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  1. #5981
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Code:
    <?xml version="1.0" ?>
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
    	<config />
    	<variables />
    	<sets>
    		<group name="MNK" default="yes">
    			<!--Gear melee standard-->
    			<set name="IDLE">
    				<head>Oce. Headpiece +1</head>
    				<neck>Wiglen Gorget</neck>
    				<body>Kirin's Osode</body>
    				<lring>Paguroidea Ring</lring>
    				<rring>Sheltered Ring</rring>
    			</set>
    			<set name="TP">
    				<ammo>Potestas Bomblet</ammo>
    				<head>Usk. Somen +1</head>
    				<neck>Rancor Collar</neck>
    				<lear>Brutal Earring</lear>
    				<rear>Ghillie Earring +1</rear>
    				<body>Thaumas Coat</body>
    				<hands>Nomkahpa Mittens</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Epona's Ring</rring>
    				<back>Atheling Mantle</back>
    				<waist>Twilight Belt</waist>
    				<legs>Tantra Hose +2</legs>
    				<feet>Thaumas Nails</feet>
    			</set>
    			<set name="WS" BaseSet="TP">
    				<body>Toci's Harness</body>
    				<legs>Byakko's Haidate</legs>
    				<lear> Brutal Earring</lear>
    				<neck> Justiciar's Torque</neck>
    				<head> Thurandaut Chapeau</head>
    				<lring> Epona's Ring</lring>
    				<rring> Rajas Ring</rring>
    				<back> Atheling Mantle</back>
    				<ammo> Potestas Bomblet</ammo>
    				<hands>Mustela gloves</hands>
    				<feet> Thaumas Nails</feet>
    				<waist> Wanion Belt</waist>
    				<rear>Jupiter's Pearl</rear>
    			</set>
    			<set name="Victory" BaseSet="WS">
    				<body>Toci's Harness</body>
    				<legs>Thaumas Kecks</legs>
    				<lear> Brutal Earring</lear>
    				<neck> Rancor Collar</neck>
    				<head> Usk. Somen +1</head>
    				<lring> Epona's Ring</lring>
    				<rring> Rajas Ring</rring>
    				<back> Atheling Mantle</back>
    				<ammo> Potestas Bomblet</ammo>
    				<hands>Mustela gloves</hands>
    				<feet> Kacura Leggings +1</feet>
    				<waist> Anguinus Belt</waist>
    				<rear>Flame Pearl</rear>
    			</set>
    			<set name="Shijin" BaseSet="WS">
    				<body>Toci's Harness</body>
    				<legs>Byakko's Haidate</legs>
    				<lear> Brutal Earring</lear>
    				<neck> Justiciar's Torque</neck>
    				<head> Thurandaut Chapeau</head>
    				<lring> Epona's Ring</lring>
    				<rring> Rajas Ring</rring>
    				<back> Atheling Mantle</back>
    				<ammo> Potestas Bomblet</ammo>
    				<hands>Mustela gloves</hands>
    				<feet> Thaumas Nails</feet>
    				<waist> Wanion Belt</waist>
    				<rear>Jupiter's Pearl</rear>
    			</set>
    			<!--<set name="Shijin" BaseSet="WS">
        <head>Oce. Headpiece +1</head>
        <neck>Light Gorget</neck>
        <body>Toci's Harness</body>
        <lring>Airy ring</lring>
        <waist>Windbuffet Belt</waist>
        <legs>Tantra Hose +2</legs>
        </set>-->
    
    			<!--Magic damage-->
    			<set name="MDT">
    				<ammo>Demonry Stone</ammo>
    				<body>Avalon Breastplate</body>
    				<neck>Twilight Torque</neck>
    				<lear>Merman's Earring</lear>
    				<rear>Merman's Earring</rear>
    				<lring>Minerva's Ring</lring>
    				<rring>Shadow Ring</rring>
    				<back>Engulfer Cape</back>
    				<hands>Denali Wristbands</hands>
    			</set>
    			<set name="PDT">
    				<head>Arhat's jinpachi</head>
    				<neck>Twilight Torque</neck>
    				<body>Arhat's Gi</body>
    				<hand>Melaco Mittens</hand>
    				<lring>Dark Ring</lring>
    				<rring>Dark Ring</rring>
    				<back>Shadow Mantle</back>
    				<waist>Black Belt</waist>
    			</set>
    			<set name="EVA" BaseSet="TP">
    				<body>Usukane Haramaki</body>
    				<legs>Ocelot Trousers</legs>
    				<lear>Brutal Earring</lear>
    				<neck>Torero Torque</neck>
    				<head>Usk. Somen +1</head>
    				<lring>Epona's Ring</lring>
    				<rring>Rajas Ring</rring>
    				<back>Boxer's Mantle</back>
    				<ammo>Potestas Bomblet</ammo>
    				<hands>Usukane Gote</hands>
    				<feet>Athos's Boots</feet>
    				<waist>Black Belt</waist>
    				<rear>Ethereal Earring</rear>
    			</set>
    			<set name="VIT">
    				<body>Tpl. Cyclas +1</body>
    				<legs>Kensei Sitabaki</legs>
    				<lear>Terra's Pearl</lear>
    				<neck>Fortitude Torque</neck>
    				<head>Genbu's Kabuto</head>
    				<lring>Terrasoul Ring</lring>
    				<rring>Terrasoul Ring</rring>
    				<back>Melee Cape</back>
    				<ammo> Tantra Tathlum</ammo>
    				<hands>Mel. Gloves +2</hands>
    				<feet>Thurandaut Boots</feet>
    				<waist>Warwolf Belt</waist>
    				<rear>Terra's Pearl</rear>
    			</set>
    			<set name="MND">
    				<legs>Thaumas Kecks</legs>
    				<feet>Thaumas Nails</feet>
    			</set>
    			<set name="gearup">
    				<item>Linkshell</item>
    				<item>Tantra Crown +1</item>
    				<item>Taurine Cesti</item>
    			</set>
    		</group>
    	</sets>
    	<rules>
    
    		<if BuffActive="Impetus">
    			<equip when="idle|engaged|resting|precast|midcast|aftercast">
    				<body lock="t">Tantra Cyclas +2</body>
    			</equip>
    		</if>	
    
    		<if spell="autoset">
    			<if area="*Windurst*|Heavens*|*San d'Oria*|Chateau*|*Bastok*|Metalworks|*Jeuno*|Ru'Lude*|*Whitegate|Al Zahbi|Chocobo*|*Colosseum|Selbina|Mhaura|Kazham|Norg|Tavnazia*" notarea="Dynamis*|*[S]" notbuffactive="Besieged">
    				<action type="Equip" when="idle|engaged|resting|precast|midcast|aftercast" set="Town" />
    			</if>
    			<else>
    				<action type="equip" when="aftercast" set="IDLE"/>
    			</else>
    			<action type="equip" when="engaged" set="TP"/>
    		</if>
    		<if NotStatus="Engaged">
    			<if area="*Windurst*|Heavens*|*San d'Oria*|Chateau*|*Bastok*|Metalworks|*Jeuno*|Ru'Lude*|*Whitegate|Al Zahbi|Chocobo*|*Colosseum|Selbina|Mhaura|Kazham|Norg|Tavnazia*" notarea="Dynamis*|*[S]" notbuffactive="Besieged">
    				<action type="Equip" when="idle|engaged|resting|precast|midcast|aftercast" set="Town" />
    			</if>
    			<else>
    				<action type="equip" when="aftercast" set="IDLE"/>
    			</else>
    		</if>
    		<else>
    			<action type="equip" when="aftercast" set="TP"/>
    		</else>
    		<!--Weapon skills-->
    		<if type="WeaponSkill">
    			<if spell="Victory Smite">
    				<equip when="precast" set="Victory" />
    				<elseif spell="Shijin Spiral">
    					<equip when="precast" set="Shijin" />
    				</elseif>
    				<else>
    					<equip when="precast" set="WS" />
    				</else>
    			</if>
    		</if>
    		<!--JAs-->
    
    		<if spell="Chakra">
    			<equip when="precast" set="VIT" />
    		</if>
    		<elseif spell="Chi Blast">
    			<equip when="precast" set="MND" />
    		</elseif>
    		<elseif spell="Impetus">
    			<equip when="precast|aftercast">
    				<body>Tantra Cyclas +2</body>
    			</equip>
    		</elseif>
    		<elseif spell="Spectral Jig">
    			<command when="PreCast">cancel 71</command>
    		</elseif>
    	</rules>
    </spellcast>

  2. #5982
    Relic Shield
    Join Date
    Jul 2010
    Posts
    1,843
    BG Level
    6
    FFXI Server
    Carbuncle

    sections i dont understand *other then all of it lol*

    the 2 sections referencing imputes only have the body , how would i edit them to put this tp set on instead?
    usukane somen +1/rancorous collar/brutal/ghillie earring +1
    tantra cyclas +2/nomkhapa mittens/rajas/epona/
    atheling/twilight/byakko's haidate/usukane sune-ate +1

    theres a section called gear up? idk wtf it does has something about ls in it

    also how do i , idk activate shit? becase for instance if i hit my WS macro *using current windower macros* i swap gear as normal , then it puts me in idle gear but i still have parts of the ws set on , not parts of my TP set . same happens with like after combat.

    also do i no longer need windower macros would just basic "Shinjin spiral" <t> cause SC to work?




    Edit.... ok so i fixed the not putting on tp set stuff i think just has to add BaseSet="TP" to the set?

  3. #5983
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    The gearup is for GC I assume. Here is a simplified version of the XML:

    Code:
    <?xml version="1.0" ?>
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
    	<config />
    	<variables />
    	<sets>
    		<group name="MNK" default="yes">
    			<!--Gear melee standard-->
    			<set name="IDLE">
    				<head>Oce. Headpiece +1</head>
    				<neck>Wiglen Gorget</neck>
    				<body>Kirin's Osode</body>
    				<lring>Paguroidea Ring</lring>
    				<rring>Sheltered Ring</rring>
    			</set>
    			<set name="TP">
    				<ammo>Potestas Bomblet</ammo>
    				<head>Usk. Somen +1</head>
    				<neck>Rancor Collar</neck>
    				<lear>Brutal Earring</lear>
    				<rear>Ghillie Earring +1</rear>
    				<body>Thaumas Coat</body>
    				<hands>Nomkahpa Mittens</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Epona's Ring</rring>
    				<back>Atheling Mantle</back>
    				<waist>Twilight Belt</waist>
    				<legs>Tantra Hose +2</legs>
    				<feet>Thaumas Nails</feet>
    			</set>
    			<set name="Impetus" baseset="TP">
    				<body>Thaumas Coat</body>
    			</set>
    			<set name="WS" BaseSet="TP">
    				<body>Toci's Harness</body>
    				<legs>Byakko's Haidate</legs>
    				<lear> Brutal Earring</lear>
    				<neck> Justiciar's Torque</neck>
    				<head> Thurandaut Chapeau</head>
    				<lring> Epona's Ring</lring>
    				<rring> Rajas Ring</rring>
    				<back> Atheling Mantle</back>
    				<ammo> Potestas Bomblet</ammo>
    				<hands>Mustela gloves</hands>
    				<feet> Thaumas Nails</feet>
    				<waist> Wanion Belt</waist>
    				<rear>Jupiter's Pearl</rear>
    			</set>
    			<set name="Victory" BaseSet="WS">
    				<body>Toci's Harness</body>
    				<legs>Thaumas Kecks</legs>
    				<lear> Brutal Earring</lear>
    				<neck> Rancor Collar</neck>
    				<head> Usk. Somen +1</head>
    				<lring> Epona's Ring</lring>
    				<rring> Rajas Ring</rring>
    				<back> Atheling Mantle</back>
    				<ammo> Potestas Bomblet</ammo>
    				<hands>Mustela gloves</hands>
    				<feet> Kacura Leggings +1</feet>
    				<waist> Anguinus Belt</waist>
    				<rear>Flame Pearl</rear>
    			</set>
    			<set name="Shijin" BaseSet="WS">
    				<body>Toci's Harness</body>
    				<legs>Byakko's Haidate</legs>
    				<lear> Brutal Earring</lear>
    				<neck> Justiciar's Torque</neck>
    				<head> Thurandaut Chapeau</head>
    				<lring> Epona's Ring</lring>
    				<rring> Rajas Ring</rring>
    				<back> Atheling Mantle</back>
    				<ammo> Potestas Bomblet</ammo>
    				<hands>Mustela gloves</hands>
    				<feet> Thaumas Nails</feet>
    				<waist> Wanion Belt</waist>
    				<rear>Jupiter's Pearl</rear>
    			</set>
    		<!--<set name="Shijin" BaseSet="WS">
    				<head>Oce. Headpiece +1</head>
    				<neck>Light Gorget</neck>
    				<body>Toci's Harness</body>
    				<lring>Airy ring</lring>
    				<waist>Windbuffet Belt</waist>
    				<legs>Tantra Hose +2</legs>
    			</set>-->
    
    			<!--Magic damage-->
    			<set name="MDT">
    				<ammo>Demonry Stone</ammo>
    				<body>Avalon Breastplate</body>
    				<neck>Twilight Torque</neck>
    				<lear>Merman's Earring</lear>
    				<rear>Merman's Earring</rear>
    				<lring>Minerva's Ring</lring>
    				<rring>Shadow Ring</rring>
    				<back>Engulfer Cape</back>
    				<hands>Denali Wristbands</hands>
    			</set>
    			<set name="PDT">
    				<head>Arhat's jinpachi</head>
    				<neck>Twilight Torque</neck>
    				<body>Arhat's Gi</body>
    				<hand>Melaco Mittens</hand>
    				<lring>Dark Ring</lring>
    				<rring>Dark Ring</rring>
    				<back>Shadow Mantle</back>
    				<waist>Black Belt</waist>
    			</set>
    			<set name="EVA" BaseSet="TP">
    				<body>Usukane Haramaki</body>
    				<legs>Ocelot Trousers</legs>
    				<lear>Brutal Earring</lear>
    				<neck>Torero Torque</neck>
    				<head>Usk. Somen +1</head>
    				<lring>Epona's Ring</lring>
    				<rring>Rajas Ring</rring>
    				<back>Boxer's Mantle</back>
    				<ammo>Potestas Bomblet</ammo>
    				<hands>Usukane Gote</hands>
    				<feet>Athos's Boots</feet>
    				<waist>Black Belt</waist>
    				<rear>Ethereal Earring</rear>
    			</set>
    			<set name="VIT">
    				<body>Tpl. Cyclas +1</body>
    				<legs>Kensei Sitabaki</legs>
    				<lear>Terra's Pearl</lear>
    				<neck>Fortitude Torque</neck>
    				<head>Genbu's Kabuto</head>
    				<lring>Terrasoul Ring</lring>
    				<rring>Terrasoul Ring</rring>
    				<back>Melee Cape</back>
    				<ammo> Tantra Tathlum</ammo>
    				<hands>Mel. Gloves +2</hands>
    				<feet>Thurandaut Boots</feet>
    				<waist>Warwolf Belt</waist>
    				<rear>Terra's Pearl</rear>
    			</set>
    			<set name="MND">
    				<legs>Thaumas Kecks</legs>
    				<feet>Thaumas Nails</feet>
    			</set>
    			<set name="gearup">
    				<item>Linkshell</item>
    				<item>Tantra Crown +1</item>
    				<item>Taurine Cesti</item>
    			</set>
    		</group>
    	</sets>
    	<rules>
    		<if status="idle">
    			<equip when="idle|aftercast" set="Idle" />
    		</if>
    		<elseif status="engaged">
    			<if buffactive="Impetus">
    				<equip when="engaged|aftercast" set="Impetus" />
    			</if>
    			<else>
    				<equip when="engaged|aftercast" set="TP" />
    			</else>
    		</elseif>
    		<else>
    			<return />
    		</else>
    		<!--Weapon skills-->
    		<if type="WeaponSkill">
    			<if spell="Victory Smite">
    				<equip when="precast" set="Victory" />
    				<elseif spell="Shijin Spiral">
    					<equip when="precast" set="Shijin" />
    				</elseif>
    				<else>
    					<equip when="precast" set="WS" />
    				</else>
    			</if>
    		</if>
    		<!--JAs-->
    		<if spell="Chakra">
    			<equip when="precast" set="VIT" />
    		</if>
    		<elseif spell="Chi Blast">
    			<equip when="precast" set="MND" />
    		</elseif>
    		<elseif spell="Spectral Jig">
    			<command when="PreCast">cancel 71</command>
    		</elseif>
    	</rules>
    </spellcast>
    Add impetus stuff to the set. Since this is basic, you can use /sc set NAMEOFSETHERE to equip sets. You shouldn't need to, but you can use in case menu prevents gear equips etc.

  4. #5984
    Relic Shield
    Join Date
    Jul 2010
    Posts
    1,843
    BG Level
    6
    FFXI Server
    Carbuncle

    nvm went to jeuno and it works , thanks for the help !

  5. #5985
    Melee Summoner
    Join Date
    Jul 2008
    Posts
    28
    BG Level
    1
    FFXI Server
    Shiva

    Would it be possible to add something to GenesisX's skill up xml to automatically use B.E.W. Pitaru or any food?

    Here's the XML http://pastebin.com/A2V6sTyU

  6. #5986
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    That looks similiar to the skillup xml i use. i just added input /item food to the after cast line of one of the spells. and a bit of a wait after. it will eat the food if u have it on you and your either full or you get an error cause you dont have anymore food but the script keeps going. also i extended the cycle a couple times (repeating the spells im spamming) so it isnt usin the food every 4th spell or whatever.

  7. #5987
    Melee Summoner
    Join Date
    Jul 2008
    Posts
    28
    BG Level
    1
    FFXI Server
    Shiva

    Thanks Trumpy, I'll use that in the mean time, but I was hoping to do something a little cleaner.

    I managed to get it working for the most part using this <if> rule:
    Code:
    <if notbuffactive="food">
            <command when="aftercast">input /item "B.E.W. Pitaru" "&lt;me&gt;"</command>
            <command when="aftercast">wait 5; input /ma "$currentspell"</command>
    </if>
    under the idle status rules. I'm running into three problems now.

    1) it takes a couple tries to use the food because it's trying while i'm casting a spell

    2) if i'm doing enhancing skill ups (protect/shell cycle), it fires off a cure after using the food, then goes back to enhancing

    3) if I don't have any B.E.W. Pitaru left. is it possible for spellcast to recognize the lack of something in your inventory? or recognize after the first "/item "B.E.W. Pitaru" <me> --- ...A command error occurred ." that it should ignore the food rule? avoiding spamming the chatlog with the error after each spell

  8. #5988
    Smells like Onions
    Join Date
    Nov 2009
    Posts
    8
    BG Level
    0
    FFXI Server
    Asura

    Quote Originally Posted by Kiichi View Post
    I got and edited this script (to the best of my ability) some time in 2010 or 2011. I used it flawlessly for at least a year. But I just now returned from a year break and so far nothing has been working..at all. The script loads fine on different versions of windower, and I tried to re download spellcast multiple times, but literally nothing happens. It's just not functioning in game. My limited knowledge and googlefu are failing me. Is this a problem in the xml? If not, what can I do to fix this?

    (Can't post links :/ )

    pastebin.com/6cJVWBgw
    I still haven't figured out why my spellcast wont function for me anymore. Any help would really be appreciated as I'd like to get back to SMN soon
    * new link pastebin.com/9CEewkMf

  9. #5989
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Kiichi View Post
    I still haven't figured out why my spellcast wont function for me anymore. Any help would really be appreciated as I'd like to get back to SMN soon
    * new link pastebin.com/9CEewkMf
    What is the issue specifically?

  10. #5990
    Smells like Onions
    Join Date
    Nov 2009
    Posts
    8
    BG Level
    0
    FFXI Server
    Asura

    Quote Originally Posted by Yugl View Post
    What is the issue specifically?
    The windower log shows it loading the xml, but nothing triggers it. The first day I was back, there was no gear swaps happening and no echo messages (through menu casting, typing, or macro) after about an hour of killing things, it just kicked it suddenly. Then back off (..suddenly). Since then, it never had turned back on again, and I can't find anybody who knows why or how to fix it.

    I had an older windower, and upgraded to 4 first, then downgraded to the one before that. I also re-downloaded spellcast multiple times and tried lots of unload/reload/logout/zone...

  11. #5991
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    You had an out of place <if> that would prevent SMN action until you had TPGT=45.

    Code:
    <?xml version="1.0" ?>
    <spellcast>
    	<config
            Debug="True"
            HideErrors="False"
            ShowGearSwaps="False"
            quickcommands="True"
            showspellinfo="False"/>
    	<sets>
    		<group default="yes" name="SMN">
    			<!--Light Based Gear-->
    			<set name="Light" BaseSet="Avatar">
    				<main>Bahamut's Staff</main>
    			</set>
    			<set name="Carbuncle" BaseSet="Light">
    				<hands>Carbuncle Mitts</hands>
    			</set>
    			<set name="LightDay" BaseSet="Light">
    				<Body>Summoner's Dblt.</Body>
    			</set>
    			<set name="LightWeather" BaseSet="Light">
    				<head>Caller's Horn +1</head>
    			</set>
    			<set name="LightFull" BaseSet="Light">
    				<head>Caller's Horn +1</head>
    				<body>Summoner's Dblt.</body>
    			</set>
    			<!--Dark Based Gear-->
    			<set name="Dark" BaseSet="Avatar">
    				<main>Bahamut's Staff</main>
    			</set>
    			<set name="DarkDay" BaseSet="Dark">
    				<body>Summoner's Dblt.</body>
    				<hands>Caller's Bracer's +1</hands>
    			</set>
    			<set name="DarkWeather" BaseSet="Dark">
    				<head>Caller's Horn +1</head>
    			</set>
    			<set name="DarkFull" BaseSet="Dark">
    				<head>Caller's Horn +1</head>
    				<body>Summoner's Dblt.</body>
    				<hands>Caller's Bracer's +1</hands>
    			</set>
    			<!--Fire Based Gear-->
    			<set name="Fire" BaseSet="Avatar">
    				<main>Bahamut's Staff</main>
    			</set>
    			<set name="FireDay" BaseSet="Fire">
    				<body>Summoner's Dblt.</body>
    				<hands>Caller's Bracer's +1</hands>
    			</set>
    			<set name="FireWeather" BaseSet="Fire">
    				<head>Caller's Horn +1</head>
    			</set>
    			<set name="FireFull" BaseSet="Fire">
    				<head>Caller's Horn +1</head>
    				<body>Summoner's Dblt.</body>
    				<hands>Caller's Bracer's +1</hands>
    			</set>
    			<!--Earth Based Gear-->
    			<set name="Earth" BaseSet="Avatar">
    				<main>Bahamut's Staff</main>
    			</set>
    			<set name="EarthDay" BaseSet="Earth">
    				<body>Summoner's Dblt.</body>
    				<hands>Caller's Bracer's +1</hands>
    			</set>
    			<set name="EarthWeather" BaseSet="Earth">
    				<head>Caller's Horn +1</head>
    			</set>
    			<set name="EarthFull" BaseSet="Earth">
    				<head>Caller's Horn +1</head>
    				<body>Summoner's Dblt.</body>
    				<hands>Caller's Bracer's +1</hands>
    			</set>
    			<!--Water Based Gear-->
    			<set name="Water" BaseSet="Avatar">
    				<main>Bahamut's Staff</main>
    			</set>
    			<set name="WaterDay" BaseSet="Water">
    				<body>Summoner's Dblt.</body>
    				<hands>Caller's Bracer's +1</hands>
    			</set>
    			<set name="WaterWeather" BaseSet="Water">
    				<head>Caller's Horn +1</head>
    			</set>
    			<set name="WaterFull" BaseSet="Water">
    				<head>Caller's Horn +1</head>
    				<body>Summoner's Dblt.</body>
    				<hands>Caller's Bracer's +1</hands>
    			</set>
    			<!--Wind Based Gear-->
    			<set name="Wind" BaseSet="Avatar">
    				<main>Bahamut's Staff</main>
    				<head>Karura Hachigane</head>
    			</set>
    			<set name="WindDay" BaseSet="Wind">
    				<body>Summoner's Dblt.</body>
    				<hands>Caller's Bracer's +1</hands>
    				<head>Karura Hachigane</head>
    			</set>
    			<set name="WindWeather" BaseSet="Wind">
    				<head>Caller's Horn +1</head>
    			</set>
    			<set name="WindFull" BaseSet="Wind">
    				<head>Caller's Horn +1</head>
    				<body>Summoner's Dblt.</body>
    				<hands>Caller's Bracer's +1</hands>
    			</set>
    			<!--Ice Based Gear-->
    			<set name="Ice" BaseSet="Avatar">
    				<main>Bahamut's Staff</main>
    			</set>
    			<set name="IceDay" BaseSet="Ice">
    				<body>Summoner's Dblt.</body>
    				<hands>Caller's Bracer's +1</hands>
    			</set>
    			<set name="IceWeather" BaseSet="Ice">
    				<head>Caller's Horn +1</head>
    			</set>
    			<set name="IceFull" BaseSet="Ice">
    				<head>Caller's Horn +1</head>
    				<body>Summoner's Dblt.</body>
    				<hands>Caller's Bracer's +1</hands>
    			</set>
    			<!--Thunder Based Gear-->
    			<set name="Thunder" BaseSet="Avatar">
    				<main>Bahamut's Staff</main>
    			</set>
    			<set name="ThunderDay" BaseSet="Thunder">
    				<body>Summoner's Dblt.</body>
    				<hands>Caller's Bracer's +1</hands>
    			</set>
    			<set name="ThunderWeather" BaseSet="Thunder">
    				<head>Caller's Horn +1</head>
    			</set>
    			<set name="ThunderFull" BaseSet="Thunder">
    				<head>Caller's Horn +1</head>
    				<body>Summoner's Dblt.</body>
    				<hands>Caller's Bracer's +1</hands>
    			</set>
    			<!--BloodPact Based Gear-->
    			<!--Gear to reduce Bloodpact delay-->
    			<set name="BPTime">
    				<head>Austere Hat</head>
    				<body>Yinyang Robe</body>
    				<hands>Smn. Bracers +1</hands>
    				<legs>Summoner's Spats</legs>
    				<feet>Summoner's Pgch.</feet>
    			</set>
    			<!--Gear to increase Smn Skill -->
    			<set name="BPSkill">
    				<head>Caller's Horn +1</head>
    				<neck>Caller's Pendant</neck>
    				<hands>Smn. Bracers +1</hands>
    				<feet>Nashira Crackows</feet>
    				<body>Augur's Jaseran</body>
    				<rear>Summoning Earring</rear>
    				<back>Astute Cape</back>
    				<legs>Oracle's Braconi</legs>
    			</set>
    			<!--Gear for Physical Blood Pacts -->
    			<set name="BPPhysical">
    				<head>Caller's Horn +1</head>
    				<neck>Sacrifice Torque</neck>
    				<hands>Smn. Bracers +1</hands>
    				<body>Royal Redingote</body>
    				<back>Astute Cape</back>
    				<legs>Oracle's Braconi</legs>
    				<feet>Summoner's Pgch.</feet>
    			</set>
    			<!--Gear for Magical Blood Pacts -->
    			<set name="BPMagical">
    				<head>Caller's Horn +1</head>
    				<main>Fay Crozier</main>
    				<neck>Eidolon Pendant</neck>
    				<hands>Smn. Bracers +1</hands>
    				<body>Royal Redingote</body>
    				<back>Astute Cape</back>
    				<legs>Oracle's Braconi</legs>
    				<feet>Nashira Crackows</feet>
    			</set>
    			<!--Gear for Physical Blood Pacts with Garuda-->
    			<set name="BPPhysicalGaruda">
    				<head>Karura Hachigane</head>
    				<neck>Sacrifice Torque</neck>
    				<hands>Smn. Bracers +1</hands>
    				<body>Royal Redingote</body>
    				<back>Astute Cape</back>
    				<legs>Herder's Subligar</legs>
    				<feet>Summoner's Pgch.</feet>
    			</set>
    			<!--Misc. Gear-->
    			<!--Base gear that all sets are built from anything that will be used for all sets put in here-->
    			<set name="Basic">
    				<main>Bahamut's Staff</main>
    				<sub>Staff Strap</sub>
    				<ammo>Hedgehog Bomb</ammo>
    				<head>Caller's Horn +1</head>
    				<neck>Caller's Pendant</neck>
    				<lear>Loquac. Earring</lear>
    				<rear>Summoning Earring</rear>
    				<body>Yinyang Robe</body>
    				<hands>Nashira Gages</hands>
    				<lring>Evoker's Ring</lring>
    				<rring>$Ring</rring>
    				<back>Astute Cape</back>
    				<waist>Hierarch Belt</waist>
    				<legs>Augur's Brais</legs>
    				<feet>Caller's Pgch. +1</feet>
    			</set>
    			<!--Gear that has HMP+ stats and MP+ -->
    			<set name="Resting" BaseSet="Basic">
    				<main>Dark Staff</main>
    				<neck>Eidolon Pendant</neck>
    				<rear>Magnetic Earring</rear>
    				<body>Yigit Gomlek</body>
    				<feet>Goliard Clogs</feet>
    				<head>Goliard Chapeau</head>
    				<hands>Oracle's Gloves</hands>
    				<lear>Relaxing Earring</lear>
    				<waist>Hierarch Belt</waist>
    			</set>
    			<!--MP+, Fastcast and Dmg-% gear for when no Avatar/Spirit is Preseant-->
    			<set name="Standard" BaseSet="Basic">
    
    				<main>Terra's Staff"</main>
    				<head>Caller's Horn +1</head>
    				<neck>Caller's Pendant</neck>
    				<hands>Serpentes Cuffs</hands>
    				<feet>Serpentes Sabots</feet>
    				<body>Yinyang Robe</body>
    				<rear>Summoning Earring</rear>
    				<back>Cheviot Cape</back>
    				<waist>Diabolos's Rope</waist>
    				<legs> Goliard Trews</legs>
    			</set>
    			<!--Avatar Perp - gear that isnt used for other sets -->
    			<set name="Avatar" Baseset="Basic">
    				<hands>Nashira gages</hands>
    				<feet>Evk. Pigaches +1</feet>
    			</set>
    			<!--Gear for Curing/Removing debuffs for party members (Cure Potency and MND+ gear)-->
    			<set name="Healing" Baseset="Basic">
    				<body>Goliard Saio</body>
    				<main>Teiwaz</main>
    				<legs>Tatsu. Sitagoromo</legs>
    				<head>Selenian Cap</head>
    			</set>
    
    			<!--Stoneskin gear-->
    			<set name="Stoneskin">
    				<body>Errant Hpl.</body>
    				<main>Kirin's Pole</main>
    				<feet>Goliard Clogs</feet>
    				<head>Selenian Cap</head>
    				<waist>Penitent's Rope</waist>
    			</set>
    		</group>
    	</sets>
    	<variables clear="yes">
    		<!--Set this to True before casting a spirit will check for best Spirit to Elemental Siphon-->
    		<var name="ES">1</var>
    		<!--This is the current avatar gear set and what gear you will revert back to after magic's or BP's that change gear -->
    		<var name="Avatar">Standard</var>
    		<!--Variables for Elemental Spirit Names used for changespells for Elemental Siphon-->
    		<var name="Light">Light</var>
    		<var name="Dark">Dark</var>
    		<var name="Fire">Fire</var>
    		<var name="Earth">Earth</var>
    		<var name="Wind">Air</var>
    		<var name="Water">Water</var>
    		<var name="Ice">Ice</var>
    		<var name="Thunder">Thunder</var>
    		<var name="Ring">Serket Ring</var>
    		<!--Set this to the percentage of TP you want to start locking weapons at-->
    		<var Name="LockTP">45</var>
    		<var name="BPMOON">0</var>
    		<var name="ShowBPStat">1</var>
    	</variables>
    	<rules>
    		<if status="Dead">
    			<action Type="cancelspell"/>
    			<action Type="return"/>
    		</if>
    		<else>
    			<equip when="idle|aftercast" Set="$Avatar"/>
    		</else>
    		<equip when="resting" Set="Resting"/>
    		<aftercastdelay Delay="3"/>
    		<!--Disables equipment switching that would cause loss of TP. Lock does not work because of changes with $ElementalStaff-->
    		<if TPGT="$LockTP">
    			<action Type="Disable" Slot="Main|Sub|Range"/>
    		</if>
    		<else>
    			<action Type="Enable" Slot="Main|Sub|Range"/>
    		</else>
    		<!--Avatar/Spirit Related Rules-->
    		<if type="SummonerPact">
    			<action type="AddToChat" Color="204">Day=%Day (%DayElement) Weather=%Weather (%WeatherElement)</action>
    			<!--Create Alias for BloodPacts-->
    			<if Spell="Carbuncle">
    				<action type="Command">alias 75Nuke /;</action>
    				<action type="Command">alias 65Nuke /;</action>
    				<action type="Command">alias atkPact /;</action>
    				<action type="Command">alias bufPact input /pet "Healing Ruby II" &lt;me&gt;</action>
    				<action type="Command">alias abfPact input /pet "Shining Ruby" &lt;me&gt;;</action>
    				<action type="Command">alias debPact input /pet "Poison Nails" &lt;t&gt;;</action>
    				<action type="Command">alias a70Pact input /pet "Holy Mist" &lt;t&gt;;</action>
    			</if>
    			<elseif Spell="Diabolos">
    				<action type="Command">alias 75Nuke input /pet "Night Terror" &lt;t&gt;</action>
    				<action type="Command">alias 65Nuke input /pet "Ultimate Terror" &lt;t&gt;</action>
    				<action type="Command">alias atkPact input /pet "Somnolence" &lt;t&gt;</action>
    				<action type="Command">alias bufPact input /pet "Noctoshield" &lt;me&gt;</action>
    				<action type="Command">alias abfPact input /pet "Dream Shroud" &lt;me&gt;</action>
    				<action type="Command">alias debPact input /pet "Nightmare" &lt;t&gt;</action>
    				<action type="Command">alias a70Pact input /pet "Netherblast" &lt;t&gt;</action>
    			</elseif>
    			<elseif Spell="Fenrir">
    				<action type="Command">alias 75Nuke input /pet "Lunar Bay" &lt;t&gt;</action>
    				<action type="Command">alias 65Nuke /;</action>
    				<action type="Command">alias atkPact input /pet "Lunar Roar" &lt;t&gt;</action>
    				<action type="Command">alias bufPact input /pet "Ecliptic Growl" &lt;me&gt;</action>
    				<action type="Command">alias abfPact input /pet "Ecliptic Howl" &lt;me&gt;</action>
    				<action type="Command">alias debPact input /pet "Lunar Cry" &lt;t&gt;</action>
    				<action type="Command">alias a70Pact input /pet "Eclipse Bite" &lt;t&gt;</action>
    			</elseif>
    			<elseif Spell="Garuda">
    				<action type="Command">alias 75Nuke input /pet "Wind Blade" &lt;t&gt;;</action>
    				<action type="Command">alias 65Nuke input /pet "Aero IV" &lt;t&gt;;</action>
    				<action type="Command">alias atkPact /;</action>
    				<action type="Command">alias bufPact input /pet "Fleet Wing" &lt;me&gt;;</action>
    				<action type="Command">alias abfPact input /pet "Hastega" &lt;me&gt;;</action>
    				<action type="Command">alias debPact input /pet "Whispering Wind" &lt;me&gt;;</action>
    				<action type="Command">alias a70Pact input /pet "Predator Claws" &lt;t&gt;;</action>
    			</elseif>
    			<elseif Spell="Ifrit">
    				<action type="Command">alias 75Nuke input /pet "Meteor Strike" &lt;t&gt;;</action>
    				<action type="Command">alias 65Nuke input /pet "Fire IV" &lt;t&gt;;</action>
    				<action type="Command">alias atkPact input /pet "Double Punch" &lt;t&gt;;</action>
    				<action type="Command">alias bufPact input /pet "Burning Strike" &lt;t&gt;;</action>
    				<action type="Command">alias abfPact input /pet "Crimson Howl" &lt;me&gt;;</action>
    				<action type="Command">alias debPact /;</action>
    				<action type="Command">alias a70Pact input /pet "Flaming Crush" &lt;t&gt;;</action>
    			</elseif>
    			<elseif Spell="Leviathan">
    				<action type="Command">alias 75Nuke input /pet "Grand Fall" &lt;t&gt;;</action>
    				<action type="Command">alias 65Nuke input /pet "Water IV" &lt;t&gt;;</action>
    				<action type="Command">alias atkPact input /pet "Tail Whip" &lt;t&gt;;</action>
    				<action type="Command">alias bufPact input /pet "Spring Water" &lt;me&gt;;</action>
    				<action type="Command">alias abfPact /;</action>
    				<action type="Command">alias debPact input /pet "Slowga" &lt;t&gt;;</action>
    				<action type="Command">alias a70Pact input /pet "Spinning Dive" &lt;t&gt;;</action>
    			</elseif>
    			<elseif Spell="Ramuh">
    				<action type="Command">alias 65Nuke input /pet "Thunder IV" &lt;t&gt;;</action>
    				<action type="Command">alias 75Nuke input /pet "Thunderstorm" &lt;t&gt;;</action>
    				<action type="Command">alias atkPact input /pet "Thunderspark" &lt;t&gt;;</action>
    				<action type="Command">alias bufPact input /pet "Lightning Armor" &lt;me&gt;;</action>
    				<action type="Command">alias abfPact input /pet "Rolling Thunder" &lt;me&gt;;</action>
    				<action type="Command">alias debPact /;</action>
    				<action type="Command">alias a70Pact input /pet "Chaotic Strike" &lt;t&gt;;</action>
    			</elseif>
    			<elseif Spell="Shiva">
    				<action type="Command">alias 75Nuke input /pet "Heavenly Strike" &lt;t&gt;;</action>
    				<action type="Command">alias 65Nuke input /pet "Blizzard IV" &lt;t&gt;;</action>
    				<action type="Command">alias atkPact input /pet "Double Slap" &lt;t&gt;;</action>
    				<action type="Command">alias bufPact input /pet "Frost Armor" &lt;me&gt;;</action>
    				<action type="Command">alias abfPact /;</action>
    				<action type="Command">alias debPact input /pet "Sleepga" &lt;t&gt;;</action>
    				<action type="Command">alias a70Pact input /pet "Rush" &lt;t&gt;;</action>
    			</elseif>
    			<elseif Spell="Titan">
    				<action type="Command">alias 65Nuke input /pet "Stone IV" &lt;t&gt;;</action>
    				<action type="Command">alias 75Nuke input /pet "Geocrush" &lt;t&gt;;</action>
    				<action type="Command">alias atkPact input /pet "Megalith Throw" &lt;t&gt;;</action>
    				<action type="Command">alias bufPact input /pet "Earthen Ward" &lt;me&gt;;</action>
    				<action type="Command">alias abfPact /;</action>
    				<action type="Command">alias debPact input /pet "Rock Buster" &lt;t&gt;;</action>
    				<action type="Command">alias a70Pact input /pet "Mountain Buster" &lt;t&gt;;</action>
    			</elseif>
    			<if mode="AND" hpplt="75" tplt="100">
    				<action Type="Var" cmd='set Ring "Conjurer&apos;s Ring"'/>
    				<action type="AddToChat" Color="204">HP &lt; 75% Equiping Conjurer's Ring</action>
    			</if>
    			<elseif mode="or" hppgt="74" tpgt="100">
    				<action Type="Var" cmd='set Ring "Tamas Ring"'/>
    				<action type="AddToChat" Color="204">HP &gt; 75% Equiping Tamas Ring</action>
    			</elseif>
    			<!--checks if your using an Elemental Siphon macro-->
    			<if Spell="*Spirit" advanced='"$ES"="1"'>
    				<if advanced='"%Weather"="%WeatherElement x2"'>
    					<action type="ChangeSpell" Spell="$%WeatherElement Spirit"/>
    				</if>
    				<else>
    					<action type="ChangeSpell" Spell="$%DayElement Spirit"/>
    				</else>
    				<action Type="Command" when="aftercast">wait 2; input /ja "Elemental Siphon" &lt;me&gt;</action>
    			</if>
    			<!--Sets the Base gear for the avatar/spirit being cast based on Spells element-->
    			<action Type="Var" cmd="set Avatar %SpellElement"/>
    			<!--Checks to see if DayElement is same as Avatar/Spirits and equips Afv2 body-->
    			<if advanced='"%SpellElement" ="%DayElement"'>
    				<!--Sets gear to the elemant and afv2 body-->
    				<action Type="Var" cmd="set Avatar %SpellElementDay"/>
    			</if>
    			<!--Checks to see if WeatherElement is same as Avatar/Spirits and equips Afv2 Head-->
    			<if advanced='"%SpellElement" ="%WeatherElement"'>
    				<action Type="Var" cmd="set Avatar %SpellElementWeather"/>
    			</if>
    			<!--Weather Fix for Dynamis/Limbus weather as it seems to give Prep - for dark based Avatars/Spirits-->
    			<if advanced='"%SpellElement"="Dark"'>
    				<if Area="Dynamis*|*Apollyon*">
    					<action Type="Var" cmd="set Avatar DarkWeather"/>
    				</if>
    			</if>
    			<!--Checks for both Day and Weather to see if it is the same as Avatar/spirit and Equips both Afv2 Body and Head-->
    			<if advanced='"%SpellElement" ="%WeatherElement" and "%SpellElement" ="%DayElement"'>
    				<action Type="Var" cmd="set Avatar %SpellElementFull"/>
    			</if>
    			<!--Full Fix for Dynamis/Limbus weather as it seems to give Prep - for dark based Avatars/Spirits-->
    			<if mode="and" Area="Dynamis*|*Apollyon*" advanced='"%SpellElement"="Dark" and "%SpellElement" ="%DayElement"'>
    				<action Type="Var" cmd="set Avatar %SpellElementFull"/>
    			</if>
    			<!--Carbuncle does not need afv2 so has it's own gear set -->
    			<if Spell="Carbuncle">
    				<action Type="Var" cmd="set Avatar Carbuncle"/>
    			</if>
    		</if>
    		<!--Job Abillity related Rules -->
    		<!--Equips Smn Skill gear to maximise mp gained -->
    		<if spell="Elemental Siphon">
    			<equip when="Precast" set="BPskill"/>
    			<action type="command" When="Aftercast">wait 2; input /pet release &lt;me&gt;</action>
    		</if>
    		<!--Checks if your doing a BloodPact Ward and swaps gear for each calculation (Time - >
            SMN Skill+/Dmg + > Back to Original Gear before BP) -->
    		<if Type="BloodPactWard">
    			<if spell="Ecliptic Howl">
    				<if advanced="%MOONPCT &gt; 89">
    					<action type="Var" cmd=" Set BPMOON Moon @ %Moonpct% [Ecliptic Howl] Accuracy 25 - Evasion 1"/>
    				</if>
    				<elseif advanced="%MOONPCT &gt; 74">
    					<action type="Var" cmd=" Set BPMOON Moon @ %Moonpct% [Ecliptic Howl] Accuracy 21 - Evasion 5"/>
    				</elseif>
    				<elseif advanced="%MOONPCT &gt; 59">
    					<action type="Var" cmd=" Set BPMOON Moon @ %Moonpct% [Ecliptic Howl] Accuracy 17 - Evasion 9"/>
    				</elseif>
    				<elseif advanced="%MOONPCT &gt; 39">
    					<action type="Var" cmd=" Set BPMOON Moon @ %Moonpct% [Ecliptic Howl] Accuracy 13 - Evasion 13"/>
    				</elseif>
    				<elseif advanced="%MOONPCT &gt; 24">
    					<action type="Var" cmd=" Set BPMOON Moon @ %Moonpct% [Ecliptic Howl] Accuracy 9 - Evasion 17"/>
    				</elseif>
    				<elseif advanced="%MOONPCT &gt; 9">
    					<action type="Var" cmd=" Set BPMOON Moon @ %Moonpct% [Ecliptic Howl] Accuracy 5 - Evasion 21"/>
    				</elseif>
    				<else>
    					<action type="Var" cmd=" Set BPMOON Moon @ %Moonpct% [Ecliptic Howl] Accuracy 1 - Evasion 25"/>
    				</else>
    				<if advanced='%PartyCount &gt; 1 and "$ShowBPStat"="1"'>
    					<action type="command" When="Precast">input /p $BPMOON</action>
    				</if>
    				<else>
    					<action type="AddToChat" color="204">$BPMOON</action>
    				</else>
    			</if>
    			<if spell="Ecliptic Growl">
    				<if advanced="%MOONPCT &gt; 89">
    					<action type="Var" cmd=" Set BPMOON Moon @ %Moonpct% [Ecliptic Growl] STR/DEX/VIT 7 - INT/MND/CHR/AGI 1"/>
    				</if>
    				<elseif advanced="%MOONPCT &gt; 74">
    					<action type="Var" cmd=" Set BPMOON Moon @ %Moonpct% [Ecliptic Growl] STR/DEX/VIT 6 - INT/MND/CHR/AGI 2"/>
    				</elseif>
    				<elseif advanced="%MOONPCT &gt; 59">
    					<action type="Var" cmd=" Set BPMOON Moon @ %Moonpct% [Ecliptic Growl] STR/DEX/VIT 5 - INT/MND/CHR/AGI 3"/>
    				</elseif>
    				<elseif advanced="%MOONPCT &gt; 39">
    					<action type="Var" cmd=" Set BPMOON Moon @ %Moonpct% [Ecliptic Growl] STR/DEX/VIT 4 - INT/MND/CHR/AGI 4"/>
    				</elseif>
    				<elseif advanced="%MOONPCT &gt; 24">
    					<action type="Var" cmd=" Set BPMOON Moon @ %Moonpct% [Ecliptic Growl] STR/DEX/VIT 3 - INT/MND/CHR/AGI 5"/>
    				</elseif>
    				<elseif advanced="%MOONPCT &gt; 9">
    					<action type="Var" cmd=" Set BPMOON Moon @ %Moonpct% [Ecliptic Growl] STR/DEX/VIT 2 - INT/MND/CHR/AGI 6"/>
    				</elseif>
    				<else>
    					<action type="Var" cmd=" Set BPMOON Moon @ %Moonpct% [Ecliptic Growl] STR/DEX/VIT 1 - INT/MND/CHR/AGI 7"/>
    				</else>
    				<if advanced='%PartyCount &gt; 1 and "$ShowBPStat"="1"'>
    					<action type="command" When="Precast">input /p $BPMOON</action>
    				</if>
    				<else>
    					<action type="AddToChat" color="204">$BPMOON</action>
    				</else>
    			</if>
    			<if spell="Lunar Cry">
    				<if advanced="%MOONPCT &gt; 89">
    					<action type="Var" cmd=" Set BPMOON Moon @ %Moonpct% [Lunar Cry] Enemy Acc Down 31 - Enemy Eva Down 1"/>
    				</if>
    				<elseif advanced="%MOONPCT &gt; 74">
    					<action type="Var" cmd=" Set BPMOON Moon @ %Moonpct% [Lunar Cry] Enemy Acc Down 26 - Enemy Eva Down 6"/>
    				</elseif>
    				<elseif advanced="%MOONPCT &gt; 59">
    					<action type="Var" cmd=" Set BPMOON Moon @ %Moonpct% [Lunar Cry] Enemy Acc Down 21 - Enemy Eva Down 11"/>
    				</elseif>
    				<elseif advanced="%MOONPCT &gt; 39">
    					<action type="Var" cmd=" Set BPMOON Moon @ %Moonpct% [Lunar Cry] Enemy Acc Down 16 - Enemy Eva Down 16"/>
    				</elseif>
    				<elseif advanced="%MOONPCT &gt; 24">
    					<action type="Var" cmd=" Set BPMOON Moon @ %Moonpct% [Lunar Cry] Enemy Acc Down 11 - Enemy Eva Down 21"/>
    				</elseif>
    				<elseif advanced="%MOONPCT &gt; 9">
    					<action type="Var" cmd=" Set BPMOON Moon @ %Moonpct% [Lunar Cry] Enemy Acc Down 6 - Enemy Eva Down 26"/>
    				</elseif>
    				<else>
    					<action type="Var" cmd=" Set BPMOON Moon @ %Moonpct% [Lunar Cry] Enemy Acc Down 1 - Enemy Eva Down 31"/>
    				</else>
    				<if advanced='%PartyCount &gt; 1 and "$ShowBPStat"="1"'>
    					<action type="command" When="Precast">input /p $BPMOON</action>
    				</if>
    				<else>
    					<action type="AddToChat" color="204">$BPMOON</action>
    				</else>
    			</if>
    			<equip when="precast"
                    set="BPTime"/>
    			<equip when="midcast"
                    set="BPSkill"/>
    		</if>
    		<!--Checks if your doing a BloodPact Rage - Physical and swaps gear for each calculation (Time - >
            SMN Skill+/Dmg + > Back to Original Gear before BP) -->
    		<if Spell="Punch|Rock Throw|Barracuda Dive|Axe Kick|Shock Strike|Poison Nails|Moonlit Charge|Crescent Fang|Rock Buster|Burning Strike|Tail Whip|Double Punch|Megalith Throw|Double Slap|Eclipse Bite|Flaming Crush|Mountain Buster|Spinning Dive|Rush|Chaotic Strike">
    			<equip when="precast"
                    set="BPTime"/>
    			<equip when="midcast"
                    set="BPPhysical"/>
    		</if>
    		<!--Checks if your doing a BloodPact Rage - Magical and swaps gear for each calculation (Time - >
            SMN Skill+/Dmg + > Back to Original Gear before BP) -->
    		<if Spell="*IV|Wind Blade|Geocrush|Heavenly Strike|Holy Mist|Lunar Bay|Night Terror|">
    			<equip when="precast"
                    set="BPTime"/>
    			<equip when="midcast"
                    set="BPMagical"/>
    		</if>
    		<!--Checks if your doing a BloodPact Rage - Garuda and swaps gear for each calculation (Time - >
            SMN Skill+/Dmg + > Back to Original Gear before BP) -->
    		<if Spell="Claw|Predator Claws">
    			<equip when="precast"
                    set="BPTime"/>
    			<equip when="midcast"
                    set="BPPhysicalGaruda"/>
    		</if>
    		<!--Changes gear to Refresh,Fastcast and dmg -% gear when Avatar/Spirit is released-->
    		<if Spell="Release">
    			<action type="DefaultTarget" target="&lt;me&gt;"/>
    			<action Type="Var" cmd="set Avatar Standard"/>
    			<action type="Command">alias 75Nuke /;</action>
    			<action type="Command">alias 65Nuke /;</action>
    			<action type="Command">alias atkPact /;</action>
    			<action type="Command">alias bufPact /;</action>
    			<action type="Command">alias abfPact /;</action>
    			<action type="Command">alias debPact /;</action>
    			<action type="Command">alias a70Pact /;</action>
    		</if>
    		<!--Magic Related Rules-->
    		<!--If Sneak is being cast equips gear to maximise buff time and then removes sneak if buff already present if SneakMe variable is set to true-->
    		<if Spell="Sneak|Invisible">
    			<if spell="Sneak">
    				<if TargetType="SELF">
    					<action type="Command" when="Precast">cancel 71</action>
    				</if>
    			</if>
    			<equip when="precast"
                    set="SneakInvis"/>
    		</if>
    		<!--When casting Cures/Buffs/and Debuff removing equips Cure Potency and MND+ gear-->
    		<if Spell="Cur*|Protect*|Shell*|Regen|Raise|Erase|Poisona|Parlyna|Blindna|Silena|Viruna|Cursna" NotSpell="Protectra*|Shellra*">
    			<equip when="precast"
                    set="Healing"/>
    		</if>
    		<!--Makes sure Self is targeted when casting self target spells borrowed this from another XML thought it was a good idea-->
    		<if Spell="Bar*|Reraise|Teleport-*|Aquaveil|Protectra*|Shellra*">
    			<action type="ChangeTarget" target="&lt;me&gt;"/>
    		</if>
    		<if Spell="Stoneskin">
    			<equip when="precast"
                    set="Stoneskin"/>
    			<action 
    				type="ChangeTarget" 
    				target="&lt;me&gt;"/>	
    		</if>
    		<equip when="idle|aftercast" Set="$Avatar"/>
    	</rules>
    </spellcast>
    See if this works.

  12. #5992
    Melee Summoner
    Join Date
    Apr 2013
    Posts
    37
    BG Level
    1

    Blue mage spellcast help

    Ok guys, I finally have enough posts to get a url posted.

    here is the spellcast I use now (from byrth from this website) I just modified the gear sets, and added an enhancing section. I forgot I also have his include file, but I modified it in the staff section because it had all the HQ staves listed seperately, I just replaced them all with chatoyant.

    http://pastebin.com/NLs4eCF3

    Main problems: It won't equip the right neck, back and sometimes legs when casting spells, and I can't get the stoneskin part working. I need mind gear to cap stoneskin.

    I added the stoneskin section from motenten's bard xml, but that isn't working either. Please excuse the bard gear in that section.

    I think some of the main problems is the groups, i don't really use them, so I think I should get rid of them.

    Also, I have a question about the trigger spells. One of them is barbed cresent, but that is an actual blue mage spell now, not sure what is going on there.

    spells in question that don't work: Heavy strike, delta thrust, sudden lunge, basically any spell that I would use my Zaffre cape, I can't get it equipped.

    Last question: Is there a way to lock the ranged and ammo spots based on tp? I would love to tp in my mantis eye for the accuracy, and after a WS switch to my chakram for the next pull.

    I appreciate all the help.

  13. #5993
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    This is a very old XML I made from the Abyssea era, so the spells didn't include BC back then. You can actually remove the trigger lists entirely and use the designated trigger list.
    Code:
    <s id="20000" index="20000" prefix="/trigger" english="Update" german="Update" french="Update" japanese="Update" type="trigger" element="trigger" targets="Self" skill="ControlTrigger" mpcost="0" casttime="0" recast="0" alias="" />
    
      <s id="20001" index="20001" prefix="/trigger" english="Reset" german="Reset" french="Reset" japanese="Reset" type="trigger" element="trigger" targets="Self" skill="ControlTrigger" mpcost="0" casttime="0" recast="0" alias="" />
    
      <s id="20002" index="20002" prefix="/trigger" english="Trigger" german="Trigger" french="Trigger" japanese="Trigger" type="trigger" element="trigger" targets="Self" skill="GenericTrigger" mpcost="0" casttime="0" recast="0" alias="" />
    
      <s id="20003" index="20003" prefix="/trigger" english="ClassTrigger" german="ClassTrigger" french="ClassTrigger" japanese="ClassTrigger" type="trigger" element="trigger" targets="Self" skill="GenericTrigger" mpcost="0" casttime="0" recast="0" alias="" />
    
      <s id="20004" index="20004" prefix="/trigger" english="FireTrigger" german="FireTrigger" french="FireTrigger" japanese="FireTrigger" type="trigger" element="Fire" targets="Self" skill="ElementalTrigger" mpcost="0" casttime="0" recast="0" alias="" />
    
      <s id="20005" index="20005" prefix="/trigger" english="IceTrigger" german="IceTrigger" french="IceTrigger" japanese="IceTrigger" type="trigger" element="Ice" targets="Self" skill="ElementalTrigger" mpcost="0" casttime="0" recast="0" alias="" />
    
      <s id="20006" index="20006" prefix="/trigger" english="WindTrigger" german="WindTrigger" french="WindTrigger" japanese="WindTrigger" type="trigger" element="Wind" targets="Self" skill="ElementalTrigger" mpcost="0" casttime="0" recast="0" alias="" />
    
      <s id="20007" index="20007" prefix="/trigger" english="EarthTrigger" german="EarthTrigger" french="EarthTrigger" japanese="EarthTrigger" type="trigger" element="Earth" targets="Self" skill="ElementalTrigger" mpcost="0" casttime="0" recast="0" alias="" />
    
      <s id="20008" index="20008" prefix="/trigger" english="ThunderTrigger" german="ThunderTrigger" french="ThunderTrigger" japanese="ThunderTrigger" type="trigger" element="Thunder" targets="Self" skill="ElementalTrigger" mpcost="0" casttime="0" recast="0" alias="" />
    
      <s id="20009" index="20009" prefix="/trigger" english="WaterTrigger" german="WaterTrigger" french="WaterTrigger" japanese="WaterTrigger" type="trigger" element="Water" targets="Self" skill="ElementalTrigger" mpcost="0" casttime="0" recast="0" alias="" />
    
      <s id="20010" index="20010" prefix="/trigger" english="LightTrigger" german="LightTrigger" french="LightTrigger" japanese="LightTrigger" type="trigger" element="Light" targets="Self" skill="ElementalTrigger" mpcost="0" casttime="0" recast="0" alias="" />
    
      <s id="20011" index="20011" prefix="/trigger" english="DarkTrigger" german="DarkTrigger" french="DarkTrigger" japanese="DarkTrigger" type="trigger" element="Dark" targets="Self" skill="ElementalTrigger" mpcost="0" casttime="0" recast="0" alias="" />
    
      <s id="20012" index="20012" prefix="/trigger" english="AnyElementTrigger" german="AnyElementTrigger" french="AnyElementTrigger" japanese="AnyElementTrigger" type="trigger" element="Any" targets="Self" skill="ElementalTrigger" mpcost="0" casttime="0" recast="0" alias="" />
    
      <s id="20013" index="20013" prefix="/trigger" english="AllElementTrigger" german="AllElementTrigger" french="AllElementTrigger" japanese="AllElementTrigger" type="trigger" element="All" targets="Self" skill="ElementalTrigger" mpcost="0" casttime="0" recast="0" alias="" />
    
      <s id="20014" index="20014" prefix="/trigger" english="NoneElementTrigger" german="NoneElementTrigger" french="NoneElementTrigger" japanese="NoneElementTrigger" type="trigger" element="None" targets="Self" skill="ElementalTrigger" mpcost="0" casttime="0" recast="0" alias="" />
    
      <s id="20015" index="20015" prefix="/trigger" english="IdleMode" german="IdleMode" french="IdleMode" japanese="IdleMode" type="trigger" element="trigger" targets="Self" skill="CombatTrigger" mpcost="0" casttime="0" recast="0" alias="" />
    
      <s id="20016" index="20016" prefix="/trigger" english="CycleIdleMode" german="CycleIdleMode" french="CycleIdleMode" japanese="CycleIdleMode" type="trigger" element="trigger" targets="Self" skill="CombatTrigger" mpcost="0" casttime="0" recast="0" alias="" />
    
      <s id="20017" index="20017" prefix="/trigger" english="RestingMode" german="RestingMode" french="RestingMode" japanese="RestingMode" type="trigger" element="trigger" targets="Self" skill="CombatTrigger" mpcost="0" casttime="0" recast="0" alias="" />
    
      <s id="20018" index="20018" prefix="/trigger" english="CycleRestingMode" german="CycleRestingMode" french="CycleRestingMode" japanese="CycleRestingMode" type="trigger" element="trigger" targets="Self" skill="CombatTrigger" mpcost="0" casttime="0" recast="0" alias="" />
    
      <s id="20019" index="20019" prefix="/trigger" english="CombatMode" german="CombatMode" french="CombatMode" japanese="CombatMode" type="trigger" element="trigger" targets="Self" skill="CombatTrigger" mpcost="0" casttime="0" recast="0" alias="" />
    
      <s id="20020" index="20020" prefix="/trigger" english="CycleCombatMode" german="CycleCombatMode" french="CycleCombatMode" japanese="CycleCombatMode" type="trigger" element="trigger" targets="Self" skill="CombatTrigger" mpcost="0" casttime="0" recast="0" alias="" />
    
      <s id="20021" index="20021" prefix="/trigger" english="CastingMode" german="CastingMode" french="CastingMode" japanese="CastingMode" type="trigger" element="trigger" targets="Self" skill="CombatTrigger" mpcost="0" casttime="0" recast="0" alias="" />
    
      <s id="20022" index="20022" prefix="/trigger" english="CycleCastingMode" german="CycleCastingMode" french="CycleCastingMode" japanese="CycleCastingMode" type="trigger" element="trigger" targets="Self" skill="CombatTrigger" mpcost="0" casttime="0" recast="0" alias="" />
    
      <s id="20023" index="20023" prefix="/trigger" english="PhysicalDefense" german="PhysicalDefense" french="PhysicalDefense" japanese="PhysicalDefense" type="trigger" element="trigger" targets="Self" skill="CombatTrigger" mpcost="0" casttime="0" recast="0" alias="" />
    
      <s id="20024" index="20024" prefix="/trigger" english="MagicalDefense" german="MagicalDefense" french="MagicalDefense" japanese="MagicalDefense" type="trigger" element="trigger" targets="Self" skill="CombatTrigger" mpcost="0" casttime="0" recast="0" alias="" />
    The reason the spells don't equip gear is because you don't use the right sets. For instance, Heavy Strike is Physical-STR:ACC. If you need to see which spell equips what, you need to look at the rules. Usually, you can search bits and pieces of the spell to find the rule, but I did shorten some of them. Some of them don't have explicit listings to reduce the number of checks necessary.

    Your Stoneskin issue is likely due to the include rule (See the Include.xml). The include rule delays midcast since the rule removes SS before SS casts. You can reduce or remove this delay with a search for <midcastdelay delay="NumericValueHere" /> to see the rule.

    To keep RA equipped with specific TP, you can do . . .

    <if TPGT="TPHERE">
    <equip>
    <range lock="true">WeaponHere</range>
    </equip>
    </if>

    Place before the other rules (Perhaps after the include rule).

  14. #5994
    Melee Summoner
    Join Date
    Apr 2013
    Posts
    37
    BG Level
    1

    sorry i forgot, it should have been attacker's mantle for heavy strike, for accuracy, but it doesn't swap that one either. It won't put my houyi's gorget on in idle phase, and I am pretty sure I set that group ok.

    I think I may remove a bunch of stuff and just try to make it as simple as possible. I will look into the include file.

    Thanks

    Edit: sorry yugl i didn't realize you wrote that xml and include, please don't think I am critizing. Just a little too complex for me to understand.

    Edit 2: sorry I still don't understand why the midcast delay problem. are you saying that in the blu.xml when i try to get it to switch to mnd gear there is a delay? I found the delay in your include, I just don't understand why even with the delay, it won't equip the mind gear. did i mess up the enhancing section?

    Is there a way for me to test in town? i know i can //"spell name" and it tries it, but it switches back to idle gear so quickly, anyway to disable it temporarily so I can really test what is going on? same with WS, it would be nice to see what is really being equipped. Thanks.

    Edit 3: What would be the damage done if I completely removed the groups, they don't seem to do anything, or I haven't set them up to work right.

  15. #5995
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Heavy strike seems to work when I use with SCH. You can remove groups and reduce the number of sets total. Just adjust the spell rules accordingly. To use different groups, you need to type //grimhalo. You can test spells with //spellnameherewithnospaces to see if gear equips. I just check the equipment menu when I cast the spell to see if the gear equips properly. However, you can set config to show gear.

    Code:
    <config
    Debug="false"
    ShowGearSwaps="false"
    />
    The reason the delay affects SS is because the delay is "midcast delay." You have cast, precast, midcast, and aftercast delay. The first delays the cast of the spell. The rest delay gear set to a specific cast period (precast, midcast, and aftercast). So if you have <equip when="midcast" />, the SS rule will delay the gear.

  16. #5996
    Smells like Onions
    Join Date
    Nov 2009
    Posts
    8
    BG Level
    0
    FFXI Server
    Asura

    Quote Originally Posted by Yugl View Post
    You had an out of place <if> that would prevent SMN action until you had TPGT=45.

    Code:
    <?xml version="1.0" ?>
    <spellcast>
    	<config
            Debug="True"
            HideErrors="False"
            ShowGearSwaps="False"
            quickcommands="True"
            showspellinfo="False"/>
    	<sets>
    		<group default="yes" name="SMN">
    			<!--Light Based Gear-->
    			<set name="Light" BaseSet="Avatar">
    				<main>Bahamut's Staff</main>
    			</set>
    			<set name="Carbuncle" BaseSet="Light">
    				<hands>Carbuncle Mitts</hands>
    			</set>
    			<set name="LightDay" BaseSet="Light">
    				<Body>Summoner's Dblt.</Body>
    			</set>
    			<set name="LightWeather" BaseSet="Light">
    				<head>Caller's Horn +1</head>
    			</set>
    			<set name="LightFull" BaseSet="Light">
    				<head>Caller's Horn +1</head>
    				<body>Summoner's Dblt.</body>
    			</set>
    			<!--Dark Based Gear-->
    			<set name="Dark" BaseSet="Avatar">
    				<main>Bahamut's Staff</main>
    			</set>
    			<set name="DarkDay" BaseSet="Dark">
    				<body>Summoner's Dblt.</body>
    				<hands>Caller's Bracer's +1</hands>
    			</set>
    			<set name="DarkWeather" BaseSet="Dark">
    				<head>Caller's Horn +1</head>
    			</set>
    			<set name="DarkFull" BaseSet="Dark">
    				<head>Caller's Horn +1</head>
    				<body>Summoner's Dblt.</body>
    				<hands>Caller's Bracer's +1</hands>
    			</set>
    			<!--Fire Based Gear-->
    			<set name="Fire" BaseSet="Avatar">
    				<main>Bahamut's Staff</main>
    			</set>
    			<set name="FireDay" BaseSet="Fire">
    				<body>Summoner's Dblt.</body>
    				<hands>Caller's Bracer's +1</hands>
    			</set>
    			<set name="FireWeather" BaseSet="Fire">
    				<head>Caller's Horn +1</head>
    			</set>
    			<set name="FireFull" BaseSet="Fire">
    				<head>Caller's Horn +1</head>
    				<body>Summoner's Dblt.</body>
    				<hands>Caller's Bracer's +1</hands>
    			</set>
    			<!--Earth Based Gear-->
    			<set name="Earth" BaseSet="Avatar">
    				<main>Bahamut's Staff</main>
    			</set>
    			<set name="EarthDay" BaseSet="Earth">
    				<body>Summoner's Dblt.</body>
    				<hands>Caller's Bracer's +1</hands>
    			</set>
    			<set name="EarthWeather" BaseSet="Earth">
    				<head>Caller's Horn +1</head>
    			</set>
    			<set name="EarthFull" BaseSet="Earth">
    				<head>Caller's Horn +1</head>
    				<body>Summoner's Dblt.</body>
    				<hands>Caller's Bracer's +1</hands>
    			</set>
    			<!--Water Based Gear-->
    			<set name="Water" BaseSet="Avatar">
    				<main>Bahamut's Staff</main>
    			</set>
    			<set name="WaterDay" BaseSet="Water">
    				<body>Summoner's Dblt.</body>
    				<hands>Caller's Bracer's +1</hands>
    			</set>
    			<set name="WaterWeather" BaseSet="Water">
    				<head>Caller's Horn +1</head>
    			</set>
    			<set name="WaterFull" BaseSet="Water">
    				<head>Caller's Horn +1</head>
    				<body>Summoner's Dblt.</body>
    				<hands>Caller's Bracer's +1</hands>
    			</set>
    			<!--Wind Based Gear-->
    			<set name="Wind" BaseSet="Avatar">
    				<main>Bahamut's Staff</main>
    				<head>Karura Hachigane</head>
    			</set>
    			<set name="WindDay" BaseSet="Wind">
    				<body>Summoner's Dblt.</body>
    				<hands>Caller's Bracer's +1</hands>
    				<head>Karura Hachigane</head>
    			</set>
    			<set name="WindWeather" BaseSet="Wind">
    				<head>Caller's Horn +1</head>
    			</set>
    			<set name="WindFull" BaseSet="Wind">
    				<head>Caller's Horn +1</head>
    				<body>Summoner's Dblt.</body>
    				<hands>Caller's Bracer's +1</hands>
    			</set>
    			<!--Ice Based Gear-->
    			<set name="Ice" BaseSet="Avatar">
    				<main>Bahamut's Staff</main>
    			</set>
    			<set name="IceDay" BaseSet="Ice">
    				<body>Summoner's Dblt.</body>
    				<hands>Caller's Bracer's +1</hands>
    			</set>
    			<set name="IceWeather" BaseSet="Ice">
    				<head>Caller's Horn +1</head>
    			</set>
    			<set name="IceFull" BaseSet="Ice">
    				<head>Caller's Horn +1</head>
    				<body>Summoner's Dblt.</body>
    				<hands>Caller's Bracer's +1</hands>
    			</set>
    			<!--Thunder Based Gear-->
    			<set name="Thunder" BaseSet="Avatar">
    				<main>Bahamut's Staff</main>
    			</set>
    			<set name="ThunderDay" BaseSet="Thunder">
    				<body>Summoner's Dblt.</body>
    				<hands>Caller's Bracer's +1</hands>
    			</set>
    			<set name="ThunderWeather" BaseSet="Thunder">
    				<head>Caller's Horn +1</head>
    			</set>
    			<set name="ThunderFull" BaseSet="Thunder">
    				<head>Caller's Horn +1</head>
    				<body>Summoner's Dblt.</body>
    				<hands>Caller's Bracer's +1</hands>
    			</set>
    			<!--BloodPact Based Gear-->
    			<!--Gear to reduce Bloodpact delay-->
    			<set name="BPTime">
    				<head>Austere Hat</head>
    				<body>Yinyang Robe</body>
    				<hands>Smn. Bracers +1</hands>
    				<legs>Summoner's Spats</legs>
    				<feet>Summoner's Pgch.</feet>
    			</set>
    			<!--Gear to increase Smn Skill -->
    			<set name="BPSkill">
    				<head>Caller's Horn +1</head>
    				<neck>Caller's Pendant</neck>
    				<hands>Smn. Bracers +1</hands>
    				<feet>Nashira Crackows</feet>
    				<body>Augur's Jaseran</body>
    				<rear>Summoning Earring</rear>
    				<back>Astute Cape</back>
    				<legs>Oracle's Braconi</legs>
    			</set>
    			<!--Gear for Physical Blood Pacts -->
    			<set name="BPPhysical">
    				<head>Caller's Horn +1</head>
    				<neck>Sacrifice Torque</neck>
    				<hands>Smn. Bracers +1</hands>
    				<body>Royal Redingote</body>
    				<back>Astute Cape</back>
    				<legs>Oracle's Braconi</legs>
    				<feet>Summoner's Pgch.</feet>
    			</set>
    			<!--Gear for Magical Blood Pacts -->
    			<set name="BPMagical">
    				<head>Caller's Horn +1</head>
    				<main>Fay Crozier</main>
    				<neck>Eidolon Pendant</neck>
    				<hands>Smn. Bracers +1</hands>
    				<body>Royal Redingote</body>
    				<back>Astute Cape</back>
    				<legs>Oracle's Braconi</legs>
    				<feet>Nashira Crackows</feet>
    			</set>
    			<!--Gear for Physical Blood Pacts with Garuda-->
    			<set name="BPPhysicalGaruda">
    				<head>Karura Hachigane</head>
    				<neck>Sacrifice Torque</neck>
    				<hands>Smn. Bracers +1</hands>
    				<body>Royal Redingote</body>
    				<back>Astute Cape</back>
    				<legs>Herder's Subligar</legs>
    				<feet>Summoner's Pgch.</feet>
    			</set>
    			<!--Misc. Gear-->
    			<!--Base gear that all sets are built from anything that will be used for all sets put in here-->
    			<set name="Basic">
    				<main>Bahamut's Staff</main>
    				<sub>Staff Strap</sub>
    				<ammo>Hedgehog Bomb</ammo>
    				<head>Caller's Horn +1</head>
    				<neck>Caller's Pendant</neck>
    				<lear>Loquac. Earring</lear>
    				<rear>Summoning Earring</rear>
    				<body>Yinyang Robe</body>
    				<hands>Nashira Gages</hands>
    				<lring>Evoker's Ring</lring>
    				<rring>$Ring</rring>
    				<back>Astute Cape</back>
    				<waist>Hierarch Belt</waist>
    				<legs>Augur's Brais</legs>
    				<feet>Caller's Pgch. +1</feet>
    			</set>
    			<!--Gear that has HMP+ stats and MP+ -->
    			<set name="Resting" BaseSet="Basic">
    				<main>Dark Staff</main>
    				<neck>Eidolon Pendant</neck>
    				<rear>Magnetic Earring</rear>
    				<body>Yigit Gomlek</body>
    				<feet>Goliard Clogs</feet>
    				<head>Goliard Chapeau</head>
    				<hands>Oracle's Gloves</hands>
    				<lear>Relaxing Earring</lear>
    				<waist>Hierarch Belt</waist>
    			</set>
    			<!--MP+, Fastcast and Dmg-% gear for when no Avatar/Spirit is Preseant-->
    			<set name="Standard" BaseSet="Basic">
    
    				<main>Terra's Staff"</main>
    				<head>Caller's Horn +1</head>
    				<neck>Caller's Pendant</neck>
    				<hands>Serpentes Cuffs</hands>
    				<feet>Serpentes Sabots</feet>
    				<body>Yinyang Robe</body>
    				<rear>Summoning Earring</rear>
    				<back>Cheviot Cape</back>
    				<waist>Diabolos's Rope</waist>
    				<legs> Goliard Trews</legs>
    			</set>
    			<!--Avatar Perp - gear that isnt used for other sets -->
    			<set name="Avatar" Baseset="Basic">
    				<hands>Nashira gages</hands>
    				<feet>Evk. Pigaches +1</feet>
    			</set>
    			<!--Gear for Curing/Removing debuffs for party members (Cure Potency and MND+ gear)-->
    			<set name="Healing" Baseset="Basic">
    				<body>Goliard Saio</body>
    				<main>Teiwaz</main>
    				<legs>Tatsu. Sitagoromo</legs>
    				<head>Selenian Cap</head>
    			</set>
    
    			<!--Stoneskin gear-->
    			<set name="Stoneskin">
    				<body>Errant Hpl.</body>
    				<main>Kirin's Pole</main>
    				<feet>Goliard Clogs</feet>
    				<head>Selenian Cap</head>
    				<waist>Penitent's Rope</waist>
    			</set>
    		</group>
    	</sets>
    	<variables clear="yes">
    		<!--Set this to True before casting a spirit will check for best Spirit to Elemental Siphon-->
    		<var name="ES">1</var>
    		<!--This is the current avatar gear set and what gear you will revert back to after magic's or BP's that change gear -->
    		<var name="Avatar">Standard</var>
    		<!--Variables for Elemental Spirit Names used for changespells for Elemental Siphon-->
    		<var name="Light">Light</var>
    		<var name="Dark">Dark</var>
    		<var name="Fire">Fire</var>
    		<var name="Earth">Earth</var>
    		<var name="Wind">Air</var>
    		<var name="Water">Water</var>
    		<var name="Ice">Ice</var>
    		<var name="Thunder">Thunder</var>
    		<var name="Ring">Serket Ring</var>
    		<!--Set this to the percentage of TP you want to start locking weapons at-->
    		<var Name="LockTP">45</var>
    		<var name="BPMOON">0</var>
    		<var name="ShowBPStat">1</var>
    	</variables>
    	<rules>
    		<if status="Dead">
    			<action Type="cancelspell"/>
    			<action Type="return"/>
    		</if>
    		<else>
    			<equip when="idle|aftercast" Set="$Avatar"/>
    		</else>
    		<equip when="resting" Set="Resting"/>
    		<aftercastdelay Delay="3"/>
    		<!--Disables equipment switching that would cause loss of TP. Lock does not work because of changes with $ElementalStaff-->
    		<if TPGT="$LockTP">
    			<action Type="Disable" Slot="Main|Sub|Range"/>
    		</if>
    		<else>
    			<action Type="Enable" Slot="Main|Sub|Range"/>
    		</else>
    		<!--Avatar/Spirit Related Rules-->
    		<if type="SummonerPact">
    			<action type="AddToChat" Color="204">Day=%Day (%DayElement) Weather=%Weather (%WeatherElement)</action>
    			<!--Create Alias for BloodPacts-->
    			<if Spell="Carbuncle">
    				<action type="Command">alias 75Nuke /;</action>
    				<action type="Command">alias 65Nuke /;</action>
    				<action type="Command">alias atkPact /;</action>
    				<action type="Command">alias bufPact input /pet "Healing Ruby II" &lt;me&gt;</action>
    				<action type="Command">alias abfPact input /pet "Shining Ruby" &lt;me&gt;;</action>
    				<action type="Command">alias debPact input /pet "Poison Nails" &lt;t&gt;;</action>
    				<action type="Command">alias a70Pact input /pet "Holy Mist" &lt;t&gt;;</action>
    			</if>
    			<elseif Spell="Diabolos">
    				<action type="Command">alias 75Nuke input /pet "Night Terror" &lt;t&gt;</action>
    				<action type="Command">alias 65Nuke input /pet "Ultimate Terror" &lt;t&gt;</action>
    				<action type="Command">alias atkPact input /pet "Somnolence" &lt;t&gt;</action>
    				<action type="Command">alias bufPact input /pet "Noctoshield" &lt;me&gt;</action>
    				<action type="Command">alias abfPact input /pet "Dream Shroud" &lt;me&gt;</action>
    				<action type="Command">alias debPact input /pet "Nightmare" &lt;t&gt;</action>
    				<action type="Command">alias a70Pact input /pet "Netherblast" &lt;t&gt;</action>
    			</elseif>
    			<elseif Spell="Fenrir">
    				<action type="Command">alias 75Nuke input /pet "Lunar Bay" &lt;t&gt;</action>
    				<action type="Command">alias 65Nuke /;</action>
    				<action type="Command">alias atkPact input /pet "Lunar Roar" &lt;t&gt;</action>
    				<action type="Command">alias bufPact input /pet "Ecliptic Growl" &lt;me&gt;</action>
    				<action type="Command">alias abfPact input /pet "Ecliptic Howl" &lt;me&gt;</action>
    				<action type="Command">alias debPact input /pet "Lunar Cry" &lt;t&gt;</action>
    				<action type="Command">alias a70Pact input /pet "Eclipse Bite" &lt;t&gt;</action>
    			</elseif>
    			<elseif Spell="Garuda">
    				<action type="Command">alias 75Nuke input /pet "Wind Blade" &lt;t&gt;;</action>
    				<action type="Command">alias 65Nuke input /pet "Aero IV" &lt;t&gt;;</action>
    				<action type="Command">alias atkPact /;</action>
    				<action type="Command">alias bufPact input /pet "Fleet Wing" &lt;me&gt;;</action>
    				<action type="Command">alias abfPact input /pet "Hastega" &lt;me&gt;;</action>
    				<action type="Command">alias debPact input /pet "Whispering Wind" &lt;me&gt;;</action>
    				<action type="Command">alias a70Pact input /pet "Predator Claws" &lt;t&gt;;</action>
    			</elseif>
    			<elseif Spell="Ifrit">
    				<action type="Command">alias 75Nuke input /pet "Meteor Strike" &lt;t&gt;;</action>
    				<action type="Command">alias 65Nuke input /pet "Fire IV" &lt;t&gt;;</action>
    				<action type="Command">alias atkPact input /pet "Double Punch" &lt;t&gt;;</action>
    				<action type="Command">alias bufPact input /pet "Burning Strike" &lt;t&gt;;</action>
    				<action type="Command">alias abfPact input /pet "Crimson Howl" &lt;me&gt;;</action>
    				<action type="Command">alias debPact /;</action>
    				<action type="Command">alias a70Pact input /pet "Flaming Crush" &lt;t&gt;;</action>
    			</elseif>
    			<elseif Spell="Leviathan">
    				<action type="Command">alias 75Nuke input /pet "Grand Fall" &lt;t&gt;;</action>
    				<action type="Command">alias 65Nuke input /pet "Water IV" &lt;t&gt;;</action>
    				<action type="Command">alias atkPact input /pet "Tail Whip" &lt;t&gt;;</action>
    				<action type="Command">alias bufPact input /pet "Spring Water" &lt;me&gt;;</action>
    				<action type="Command">alias abfPact /;</action>
    				<action type="Command">alias debPact input /pet "Slowga" &lt;t&gt;;</action>
    				<action type="Command">alias a70Pact input /pet "Spinning Dive" &lt;t&gt;;</action>
    			</elseif>
    			<elseif Spell="Ramuh">
    				<action type="Command">alias 65Nuke input /pet "Thunder IV" &lt;t&gt;;</action>
    				<action type="Command">alias 75Nuke input /pet "Thunderstorm" &lt;t&gt;;</action>
    				<action type="Command">alias atkPact input /pet "Thunderspark" &lt;t&gt;;</action>
    				<action type="Command">alias bufPact input /pet "Lightning Armor" &lt;me&gt;;</action>
    				<action type="Command">alias abfPact input /pet "Rolling Thunder" &lt;me&gt;;</action>
    				<action type="Command">alias debPact /;</action>
    				<action type="Command">alias a70Pact input /pet "Chaotic Strike" &lt;t&gt;;</action>
    			</elseif>
    			<elseif Spell="Shiva">
    				<action type="Command">alias 75Nuke input /pet "Heavenly Strike" &lt;t&gt;;</action>
    				<action type="Command">alias 65Nuke input /pet "Blizzard IV" &lt;t&gt;;</action>
    				<action type="Command">alias atkPact input /pet "Double Slap" &lt;t&gt;;</action>
    				<action type="Command">alias bufPact input /pet "Frost Armor" &lt;me&gt;;</action>
    				<action type="Command">alias abfPact /;</action>
    				<action type="Command">alias debPact input /pet "Sleepga" &lt;t&gt;;</action>
    				<action type="Command">alias a70Pact input /pet "Rush" &lt;t&gt;;</action>
    			</elseif>
    			<elseif Spell="Titan">
    				<action type="Command">alias 65Nuke input /pet "Stone IV" &lt;t&gt;;</action>
    				<action type="Command">alias 75Nuke input /pet "Geocrush" &lt;t&gt;;</action>
    				<action type="Command">alias atkPact input /pet "Megalith Throw" &lt;t&gt;;</action>
    				<action type="Command">alias bufPact input /pet "Earthen Ward" &lt;me&gt;;</action>
    				<action type="Command">alias abfPact /;</action>
    				<action type="Command">alias debPact input /pet "Rock Buster" &lt;t&gt;;</action>
    				<action type="Command">alias a70Pact input /pet "Mountain Buster" &lt;t&gt;;</action>
    			</elseif>
    			<if mode="AND" hpplt="75" tplt="100">
    				<action Type="Var" cmd='set Ring "Conjurer&apos;s Ring"'/>
    				<action type="AddToChat" Color="204">HP &lt; 75% Equiping Conjurer's Ring</action>
    			</if>
    			<elseif mode="or" hppgt="74" tpgt="100">
    				<action Type="Var" cmd='set Ring "Tamas Ring"'/>
    				<action type="AddToChat" Color="204">HP &gt; 75% Equiping Tamas Ring</action>
    			</elseif>
    			<!--checks if your using an Elemental Siphon macro-->
    			<if Spell="*Spirit" advanced='"$ES"="1"'>
    				<if advanced='"%Weather"="%WeatherElement x2"'>
    					<action type="ChangeSpell" Spell="$%WeatherElement Spirit"/>
    				</if>
    				<else>
    					<action type="ChangeSpell" Spell="$%DayElement Spirit"/>
    				</else>
    				<action Type="Command" when="aftercast">wait 2; input /ja "Elemental Siphon" &lt;me&gt;</action>
    			</if>
    			<!--Sets the Base gear for the avatar/spirit being cast based on Spells element-->
    			<action Type="Var" cmd="set Avatar %SpellElement"/>
    			<!--Checks to see if DayElement is same as Avatar/Spirits and equips Afv2 body-->
    			<if advanced='"%SpellElement" ="%DayElement"'>
    				<!--Sets gear to the elemant and afv2 body-->
    				<action Type="Var" cmd="set Avatar %SpellElementDay"/>
    			</if>
    			<!--Checks to see if WeatherElement is same as Avatar/Spirits and equips Afv2 Head-->
    			<if advanced='"%SpellElement" ="%WeatherElement"'>
    				<action Type="Var" cmd="set Avatar %SpellElementWeather"/>
    			</if>
    			<!--Weather Fix for Dynamis/Limbus weather as it seems to give Prep - for dark based Avatars/Spirits-->
    			<if advanced='"%SpellElement"="Dark"'>
    				<if Area="Dynamis*|*Apollyon*">
    					<action Type="Var" cmd="set Avatar DarkWeather"/>
    				</if>
    			</if>
    			<!--Checks for both Day and Weather to see if it is the same as Avatar/spirit and Equips both Afv2 Body and Head-->
    			<if advanced='"%SpellElement" ="%WeatherElement" and "%SpellElement" ="%DayElement"'>
    				<action Type="Var" cmd="set Avatar %SpellElementFull"/>
    			</if>
    			<!--Full Fix for Dynamis/Limbus weather as it seems to give Prep - for dark based Avatars/Spirits-->
    			<if mode="and" Area="Dynamis*|*Apollyon*" advanced='"%SpellElement"="Dark" and "%SpellElement" ="%DayElement"'>
    				<action Type="Var" cmd="set Avatar %SpellElementFull"/>
    			</if>
    			<!--Carbuncle does not need afv2 so has it's own gear set -->
    			<if Spell="Carbuncle">
    				<action Type="Var" cmd="set Avatar Carbuncle"/>
    			</if>
    		</if>
    		<!--Job Abillity related Rules -->
    		<!--Equips Smn Skill gear to maximise mp gained -->
    		<if spell="Elemental Siphon">
    			<equip when="Precast" set="BPskill"/>
    			<action type="command" When="Aftercast">wait 2; input /pet release &lt;me&gt;</action>
    		</if>
    		<!--Checks if your doing a BloodPact Ward and swaps gear for each calculation (Time - >
            SMN Skill+/Dmg + > Back to Original Gear before BP) -->
    		<if Type="BloodPactWard">
    			<if spell="Ecliptic Howl">
    				<if advanced="%MOONPCT &gt; 89">
    					<action type="Var" cmd=" Set BPMOON Moon @ %Moonpct% [Ecliptic Howl] Accuracy 25 - Evasion 1"/>
    				</if>
    				<elseif advanced="%MOONPCT &gt; 74">
    					<action type="Var" cmd=" Set BPMOON Moon @ %Moonpct% [Ecliptic Howl] Accuracy 21 - Evasion 5"/>
    				</elseif>
    				<elseif advanced="%MOONPCT &gt; 59">
    					<action type="Var" cmd=" Set BPMOON Moon @ %Moonpct% [Ecliptic Howl] Accuracy 17 - Evasion 9"/>
    				</elseif>
    				<elseif advanced="%MOONPCT &gt; 39">
    					<action type="Var" cmd=" Set BPMOON Moon @ %Moonpct% [Ecliptic Howl] Accuracy 13 - Evasion 13"/>
    				</elseif>
    				<elseif advanced="%MOONPCT &gt; 24">
    					<action type="Var" cmd=" Set BPMOON Moon @ %Moonpct% [Ecliptic Howl] Accuracy 9 - Evasion 17"/>
    				</elseif>
    				<elseif advanced="%MOONPCT &gt; 9">
    					<action type="Var" cmd=" Set BPMOON Moon @ %Moonpct% [Ecliptic Howl] Accuracy 5 - Evasion 21"/>
    				</elseif>
    				<else>
    					<action type="Var" cmd=" Set BPMOON Moon @ %Moonpct% [Ecliptic Howl] Accuracy 1 - Evasion 25"/>
    				</else>
    				<if advanced='%PartyCount &gt; 1 and "$ShowBPStat"="1"'>
    					<action type="command" When="Precast">input /p $BPMOON</action>
    				</if>
    				<else>
    					<action type="AddToChat" color="204">$BPMOON</action>
    				</else>
    			</if>
    			<if spell="Ecliptic Growl">
    				<if advanced="%MOONPCT &gt; 89">
    					<action type="Var" cmd=" Set BPMOON Moon @ %Moonpct% [Ecliptic Growl] STR/DEX/VIT 7 - INT/MND/CHR/AGI 1"/>
    				</if>
    				<elseif advanced="%MOONPCT &gt; 74">
    					<action type="Var" cmd=" Set BPMOON Moon @ %Moonpct% [Ecliptic Growl] STR/DEX/VIT 6 - INT/MND/CHR/AGI 2"/>
    				</elseif>
    				<elseif advanced="%MOONPCT &gt; 59">
    					<action type="Var" cmd=" Set BPMOON Moon @ %Moonpct% [Ecliptic Growl] STR/DEX/VIT 5 - INT/MND/CHR/AGI 3"/>
    				</elseif>
    				<elseif advanced="%MOONPCT &gt; 39">
    					<action type="Var" cmd=" Set BPMOON Moon @ %Moonpct% [Ecliptic Growl] STR/DEX/VIT 4 - INT/MND/CHR/AGI 4"/>
    				</elseif>
    				<elseif advanced="%MOONPCT &gt; 24">
    					<action type="Var" cmd=" Set BPMOON Moon @ %Moonpct% [Ecliptic Growl] STR/DEX/VIT 3 - INT/MND/CHR/AGI 5"/>
    				</elseif>
    				<elseif advanced="%MOONPCT &gt; 9">
    					<action type="Var" cmd=" Set BPMOON Moon @ %Moonpct% [Ecliptic Growl] STR/DEX/VIT 2 - INT/MND/CHR/AGI 6"/>
    				</elseif>
    				<else>
    					<action type="Var" cmd=" Set BPMOON Moon @ %Moonpct% [Ecliptic Growl] STR/DEX/VIT 1 - INT/MND/CHR/AGI 7"/>
    				</else>
    				<if advanced='%PartyCount &gt; 1 and "$ShowBPStat"="1"'>
    					<action type="command" When="Precast">input /p $BPMOON</action>
    				</if>
    				<else>
    					<action type="AddToChat" color="204">$BPMOON</action>
    				</else>
    			</if>
    			<if spell="Lunar Cry">
    				<if advanced="%MOONPCT &gt; 89">
    					<action type="Var" cmd=" Set BPMOON Moon @ %Moonpct% [Lunar Cry] Enemy Acc Down 31 - Enemy Eva Down 1"/>
    				</if>
    				<elseif advanced="%MOONPCT &gt; 74">
    					<action type="Var" cmd=" Set BPMOON Moon @ %Moonpct% [Lunar Cry] Enemy Acc Down 26 - Enemy Eva Down 6"/>
    				</elseif>
    				<elseif advanced="%MOONPCT &gt; 59">
    					<action type="Var" cmd=" Set BPMOON Moon @ %Moonpct% [Lunar Cry] Enemy Acc Down 21 - Enemy Eva Down 11"/>
    				</elseif>
    				<elseif advanced="%MOONPCT &gt; 39">
    					<action type="Var" cmd=" Set BPMOON Moon @ %Moonpct% [Lunar Cry] Enemy Acc Down 16 - Enemy Eva Down 16"/>
    				</elseif>
    				<elseif advanced="%MOONPCT &gt; 24">
    					<action type="Var" cmd=" Set BPMOON Moon @ %Moonpct% [Lunar Cry] Enemy Acc Down 11 - Enemy Eva Down 21"/>
    				</elseif>
    				<elseif advanced="%MOONPCT &gt; 9">
    					<action type="Var" cmd=" Set BPMOON Moon @ %Moonpct% [Lunar Cry] Enemy Acc Down 6 - Enemy Eva Down 26"/>
    				</elseif>
    				<else>
    					<action type="Var" cmd=" Set BPMOON Moon @ %Moonpct% [Lunar Cry] Enemy Acc Down 1 - Enemy Eva Down 31"/>
    				</else>
    				<if advanced='%PartyCount &gt; 1 and "$ShowBPStat"="1"'>
    					<action type="command" When="Precast">input /p $BPMOON</action>
    				</if>
    				<else>
    					<action type="AddToChat" color="204">$BPMOON</action>
    				</else>
    			</if>
    			<equip when="precast"
                    set="BPTime"/>
    			<equip when="midcast"
                    set="BPSkill"/>
    		</if>
    		<!--Checks if your doing a BloodPact Rage - Physical and swaps gear for each calculation (Time - >
            SMN Skill+/Dmg + > Back to Original Gear before BP) -->
    		<if Spell="Punch|Rock Throw|Barracuda Dive|Axe Kick|Shock Strike|Poison Nails|Moonlit Charge|Crescent Fang|Rock Buster|Burning Strike|Tail Whip|Double Punch|Megalith Throw|Double Slap|Eclipse Bite|Flaming Crush|Mountain Buster|Spinning Dive|Rush|Chaotic Strike">
    			<equip when="precast"
                    set="BPTime"/>
    			<equip when="midcast"
                    set="BPPhysical"/>
    		</if>
    		<!--Checks if your doing a BloodPact Rage - Magical and swaps gear for each calculation (Time - >
            SMN Skill+/Dmg + > Back to Original Gear before BP) -->
    		<if Spell="*IV|Wind Blade|Geocrush|Heavenly Strike|Holy Mist|Lunar Bay|Night Terror|">
    			<equip when="precast"
                    set="BPTime"/>
    			<equip when="midcast"
                    set="BPMagical"/>
    		</if>
    		<!--Checks if your doing a BloodPact Rage - Garuda and swaps gear for each calculation (Time - >
            SMN Skill+/Dmg + > Back to Original Gear before BP) -->
    		<if Spell="Claw|Predator Claws">
    			<equip when="precast"
                    set="BPTime"/>
    			<equip when="midcast"
                    set="BPPhysicalGaruda"/>
    		</if>
    		<!--Changes gear to Refresh,Fastcast and dmg -% gear when Avatar/Spirit is released-->
    		<if Spell="Release">
    			<action type="DefaultTarget" target="&lt;me&gt;"/>
    			<action Type="Var" cmd="set Avatar Standard"/>
    			<action type="Command">alias 75Nuke /;</action>
    			<action type="Command">alias 65Nuke /;</action>
    			<action type="Command">alias atkPact /;</action>
    			<action type="Command">alias bufPact /;</action>
    			<action type="Command">alias abfPact /;</action>
    			<action type="Command">alias debPact /;</action>
    			<action type="Command">alias a70Pact /;</action>
    		</if>
    		<!--Magic Related Rules-->
    		<!--If Sneak is being cast equips gear to maximise buff time and then removes sneak if buff already present if SneakMe variable is set to true-->
    		<if Spell="Sneak|Invisible">
    			<if spell="Sneak">
    				<if TargetType="SELF">
    					<action type="Command" when="Precast">cancel 71</action>
    				</if>
    			</if>
    			<equip when="precast"
                    set="SneakInvis"/>
    		</if>
    		<!--When casting Cures/Buffs/and Debuff removing equips Cure Potency and MND+ gear-->
    		<if Spell="Cur*|Protect*|Shell*|Regen|Raise|Erase|Poisona|Parlyna|Blindna|Silena|Viruna|Cursna" NotSpell="Protectra*|Shellra*">
    			<equip when="precast"
                    set="Healing"/>
    		</if>
    		<!--Makes sure Self is targeted when casting self target spells borrowed this from another XML thought it was a good idea-->
    		<if Spell="Bar*|Reraise|Teleport-*|Aquaveil|Protectra*|Shellra*">
    			<action type="ChangeTarget" target="&lt;me&gt;"/>
    		</if>
    		<if Spell="Stoneskin">
    			<equip when="precast"
                    set="Stoneskin"/>
    			<action 
    				type="ChangeTarget" 
    				target="&lt;me&gt;"/>	
    		</if>
    		<equip when="idle|aftercast" Set="$Avatar"/>
    	</rules>
    </spellcast>
    See if this works.
    Fixed some of my own gear typos from when i meddled with it earlier, but right now its not switching out of serpentes sabots into caller's pgch. +1 with an avatar? but other than that, it works great now! thanks

  17. #5997
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    If I read your XML correctly, you set Idle to $Avatar and $Avatar is either Standard (None) or an element. None of the element sets seem to have them.

  18. #5998
    Smells like Onions
    Join Date
    Nov 2009
    Posts
    8
    BG Level
    0
    FFXI Server
    Asura

    Quote Originally Posted by Yugl View Post
    If I read your XML correctly, you set Idle to $Avatar and $Avatar is either Standard (None) or an element. None of the element sets seem to have them.
    Code:
    			<!--Base gear that all sets are built from anything that will be used for all sets put in here-->
    			<set name="Basic">
    				<main>Bahamut's Staff</main>
    				<sub>Staff Strap</sub>
    				<ammo>Hedgehog Bomb</ammo>
    				<head>Caller's Horn +1</head>
    				<neck>Caller's Pendant</neck>
    				<lear>Loquac. Earring</lear>
    				<rear>Summoning Earring</rear>
    				<body>Yinyang Robe</body>
    				<hands>Nashira Gages</hands>
    				<lring>Evoker's Ring</lring>
    				<rring>$Ring</rring>
    				<back>Astute Cape</back>
    				<waist>Hierarch Belt</waist>
    				<legs>Augur's Brais</legs>
    				<feet>Caller's Pgch. +1</feet>
    How can i change it? because, it does put on all the other avatar -perp gear listed when i summon except for the shoes.

  19. #5999
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Code:
    			<!--Avatar Perp - gear that isnt used for other sets -->
    			<set name="Avatar" Baseset="Basic">
    				<hands>Nashira gages</hands>
    				<feet>Evk. Pigaches +1</feet>
    			</set>
    Set evokers feet to the other one?

  20. #6000
    Smells like Onions
    Join Date
    Nov 2009
    Posts
    8
    BG Level
    0
    FFXI Server
    Asura

    Quote Originally Posted by Yugl View Post
    Code:
    			<!--Avatar Perp - gear that isnt used for other sets -->
    			<set name="Avatar" Baseset="Basic">
    				<hands>Nashira gages</hands>
    				<feet>Evk. Pigaches +1</feet>
    			</set>
    Set evokers feet to the other one?
    wow, i guess the help text threw me off on that one. Thanks so much for all of your help :D greatly appreciated

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