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  1. #5681
    RIDE ARMOR
    Join Date
    Feb 2006
    Posts
    18
    BG Level
    1

    all looks like this, but if I //gc Nicolette_sch SCH
    it just sits on the top line and does nothing until i //gc stop.

    all current plugins spellcast and windower.



    Spoiler: show
    <group default="yes" name="SCH">
    <set name="town">
    <head store = "Mog Locker">Scholar's M.board</head> <!-- -->
    <body store = "Mog Locker">Scholar's Gown</body> <!-- -->
    <legs store = "Mog Locker">Scholar's Pants</legs>
    <feet store = "Mog Locker">Scholar's Loafers</feet>
    </set>

    <set name="idle">
    <main>$Staff-Earth</main> <!-- -->
    <head store = "Mog Locker">Argute M.board</head>
    <body store = "Mog Locker">Pluviale</body>
    <neck store = "Mog Locker">Orochi Nodowa</neck>
    <lring store = "Mog Locker">Serket Ring</lring>
    <legs store = "Mog Locker">Scholar's Pants</legs>
    <feet store = "Mog Locker">Scholar's Loafers</feet>
    </set>

    <set name="Engaged">
    </set>

    <set name="resting">
    <main>$Staff-Dark</main> <!-- -->
    <head store = "Mog Locker">Scholar's M.board</head> <!-- Maat's Cap -->
    <neck store = "Mog Locker">Beak Necklace</neck> <!-- -->
    <lear store = "Mog Locker">Insomnia Earring</lear>
    <rear store = "Mog Locker">Antivenom Earring</rear> <!-- -->
    <body store = "Mog Locker">Argute Gown</body> <!-- Scholar's Gown +1 -->
    <hands store = "Mog Locker">Argute Bracers</hands> <!-- Genie Gages -->
    <waist store = "Mog Satchel">Hierarch Belt</waist>
    <legs store = "Mog Locker">Scholar's Pants</legs>
    <feet store = "Mog Locker">Goliard Clogs</feet> <!-- Goliard Clogs-->
    <sub store = "Mog Locker">Ariesian Grip</sub>
    </set>

    <set name="fastcast">
    <feet store = "Mog Locker">Scholar's Loafers</feet>
    <lear store = "Mog Locker">Loquac. Earring</lear>
    <body store = "Mog Locker">Goliard Saio</body>
    <waist store = "Mog Satchel">Swift Belt</waist>
    </set>

    <set name="EnmityDown">
    <sub store = "Mog Locker">Staff Strap</sub>
    <head store = "Mog Locker">Goliard Chapeau</head>
    <rear store = "Mog Locker">Novia Earring</rear>
    <body store = "Mog Locker">Goliard Saio</body>
    <hands store = "Mog Locker">Scholar's Bracers</hands>
    <rring store = "Mog Locker">Trooper's Ring</rring>
    <back store = "Mog Locker">Errant Cape</back>
    <waist store = "Mog Locker">Penitent's rope</waist>
    <legs store = "Mog Locker">Mahatma Slops</legs>
    <feet store = "Mog Locker">Teal Pigaches</feet>

    etc etc

  2. #5682
    New Spam Forum
    Join Date
    Sep 2007
    Posts
    192
    BG Level
    3
    FFXI Server
    Asura

    I can't seem to WS consistently (meaning, trigger the WS at all) on my NIN spellcast that I borrowed from Nightfyre. As in, WSing from the menu or with a macro doesn't do anything at all. Sometimes I can get it to trigger by switching targets or by re-engaging, but I do mean inconsistent. When I unload Spellcast everything works as normal. Obviously this puts a hamper on triggering red.

    http://pastebin.com/m4URNjCi

  3. #5683
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    You have $Distance set to 4, which will prevent WS from 4' or greater. Maybe this is the issue?

  4. #5684
    New Spam Forum
    Join Date
    Sep 2007
    Posts
    192
    BG Level
    3
    FFXI Server
    Asura

    Thanks, Yugl. Missed the part Nightfyre added in the notes about setting the Distance variable.

  5. #5685
    RIDE ARMOR
    Join Date
    Feb 2006
    Posts
    18
    BG Level
    1

    ok, so gearcollector doesnt work still, but i tried gearup which does basically the same thing and the only thing that was giving it fits was how the xpointers are coded. I made copies of my spellcast, made the 2nd one called blahblahGEARUP, and removed all the xpointer lines and it collects gear just fine. I just have to rename the xml files each time.

    something about xpointer syntax being wrong between gearup and spellcast

  6. #5686
    RIDE ARMOR
    Join Date
    Dec 2009
    Posts
    15
    BG Level
    1

    Trying to get my Twilight gear to equip @35% HP using this:

    <if HPPLT="35">
    <equip when="all">
    <head lock="yes">Twilight Helm</head>
    <body lock="yes">Twilight Mail</body>
    </equip>
    </if>

    It wont trigger at all though. Full xml @ the spoiler tag.
    Spoiler: show

    <?xml version="1.0"?>
    <spellcast>
    <config Debug="false" HideErrors="false" ShowGearSwaps="false" />
    <variables>
    </variables>
    <sets>
    <group default="yes" name="BST_DNC">
    <set name="WS">
    <head>Twilight Helm</head>
    <neck>Snow Gorget</neck>
    <waist>Aqua Belt</waist>
    <rear>Brutal Earring</rear>
    <back>Cerberus Mantle</back>
    <lear>Ruby Earring</lear>
    <lring>Garrulous Ring</lring>
    <legs>Perle Brayettes</legs>
    <body>Twilight Mail</body>
    </set>
    <set name="Reward">
    <hands>Ogre Gloves</hands>
    <body>Twilight Mail</body>
    <feet>Monster Gaiters</feet>
    <lear>Ferine Earring</lear>
    <head>Twilight Helm</head>
    </set>
    <set name="Engaged2">
    <ammo>Demonry Core</ammo>
    <head>Ferine Cabasset +2</head>
    <neck>Ferine Necklace</neck>
    <lear>Suppanomimi</lear>
    <rear>Brutal Earring</rear>
    <body>Ferine Gausape +2</body>
    <hands>Frn. Manoplas +2</hands>
    <lring>Heed Ring</lring>
    <rring>Rajas Ring</rring>
    <back>Atheling Mantle</back>
    <waist>Twilight Belt</waist>
    <legs>Ferine Quijotes +2</legs>
    <feet>Ferine Ocreae +2</feet>
    </set>
    <set name="CallBeast">
    <hands>Monster Gloves</hands>
    </set>
    <set name="Idle" baseset="Engaged2">
    <neck>Twilight Torque</neck>
    <back>Shadow Mantle</back>
    <lring>Dark Ring</lring>
    <rring>Dark Ring</rring>
    <feet>Skadi's Jambeaux</feet>
    </set>
    <set name="Misc">
    <Main>Guichard's Axe +2</Main>
    <Sub>"Guichard's Axe +2"</Sub>
    <body>Twilight Mail</body>
    </set>
    </group>
    </sets>
    <rules>
    <if spell="Autoset">
    <action type="equip" when="Engaged" set="Engaged2" />
    <action type="equip" when="Idle" set="Idle" />
    </if>

    <if spell="Reward">
    <action type="equip" when="prews" set="Reward" />
    <action type="equip" when="afterws" set="Engaged2" />
    </if>

    <if spell="Ruinator">
    <action type="equip" when="prews" set="WS" />
    <action type="equip" when="afterws" set="Engaged2" />
    </if>

    <if spell="Call Beast">
    <action type="equip" when="prews" set="CallBeast" />
    <action type="equip" when="afterws" set="Engaged2" />
    </if>

    <if spell="Sudden Lunge|Jettatura|Fantod|Hardened Shell">
    <cancelspell/>
    <cmd>input /raw /pet "%spell" &lt;me&gt;;</cmd>
    </if>

    <if spell="Spectral Jig">
    <command when="prews">cancel 71</command>
    </if>

    <if buffactive="Weakness|Doom">
    <equip when="all">
    <head lock="yes">Twilight Helm</head>
    <body lock="yes">Twilight Mail</body>
    </equip>
    </if>

    <if HPPLT="35">
    <equip when="all">
    <head lock="yes">Twilight Helm</head>
    <body lock="yes">Twilight Mail</body>
    </equip>
    </if>
    </rules>
    </spellcast>

  7. #5687
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    You need to do an action to make the rule equip gear. Did you do an action after hitting 35% HP?

  8. #5688
    RIDE ARMOR
    Join Date
    Dec 2009
    Posts
    15
    BG Level
    1

    Sorry Yugl forgive my ignorance but what action do you mean? Doesnt the action of my HP being less than 35% trigger the twilight gear to kick in automatically?

  9. #5689
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Nope. You need to do an action (Trigger spell, cast a spell, do a JA, etc) to trigger the XML.

    Edit: You can use this to do that, but idk the regex needed to do that.

  10. #5690
    New Merits
    Join Date
    Apr 2010
    Posts
    228
    BG Level
    4

    Yugl has helped me before with this Impetus rule I have and it's working fine, but something I've noticed that is bugging the crap out of me that I can't figure out.
    With Impetus up, it switches to my Impetus up TP and WS sets I have, but after a mob is dead and I engage the next mob it doesn't put my Impetus TP set on it puts on my regular tp set. It then will put my impetus set on after I WS. So my question is can I add something to this rule to check for impetus buff when I engage, but leave the rest of it alone cause it's working right? You would think that "if status engaged" it's checking the buff then equiping the right set but its not.

    Code:
    <if status="engaged">
                    <if mode="OR" spell="Impetus" Buffactive="Impetus">
                            <equip when="aftercast" set="TP Impetus" />
                    </if>
                    <else>
                            <equip when="aftercast" set="TP" />
                    </else>
    </if>
                           
                            <!--Weapon Skills-->
                    <if type="WeaponSkill">
                            <castdelay delay="$Delay-JA" />
                            <if buffactive="Impetus" spell="Victory Smite">
                                    <equip set="Impetus_WS" />
                            </if>                                          
                            <elseif Spell="Ascetic's Fury|Asuran Fists|Victory Smite|Dragon Kick|Tornado Kick|Retribution|Cataclysm">
                                    <equip set="%Spell" />
                            </elseif>
                            <else>
                                    <equip set="WS" />
                            </else>
                    </if>

  11. #5691
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Where is your <equip when="engaged"> rule?

  12. #5692
    New Merits
    Join Date
    Apr 2010
    Posts
    228
    BG Level
    4

    *Edit
    I'm so dumb, I always find my mistakes after I post lol

  13. #5693
    RIDE ARMOR
    Join Date
    Feb 2006
    Posts
    18
    BG Level
    1

    ok so moving on, im trying to fix my scholar now which was done originally by IneptVagrant, before level 80 caps were put in so the spellcast doesnt account for everything up to 99. right now im trying to fix the automatic tier reduction he made called schnukerecast . I keep getting Syntax errors though so I must be doing something wrong. I also tried just updating straight to Motensens complicated one but it also returns an error

    the Error with his is anytime I cast a spell or switch gears it tells me the group NoneSet is not found in outside...

    here's all the pastebins

    mote-sch http://pastebin.com/cwfBDPPb
    mote-include http://pastebin.com/KAKTTfKe
    mote-config-include http://pastebin.com/ph5TjqGD

    Ineptvagrants SCH http://pastebin.com/ryUF4VcR
    Ineptvagrants schnukerecast http://pastebin.com/y9s2Xvu8

    Its probably something simple, and yes I know i'll have to figure out how to add Embrava in as well.

  14. #5694
    Pandemonium
    Join Date
    Jul 2008
    Posts
    4,875
    BG Level
    7
    FFXI Server
    Bismarck

    As I imagine I'm not the first person to experience this, I'm hoping that someone will have an explanation for it.

    Why does—or if it doesn't always, why would—SpellCast stop functioning altogether in Salvage?

    To be more specific, if most of my gear slots are unavailable, SpellCast will not swap my equipment. Once everything is unlocked, it works again.

  15. #5695
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Sounds XML specific. My gear changes upon casting a spell even with restrictions.

  16. #5696
    Relic Weapons
    Join Date
    Sep 2007
    Posts
    377
    BG Level
    4
    FFXIV Character
    Caprese Dionir
    FFXIV Server
    Hyperion
    FFXI Server
    Sylph

    Did you use any rules to try and block gear swaps if you have pathos status effects (specifically the gear one)? Some people do that so they don't see red lines of spam every time they do anything. Basically just tell it to disable until all of the gear is available. Personally I've never seen this issue myself, and the only 3 things I would think that would prevent it are buffactive=pathos, rules that check if a piece of gear is already equipped and its not, or a rule designed to do something when you're in "*Remnants".

    I've seen more complicated spellcasts trigger a "sc disable" and turn everything off, and on each pass, if it detects something in that slot, it sends an "sc enable slot".

  17. #5697
    Pandemonium
    Join Date
    Jul 2008
    Posts
    4,875
    BG Level
    7
    FFXI Server
    Bismarck

    I looked for anything involving Remnants, Pathos, and disable triggers, and found nothing, unless Notepad++ isn't being honest with me.

    Here's the SCH XML:

    http://pastebin.com/DJnMT56D

    And here's the Include:

    http://pastebin.com/UGBdWtNK

  18. #5698
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Did you check to see whether the gear is changing instead of using the "Cannot change gear" message? The message will appear, but the gear will equip during Salvage.

  19. #5699
    Pandemonium
    Join Date
    Jul 2008
    Posts
    4,875
    BG Level
    7
    FFXI Server
    Bismarck

    Quote Originally Posted by Yugl View Post
    Did you check to see whether the gear is changing instead of using the "Cannot change gear" message? The message will appear, but the gear will equip during Salvage.
    The gear is definitely not changing. I don't use BlinkMeNot, and I double- and triple-checked before deciding I'd ask for help. I also went through two separate Salvage runs, and tried various things, like reloading my XML, unloading and reloading SpellCast altogether, and so on. Nothing would make it work.

    EDIT: Oh, one more bit of troubleshooting that I did: I equipped totally random crap that would never be put together according to my SpellCast sets, cast a spell, and then looked at my gear. Nothing changed at all.

  20. #5700
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Went to Salvage and did tested this:
    1. Gear didn't change upon entering
    2. Removed the include line "ReturnRules" and gear equipped.
    3. Commented out bits of the ReturnRules include and added the ReturnRule line back. Gear equipped.
    4. Uncommented the ReturnRules include and kept the ReturnRules line. Gear equipped.
    5. Unloaded and reloaded SC, gear equipped.

    So for some reason, briefly removing and adding the returnrules back fixed the issue. Would seem like a cache issue if this were a website, but I have heard similar issues with include previously.

    Edit: More tests and the check didn't work until I commented this section

    Code:
            <!-- 
    		<if BuffActive="Sleep|Petrification|Stun|Terror|Charm">
                <return />
            </if>
            -->

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