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  1. #6101
    Cerberus
    Join Date
    Feb 2009
    Posts
    462
    BG Level
    4
    FFXI Server
    Bahamut

    Yugl's BLU xml

    Yugl, i have a question regarding your BLU xml from the sticky thread

    Does it lock in the respective Mavi pieces for CA, BA and Efflux? I'm also referring to lock-in during any blu spell once the JA is up; not just when the JA is cast

    If it doesn't, exactly where and what code do I need to enter for this to work?

    I see this:
    Code:
            <!--- Automatically change variables when buffs wear off --->
            <if notBuffactive="Chain Affinity">
                <var cmd="set ChainAffinity N" />
            </if>
            <if notBuffactive="Burst Affinity">
                <var cmd="set BurstAffinity N" />
            </if>
            <if notBuffactive="Efflux">
                <var cmd="set Efflux N" />
            </if>
    and

    Code:
            <elseif type="JobAbility">
                <!--- Chain Affinity Variable --->
                <if spell="Chain Affinity">
                    <var cmd="set ChainAffinity CA" />
                </if>
                <!--- Burst Affinity Variable --->
                <elseif spell="Burst Affinity">
                    <var cmd="set BurstAffinity BA" />
                </elseif>
                <!--- Efflux Variable --->
                <elseif spell="Efflux">
                    <var cmd="set Efflux Efflux" />
                </elseif>
    Thanks bud

  2. #6102
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Instead of locking pieces, you use an entirely different set when casting with CA/BA/Efflux.

    Sets use names like this:
    Code:
    <set name="Physical-AGI:ACC-CA" baseset="Physical-AGI:ACC-N">
    The CA/N after the set name denotes "Chain Affinity" and "None."

    In addition, there is a set named Efflux:
    Code:
    <set name="Efflux">
    So how does the SC know when to equip each?
    Code:
    <equip when="precast" set="Physical-STR:VIT-$ChainAffinity|$Efflux" />
    Variables. You'll notice a $ before ChainAffinity and Efflux. That means you use whatever value that variable is set to. If you then look at the code you quoted, you'll see that using these abilities will set their respective variable to either CA/BA/Efflux/N. So essentially, you just need to edit the sets that say CA to make a Chain Affinity set.

  3. #6103
    Cerberus
    Join Date
    Feb 2009
    Posts
    462
    BG Level
    4
    FFXI Server
    Bahamut

    You are a god among men

    Thank you

  4. #6104
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    Quote Originally Posted by Motenten View Post
    There's latter would cause more lag, usually. Overall:

    The more variables you have, the more lag.
    The more sets you have, the more lag.
    The higher the average search needed to find a given set or variable, the more lag (ie: if the most common are at the end of the list, you'll have more lag than if the most common are at the start of the list).
    Use of basesets and inherits increases the time to search, since it has to find the original set, then start over from the beginning to find the base set. This introduces more lag.
    Great breakdown, time to re-org my xmls!

  5. #6105
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    Is there a way to turn on ShowGearSwaps while in-game without having to modify and reload my XML?

    Also, how do you get Impact to work with spellcast? I have Twilight Cloak in my precast set but it isnt working for some reason.

    http://pastebin.com/hbiAKAKB

    i've tried adding castdelays and locking the cloak, nothing seems to work.

    ShowGearSwaps shows it changing into twilight cloak, and setting castdelay to 30s (so i can see the precast gear) shows that its actually getting equipped.

  6. #6106
    A. Body
    Join Date
    Jun 2007
    Posts
    4,446
    BG Level
    7
    FFXIV Character
    Sir Taint
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus

    Can someone look over this SC. Everything was working fine until I added Aftermath Commands for Apoc AM. I didn't want it changing groups like Nyghtfyre's SC and wanted to stay in Apoc group.

    Its not swapping gear at all when I engage. I'm not getting any errors, can use spells, PDT, MDT and it will swap to WS but no Engaged sets are being swapped in.

    http://pastebin.com/tpBKRmtE

  7. #6107
    Jem
    Jem is offline
    Claustrum. Really?
    Join Date
    Nov 2007
    Posts
    3,806
    BG Level
    7
    FFXIV Character
    Kaith Laqueus
    FFXIV Server
    Ragnarok
    FFXI Server
    Asura

    Quote Originally Posted by Taint View Post
    Can someone look over this SC. Everything was working fine until I added Aftermath Commands for Apoc AM. I didn't want it changing groups like Nyghtfyre's SC and wanted to stay in Apoc group.

    Its not swapping gear at all when I engage. I'm not getting any errors, can use spells, PDT, MDT and it will swap to WS but no Engaged sets are being swapped in.

    http://pastebin.com/tpBKRmtE
    Maybe I'm blind or overlooking something but I don't actually see a var for your Aftermath on/off. I see the part that toggles it on/off and I see the var AM/Off in your item sets but I don't actually see the <var name="Aftermath">AM</var> part. Unless spellcast inherently knows this?

  8. #6108
    A. Body
    Join Date
    Jun 2007
    Posts
    4,446
    BG Level
    7
    FFXIV Character
    Sir Taint
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus

    Quote Originally Posted by Jem View Post
    Maybe I'm blind or overlooking something but I don't actually see a var for your Aftermath on/off. I see the part that toggles it on/off and I see the var AM/Off in your item sets but I don't actually see the <var name="Aftermath">AM</var> part. Unless spellcast inherently knows this?

    Yeah totally missed that. I caught it and ran home to fix it during lunch but didn't have time to test it.

    Good eye!

  9. #6109
    Salvage Bans
    Join Date
    Oct 2010
    Posts
    948
    BG Level
    5
    FFXI Server
    Valefor

    Something changed when I moved to windower 4.0, and since I only have a rather rudimentary understanding of AutoExec, I was hoping y'all could help me fix up my NIN XML. Before, it used to swap to Ninja Kyahan/Danzo Sune-Ate based on night or day (which the AutoExec determined and changed my variables accordingly) as well as Koga+1 hands/whatever other hands I was using at the time. Yes, I should just get Koga+2 but... /lazy. I could probably also use Thurandaut hands or something. But not the point! Looking to get this fixed up if I can. The pastebin has the spellcast itself, and then at the bottom, separated by a few dashes, I've included my current and rather small AutoExec file. Again, I don't know much about AutoExec, and it's not my original work, so maybe I'm misunderstanding something.

    http://pastebin.com/asDyx50s

  10. #6110
    Yoshi P
    Join Date
    Jun 2007
    Posts
    5,144
    BG Level
    8
    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur

    I don't use autoexec for changing the variable, I just use this rule from god knows how long ago (I think I originally got it from one of Thorny's XMLs).

    Code:
    <!-- Dusk to Dawn Rules, First bracket is nighttime -->
    		<if Mode="OR" TimeGT="17.00" TimeLT="7.00">
    			<action type="Var" cmd="set IdleFeet Nin. Kyahan +1" /> 
    		</if>
    		<else>
    			<action type="Var" cmd="set IdleFeet Danzo sune-ate" /> 
    		</else>
    Should be able to replace the variables with what yours are and that would work.

  11. #6111
    Salvage Bans
    Join Date
    Oct 2010
    Posts
    948
    BG Level
    5
    FFXI Server
    Valefor

    Ah, I didn't know about TimeLT/GT, thank you. That'll help a lot!

  12. #6112
    Salvage Bans
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    Oct 2010
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    948
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    Valefor

    Double post but... oddly enough, the code did work, but only when I /healed and got back up. If I tried to just do it via the macro initially (/sc set "Idle") then it would stay with my daytime gear. After kneeling and getting back up, it would switch to the proper variables. Is there a way around that, or do I just need to take a knee whenever I reload my spellcast for NIN?

  13. #6113
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Place the code before whatever rule you usually use to equip gear. If you don't have a trigger to equip gear, then you need to use AE.

  14. #6114
    Salvage Bans
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    Oct 2010
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    Valefor

    I don't currently use code to equip gear for idle, merely for various actions I perform. Is there a snippet of code I can put in there to remove that issue without using AutoExec? I ask 'cause I'm really terrible with this stuff, aside from what I've learned from using spellcast for so long. XD

  15. #6115
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    The only automatic method is with AE. Otherwise, you need to do an action that will make SC read the rules and reequip idle.

  16. #6116
    Sea Torques
    Join Date
    May 2010
    Posts
    718
    BG Level
    5
    FFXI Server
    Ragnarok

    Never fucked around with drk but now that /drk is a thing, I need rules for when LR/Haste/March/Hasso is up and when its not. What would rule's look like for that?

  17. #6117
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Depends on your rule for equipping TP sets and how you want to write your LR set. Do you want to just equip LR pieces? Do you want to make a completely new TP set?

    <equip set="TP|$LR" /> with a variable rule should work if just the former.

  18. #6118
    Puppetmaster
    Join Date
    Dec 2012
    Posts
    63
    BG Level
    2

    having a issue with this XML, error at line 319 (error reading attributes) xml seems to work for others.

    http://pastebin.com/VKPtiXhg

  19. #6119
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    <EXP Bonus> needs to use escaped brackets: &lt;EXP Bonus&gt;

    Or, since it's just informative text, remove the brackets entirely (possibly replace with something else). Same with all other instances.

    Also has an apostrophe that could also have that issue. Can replace with &apos;

    Also 2, personal opinion: This is ludicrously overly-verbose. It could be condensed a great deal simply by using variables.

    Also 3, you have advanced checks like: advanced='$mage="0"'. This is potentially problematic, though complicated. If you don't enclose the variable in quotes, it's treated as a number, and its expected that it will be compared with a number. However you enclosed the number you're comparing it to in quotes, making it a string. '$mage=0' does a numeric comparison between the value of $mage and the number 0. '"$mage"="0"' does a string comparison between the string value of $mage and the string "0". Putting quotes around one half and not the other could lead to unpredictable results.

    Also 4: <action> is deprecated; use <equip> instead of <action type="equip">. Similarly for other types of <action> values.

  20. #6120
    Nikkei's Hoe
    Worse than her at uno

    Join Date
    Dec 2006
    Posts
    6,236
    BG Level
    8
    FFXIV Character
    Eanae Hikari
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Hyjal

    Code:
                <action type="var" when="aftercast" cmd="set tpreturn %TPAftercast" />
                <addtochat>%spell :: [TP return of %tpaftercast]</addtochat>
    Best way to make this concept work? I can't figure out why but %TPAfterCast is returning seemingly arbitrary numbers.

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