Answer maybe obvious, but looking for validation.
Lines 34-44 of Motenten's WHM SC has this:
Code:
<!-- Override basic values -->
<!-- Merits, Cure Clogs, Heka body -->
<var name="CureFastCast">50</var>
<!-- Orison +2 legs -->
<var name="HealFastCast">12</var>
<!-- Siegel Sash -->
<var name="EnhancingFastCast">8</var>
<!-- Stoichean Medal not used; Orison neck instead -->
<var name="ElementalFastCast">0</var>
<!-- Chelona Boots +1 5, Loquacious Earring 2, Prolix Ring 2, Orison neck 5, Incantor Stone 2, Swith Cape 3, Witful Belt 3 -->
<var name="GeneralFastCast">22</var>
This will overwrite the values I previously entered in the include, yes? From the include (haven't gotten to editing it yet):
Code:
<include name="FastCastVars">
<!-- Override these with actual amounts available in gear for the given job.
Include merits (eg: whm Cure Cast Time), but not Fast Cast traits (eg: rdm). -->
<var name="CureFastCast">0</var>
<var name="HealFastCast">0</var>
<var name="EnhancingFastCast">0</var>
<var name="ElementalFastCast">0</var>
<var name="GeneralFastCast">0</var>
I imagine this is how I would get around being able to use the same include for both my WHM and SCH (different amounts of fast cast).
Is there an override in your SCH SC similalar to your WHM SC? If not, I would just have my SCH fastcast amounts in my include and whenever I'm on WHM the job.xml would override it?