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  1. #5881
    Relic Shield
    Join Date
    Mar 2013
    Posts
    1,757
    BG Level
    6
    FFXIV Character
    Waka Bo
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut

    Not sure what's going on with my SC Everything but Ravager's Mask +2 equips during ws's

    Code:
    <spellcast>
    	<config
            HideErrors="false"
            ShowGearSwaps="false"
            Debug="false"
            ShowSpellInfo="false"
        />
    	<variables>
    		<var name="Berserk">BlankSet</var>
    		<var name="Mighty_Strikes">BlankSet</var>
    		<var name="Embrava">BlankSet</var>
    		<var name="Warcry">BlankSet</var>
    		<var name="Blood_Rage">BlankSet</var>
    		<var name="Warriors_Charge">BlankSet</var>
    		<var name="Aggressor">BlankSet</var>
    		<var name="PDT(Mode)">1</var>
    		<var name="PDT(Active)">BlankSet</var>
    		<var name="TP(Mode)">NQ</var>
    		<var name="Mekira">BlankSet</var>
    		<var name="Restraint">BlankSet</var>
    	</variables>
    	<sets>
    		<group name="Standard" default="yes" >
    			<set name="BlankSet" />
    			<set name="Idle">
    				<main>Ukonvasara</main>
    				<sub>Claymore Grip</sub>
    				<ammo>Ravager's Orb</ammo>
    				<head>Phorcys Salade</head>
    				<neck>Rancor Collar</neck>
    				<lear>Brutal Earring</lear>
    				<rear>Ravager's Earring</rear>
    				<body>Adaman Hauberk</body>
    				<hands>Phorcys Mitts</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Tyrant's Ring</rring>
    				<back>Atheling Mantle</back>
    				<waist>Phos Belt</waist>
    				<legs>Rvg. Cuisses +2</legs>
    				<feet>Rvg. Calligae +2</feet>
    			</set>
    			<set name="Embrava">
    				<main>Ukonvasara</main>
    				<sub>Claymore Grip</sub>
    				<ammo>Ravager's Orb</ammo>
    				<head>Phorcys Salade</head>
    				<neck>Rancor Collar</neck>
    				<lear>Brutal Earring</lear>
    				<rear>Ravager's Earring</rear>
    				<body>Adaman Hauberk</body>
    				<hands>Phorcys Mitts</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Tyrant's Ring</rring>
    				<back>Atheling Mantle</back>
    				<waist>Phos Belt</waist>
    				<legs>Rvg. Cuisses +2</legs>
    				<feet>Rvg. Calligae +2</feet>
    			</set>
    			<set name="TP-NQ">
    				<main>Ukonvasara</main>
    				<sub>Claymore Grip</sub>
    				<ammo>Ravager's Orb</ammo>
    				<head>Phorcys Salade</head>
    				<neck>Rancor Collar</neck>
    				<lear>Brutal Earring</lear>
    				<rear>Ravager's Earring</rear>
    				<body>Adaman Hauberk</body>
    				<hands>Phorcys Mitts</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Tyrant's Ring</rring>
    				<back>Atheling Mantle</back>
    				<waist>Phos Belt</waist>
    				<legs>Rvg. Cuisses +2</legs>
    				<feet>Rvg. Calligae +2</feet>
    			</set>
    			<set name="TP-ACC" baseset="TP-NQ">
                                    <neck>Agasaya's Collar</neck>
    				<hands>Rvg. Mufflers +2</hands>
    				<waist>Phasmida Belt</waist>
    				<ammo>Ravager's Orb</ammo>
    			</set>
    			<set name="Ukko's Fury-BlankSet">
    				<head>Ravager's Mask +2</head>
    				<neck>Light Gorget</neck>
    				<lear>Brutal Earring</lear>
    				<rear>Moonshade Earring</rear>
    				<body>Phorcys Korazin</body>
    				<hands>Phorcys Mitts</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Pyrosoul Ring</rring>
    				<back>Rancorous Mantle</back>
    				<waist>Windbuffet Belt</waist>
    				<legs>Ares' Flanchard +1</legs>
    				<feet>Rvg. Calligae +2</feet>
    				<ammo>Ravager's Orb</ammo>
    			</set>
    			<set name="Ukko's Fury-Berserk" baseset="Ukko's Fury-BlankSet">
    				<body>Zahak's Mail</body>
    			</set>
    			<set name="Upheaval-BlankSet">
    				<head>Ravager's Mask +2</head>
    				<neck>Apathy Gorget</neck>
    				<lear>Brutal Earring</lear>
    				<rear>Moonshade Earring</rear>
    				<body>Ares' Cuirass</body>
    				<hands>Phorcy's Mitts</hands>
    				<lring>Terrasoul Ring</lring>
    				<rring>Terrasoul Ring</rring>
    				<back>Oneiros Cappa</back>
    				<waist>Flame Belt</waist>
    				<legs>Phorcys Dirs</legs>
    				<feet>Dilaram's Sollerets</feet>
    				<ammo>Oneiros Pebble</ammo>
    			</set>
    			<set name="Upheaval-Mighty_Strikes" baseset="Upheaval-BlankSet">
    				<feet>Rvg. Calligae +2</feet>
    			</set>
    			<set name="Fell Cleave-BlankSet">
    				<head>Ravager's mask +2</head>
    				<neck>Breeze Gorget</neck>
    				<lear>Brutal Earring</lear>
    				<rear>Moonshade Earring</rear>
    				<body>Grim Cuirass +1</body>
    				<hands>Heafoc mitts</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Pyrosoul Ring</rring>
    				<back>Rancorous Mantle</back>
    				<waist>Breeze Belt</waist>
    				<legs>Avant Cuisses +1</legs>
    				<feet>Dilaram's Sollerets</feet>
    				<ammo>Ravager's Orb</ammo>
    			</set>
    			<set name="Fell Cleave-Mighty_Strikes" baseset="Fell Cleave-BlankSet">
    				<feet>Rvg. Calligae +2</feet>
    			</set>
    
    			<set name="PDT-1">
    				<head>Laeradr Helm</head>
    				<neck>Twilight Torque</neck>
    				<lear>Brutal Earring</lear>
    				<rear>Ravager's Earring</rear>
    				<body>Laeradr Breastplate</body>
    				<hands>Magma Gauntlets</hands>
    				<lring>Dark Ring</lring>
    				<rring>Dark ring</rring>
    				<back>Mollusca Mantle</back>
    				<waist>Nierenschutz</waist>
    				<legs>Ogier's Breeches</legs>
    				<feet>Phorcy's Schuhs</feet>
    				<ammo>Iron Gobbet</ammo>
    			</set>
    			<set name="PDT-2" baseset="PDT-1">
    				<head>Ogier's helm</head>
    		    </set>
    			<set name="Restraint">
    				<hands>Ravager's Mufflers +2</hands>
    			</set>
    			<set name="Mekira">
    				<head>Mekira-oto +1</head>
    			</set>
    			<set name="Aggressor(Precast)">
    				<body>Warrior's Lorica</body>
    			</set>
    			<set name="Blood Rage(Precast)">
    				<body>Ravager's Lorica +2</body>
    			</set>
    			<set name="Retaliation(Precast)">
    				<body>Ravager's Lorica +2</body>
    			</set>
    			<set name="Warcry(Precast)">
    				<head>Warrior's Mask</head>
    			</set>
    			<set name="Fast_Cast">
    				<head>Zelus Tiara</head>
    				<neck>Twlight Torque</neck>
    				<lear>Brutal Earring</lear>
    				<rear>Ravager's Earring</rear>
    				<body>Rvg. lorica +2</body>
    				<hands>Brego Gloves</hands>
    				<lring>Dark Ring</lring>
    				<rring>Dark ring</rring>
    				<back>Atheling Mantle</back>
    				<waist>Ninurta's Sash</waist>
    				<legs>Rvg. Cuisses +2</legs>
    				<feet>Rvg. Calligae +2</feet>
    				<ammo>Ravager's Orb</ammo>
    			</set>
    			<set name="Gear">
    				<main>Thr. Tomahawk</main>
    				<main>Chatoyant Staff</main>
    				<sub>Claymore grip</sub>
    				<main>Ukonvasara</main>
    				<main>Twilight Knife</main>
    				<main>Joyeuse</main>
    				<main>Terra's staff</main>
    				<main>Khloros Blade</main>
    				<main>Ivory Sickle</main>
    				<main>Pitchfork +1</main>
    				<main>Warp Cudgel</main>
    			</set>
    		</group>
    		<group name="Abyssea" inherit="Standard" >
    		</group>
    		<group name="VW" inherit="Standard" >
    			<set name="TP-NQ">
    				<waist>Goading Belt</waist>
    			</set>
    		</group>
    		<group name="Legion" inherit="Standard" >
    		</group>
    	</sets>
    	<rules>
    		<!-- Automatically changes the group -->
    		<if Area="Abyssea*" notGroup="Abyssea">
    			<cmd>sc group Abyssea"</cmd>
    		</if>
    		<elseif Buffactive="Voidwatcher" notGroup="VW">
    			<cmd>sc group VW"</cmd>
    		</elseif>
    		<elseif Area="*Legion" notGroup="Legion">
    			<cmd>sc group Legion"</cmd>
    		</elseif>
    		<elseif notArea="Abyssea*|*Legion" notBuffactive="Voidwatcher" notGroup="Standard">
    			<cmd>sc group Standard"</cmd>
    		</elseif>
    		<!-- Use Mekira-Oto if gaining fTP bonus -->
    		<if DayElement="Light|Wind|Thunder|Fire">
    			<var cmd="set Mekira Mekira" />
    		</if>
    		<else>
    			<var cmd="set Mekira BlankSet" />
    		</else>
    		<!-- Detect Buffs Active -->
    		<if Buffactive="Restraint">
    			<var cmd="set Restraint Restraint" />
    		</if>
    		<else>
    			<var cmd="set Restraint BlankSet" />
    		</else>
    		<if Buffactive="Embrava">
    			<var cmd="set Embrava Embrava" />
    		</if>
    		<else>
    			<var cmd="set Embrava BlankSet" />
    		</else>
    		<if Buffactive="Warriors_Charge">
    			<var cmd="set Warriors_Charge Warriors_Charge" />
    		</if>
    		<else>
    			<var cmd="set Warriors_Charge BlankSet" />
    		</else>
    		<if Buffactive="Berserk">
    			<var cmd="set Berserk Berserk" />
    		</if>
    		<else>
    			<var cmd="set Berserk BlankSet" />
    		</else>
    		<!-- Automatically change gear after WS, JA, or Spell -->
    		<command when="engaged|aftercast|idle">Trigger1</command>
    		<!-- Equips proper Idle/TP set -->
    		<if Spell="Trigger1">
    			<cancelspell />
    			<if status="Engaged">
    				<equip set="TP-$TP(Mode)|$Embrava|$Restraint|$PDT(Active)" />
    			</if>
    			<elseif status="Idle">
    				<equip set="Idle" />
    			</elseif>
    		</if>
    		<!-- Change TP Mode -->
    		<if Spell="Trigger2">
    			<if advanced='"$TP(Mode)"="NQ"'>
    				<var cmd="set TP(Mode) ACC" />
    				<addtochat>TP Mode: ACC</addtochat>
    			</if>
    			<else>
    				<var cmd="set TP(Mode) NQ" />
    				<addtochat>TP Mode: NQ</addtochat>
    			</else>
    		</if>
    		<!-- Use TP/Idle set -->
    		<if Spell="Trigger3">
    			<var cmd="set PDT(Active) BlankSet" />
    		</if>
    		<!-- Use PDT set -->
    		<if Spell="Trigger4">
    			<var cmd="set PDT(Active) PDT-$PDT(Mode)" />
    			<addtochat>TP Mode: PDT</addtochat>
    		</if>
    		<!-- Adjust PDT Level -->
    		<if Spell="Trigger5">
    			<if advanced='$PDT(Mode) = 1'>
    				<var cmd="set PDT(Mode) 2" />
    				<addtochat>PDT Mode: 2</addtochat>
    			</if>
    			<else>
    				<var cmd="set PDT(Mode) 1" />
    				<addtochat>PDT Mode: 1</addtochat>
    			</else>
    		</if>
    		<!-- Equip proper WS set -->
    		<if Type="Weaponskill">
    			<if mode="OR" advanced='%spelltargetdistance &gt; 8' tplt="100">
    				<cancelspell />
    				<addtochat>Too far from the mob or missing TP! Run to within 8 yalms of the mob</addtochat>
    				<return />
    			</if>
    			<castdelay delay="0.1" />
    			<if Spell="Ukko's Fury">
    				<equip when="precast" set="Ukko's Fury-$Berserk|$Mekira" />
    				<addtochat>-- Ukko's Fury: $Berserk --</addtochat>
    			</if>
    			<elseif Spell="Upheaval|Fell Cleave">
    				<equip when="precast" set="%Spell-$Mighty_Strikes|$Mekira" />
    				<addtochat>-- %Spell: $Mighty_Strikes --</addtochat>
    			</elseif>
    		</if>
    	<!-- NINJUTSU RULES -->
    	<elseif skill="Ninjutsu">
    		<!-- ICHI RULES -->
    		<if spell="Utsusemi: Ichi">
    			<equip set="Ichi" />
    			<midcastdelay delay="1.9" />
    			<cmd>cancel 66</cmd>
    		</if>
    		<!-- NI RULES -->
    		<elseif spell="Utsusemi: Ni">
    			<equip when="precast" set="FastCast" />
    			<equip when="midcast" set="Ni" />
    		</elseif>
    		<!-- MONOMI RULES -->
    		<elseif spell="Monomi*">
    			<midcastdelay delay="2.2" />
    			<cmd>cancel 71</cmd>
    		</elseif>
    		<!-- ALL OTHER NINJUTSU RULES, JUST EQUIPS FASTCAST SINCE ON WAR -->
    		<else>
    			<equip when="precast" set="Fast_Cast" />
    		</else>
    	</elseif>
    	<!-- JA RULES -->
    	<if Type="JobAbility">
    		<!-- Cancel JA if unable to cast -->
    		<if BuffActive="Amnesia|Sleep|Stun|Terror">
    			<cancelspell />
    		</if>
    		<castdelay delay="0.3" />
    		<if Spell="Blood Rage|Aggressor|Retaliation|Warcry">
    			<equip set="%Spell(Precast)" />
    		</if>
    		<if spell="Spectral Jig">
    			<command>cancel 71</command>
    		</if>
    		<if Spell ="Third Eye">
    			<if notbuffactive = "Seigan">
    				<castdelay Delay = "1.5" />
    				<command when="precast">input /ja "Seigan" &lt;me&gt;</command>
    			</if>
    		</if>
    	</if>
    </rules>
    </spellcast>

  2. #5882
    Sleep Deprived Galka BLM
    Join Date
    Nov 2007
    Posts
    1,183
    BG Level
    6
    FFXI Server
    Odin

    Anybody else having problems with spellcast? Nothing is casting when I type it in.

  3. #5883
    Pandemonium
    Join Date
    Feb 2010
    Posts
    7,671
    BG Level
    8
    FFXI Server
    Sylph

    Quote Originally Posted by Komm Suesser Tod View Post
    Anybody else having problems with spellcast? Nothing is casting when I type it in.
    Windower 3.4.1 or Windower 4?

    We're gonna have to start to differentiate.

    Spellcast didn't work for me in 3.4, did in 4.

  4. #5884
    BG Content
    Join Date
    Jul 2007
    Posts
    22,408
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Spellcast works for me in 4.0. Make sure you copy your Spellcasts over to 4.0 or they won't load. =

    Also, if you haven't relogged in a while you might want to do that (or just check if it's loaded). Windower 4 lets the devs blacklist plugins when they're misbehaving, and spellcast was blacklisted yesterday when it was crashing people. They fixed it and it came off the blacklist yesterday afternoon/night, so re-running the launcher should download the new version and update it (even if you're still logged in, I think).

  5. #5885
    Melee Summoner
    Join Date
    Aug 2010
    Posts
    37
    BG Level
    1
    FFXI Server
    Lakshmi

    Quote Originally Posted by Byrthnoth View Post
    Spellcast works for me in 4.0. Make sure you copy your Spellcasts over to 4.0 or they won't load. =

    Also, if you haven't relogged in a while you might want to do that (or just check if it's loaded). Windower 4 lets the devs blacklist plugins when they're misbehaving, and spellcast was blacklisted yesterday when it was crashing people. They fixed it and it came off the blacklist yesterday afternoon/night, so re-running the launcher should download the new version and update it (even if you're still logged in, I think).
    Did they come up with a fix for Spellcast (w/Windower v4) for the <stpc> and <stnpc> issue, where it would start casting before you selected a target? Haven't seen any mention of a fix on these or the Windower forums. Also wasn't sure if it affected everyone, or only certain users.

  6. #5886
    New Spam Forum
    Join Date
    May 2006
    Posts
    172
    BG Level
    3
    FFXI Server
    Alexander
    WoW Realm
    Doomhammer

    Is anyone else having any trouble with Motentens MNK spellcast since the update?

    When I load it I get the following error:

    Code:
    [11:31:39 PM] 8344:<37753> Writing to Console: SpellCast: Reloading "MNK.xml".
    [11:31:39 PM] 8344:<0> Reloading file
    [11:31:39 PM] 8344:<0> Loading filename: MNK.xml
    [11:31:39 PM] 8344:<78> [ERROR] XML Parsing Error line 0 - Failed to open file
    [11:31:39 PM] 8344:<0> Writing to Console: SpellCast: XML Parsing Error: line 0 - Failed to open file
    [11:31:39 PM] 8344:<0> [ERROR] Document is not valid.
    [11:31:39 PM] 8344:<0> Writing to Console: SpellCast: Your document failed to load. Please view the error above, and once it is corrected type /sc reload
    I even tried redownloading his to make sure it wasn't edits I had made. His PLD xml loads fine for me.

  7. #5887
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    <stpc> and <stnpc> was still broken for me today.

    Line 0 error indicates a missing or mis-named include. Since it's a mnk and not pld problem, probably missing Salvage-Include. Download that, or comment out the references to it.

  8. #5888
    Salvage Bans
    Join Date
    Aug 2006
    Posts
    932
    BG Level
    5
    FFXIV Character
    Mist Monster
    FFXIV Server
    Leviathan
    FFXI Server
    Fenrir

    Quote Originally Posted by Tanag View Post
    Is anyone else having any trouble with Motentens MNK spellcast since the update?

    When I load it I get the following error:

    Code:
    [11:31:39 PM] 8344:<37753> Writing to Console: SpellCast: Reloading "MNK.xml".
    [11:31:39 PM] 8344:<0> Reloading file
    [11:31:39 PM] 8344:<0> Loading filename: MNK.xml
    [11:31:39 PM] 8344:<78> [ERROR] XML Parsing Error line 0 - Failed to open file
    [11:31:39 PM] 8344:<0> Writing to Console: SpellCast: XML Parsing Error: line 0 - Failed to open file
    [11:31:39 PM] 8344:<0> [ERROR] Document is not valid.
    [11:31:39 PM] 8344:<0> Writing to Console: SpellCast: Your document failed to load. Please view the error above, and once it is corrected type /sc reload
    I even tried redownloading his to make sure it wasn't edits I had made. His PLD xml loads fine for me.

    It loads for me just fine. Check to make sure nothing happen to your Salvage-Include.xml. I know the PLD one doesn't reference that file but the MNK one does

  9. #5889
    Puppetmaster
    Join Date
    Dec 2012
    Posts
    63
    BG Level
    2

    have a problem with the following XML, it doesnt switch gear when weakend, just puts on T.set then cancles all gearswaps.

    http://pastebin.com/KbZ1P447

  10. #5890
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    Quote Originally Posted by backstab View Post
    have a problem with the following XML, it doesnt switch gear when weakend, just puts on T.set then cancles all gearswaps.

    http://pastebin.com/KbZ1P447

    Code:
        <if mode="OR" HPPLT="15" BuffActive="Doom|Weakness">
        <if NotBuffActive="Perfect Defense">
        <equip when="all">
        <head>Twilight Helm</head>
        <body>Twilight Mail</body>
        </equip>
        <return/>
        </if>
        </if>
    This is what's doing it. Why do you want it changed?

  11. #5891
    Puppetmaster
    Join Date
    Dec 2012
    Posts
    63
    BG Level
    2

    Quote Originally Posted by grevenilvec75 View Post
    Code:
        <if mode="OR" HPPLT="15" BuffActive="Doom|Weakness">
        <if NotBuffActive="Perfect Defense">
        <equip when="all">
        <head>Twilight Helm</head>
        <body>Twilight Mail</body>
        </equip>
        <return/>
        </if>
        </if>
    This is what's doing it. Why do you want it changed?
    i would just like it to lock the T.set and not cancle all other gearswaps, so all other slots except body+head swap into PDT/MDT/TP/WS or w/e gear. want it changed cause there is no reason for it to not change gear in the other slots and i think its a mistake in coding anyway.

  12. #5892
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Remove the <return /> then.

  13. #5893
    Puppetmaster
    Join Date
    Dec 2012
    Posts
    63
    BG Level
    2

    yeah did, thanks again.

  14. #5894
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    Is there some way to make spellcast think i'm engaged when i'm really not? Would be nice to test various TP sets in the mog house instead of having to run outside to engage something.

    What would be really nice would be something like:

    //autoset Engaged

    so that it triggers autoset and everything

  15. #5895
    Smells like Onions
    Join Date
    Nov 2009
    Posts
    8
    BG Level
    0
    FFXI Server
    Asura

    I got and edited this script (to the best of my ability) some time in 2010 or 2011. I used it flawlessly for at least a year. But I just now returned from a year break and so far nothing has been working..at all. The script loads fine on different versions of windower, and I tried to re download spellcast multiple times, but literally nothing happens. It's just not functioning in game. My limited knowledge and googlefu are failing me. Is this a problem in the xml? If not, what can I do to fix this?

    (Can't post links :/ )

    pastebin.com/6cJVWBgw

  16. #5896
    Old Merits
    Join Date
    Apr 2012
    Posts
    1,109
    BG Level
    6

    Quote Originally Posted by grevenilvec75 View Post
    Is there some way to make spellcast think i'm engaged when i'm really not? Would be nice to test various TP sets in the mog house instead of having to run outside to engage something.

    What would be really nice would be something like:

    //autoset Engaged

    so that it triggers autoset and everything
    can't you just change your engaged rule to <if mode="OR" status="engaged" spell="Foxfire"> (simplified but you should be able to work it in regardless) and then use just use foxfire to test out any new sets

  17. #5897
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    Quote Originally Posted by Fake View Post
    can't you just change your engaged rule to <if mode="OR" status="engaged" spell="Foxfire"> (simplified but you should be able to work it in regardless) and then use just use foxfire to test out any new sets
    Not really because i have a lot of when=Engaged stuff in my XML. Things like autoexec aftermath rules and such.

    EDIT: meh shouldnt be too hard to re-write it, was hoping theres a lazy way to do it.

  18. #5898
    Smells like Onions
    Join Date
    Mar 2013
    Posts
    3
    BG Level
    0

    Hey I'm new to BG forums, I'm trying to get a set of reliable spellcast XMLs, I have been using a few ones that I've found but I'm not happy with them, I would like to use Motentens as they seem pretty nice, but I'm not sure which includes or rules xmls I need to paste or whether I need to edit them.

    Anyway if there is a new to spellcast section detailing how I go about this would somebody mind directing me to that or telling me what I need to do, Ive looked at the XML thread and have a grasp of Includes but with there being so many different ones on Motentens paste bin I dont really understand.

    Edit: I just pasted all of the includes into my spellcast folder and editted the Mnk one, but I cannot load it, I get the error '.xml file not found'

  19. #5899
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    I'm trying to figure out why my XML has hiccups in certain areas. It NEVER hiccups in Abyssea, but hiccups hard (basically freezes my game for 2-3s) in Dynamis when soloing in Beaucidine and some other areas too. Not sure if it's the complexity of the xml or the various rules or whatever, but it makes the game unplayable or downright annoying and unfun. I narrowed it down to spellcast/xmls because when I unload my xml/spellcast I get no hiccups. I think it mainly does this on gearswaps, even with BMN on. I'm using Yugl's DRG xml as a template but he said his doesn't lag him, so I dunno what to do or if this is even remediable.

    http://pastebin.com/eRBt6q5N

  20. #5900
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Scottyb View Post
    Hey I'm new to BG forums, I'm trying to get a set of reliable spellcast XMLs, I have been using a few ones that I've found but I'm not happy with them, I would like to use Motentens as they seem pretty nice, but I'm not sure which includes or rules xmls I need to paste or whether I need to edit them.

    Anyway if there is a new to spellcast section detailing how I go about this would somebody mind directing me to that or telling me what I need to do, Ive looked at the XML thread and have a grasp of Includes but with there being so many different ones on Motentens paste bin I dont really understand.

    Edit: I just pasted all of the includes into my spellcast folder and editted the Mnk one, but I cannot load it, I get the error '.xml file not found'
    <xi:include href="Yugl-Include.xml" xpointer="//include[@name='EleStaffConst']/*" />

    The first bold is the file name you need to use and the second bold is the name of the include. So for this one, look for a file named Yugl-Include. Within Yugl-Include, find:

    Code:
        <!-- Elemental Stave Constants -->
        <include name="EleStaffConst">
    	 <var name="Staff-None">Chatoyant Staff</var>
            <var name="Staff-Fire">Chatoyant Staff</var>
            <var name="Staff-Ice">Chatoyant Staff</var>
            <var name="Staff-Wind">Chatoyant Staff</var>
            <var name="Staff-Earth">Chatoyant Staff</var>
            <var name="Staff-Thunder">Chatoyant Staff</var>
            <var name="Staff-Water">Chatoyant Staff</var>
            <var name="Staff-Light">Chatoyant Staff</var>
            <var name="Staff-Dark">Chatoyant Staff</var>
        </include>
    Take that rule and replace the include line (The one with the bolds earlier)

    Code:
    <xi:include href="Yugl-Include.xml" xpointer="//include[@name='EleStaffConst']/*" />
    with

    Code:
        <!-- Elemental Stave Constants -->
        <include name="EleStaffConst">
    	 <var name="Staff-None">Chatoyant Staff</var>
            <var name="Staff-Fire">Chatoyant Staff</var>
            <var name="Staff-Ice">Chatoyant Staff</var>
            <var name="Staff-Wind">Chatoyant Staff</var>
            <var name="Staff-Earth">Chatoyant Staff</var>
            <var name="Staff-Thunder">Chatoyant Staff</var>
            <var name="Staff-Water">Chatoyant Staff</var>
            <var name="Staff-Light">Chatoyant Staff</var>
            <var name="Staff-Dark">Chatoyant Staff</var>
        </include>

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