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  1. #5941
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    go out, engage something, take off all your gear then type:

    //firespirit


    And see if that changes your gear

  2. #5942
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    I think this is the issue

    Code:
    		<if spell="Fire Spirit">
    			<!-- Auto Update Gear -->
    			<if status="engaged">
    				<equip set="Melee"/>
    			</if>
    You have when="engaged|aftercast", but that means you don't equip when the spell occurs.

  3. #5943
    Sea Torques
    Join Date
    Aug 2006
    Posts
    518
    BG Level
    5
    FFXI Server
    Leviathan

    Re-doing assaults, after I will swap to shake weight champion and check it out

  4. #5944
    Sea Torques
    Join Date
    Aug 2006
    Posts
    518
    BG Level
    5
    FFXI Server
    Leviathan

    Yeah. //firespirit is not working. I already have that bound to f12 anyway

  5. #5945
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    Did you make the change that yugl suggested?

  6. #5946
    Sea Torques
    Join Date
    Aug 2006
    Posts
    518
    BG Level
    5
    FFXI Server
    Leviathan

    Yugl's suggestion worked. Thanks to both of you.

  7. #5947
    Smells like Onions
    Join Date
    Apr 2013
    Posts
    2
    BG Level
    0

    Quote Originally Posted by Yugl View Post
    The commandprefix isn't the breath spell. The commandprefix is "/pet" instead. You need an aftercast delay as well when using that.
    I tried putting an aftercast delay in the command prefix, however it does not seem to be working. The xml still works but the delay I try to place doesn't change when I save and reload notepad++. Perhaps I'm inputting it incorrectly?

  8. #5948
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Ardan View Post
    I tried putting an aftercast delay in the command prefix, however it does not seem to be working. The xml still works but the delay I try to place doesn't change when I save and reload notepad++. Perhaps I'm inputting it incorrectly?
    Code:
            <if type="PetCommand">
                <!-- Restoring and Smiting Breath Rules -->
                <if spell="Restoring Breath|Smiting Breath">
                    <equip when="precast" set="%Spell" />
                    <aftercastdelay delay="2.1" />
                </if>
    </if>

  9. #5949
    RIDE ARMOR
    Join Date
    Mar 2013
    Posts
    10
    BG Level
    1
    FFXI Server
    Lakshmi

    Code:
    <elseif spell="Seigan">
    <equip when="engaged|aftercast">
    <head lock="true">Unkai Kabuto +2</head>
    <legs lock="true">Saotome Haidate +2</legs>
    </equip>
    Trying to get this to work for when i have seigan up. Any help? Wanted it on when fighting/after ws. Not sure if doing it right? do i need to make it..
    <if BuffActive="Seigan"> or have 2 different ones for precast and to keep wearing?

  10. #5950
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    <if spell="Seigan" BuffActive="Seigan"> should work

    Might need to change the when="engaged|aftercast" though, not sure.

    The way it is now it will only ever trigger when you are actually hitting the seigan macro.

  11. #5951
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by NightScope2142 View Post
    Code:
    <elseif spell="Seigan">
    <equip when="engaged|aftercast">
    <head lock="true">Unkai Kabuto +2</head>
    <legs lock="true">Saotome Haidate +2</legs>
    </equip>
    Trying to get this to work for when i have seigan up. Any help? Wanted it on when fighting/after ws. Not sure if doing it right? do i need to make it..
    <if BuffActive="Seigan"> or have 2 different ones for precast and to keep wearing?
    Looks right, but wouldn't requip if you do a WS after Seigan.

    <if Buffactive="Seigan">
    <equip when="engaged|aftercast">
    <equip stuff here>
    </equip>
    </if>

    Place after your other rules. If you use a trigger spell to equip aftercast, you may need to add directly to the trigger spell.

  12. #5952
    The Once and Future Wamoura
    Join Date
    Aug 2005
    Posts
    18,133
    BG Level
    9
    FFXIV Character
    Rocl Montaigne
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut
    WoW Realm
    Quel'Thalas

    I'm a bona fide retard when it comes to any sort of programming or anything more advanced that MSPaint. Is there a preliminary spellcast for RUN floating around? I'm really bad at trying to figure out how to do shit.

  13. #5953
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Can you do the <if Spell="Bleh"> stuff at least? If so, pick up this XML. Very basic, so you should be able to edit easily. I'm personally waiting to finish the wiki before returning to SC (If I even do that) since both Ashita and Windower have LUAs arriving that will enable packet reading. A much cleaner means of achieving this what players need.

  14. #5954
    Yoshi P
    Join Date
    Jun 2007
    Posts
    5,144
    BG Level
    8
    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur

    Two things. First, is it possible to use /trigger commands with in games macros? I've tried everything from //CycleCombatMode, //trigger CycleCombatMode, /trigger CycleCombatMode (both with and without <me>) and nothing seems to work. I play with the control so it isn't entirely convenient to use keybinds. I'm wondering if I'm just going to have to replace them with spells.

    Secondly, Yugl, I finally started using that THF XML you arranged for me and for the most part it works. The only issue I'm having is that WS gear won't equip. The includes I had in there were broken, so I've temporarily taken them out as they were the culprit of my original problems, but I still can't get WS gear to swap. Everything else works like a charm so this is a tad disappointing that I can't get this figured out on my own. Here is the pastebin to the up to date version I'm using.

    http://pastebin.com/zp0m1ABx

  15. #5955
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by TacoTaru View Post
    Two things. First, is it possible to use /trigger commands with in games macros? I've tried everything from //CycleCombatMode, //trigger CycleCombatMode, /trigger CycleCombatMode (both with and without <me>) and nothing seems to work. I play with the control so it isn't entirely convenient to use keybinds. I'm wondering if I'm just going to have to replace them with spells.

    Secondly, Yugl, I finally started using that THF XML you arranged for me and for the most part it works. The only issue I'm having is that WS gear won't equip. The includes I had in there were broken, so I've temporarily taken them out as they were the culprit of my original problems, but I still can't get WS gear to swap. Everything else works like a charm so this is a tad disappointing that I can't get this figured out on my own. Here is the pastebin to the up to date version I'm using.

    http://pastebin.com/zp0m1ABx
    I think magic works with trigger spells?

    Try this:
    Code:
    		<!-- Weapon Skills -->
    		<if type="WeaponSkill">
    			<if spell="Evisceration|Exenterator">
    				<equip when="precast" set="%Spell" />
    			</if>
    			<elseif spell="Dancing Edge|Shark Bite|Mandalic Stab">
    				<equip when="precast" set="DE-SB" />
    			</elseif>
    			<elseif spell="Aeolian Edge|Cyclone|Gust Slash">
    				<equip when="precast" set="MagicWS" />
    			</elseif>
    			<else>
    				<equip when="precast" set="CommonWSGear" />
    			</else>
    		</if>
    I just used <if> instead of <elseif> for WS.

  16. #5956
    Yoshi P
    Join Date
    Jun 2007
    Posts
    5,144
    BG Level
    8
    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur

    God damnit, thank you so much <3. Last thing (and this isn't really a big deal) but /ma IS working, but I keep getting the line:
    Magic command appears improperly formatted.

    Any idea what this is about? I get it when I 2box my wife too with the macros that are set up to Haste specific people (such as /ma Haste Fitzsimons), but not with <stpc>. Using Winodwer4 if that means anything in figuring out the issue.

  17. #5957
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    That's due to some other program (Itemizer/Find).

  18. #5958
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Two things. First, is it possible to use /trigger commands with in games macros? I've tried everything from //CycleCombatMode, //trigger CycleCombatMode, /trigger CycleCombatMode (both with and without <me>) and nothing seems to work. I play with the control so it isn't entirely convenient to use keybinds. I'm wondering if I'm just going to have to replace them with spells.
    Although triggers are of type="trigger", /trigger isn't actually a game command, so it won't work. They're listed in the spells.xml, and have to activated using /ma. Also, obviously, they're not real spells, so you need to be certain your spellcast uses <cancelspell /> any time a trigger action is used.

  19. #5959
    Melee Summoner
    Join Date
    Apr 2013
    Posts
    37
    BG Level
    1

    hello all, i am trying to get some help with my blue mage xml, but i can't post a link to pastebin yet, as I am a new user. I am using byrth's xml from here, and I can't get it to equip my mnd gear for stoneskin. I borrowed the enhancing section from motenten's bard xml, still no go.

    Thanks in advace.

  20. #5960
    Sea Torques
    Join Date
    Aug 2007
    Posts
    692
    BG Level
    5

    Can anyone tell me why this doesn't give my TP gear back after Lunge is used?

    <if Spell="Lunge">
    <cancelspell/>
    <cmd>input /raw /ja "%spell" &lt;t&gt;;</cmd>
    <equip set="MAB" when="precast" />
    <equip set="TP" when="aftercast" />
    <aftercastdelay delay="4" />
    </if>

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