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  1. #5601
    Old Merits
    Join Date
    Jun 2008
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    1,021
    BG Level
    6
    FFXI Server
    Sylph

    ok i found moten's rng xml but it has an include file (I have never used include files so I want to ask how to set it up and not screw it up entirely).

    when I add the file do i change it to the name of the file to my char or leave it as is? Is there anything else needed to be done with it?

  2. #5602
    Cerberus
    Join Date
    Jan 2009
    Posts
    465
    BG Level
    4
    FFXIV Character
    Bik Pik
    FFXIV Server
    Hyperion
    FFXI Server
    Cerberus

    Quote Originally Posted by suji View Post
    Is it possible that you did this test while trying to cast a nuke that corresponds to the current day? I don't know if it's still the case or not but Zodiac Ring used to be enabled by default, so that would be the issue if you have a matching nuke/day.

    Equipping two of the same-named rings causes problems for people frequently anyway, but if you tested it a bunch of times like you said, it should have mostly worked, so my money is on Zodiac.
    I have that turned off in the rules-include, I do remember that equipping 2 items with the same name has caused issues in the past, I was just curious if that was fixed?

  3. #5603
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Quote Originally Posted by Shadowmeld
    This block is terminated twice. take out the / in the top line.
    Bah. Stupid mistake. Fixed.

    Quote Originally Posted by Shadowmeld
    Wouldn't this, based on the position in the code, equip your obi even if the spell element doesn't match the day or weather?
    And yes, you're right. I copied it out of my own code, which has the day/weather checks around it, but forgot to re-account for that in noodles' code.

  4. #5604
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Quote Originally Posted by Limlight View Post
    ok i found moten's rng xml but it has an include file (I have never used include files so I want to ask how to set it up and not screw it up entirely).

    when I add the file do i change it to the name of the file to my char or leave it as is? Is there anything else needed to be done with it?
    My suggestions on file naming:

    Spellcast/ directory
    -- CharacterName/ directory
    -- -- job.xml (eg: rng.xml)
    -- -- Mote-Rules-Include.xml
    -- -- Mote-Config-Include.xml

  5. #5605
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Jul 2010
    Posts
    25,795
    BG Level
    10

    Quote Originally Posted by Yugl View Post
    $Idle will trigger before $IdleBody and since you set $Idle to "town", you will have townbody. Did you remember to adjust the variables when you did that?

    Code:
            <if MPLT="300">
                    <var cmd="set Stance MPLow" />
                    <var cmd="set TPneck Creed Collar" />
                    <var cmd="set IdleBody Twilight Mail" />
            </if>
            <else>
                    <var cmd="set Stance BasicTP" />
                    <var cmd="set TPneck Twilight Torque" />
                    <var cmd="set TPbody Ogier's Surcoat" />
            </else>
    Two variables here.
    Ahh, the <else> is screwing me I think. The question now is, can I check the value of $Idle and see if it's Town or PDT_Idle, and set the variables accordingly? something like <if $Idle = PDT_Idle>?

  6. #5606
    Cerberus
    Join Date
    Aug 2010
    Posts
    446
    BG Level
    4
    FFXIV Character
    Alistrianna Galanodel
    FFXIV Server
    Hyperion

    Anyone have an idea what might be missing from this rule to get it to work? It's supposed to change my default TP set for Ukon to another set during Mighty Strikes but doesn't change the TP set at all.

    Code:
    <elseif mode="OR" BuffActive="Mighty Strikes" Spell="Mighty Strikes" EquipMain="Ukonvasara">
        <var cmd="set TPWeapon Ukonvasara2HR" />
    </elseif>

  7. #5607
    Old Merits
    Join Date
    Jun 2008
    Posts
    1,021
    BG Level
    6
    FFXI Server
    Sylph

    Quote Originally Posted by Motenten View Post
    My suggestions on file naming:

    Spellcast/ directory
    -- CharacterName/ directory
    -- -- job.xml (eg: rng.xml)
    -- -- Mote-Rules-Include.xml
    -- -- Mote-Config-Include.xml
    thanks mot, that's a really nice rng xml that you made too helped me out a lot

  8. #5608
    Relic Weapons
    Join Date
    Jun 2008
    Posts
    314
    BG Level
    4

    Quote Originally Posted by Yugl View Post
    Khajit had this error and I think this is just an AE issue. Try adding

    <if mode="OR" buffactive="Aftermath" Spell="Catastrophe">
    <var cmd="set Aftermath Aftermath" />
    </if>
    <else>
    <var cmd="set Aftermath BlankSet" />
    </else>
    Awesome, this got it working perfectly, thank you! It was driving me crazy that I couldn't get this running right!

  9. #5609
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Obsidian View Post
    Ahh, the <else> is screwing me I think. The question now is, can I check the value of $Idle and see if it's Town or PDT_Idle, and set the variables accordingly? something like <if $Idle = PDT_Idle>?
    Yeah, just use . . .

    <if advanced='"$Idle"="PDT_Idle"'>

  10. #5610
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Jul 2010
    Posts
    25,795
    BG Level
    10

    Quote Originally Posted by Yugl View Post
    Yeah, just use . . .

    <if advanced='"$Idle"="PDT_Idle"'>
    Cool, thanks Yugl.

  11. #5611
    Puppetmaster
    Join Date
    May 2010
    Posts
    52
    BG Level
    2
    FFXI Server
    Asura
    WoW Realm
    Cenarius

    Quote Originally Posted by Yugl View Post
    Updated SC recently?
    I ended up figuring it out. Yeah, SC was up to date and I was under the impression to try to limit so many <if> statements and be fairly liberal with <elseif> conditionals. I ended up changing all the major headings (i.e. Ninjutsu, WS, all job abilities, etc.) back into <if> and it works fine.

    It had stumped me because the behavior was in all of my SCs when I added Idle/Engaged rules, and went back to normal behavior when I took them out. You'd think if the <elseif> weren't going to work they wouldn't work period.

    /shrugg

    Thanks anyway.

  12. #5612
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Alistrianna View Post
    Anyone have an idea what might be missing from this rule to get it to work? It's supposed to change my default TP set for Ukon to another set during Mighty Strikes but doesn't change the TP set at all.

    Code:
    <elseif mode="OR" BuffActive="Mighty Strikes" Spell="Mighty Strikes" EquipMain="Ukonvasara">
        <var cmd="set TPWeapon Ukonvasara2HR" />
    </elseif>
    Need the entire XML.

  13. #5613
    Cerberus
    Join Date
    Aug 2010
    Posts
    446
    BG Level
    4
    FFXIV Character
    Alistrianna Galanodel
    FFXIV Server
    Hyperion

    Motenten helped me figure out what the problem was. I had two rules for Ukonvasara instead of one with <if> rules.

  14. #5614
    Sea Torques
    Join Date
    May 2010
    Posts
    718
    BG Level
    5
    FFXI Server
    Ragnarok

    I have asked this before but theses rules are not working:

    Code:
    			<if spell="Restoring Breath">
    		<equip when="idle|engaged|resting|precast|midcast|aftercast">			
    			<neck>Lancer's Torque</neck>
    			<head>Wyrm Armet +2</head>
    			<legs>Drachen Brais +1</legs>
    			<waist>Glassblower's Belt</waist>
    			<lear>Lancer's Earring</lear>
    			<back>Lancer's Pelerine</back>
    			<hands>Ostreger Mitts</hands>
    			<body>Wyvern Mail</body>
    			<feet>Wyrm Greaves +2</feet>
    			</equip>
    			<AfterCastDelay Delay="3.5" />
    		</if>
    Any help would be very nice.

  15. #5615
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
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    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
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    Diabolos

    Do you have <if type="JA"> around that? Restoring is a pet command.

  16. #5616
    Sea Torques
    Join Date
    May 2010
    Posts
    718
    BG Level
    5
    FFXI Server
    Ragnarok

    No have <if commandprefix="/pet"> around it, the gear does change it just does not keep it on long enough for the breath to proc.

  17. #5617
    Sea Torques
    Join Date
    May 2010
    Posts
    718
    BG Level
    5
    FFXI Server
    Ragnarok

    Quote Originally Posted by Yugl View Post
    Do you have <if type="JA"> around that? Restoring is a pet command.
    This is my full SC
    http://pastebin.com/zUNUcVaQ

  18. #5618
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    See if this works:
    Code:
     <equip lock="true" when="idle|engaged|resting|precast|midcast|aftercast">

  19. #5619
    Relic Weapons
    Join Date
    Jun 2008
    Posts
    314
    BG Level
    4

    Is there a way to toggle locking/unlocking a range weapon? Assuming I'm using Sam, and want to switch from my ammo items, to equip my yoichi, and lock/unlock it.

    Would I have to make another macro or something to equip the arrows as well, or can you make a rule if its namas, to equip an arrow for it?

  20. #5620
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    <if spell="Nama's Arrow">
    <equip when="precast">
    <ammo>AmmoName</ammo>
    </equip>
    </if>

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