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  1. #5961
    Hydra
    Join Date
    Sep 2012
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    118
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    3

    It is not doing it because you are canceling the spell. You will have to put it in the cmd line. Out of curiosity, is it actually equipping your MAB set? Here is an idea what it would look like.

    Code:
    <if spell="Lunge">
      <cancelspell />
      <cmd>sc set MAB; input /raw /ja %Spell &lt;t&gt;; wait 4; sc set TP</cmd>
      
    </if>

  2. #5962
    Sea Torques
    Join Date
    Aug 2007
    Posts
    692
    BG Level
    5

    Thanks, man! I was suspecting the cancelspell was stopping it. But I couldn't be sure.
    Yes, I used MAB set for Lunge, slots that not fitting MAB, will look for GS skills, and etc

  3. #5963
    Hydra
    Join Date
    Feb 2013
    Posts
    118
    BG Level
    3
    FFXI Server
    Siren

    How do I have sets use "back up" gear if i forgot or dont have space to bring them? i.e my main set would have a set that has enfeebling torque for slow but if I don't have space to bring it it'll use Phalaina Locket.

    Edit: Also is there a way to quicken when gear switches to Aftercast Idle set?

  4. #5964
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
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    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Moozie View Post
    hello all, i am trying to get some help with my blue mage xml, but i can't post a link to pastebin yet, as I am a new user. I am using byrth's xml from here, and I can't get it to equip my mnd gear for stoneskin. I borrowed the enhancing section from motenten's bard xml, still no go.

    Thanks in advace.
    Send the rest of the link after pastebin.com

  5. #5965
    Requiescat in pace.
    Join Date
    Dec 2008
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    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    Quote Originally Posted by RicFlair View Post
    How do I have sets use "back up" gear if i forgot or dont have space to bring them? i.e my main set would have a set that has enfeebling torque for slow but if I don't have space to bring it it'll use Phalaina Locket.

    Edit: Also is there a way to quicken when gear switches to Aftercast Idle set?
    I dont think theres a good/easy way to do this. You could probably do it, but it would require a metric fuck load of hassle and headache.

  6. #5966
    Pandemonium
    Join Date
    Jul 2008
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    4,875
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    7
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    Bismarck

    Quote Originally Posted by RicFlair View Post
    How do I have sets use "back up" gear if i forgot or dont have space to bring them? i.e my main set would have a set that has enfeebling torque for slow but if I don't have space to bring it it'll use Phalaina Locket.
    I don't know how SpellCast handles inheritance prioritization, but if it tries to equip something from a set with a baseset, and then finds nothing in the slot, it may equip whatever is in said slot in the baseset—if it is designed to do that. I can't test it at the moment, else I would.

    If it does this, however, you don't need to add any additional rules or anything of the sort. You can simply use the baseset functionality to your advantage. Specifically, instead of using sets with basesets to lower the amount of equipment you're putting in the set, you could make each set have the full list of ideal gear, but with a baseset of your "backup" pieces. Therefore, if everything in your set is present, it will all be equipped, because it has priority over whatever is in the designated baseset—but if you don't have any of it on you, SC will look to the baseset, and equip whatever is there within that slot instead.

    This will work if SpellCast is designed to do this, but as mentioned, I do not know whether it is or not.

  7. #5967
    Requiescat in pace.
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    Lakshmi

    99% sure it doesnt work that way.

    If you check the logs spellcast outputs it figures up every gear swap ahead of time then does them all at once.

  8. #5968
    Pandemonium
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    Bismarck

    Quote Originally Posted by grevenilvec75 View Post
    If you check the logs spellcast outputs it figures up every gear swap ahead of time then does them all at once.
    Are you talking about the log generated during the initialization phase that determines which valid XMLs you have available? If so, that's unrelated.

  9. #5969
    Relic Shield
    Join Date
    Jul 2010
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    1,843
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    FFXI Server
    Carbuncle

    so im horrid with any kind of pc scripting lang and every time ive try'd to use spellcast its never worked anyone able to pm me a retard proof guide on how to use this shit ive got gear for days but id like to be able to use diffrent monk sets based on what ja is up etc.

  10. #5970
    An exploitable mess of a card game
    Join Date
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    Gouka Mekkyaku
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    Diabolos

    Quote Originally Posted by Kohan View Post
    Are you talking about the log generated during the initialization phase that determines which valid XMLs you have available? If so, that's unrelated.
    No, gevenilvec is correct. Your trick won't equip the base set because SC calculates equipments before hand.

    Quote Originally Posted by Gokku View Post
    so im horrid with any kind of pc scripting lang and every time ive try'd to use spellcast its never worked anyone able to pm me a retard proof guide on how to use this shit ive got gear for days but id like to be able to use diffrent monk sets based on what ja is up etc.
    Try using a imoq's XML from the completed SC thread. Ask questions you have here.

  11. #5971
    Pandemonium
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    Jul 2008
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    Bismarck

    Quote Originally Posted by Yugl View Post
    No, gevenilvec is correct. Your trick won't equip the base set because SC calculates equipments before hand.
    Could you be more descriptive in relation to the depths of the functionality? The reason I stated that the log is unrelated isn't because it has nothing to do with the gear that will ultimately be equipped (because it does), but because it doesn't explain how SpellCast fundamentally handles inheritance.

    To be more technical, this would work if SpellCast's consideration of the available gear sets and related basesets determined whether the equipment was actually available or not. If it has no such check at initialization—the basic log only mentions scanning through the XMLs, and nothing related to the equipment itself—and the check is conducted when the user conducts an event that triggers equipping the set, then a secondary check could be completed on a by-slot basis, if it were designed to do this.

    Obviously, the initialization period doesn't run a check that sets in stone what SC will or will not equip, as placing something in your inventory that wasn't there before but was in the already-loaded XML will result in said item being equipped. Considering, checks are run whenever a set is triggered by the related event. As such, if SpellCast fails to equip something in a certain slot in a set, it either stops there, or checks the baseset for an item in the same slot—which is the part I don't know.

    If what you're stating is that SpellCast only ever checks according to the gear listed in the loaded set and doesn't do a secondary check at the point of triggering, this would not work.

  12. #5972
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    Gouka Mekkyaku
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    Empirical reason:

    <set name="Cure" baseset="idle">
    <hands>Augur Gloves</hands>
    </set>

    <set name="Idle">
    <hands>Serpentes Cuffs</hands>

    The Serpentes Cuffs never equipped. So, there is empirical support.

    Theoretical reason:
    As grev said, SC doesn't equip > check > equip. SC determines the equip prior. Here is a look at the debug chat:

    Code:
    [10:30:20 PM] 2252:<0> ========== Modifying Precast =========
    [10:30:20 PM] 2252:<0> Changed Back to Umbra Cape
    [10:30:20 PM] 2252:<0> Changed Body to Dst. Harness +1
    [10:30:20 PM] 2252:<16> Changed LEar to Darkness Earring
    [10:30:20 PM] 2252:<0> Changed Legs to Tatsu. Sitagoromo
    [10:30:20 PM] 2252:<0> Changed LRing to Dark Ring
    [10:30:20 PM] 2252:<0> Changed Main to Earth Staff
    [10:30:20 PM] 2252:<0> Changed Neck to Twilight Torque
    [10:30:20 PM] 2252:<0> Changed RRing to Dark Ring
    [10:30:20 PM] 2252:<0> Finished Modifying Gearset for group Abyssea-R set PDT
    [10:30:20 PM] 2252:<0> Modifying Gearset for group Abyssea-R set PDT
    [10:30:20 PM] 2252:<0> ========== Modifying Precast =========
    [10:30:20 PM] 2252:<0> Changed Body to Estq. Sayon +2
    [10:30:20 PM] 2252:<0> Changed Feet to Serpentes Sabots
    [10:30:20 PM] 2252:<0> Changed Hands to Serpentes Cuffs
    [10:30:20 PM] 2252:<0> Changed Head to Duelist's Chapeau +2
    [10:30:20 PM] 2252:<16> Changed Legs to Nares Trews
    [10:30:20 PM] 2252:<0> Changed Sub to Pax Grip
    [10:30:20 PM] 2252:<0> Changed Waist to Hierarch Belt
    [10:30:20 PM] 2252:<0> Finished Modifying Gearset for group Abyssea-R set PDT
    [10:30:20 PM] 2252:<0> Modifying Gearset for group Abyssea-R set Idle
    [10:30:20 PM] 2252:<0> ========== Modifying Precast =========
    [10:30:20 PM] 2252:<0> Changed Back to Estoqueur's Cape
    [10:30:20 PM] 2252:<0> Changed Body to Heka's Kalasiris
    [10:30:20 PM] 2252:<0> Changed Feet to Rubeus Boots
    [10:30:20 PM] 2252:<0> Changed Hands to Augur's Gloves
    [10:30:20 PM] 2252:<0> Changed Head to Estq. Chappel +2
    [10:30:20 PM] 2252:<0> Changed LEar to Novia Earring
    [10:30:20 PM] 2252:<0> Changed Legs to Nares Trews
    [10:30:20 PM] 2252:<15> Changed Main to Arka IV
    [10:30:20 PM] 2252:<0> Changed Neck to Orunmila's Torque
    [10:30:20 PM] 2252:<0> Changed REar to Roundel Earring
    [10:30:20 PM] 2252:<0> Changed Waist to Witful Belt
    [10:30:20 PM] 2252:<0> Finished Modifying Gearset for group Abyssea-R set Idle
    [10:30:20 PM] 2252:<0> set loaded from inherit
    [10:30:20 PM] 2252:<0> breaking
    [10:30:20 PM] 2252:<0> exiting for when checking for group Outside-R
    [10:30:20 PM] 2252:<0> entering for on sets with group Outside-R looking for Cure-Potency
    [10:30:20 PM] 2252:<0> Loaded the set, now modifying gear set
    [10:30:20 PM] 2252:<0> ========== Modifying Precast =========
    As you can see, "Hands" was set to the baseset (Cuffs), but SC later changed that to the cure set (Gloves). In other words, SC parses the rules prior to doing any equipment modifications. In this case, I removed the gloves from my inventory, so I kept my original EMP+2 equipment equipped.

  13. #5973
    Relic Shield
    Join Date
    Jul 2010
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    Carbuncle

    ok so i grabbed moq's xml poped it into notepad++ and it doesnt look the same *i copy pasted it*? how do i set spellcast up for monk?

  14. #5974
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    FFXIV Character
    Gouka Mekkyaku
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    Diabolos

    Quote Originally Posted by Gokku View Post
    ok so i grabbed moq's xml poped it into notepad++ and it doesnt look the same *i copy pasted it*? how do i set spellcast up for monk?
    https://dl.dropbox.com/u/65839275/Pu...es/SCfiles.png

    Check the red text. Make sure you have a Spellcast folder within your plugins folder.

  15. #5975
    Pandemonium
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    Jul 2008
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    Bismarck

    Quote Originally Posted by Yugl View Post
    Spoiler: show
    Empirical reason:

    <set name="Cure" baseset="idle">
    <hands>Augur Gloves</hands>
    </set>

    <set name="Idle">
    <hands>Serpentes Cuffs</hands>

    The Serpentes Cuffs never equipped. So, there is empirical support.

    Theoretical reason:
    As grev said, SC doesn't equip > check > equip. SC determines the equip prior. Here is a look at the debug chat:

    Code:
    [10:30:20 PM] 2252:<0> ========== Modifying Precast =========
    [10:30:20 PM] 2252:<0> Changed Back to Umbra Cape
    [10:30:20 PM] 2252:<0> Changed Body to Dst. Harness +1
    [10:30:20 PM] 2252:<16> Changed LEar to Darkness Earring
    [10:30:20 PM] 2252:<0> Changed Legs to Tatsu. Sitagoromo
    [10:30:20 PM] 2252:<0> Changed LRing to Dark Ring
    [10:30:20 PM] 2252:<0> Changed Main to Earth Staff
    [10:30:20 PM] 2252:<0> Changed Neck to Twilight Torque
    [10:30:20 PM] 2252:<0> Changed RRing to Dark Ring
    [10:30:20 PM] 2252:<0> Finished Modifying Gearset for group Abyssea-R set PDT
    [10:30:20 PM] 2252:<0> Modifying Gearset for group Abyssea-R set PDT
    [10:30:20 PM] 2252:<0> ========== Modifying Precast =========
    [10:30:20 PM] 2252:<0> Changed Body to Estq. Sayon +2
    [10:30:20 PM] 2252:<0> Changed Feet to Serpentes Sabots
    [10:30:20 PM] 2252:<0> Changed Hands to Serpentes Cuffs
    [10:30:20 PM] 2252:<0> Changed Head to Duelist's Chapeau +2
    [10:30:20 PM] 2252:<16> Changed Legs to Nares Trews
    [10:30:20 PM] 2252:<0> Changed Sub to Pax Grip
    [10:30:20 PM] 2252:<0> Changed Waist to Hierarch Belt
    [10:30:20 PM] 2252:<0> Finished Modifying Gearset for group Abyssea-R set PDT
    [10:30:20 PM] 2252:<0> Modifying Gearset for group Abyssea-R set Idle
    [10:30:20 PM] 2252:<0> ========== Modifying Precast =========
    [10:30:20 PM] 2252:<0> Changed Back to Estoqueur's Cape
    [10:30:20 PM] 2252:<0> Changed Body to Heka's Kalasiris
    [10:30:20 PM] 2252:<0> Changed Feet to Rubeus Boots
    [10:30:20 PM] 2252:<0> Changed Hands to Augur's Gloves
    [10:30:20 PM] 2252:<0> Changed Head to Estq. Chappel +2
    [10:30:20 PM] 2252:<0> Changed LEar to Novia Earring
    [10:30:20 PM] 2252:<0> Changed Legs to Nares Trews
    [10:30:20 PM] 2252:<15> Changed Main to Arka IV
    [10:30:20 PM] 2252:<0> Changed Neck to Orunmila's Torque
    [10:30:20 PM] 2252:<0> Changed REar to Roundel Earring
    [10:30:20 PM] 2252:<0> Changed Waist to Witful Belt
    [10:30:20 PM] 2252:<0> Finished Modifying Gearset for group Abyssea-R set Idle
    [10:30:20 PM] 2252:<0> set loaded from inherit
    [10:30:20 PM] 2252:<0> breaking
    [10:30:20 PM] 2252:<0> exiting for when checking for group Outside-R
    [10:30:20 PM] 2252:<0> entering for on sets with group Outside-R looking for Cure-Potency
    [10:30:20 PM] 2252:<0> Loaded the set, now modifying gear set
    [10:30:20 PM] 2252:<0> ========== Modifying Precast =========
    As you can see, "Hands" was set to the baseset (Cuffs), but SC later changed that to the cure set (Gloves). In other words, SC parses the rules prior to doing any equipment modifications. In this case, I removed the gloves from my inventory, so I kept my original EMP+2 equipment equipped.
    If I'm interpreting this information correctly, this means that all SpellCast does in relation to equipping gear is send the commands to equip the respective pieces in the related set according to the event. There's no check whatsoever as to what gear the user has in their inventory (nor whether attempts to equip pieces come back as a failure), but simply commands sent to equip the gear when the appropriate event is triggered. If there were some sort of check, I imagine that the log would contain an error notice whenever a certain piece was not successfully equipped, were SC both running that check and configured to report related errors.

    In that case, because of how SC is fundamentally designed, the baseset theory won't work because SpellCast uses simple commands with no checks. I was originally operating under the assumption that SpellCast's functionality was more complex.

    That definitively answers the question of whether the baseset idea would work or not, and why it wouldn't. Thanks.

  16. #5976
    Relic Shield
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    Carbuncle


    thats what ive got in the folder atm

  17. #5977
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    When you're on the game, type:

    1. //load spellcast
    2. //sc load Gokku_MNK
    3. Test out Idle/TP etc.

  18. #5978
    Relic Shield
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    Carbuncle

    getting an error in line 183 not sure whats wroung how should i post the xml?

  19. #5979
    Pandemonium
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    Bismarck

    Quote Originally Posted by Gokku View Post
    getting an error in line 183 not sure whats wroung how should i post the xml?
    Yes, and when you do, either copy it into a code block in your post, or use PasteBin.com, setting the syntax highlighting to XML and setting it to expire a month from now, and then copy and paste the resultant link here.

    (The expiration part is just courtesy—you don't really need an imperfect file to have no expiration date.)

  20. #5980
    Relic Shield
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    Carbuncle

    http://pastebin.com/1bWm4dUV .... think thats done right


    sections i dont understand *other then all of it lol*

    the 2 sections referencing imputes only have the body , how would i edit them to put this tp set on instead?
    usukane somen +1/rancorous collar/brutal/ghillie earring +1
    tantra cyclas +2/nomkhapa mittens/rajas/epona/
    atheling/twilight/byakko's haidate/usukane sune-ate +1

    theres a section called gear up? idk wtf it does has something about ls in it

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