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  1. #5861
    Special at 11:30 or w/e
    Sweaty Dick Punching Enthusiast

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    Thanks Yugl!

  2. #5862
    E. Body
    Join Date
    Sep 2008
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    2,055
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    Quote Originally Posted by Yugl View Post
    These XML sets seem basic.
    Thanks for the link, I tried getting the NIN one first and changed some stuff around in it. I must have broken something because every time I try to perform an action with the spellcast loaded it just shifts gear a lot and then doesn't perform the action.

    Any help would be appreciated. Thanks.

    Code:
    <?xml version="1.0" ?>
     
    	<spellcast>
    	
    		<config
    			Debug="false"
    			ShowGearSwaps="false"
    		/>
     
    		<variables clear="false">
    			<var name="DayOrNight">Day</var>
    			<var name="MH">no</var>
    		</variables>
    			
    		<sets>
    			<group name="NIN" default="yes">
    			
    				<!--Gear melee standard-->
    				
    				<set name="IDLEDAY">
    					<ammo>Demonry Stone</ammo>
    					<head>Arhat's Jinpachi +1</head>
    					<neck>Twilight Torque</neck>
    					<rear>Merman's Earring</rear>
    					<lear>Mujin Stud</lear>
    					<body>Arhat's Gi +1</body>
    					<hands>Denali Wristbands</hands>
    					<lring>Dark Ring</lring>
    					<rring>Dark Ring</rring>
    					<back>Boxer's Mantle</back>
    					<waist>Lieutenant's Sash</waist>
    					<legs>Desultor Tassets</legs>
    					<feet>Danzo Sune-Ate</feet>
    				</set>
    				
    				<set name="IDLENIGHT" BaseSet="IDLEDAY">
    					<feet>Nin. Kyahan +1</feet>
    				</set>
    				
    				<set name="TP">
    					<ammo>Qirmiz Tathlum</ammo>
    					<head>Iga Zukin +2</head>
    					<neck>Rancor Collar</neck>
    					<lear>Suppanomimi</lear>
    					<body>Thaumas Coat</body>
    					<hands>Kog. Tekko +2</hands>
    					<rear>Brutal Earring</rear>
    					<rring>Rajas Ring</rring>
    					<lring>Epona's Ring</lring>
    					<back>Atheling Mantle</back>
    					<feet>Usk. Sune-Ate +1</feet>
    					<legs>Usk. Hizayoroi +1</legs>
    					<waist>Patentia Sash</waist>
    				</set>
    				
    				<set name="MarchTP">
    					<ammo>Qirmiz Tathlum</ammo>
    					<head>Usk. Somen +1</head>
    					<neck>Rancor Collar</neck>
    					<lear>Suppanomimi</lear>
    					<body>Thaumas Coat</body>
    					<hands>Kog. Tekko +2</hands>
    					<rear>Brutal Earring</rear>
    					<rring>Rajas Ring</rring>
    					<lring>Epona's Ring</lring>
    					<back>Atheling Mantle</back>
    					<feet>Usk. Sune-Ate +1</feet>
    					<legs>Usk. Hizayoroi +1</legs>
    					<waist>Windbuffet Belt</waist>
    				</set>
    				
    				<set name="TownDAY" BaseSet="TP">
    					<ammo>Demonry Stone</ammo>
    					<head>Arhat's Jinpachi +1</head>
    					<neck>Twilight Torque</neck>
    					<rear>Merman's Earring</rear>
    					<lear>Mujin Stud</lear>
    					<body>Arhat's Gi +1</body>
    					<hands>Denali Wristbands</hands>
    					<lring>Dark Ring</lring>
    					<rring>Dark Ring</rring>
    					<back>Boxer's Mantle</back>
    					<waist>Lieutenant's Sash</waist>
    					<legs>Desultor Tassets</legs>
    					<feet>Danzo Sune-Ate</feet>
    				</set>
    				
    				<set name="TownNight" BaseSet="TownDAY">
    					<feet>Nin. Kyahan +1</feet>
    				</set>
    				
    				<set name="WS">
    					<ammo>Qirmiz Tathlum</ammo>
    					<head>Thaumas Hat</head>
    					<neck>Hope Torque</neck>
    					<rear>Moonshade Earring</rear>
    					<lear>Brutal Earring</lear>
    					<body>Athos's Tabard</body>
    					<hands>Seiryu's Kote</hands>
    					<lring>Epona's Ring</lring>
    					<rring>Stormsoul Ring</rring>
    					<back>Atheling Mantle</back>
    					<waist>Anguinus Belt</waist>
    					<legs>Tenryu Hakama +1</legs>
    					<feet>Thaumas Nails</feet>
    				</set>
    								
    				<set name="HIAby" BaseSet="WS">
    					<ammo>Qirmiz Tathlum</ammo>
    					<head>Thaumas Hat</head>
    					<neck>Hope Torque</neck>
    					<rear>Moonshade Earring</rear>
    					<lear>Brutal Earring</lear>
    					<body>Athos's Tabard</body>
    					<hands>Seiryu's Kote</hands>
    					<lring>Epona's Ring</lring>
    					<rring>Stormsoul Ring</rring>
    					<back>Atheling Mantle</back>
    					<waist>Anguinus Belt</waist>
    					<legs>Tenryu Hakama +1</legs>
    					<feet>Thaumas Nails</feet>
    				</set>
    				
    				<set name="HINoAby" BaseSet="HIAby">
    					<ammo>Qirmiz Tathlum</ammo>
    					<head>Thaumas Hat</head>
    					<neck>Hope Torque</neck>
    					<rear>Moonshade Earring</rear>
    					<lear>Brutal Earring</lear>
    					<body>Athos's Tabard</body>
    					<hands>Thaumas Gloves</hands>
    					<lring>Epona's Ring</lring>
    					<rring>Stormsoul Ring</rring>
    					<back>Atheling Mantle</back>
    					<waist>Anguinus Belt</waist>
    					<legs>Tenryu Hakama +1</legs>
    					<feet>Thaumas Nails</feet>
    				</set>
    				
    				<set name="AEOLIAN" BaseSet="WS">
    				</set>
    				
    				<set name="Shun">
    					 <ammo>Qirmiz Tathlum</ammo>
    					 <head>Iga Zukin +2</head>
    					 <neck>Thunder Gorget</neck>
    					 <rear>Moonshade Earring</rear>
    					 <lear>Brutal Earring</lear>
    					 <body>Iga Ningi +2</body>
    					 <hands>Thaumas Gloves</hands>
    					 <lring>Epona's Ring</lring>
    					 <rring>Rajas Ring</rring>
    					 <back>Atheling Mantle</back>
    					 <waist>Thunder Belt</waist>
    					 <legs>Tenryu Hakama +1</legs>
    					 <feet>Thaumas Nails</feet>
    				</set>
    				
    				<set name="Kamu">
    					 <ammo>Qirmiz Tathlum</ammo>
    					 <head>Usk. Somen +1</head>
    					 <neck>Thunder Gorget</neck>
    					 <rear>Merman's Earring</rear>
    					 <lear>Brutal Earring</lear>
    					 <body>Iga Ningi +2</body>
    					 <hands>Koga Tekko +2</hands>
    					 <lring>Rajas Ring</lring>
    					 <rring>Epona's Ring</rring>
    					 <back>Atheling Mantle</back>
    					 <waist>Thunder Belt</waist>
    					 <legs>Tenryu Hakama +1</legs>
    					 <feet>Dilaram's Sollerets</feet>
    				</set>
     
    				<!--Magic damage-->
    				<set name="MDT">
    					<ammo>Demonry Stone</ammo>
    					<head>Suijin Kabuto</head>
    					<neck>Twilight Torque</neck>
    					<rear>Merman's Earring</rear>
    					<lear>Mujin Stud</lear>
    					<body>Thaumas Coat</body>
    					<hands>Denali Wristbands</hands>
    					<lring>Dark Ring</lring>
    					<rring>Dark Ring</rring>
    					<back>Mollusca Mantle</back>
    					<waist>Lieutenant's Sash</waist>
    					<legs>Kog. Hakama +2</legs>
    					<feet>Suzaku's Sune-Ate</feet>
    				</set>
    				
    				<set name="PDT">
    					<ammo>Qirmiz Tathlum</ammo>
    					<head>Arhat's Jinpachi +1</head>
    					<neck>Twilight Torque</neck>
    					<rear>Suppanomimi</rear>
    					<lear>Brutal Earring</lear>
    					<body>Arhat's Gi +1</body>
    					<hands>Denali Wristbands</hands>
    					<lring>Dark Ring</lring>
    					<rring>Dark Ring</rring>
    					<back>Mollusca Mantle</back>
    					<waist>Twilight Belt</waist>
    					<legs>Desultor Tassets</legs>
    					<feet>Usk. Sune-Ate +1</feet>
    				</set>
    				
    				<set name="EVA" BaseSet="TP">
    					<ammo>Qirmiz Tathlum</ammo>
    					<head>Usk. Somen +1</head>
    					<neck>Iga Erimaki</neck>
    					<rear>Suppanomimi</rear>
    					<lear>Iga Mimikazari</lear>
    					<body>Athos's Tabard</body>
    					<hands>Thaumas Gloves</hands>
    					<lring>Alert Ring</lring>
    					<rring>Stormsoul Ring</rring>
    					<back>Boxer's Mantle</back>
    					<waist>Nusku's Sash</waist>
    					<legs>Kog. Hakama +2</legs>
    					<feet>Athos's Boots</feet>
    				</set>
    				
    				<set name="Precast">
    					 <ammo>Impatiens</ammo>
    					 <head>Athos's Chapeau</head>
    					 <neck>Orunmila's Torque</neck>
    					 <rear>Loquac. Earring</rear>
    					 <lear>Ethereal Earring</lear>
    					 <body>Mirke Wardecors</body>
    					 <hands>Thaumas Gloves</hands>
    					 <lring>Prolix Ring</lring>
    					 <rring>Alert Ring</rring>
    					 <back>Mujin Mantle</back>
    					 <waist>Twilight Belt</waist>
    					 <legs>Iga Hakama +2</legs>
    					 <feet>Iga Kyahan +2</feet>
    				</set>
    				
    				<set name="PrecastU">
    					 <ammo>Impatiens</ammo>
    					 <head>Athos's Chapeau</head>
    					 <neck>Magoraga Beads</neck>
    					 <rear>Loquac. Earring</rear>
    					 <lear>Ethereal Earring</lear>
    					 <body>Mirke Wardecors</body>
    					 <hands>Thaumas Gloves</hands>
    					 <lring>Prolix Ring</lring>
    					 <rring>Alert Ring</rring>
    					 <back>Mujin Mantle</back>
    					 <waist>Twilight Belt</waist>
    					 <legs>Iga Hakama +2</legs>
    					 <feet>Iga Kyahan +2</feet>
    				</set>
    				
    				<set name="UTSU">
    					<ammo>Impatiens</ammo>
    					<head>Athos's Chapeau</head>
    					<neck>Magoraga Beads</neck>
    					<lear>Ethereal Earring</lear>
    					<rear>Loquac. Earring</rear>
    					<body>Usukane Haramaki</body>
    					<hands>Thaumas Gloves</hands>
    					<legs>Thaumas Kecks</legs>
    					<back>Boxer's Mantle</back>
    					<feet>Iga Kyahan +2</feet>
    				</set>
    				
    				<set name="Buff">
    					 <ammo>Impatiens</ammo>
    					 <head>Athos's Chapeau</head>
    					 <neck>Orunmila's Torque</neck>
    					 <rear>Loquac. Earring</rear>
    					 <lear>Ethereal Earring</lear>
    					 <body>Mirke Wardecors</body>
    					 <hands>Koga Tekko +2</hands>
    					 <lring>Prolix Ring</lring>
    					 <rring>Alert Ring</rring>
    					 <back>Mujin Mantle</back>
    					 <waist>Twilight Belt</waist>
    					 <legs>Iga Hakama +2</legs>
    					 <feet>Iga Kyahan +2</feet>
    				</set>
    				
    				<set name="Nuke">
    					 <ammo>Impatiens</ammo>
    					 <head>Thaumas Hat</head>
    					 <neck>Ninjutsu Torque</neck>
    					 <rear>Loquac. Earring</rear>
    					 <lear>Stealth Earring</lear>
    					 <body>Mirke Wardecors</body>
    					 <hands>Iga Tekko +2</hands>
    					 <lring>Dark Ring</lring>
    					 <rring>Dark Ring</rring>
    					 <back>Astute Cape</back>
    					 <waist>Cimmerian Sash</waist>
    					 <legs>Iga Hakama +2</legs>
    					 <feet>Kog. Kyahan +2</feet>
    				</set>
    				
    				<set name="ENMITY">
    					<head>Arhat's Jinpachi +1</head>
    					<body>Arhat's Gi +1</body>
    					<feet>Usk. Sune-Ate +1</feet>
    				</set>
    				
    				<set name="NINJUTSU">
    					<ammo>Impatiens</ammo>
    					 <head>Nin. Hatsuburi +1</head>
    					 <neck>Ninjutsu Torque</neck>
    					 <rear>Loquac. Earring</rear>
    					 <lear>Stealth Earring</lear>
    					 <body>Mirke Wardecors</body>
    					 <hands>Kog. Tekko +2</hands>
    					 <lring>Prolix Ring</lring>
    					 <rring>Dark Ring</rring>
    					 <back>Astute Cape</back>
    					 <waist>Cimmerian Sash</waist>
    					 <legs>Iga Hakama +2</legs>
    					 <feet>Kog. Kyahan +2</feet>
    				</set>
    				
    				<set name="gearup">
    					<item>Linkshell</item>
    					<item>Echo Drops</item>
    					<item>shihei</item>
    					<item>Iga Ningi +2</item>
    					<item>Iga Hakama +2</item>
    					<item>Chatoyant Staff</item>
    				</set>
    				
    			</group>
    		</sets>
    		
    		<rules>
     
    			<if mode="OR" TimeLT="7.00" TimeGT="16.59">
    				<var cmd="set DayOrNight Night" />
    			</if>
    			<else>
    				<var cmd="set DayOrNight Day" />
    			</else>
     
    			<if spell="autoset">
    				<if area="*Windurst*|Heavens*|*San d'Oria*|Chateau*|*Bastok*|Metalworks|*Jeuno*|Ru'Lude*|*Whitegate|Al Zahbi|Chocobo*|*Colosseum|Selbina|Mhaura|Kazham|Norg|Tavnazia*" notarea="Dynamis*|*[S]" notbuffactive="Besieged">
    					<action type="Equip" when="idle|engaged|resting|precast|midcast|aftercast" set="Town$DayorNight" />
    				</if>
    				<else>
    					<action type="equip" when="idle" set="IDLE$DayorNight"/>
    				</else>
    				<action type="equip" when="engaged" set="TP"/>
    			</if>
    			
    			<if NotStatus="Engaged">
    				<if area="*Windurst*|Heavens*|*San d'Oria*|Chateau*|*Bastok*|Metalworks|*Jeuno*|Ru'Lude*|*Whitegate|Al Zahbi|Chocobo*|*Colosseum|Selbina|Mhaura|Kazham|Norg|Tavnazia*" notarea="Dynamis*|*[S]" notbuffactive="Besieged">
    					<action type="Equip" when="idle|engaged|resting|precast|midcast|aftercast" set="Town$DayorNight" />
    				</if>
    				<else>
    					<action type="equip" when="aftercast" set="IDLE$DayOrNight" />
    				</else>
    			</if>
    			
    			<else>
    				<if BuffActive="March|March">
    				<action type="equip" when="aftercast" set="MarchTP" />
    				</if>
    				<else>
    				<action type="equip" when="aftercast" set="TP" />
    				</else>
    			</else>
     
    			<!--Magic-->
    			<if Skill="Ninjutsu">
    				<if spell="Utsusemi*">
    					<equip when="precast" set="PrecastU" />
    					<equip when="midcast" set="UTSU" />
    				</if>
    				<if spell="Migawari*">
    					<equip when="precast" set="Precast" />
    					<equip when="midcast" set="UTSU" />
    				</if>
    				<if spell="Katon*|Suiton*|Raiton*|Doton*|Huton*|Hyoton*">
    					<equip when="precast" set="Precast" />
    					<equip when="midcast" set="Nuke" />
    				</if>
    				<if spell="Myoshu*|Kakka*|Monomi*|Tonko*">
    					<equip when="precast" set="Precast" />
    					<equip when="midcast" set="Buff" />
    				</if>
    				<else>
    					<equip when="precast" set="Precast" />
    					<equip when="midcast" set="NINJUTSU" />
    				</else>
    			</if>
    			
    			<!--Weapon skills-->
    			<if type="WeaponSkill">
    				<if spell="Blade: Hi">
    					<if Area="Abyssea*">
    						<equip when="precast" set="HIAby" />
    					</if>
    					<else>
    						<equip when="precast" set="HINoAby" />
    					</else>
    				</if>
    				<elseif spell="Blade: Shun">
    					<equip when="precast" set="Shun" />
    				</elseif>
    				<elseif spell="Blade: Kamu">
    					<equip when="precast" set="Kamu" />
    				</elseif>	
    				<elseif spell="Aeolian Edge">
    					<equip when="precast" set="AEOLIAN" />
    				</elseif>			
    				<else>
    					<equip when="precast" set="WS" />
    				</else>
    			</if>
    			
    			<!--JAs-->
    			
    			<if spell="Provoke">
    				<equip when="precast" set="ENMITY" />
    			</if>
     
    			<elseif spell="Yonin">
    				<equip when="precast">
    					<legs>Iga Hakama +2</legs>
    				</equip>
    			</elseif>
     
    			<elseif spell="Innin">
    				<equip when="precast">
    					<head>Iga Zukin +2</head>
    				</equip>
    			</elseif>
    			
    			<elseif spell="Futae">
    				<equip when="precast">
    					<hands>Iga Tekko +2</hands>
    				</equip>
    			</elseif>
    			
    			<elseif spell="Spectral Jig">
    				<command when="PreCast">cancel 71</command>
    			</elseif>
     
    									
    		</rules>
    		
    	</spellcast>

  3. #5863
    Chewzer
    Guest

    Is there no longer an online collection of SC scripts one could peruse for some ideas? Or is this thread about as close as I'll find?

  4. #5864
    Special at 11:30 or w/e
    Sweaty Dick Punching Enthusiast

    Join Date
    Feb 2012
    Posts
    10,263
    BG Level
    9
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    Kalmado Espiritu
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    Sylph
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    4

    Quote Originally Posted by Chewzer View Post
    Is there no longer an online collection of SC scripts one could peruse for some ideas? Or is this thread about as close as I'll find?
    While the xmls found in the link provided below are old, they can give ideas if you're making one from scratch. They also are a simple format and pretty easy to follow for less advanced users that may have trouble at first understanding the complexity of say Yugl's or Mot's scripts(it's like reading chinese for me).

    http://wiki.windower.net/display/SC/Home

  5. #5865
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Chewzer View Post
    Is there no longer an online collection of SC scripts one could peruse for some ideas? Or is this thread about as close as I'll find?
    http://www.bluegartr.com/threads/107...h-Pastebin.com)

    ???

  6. #5866
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Kincard View Post
    Thanks for the link, I tried getting the NIN one first and changed some stuff around in it. I must have broken something because every time I try to perform an action with the spellcast loaded it just shifts gear a lot and then doesn't perform the action.

    Any help would be appreciated. Thanks.

    Code:
    <?xml version="1.0" ?>
     
    	<spellcast>
    	
    		<config
    			Debug="false"
    			ShowGearSwaps="false"
    		/>
     
    		<variables clear="false">
    			<var name="DayOrNight">Day</var>
    			<var name="MH">no</var>
    		</variables>
    			
    		<sets>
    			<group name="NIN" default="yes">
    			
    				<!--Gear melee standard-->
    				
    				<set name="IDLEDAY">
    					<ammo>Demonry Stone</ammo>
    					<head>Arhat's Jinpachi +1</head>
    					<neck>Twilight Torque</neck>
    					<rear>Merman's Earring</rear>
    					<lear>Mujin Stud</lear>
    					<body>Arhat's Gi +1</body>
    					<hands>Denali Wristbands</hands>
    					<lring>Dark Ring</lring>
    					<rring>Dark Ring</rring>
    					<back>Boxer's Mantle</back>
    					<waist>Lieutenant's Sash</waist>
    					<legs>Desultor Tassets</legs>
    					<feet>Danzo Sune-Ate</feet>
    				</set>
    				
    				<set name="IDLENIGHT" BaseSet="IDLEDAY">
    					<feet>Nin. Kyahan +1</feet>
    				</set>
    				
    				<set name="TP">
    					<ammo>Qirmiz Tathlum</ammo>
    					<head>Iga Zukin +2</head>
    					<neck>Rancor Collar</neck>
    					<lear>Suppanomimi</lear>
    					<body>Thaumas Coat</body>
    					<hands>Kog. Tekko +2</hands>
    					<rear>Brutal Earring</rear>
    					<rring>Rajas Ring</rring>
    					<lring>Epona's Ring</lring>
    					<back>Atheling Mantle</back>
    					<feet>Usk. Sune-Ate +1</feet>
    					<legs>Usk. Hizayoroi +1</legs>
    					<waist>Patentia Sash</waist>
    				</set>
    				
    				<set name="MarchTP">
    					<ammo>Qirmiz Tathlum</ammo>
    					<head>Usk. Somen +1</head>
    					<neck>Rancor Collar</neck>
    					<lear>Suppanomimi</lear>
    					<body>Thaumas Coat</body>
    					<hands>Kog. Tekko +2</hands>
    					<rear>Brutal Earring</rear>
    					<rring>Rajas Ring</rring>
    					<lring>Epona's Ring</lring>
    					<back>Atheling Mantle</back>
    					<feet>Usk. Sune-Ate +1</feet>
    					<legs>Usk. Hizayoroi +1</legs>
    					<waist>Windbuffet Belt</waist>
    				</set>
    				
    				<set name="TownDAY" BaseSet="TP">
    					<ammo>Demonry Stone</ammo>
    					<head>Arhat's Jinpachi +1</head>
    					<neck>Twilight Torque</neck>
    					<rear>Merman's Earring</rear>
    					<lear>Mujin Stud</lear>
    					<body>Arhat's Gi +1</body>
    					<hands>Denali Wristbands</hands>
    					<lring>Dark Ring</lring>
    					<rring>Dark Ring</rring>
    					<back>Boxer's Mantle</back>
    					<waist>Lieutenant's Sash</waist>
    					<legs>Desultor Tassets</legs>
    					<feet>Danzo Sune-Ate</feet>
    				</set>
    				
    				<set name="TownNight" BaseSet="TownDAY">
    					<feet>Nin. Kyahan +1</feet>
    				</set>
    				
    				<set name="WS">
    					<ammo>Qirmiz Tathlum</ammo>
    					<head>Thaumas Hat</head>
    					<neck>Hope Torque</neck>
    					<rear>Moonshade Earring</rear>
    					<lear>Brutal Earring</lear>
    					<body>Athos's Tabard</body>
    					<hands>Seiryu's Kote</hands>
    					<lring>Epona's Ring</lring>
    					<rring>Stormsoul Ring</rring>
    					<back>Atheling Mantle</back>
    					<waist>Anguinus Belt</waist>
    					<legs>Tenryu Hakama +1</legs>
    					<feet>Thaumas Nails</feet>
    				</set>
    								
    				<set name="HIAby" BaseSet="WS">
    					<ammo>Qirmiz Tathlum</ammo>
    					<head>Thaumas Hat</head>
    					<neck>Hope Torque</neck>
    					<rear>Moonshade Earring</rear>
    					<lear>Brutal Earring</lear>
    					<body>Athos's Tabard</body>
    					<hands>Seiryu's Kote</hands>
    					<lring>Epona's Ring</lring>
    					<rring>Stormsoul Ring</rring>
    					<back>Atheling Mantle</back>
    					<waist>Anguinus Belt</waist>
    					<legs>Tenryu Hakama +1</legs>
    					<feet>Thaumas Nails</feet>
    				</set>
    				
    				<set name="HINoAby" BaseSet="HIAby">
    					<ammo>Qirmiz Tathlum</ammo>
    					<head>Thaumas Hat</head>
    					<neck>Hope Torque</neck>
    					<rear>Moonshade Earring</rear>
    					<lear>Brutal Earring</lear>
    					<body>Athos's Tabard</body>
    					<hands>Thaumas Gloves</hands>
    					<lring>Epona's Ring</lring>
    					<rring>Stormsoul Ring</rring>
    					<back>Atheling Mantle</back>
    					<waist>Anguinus Belt</waist>
    					<legs>Tenryu Hakama +1</legs>
    					<feet>Thaumas Nails</feet>
    				</set>
    				
    				<set name="AEOLIAN" BaseSet="WS">
    				</set>
    				
    				<set name="Shun">
    					 <ammo>Qirmiz Tathlum</ammo>
    					 <head>Iga Zukin +2</head>
    					 <neck>Thunder Gorget</neck>
    					 <rear>Moonshade Earring</rear>
    					 <lear>Brutal Earring</lear>
    					 <body>Iga Ningi +2</body>
    					 <hands>Thaumas Gloves</hands>
    					 <lring>Epona's Ring</lring>
    					 <rring>Rajas Ring</rring>
    					 <back>Atheling Mantle</back>
    					 <waist>Thunder Belt</waist>
    					 <legs>Tenryu Hakama +1</legs>
    					 <feet>Thaumas Nails</feet>
    				</set>
    				
    				<set name="Kamu">
    					 <ammo>Qirmiz Tathlum</ammo>
    					 <head>Usk. Somen +1</head>
    					 <neck>Thunder Gorget</neck>
    					 <rear>Merman's Earring</rear>
    					 <lear>Brutal Earring</lear>
    					 <body>Iga Ningi +2</body>
    					 <hands>Koga Tekko +2</hands>
    					 <lring>Rajas Ring</lring>
    					 <rring>Epona's Ring</rring>
    					 <back>Atheling Mantle</back>
    					 <waist>Thunder Belt</waist>
    					 <legs>Tenryu Hakama +1</legs>
    					 <feet>Dilaram's Sollerets</feet>
    				</set>
     
    				<!--Magic damage-->
    				<set name="MDT">
    					<ammo>Demonry Stone</ammo>
    					<head>Suijin Kabuto</head>
    					<neck>Twilight Torque</neck>
    					<rear>Merman's Earring</rear>
    					<lear>Mujin Stud</lear>
    					<body>Thaumas Coat</body>
    					<hands>Denali Wristbands</hands>
    					<lring>Dark Ring</lring>
    					<rring>Dark Ring</rring>
    					<back>Mollusca Mantle</back>
    					<waist>Lieutenant's Sash</waist>
    					<legs>Kog. Hakama +2</legs>
    					<feet>Suzaku's Sune-Ate</feet>
    				</set>
    				
    				<set name="PDT">
    					<ammo>Qirmiz Tathlum</ammo>
    					<head>Arhat's Jinpachi +1</head>
    					<neck>Twilight Torque</neck>
    					<rear>Suppanomimi</rear>
    					<lear>Brutal Earring</lear>
    					<body>Arhat's Gi +1</body>
    					<hands>Denali Wristbands</hands>
    					<lring>Dark Ring</lring>
    					<rring>Dark Ring</rring>
    					<back>Mollusca Mantle</back>
    					<waist>Twilight Belt</waist>
    					<legs>Desultor Tassets</legs>
    					<feet>Usk. Sune-Ate +1</feet>
    				</set>
    				
    				<set name="EVA" BaseSet="TP">
    					<ammo>Qirmiz Tathlum</ammo>
    					<head>Usk. Somen +1</head>
    					<neck>Iga Erimaki</neck>
    					<rear>Suppanomimi</rear>
    					<lear>Iga Mimikazari</lear>
    					<body>Athos's Tabard</body>
    					<hands>Thaumas Gloves</hands>
    					<lring>Alert Ring</lring>
    					<rring>Stormsoul Ring</rring>
    					<back>Boxer's Mantle</back>
    					<waist>Nusku's Sash</waist>
    					<legs>Kog. Hakama +2</legs>
    					<feet>Athos's Boots</feet>
    				</set>
    				
    				<set name="Precast">
    					 <ammo>Impatiens</ammo>
    					 <head>Athos's Chapeau</head>
    					 <neck>Orunmila's Torque</neck>
    					 <rear>Loquac. Earring</rear>
    					 <lear>Ethereal Earring</lear>
    					 <body>Mirke Wardecors</body>
    					 <hands>Thaumas Gloves</hands>
    					 <lring>Prolix Ring</lring>
    					 <rring>Alert Ring</rring>
    					 <back>Mujin Mantle</back>
    					 <waist>Twilight Belt</waist>
    					 <legs>Iga Hakama +2</legs>
    					 <feet>Iga Kyahan +2</feet>
    				</set>
    				
    				<set name="PrecastU">
    					 <ammo>Impatiens</ammo>
    					 <head>Athos's Chapeau</head>
    					 <neck>Magoraga Beads</neck>
    					 <rear>Loquac. Earring</rear>
    					 <lear>Ethereal Earring</lear>
    					 <body>Mirke Wardecors</body>
    					 <hands>Thaumas Gloves</hands>
    					 <lring>Prolix Ring</lring>
    					 <rring>Alert Ring</rring>
    					 <back>Mujin Mantle</back>
    					 <waist>Twilight Belt</waist>
    					 <legs>Iga Hakama +2</legs>
    					 <feet>Iga Kyahan +2</feet>
    				</set>
    				
    				<set name="UTSU">
    					<ammo>Impatiens</ammo>
    					<head>Athos's Chapeau</head>
    					<neck>Magoraga Beads</neck>
    					<lear>Ethereal Earring</lear>
    					<rear>Loquac. Earring</rear>
    					<body>Usukane Haramaki</body>
    					<hands>Thaumas Gloves</hands>
    					<legs>Thaumas Kecks</legs>
    					<back>Boxer's Mantle</back>
    					<feet>Iga Kyahan +2</feet>
    				</set>
    				
    				<set name="Buff">
    					 <ammo>Impatiens</ammo>
    					 <head>Athos's Chapeau</head>
    					 <neck>Orunmila's Torque</neck>
    					 <rear>Loquac. Earring</rear>
    					 <lear>Ethereal Earring</lear>
    					 <body>Mirke Wardecors</body>
    					 <hands>Koga Tekko +2</hands>
    					 <lring>Prolix Ring</lring>
    					 <rring>Alert Ring</rring>
    					 <back>Mujin Mantle</back>
    					 <waist>Twilight Belt</waist>
    					 <legs>Iga Hakama +2</legs>
    					 <feet>Iga Kyahan +2</feet>
    				</set>
    				
    				<set name="Nuke">
    					 <ammo>Impatiens</ammo>
    					 <head>Thaumas Hat</head>
    					 <neck>Ninjutsu Torque</neck>
    					 <rear>Loquac. Earring</rear>
    					 <lear>Stealth Earring</lear>
    					 <body>Mirke Wardecors</body>
    					 <hands>Iga Tekko +2</hands>
    					 <lring>Dark Ring</lring>
    					 <rring>Dark Ring</rring>
    					 <back>Astute Cape</back>
    					 <waist>Cimmerian Sash</waist>
    					 <legs>Iga Hakama +2</legs>
    					 <feet>Kog. Kyahan +2</feet>
    				</set>
    				
    				<set name="ENMITY">
    					<head>Arhat's Jinpachi +1</head>
    					<body>Arhat's Gi +1</body>
    					<feet>Usk. Sune-Ate +1</feet>
    				</set>
    				
    				<set name="NINJUTSU">
    					<ammo>Impatiens</ammo>
    					 <head>Nin. Hatsuburi +1</head>
    					 <neck>Ninjutsu Torque</neck>
    					 <rear>Loquac. Earring</rear>
    					 <lear>Stealth Earring</lear>
    					 <body>Mirke Wardecors</body>
    					 <hands>Kog. Tekko +2</hands>
    					 <lring>Prolix Ring</lring>
    					 <rring>Dark Ring</rring>
    					 <back>Astute Cape</back>
    					 <waist>Cimmerian Sash</waist>
    					 <legs>Iga Hakama +2</legs>
    					 <feet>Kog. Kyahan +2</feet>
    				</set>
    				
    				<set name="gearup">
    					<item>Linkshell</item>
    					<item>Echo Drops</item>
    					<item>shihei</item>
    					<item>Iga Ningi +2</item>
    					<item>Iga Hakama +2</item>
    					<item>Chatoyant Staff</item>
    				</set>
    				
    			</group>
    		</sets>
    		
    		<rules>
     
    			<if mode="OR" TimeLT="7.00" TimeGT="16.59">
    				<var cmd="set DayOrNight Night" />
    			</if>
    			<else>
    				<var cmd="set DayOrNight Day" />
    			</else>
     
    			<if spell="autoset">
    				<if area="*Windurst*|Heavens*|*San d'Oria*|Chateau*|*Bastok*|Metalworks|*Jeuno*|Ru'Lude*|*Whitegate|Al Zahbi|Chocobo*|*Colosseum|Selbina|Mhaura|Kazham|Norg|Tavnazia*" notarea="Dynamis*|*[S]" notbuffactive="Besieged">
    					<action type="Equip" when="idle|engaged|resting|precast|midcast|aftercast" set="Town$DayorNight" />
    				</if>
    				<else>
    					<action type="equip" when="idle" set="IDLE$DayorNight"/>
    				</else>
    				<action type="equip" when="engaged" set="TP"/>
    			</if>
    			
    			<if NotStatus="Engaged">
    				<if area="*Windurst*|Heavens*|*San d'Oria*|Chateau*|*Bastok*|Metalworks|*Jeuno*|Ru'Lude*|*Whitegate|Al Zahbi|Chocobo*|*Colosseum|Selbina|Mhaura|Kazham|Norg|Tavnazia*" notarea="Dynamis*|*[S]" notbuffactive="Besieged">
    					<action type="Equip" when="idle|engaged|resting|precast|midcast|aftercast" set="Town$DayorNight" />
    				</if>
    				<else>
    					<action type="equip" when="aftercast" set="IDLE$DayOrNight" />
    				</else>
    			</if>
    			
    			<else>
    				<if BuffActive="March|March">
    				<action type="equip" when="aftercast" set="MarchTP" />
    				</if>
    				<else>
    				<action type="equip" when="aftercast" set="TP" />
    				</else>
    			</else>
     
    			<!--Magic-->
    			<if Skill="Ninjutsu">
    				<if spell="Utsusemi*">
    					<equip when="precast" set="PrecastU" />
    					<equip when="midcast" set="UTSU" />
    				</if>
    				<if spell="Migawari*">
    					<equip when="precast" set="Precast" />
    					<equip when="midcast" set="UTSU" />
    				</if>
    				<if spell="Katon*|Suiton*|Raiton*|Doton*|Huton*|Hyoton*">
    					<equip when="precast" set="Precast" />
    					<equip when="midcast" set="Nuke" />
    				</if>
    				<if spell="Myoshu*|Kakka*|Monomi*|Tonko*">
    					<equip when="precast" set="Precast" />
    					<equip when="midcast" set="Buff" />
    				</if>
    				<else>
    					<equip when="precast" set="Precast" />
    					<equip when="midcast" set="NINJUTSU" />
    				</else>
    			</if>
    			
    			<!--Weapon skills-->
    			<if type="WeaponSkill">
    				<if spell="Blade: Hi">
    					<if Area="Abyssea*">
    						<equip when="precast" set="HIAby" />
    					</if>
    					<else>
    						<equip when="precast" set="HINoAby" />
    					</else>
    				</if>
    				<elseif spell="Blade: Shun">
    					<equip when="precast" set="Shun" />
    				</elseif>
    				<elseif spell="Blade: Kamu">
    					<equip when="precast" set="Kamu" />
    				</elseif>	
    				<elseif spell="Aeolian Edge">
    					<equip when="precast" set="AEOLIAN" />
    				</elseif>			
    				<else>
    					<equip when="precast" set="WS" />
    				</else>
    			</if>
    			
    			<!--JAs-->
    			
    			<if spell="Provoke">
    				<equip when="precast" set="ENMITY" />
    			</if>
     
    			<elseif spell="Yonin">
    				<equip when="precast">
    					<legs>Iga Hakama +2</legs>
    				</equip>
    			</elseif>
     
    			<elseif spell="Innin">
    				<equip when="precast">
    					<head>Iga Zukin +2</head>
    				</equip>
    			</elseif>
    			
    			<elseif spell="Futae">
    				<equip when="precast">
    					<hands>Iga Tekko +2</hands>
    				</equip>
    			</elseif>
    			
    			<elseif spell="Spectral Jig">
    				<command when="PreCast">cancel 71</command>
    			</elseif>
     
    									
    		</rules>
    		
    	</spellcast>
    Doesn't seem like the issue is with the XML. Is your spellcast updated?

  7. #5867
    Hydra
    Join Date
    Feb 2013
    Posts
    118
    BG Level
    3
    FFXI Server
    Siren

    So i've been crashing lately when I zone and my friend told me it could be due to spellcast swapping gear during the zone. He said there was a command to prevent that, any idea what it is? Could it possibly be Blinkmenot fucking with me too?

  8. #5868
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    If you meant when you teleport/escape/warp, try

    <if Spell="Teleport*|Escape|Warp">
    <return />
    </if>

    Place this rule before the rest of the rules.

  9. #5869
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    Quote Originally Posted by RicFlair View Post
    So i've been crashing lately when I zone and my friend told me it could be due to spellcast swapping gear during the zone. He said there was a command to prevent that, any idea what it is? Could it possibly be Blinkmenot fucking with me too?
    Using an old version of clipper/cupper?

    Also is it happening every time you zone?

  10. #5870
    Relic Shield
    Join Date
    Sep 2007
    Posts
    1,738
    BG Level
    6
    FFXI Server
    Sylph

    Quote Originally Posted by Yugl View Post
    If you spammed Impetus to another macro, the action may have triggers prior to Impetus buff appearing, so the notBuffactive=Impetus triggered during the second macro. Since there isn't a buff check, Impetus never hits the set.

    Since AE is borked, you should just add the rule to the Buffactive rules.

    Code:
            <!--- Automatically change variables when buffs wear off --->
            <if notBuffactive="Hundred Fists" advanced='"$HundredFistsSet"!="BlankSet"'>
                <var cmd="set HundredFistsSet BlankSet" />
            </if>
            <if notBuffactive="Perfect Counter" advanced='"$PerfectCounterSet"!="BlankSet"'>
                <var cmd="set PerfectCounterSet BlankSet" />
            </if>
    		<if notBuffactive="Impetus" advanced='"$ImpetusSet"!="BlankSet"'>
                <var cmd="set ImpetusSet BlankSet" />
            </if> 
    		<if notBuffactive="Footwork" advanced='"$STYLE"!="H2H"'>
                <var cmd="set STYLE H2H" />
            </if>
    		<if notBuffactive="Berserk" advanced='"$Berserk"!="N"'>
                <var cmd="set Berserk N" />
            </if>
    Instead use:
    Code:
            <!--- Automatically change variables when buffs wear off --->
            <if notBuffactive="Hundred Fists" advanced='"$HundredFistsSet"!="BlankSet"'>
                <var cmd="set HundredFistsSet BlankSet" />
            </if>
            <if notBuffactive="Perfect Counter" advanced='"$PerfectCounterSet"!="BlankSet"'>
                <var cmd="set PerfectCounterSet BlankSet" />
            </if>
    		<if Buffactive="Impetus"'>
                <var cmd="set ImpetusSet ImpetusSet" />
            </if> 
    <else>
    <var cmd="set ImpetusSet BlankSet" />
    </else>
    		<if notBuffactive="Footwork" advanced='"$STYLE"!="H2H"'>
                <var cmd="set STYLE H2H" />
            </if>
    		<if notBuffactive="Berserk" advanced='"$Berserk"!="N"'>
                <var cmd="set Berserk N" />
            </if>
    Looks like that if I used Impetus then WS right away, it wouldn't switch for that WS nor any WS thereafter, but if I waited a few seconds after activation, then it was actually changing into the correct gear? Lol. Thank you, though. Gonna try adding that tonight to spellcast.

  11. #5871
    New Merits
    Join Date
    Apr 2009
    Posts
    242
    BG Level
    4
    FFXI Server
    Leviathan

    Attempting to add some melee stuff into my mage spellcasts, and for some reason after I ws or do anything on sch, it immediately reverts back to my idle set while im still engaged and I can't figure out why. I'm sure its something pretty stupid I've missed. Its also not equiping my flame belt for realmrazer, which doesn't make any sense why it wouldn't equip it. SC is so confusing sometimes Thanks!


    http://pastebin.com/ttXvYeHy

  12. #5872
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    A few reasons:
    Code:
    		<!--Sublimation-->
    
    		<if buffactive="Sublimation: Activated">
    			<equip when="Idle|Aftercast" set="Sublimation" />
    		</if>
    		<!-- set of gear to equip when Addendum: Black is active and finished casting a spell or coming back from resting mp (idle set) -->
    		<if buffactive="Addendum: Black">
    			<equip when="Idle|Aftercast" set="BLM_Mode" />
    		</if>
    
    		<!-- set of gear to equip when Addendum: White is active and finished casting a spell or coming back from resting mp (idle set) -->
    		<elseif buffactive="Addendum: White">
    			<equip when="Idle|Aftercast" set="WHM_Mode" />
    		</elseif>
    		<else>
    			<equip when="Idle|Aftercast" set="WHM_Mode" />
    		</else>
    
    		<!-- set of gear to equip when resting -->
    		<equip when="Resting" set="Resting" />
    
    		<!--set gear for + movement during sandstorms -->
    		<if buffactive="Sandstorm">
    			<equip when="Idle|Aftercast" set="Sandstorm" />
    		</if>
    		<if spell = "Sandstorm">
    			<equip when ="Aftercast" set="Sandstorm" />
    		</if>
    Basically, these keep equipping post-cast if you have buffs active. You need to enclose them within <if notStatus="Engaged"> to get this to work. The Flame Belt may be a resources error.

  13. #5873
    New Merits
    Join Date
    Apr 2009
    Posts
    242
    BG Level
    4
    FFXI Server
    Leviathan

    I'll try that thanks! The flame belt worked earlier on my whm I could have sworn, but I'll check again. Appreciate the help so much Yugl!

  14. #5874
    Thumbs up friend!
    Join Date
    Dec 2008
    Posts
    73
    BG Level
    2
    FFXI Server
    Phoenix

    I need some help with making my spellcast equip Sao. Sune-Ate +2 when I 1 hour. What I have currently works sometimes but isn't consistent, I've tried a few different methods but haven't managed to get solid consistency.

    Part in question:
    Code:
    		<elseif type="WeaponSkill">
                <castdelay delay="$Delay-JA" />
    			<if Buffactive="Meikyo Shisui">
    				<equip when="precast">
    					<feet Lock="True">Sao. Sune-Ate +2</feet>
    				</equip>
    			</if>
    			<elseif Buffactive="Sengikori" notBuffactive="Meikyo Shisui">
    				<equip when="precast">
    					<feet Lock="True">Unkai Sune-ate +2</feet>
    				</equip>
    			</elseif>
    			<elseif Buffactive="Sekkanoki">
    				<equip when="precast">
    					<hands Lock="True">Unkai Kote +2</hands>
    				</equip>
    			</elseif>
                <elseif spell="Tachi: Shoha">
                    <equip set="%Spell-$VAR-WS|$Twilightset" />
    				<if Buffactive="Meikyo Shisui">
    					<equip set="%Spell-$VAR-WS|$Twilightset" />
    				</if>			
                </elseif>
    			<elseif spell="Tachi: Fudo">
    				<if day="Earthsday|Darksday">
    					<var cmd="set shura shura" />
    				</if>
    				<else>
    					<var cmd="set shura BlankSet" />
    				</else>
                    <equip set="%Spell-$VAR-WS|$shura|$Twilightset" />
    				<if Buffactive="Meikyo Shisui">
    					<equip set="%Spell-$VAR-WS|$shura|$Twilightset" />
    				</if>
                </elseif>
                <elseif Spell="Tachi: Kasha|Tachi: Gekko|Tachi: Rana|Tachi: Jinpu|Requiescat|Stardiver">
                    <equip set="%Spell|$Twilightset" />
                </elseif>
                <else>
                    <equip set="WS Base|$Twilightset" />				
                </else>
    
    			<action type="Command" when="aftercast">input /echo %spell TP return: &lt;tp&gt;</action>
            </elseif>
    Entire xml

  15. #5875
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Code:
    		<elseif type="WeaponSkill">
    			<castdelay delay="$Delay-JA" />
    			<if Buffactive="Meikyo Shisui">
    				<equip when="precast">
    					<feet Lock="True">Sao. Sune-Ate +2</feet>
    				</equip>
    			</if>
    			<elseif Buffactive="Sengikori" notBuffactive="Meikyo Shisui">
    				<equip when="precast">
    					<feet Lock="True">Unkai Sune-ate +2</feet>
    				</equip>
    			</elseif>
    			<elseif Buffactive="Sekkanoki">
    				<equip when="precast">
    					<hands Lock="True">Unkai Kote +2</hands>
    				</equip>
    			</elseif>
    			<elseif spell="Tachi: Shoha">
    				<equip set="%Spell-$VAR-WS|$Twilightset" />
    				<if Buffactive="Meikyo Shisui">
    					<equip set="%Spell-$VAR-WS|$Twilightset" />
    				</if>			
    			</elseif>
    			<elseif spell="Tachi: Fudo">
    				<if day="Earthsday|Darksday">
    					<var cmd="set shura shura" />
    				</if>
    				<else>
    					<var cmd="set shura BlankSet" />
    				</else>
    				<equip set="%Spell-$VAR-WS|$shura|$Twilightset" />
    				<if Buffactive="Meikyo Shisui">
    					<equip set="%Spell-$VAR-WS|$shura|$Twilightset" />
    				</if>
    			</elseif>
    			<elseif Spell="Tachi: Kasha|Tachi: Gekko|Tachi: Rana|Tachi: Jinpu|Requiescat|Stardiver">
    				<equip set="%Spell|$Twilightset" />
    			</elseif>
    			<else>
    				<equip set="WS Base|$Twilightset" />				
    			</else>
    			<action type="Command" when="aftercast">input /echo %spell TP return: &lt;tp&gt;</action>
    		</elseif>
    Since the code begins with <If Buffactive="Meikyo"> and the rest use <elseif>, anytime you have Meikyo up (May be some delay), you'll equip the feet, but avoid WS gear.

    Try this:
    Code:
    		<elseif type="WeaponSkill">
    			<castdelay delay="$Delay-JA" />
    			<if Buffactive="Meikyo Shisui">
    				<equip when="precast">
    					<feet Lock="True">Sao. Sune-Ate +2</feet>
    				</equip>
    			</if>
    			<elseif Buffactive="Sengikori" notBuffactive="Meikyo Shisui">
    				<equip when="precast">
    					<feet Lock="True">Unkai Sune-ate +2</feet>
    				</equip>
    			</elseif>
    			<if Buffactive="Sekkanoki">
    				<equip when="precast">
    					<hands Lock="True">Unkai Kote +2</hands>
    				</equip>
    			</if>
    			<if spell="Tachi: Shoha">
    				<equip set="%Spell-$VAR-WS|$Twilightset" />
    				<if Buffactive="Meikyo Shisui">
    					<equip set="%Spell-$VAR-WS|$Twilightset" />
    				</if>			
    			</if>
    			<elseif spell="Tachi: Fudo">
    				<if day="Earthsday|Darksday">
    					<var cmd="set shura shura" />
    				</if>
    				<else>
    					<var cmd="set shura BlankSet" />
    				</else>
    				<equip set="%Spell-$VAR-WS|$shura|$Twilightset" />
    				<if Buffactive="Meikyo Shisui">
    					<equip set="%Spell-$VAR-WS|$shura|$Twilightset" />
    				</if>
    			</elseif>
    			<elseif Spell="Tachi: Kasha|Tachi: Gekko|Tachi: Rana|Tachi: Jinpu|Requiescat|Stardiver">
    				<equip set="%Spell|$Twilightset" />
    			</elseif>
    			<else>
    				<equip set="WS Base|$Twilightset" />				
    			</else>
    			<action type="Command" when="aftercast">input /echo %spell TP return: &lt;tp&gt;</action>
    		</elseif>

  16. #5876
    Bagel
    Join Date
    Aug 2005
    Posts
    1,406
    BG Level
    6

    Trying to insert a variable-controlled TH lock, but the way lots of example spellcasts do it seems to cause a small lockup with each action.

    What I am curently using works, but if there is a way I can do it where it wont get this small lockup, I would love it.

    Code:
    		<rules>
    		    <if Advanced='"$FullTimeTH" = "1"'>
    				<equip when="all">
    				<sub lock="yes">Thief's Knife</sub>
    				<hands lock="yes">Asn. Armlets +2</hands>
    				<!--	<feet lock="yes">Raid. Poulaines +2</feet> -->	
    			</equip>
    			</if>
    Is there a more elegant way to do this without parsing it every time?

  17. #5877
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Set the variable to TH/BlankSet instead of 0/1 values. Make a set named BlankSet that has no gear. Make a set named TH with TH gear. Your TP set should then say

    <equip set="TP|$FullTimeTH" />

  18. #5878
    Bagel
    Join Date
    Aug 2005
    Posts
    1,406
    BG Level
    6

    Quote Originally Posted by Yugl View Post
    Set the variable to TH/BlankSet instead of 0/1 values. Make a set named BlankSet that has no gear. Make a set named TH with TH gear. Your TP set should then say

    <equip set="TP|$FullTimeTH" />
    Ah nice. If I want to lock th gear during sa/ta/ws/etc as well, I just put the |fulltimeth on all gearset calls?

  19. #5879
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    I assume so, but I haven't seen your XML. Check and see!

  20. #5880
    Relic Weapons
    Join Date
    Feb 2009
    Posts
    346
    BG Level
    4
    FFXI Server
    Leviathan

    Anyone got the code that automatically pops stratagems before spells if they're not active? Preferably without using variables.

    Edit: made the code to pop them, however created an infinite loop that won't pop the actual spell until you unload it, in which windower will crash. Any ideas?
    Code:
    			<if spell="Protect">
    				<var cmd="set Target %spelltarget"/>
    				<command when="precast">
    					input /ja "Penury" &lt;me&gt;;
    					wait 0.1;
    					input /ja "Celerity" &lt;me&gt;;
    					wait 0.1;
    					input /ja "Accession" &lt;me&gt;;
    					wait 0.1;
    					input /ja "Perpetuance" &lt;me&gt;;
    					wait 0.1;
    					input /ma "Protect" $Target;
    				</command>
    			</if>
    (Protect's just a dummy spell atm, wanting to use this for Embrava)

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