Item Search
     
BG-Wiki Search
Page 290 of 328 FirstFirst ... 240 280 288 289 290 291 292 300 ... LastLast
Results 5781 to 5800 of 6548
  1. #5781
    spider123
    Guest

    Would anyone mind sharing a couple of their full XML's (Both Melee/Mage) so I can rebuild all of my old SCs? Currently all of my existing ones were built during Ver.2.22, and all of the new versions don't support the old code as stuff has changed. I learn faster by reading examples rather than reading documentation. Thanks!

  2. #5782
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

  3. #5783
    Smells like Onions
    Join Date
    Mar 2013
    Posts
    5
    BG Level
    0

    Can anyone help me out with my PLD xml. Var keeps auto changing back to mdt set for some reason.

    Basically its setup to change groups based on trigger until I tell it otherwise via a different trigger.

    Old account must have been wiped and cant post full url

    pastebin: 0P40qxqn

  4. #5784
    Fishing Guru
    Join Date
    Jan 2007
    Posts
    4,722
    BG Level
    7

    Quote Originally Posted by replicax View Post
    Can anyone help me out with my PLD xml. Var keeps auto changing back to mdt set for some reason.

    Basically its setup to change groups based on trigger until I tell it otherwise via a different trigger.

    Old account must have been wiped and cant post full url

    pastebin: 0P40qxqn
    http://pastebin.com/0P40qxqn

  5. #5785
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Code:
    <group default="yes" name="Pld|Pdt|Mdt">
    My guess is that this group prioritizes MDT as the group? Try moving MDT to the left and see if that affects the XML.

    Btw, lines like this:
    Code:
    <command>sc set PdtIdle</command>
    The rule says to set the variable, but they don't say the value to set. So you're saying set PDTIdle to (blank), so no value is set.

  6. #5786
    Yoshi P
    Join Date
    Jun 2007
    Posts
    5,144
    BG Level
    8
    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur

    Is there a prettier way to do preshot/midshot gear for a ranged attack than this?

    Code:
    <if commandprefix="/range">
    			<castdelay delay="0.3" />
                <equip when="Precast" set="Preshot" /> 
    				<aftercastdelay delay="0.5" /> 
                <equip when="Midcast" set="TP-Ranged" /> 
            </if>

  7. #5787
    Lostbane
    Join Date
    Jun 2006
    Posts
    3,052
    BG Level
    7
    FFXIV Character
    Mexi Lostbane
    FFXIV Server
    Siren
    FFXI Server
    Shiva

    Can someone explain to me wth this means?

    Code:
    [18:48:25] 3836:<0> SPELLCAST::INIT - Version 2.46 
    [18:48:25] 5672:<16> SpellCast: Resources Loading
    [18:48:25] 5672:<0> Resources: Language detected as 2 - english - Windower: 2
    
    [18:48:25] 5672:<421> SpellCast: Resources Loaded
    
    [18:48:25] 3836:<156> SpellSearch Returned: (no)  : <t> (no) - NotST
    I'm getting a 'Critical Error, failed to find Target' message on launch

  8. #5788
    RIDE ARMOR
    Join Date
    Sep 2009
    Posts
    22
    BG Level
    1
    FFXI Server
    Asura

    http://pastebin.com/zNbKLewW

    Any idea why hands wont lock to Rvg. Mufflers +2 when I use bergressor or anything else after restraint?

  9. #5789
    Smells like Onions
    Join Date
    Mar 2013
    Posts
    5
    BG Level
    0

    Quote Originally Posted by cdgreg View Post
    pastebin
    Thank you for linking it.

    Quote Originally Posted by Yugl View Post
    Code:
    <group default="yes" name="Pld|Pdt|Mdt">
    My guess is that this group prioritizes MDT as the group? Try moving MDT to the left and see if that affects the XML.
    It seems that way, doesn't do this with my NIN SC, I'll figure that out.

    Quote Originally Posted by Yugl View Post
    The rule says to set the variable, but they don't say the value to set. So you're saying set PDTIdle to (blank), so no value is set.
    Code:
    <if spell="Trigger2">
                                    <addtochat color="121">----------------- PDT SET EQUIPPED -----------------</addtochat>
                                    <command>sc var set Grp Pdt</command>
                                    <if status="idle">
                                                    <command>sc set PdtIdle</command>
                                    </if>
                                    <else status="engaged">
                                            <command>sc set PdtEngaged</command>
                                    </else>
                                    <cancelspell />
                            </if>
    sc set setname forces the named set to be equipped. It is close to the var cmd which is why many ppl get confused with it.

    What this trigger does is set the var to that group and within that group based on the status equips the proper set.

    Combined with:
    Code:
    <!-- BEGIN Status Set Rules -->
                            <action type="equip" when="idle" set="$GrpIdle" />
                            <action type="equip" when="engaged" set="$GrpEngaged" />
                            <!-- END Status Set Rules -->
    Makes it so I manually choose which Group I want until I use a different trigger which changes the Grp Var and the Group set.

    I hope that makes things clearer Yugl as I appreciate any help with this.

  10. #5790
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Ok, when you say the variable stays MDT, do you mean the variable is set to MDT or that your equipment changes to MDT?

    Code:
    			<else status="engaged">
    				<command>sc set PdtEngaged</command>
    			</else>
    Use <elseif> there. I'll check the group in a sec, but the placing MDT as the primary group seems to make sense as the issue.

  11. #5791
    Cerberus
    Join Date
    Sep 2011
    Posts
    496
    BG Level
    4
    FFXIV Character
    Sakura Ephemera
    FFXIV Server
    Brynhildr
    FFXI Server
    Bismarck

    Quote Originally Posted by TacoTaru View Post
    Is there a prettier way to do preshot/midshot gear for a ranged attack than this?

    Code:
    <if commandprefix="/range">
    			<castdelay delay="0.3" />
                <equip when="Precast" set="Preshot" /> 
    				<aftercastdelay delay="0.5" /> 
                <equip when="Midcast" set="TP-Ranged" /> 
            </if>
    Not sure if it's just me, or the way spellcast processes "precast," but it's much faster to equip your precast gear in the macro itself (i.e. equip everything, and then put /shoot at the end), and then use spellcast to equip midcast gear.

    Note that the aftercast delay is set to 5.0 to automatically swap back to my melee/idle gear only if I'm wearing a kraken club (code elsewhere). You can remove those last two lines from each if/else statement if you prefer.

    Code:
    <if spell="ranged">
       			<if buffactive="Barrage">
            			<equip when="midcast" set="barrage"/>
    				<midcastdelay delay="1.0"/>
    				<equip when="aftercast" set="barrage"/>
    				<aftercastdelay delay="5.0"/>
        			</if>
    			<elseif buffactive="Double shot">
    				<equip when="midcast" set="double shot"/>
    				<midcastdelay delay="1.0"/>
    				<equip when="aftercast" set="double shot"/>
    				<aftercastdelay delay="5.0"/>
    			</elseif>
        			<else>
            			<equip when="midcast" set="TP"/>
    				<midcastdelay delay="1.0"/>
    				<equip when="aftercast" set="TP"/>
    				<aftercastdelay delay="5.0"/>
        			</else>
    		</if>

  12. #5792
    Smells like Onions
    Join Date
    Mar 2013
    Posts
    5
    BG Level
    0

    Quote Originally Posted by Yugl View Post
    Ok, when you say the variable stays MDT, do you mean the variable is set to MDT or that your equipment changes to MDT?
    If I am in Pld or Pdt group with their correct variable, it auto changes the variable back to MDT when a idle or engaged status happens and results putting me into MDT gear from the that var change.

    Quote Originally Posted by Yugl View Post
    Code:
    			<else status="engaged">
    				<command>sc set PdtEngaged</command>
    			</else>
    Use <elseif> there. I'll check the group in a sec, but the placing MDT as the primary group seems to make sense as the issue.
    Hmm still repeats the same as above.

  13. #5793
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    When I tested your XML, the variable returned to PLD not MDT group. When your XML is loaded, the group is PLD. When I did addtochat checks, the group=PLD is returning Check3. This means your group is PLD, so any action occurring is triggering this rule:

    Code:
    		<!-- BEGIN Variable Set Rules -->
    		<if group="PDT">
    			<!-- Sets Variable for PDT sets -->
    			<action type="var" cmd="set Grp PDT" />
    			<addtochat>Check1</addtochat>
    		</if>
    		<elseif group="MDT">
    			<!-- Sets Variable for MDT sets -->
    			<action type="var" cmd="set Grp MDT" />
    			<addtochat>Check2</addtochat>
    		</elseif>       
    		<else>
    			<action type="var" cmd="set Grp PLD" />
    			<addtochat>Check3</addtochat>
    			<!-- Sets Variable for Normal PLD sets -->
    		</else>
    Basically, you need to make separate groups. Tbh though, you may as well just use the variable to decide which group you wish to use anyways.

  14. #5794
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Lamo View Post
    http://pastebin.com/zNbKLewW

    Any idea why hands wont lock to Rvg. Mufflers +2 when I use bergressor or anything else after restraint?
    Code:
    		<if spell="Ukko's Fury" buffactive="Berserk|Attack Boost|Potency|Blood Rage">
    			<action type="equip" when="precast" set="UkkosFury" />
    			<action type="equip" when="precast">
    				<waist>Windbuffet belt</waist>
    			</action>
    			<else>
    				<if mode="or" spell="Restraint" buffactive="Restraint">
    					<equip when="precast|midcast|aftercast|engaged">
    						<hands lock="True">Ravager's Mufflers +2</hands>
    					</equip>
    				</if>
    			</else>
    		</if>
    You have the Restraint rule enclosed within <else>, but no conjoining <if> before that. So, the rule never activates I assume.

  15. #5795
    RIDE ARMOR
    Join Date
    Sep 2009
    Posts
    22
    BG Level
    1
    FFXI Server
    Asura

    Okay Thank you

  16. #5796
    Smells like Onions
    Join Date
    Mar 2013
    Posts
    5
    BG Level
    0

    Quote Originally Posted by Yugl View Post
    When I tested your XML, the variable returned to PLD not MDT group. When your XML is loaded, the group is PLD. When I did addtochat checks, the group=PLD is returning Check3. This means your group is PLD, so any action occurring is triggering this rule:

    Code:
    		<!-- BEGIN Variable Set Rules -->
    		<if group="PDT">
    			<!-- Sets Variable for PDT sets -->
    			<action type="var" cmd="set Grp PDT" />
    			<addtochat>Check1</addtochat>
    		</if>
    		<elseif group="MDT">
    			<!-- Sets Variable for MDT sets -->
    			<action type="var" cmd="set Grp MDT" />
    			<addtochat>Check2</addtochat>
    		</elseif>       
    		<else>
    			<action type="var" cmd="set Grp PLD" />
    			<addtochat>Check3</addtochat>
    			<!-- Sets Variable for Normal PLD sets -->
    		</else>
    Basically, you need to make separate groups. Tbh though, you may as well just use the variable to decide which group you wish to use anyways.
    Thx Yugl, I figured I had to separate them and not set a default group since Im deciding that on the fly based on certain situations.

  17. #5797
    RIDE ARMOR
    Join Date
    Sep 2009
    Posts
    22
    BG Level
    1
    FFXI Server
    Asura

    Okay still cant figure it out
    http://pastebin.com/hwkZY8px

  18. #5798
    Relic Weapons
    Join Date
    Sep 2007
    Posts
    377
    BG Level
    4
    FFXIV Character
    Caprese Dionir
    FFXIV Server
    Hyperion
    FFXI Server
    Sylph

    I was helping a friend write a warrior xml to his specifications, and its kind of a WIP still, but he ran into a problem I can't figure out. When he uses Restraint, it recognizes restraint enough to process a precast to equip his AF3+2 gloves, but in the same <if> block, I flag a variable for restraint so that I can keep those gloves equipped later, this variable is not getting set.

    I even as a test had him use restraint alone from the menu to see if it was a "buttons too fast" issue, and the variable stays at BlankSet.

    I've uploaded a copy to pastebin:
    http://pastebin.com/uqp24wQM

  19. #5799
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Lamo View Post
    Okay still cant figure it out
    http://pastebin.com/hwkZY8px
    Which action isn't equipping the gloves?

  20. #5800
    RIDE ARMOR
    Join Date
    Sep 2009
    Posts
    22
    BG Level
    1
    FFXI Server
    Asura

    Quote Originally Posted by Yugl View Post
    Which action isn't equipping the gloves?
    Restraint wont equip and it changes hands when I use bregressor

Page 290 of 328 FirstFirst ... 240 280 288 289 290 291 292 300 ... LastLast

Similar Threads

  1. Spellcast Shop Thread
    By Yugl in forum FFXI: Everything
    Replies: 232
    Last Post: 2014-03-18, 04:47
  2. time spent on ls events, helping friends and your own time
    By freewind in forum FFXI: Everything
    Replies: 6
    Last Post: 2005-09-06, 16:42