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  1. #541
    Old Merits
    Join Date
    Aug 2007
    Posts
    1,088
    BG Level
    6
    FFXI Server
    Ragnarok

    Awesome, thanks alot Arg.

    For the JA recast example you put up there, do I put it in a seperate line from my JAs rules? or do I need to put it within them (hence the simplified version?)? Also, what <var> line do i need to put in the start of the xml file for those.

    Thank you.

  2. #542
    Smells like Onions
    Join Date
    Nov 2009
    Posts
    9
    BG Level
    0
    FFXI Server
    Alexander

    Alright, so my Thief's xml is coming along well, but I've run into a few problems. I really liked the idea of making a variable to decide whether or not a JA is available, and tried to apply that to utsusemi. It didn't work so well. I'm not sure where I'm going wrong, exactly.

    My other question is in regards to xml formatting. I have everything tiered inside my Weapon Skill lines to change gear depending on whether SA, TA or both are up. I was wondering if this was the correct format:

    <if mode="AND" notbuffactive="Sneak Attack" notbuffactive="Trick Attack">
    <if mode="AND" buffactive="Sneak Attack" buffactive="Trick Attack">

    Or this:

    <if buffactive="Sneak Attack|Trick Attack">
    <if notbuffactive="Sneak Attack|Trick Attack">

    I'm basically not sure if the | implies an "and" value or an "or" value, I suppose. Either way, one is checking to make sure that neither is up, and one is trying to check that both are up. I've put in little notifications every time I take an action

    Utsusemi rules:
    Spoiler: show

    <elseif type="Ninjutsu">
    <!-- Haste biuld for cast Utsusemi: Ni -->
    <if mode="AND" notBuffActive="Silence" Spell="Utsusemi: Ni" Advanced='("$NiUp" = "1")'>
    <action type="Var" cmd="set NiUp 0" />
    <action Type="Command">wait 25; sc var set NiUp 1;input /echo Utsusemi: Ni Available</action>
    <action type="equip" when="precast" set="Utsusemi" />
    <action type="equip" when="aftercast" set="$RestoreSet" />
    <action type="Var" cmd="Set LASTCAST Ni" />
    </if>

    <!-- Cancel shadows if we have Ni up and want cast Ichi, equip evasion gear for beginning -->
    <elseif mode="AND" spell="Utsusemi: Ichi" notBuffActive="Silence" Advanced='("IchiUp" = "1")'>
    <action type="Var" cmd="set IchiUp 0" />
    <action type="Command">wait 25; sc var set IchiUp 1;input /echo Utsusemi: Ichi available</action>
    <action type="Equip" when="precast" set="Evasion" />
    <action type="midcastdelay" delay="2.8" />
    <if mode="AND" BuffActive="Copy Image" advanced='"$LASTCAST"=="Ni"'>
    <action type="Command" when="midcast">cancel 66</action>
    </if>
    <action type="Equip" when="midcast" set="Utsusemi" />
    <action type="Var" cmd="Set LASTCAST Ichi" />
    <if status="Idle">
    <action type="Equip" when="aftercast" set="$RestoreSet" />
    <action type="Equip" when="aftercast" set="Idling" />
    <action type="command" when="aftercast">input /echo ---Utsusemi: Ichi Idle::Equipping idle gear and $RestoreSet--</action>
    </if>
    <elseif status="Engaged">
    <action type="Equip" when="aftercast" set="$RestoreSet" />
    <action type="command" when="aftercast">input /echo ---Utsusemi: Ichi Engaged::Equipping $RestoreSet---</action>
    </elseif>
    </elseif>

    <!--Do not change gear if Utsusemi is not up-->
    <else>
    <action type="commmand">input /echo SPELL NOT AVAILABLE</action>
    <action Type="CancelSpell" />
    <action Type="Return" />
    </else>
    </elseif>


    Full XML:
    Spoiler: show

    <?xml version="1.0" ?>
    <spellcast>

    <config RequireVersion="2.11" Debug="true" ShowSpellInfo="True" ShowGearSwaps="False" />

    <variables>
    <var name="RestoreSet">Standard</var>
    <var name="LASTCAST">Ichi</var>
    <var name="NiUp">1</var>
    <var name="IchiUp">1</var>
    </variables>

    <sets>

    <group default="yes" name="THF">
    <set name="Standard">
    <head>War beret +1</head>
    <neck>Peacock Charm</neck>
    <lear>Suppanomimi</lear>
    <rear>Merman's Earring</rear>
    <body>Rapparee harness</body>
    <hands>Dusk gloves</hands>
    <lring>Rajas Ring</lring>
    <rring>Sniper's ring</rring>
    <back>Amemet Mantle +1</back>
    <waist>Swift Belt</waist>
    <legs>Bravo's subligar</legs>
    <feet>Tabin Boots +1</feet>
    </set>
    <set name="SA" baseset="Standard">
    <head>Empress hairpin</head>
    <neck>Spike Necklace</neck>
    <body>Scorpion Harness +1 +1</body>
    <hands>Custom M gloves</hands>
    <lring>Rajas Ring</lring>
    <rring>Grace Ring</rring>
    <rear>Minuet earring</rear>
    <waist>Royal Knight's belt</waist>
    <legs>Republic Subligar</legs>
    <feet>Leaping boots</feet>
    </set>
    <set name="TA" baseset="Standard">
    <head>Empress hairpin</head>
    <neck>Peacock Charm</neck>
    <lear>Suppanomimi</lear>
    <rear>Drone earring</rear>
    <body>Scorpion Harness +1 +1</body>
    <waist>Royal Knight's belt</waist>
    <legs>Bravo's Subligar</legs>
    <feet>Leaping boots</feet>
    </set>
    <set name="SATA" baseset="Standard">
    <head>Empress hairpin</head>
    <neck>Spike Necklace</neck>
    <body>Scorpion Harness +1</body>
    <hands>Custom M Gloves</hands>
    <lring>Rajas ring</lring>
    <rring>Grace Ring</rring>
    <lear>Suppanomimi</lear>
    <rear>Drone earring</rear>
    <waist>Royal Knight's belt</waist>
    <legs>Bravo's subligar</legs>
    <feet>Leaping boots</feet>
    </set>
    <set name="SAWS" baseset="Standard">
    <head>Empress hairpin</head>
    <neck>Spike Necklace</neck>
    <rear>Minuet Earring</rear>
    <body>Scorpion Harness +1 +1</body>
    <hands>Custom M gloves</hands>
    <lring>Rajas Ring</lring>
    <rring>Grace Ring</rring>
    <waist>Royal Knight's belt</waist>
    <legs>Republic Subligar</legs>
    <feet>Leaping boots</feet>
    </set>
    <set name="TAWS" baseset="Standard">
    <head>Empress hairpin</head>
    <neck>Spike Necklace</neck>
    <lear>Drone Earring</lear>
    <body>Scorpion Harness +1</body>
    <waist>Royal Knight's belt</waist>
    <legs>Bravo's Subligar</legs>
    <feet>Leaping Boots</feet>
    </set>
    <set name="SATAWS" baseset="Standard">
    <head>Empress hairpin</head>
    <neck>Spike Necklace</neck>
    <lear>Drone Earring</lear>
    <rear>Minuet Earring</rear>
    <body>Scorpion Harness +1</body>
    <hands>Custom M gloves</hands>
    <lring>Rajas Ring</lring>
    <rring>Grace Ring</rring>
    <waist>Royal Knight's belt</waist>
    <legs>Bravo's Subligar</legs>
    <feet>Leaping boots</feet>
    </set>
    <set name="TADE" baseset="TAWS">
    <head>War beret +1</head>
    <neck>Peacock Charm</neck>
    </set>
    <set name="SADE" baseset="SAWS">
    <head>War beret +1</head>
    <neck>Peacock Charm</neck>
    </set>
    <set name="SATADE" baseset="SATAWS">
    <head>War beret +1</head>
    <neck>Peacock Charm</neck>
    </set>
    <set name="WS" baseset="Standard">
    <head>Empress hairpin</head>
    <body>Scorpion Harness +1</body>
    <waist>Life Belt</waist>
    <legs>Republic Subligar</legs>
    </set>
    <set name="DE" baseset="WS">
    <head>War beret +1</head>
    <neck>Peacock Charm</neck>
    </set>
    <set name="RA" baseset="Standard">
    <head>War beret +1</head>
    <body>Rapparee Harness</body>
    <waist>Royal Knight's belt</waist>
    <rear>Drone Earring</rear>
    <legs>Republic subligar</legs>
    <feet>Leaping boots</feet>
    <rring>Scorpion Ring +1</rring>
    <lring>Scorpion Ring +1</lring>
    </set>
    <set name="Utsusemi">
    <body>Rapparee Harness</body>
    <waist>Swift Belt</waist>
    <legs>Bravo's subligar</legs>
    <hands>Dusk Gloves</hands>
    </set>
    <set name="Evasion" baseset="Standard">
    <head>Empress hairpin</head>
    <body>Scorpion Harness +1</body>
    <hands>Akinji bazubands</hands>
    <waist>Survival belt</waist>
    <lear>Suppanomimi</lear>
    <rear>Dodge earring</rear>
    </set>
    <set name="Accuracy" baseset="Standard">
    <body>Scorpion Harness +1</body>
    <waist>Life Belt</waist>
    </set>
    <set name="Idling">
    <hands>Akinji bazubands</hands>
    </set>
    </group>

    </sets>

    <rules>
    <!--Equip idling set to keep movement speed up when not engaged-->
    <if set="Standard">
    <action type="equip" when="Idle" set="Idling" />
    <action type="command" when="Idle">input /echo ---Equipping Idle Set---</action>
    </if>
    <!--Equip RestoreSet upon engaging a mob, so you don't end up meleeing with your idling gear on-->
    <if notset="$RestoreSet">
    <action type="equip" when="Engaged" set="$RestoreSet" />
    <action type="command" when="Engaged">input /echo ---Engaging %target, equipping $RestoreSet---</action>
    </if>

    <if type="JobAbility">
    <if spell="Sneak Attack">
    <if buffactive="Trick Attaack">
    <action type="equip" when="precast" set="SATA" />
    <action type="command" when="aftercast">input /echo ---Sneak Attack/Trick Attack--</action>
    </if>
    <else>
    <action type="equip" when="precast" set="SA" />
    <action type="command" when="aftercast">input /echo ---Sneak Attack--</action>
    </else>
    </if>
    <elseif spell="Trick Attack">
    <if buffActive="Sneak Attack">
    <action type="equip" when="precast" set="SATA" />
    <action type="command" when="aftercast">input /echo ---Sneak Attack/Trick Attack--</action>
    </if>
    <else>
    <action type="equip" when="precast" set="TA" />
    <action type="command" when="aftercast">input /echo ---Trick Attack--</action>
    </else>
    </elseif>
    <!--I'm level 72 and have neglected thus far to do any of my AF quests.-->
    <!--<elseif spell="Flee">
    <!--<action type="Equip" when="precast">-->
    <!--<feet>Rogue's Poulaines</feet>-->
    <!--</action>-->
    <!--<if status="Idle">-->
    <!-- <action type="Equip" when="Aftercast" set="$RestoreSet" />-->
    <!-- <action type="Equip" when="Aftercast" set="Idling" />-->
    <!--</if>-->
    <!--<elseif status="Engaged">-->
    <!-- <action type="Equip" when="Aftercast" set="$RestoreSet" />-->
    <!--</elseif>-->
    <!--</elseif>-->
    </if>
    <elseif type="WeaponSkill">
    <if NotTPLT="100">
    <!-- Weapon Skill Only -->
    <if mode="AND" notBuffActive="Sneak Attack" notBuffActive="Trick Attack">
    <if spell="Dancing Edge">
    <!--Accuracy varies with TP-->
    <!--Modifiers: DEX:30% ; CHR:40%-->
    <action type="castdelay" delay=".2" />
    <action type="Equip" when="precast" set="DE" />
    <action type="command" when="aftercast">input /echo ---Dancing Edge--</action>
    </if>
    <elseif spell="Shark Bite">
    <!--Damage Varies with TP-->
    <!--Modifiers: DEX:50%-->
    <action type="castdelay" delay=".2" />
    <action type="Equip" when="precast" set="WS" />
    <action type="command" when="aftercast">input /echo ---Shark Bite--</action>
    </elseif>
    <elseif spell="Evisceration">
    <!--Critical hit chance varies with TP-->
    <!--Modifiers: DEX:30% ; CHR:40%-->
    <action type="castdelay" delay=".2" />
    <action type="Equip" when="precast" set="WS" />
    <action type="command" when="aftercast">input /echo ---Evisceration--</action>
    </elseif>
    <action type="Equip" when="aftercast" set="$RestoreSet" />
    </if>
    <!-- Trick Attack, Weapon Skill -->
    <elseif mode="AND" notBuffActive="Sneak Attack" BuffActive="Trick Attack">
    <if spell="Dancing Edge">
    <action type="castdelay" delay=".2" />
    <action type="Equip" when="precast" set="TADE" />
    <action type="command" when="aftercast">input /echo ---Trick Attack Dancing Edge--</action>
    </if>
    <elseif spell="Shark Bite">
    <action type="castdelay" delay=".2" />
    <action type="Equip" when="precast" set="TAWS" />
    <action type="command" when="aftercast">input /echo ---Trick Attack Shark Bite--</action>
    </elseif>
    <elseif spell="Evisceration">
    <action type="castdelay" delay=".2" />
    <action type="Equip" when="precast" set="TADE" />
    <action type="command" when="aftercast">input /echo ---Trick Attack Evisceration--</action>
    </elseif>
    </elseif>
    <!-- Sneak Attack, Weapon Skill -->
    <elseif mode="AND" BuffActive="Sneak Attack" notBuffActive="Trick Attack">
    <if spell="Dancing Edge">
    <action type="castdelay" delay=".2" />
    <action type="Equip" when="precast" set="SADE" />
    <action type="command" when="aftercast">input /echo ---Sneak Attack Dancing Edge--</action>
    </if>
    <elseif spell="Shark Bite">
    <action type="castdelay" delay=".2" />
    <action type="Equip" when="precast" set="SAWS" />
    <action type="command" when="aftercast">input /echo ---Sneak Attack Shark Bite--</action>
    </elseif>
    <elseif spell="Evisceration">
    <action type="castdelay" delay=".2" />
    <action type="Equip" when="precast" set="SADE" />
    <action type="command" when="aftercast">input /echo ---Sneak Attack Evisceration--</action>
    </elseif>
    <action type="Equip" when="aftercast" set="$RestoreSet" />
    </elseif>
    <!-- Sneak Attack, Trick Attack, Weapon Skill -->
    <elseif mode="AND" BuffActive="Sneak Attack" BuffActive="Trick Attack">
    <if spell="Dancing Edge">
    <action type="castdelay" delay=".2" />
    <action type="Equip" when="precast" set="SATADE" />
    <action type="command" when="aftercast">input /echo ---SATA Dancing Edge--</action>
    </if>
    <elseif spell="Shark Bite">
    <action type="castdelay" delay=".2" />
    <action type="Equip" when="precast" set="SATAWS" />
    <action type="command" when="aftercast">input /echo ---SATA Shark Bite--</action>
    </elseif>
    <elseif spell="Evisceration">
    <action type="castdelay" delay=".2" />
    <action type="Equip" when="precast" set="SATADE" />
    <action type="command" when="aftercast">input /echo ---SATA Evisceration--</action>
    </elseif>
    </elseif>
    <action type="Equip" when="Aftercast" set="$RestoreSet" />
    </if>
    </elseif>
    <!-- Utsusemi rules -->
    <elseif type="Ninjutsu">
    <!-- Haste biuld for cast Utsusemi: Ni -->
    <if mode="AND" notBuffActive="Silence" Spell="Utsusemi: Ni" Advanced='("$NiUp" = "1")'>
    <action type="Var" cmd="set NiUp 0" />
    <action Type="Command">wait 25; sc var set NiUp 1;input /echo Utsusemi: Ni Available</action>
    <action type="equip" when="precast" set="Utsusemi" />
    <action type="equip" when="aftercast" set="$RestoreSet" />
    <action type="Var" cmd="Set LASTCAST Ni" />
    </if>

    <!-- Cancel shadows if we have Ni up and want cast Ichi, equip evasion gear for beginning -->
    <elseif mode="AND" spell="Utsusemi: Ichi" notBuffActive="Silence" Advanced='("IchiUp" = "1")'>
    <action type="Var" cmd="set IchiUp 0" />
    <action type="Command">wait 25; sc var set IchiUp 1;input /echo Utsusemi: Ichi available</action>
    <action type="Equip" when="precast" set="Evasion" />
    <action type="midcastdelay" delay="2.8" />
    <if mode="AND" BuffActive="Copy Image" advanced='"$LASTCAST"=="Ni"'>
    <action type="Command" when="midcast">cancel 66</action>
    </if>
    <action type="Equip" when="midcast" set="Utsusemi" />
    <action type="Var" cmd="Set LASTCAST Ichi" />
    <if status="Idle">
    <action type="Equip" when="aftercast" set="$RestoreSet" />
    <action type="Equip" when="aftercast" set="Idling" />
    <action type="command" when="aftercast">input /echo ---Utsusemi: Ichi Idle::Equipping idle gear and $RestoreSet--</action>
    </if>
    <elseif status="Engaged">
    <action type="Equip" when="aftercast" set="$RestoreSet" />
    <action type="command" when="aftercast">input /echo ---Utsusemi: Ichi Engaged::Equipping $RestoreSet---</action>
    </elseif>
    </elseif>

    <!--Do not change gear if Utsusemi is not up-->
    <else>
    <action type="commmand">input /echo SPELL NOT AVAILABLE</action>
    <action Type="CancelSpell" />
    <action Type="Return" />
    </else>
    </elseif>
    <elseif spell="Ranged">
    <action type="Equip" when="precast" set="RA" />
    <if status="Idle">
    <action type="Equip" when="aftercast" set="Evasion" />
    <action type="Command" when="aftercast">input /echo ---Pulling---</action>
    </if>
    <else>
    <action type="Equip" when="aftercast" set="$RestoreSet" />
    <action type="Command" when="aftercast">input /echo ---Ranged Attack---</action>
    </else>
    </elseif>
    </rules>
    </spellcast>

  3. #543
    Old Merits
    Join Date
    Aug 2007
    Posts
    1,088
    BG Level
    6
    FFXI Server
    Ragnarok

    Another question is, does spellcast take into account spell casting time under hasso/seigan? I am talking about the actual casting time itself. I am concerning that it might change back to melee gears before my spell go off since they are longer casting time during hasso/seigan. My drain II was a bit down last night, and it could be cause by anrin obi not swapped in, but I was thinking that this might be a possibility as well.

    Thank you.

  4. #544
    Hydra
    Join Date
    Jan 2008
    Posts
    137
    BG Level
    3
    FFXI Server
    Cerberus

    Quote Originally Posted by Nameless View Post
    Another question is, does spellcast take into account spell casting time under hasso/seigan? I am talking about the actual casting time itself. I am concerning that it might change back to melee gears before my spell go off since they are longer casting time during hasso/seigan. My drain II was a bit down last night, and it could be cause by anrin obi not swapped in, but I was thinking that this might be a possibility as well.

    Thank you.
    Fairly sure it doesn't. The easiest fix for this seems like it would just be to set an <if BuffActive="Hasso|Seigan"> and alter the aftercast delay manually inside that.

    Can anyone provide a working set of rules for elemental obis and blm AF2 pants for 2.30? My old rules and the ones from the spellcast sticky on windower forums always produce errors that crash the game.

  5. #545

    Sweaty Dick Punching Enthusiast

    Join Date
    Dec 2006
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    4,426
    BG Level
    7

    spellcast works fine when casting under hasso/seigan. been doing it for a year with no special addendums/rules.

  6. #546
    Hydra
    Join Date
    Jul 2009
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    141
    BG Level
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    FFXI Server
    Sylph

    Quote Originally Posted by Argettio View Post
    Obis:

    The above code is simplifed snippet from my composure rule (simplified to illustrate the point). It basically only allows me to use composure if a var = 0, and when I use composure it sets it to 1, then after 300 second wait (composure recast) it sets the var to 0 again. you can do this will all your JAs.
    Why just tell it to use composure if you are casting a buff on yourself and composure ISNT active? Saves messing about with timers.
    The only addition to the ablove, is to exclude the use of it in towns etc or for spells like warp.

  7. #547
    Old Merits
    Join Date
    Apr 2009
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    Valefor

    Quote Originally Posted by Ropeydonkey View Post
    Why just tell it to use composure if you are casting a buff on yourself and composure ISNT active? Saves messing about with timers.
    The only addition to the ablove, is to exclude the use of it in towns etc or for spells like warp.
    That is what I do.

    If I cast an enhancing spell on my self, it checks if the composure timer is 0 and composure is down, if so it uses composure quickly, sets the var to 1 and then cast the original spell. And then in 300 second change the var back to 0.

    But I simplified/hacked/re-wrote it to show Nameless how use a var as a 'JA timer'.

    Quote Originally Posted by Nameless View Post
    Awesome, thanks alot Arg.

    For the JA recast example you put up there, do I put it in a seperate line from my JAs rules? or do I need to put it within them (hence the simplified version?)? Also, what <var> line do i need to put in the start of the xml file for those.

    Thank you.
    I would put at the top of the xml:

    <if spell="JA name here" Advanced='("$JA-timer-VAR" = "0")'>
    <ja timer stuff>
    </if>
    <else>
    return etc
    </else>

    Then later in the file you can use your normal rules (shouldn't need to change any of your rules):

    <if Buffactive="JA name">
    <rules based on the JAs active>
    <if>

    Oh and I take E.body as payment for my spellcast skills

  8. #548
    New Spam Forum
    Join Date
    Jun 2008
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    170
    BG Level
    3

    Just updated to 2.3 and I tried to update my xml files with the updater but none of them are working it keeps saying "XML parsing error: line xxx error reading end tag." All the end tags are fine when I check them so no idea whats wrong anyone know whats not working?

  9. #549
    Insert witty title here
    Join Date
    Jun 2007
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    1,191
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    Phoenix

    Quote Originally Posted by Dazd View Post
    Just updated to 2.3 and I tried to update my xml files with the updater but none of them are working it keeps saying "XML parsing error: line xxx error reading end tag." All the end tags are fine when I check them so no idea whats wrong anyone know whats not working?
    pastebin your entire XML and tell us what line has the error.

  10. #550
    New Spam Forum
    Join Date
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    Spoiler: show
    Code:
    <?xml version="1.0" ?>
    <!-- DRAGOON SPELLCAST CONFIG version 1.0 -->
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
        <config
            Debug="true"
            HideErrors="false"
            RestingSet="Rest"
            NormalSet="Standard"
            EngagedSet="Engaged"
            ShowGearSwaps="false"
            ShowSpellInfo="false"
            DefaultAftercast="Standard"
            />
        <sets>
            <group default="yes" name="Haste">
                <set name="Standard|None">
                    <main lock="true" />
                    <sub lock="true" />
                    <ranged lock="true" />
                    <ammo>Smart Grenade</ammo>
                    <head>Walkure Mask</head>
                    <neck>Peacock Charm</neck>
                    <lear>Assault Earring</lear>
                    <rear>Merman's Earring</rear>
                    <body />
                    <hands>Pallas's Bracelets</hands>
                    <lring>Toreador's Ring</lring>
                    <rring>Rajas Ring</rring>
                    <back>Amemet Mantle +1</back>
                    <waist>Swift Belt</waist>
                    <legs>Republic Subligar</legs>
                    <feet>Bounding boots</feet>
                </set>
                <set name="Rest">
                    <!-- put any +HMP gear here -->
                    </set>
                        <set name="FastCast" BaseSet="Standard|None">
                        <!-- Replace this with all of the haste gear you have -->
                        <!-- If all of the haste gear you have is ALREADY in the Standard|None set, put NOTHING here! -->
                    </set>
                    <set name="Penta Thrust" BaseSet="Standard|None">
                        <!-- Replace this with your Penta Thrust gear -->
                        <waist>Potent Belt</waist>
                        <head>Walkure Mask</head>
                        <hands>Pallas's Bracelets</hands>
                        <feet>Rutter Sabatons</feet>
                    </set>
                    <set name="Wheeling Thrust" BaseSet="Standard|None">
                        <!-- Replace this with your Wheeling Thrust gear -->
                    </set>
                    <set name="Skewer" BaseSet="Standard|None">
                        <!-- Replace this with your Skewer gear -->
                        <waist>Life Belt</waist>
                        <hands>Pallas's Bracelets</hands>
                    </set>
                    <set name="PreHealingBreath">
                        <head>Wyrm Armet</head>
                        <legs>Drachen Brais</legs>
                        <neck>Chanoix's Gorget</neck>
                    </set>
                    <set name="MidHealingBreath">
                        <!-- Replace this with the gear you want equipped before the Wyvern finishes Healing Breath -->
                    </set>
                    <set name="Engaged">
                        <!-- Replace this with gear you want to be wearing DURING combat but NOT out of combat -->
                    </set>
                    <set name="Jump">
                        <head>Voyager's Sallet</head>
                        <ammo>Bibiki Seashell</ammo>
                        <waist>Potent Belt</waist>
                        <legs>Barone Cosciales</legs>
                        <feet>Drachen Greaves</feet>
                    </set>
                    <set name="High Jump">
                        <head>Wyvern Helm</head>
                        <body>Hecatomb Harness</body>
                        <hands>Hecatomb Mittens</hands>
                        <feet>Hecatomb Leggings</feet>
                        <waist>Potent Belt</waist>
                    </set>
                    <set name="angon">
                        <ammo>Angon</ammo>
                    </set>
                </group>
                <group name="Acc" />
            </sets>
            <rules>
                <if mplt="%MPCost">
                    <return />
                    <addtochat color="17">[NOT ENOUGH MP TO CAST %Spell]</addtochat>
                </if>
                <if Spell="Utsusemi*|Tonko*">
                    <equip when="Precast" set="FastCast" />
                </if>
                <if Spell="Jump|High Jump">
                    <equip when="Precast" set="%Spell" />
                    <equip when="aftercast" set="Standard">
                        <if day="Firesday">
                            <action type="equip" when="done">
                                <lring>Fire Ring</lring>
                            </equip>
                        </if>
                        <elseif day="Lightningday">
                            <equip when="done">
                                <lring>Lightning Ring</lring>
                            </equip>
                        </elseif>
                    </action>
                </if>
                <if type="WeaponSkill">
                    <if spell="Penta*|Skewer|Impulse*" status="engaged" NotTPLT="100">
                        <equip when="Precast" set="%Spell" />
                        <equip when="aftercast" set="Standard">
                            <if day="Firesday">
                                <action type="equip" when="done">
                                    <lring>Fire Ring</lring>
                                </equip>
                            </if>
                            <elseif day="Lightningday">
                                <equip when="done">
                                    <lring>Lightning Ring</lring>
                                </equip>
                            </elseif>
                        </if>
                        <elseif notspell="Penta*|Skewer|Impulse*" status="engaged" NotTPLT="100">
                            <equip when="Precast" set="Skewer" />
                            <equip when="aftercast" set="Standard">
                                <if day="Firesday">
                                    <action type="equip" when="done">
                                        <lring>Fire Ring</lring>
                                    </equip>
                                </if>
                                <elseif day="Lightningday">
                                    <equip when="done">
                                        <lring>Lightning Ring</lring>
                                    </equip>
                                </elseif>
                            </action>
                        </if>
                        <if CommandPrefix="/ws|/weaponskill" NotSpell="Penta*|Wheeling*|Skewer">
                            <equip when="PreCast" set="Wheeling Thrust" />
                        </if>
                        <if spell="Foot Kick|Power Attack|Bar*|Dia|Poisona|Pollen|Cocoon">
                            <equip when="PreCast" set="PreHealingBreath" />
                            <equip when="midCast" set="MidHealingBreath" delay="1" />
                            <equip when="afterCast" set="Standard" delay="2" />
                            <if day="Firesday">
                                <equip when="done">
                                    <lring>Fire Ring</lring>
                                </equip>
                            </if>
                            <elseif day="Lightningday">
                                <equip when="done">
                                    <lring>Lightning Ring</lring>
                                </equip>
                            </elseif>
                        </if>
                        <if Skill="HealingMagic">
                            <action type="DefaultTarget" Target="&lt;stpc&gt;">
                            </if>
                        </rules>
                    </spellcast>


    It says line 101 which is </equip> I deleted it to see what would happen it just gives me another error with another line. Also don't know how to post them like Argettio did his so it's probably hard to read like that D:.

  11. #551
    Old Merits
    Join Date
    Apr 2009
    Posts
    1,174
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    6
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    Quote Originally Posted by Dazd View Post
    Spoiler: show
    Code:
    <?xml version="1.0" ?>
    <!-- DRAGOON SPELLCAST CONFIG version 1.0 -->
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
        <config
            Debug="true"
            HideErrors="false"
            RestingSet="Rest"
            NormalSet="Standard"
            EngagedSet="Engaged"
            ShowGearSwaps="false"
            ShowSpellInfo="false"
            DefaultAftercast="Standard"
            />
        <sets>
            <group default="yes" name="Haste">
                <set name="Standard|None">
                    <main lock="true" />
                    <sub lock="true" />
                    <ranged lock="true" />
                    <ammo>Smart Grenade</ammo>
                    <head>Walkure Mask</head>
                    <neck>Peacock Charm</neck>
                    <lear>Assault Earring</lear>
                    <rear>Merman's Earring</rear>
                    <body />
                    <hands>Pallas's Bracelets</hands>
                    <lring>Toreador's Ring</lring>
                    <rring>Rajas Ring</rring>
                    <back>Amemet Mantle +1</back>
                    <waist>Swift Belt</waist>
                    <legs>Republic Subligar</legs>
                    <feet>Bounding boots</feet>
                </set>
                <set name="Rest">
                    <!-- put any +HMP gear here -->
                    </set>
                        <set name="FastCast" BaseSet="Standard|None">
                        <!-- Replace this with all of the haste gear you have -->
                        <!-- If all of the haste gear you have is ALREADY in the Standard|None set, put NOTHING here! -->
                    </set>
                    <set name="Penta Thrust" BaseSet="Standard|None">
                        <!-- Replace this with your Penta Thrust gear -->
                        <waist>Potent Belt</waist>
                        <head>Walkure Mask</head>
                        <hands>Pallas's Bracelets</hands>
                        <feet>Rutter Sabatons</feet>
                    </set>
                    <set name="Wheeling Thrust" BaseSet="Standard|None">
                        <!-- Replace this with your Wheeling Thrust gear -->
                    </set>
                    <set name="Skewer" BaseSet="Standard|None">
                        <!-- Replace this with your Skewer gear -->
                        <waist>Life Belt</waist>
                        <hands>Pallas's Bracelets</hands>
                    </set>
                    <set name="PreHealingBreath">
                        <head>Wyrm Armet</head>
                        <legs>Drachen Brais</legs>
                        <neck>Chanoix's Gorget</neck>
                    </set>
                    <set name="MidHealingBreath">
                        <!-- Replace this with the gear you want equipped before the Wyvern finishes Healing Breath -->
                    </set>
                    <set name="Engaged">
                        <!-- Replace this with gear you want to be wearing DURING combat but NOT out of combat -->
                    </set>
                    <set name="Jump">
                        <head>Voyager's Sallet</head>
                        <ammo>Bibiki Seashell</ammo>
                        <waist>Potent Belt</waist>
                        <legs>Barone Cosciales</legs>
                        <feet>Drachen Greaves</feet>
                    </set>
                    <set name="High Jump">
                        <head>Wyvern Helm</head>
                        <body>Hecatomb Harness</body>
                        <hands>Hecatomb Mittens</hands>
                        <feet>Hecatomb Leggings</feet>
                        <waist>Potent Belt</waist>
                    </set>
                    <set name="angon">
                        <ammo>Angon</ammo>
                    </set>
                </group>
                <group name="Acc" />
            </sets>
            <rules>
                <if mplt="%MPCost">
                    <return />
                    <addtochat color="17">[NOT ENOUGH MP TO CAST %Spell]</addtochat>
                </if>
                <if Spell="Utsusemi*|Tonko*">
                    <equip when="Precast" set="FastCast" />
                </if>
                <if Spell="Jump|High Jump">
                    <equip when="Precast" set="%Spell" />
                    <equip when="aftercast" set="Standard">
                        <if day="Firesday">
                            <action type="equip" when="done">
                                <lring>Fire Ring</lring>
                            </equip>
                        </if>
                        <elseif day="Lightningday">
                            <equip when="done">
                                <lring>Lightning Ring</lring>
                            </equip>
                        </elseif>
                    </action>
                </if>
                <if type="WeaponSkill">
                    <if spell="Penta*|Skewer|Impulse*" status="engaged" NotTPLT="100">
                        <equip when="Precast" set="%Spell" />
                        <equip when="aftercast" set="Standard">
                            <if day="Firesday">
                                <action type="equip" when="done">
                                    <lring>Fire Ring</lring>
                                </equip>
                            </if>
                            <elseif day="Lightningday">
                                <equip when="done">
                                    <lring>Lightning Ring</lring>
                                </equip>
                            </elseif>
                        </if>
                        <elseif notspell="Penta*|Skewer|Impulse*" status="engaged" NotTPLT="100">
                            <equip when="Precast" set="Skewer" />
                            <equip when="aftercast" set="Standard">
                                <if day="Firesday">
                                    <action type="equip" when="done">
                                        <lring>Fire Ring</lring>
                                    </equip>
                                </if>
                                <elseif day="Lightningday">
                                    <equip when="done">
                                        <lring>Lightning Ring</lring>
                                    </equip>
                                </elseif>
                            </action>
                        </if>
                        <if CommandPrefix="/ws|/weaponskill" NotSpell="Penta*|Wheeling*|Skewer">
                            <equip when="PreCast" set="Wheeling Thrust" />
                        </if>
                        <if spell="Foot Kick|Power Attack|Bar*|Dia|Poisona|Pollen|Cocoon">
                            <equip when="PreCast" set="PreHealingBreath" />
                            <equip when="midCast" set="MidHealingBreath" delay="1" />
                            <equip when="afterCast" set="Standard" delay="2" />
                            <if day="Firesday">
                                <equip when="done">
                                    <lring>Fire Ring</lring>
                                </equip>
                            </if>
                            <elseif day="Lightningday">
                                <equip when="done">
                                    <lring>Lightning Ring</lring>
                                </equip>
                            </elseif>
                        </if>
                        <if Skill="HealingMagic">
                            <action type="DefaultTarget" Target="&lt;stpc&gt;">
                            </if>
                        </rules>
                    </spellcast>


    It says line 101 which is </equip> I deleted it to see what would happen it just gives me another error with another line. Also don't know how to post them like Argettio did his so it's probably hard to read like that D:.
    Use [code ] [/code ] that holds the formatting (I have done in the quote above)

    Edit:

    Code:
                        <if day="Firesday">
                            <equip when="done">
                                <lring>Fire Ring</lring>
                            </equip>
                        </if>
    Replace line 98-101 with that and it should work

  12. #552
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    Argettio beat me to it... =/

  13. #553
    Cerberus
    Join Date
    Jan 2009
    Posts
    465
    BG Level
    4
    FFXIV Character
    Bik Pik
    FFXIV Server
    Hyperion
    FFXI Server
    Cerberus

    Quote Originally Posted by Argettio View Post
    Use [code ] [/code ] that holds the formatting (I have done in the quote above)

    Edit:

    Code:
                        <if day="Firesday">
                            <equip when="done">
                                <lring>Fire Ring</lring>
                            </equip>
                        </if>
    Replace line 98-101 with that and it should work
    He's going to have to do it with the Lightningday rule as well (replace all the old code with this new segment)

  14. #554
    New Spam Forum
    Join Date
    Jun 2008
    Posts
    170
    BG Level
    3

    Yeah figured that don't know why that stuff is in there, got the file from a friend awhile ago, and no idea what I can delete without breaking it all. Thanks for the help and I'll probably be back when I get around to playing blm and smn again!

  15. #555
    Old Merits
    Join Date
    Apr 2009
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    Quote Originally Posted by Dazd View Post
    Yeah figured that don't know why that stuff is in there, got the file from a friend awhile ago, and no idea what I can delete without breaking it all. Thanks for the help and I'll probably be back when I get around to playing blm and smn again!
    Code:
    <if Spell="Jump|High Jump">
          <equip when="Precast" set="%Spell" />
          <equip when="aftercast" set="Standard"/>
    </if>
    There you go, a simplified version without the elemental rings.

  16. #556
    Old Merits
    Join Date
    Aug 2007
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    Ragnarok

    Quote Originally Posted by Argettio View Post
    That is what I do.

    If I cast an enhancing spell on my self, it checks if the composure timer is 0 and composure is down, if so it uses composure quickly, sets the var to 1 and then cast the original spell. And then in 300 second change the var back to 0.

    But I simplified/hacked/re-wrote it to show Nameless how use a var as a 'JA timer'.



    I would put at the top of the xml:

    <if spell="JA name here" Advanced='("$JA-timer-VAR" = "0")'>
    <ja timer stuff>
    </if>
    <else>
    return etc
    </else>

    Then later in the file you can use your normal rules (shouldn't need to change any of your rules):

    <if Buffactive="JA name">
    <rules based on the JAs active>
    <if>

    Oh and I take E.body as payment for my spellcast skills
    lol

    btw, spellcast did a perfect job in einherjar last night, was very happy with it.

  17. #557
    Old Merits
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    Quote Originally Posted by Nameless View Post
    lol

    btw, spellcast did a perfect job in einherjar last night, was very happy with it.
    Good good.

    And if we are haggling, I could be persuaded to drop my price to an A.body (or if you want to play real hard ball n.head)


    lol

  18. #558
    Cerberus
    Join Date
    Apr 2006
    Posts
    468
    BG Level
    4
    FFXI Server
    Phoenix
    WoW Realm
    Trollbane

    Nameless;

    I had been having the same problem with Double Dark Weather in Dynamis on my SMN spellcast. If you use /echo %weather, you can determine whether or not it's a problem with the variable or the spellcast xml file. I found that while I was in Bubu, I was having Wind Weather effect, instead of Dark weather.

  19. #559
    Shimmy shimmy ya shimmy yam shimmy ya
    Sweaty Dick Punching Enthusiast

    Join Date
    Nov 2007
    Posts
    50,896
    BG Level
    10

    Anyone willing to look at my DRK.xml? It's giving me a crap load of problems ever since I tried to setup a specific TP set while Diabolic Eye is up. Now it won't switch to my TP set at all when I engage.

  20. #560
    Sinner
    Join Date
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    Quote Originally Posted by Hirokei Kiaza View Post
    Anyone willing to look at my DRK.xml? It's giving me a crap load of problems ever since I tried to setup a specific TP set while Diabolic Eye is up. Now it won't switch to my TP set at all when I engage.
    Pastebin it (tbh everyone should pastebin their xmls if they want it looked at, saves trouble of asking for it)

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