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  1. #5761
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Maksudyst View Post
    Ok I'm back again. Now that my gear swaps work (what a difference in damage to use my actual ws sets now.... /facepalm), I notice that my body doesn't switch back to my melee or aftermath body. Every other piece changes.alkost tempted to just find a newer drk XML to work off of lol.

    Probably would help to have the xml: http://pastebin.com/Az7DnNWrw
    Says unknown paste ID.

  2. #5762
    My name is Not Sure
    Join Date
    Oct 2007
    Posts
    382
    BG Level
    4
    FFXI Server
    Asura

    Quote Originally Posted by Yugl View Post
    Says unknown paste ID.
    http://pastebin.com/u/maksudyst

  3. #5763
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
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    Diabolos

    Quote Originally Posted by Maksudyst View Post
    Find "engaged|done" and use "engaged|aftercast" instead.

    Quote Originally Posted by TacoTaru View Post
    Trying to redo my wife's BRD XML since it's a tad outdated at this point. If I'm trying setting up her songs to have song precast gear to lower singing time, but wanting to only have skill gear if Nightingale is active does it look like this?

    Code:
    <if spell="VictoryMarch">
    	<castdelay delay="$Spell-Delay" />
    	<if BuffActive="Nightingale">
    		<equip when="precast" set="March" />
    	</if>
    	<else>
    		<equip when="precast" set="SongFC" />
    		<equip when="midcast" set="March" />
    	</else>
    </if>
    Looks right if the VictoryMarch is correct.

    Quote Originally Posted by TeddyBender View Post
    Thanks for the quick reply Wheeldog, I wanted to respond yesterday but couldn't due to overposting??? But I've tried altering the rules a few times to be more direct in which sets to equip but still not seeming to get the effect I want. I also tried just taking that line you linked out entirely but didn't seem to change much either. No matter what it seems to only trigger my aftermath sets after I manually use a JA or disengage and then engage again. Anything you notice that you think I could specifically change would be a huge help. Thanks in advance.
    Edit: Also realize that if there is a buff in front of my Aftermath buff on status bar that it also doesn't equip aftermath set.
    Try this one
    Code:
    <?xml version="1.0" ?>
    
    
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
    
    
    	<config/>
    
    
    	<sets>
    
    
    		<group name="DRK" default="yes">
    			<set name="Idle">
    				<ammo>Hagneia stone</ammo>
    				<head>Laeradr helm</head>
    				<neck>Wiglen gorget</neck>
    				<lear>Brutal Earring</lear>
    				<rear>Bale Earring</rear>
    				<body>Mekira meikogai</body>
    				<hands>Melaco mittens</hands>
    				<lring>Shadow ring</lring>
    				<rring>Sheltered Ring</rring>
    				<back>Shadow Mantle</back>
    				<waist>Nierenschutz</waist>
    				<legs>Blood Cuisses</legs>
    				<feet>Phorcys schuhs</feet>
    			</set>
    
    
    			<set name="TP">
    				<ammo>Hagneia stone</ammo>
    				<head>Bale burgeonet +2</head>
    				<neck>Ganesha's mala</neck>
    				<lear>Brutal earring</lear>
    				<rear>Bale Earring</rear>
    				<body>Armada hauberk</body>
    				<hands>Bale Gauntlets +2</hands>
    				<lring>Tyrant's ring</lring>
    				<rring>Rajas ring</rring>
    				<back>Atheling Mantle</back>
    				<waist>Goading belt</waist>
    				<legs>Phorcys dirs</legs>
    				<feet>Ace's leggings</feet>
    			</set> 
    
    			<set name="Aftermath" baseset="TP"> 
    				<feet>Phorcys Schuhs</feet> 
    				<hands>Phorcys mitts</hands>
    			</set> 
    
    			<set name="Catastrophe"> 
    				<ammo>Hagneia stone</ammo>
    				<head>Twilight helm</head> 
    				<neck>Soil gorget</neck> 
    				<lear>Brutal earring</lear> 
    				<rear>Bale Earring</rear> 
    				<body>Phorcys korazin</body> 
    				<hands>Phorcys mitts</hands> 
    				<lring>Rajas ring</lring> 
    				<rring>Spiral ring</rring> 
    				<back>Atheling Mantle</back> 
    				<legs>Ogier's breeches</legs> 
    				<feet>Dilaram's sollerets</feet> 
    				<waist>Soil belt</waist> 
    			</set> 
    
    			<set name="Entropy"> 
    				<rring>Icesoul ring</rring>
    				<ammo>Ombre tathlum</ammo>
    				<head>Twilight helm</head>
    				<neck>Soil gorget</neck>
    				<lear>Brutal earring</lear>
    				<rear>Bale earring</rear>
    				<body>Twilight mail</body>
    				<hands>Phorcys mitts</hands>
    				<lring>Spiral ring</lring>
    				<back>Atheling Mantle</back>
    				<waist>Soil belt</waist>
    				<legs>Ogier's breeches</legs>
    				<feet>Bale sollerets +2</feet>
    			</set>
    
    
    			<set name="DarkSkill"> 
    				<rring>Archon Ring</rring> 
    				<head>Khthonios helm</head> 
    				<neck>Dark Torque</neck> 
    				<legs>Bale flanchard +2</legs> 
    				<hands>Pavor gauntlets</hands>     
    				<body>Demon's harness</body> 
    				<back>Merciful cape</back> 
    				<rear>Dark earring</rear> 
    				<lear>Hirudinea earring</lear> 
    				<ammo>Impatiens</ammo> 
    				<waist>Goading belt</waist> 
    				<feet>Bale sollerets +2</feet>
    			</set>  
    		</group>
    	</sets>
    	<rules>
    		<if status="idle">
    			<action type="equip" when="idle|aftercast" set="Idle" />
    		</if>   
    		<if spell="Drain|Drain II|Aspir II|Aspir|Stun|Endark|Absorb-TP|Absorb-STR|">
    			<action type="Equip" when="Precast|midcast" set="DarkSkill" />   
    		</if>
    		<if spell="Souleater">
    			<action type="Equip" when="Precast">
    				<head>Chaos Burgeonet</head>
    			</action>  
    		</if>
    		<if CommandPrefix="/ws|/weaponskill">
    			<if Spell="Entropy|Catastrophe">
    				<equip when="Precast" set="%Spell" />
    			</if>
    		</if>
    		<command when="engaged|aftercast">DancingChains</command>
    		<if Spell="Dancing Chains">
    			<if status="Idle">
    				<equip when="idle|aftercast" set="Idle" />
    			</if>
    			<elseif status="Engaged">
    				<if buffactive="Aftermath">
    					<equip set="Aftermath" />
    				</if>
    				<else>
    					<equip set="TP" />
    				</else>
    			</elseif>
    			<cancelspell />
    			<return />
    		</if>
    	</rules>
    </spellcast>

  4. #5764
    Hydra
    Join Date
    Feb 2013
    Posts
    118
    BG Level
    3
    FFXI Server
    Siren

    Can anyone help me add these rules to my WHM spellcast? Been trying to find a SC that had these qualities but to no avail!

    1. The rule to make you automatically go to afflatus misery then esuna after you type //esuna
    2. The rule to make you automatically switch to dark arts if you want to aspir
    3. How to work echoes that reminds you if you dont have reraise, light arts, sublimation and afflatus active
    4. If possible is there a rule that lets you shortcut //paralyna <name> to //pp <name> or //cure4 to //c4 similar to stoneskin with //ss? (I mispell so much it gets people killed xD)
    5. How to make exceptions like: If You have tp or embrava it'll equip Chrysopoeia Torque and if not it'll keep Twilight Torque

    I'm at work so I can't exactly post my XML but I don't think I need to post it if I'm just asking for rules. (I'll post if necessary when I get home) Thanks in advance for the help!

  5. #5765
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
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    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
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    Diabolos

    Quote Originally Posted by RicFlair View Post
    Can anyone help me add these rules to my WHM spellcast? Been trying to find a SC that had these qualities but to no avail!

    1. The rule to make you automatically go to afflatus misery then esuna after you type //esuna
    2. The rule to make you automatically switch to dark arts if you want to aspir
    3. How to work echoes that reminds you if you dont have reraise, light arts, sublimation and afflatus active
    4. If possible is there a rule that lets you shortcut //paralyna <name> to //pp <name> or //cure4 to //c4 similar to stoneskin with //ss? (I mispell so much it gets people killed xD)
    5. How to make exceptions like: If You have tp or embrava it'll equip Chrysopoeia Torque and if not it'll keep Twilight Torque

    I'm at work so I can't exactly post my XML but I don't think I need to post it if I'm just asking for rules. If you guys can point me to a guide that'll be great too! Thanks in advance!
    1.
    <if Spell="Trigger0">
    <command>AfflatusMisery;wait 1;Esuna</command>
    </if>

    Make an alias with //esuna and make the alias use this spell.

    2.
    <if notArea="*Remnant*" NotBuffActive="Dark Arts" Spell="Aspir">
    <command>wait 1.8;%Spell %SpellTargetRaw;</command>
    <command>DarkArts</command>
    <cancelspell />
    <return />
    </if>

    3.
    <if notBuffactive="Reraise">
    <addtochat>RERAISE NOT ACTIVE</addtochat>
    </if>

    Repeat with Sublimation etc.

    4.
    <var name="Idle-Torque">Twilight Torque</var>

    <if mode="OR" Buffactive="Embrava" TPGT="10">
    <var cmd="set Idle-Torque Chrysopoeia Torque" />
    </if>
    <else>
    <var cmd="set Idle-Torque Twilight Torque" />
    </else>

    Again, alias.

  6. #5766
    Relic Weapons
    Join Date
    Sep 2007
    Posts
    377
    BG Level
    4
    FFXIV Character
    Caprese Dionir
    FFXIV Server
    Hyperion
    FFXI Server
    Sylph

    Is there a way to check the current active group in my running spellcast?

    For example if I created a group for Abyssea, I was looking to do a check that was like
    <if buffactive="Visitant" advanced='"%group" != "AbysseaGroup"'>
    <command>sc group AbysseaGroup</command>
    </if>

  7. #5767
    RIDE ARMOR
    Join Date
    Mar 2013
    Posts
    16
    BG Level
    1

    @Yugl,

    That xml you linked now has my set registering my aftermath set correctly after I ws, but when aftermath drops and im still engaged it still will only switch back manually . Any suggestions to why this might be? I clearly can't figure it out haha. I appreciate you takin the time to help me out.

  8. #5768
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Since SC only reacts to actions, you need an action to occur when you don't have AM up. However, AE seems to be bugged atm, so idk how that would work atm. An alternative is to macro Dancing Chains and use that to update your gear.

  9. #5769
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Vyvian View Post
    Is there a way to check the current active group in my running spellcast?

    For example if I created a group for Abyssea, I was looking to do a check that was like
    <if buffactive="Visitant" advanced='"%group" != "AbysseaGroup"'>
    <command>sc group AbysseaGroup</command>
    </if>
    <addtochat>%group</addtochat>

  10. #5770
    RIDE ARMOR
    Join Date
    Mar 2013
    Posts
    16
    BG Level
    1

    Ah I see, yeah a few people told me it might be a AE thing since a few of them we're having problems with theirs as well. I took my autoexec file from another drk's SC so I assume I have it set correctly. Either way, it only needing to be switched back manually is a minor issue that is bugging me way more than it should haha. Thanks.
    Quick Edit: And it still wont switch if their is a buff in front of Aftermath on status bar? Any ideas?

  11. #5771
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Didn't notice the AM set was onry the AM gear instead of a set.

    Code:
    <?xml version="1.0" ?>
    
    
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
    
    
    	<config/>
    
    
    	<sets>
    
    
    		<group name="DRK" default="yes">
    			<set name="BlankSet" />
    			<set name="Idle">
    				<ammo>Hagneia stone</ammo>
    				<head>Laeradr helm</head>
    				<neck>Wiglen gorget</neck>
    				<lear>Brutal Earring</lear>
    				<rear>Bale Earring</rear>
    				<body>Mekira meikogai</body>
    				<hands>Melaco mittens</hands>
    				<lring>Shadow ring</lring>
    				<rring>Sheltered Ring</rring>
    				<back>Shadow Mantle</back>
    				<waist>Nierenschutz</waist>
    				<legs>Blood Cuisses</legs>
    				<feet>Phorcys schuhs</feet>
    			</set>
    
    
    			<set name="TP">
    				<ammo>Hagneia stone</ammo>
    				<head>Bale burgeonet +2</head>
    				<neck>Ganesha's mala</neck>
    				<lear>Brutal earring</lear>
    				<rear>Bale Earring</rear>
    				<body>Armada hauberk</body>
    				<hands>Bale Gauntlets +2</hands>
    				<lring>Tyrant's ring</lring>
    				<rring>Rajas ring</rring>
    				<back>Atheling Mantle</back>
    				<waist>Goading belt</waist>
    				<legs>Phorcys dirs</legs>
    				<feet>Ace's leggings</feet>
    			</set> 
    
    			<set name="Aftermath" baseset="TP"> 
    				<feet>Phorcys Schuhs</feet> 
    				<hands>Phorcys mitts</hands>
    			</set> 
    
    			<set name="Catastrophe"> 
    				<ammo>Hagneia stone</ammo>
    				<head>Twilight helm</head> 
    				<neck>Soil gorget</neck> 
    				<lear>Brutal earring</lear> 
    				<rear>Bale Earring</rear> 
    				<body>Phorcys korazin</body> 
    				<hands>Phorcys mitts</hands> 
    				<lring>Rajas ring</lring> 
    				<rring>Spiral ring</rring> 
    				<back>Atheling Mantle</back> 
    				<legs>Ogier's breeches</legs> 
    				<feet>Dilaram's sollerets</feet> 
    				<waist>Soil belt</waist> 
    			</set> 
    
    			<set name="Entropy"> 
    				<rring>Icesoul ring</rring>
    				<ammo>Ombre tathlum</ammo>
    				<head>Twilight helm</head>
    				<neck>Soil gorget</neck>
    				<lear>Brutal earring</lear>
    				<rear>Bale earring</rear>
    				<body>Twilight mail</body>
    				<hands>Phorcys mitts</hands>
    				<lring>Spiral ring</lring>
    				<back>Atheling Mantle</back>
    				<waist>Soil belt</waist>
    				<legs>Ogier's breeches</legs>
    				<feet>Bale sollerets +2</feet>
    			</set>
    
    
    			<set name="DarkSkill"> 
    				<rring>Archon Ring</rring> 
    				<head>Khthonios helm</head> 
    				<neck>Dark Torque</neck> 
    				<legs>Bale flanchard +2</legs> 
    				<hands>Pavor gauntlets</hands>     
    				<body>Demon's harness</body> 
    				<back>Merciful cape</back> 
    				<rear>Dark earring</rear> 
    				<lear>Hirudinea earring</lear> 
    				<ammo>Impatiens</ammo> 
    				<waist>Goading belt</waist> 
    				<feet>Bale sollerets +2</feet>
    			</set>  
    		</group>
    	</sets>
    	<rules>
    		<if Buffactive="Aftermath">
    			<var cmd="set Aftermath Aftermath" />
    		</if>  
    		<else>
    			<var cmd="set Aftermath BlankSet" />
    		</else>
    		<if spell="Drain|Drain II|Aspir II|Aspir|Stun|Endark|Absorb-TP|Absorb-STR|">
    			<action type="Equip" when="Precast|midcast" set="DarkSkill" />   
    		</if>
    		<if spell="Souleater">
    			<action type="Equip" when="Precast">
    				<head>Chaos Burgeonet</head>
    			</action>  
    		</if>
    		<if CommandPrefix="/ws|/weaponskill">
    			<if Spell="Entropy|Catastrophe">
    				<equip when="Precast" set="%Spell" />
    			</if>
    		</if>
    		<command when="engaged|aftercast">DancingChains</command>
    		<if Spell="Dancing Chains">
    			<if status="Idle">
    				<equip when="idle|aftercast" set="Idle" />
    			</if>
    			<elseif status="Engaged">
    					<equip set="TP|$Aftermath" />
    			</elseif>
    			<cancelspell />
    			<return />
    		</if>
    	</rules>
    </spellcast>

  12. #5772
    RIDE ARMOR
    Join Date
    Mar 2013
    Posts
    16
    BG Level
    1

    Stupid Edit: Realized you just left out idle rules I had set in that one. My fault for not catching. Still when a buff(endark) is in front of Aftermath on status bar it will not change to aftermath sets after ws. This a autoexec bug maybe?

  13. #5773
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Maybe you need to unload > delete > DL > upload SC?

  14. #5774
    RIDE ARMOR
    Join Date
    Mar 2013
    Posts
    16
    BG Level
    1

    Yup, redownloading SC seemed to do the trick. Big Thanks.

  15. #5775
    Hydra
    Join Date
    Feb 2013
    Posts
    118
    BG Level
    3
    FFXI Server
    Siren

    Spoiler: show
    Quote Originally Posted by Yugl View Post
    1.
    <if Spell="Trigger0">
    <command>AfflatusMisery;wait 1;Esuna</command>
    </if>

    Make an alias with //esuna and make the alias use this spell.

    2.
    <if notArea="*Remnant*" NotBuffActive="Dark Arts" Spell="Aspir">
    <command>wait 1.8;%Spell %SpellTargetRaw;</command>
    <command>DarkArts</command>
    <cancelspell />
    <return />
    </if>

    3.
    <if notBuffactive="Reraise">
    <addtochat>RERAISE NOT ACTIVE</addtochat>
    </if>

    Repeat with Sublimation etc.

    4.
    <var name="Idle-Torque">Twilight Torque</var>

    <if mode="OR" Buffactive="Embrava" TPGT="10">
    <var cmd="set Idle-Torque Chrysopoeia Torque" />
    </if>
    <else>
    <var cmd="set Idle-Torque Twilight Torque" />
    </else>

    Again, alias.


    Thanks a lot! I really appreciate the response!

    I ran into a few problems however:

    1. I'm guessing

    <if mode="OR" Buffactive="Embrava" TPGT="10">

    means if I have Embrava active or if TP is > 10 I'll idle in Chrysopoeia Torque? For some reason I'd get get 40 tp and still not idle back in Chrysopoeia Torque.

    2. I can only get reraise and sublimation to work for the "If NotBuffActive" rule, is there a specific command or definition for Light Arts/Dark Arts and Afflatus Solace/Misery?

  16. #5776
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Remember you need to take action to equip the gear. If you didn't, use $Idle-Torque as your equipment btw. For instance, <hands>$Idle-Hands</hands>

    Show me the code you used for LA/DA/AM/AS

  17. #5777
    Hydra
    Join Date
    Feb 2013
    Posts
    118
    BG Level
    3
    FFXI Server
    Siren

    Yeah I'm pretty sure I renamed it to <neck>$Idle-Torque</neck> on my idle set. I'll double check when I get home. I put the code you gave me in the sample place where I have variables for my elemental staves. Does it need to be in it's own separate location like under my idle set?

    All I did for LA/DA/AS/AM was try a bunch of different names in quotes after notBuffactive= and renamed the <addtochat> accordingly, I've tried all I can think of and I even tried making a separate one for each buff:

    In the quotes after notBuffactive I tried "Afflatus*" "AfflatusMisery" AfflatusSolace" "Afflatus Misery" "Afflatus Solace" "*Arts" "LightArts" "DarkArts" "Dark Arts" "Light Arts"... Hell I even tried all lower case. (but I don't think it's case sensitive) They all don't seem to work

    Examples
    Spoiler: show

    <if notBuffactive="Afflatus*">
    <addtochat>AFFLATUS NOT ACTIVE</addtochat>
    </if>

    <if notBuffactive="AfflatusSolace">
    <addtochat>AFFLATUS NOT ACTIVE</addtochat>
    </if>

    <if notBuffactive="*Arts">
    <addtochat>ARTS NOT ACTIVE</addtochat>
    </if>

    etc


    I'll post my XML if what you respond next is still giving me trouble. Maybe I have things listed somewhere it shouldn't. Or I'm missing a code that activate other codes for these certain abilities. Shit, I'm so xml illiterate i don't know if what I'm talking about right now even makes sense LOL.

  18. #5778
    Hydra
    Join Date
    Feb 2013
    Posts
    118
    BG Level
    3
    FFXI Server
    Siren

    Edit: Double post, lame work internet.

  19. #5779
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Not sure what's up with the buffactive stuff unless you didn't update your SC version yet. May be placement within the XML.

  20. #5780
    Hydra
    Join Date
    Feb 2013
    Posts
    118
    BG Level
    3
    FFXI Server
    Siren

    Okay I'll post my XML when I get home. I copy pastaed it from my friend's spellcast in guildwork and it apparently removed all the indents. So hope you don't mind a lack of indents!.... But I can spend time to make proper indents if you'd like. Hell maybe you'll catch something every whm should have in their SC that i dont :D.

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