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  1. #6081
    Yoshi P
    Join Date
    Jun 2007
    Posts
    5,144
    BG Level
    8
    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur

    Quote Originally Posted by Yugl View Post
    Send the XML back and let me see what the issue was.
    http://pastebin.com/nJn4D9kF

  2. #6082
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Yes, that's normal, since I normally don't have fast cast calculations active. If you include FastCastVars and FastCastCalculations (latest version on pastebin, since I tweaked it), you can use $FastCastDelay as an aftercastdelay value.

  3. #6083
    Cerberus
    Join Date
    Jan 2009
    Posts
    465
    BG Level
    4
    FFXIV Character
    Bik Pik
    FFXIV Server
    Hyperion
    FFXI Server
    Cerberus

    Quote Originally Posted by Motenten View Post
    Yes, that's normal, since I normally don't have fast cast calculations active. If you include FastCastVars and FastCastCalculations (latest version on pastebin, since I tweaked it), you can use $FastCastDelay as an aftercastdelay value.
    Perfect, as usual, thanks again

    edit: Where do I change the aftercastdelay value?

  4. #6084
    Salvage Bans
    Join Date
    Aug 2006
    Posts
    932
    BG Level
    5
    FFXIV Character
    Mist Monster
    FFXIV Server
    Leviathan
    FFXI Server
    Fenrir

    I hate to do this because I know its going to be something stupid I'm not doing but this is driving me nuts.. Here it goes.

    Windower 4, Motenten SC (smn, blm)

    I can't get cancel to work. I'm testing with stoneskin but it never seems to cancel even after the spell. Cancel is loaded and //cancel 37 works what could I be missing?

    Thanks

  5. #6085
    Cerberus
    Join Date
    Jan 2009
    Posts
    465
    BG Level
    4
    FFXIV Character
    Bik Pik
    FFXIV Server
    Hyperion
    FFXI Server
    Cerberus

    Quote Originally Posted by mistmonster View Post
    I hate to do this because I know its going to be something stupid I'm not doing but this is driving me nuts.. Here it goes.

    Windower 4, Motenten SC (smn, blm)

    I can't get cancel to work. I'm testing with stoneskin but it never seems to cancel even after the spell. Cancel is loaded and //cancel 37 works what could I be missing?

    Thanks
    <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='SpellCancel']/*" />

    add that line to your rules (i put it with the others at the top)

  6. #6086
    Salvage Bans
    Join Date
    Aug 2006
    Posts
    932
    BG Level
    5
    FFXIV Character
    Mist Monster
    FFXIV Server
    Leviathan
    FFXI Server
    Fenrir

    Quote Originally Posted by Bikpik View Post
    <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='SpellCancel']/*" />

    add that line to your rules (i put it with the others at the top)
    Lol @ me for assuming it was already there instead of searching for it.

    That being said, this isn't working for me either. I unloaded and reloaded spellcast just in case. Thanks for your time

  7. #6087
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Quote Originally Posted by Bikpik View Post
    Perfect, as usual, thanks again

    edit: Where do I change the aftercastdelay value?
    Wherever you're using spells where you want the fastcast-calculated value to be used instead of the default. For example, inside the ElementalMagic block.

  8. #6088
    Salvage Bans
    Join Date
    Aug 2006
    Posts
    932
    BG Level
    5
    FFXIV Character
    Mist Monster
    FFXIV Server
    Leviathan
    FFXI Server
    Fenrir

    Quote Originally Posted by mistmonster View Post
    Lol @ me for assuming it was already there instead of searching for it.

    That being said, this isn't working for me either. I unloaded and reloaded spellcast just in case. Thanks for your time
    Got it working, typo (don't ask how I can copy-paste a typo.....) Thanks so much

  9. #6089
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by TacoTaru View Post
    Try this:
    Code:
    <?xml version="1.0" ?>
    <spellcast>
      <config
            RequiredVersion="2.3"
            Debug="True"
            HideErrors="False"
            ShowGearSwaps="False"
            />
    <sets>
    	<group name="Standard" default="yes">
            <set name="BlankSet*" />
    		<set name="Idle">
    			<lring>Rajas Ring</lring><!--<lring>Sheltered Ring</lring>-->
    			<lear>Suppanomimi</lear>
    			<head>Raid. Bonnet +2</head>
    			<neck>Twilight Torque</neck><!--<neck>Wiglen Gorget</neck>-->
    			<body>Thaumas Coat</body>
    			<hands>Asn. Armlets +2</hands>
    			<back>Atheling Mantle</back>
    			<waist>Twilight Belt</waist>
    			<legs>Raid. Culottes +2</legs>
    			<feet>Skadi's Jambeaux</feet><!--<feet>Skd. Jambeaux +1</feet>-->
    			<rring>Epona's Ring</rring><!--<rring>Paguroidea Ring</rring>-->
    			<rear>Brutal Earring</rear>
    		</set>
    		<set name="Kite" Baseset="Idle">
    			<!--<lring>Dark Ring</lring>-->
    			<lear>Musical Earring</lear>
    			<head>Fugacity Beret</head>
    			<neck>Twilight Torque</neck>
    			<body>Alcide's Harness</body>
    			<back>Boxer's Mantle</back>
    			<legs>Ocelot Trousers</legs>
    			<!--<rring>Dark Ring</rring>-->
    		</set>
    		<set name="TP-Haste">
    			<range>Raider's Bmrng.</range>
    			<lring>Rajas Ring</lring>
    			<lear>Suppanomimi</lear>
    			<head>Raid. Bonnet +2</head><!--<head>Skadi's Visor +1</head>-->
    			<neck>Rancor Collar</neck>
    			<body>Thaumas Coat</body>
    			<hands>Thurandaut Gloves</hands><!--<hands>Skd. Bazubands +1</hands>-->
    			<back>Atheling Mantle</back>
    			<waist>Twilight Belt</waist><!--<waist>Patentia Sash</waist>-->
    			<legs>Thaumas Kecks</legs><!--<legs>Skd. Chausses +1</legs>-->
    			<feet>Asn. Poulaines +2</feet><!--<feet>Sigyn's Jambeaux</feet>-->
    			<rring>Epona's Ring</rring>
    			<rear>Brutal Earring</rear>
            </set>
    <!-- Accuracy Gear sets -->
    		<set name="Accuracy-Haste" Baseset="TP-Haste">
    			<head>Raid. Bonnet +2</head><!--<head>Chocaliztli Maks</head>-->
    			<neck>Ziel Charm</neck>
    			<hands>Thaumas Gloves</hands>
    			<back>Letalis Mantle</back>
    			<!--<waist>Phasmida Belt</waist>-->
    			<legs>Thaumas Kecks</legs>
    			<!--<feet>Enif Gambieras</feet>-->
    		</set>
    <!-- Evasion Gear Sets -->
    		<set name="Evasion-Haste" Baseset="TP-Haste>
    			<!--<head>Bendis's Hairpin</head>-->
    			<body>Alcide's Harness</body>
    			<waist>Twilight Belt</waist><!--<waist>Phasmida Belt</waist>-->
    			<legs>Ocelot Trousers</legs>
    			<feet>Athos's Boots</feet><!--<feet>Sigyn's Jambeaux</feet>-->
    		</set>
    		<set name="Evasion-Max" Baseset="Evasion-Haste">
    			<lear>Musical Earring</lear><!--<lear>Evader Earring</lear>-->
    			<head>Fugacity Beret</head>
    			<neck>Torero Torque</neck>
    			<hands>Asn. Armlets +2</hands>
    			<back>Boxer's Mantle</back>
    			<!--<waist>Panthalassa Sash</waist>-->
    			<legs>Ocelot Trousers</legs><!--<legs>Kacura Subligar +1</legs>-->
    			<feet>Raid. Poulaines +2</feet>
    			<rring>Epona's Ring</rring>
    			<rear>Brutal Earring</rear><!--<lear>Evade Earring</lear>-->
            </set>
    <!-- Fast Cast and Utsusemi Gear Sets -->
    		<set name="FastCast">
    			<!--<lring>Prolix Ring</lring>-->
    			<lear>Loquac. Earring</lear>
    			<!--<head>Athos's Chapeau</head>-->
    			<neck>Orunmila's Torque</neck>
    			<body>Mirke Wardecors</body>
    			<hands>Thaumas Gloves</hands>
    			<legs>Homam Cosciales</legs><!--<legs>Enif Cosciales</legs>-->
    		</set>	
    		<set name="UtsuFastCast" Baseset="FastCast">
    			<neck>Magoraga Beads</neck>
    		</set>
    		<set name="Utsusemi" Baseset="Evasion-Max">
                <head>Raid. Bonnet +2</head><!--<head>Bendis's Hairpin</head>-->
    			<neck>Torero Torque</neck><!--<neck>Orunmila's Torque</neck>-->
                <body>Raider's Vest +2</body>
                <waist>Twilight Belt</waist><!--<waist>Phasmida Belt</waist>-->
    			<legs>Thaumas Kecks</legs><!--<legs>Skd. Chausses +1</legs>-->
                <feet>Athos's Boots</feet><!--<feet>Sigyn's Jambeaux</feet>-->
            </set>
    <!-- PDT | MDT Gear Sets -->			
    		<set name="PDT" Baseset="$TP">
    			<lring>Dark Ring</lring>
    			<lear>Darkness Earring</lear>
    			<head>Fugacity Beret</head>
    			<neck>Twilight Torque</neck>
    			<!--<waist>Flume Belt</waist>-->
    			<rring>Dark Ring</rring>
    			<rear>Darkness Earring</rear>
    		</set>
    		<set name="MDT" Baseset="$TP">
    			<!--<lring>Dark Ring</lring><!--<lring>Shadow Ring</lring>-->
    			<neck>Twilight Torque</neck>
    		<body>Avalon Breastplate</body>
    			<!--<back>Engulfer Cape</back>-->
    			<!--<rring>Dark Ring</rring>-->
    			<!--<rear>Mujin Stud</rear>-->
    		</set>
    <!-- Treasure Hunter Gear -->
    		<set name="TH" Baseset="$TP">
    			<hands>Asn. Armlets +2</hands>
    			<feet>Raid. Poulaines +2</feet>
    		</set>
    <!--Weapon Skill Gear Sets-->		
    		<set name="CommonWSgear">
                <lring>Rajas Ring</lring>
    			<lear>Ghillie Earring +1</lear>
    			<head>Raid. Bonnet +2</head>
    			<neck>Justiciar's Torque</neck>
    			<body>Toci's Harness</body><!--<body>Skadi's Cuirie +1</body>-->
    			<hands>Raid. Armlets +2</hands>
    			<back>Atheling Mantle</back>
    			<waist>Anguinus Belt</waist>
    			<legs>Thaumas Kecks</legs>
    			<feet>Athos's Boots</feet>
    			<rring>Thundersoul Ring</rring>
    			<rear>Brutal Earring</rear>
            </set>
    		<set name="Exenterator" Baseset="CommonWSgear">
                <lring>Stormsoul Ring</lring>
    			<head>Thaumas Hat</head>
    			<neck>Justiciar's Torque</neck>
    			<body>Toci's Harness</body><!--<body>Thurandaut Tabard</body>-->
    			<hands>Thaumas Gloves</hands>
    			<waist>Crudelis Belt</waist><!--<waist>Elanid Belt</waist>-->
    			<legs>Thaumas Kecks</legs>
    			<feet>Thaumas Nails</feet>
    			<rring>Stormsoul Ring</rring>
    		</set>
            <set name="Evisceration" Baseset="CommonWSgear">
                <head>Ocelomeh headpiece</head>
    			<neck>Rancor Collar</neck>
    			<body>Toci's Harness</body>
    			<legs>Hct. Subligar +1</legs>
    		</set>
    		<set name="MagicWS" Baseset="CommonWSgear">
    			<lring>Demon's Ring</lring>
    			<lear>Hecate's Earring</lear>
    			<head>Thaumas Hat</head>
    			<neck>Stoicheion Medal</neck>
    			<body>Loki's Kaftan</body><!--<body>Tessera Saio</body>-->
    			<hands>Thaumas Gloves</hands>
    			<back>Cuchulain's Mantle</back>
    			<waist>Aquiline Belt</waist>
    			<rring>Demon's Ring</rring>
    			<rear>Moldavite Earring</rear>
    		</set>
    <!-- Sneak Attack | Trick Attack Gear Sets -->
    		<set name="SA" Baseset="$TP">
    			<head>Ocelo. Headpiece</head>
    			<!--<neck>Love Torque</neck>-->
    			<body>Loki's Kaftan</body><!--<body>Skadi's Cuirie +1</body>-->
    			<hands>Raid. Armlets +2</hands>
    			<!--<waist>Phasmida Belt</waist>-->
    			<legs>Raid. Culottes +2</legs><!--<legs>Abatteur Subligar</legs>-->
    			<feet>Athos's Boots</feet><!--<feet>Sigyn's Jambeaux</feet>-->
    			<rring>Thundersoul Ring</rring>
    		</set>
    		<set name="TA" Baseset="$TP">
    			<lring>Stormsoul Ring</lring>
    			<head>Ocelo. Headpiece</head><!--<head>Chocaliztli Mask</head>-->
    			<neck>Houyi's Gorget</neck>
    			<body>Loki's Kaftan</body><!--<body>Thurandaut Tabard</body>-->
    			<hands>Rog. Armlets +1</hands>
    			<!--<waist>Phasmida Belt</waist>-->
    			<legs>Thaumas Kecks</legs>
    			<feet>Thaumas Nails</feet>
    			<rring>Stormsoul Ring</rring>
    		</set>
    		<set name="SATA" Baseset="SA" />
    		<set name="SA-WS" Baseset="%Spell">
    			<hands>Raid. Armlets +2</hands>
    		</set>
    	</group>
    <!-- Job Ability Group and Sets -->
    	<group name="Precast-JA">
    		<set name="Despoil">
    			<legs>Raid. Culottes +2</legs>
    			<feet>Raid. Poulaines +2</feet>
    		</set>
    		<set name="Accomplice|Collaborator">
    			<head>Raid. Bonnet +2</head>
    		</set>
    		<set name="Flee">
    			<feet>Rogue's Poulaines</feet>
    		</set>
    		<set name="Conspirator">
    			<body>Raider's Vest +2</body>
    		</set>
    		<set name="Steal">
    			<hands>Rog. Armlets +1</hands>
    			<feet>Rogue's Poulaines</feet>
    		</set>
    	</group>
    </sets>
    
    <!-- Variables -->
    <variables>
    		<var name="TP">TP-Haste</var>
    		<var name="TH">BlankSet</var>
    		<var name="Armor">BlankSet</var>
    		<var name="SATA">BlankSet</var>
    		<var name="Idle">Idle</var>
    		<var name="Distance">6.5</var>
    		<var name="JA-Delay">0.3</var>
            <var name="Spell-Delay">0.2</var>
    </variables>
    
    <rules>
    <!-- Update Gear During This Time -->
    		<command when="engaged|aftercast|idle">Update</command>
    <!-- Check Buffs Active -->
    		<if advanced='(bool)Buffactive("Sneak Attack") AND (bool)Buffactive("Trick Attack")'>
    			<var cmd="set SATA SATA" />
    		</if>
    		<elseif Buffactive="Sneak Attack">
    			<var cmd="set SATA SA" />
    		</elseif>
    		<elseif Buffactive="Trick Attack">
    			<var cmd="set SATA TA" />
    		</elseif>
    		<else>
    			<var cmd="set SATA BlankSet" />
    		</else>
    <!-- Gear Toggles -->
    		<if type="Trigger">
    			<!-- Update Gear -->
    			<if spell="Update">
    				<cancelspell />
    				<if status="Idle">
    					<equip set="$Idle" />
    				</if>
    				<elseif status="engaged">
    					<equip set="$TP|$TH|$SATA|$Armor" />
    				</elseif>
    				<return />
    			</if>
    			<elseif spell="CombatMode">
    				<var cmd="set TP TP-Haste" />
    				<var cmd="set Armor Blankset" />
    				<command>Update</command>
    				<addtochat>Current Gear Set to $TP</addtochat>
    			</elseif>
    			<!-- Cycle Evasion Sets -->
    			<elseif spell="CycleCombatMode">
    				<if advanced='"$TP"!="Evasion-Haste"'>
    					<var cmd="set TP Evasion-Haste" />
    				</if>
    				<elseif advanced='"$TP"="Evasion-Haste"'>
    					<var cmd="set TP Evasion-Max" />
    				</elseif>
    				<else>
    					<var cmd="set TP TP-Haste" />
    				</else>
    				<command>Update</command>
    				<addtochat>Current Gear Set to $TP</addtochat>
    			</elseif>
    			<!-- Cycle Accuracy Set -->
    			<elseif spell="Reset">
    				<if advanced='"$TP"!="Accuracy-Haste"'>
    					<var cmd="set TP Accuracy-Haste" />
    				</if>
    				<else>
    					<var cmd="set TP TP-Haste" />
    				</else>
    				<command>Update</command>
    				<addtochat>Current Gear Set to $TP</addtochat>
    			</elseif>
    			<!-- Toggle Treasure Hunter Gear ON|OFF -->
    			<elseif spell="ClassTrigger">
    				<if advanced='"$TH"!="TH"'>
    					<var cmd="set TH TH" />
    				</if>
    				<else>
    					<var cmd="set TH Blankset" />
    				</else>
    				<command>Update</command>
    				<addtochat>Treasure Hunter Gear Set to $TH</addtochat>
    			</elseif>
    			<!-- Cycle Between Idle and Kiting Gear -->
    			<elseif spell="IdleMode">
    				<if advanced='"$IdleMode"!="Kite"'>
    					<var cmd="set Idle Kite" />
    				</if>
    				<else>
    					<var cmd="set Idle Idle" />
    				</else>
    				<command>Update</command>
    				<addtochat>$Idle Mode Set</addtochat>
    			</elseif>
    			<!-- Equip PDT -->
    			<elseif spell="PhysicalDefense">
    				<var cmd="set Armor PDT" />
    				<command>Update</command>
    			</elseif>
    			<!-- Equip MDT -->
    			<elseif spell="MagicDefense">
    				<var cmd="set Armor MDT" />
    				<command>Update</command>
    			</elseif>
    			<cancelspell />
    		</if>
    		
    <!-- Job Abilites -->
    		<if Type="JobAbility">
    			<castdelay delay="$JA-Delay" />
    			<if Spell="Despoil|Accomplice|Collaborator|Flee|Conspirator|Steal|Despoil">
    				<equip setgroup="Precast-JA" set="%Spell" />
    			</if>
    			<elseif Spell="Sneak Attack|Trick Attack" Buffactive="Sneak Attack|Trick Attack">
    				<var cmd="set SATA SATA" />
    				<equip set="SATA" />
    			</elseif>
    			<elseif Spell="Sneak Attack">
    				<var cmd="set SATA SA" />
    				<equip set="SA" />
    			</elseif>
    			<elseif Spell="Trick Attack">
    				<var cmd="set SATA TA" />
    				<equip set="TA" />
    			</elseif>
    		</if>
    	
    <!-- Weapon Skills -->
    		<if type="WeaponSkill">
    			<castdelay delay="$JA-Delay" />
    			<if spell="Evisceration|Exenterator">
    				<if Buffactive="Sneak Attack">
    					<equip when="precast" set="SA-WS" />
    				</if>
    				<else>
    					<equip when="precast" set="%Spell" />
    				</else>
    			</if>
    			<elseif spell="Aeolian Edge|Cyclone|Gust Slash">
    				<equip when="precast" set="MagicWS" />
    			</elseif>
    			<else>
    				<equip when="precast" set="CommonWSGear" />
    			</else>
    		</if>
    		
    <!-- Shadows -->
    		<elseif type="Ninjutsu">
    			<castdelay delay="$Magic-Delay" />
    			<if spell="Utsusemi*">
    				<equip when="precast" set="UtsuFastCast" />
    				<equip when="midcast" set="Utsusemi" />
    			</if>
    			<else>
    				<equip when="precast" set="FastCast" />
    				<equip when="midcast" set="Utsusemi" />
    			</else>
    		</elseif>
    	</rules>
    </spellcast>

  10. #6090
    Cerberus
    Join Date
    Jan 2009
    Posts
    465
    BG Level
    4
    FFXIV Character
    Bik Pik
    FFXIV Server
    Hyperion
    FFXI Server
    Cerberus

    Mote, I put <aftercastdelay delay="$FastCastDelay" /> at the end of my blackmagic section and it seems to be even slower now

    I got this in my rules
    <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='FastCastCalculations']/*" />

    And my vars are this:
    Code:
    <include name="FastCastVars">
            <!-- Override these with actual amounts available in gear for the given job.
                 Include merits (eg: whm Cure Cast Time), but not Fast Cast traits (eg: rdm). -->
            <var name="CureFastCast">15</var>
            <var name="HealFastCast">0</var>
            <var name="EnhancingFastCast">8</var>
            <var name="ElementalFastCast">0</var>
            <var name="GeneralFastCast">29</var>
    
            <!-- Internal variable -->
            <var name="FastCastAmt">0</var>
            <var name="FCCastTime">0</var>
            <var name="FastCastDelay">0</var>
    
            <!-- FastCastMode can take a value of Normal, Moderate or Quick
                 Moderate indicates that the spell may not swap gear properly
                 if using full Fast Cast gear, but will probably work with a
                 lesser amount.  Quick indicates that the spell will almost
                 certainly not swap gear properly, and full midcast gear
                 selections should be applied at precast.
                 This is set by the include code, and can be used in the
                 job xml.
                 
                 FastCastMode may take values of: None (for non-spells), Quick, Moderate, and Normal.
                  -->
            <var name="FastCastMode">None</var>
        </include>

  11. #6091
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Which job?

    Edit: Actually, never mind that. Doing some testing.

  12. #6092
    Cerberus
    Join Date
    Jan 2009
    Posts
    465
    BG Level
    4
    FFXIV Character
    Bik Pik
    FFXIV Server
    Hyperion
    FFXI Server
    Cerberus

    Quote Originally Posted by Motenten View Post
    Which job?

    Edit: Actually, never mind that. Doing some testing.
    Was on Blm/sch and Sch with different subs

  13. #6093
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    Using a modified nightfyre's drk xml, and in general, I love it. However, is there a way to get spellcast to not show up in the console every time it changes groups? This xml uses groups for aftermath sets vs non-aftermath sets, and autoexec to switch between the groups. As you might imagine, the console is up frequently jumping between groups...

    Please say there is a way to disable that... if not, anyone else got an xml for drk with apoc rules for different sets? D:

  14. #6094
    Chram
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    Ok, get the latest Config and Rules includes. Remove the aftercastdelay rule from blm. Everything is handled by the include, if you use the fast cast rules.

    Note that at the moment it's got a fairly narrow margin. Any lag, and it will probably swap back too early. I may tweak that a bit over time. If you want to make personal adjustments, go to line 2286 in Rules-Config and adjust the offset (default is 0.25 seconds).

  15. #6095
    Chram
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    Quote Originally Posted by Esvedium View Post
    Using a modified nightfyre's drk xml, and in general, I love it. However, is there a way to get spellcast to not show up in the console every time it changes groups? This xml uses groups for aftermath sets vs non-aftermath sets, and autoexec to switch between the groups. As you might imagine, the console is up frequently jumping between groups...

    Please say there is a way to disable that... if not, anyone else got an xml for drk with apoc rules for different sets? D:
    In windower/scripts/init.txt, add the line:

    console_displayactivity 0

  16. #6096
    Insert witty title here
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    Quote Originally Posted by Motenten View Post
    In windower/scripts/init.txt, add the line:

    console_displayactivity 0
    Awesome, thanks!
    Also, what causes more lag? A larger xml file that has full (or nearly full) gear sets for every set, but doesn't have basesets/inherit from other sets, or a smaller xml file that has one large set and other sets that use baseset with just changes in individual slots?

  17. #6097
    Cerberus
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    Quote Originally Posted by Motenten View Post
    Ok, get the latest Config and Rules includes. Remove the aftercastdelay rule from blm. Everything is handled by the include, if you use the fast cast rules.

    Note that at the moment it's got a fairly narrow margin. Any lag, and it will probably swap back too early. I may tweak that a bit over time. If you want to make personal adjustments, go to line 2286 in Rules-Config and adjust the offset (default is 0.25 seconds).
    Ok I'll try that out later tonight.

    Oh and a separate issue. Setting Zodiacring to 0, doesn't stop it from trying to equip it. I'm assuming since it won't equip my right ring on the same day.

  18. #6098
    A. Body
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    Random Question.

    Building a SAM SC. I currently use Script macros since I use 3 different TP sets depending on the last WS I used.

    Kaiten > Set A
    Shoha > Set B
    Namas > Set C

    Is it possible to set that up within a SC?

  19. #6099
    Chram
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    Fairly easily, yes. Just set a variable based on the weaponskill used, and use the variable as the basis for aftercast equips.

  20. #6100
    Chram
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    Quote Originally Posted by Esvedium View Post
    Awesome, thanks!
    Also, what causes more lag? A larger xml file that has full (or nearly full) gear sets for every set, but doesn't have basesets/inherit from other sets, or a smaller xml file that has one large set and other sets that use baseset with just changes in individual slots?
    The latter would cause more lag, usually. Overall:

    The more variables you have, the more lag.
    The more sets you have, the more lag.
    The higher the average search needed to find a given set or variable, the more lag (ie: if the most common are at the end of the list, you'll have more lag than if the most common are at the start of the list).
    Use of basesets and inherits increases the time to search, since it has to find the original set, then start over from the beginning to find the base set. This introduces more lag.

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