go out, engage something, take off all your gear then type:
//firespirit
And see if that changes your gear
go out, engage something, take off all your gear then type:
//firespirit
And see if that changes your gear
I think this is the issue
You have when="engaged|aftercast", but that means you don't equip when the spell occurs.Code:<if spell="Fire Spirit"> <!-- Auto Update Gear --> <if status="engaged"> <equip set="Melee"/> </if>
Re-doing assaults, after I will swap to shake weight champion and check it out
Yeah. //firespirit is not working. I already have that bound to f12 anyway
Did you make the change that yugl suggested?
Yugl's suggestion worked. Thanks to both of you.
Trying to get this to work for when i have seigan up. Any help? Wanted it on when fighting/after ws. Not sure if doing it right? do i need to make it..Code:<elseif spell="Seigan"> <equip when="engaged|aftercast"> <head lock="true">Unkai Kabuto +2</head> <legs lock="true">Saotome Haidate +2</legs> </equip>
<if BuffActive="Seigan"> or have 2 different ones for precast and to keep wearing?
<if spell="Seigan" BuffActive="Seigan"> should work
Might need to change the when="engaged|aftercast" though, not sure.
The way it is now it will only ever trigger when you are actually hitting the seigan macro.
Looks right, but wouldn't requip if you do a WS after Seigan.
<if Buffactive="Seigan">
<equip when="engaged|aftercast">
<equip stuff here>
</equip>
</if>
Place after your other rules. If you use a trigger spell to equip aftercast, you may need to add directly to the trigger spell.
I'm a bona fide retard when it comes to any sort of programming or anything more advanced that MSPaint. Is there a preliminary spellcast for RUN floating around? I'm really bad at trying to figure out how to do shit.
Can you do the <if Spell="Bleh"> stuff at least? If so, pick up this XML. Very basic, so you should be able to edit easily. I'm personally waiting to finish the wiki before returning to SC (If I even do that) since both Ashita and Windower have LUAs arriving that will enable packet reading. A much cleaner means of achieving this what players need.
Two things. First, is it possible to use /trigger commands with in games macros? I've tried everything from //CycleCombatMode, //trigger CycleCombatMode, /trigger CycleCombatMode (both with and without <me>) and nothing seems to work. I play with the control so it isn't entirely convenient to use keybinds. I'm wondering if I'm just going to have to replace them with spells.
Secondly, Yugl, I finally started using that THF XML you arranged for me and for the most part it works. The only issue I'm having is that WS gear won't equip. The includes I had in there were broken, so I've temporarily taken them out as they were the culprit of my original problems, but I still can't get WS gear to swap. Everything else works like a charm so this is a tad disappointing that I can't get this figured out on my own. Here is the pastebin to the up to date version I'm using.
http://pastebin.com/zp0m1ABx
I think magic works with trigger spells?
Try this:
I just used <if> instead of <elseif> for WS.Code:<!-- Weapon Skills --> <if type="WeaponSkill"> <if spell="Evisceration|Exenterator"> <equip when="precast" set="%Spell" /> </if> <elseif spell="Dancing Edge|Shark Bite|Mandalic Stab"> <equip when="precast" set="DE-SB" /> </elseif> <elseif spell="Aeolian Edge|Cyclone|Gust Slash"> <equip when="precast" set="MagicWS" /> </elseif> <else> <equip when="precast" set="CommonWSGear" /> </else> </if>
God damnit, thank you so much <3. Last thing (and this isn't really a big deal) but /ma IS working, but I keep getting the line:
Magic command appears improperly formatted.
Any idea what this is about? I get it when I 2box my wife too with the macros that are set up to Haste specific people (such as /ma Haste Fitzsimons), but not with <stpc>. Using Winodwer4 if that means anything in figuring out the issue.
That's due to some other program (Itemizer/Find).
Although triggers are of type="trigger", /trigger isn't actually a game command, so it won't work. They're listed in the spells.xml, and have to activated using /ma. Also, obviously, they're not real spells, so you need to be certain your spellcast uses <cancelspell /> any time a trigger action is used.Two things. First, is it possible to use /trigger commands with in games macros? I've tried everything from //CycleCombatMode, //trigger CycleCombatMode, /trigger CycleCombatMode (both with and without <me>) and nothing seems to work. I play with the control so it isn't entirely convenient to use keybinds. I'm wondering if I'm just going to have to replace them with spells.
hello all, i am trying to get some help with my blue mage xml, but i can't post a link to pastebin yet, as I am a new user. I am using byrth's xml from here, and I can't get it to equip my mnd gear for stoneskin. I borrowed the enhancing section from motenten's bard xml, still no go.
Thanks in advace.
Can anyone tell me why this doesn't give my TP gear back after Lunge is used?
<if Spell="Lunge">
<cancelspell/>
<cmd>input /raw /ja "%spell" <t>;</cmd>
<equip set="MAB" when="precast" />
<equip set="TP" when="aftercast" />
<aftercastdelay delay="4" />
</if>