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  1. #6041
    Chram
    Join Date
    Sep 2007
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    Fenrir

    Quote Originally Posted by Nishida View Post
    For some reason my body armor will not change at all when activating TP/WS/PDT/etc.

    http://pastebin.com/YtZtbjt4
    Few minor flaws in schema, primarily on use of <action> instead of <equip>.

    Code:
            <if BuffActive="Migawari">
                <equip when="idle|engaged|resting|precast|midcast|aftercast">
                    <body>Iga ningi +2</body>
                </equip>
            </if>
    
            <if BuffActive="Futae">
                <equip when="idle|engaged|resting|precast|midcast|aftercast">
                    <hands>Iga Tekko +2</hands>
                </equip>
            </if>
    You'll probably want to lock those to prevent them from being overwritten later in the XML.

    On the remainder, I don't see anything that should otherwise affect the equipping of your body. What tests have you done to be sure that the body is not actually equipped?

  2. #6042
    Chram
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    Fenrir

    Quote Originally Posted by Taint View Post
    Should all cmd be changed to command or just those specific ones?
    All <cmd> should be changed to <command>. Those were the only ones that came up as errors during the schema check, so I assume they're the only instances of that. Note that <var cmd="" /> is not the same thing; do not do a global search/replace of cmd/command, or you'll break your <var> commands.

  3. #6043
    Salvage Bans
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    Quetzalcoatl

    Quote Originally Posted by Motenten View Post
    Few minor flaws in schema, primarily on use of <action> instead of <equip>.

    Code:
            <if BuffActive="Migawari">
                <equip when="idle|engaged|resting|precast|midcast|aftercast">
                    <body>Iga ningi +2</body>
                </equip>
            </if>
    
            <if BuffActive="Futae">
                <equip when="idle|engaged|resting|precast|midcast|aftercast">
                    <hands>Iga Tekko +2</hands>
                </equip>
            </if>
    You'll probably want to lock those to prevent them from being overwritten later in the XML.

    On the remainder, I don't see anything that should otherwise affect the equipping of your body. What tests have you done to be sure that the body is not actually equipped?
    The code originally had those locked and it was stilling happening. I took the lock out to see if that somehow caused the issue. As far as testing goes, I put on my PDT set, engaged a mob, and all equipment other than body changed. I WSed and all equipment changed other than body. I disengaged, and all equipment changed other than body.

  4. #6044
    Chram
    Join Date
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    Fenrir

    Set the ShowGearSwaps to true, and examine the gear that Spellcast is trying to equip at each event.

  5. #6045
    A. Body
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    Sir Taint
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    Gilgamesh
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    Cerberus

    Still getting the event spam. Upgarded to 2.51

  6. #6046
    An exploitable mess of a card game
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    Gouka Mekkyaku
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    Try

    Code:
    <if status="event">
    <return />
    </if>
    Place before every other rule.

  7. #6047
    A. Body
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    Sir Taint
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    Quote Originally Posted by Yugl View Post
    Try

    Code:
    <if status="event">
    <return />
    </if>
    Place before every other rule.

    Edit:

    Last problem, game keeps crashing when I zone.

    Crashed zoning into Hazlam
    Crashed zoning into Mog house


    Current XML

    http://pastebin.com/s2ynb6AU

  8. #6048
    An exploitable mess of a card game
    Join Date
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    Gouka Mekkyaku
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    Diabolos

    That happened when you added that or even before then? Try adding "zoning" to the statuses.

  9. #6049
    A. Body
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    Sir Taint
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    Quote Originally Posted by Yugl View Post
    That happened when you added that or even before then? Try adding "zoning" to the statuses.

    Happened before as well.

    Event|Zoning?

  10. #6050
    An exploitable mess of a card game
    Join Date
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    Yeah, "Event|Zoning"

  11. #6051
    A. Body
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    Quote Originally Posted by Yugl View Post
    Yeah, "Event|Zoning"

    Still crashes on zone

  12. #6052
    An exploitable mess of a card game
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    Are you sure that's due to SC?

  13. #6053
    Salvage Bans
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    Quetzalcoatl

    Quote Originally Posted by Motenten View Post
    Set the ShowGearSwaps to true, and examine the gear that Spellcast is trying to equip at each event.
    So, I just logged in and tested this, and my body was changing correctly. I took the ShowGearSwaps and set it back to false, and noticed my body model is now changing correctly. Somehow from logging off and logging in the next day it fixed it self. *shrug*

  14. #6054
    A. Body
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    Quote Originally Posted by Yugl View Post
    Are you sure that's due to SC?

    Yeah if I unload or change jobs I don't crash.

  15. #6055
    Bagel
    Join Date
    Oct 2007
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    6

    http://pastebin.com/GwGTD41d

    Cannot get it to load / work properly. Just wanted to make my trash bst more efficient until i get more play time.

    file was originally used for my sam but i figured why not make one for my bst.

    Halp!

  16. #6056
    A. Body
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    Sir Taint
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    Quote Originally Posted by Taint View Post
    Yeah if I unload or change jobs I don't crash.


    Got everything working.

    Had to add "event" to 364,387,425 and everything works.

    Complete!
    http://pastebin.com/s2ynb6AU

  17. #6057
    Requiescat in pace.
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    Lakshmi

    Quote Originally Posted by Nightmarelord View Post
    http://pastebin.com/GwGTD41d

    Cannot get it to load / work properly. Just wanted to make my trash bst more efficient until i get more play time.

    file was originally used for my sam but i figured why not make one for my bst.

    Halp!
    You have an extra </set> on line 45. that's probably causing it.

  18. #6058
    Bagel
    Join Date
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    Quote Originally Posted by grevenilvec75 View Post
    You have an extra </set> on line 45. that's probably causing it.
    That seems to have fixed it! <3!

  19. #6059
    Yoshi P
    Join Date
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    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur

    What causes Spellcast to want to find a different group name than what's listed? Yesterday I sent my friend a BLM XML and it wanted group Main instead of group Standard, which is in all of my XMLs and the BLM is based off my SCH XML which uses standard and boots up fine. I only use one group so it's not a case of multiple groups causing the error. It also happened when I dropped my BRD XML on my wife's computer. It was literally the one I was using on my computer, but when she loaded it she got the error "Could not find group BRD". It's not a common occurrence and my Google-fu is bad and I can't find a way to fix it without changing the name of the group.

  20. #6060
    Chram
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    Fenrir

    That happens if you change the structure of the Spellcast file for a job without unloading Spellcast itself. For example, I have an experimental version of my whm Spellcast that uses entirely different groups than my normal version. If I try to load it in the same Spellcast session that my normal whm XML is used in, it fails with a group error message (the group being whatever was normally used in the prior XML).

    To fix it, you have to unload Spellcast entirely, then reload it.

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