Yeah, I had accidentally sent him the last update with ShowGearSwaps on, and he had to re-DL from me to fix that. He said an older revision worked before this one, but the only change was the "wait 1;Trigger1" on the last revision.
Just did it again(deleted SC) to be safe and its a no go I give up. Thanks for helping though
When I tested the SC, RestraintUP appears if an action happens after restraint. However, spell="Restraint" isn't reacting.
Not sure why that isn't occurring, but if he adds a trigger spell post-status buff, that may work.Code:<if mode="OR" spell="Restraint" BuffActive="Restraint"> <equip when="precast|midcast|aftercast"> <hands>Ravager's Mufflers +2</hands> </equip> <var cmd="set Restraint RestraintUp" /> </if> <else> <var cmd="set Restraint BlankSet" /> </else>
I just checked and your variable is fine when using Berserk/Aggressor.
Spoiler: show
Well what the deuce lol
Odd, that's basically exactly backwards of his problem. For him, the Spell="Restraint" triggers, but it doesn't want to recognize the buffactive (which means its probably loading the "else" and undoing the variable back to BlankSet). I realize your original question was probably regarding his actual spellcast dll, which I'm not sure, I'll have him do it again to be sure he has the newest.
Ok i am having the same problem with restraint. I have updated everything and all of a sudden its not working. I have been using it for quite a while with no problems.
Anyways, i also tried adding new rules for different sets using the "Poison V" trigger, and i can't get it to work, any suggestions to fix would be much appreciated.
http://pastebin.com/Ty7H90AA
Also with regard to restraint, i went back and used my old xml (Before i added the Poison V sets) and still did not work.
I don't see a rule to set the variable to Restraint when used. If using AE to do that, I've noticed people have issues with AE. What is the issue with Poison V trigger spells?
Sorry posted right as I was getting ready to hit the sack and I realize I was not very clear. Ok the poison v rule is not changing gear, I do see the spellcast comment in chat that its is picking the different sets.
With regard to AE http://pastebin.com/CibLFyQS contains my AE rules, which is where the restraint rules are. At this point I am happy to move those rules to spellcast and just hit 2 macros if needed. Same thing with the aftermath sets, I am fine with just hitting two macros.(aftermath also only works once in a while which again is probably AE being glitchy)
I am thinking of just not using AE. To be honest while my spellcast skills have improved tremendously since I started reading this thread but some of the more advanced language still eludes me.
If you add the buff rule before your dancing chains rule, you shouldn't need to hit 2 macros. When your DancingChains hits, SC should read the "Buffactive=Restraint" piece and use that when updating the gear.
Hopefully easy (and probably really dumb) question. I was trying to use Motenten's SCH r3 spellcast (since I love his blm one) but I get "SpellCast: Did not find Set: NoneSet in Group: Outside-Group"
I tried checking between the BLM and the SCH ones and I can't tell what the difference is. Tried searching.. is there something I'm suppose to set on SCH that I'm missing?
Thanks in advance
He probably has <equip set="$VariableSet" /> with $Variable's value as "None." You need to find which equip that is.
Hi, i'm looking for a way to make my chant du cygne macro automatically use another weaponskill instead, say vorpal blade, only when almace is not equipped. Obviously just because i'm out of macro space on PLD and running out of extra keys to bind. I can't really pastebin it yet because im still making it still, but the weaponskill section looks like this currently:
My hopes as i said, would be for a way to use /ws "Chant du cygne" and if almace isn't on, it uses vorpal blade instead, while leaving the rest of the weaponskill rules unaffected. If this is possible, i would appreciate the help setting it up.Code:<elseif type="WeaponSkill"> <castdelay delay="$Delay-JA" /> <if spell="Chant du Cygne|Vorpal Blade"> <equip when="precast|midcast" set="%Spell-$VAR-WS" /> </if> <elseif spell="Atonement|Requiescat|Aeolian Edge|Sanguine Blade"> <equip when="precast|midcast" set="%Spell" /> </elseif> <else> <equip when="precast|midcast" set="WS Base" /> </else> </elseif>
Thanks in advance for any input.
???Code:<elseif type="WeaponSkill"> <castdelay delay="$Delay-JA" /> <if spell="Chant du Cygne|Vorpal Blade"> <if notEquipMain="Almace"> <changespell spell="Vorpal Blade" /> </if> <equip when="precast|midcast" set="%Spell-$VAR-WS" /> </if> <elseif spell="Atonement|Requiescat|Aeolian Edge|Sanguine Blade"> <equip when="precast|midcast" set="%Spell" /> </elseif> <else> <equip when="precast|midcast" set="WS Base" /> </else> </elseif>
Ah ya, that makes sense, i was just having a brain fart and couldn't think of the way to do it, thanks for the quick reply.
I'm pretty sure I do because the BLM one works great
I assume this is directed at me, but I don't see anything like this. Right now I have the sch.xlm exactly as Motenten and it still gives me that error. I know its got to be something I just didn't set of fill out right ><