|PetCommand|CorsairRoll|CorsairShot|Scholar" BuffActive="Amnesia|Impairment">
                    <return />
                </elseif>
                <elseif type="Weaponskill">
                    <if mode="OR" TPLT="100" advanced='%SpellTargetDistance &gt; 12.0' notstatus="engaged">
                        <cancelspell />
                        <return />
                    </if>
                </elseif>
            </if>
        </include>
    So then like that?

  8. #5548
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Yep.

  9. #5549
    Eli Manning is my Lord and Savior
    Join Date
    Dec 2007
    Posts
    6,097
    BG Level
    8
    FFXI Server
    Cerberus
    WoW Realm
    Greymane

    Working on a new BLU spellcast, taking some elements from a DRK spellcast I got from someone on FFXIAH (think it was Nightfyre). Trying to write a lane to equip Mavi Mintan +2 over Thaumas Body when below 51% MP, want to properly edit this second line of code to reflect that since I'm derping right now. figured MPP = "50" but not familiar with this type of code since it's just something I lifted from someone else's XML
    Code:
                <if status="Engaged" advanced='"$EngagedRefreshBody"!="off"'>
                    <if MPP ="100">
                        <var cmd="set EngagedRefreshBody Bypass"/>
                    </if>
                    <else>
                        <var cmd="set EngagedRefreshBody RefreshBody"/>
                    </else>
                </if>

  10. #5550
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Should be <if MPPLT="50">

    MPP is MP Percent
    LT is Less Than

    Spoilered the previous comment since that before I looked at his XML. The previous comment works, but if you're tailoring to his XML, I see why he wrote some stuff the way he did.
    Spoiler: show

    Rule:

    <if MPPLT="50">
    <var cmd="set EngagedRefreshBody Mavi Mintan +2" />
    </if>
    <else>
    <var cmd="set EngagedRefreshBody Thaumas Coat" />
    </else>

    Your set should look like this:

    <set name="TP">
    Other stuff
    <body>$EngagedRefreshBody</body>
    Other stuff
    </set>

    If you want to control the first rule, you can use:

    Code:
    <var name="UseRefreshBody">on</var>
    Code:
                <if status="Engaged" advanced='"$UseRefreshBody"!="off"'>
    <if MPPLT="50">
    <var cmd="set EngagedRefreshBody Mavi Mintan +2" />
    </if>
    <else>
    <var cmd="set EngagedRefreshBody Thaumas Coat" />
    </else>
                </if>
    Type /sc v s UseRefreshBody off to prevent SC from shifting your gear. Type /sc v s UseRefreshBody on to make SC shift your gear.

    Code:
                <if status="Engaged" advanced='"$EngagedRefreshBody"!="off"'>
                    <if MPP ="100">
                        <var cmd="set EngagedRefreshBody Bypass"/>
                    </if>
                    <else>
                        <var cmd="set EngagedRefreshBody RefreshBody"/>
                    </else>
                </if>
    <if status="Engaged" advanced='"$EngagedRefreshBody"!="off"'>
    "If you're engaged to a mob and EngagedRefreshBody is not set to off"
    - The idea here is to only change the variables when you're engaged and when you want to shift between bodies. The hidden benefit of this is that you don't need to use an extra variable as I did within my previous post. You only need that one variable.

    <if MPP ="100">
    <var cmd="set EngagedRefreshBody Bypass"/>
    </if>
    "If MP percent is 100%, change variable to non-Refresh body"
    - Basically, if you have full MP, use TP body. In your case, use MPPLT="50" to say "MP Percent is less than 50%" or MPPGT="50" to say "MP Percent is greater than 50%"

    <else>
    <var cmd="set EngagedRefreshBody RefreshBody"/>
    </else>
    "If the previous condition is not met (i.e. if MP is not capped), then change variable to Refresh Body"
    - What you place here depends on whether you used MPPLT or MPPGT previously. If you used MPPLT, use TP body here. If you used MPPGT, use Refresh body here.

    Once this is done, you then either need to manually change the variable that activates/deactivates this rule or use a trigger spell.
    Manual: /sc var set EngagedRefreshBody on OR /sc v s EngagedRefreshBody on
    Trigger:
    Code:
    <if spell="Fire V">
    <cancelspell />
    <if advanced='"$EngagedRefreshBody"!="off"'>
    <var cmd="set EngagedRefreshBody on" />
    </if>
    <else>
    <var cmd="set EngagedRefreshBody off" />
    </else>
    </if>

  11. #5551
    Reg
    Reg is offline
    Hydra
    Join Date
    Mar 2010
    Posts
    100
    BG Level
    3

    can delete this posted on wrong category ;(

  12. #5552
    D. Ring
    Join Date
    Feb 2007
    Posts
    4,736
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    I'm having a little trouble with this spellcast or (don't know how to use it properly?) I grabbed from the other thread. I only adjusted gear and that's probably missing stuff as well as replaced all instances of Rudra's with Mercy stroke.
    No other rules changed. I added in both includes which I shall link below.
    I'm going to download a new version of autoexec incase it was out of date and test some more in besieged hopefully.
    It seems to have idle and swaps into the proper melee gear but when I use sneak attack it doesnt change in dex gear( I tested when both engaged and disengaged.) There might be other problems but I had to job change off of thf right after I started toying around.
    I'm new to using spellcasts with trigger spells so maybe I was supposed to use that instead?
    Main:
    http://pastebin.com/2vcdwJDg
    Includes.
    http://pastebin.com/BtAREr77
    http://pastebin.com/xCekMuPZ

  13. #5553
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    That looks like an AE issue. Neither Includes nor the XML have a command to change the variables.

  14. #5554
    D. Ring
    Join Date
    Feb 2007
    Posts
    4,736
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Updated Autoexec since it turned out to be outdated.
    Where would I put that code in? PoisonV/diaga5 seem to work fine as a trigger spell.
    Dancing Chains however doesn't seem to do anything which is what I figured.
    It's my first time using autoexec so while I have a general idea of what to do it looks like a electronic game of Jenga right now. At least adjusting for assassin's charge will be easy.

  15. #5555
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    http://pastebin.com/GxkTVF6P

    Edit: You'll need to change the THF line since they seem to have changed the variables since.

    Use /sc v s SA SA and /sc v s TA TA

  16. #5556
    D. Ring
    Join Date
    Feb 2007
    Posts
    4,736
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Overwrote the old Autoexec.xml in the Autoexec folder. Still no changes. I dont know wtf I'm doing wrong.
    Been testing via unloading then loading Autoexec and Spellcast.
    Find mob.
    Engage from a distance
    Use sneak attack.

  17. #5557
    THFONRY
    Join Date
    Aug 2007
    Posts
    226
    BG Level
    4
    FFXI Server
    Odin

    Quote Originally Posted by Esvedium View Post
    Code:
    		 <elseif Skill="ElementalMagic" NotSpell="Rasp|Drown|Frost|Burn|Choke|Shock">
    			<if NotBuffActive="Weakness">
    				<equip when="precast" set="Fastcast|Lowhp"/>
    				<equip when="midcast" set="MAB" lock="yes"/>
    			</if>
    				<else>
    					<equip when="precast" set="Standard"/>
    					<equip when="midcast" set="ElementalMagic"/>
    				</else>
    		</elseif>
    This still isn't working, I am going to have to rewrite all my rules, cause I can't seem to figure out what is causing the problem

  18. #5558
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Khajit View Post
    Overwrote the old Autoexec.xml in the Autoexec folder. Still no changes. I dont know wtf I'm doing wrong.
    Been testing via unloading then loading Autoexec and Spellcast.
    Find mob.
    Engage from a distance
    Use sneak attack.
    Is the variable shifting when you use SA/TA? If not, try . . .

    <if spell="Sneak Attack">
    <var cmd="set SA SA" />
    </if>
    <if spell="Trick Attack">
    <var cmd="set TA TA" />
    </if>

  19. #5559
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by ssjjfar View Post
    This still isn't working, I am going to have to rewrite all my rules, cause I can't seem to figure out what is causing the problem
    Code:
    		<!-- Cancel spells (midcast delay may need to be changed)   Requires Cancel plugin running -->
    		<if Skill="EnhancingMagic">
    			<action type="equip" when="precast" set="Fastcast" />
    			<if Spell="Sneak" advanced='"%target"="&lt;me&gt;"'>
    				<action type="midcastdelay" delay=".2" />
    				<action type="command" when="midcast">cancel 71</action>				
    			</if>
    			<if Spell="Stoneskin">
    				<action type="midcastdelay" delay="3" />
    				<action type="equip" when="midcast" set="Stoneskin"/>
    				<action type="command" when="midcast">cancel 37</action>
    			</if>
    			<elseif spell="Utsusemi: Ichi">
    				<action type="midcastdelay" delay="1" />
    				<action type="Command" when="midcast">cancel 66</action> 
    			</elseif>
    			<elseif spell="Spectral Jig">
    				<action type="Command" when="precast">cancel 71</action>
    			</elseif>
    		</if>		
    		<elseif Skill="EnfeeblingMagic" NotSpell="Dia*">
    			<action type="equip" when="midcast" set="EnfeeblingMagic"/>
    		</elseif>
     
    		<!-- Control for Spell Detection for Skill Sets, setting the gear and staffs-->
    		<elseif CommandPrefix="/ma|/magic" NotSpell="Stoneskin">
    			<action type="equip" when="midcast" set="%Skill" />
    		</elseif>
    			<if advanced='(string)"%SpellElement"=="Unknown"' />
    		<elseif advanced='(string)"%SpellElement"=="None"' />
    		<else>
    			<action type="equip" when="precast" set="FastCast" />
    			<action type="equip" when="midcast" set="%SpellElementStaff" />
    			<action type="equip" when="postcast" set="Standard" />
    		</else>
    This may be the issue. Specifically, the rule saying commandprefix since that just hits any spell that isn't a buff/enfeeble and is a magic. Furthermore, "postcast" isn't the syntax lol.

  20. #5560
    THFONRY
    Join Date
    Aug 2007
    Posts
    226
    BG Level
    4
    FFXI Server
    Odin

    Quote Originally Posted by Yugl View Post
    Code:
    
    
    This may be the issue. Specifically, the rule saying commandprefix since that just hits any spell that isn't a buff/enfeeble and is a magic. Furthermore, "postcast" isn't the syntax lol.
    Thank you very much, was able to fix it by rearranging editing this portion, I was too focused on the specific Elementalmagic/MAB rules. I swear this xml used to work perfectly before though lol

Page 278 of 328 FirstFirst ... 228 268 276 277 278 279 280 288 ... LastLast

Similar Threads

  1. Spellcast Shop Thread
    By Yugl in forum FFXI: Everything
    Replies: 232
    Last Post: 2014-03-18, 04:47
  2. time spent on ls events, helping friends and your own time
    By freewind in forum FFXI: Everything
    Replies: 6
    Last Post: 2005-09-06, 16:42