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  1. #6141
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Yes I think that's the issue.
    Happened 3 times on the legs slot that I can remember.
    I idle in Nares, FC to Orvail then go back to Nares midcast for Stoneskin.
    And, as I mentioned before, sometimes it just finishes casting in Orvail and the reason is exactely the one you explained.

    I wasn't using a FC piece in the legs slot until I got Orvail, so that's why I started noticing it more as of lately.
    Meh... I think I use the same combination for Stoneskin on all my mage jobs.
    Thanks though, I'm glad I understood why this happens at least

  2. #6142
    Hydra
    Join Date
    Feb 2013
    Posts
    118
    BG Level
    3
    FFXI Server
    Siren

    Is it me or is anyone's spellcast really laggy when switching to aftercast set? It feels like everytime I cast something like celerity raise and its casted 30% it doesn't switch until like 80%. So I'm guessing the aftercast isn't recognizing how fast I cast with my fastcast set. This has been happening since the April 29th update. Maybe I'm missing another plugin that complements Spellcast? (I don't use AutoExec). Maybe my code is incorrect?

    I use:
    <action Type="Equip" When="AfterCast" Set="Idle" />

    Thanks if you can find the help ^^


    Edit: I've also noticed my precast set has been inconsistent in casting in fast cast set. I'd say like 4/5s of the time it's casting at it's fastest at 30% and 1/5 of time it's casting at 50% This happened a bit before all the updates. So I don't know if it's just a hard coded spellcast error?

  3. #6143
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Aftercast doesn't recognize fast cast.

  4. #6144
    Hydra
    Join Date
    Feb 2013
    Posts
    118
    BG Level
    3
    FFXI Server
    Siren

    Oh coulda sworn it would switch to aftercast almost 1 second after it's casted with a 30% precast but I think it's a coincidence with the new fast cast gear ive been getting. Guess I'll just spam my idle macro after each cast ^^.

    Any special code I should have for my precast sets to be more consistent? Given what spellcasts I've seen I dunno if it has to do with mine being outdated.

    Spoiler: show

    <if Advanced='"%CastTime" &gt; 0.5' Skill="HealingMagic" Spell="Cure*" NotSpell="Cursna">
    <action Type="Equip" When="PreCast" Set="CureCast" />
    <action Type="MidCastDelay" Delay="0.3" />
    </if>

  5. #6145
    Puppetmaster
    Join Date
    Dec 2012
    Posts
    63
    BG Level
    2

    Have a question about SC in general.... Ever since the windower 4 update i have been having issues with SC laging really bad, esp with more then 1 charakter online on the same PC. I end up in a mix of WS and TP gear after a WS a lot and also dont see my full WS animation like i used to.

    Wanted to ask what the cause could be? if it might be due to my PC not being good enough, or if such lag can be caused by other problems?

  6. #6146
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    have you gone back and tried windower 3.4?

  7. #6147
    Puppetmaster
    Join Date
    Dec 2012
    Posts
    63
    BG Level
    2

    Actuall no tbh i havent, since that would only be a temp fix? And i enjoy the addons on win4.

  8. #6148
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    would tell us if its windower/spellcast related and not just some corrupted file on your end

  9. #6149
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Quote Originally Posted by Sechs View Post
    Thanks though, I'm glad I understood why this happens at least
    For now I fixed it by changing my macro.
    I just had "/ma Stoneskin <me>" in my macro.
    Now I put:
    /ma "Stoneskin" <me>
    /wait 3
    /equip legs "Nares Threws"

    2 seconds wasn't always enough, 3 seems to work. Of course it wouldn't work if I were to use Celerity (on SCH).
    This way it works, altough I need to always use it from the macro and I cannot activate it from command line (like //ss sec) or I'll get the same problem.
    Another solution would be to manually equip FC gear before using the spell.
    A macro like
    /console exec SC set <fastcast> (or whatever the SC manual set equip command is, I don't remember it now but I have it written down @ home)
    /ma stoneskin <me>

    Same problem as above tho, cannot use //ss sec.
    Which is not a big deal.
    To be completely fair it's not really that BIG of a deal to cast Stoneskin with my FC pants either. I haven't done the math but I might be capping SS even without Nares Threws actually... I'm just being OCD I guess.

  10. #6150
    Puppetmaster
    Join Date
    Dec 2012
    Posts
    63
    BG Level
    2

    Quote Originally Posted by grevenilvec75 View Post
    would tell us if its windower/spellcast related and not just some corrupted file on your end
    k so reinstalled windower3 and still have the same problem, dont see full WS animations (only like the 1st 20%) and ending up in a mix of gear after WS.

    edit: nvm a simple file check/fix seems to have fixed the problem

  11. #6151
    Sea Torques
    Join Date
    Aug 2007
    Posts
    692
    BG Level
    5

    Quote Originally Posted by backstab View Post

    edit: nvm a simple file check/fix seems to have fixed the problem
    You meant the POL file check?

  12. #6152
    Puppetmaster
    Join Date
    Dec 2012
    Posts
    63
    BG Level
    2

    Quote Originally Posted by chichicha View Post
    You meant the POL file check?
    No FFXI files/dats but i guess thats what you mean.

  13. #6153
    D. Ring
    Join Date
    Dec 2010
    Posts
    4,896
    BG Level
    7
    FFXI Server
    Diabolos

    Spellcast file was working fine for smn before today's maint but after maint it seems like autosort isn't working and switching sets when i'm idle/aftercast/engaged on smn, it worked fine though for blu so more then likely something in my rules that's interfering with it. Spoilered is my current rules, i recently added the aftercast: set perpetuation for most rules as a temp fix. Also the TP=310 is just so it doesn't lock my staff when i don't want it to and i usually delete the 3 if i want to melee and use weaponskills on smn. I know it's not perfect but i'm just looking to get it to fix autosort, that's it.

    Spoiler: show
    <rules>
    <if spell="Autoset">
    <equip when="resting" set="Resting">
    </equip>
    <equip when="idle" set="Idle">
    </equip>
    <equip when="engaged" set="TP">
    </equip>
    </if>
    <if tpgt="310">
    <equip when="precast">
    <main lock="t"> </main>
    <sub lock="t"> </sub>
    <range lock="t"> </range>
    </equip>
    <equip when="midcast">
    <main lock="t"> </main>
    <sub lock="t"> </sub>
    <range lock="t"> </range>
    </equip>
    <equip when="aftercast">
    <main lock="t"> </main>
    <sub lock="t"> </sub>
    <range lock="t"> </range>
    </equip>
    </if>
    <if petisvalid="true">
    <equip when="idle|engaged|aftercast" set="Perpetuation" />
    </if>
    <if status="idle">
    <equip when="idle|aftercast">
    <main>$Summon%PetElement</main>
    </equip>
    </if>
    <elseif petname="Carbuncle">
    <equip when="idle|engaged|aftercast" set="Carbuncle" />
    </elseif>
    <elseif petname="Diabolos">
    <equip when="idle|engaged|aftercast" set="Diabolos" />
    </elseif>
    <elseif petname="Alexander">
    <equip when="idle|engaged|aftercast" set="Avatars Favor" />
    </elseif>
    <if advanced='"%PetElement"="%DayElement" or "%PetElement"="%WeatherElement"'>
    <equip when="idle|engaged|aftercast">
    <hands>Call. Bracers +2</hands>
    </equip>
    </if>
    <if buffactive="Avatar's Favor">
    <equip when="idle|engaged|aftercast" set="Avatars Favor" />
    </if>
    <if spell="Mana Cede">
    <equip when="precast|midcast" set="Mana Cede" />
    </if>
    <if spell="Elemental Siphon">
    <equip when="precast|midcast" set="Elemental Siphon" />
    </if>
    <if spell="Astral Flow">
    <equip when="precast|midcast" set="Enmity" />
    </if>
    <if type="BloodPactRage">
    <if spell="Searing Light|Meteorite|Holy Mist|Howling Moon|Lunar Bay|Inferno|Fire*|Meteor Strike|Earthen Fury|Stone*">
    <equip when="precast" set="BP Reduction" />
    <equip when="midcast" set="Magical BP" />
    </if>
    <elseif spell="Geocrush|Tidal Wave|Water*|Grand Fall|Aerial Blast|Aero*|Wind Blade">
    <equip when="precast" set="BP Reduction" />
    <equip when="midcast" set="Magical BP" />
    <equip when="aftercast" set="Perpetuation" />
    </elseif>
    <elseif spell="Diamond Dust|Blizzard*|Heavenly Strike|Judgment Bolt|Thunder*|Ruinous Omen|Nether Blast|Night Terror">
    <equip when="precast" set="BP Reduction" />
    <equip when="midcast" set="Magical BP" />
    <equip when="aftercast" set="Perpetuation" />
    </elseif>
    <elseif spell="Poison Nails|Moonlit Charge|Crescent Fang|Eclipse Bite|Punch|Burning Strike|Double Punch|Flaming Crush">
    <equip when="precast" set="BP Reduction" />
    <equip when="midcast" set="Physical BP" />
    <equip when="aftercast" set="Perpetuation" />
    </elseif>
    <elseif spell="Rock Throw|Rock Buster|Megalith Throw|Mountain Buster|Barracuda Dive|Tail Whip|Spinning Dive|Claw|Predator Claws">
    <equip when="precast" set="BP Reduction" />
    <equip when="midcast" set="Physical BP" />
    <equip when="aftercast" set="Perpetuation" />
    </elseif>
    <elseif spell="Axe Kick|Double Slap|Rush|Shock Strike|Chaotic Strike|Camisado">
    <equip when="precast" set="BP Reduction" />
    <equip when="midcast" set="Physical BP" />
    <equip when="aftercast" set="Perpetuation" />
    </elseif>
    </if>
    <if type="BloodPactWard">
    <if spell="Healing Ruby*|Shining Ruby|Glittering Ruby|Soothing Ruby|Ecliptic Growl|Ecliptic Howl">
    <equip when="precast" set="BP Reduction" />
    <equip when="midcast" set="BP Ward" />
    <equip when="aftercast" set="Perpetuation" />
    </if>
    <elseif spell="Crimson Howl|Inferno Howl|Earthen Ward|Earthen Armor|Spring Water|Aerial Armor|Whispering Wind">
    <equip when="precast" set="BP Reduction" />
    <equip when="midcast" set="BP Ward" />
    <equip when="aftercast" set="Perpetuation" />
    </elseif>
    <elseif spell="Hastega|Fleet Wind|Frost Armor|Rolling Thunder|Lightning Armor">
    <equip when="precast" set="BP Reduction" />
    <equip when="midcast" set="BP Ward" />
    <equip when="aftercast" set="Perpetuation" />
    </elseif>
    <elseif spell="Noctoshield|Dream Shroud">
    <equip when="precast" set="BP Reduction" />
    <equip when="midcast" set="BP Ward" />
    <equip when="aftercast" set="Perpetuation" />
    </elseif>
    <elseif spell="Nightmare|Ultimate Terror|Pavor Nocturnus|Lunar Cry|Lunar Roar|Slowga|Tidal Roar|Sleepga|Diamond Storm|Shock Squall">
    <equip when="precast" set="BP Reduction" />
    <equip when="midcast" set="Magical BP Magic Accuracy" />
    <equip when="aftercast" set="Perpetuation" />
    </elseif>
    <elseif spell="Somnolence">
    <equip when="precast" set="BP Reduction" />
    <equip when="midcast" set="Magical BP" />
    <equip when="aftercast" set="Perpetuation" />
    </elseif>
    </if>
    <if skill="Summoning*">
    <equip when="precast">
    <main>$Summon%SpellElement</main>
    </equip>
    <if spell="Carbuncle|Fenrir|Diabolos|Garuda|Ifrit|Ramu h|Titan|Shiva|Leviathan|Cait Sith|Odin|Alexander|Atomos|Fire Spirit|Earth Spirit|Water Spirit|Air Spirit|Ice Spirit|Thunder Spirit|Dark Spirit|Light Spirit">
    <equip when="precast|midcast" set="Fast Cast" />
    <equip when="aftercast" set="Perpetuation" />
    </if>
    </if>
    <if skill="Enhancing*">
    <if spell="Stoneskin">
    <equip when="precast|midcast" set="Stoneskin" />
    <equip when="aftercast" set="Perpetuation" />
    </if>
    <elseif spell="Protect*|Shell*|Aquaveil|Blink|Phalanx|Refr esh|Haste|Bar*|Teleport*|Warp*|Escape|Blaze Spikes|Ice Spikes|Shock Spikes|En*|Sneak|Invisible|Regen*">
    <equip when="precast|midcast" set="Fast Cast" />
    <equip when="aftercast" set="Perpetuation" />
    </elseif>
    </if>
    <if skill="Healing*">
    <equip when="precast">
    <main>$Cure%SpellElement</main>
    </equip>
    <if spell="Cure*|Cura*">
    <equip when="precast|midcast" set="Cure" />
    <equip when="aftercast" set="Perpetuation" />
    </if>
    <elseif spell="Cursna|Poisona|Blindna|Paralyna|Erase|Stona |Silena|Viruna">
    <equip when="precast|midcast" set="Healing" />
    <equip when="aftercast" set="Perpetuation" />
    </elseif>
    <elseif spell="Raise*|Reraise*">
    <equip when="precast|midcast" set="Fast Cast" />
    <equip when="aftercast" set="Perpetuation" />
    </elseif>
    </if>
    <if skill="Enfeebling*">
    <equip when="precast">
    <main>$Enfeeble%SpellElement</main>
    </equip>
    </if>
    </rules>

  14. #6154
    Puppetmaster
    Join Date
    Dec 2012
    Posts
    63
    BG Level
    2

    Quote Originally Posted by backstab View Post
    k so reinstalled windower3 and still have the same problem, dont see full WS animations (only like the 1st 20%) and ending up in a mix of gear after WS.

    edit: nvm a simple file check/fix seems to have fixed the problem
    actually the file check didnt fix the problem fml -.-

  15. #6155
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    is there some way to have spellcast not output debug_CHARNAME.log files in the xml folder?

    I dont have debug turned on in my xml.


    Spoiler: show

    Code:
    [10:18:59] 3428:<4056> Loading filename: Raksha/WAR_SAM.xml
    [10:18:59] 3428:<0> Checking: Raksha/WAR
    [10:18:59] 3428:<0> Loading filename: Raksha/WAR.xml
    [10:18:59] 3428:<0> Checking: Raksha_WAR_SAM
    [10:18:59] 3428:<0> Loading filename: Raksha_WAR_SAM.xml
    [10:18:59] 3428:<0> Checking: Raksha_WAR
    [10:18:59] 3428:<0> Loading filename: Raksha_WAR.xml
    [10:18:59] 3428:<0> Valid XML. Checking for Validity
    [10:18:59] 3428:<0> Documented Raksha_WAR.xml loaded successfully!
    [10:18:59] 3428:<0> Checking for Required Version
    [10:18:59] 3428:<0> Writing to Console: SpellCast: Raksha_WAR.xml Loaded Successfully

  16. #6156
    Nikkei's Hoe
    Worse than her at uno

    Join Date
    Dec 2006
    Posts
    6,236
    BG Level
    8
    FFXIV Character
    Eanae Hikari
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Hyjal

    Is there any way to execute an advanced="" check aftercast?

    <if when="aftercast" advanced=""> doesn't work.

    What I'm trying to do:

    Code:
                <if when="aftercast" MODE="AND" TPLT="6" Advanced='"$tp_set" != "Oshit" AND "$tp_set" != "Hybrid" AND "$tp_set" != "Twilight"'>
                    <command when="aftercast">input /echo %Spell :: [TP return of &lt;tp&gt;] :: Loading [Missed Weaponskill] Set</command>
                    <action type="var" cmd="set missed_ws 1" />
                    <action type="var" cmd="set tp_set Missed_WS_$delay" />
                </if>
                <else>
                    <command when="aftercast">input /echo %Spell :: [TP return of &lt;tp&gt;]</command>
                    <if advanced='"$missed_ws" == "1"'>
                        <action type="var" cmd="set missed_ws 0" />
                        <action type="var" cmd="set tp_set $accuracy_$delay" />
                    </if>
                </else>

  17. #6157
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Code:
        <if type="Weaponskill">
            ~~ misc weaponskill stuff
            <aftercastdelay delay="0.25" />
            <command when="aftercast">input /ma trigger22 WeaponskillCheck</command>
        </if>
        
        <if spell="Trigger22">
            ~~ do all your checks here
        </if>

  18. #6158
    Sea Torques
    Join Date
    Aug 2007
    Posts
    692
    BG Level
    5

    Quote Originally Posted by backstab View Post
    actually the file check didnt fix the problem fml -.-
    Adding AfrercastDelay in your WS script doesn't help?

  19. #6159
    Relic Weapons
    Join Date
    Jun 2008
    Posts
    288
    BG Level
    4
    FFXI Server
    Bismarck

    New to spellcast and i see people using it for magic/smn/nin skill up but is there a way to do it for weapons skill up on WAR?

    Just got back from a two year break and recapping and skilling up weapons i never used is easier then it was before but it's also boring.

    Is there a way to have it say, provoke and attack with w/e weapon i have equipped and heal with /dnc if need be while i was at work.

    I ask this because i have seen this WAR and he's been at it non-stop now, guessing it might be a script because there was chit chat before but now nothing, assuming the time of this post he/she may be afk skilling up.

  20. #6160
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    So I just realised my Arka IV is swappng in during normal cures, but not during Rapture cures (it's just leaving my idle main/sub equipped.) I'm not sure why, my cure rules are pretty damn simple.

    <set name=cure></set>
    <set name=rapture baseset=cure></cure>
    <if buffactive=rapture equip set=rapture></if>
    <else equip set=cure></else>

    But it's not working, have I just overlooked something somewhere?

    Here's my SCH SC:
    Code:
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
    	<config
    		Debug="false"
    		ShowGearSwaps="False"
    		/>
    	
    	<sets>
    		<group default="yes" name="sch">
    			<set name="Idle">
    				<main>Owleyes</main>
    				<sub>Genbu's Shield</sub>
    				<ammo>Savant's Treatise</ammo>
    				<head>Wivre Hairpin</head>
    				<neck>Twilight Torque</neck>
    				<lear>Ethereal Earring</lear>
    				<rear>Loquac. Earring</rear>
    				<body>Heka's Kalasiris</body>
    				<hands>Serpentes Cuffs</hands>
    				<lring>Dark Ring</lring>
    				<rring>Dark Ring</rring>
    				<back>Umbra Cape</back>
    				<waist>Goading Belt</waist>
    				<legs>Nares Trews</legs>
    				<feet>Serpentes Sabots</feet>
    			</set>
    			<set name="Sandstorm" BaseSet="Idle">
    				<feet>Desert Boots</feet>
    			</set>
    			<set name="Subli" BaseSet="Idle">
    				<main>Siriti</main>
    				<sub>Genbu's Shield</sub>
    				<head>Scholar's M.board</head>
    				<rear>Savant's Earring</rear>
    				<body>Argute Gown +2</body>
    			</set>
    			<set name="SandSubli" BaseSet="Subli">
    				<feet>Desert Boots</feet>
    			</set>
    			<set name="Rest" BaseSet="Idle">
    				<main>Chatoyant Staff</main>
    			</set>
    			<set name="RestSubli" BaseSet="Subli">
    				<main>Chatoyant Staff</main>
    			</set>
    			<set name="Cure" BaseSet="Idle">
    				<main>Arka IV</main>
    				<sub>Arbuda Grip</sub>
    				<ammo>Hasty Pinion</ammo>
    				<head>Hyksos Khat</head>
    				<neck>Colossus's Torque</neck>
    				<lear>Novia Earring</lear>
    				<rear>Loquac. Earring</rear>
    				<body>Heka's Kalasiris</body>
    				<hands>Serpentes Cuffs</hands>
    				<lring>Haoma's Ring</lring>
    				<rring>Sirona's Ring</rring>
    				<back>Twilight Cape</back>
    				<waist>Korin Obi</waist>
    				<legs>Nares Trews</legs>
    				<feet>Serpentes Sabots</feet>
    			</set>
    			<set name="Rapture" BaseSet="Cure">
    				<head>Svnt. Bonnet +2</head>
    			</set>
    			<set name="FastCast">
    				<rear>Loquac. Earring</rear>
    				<body>Heka's Kalasiris</body>
    				<hands>Rubeus Gloves</hands>
    				<back>Swith Cape</back>
    				<legs>Rubeus Spats</legs>
    				<feet>Scholar's Loafers</feet>
    			</set>
    			<set name="Celerity" BaseSet="FastCast">
    				<feet>Argute Loafers +2</feet>
    			</set>
    			<set name="Buffs" BaseSet="Idle">
    				<sub>Arbuda Grip</sub>
    				<ammo>Hasty Pinion</ammo>
    				<head>Zelus Tiara</head>
    				<lear>Novia Earring</lear>
    				<rear>Loquac. Earring</rear>
    				<body>Hedera Cotehardie</body>
    				<hands>Rubeus Gloves</hands>
    				<back>Swith Cape</back>
    				<waist>Goading Belt</waist>
    				<legs>Rubeus Spats</legs>
    				<feet>Scholar's Loafers</feet>
    			</set>
    			<set name="Buffs2" BaseSet="Buffs">
    				<feet>Argute Loafers +2</feet>
    			</set>
    			<set name="Cursna" BaseSet="Buffs">
    				<head>Hyksos Khat</head>
    				<neck>Colossus's Torque</neck>
    				<body>Argute Gown +2</body>
    				<lring>Haoma's Ring</lring>
    				<rring>Sirona's Ring</rring>
    				<legs>Scholar's Pants</legs>
    				<feet>Argute Loafers +2</feet>
    			</set>
    			<set name="Enhance" BaseSet="Buffs">
    				<main>Chatoyant Staff</main>
    				<sub>Fulcio Grip</sub>
    				<ammo>Savant's Treatise</ammo>
    				<head>Svnt. Bonnet +2</head>
    				<neck>Colossus's Torque</neck>
    				<body>Argute Gown +2</body>
    				<hands>Svnt. Bracers +2</hands>
    				<waist>Olympus Sash</waist>
    				<legs>Scholar's Pants</legs>
    				<feet>Rubeus Boots</feet>
    			</set>
    			<set name="Perp" BaseSet="Buffs">
    				<hands>Svnt. Bracers +2</hands>
    			</set>
    			<set name="PerpEnh" BaseSet="Enhance">
    				<hands>Svnt. Bracers +2</hands>
    			</set>
    			<set name="MND" BaseSet="Idle">
    				<sub>Arbuda Grip</sub>
    				<ammo>Savant's Treatise</ammo>
    				<head>Hyksos Khat</head>
    				<neck>Savant's Chain</neck>
    				<lear>Enfeebling Earring</lear>
    				<rear>Aredan Earring</rear>
    				<body>Savant's Gown +2</body>
    				<hands>Rubeus Gloves</hands>
    				<lring>Omega Ring</lring>
    				<rring>Balrahn's Ring</rring>
    				<back>Kaikias' Cape</back>
    				<waist>Casso Sash</waist>
    				<legs>Savant's Pants +2</legs>
    				<feet>Nares Clogs</feet>
    			</set>
    			<set name="INT" BaseSet="MND">
    				<head>Nares Cap</head>
    				<rring>Icesoul Ring</rring>
    				<waist>Wanion Belt</waist>
    				<feet>Rubeus Boots</feet>
    			</set>
    			<set name="Nuke">
    				<sub>Arbuda Grip</sub>
    				<ammo>Witchstone</ammo>
    				<head>Nares Cap</head>
    				<neck>Stoicheion Medal</neck>
    				<lear>Novio Earring</lear>
    				<rear>Hecate's Earring</rear>
    				<body>Savant's Gown +2</body>
    				<hands>Nares Cuffs</hands>
    				<lring>Strendu Ring</lring>
    				<rring>Icesoul Ring</rring>
    				<back>Searing Cape</back>
    				<waist>Oneiros Sash</waist>
    				<legs>Rubeus Spats</legs>
    				<feet>Nares Clogs</feet>
    			</set>
    			<set name="Impact1" BaseSet="Celerity">
    				<head>unequip</head>
    				<body>Twilight Cloak</body>
    			</set>
    			<set name="Impact2" BaseSet="Nuke">
    				<head>unequip</head>
    				<body>Twilight Cloak</body>
    			</set>
    			<set name="Impact3" BaseSet="Klima">
    				<head>unequip</head>
    				<body>Twilight Cloak</body>
    			</set>
    			<set name="Klima" BaseSet="Nuke">
    				<feet>Svnt. Loafers +2</feet>
    			</set>
    			<set name="Helix" BaseSet="Nuke">
    				<neck>Savant's Chain</neck>
    				<rear>Strophadic Earring</rear>
    				<hands>Svnt. Bracers +2</hands>
    				<back>Kaikias' Cape</back>
    				<waist>Wanion Belt</waist>
    				<feet>Svnt. Loafers +2</feet>
    			</set>
    			<set name="Ebull" BaseSet="Nuke">
    				<head>Svnt. Bonnet +2</head>
    			</set>
    			<set name="Dark" BaseSet="Idle">
    				<sub>Arbuda Grip</sub>
    				<ammo>Hasty Pinion</ammo>
    				<head>Zelus Tiara</head>
    				<neck>Dark Torque</neck>
    				<lear>Dark Earring</lear>
    				<rear>Loquac. Earring</rear>
    				<body>Scholar's Gown</body>
    				<hands>Rubeus Gloves</hands>
    				<rring>Balrahn's Ring</rring>
    				<lring>Omega Ring</lring>
    				<back>Swith Cape</back>
    				<waist>Casso Sash</waist>
    				<legs>Rubeus Spats</legs>
    				<feet>Scholar's Loafers</feet>
    			</set>
    			<set name="Stun" BaseSet="Dark">
    				<main>Apamajas II</main>
    				<sub>Arbuda Grip</sub>
    				<body>Hedera Cotehardie</body>
    				<waist>Goading Belt</waist>
    			</set>
    			<set name="Alacrity" BaseSet="Stun">
    				<feet>Argute Loafers +2</feet>
    			</set>
    			<set name="Kaustra">
    				<sub>Arbuda Grip</sub>
    				<ammo>Witchstone</ammo>
    				<head>Nares Cap</head>
    				<neck>Dark Torque</neck>
    				<lear>Novio Earring</lear>
    				<rear>Hecate's Earring</rear>
    				<body>Scholar's Gown</body>
    				<hands>Nares Cuffs</hands>
    				<lring>Strendu Ring</lring>
    				<rring>Archon Ring</rring>
    				<back>Searing Cape</back>
    				<waist>Casso Sash</waist>
    				<legs>Rubeus Spats</legs>
    				<feet>Nares Clogs</feet>
    			</set>
    		</group>
    	</sets>
    	
    	<rules>
    		
    		<if status="idle">
    			<if BuffActive="Sublimation: Activated">
    				<if WeatherElement="Earth">
    					<equip when="idle|aftercast" set="SandSubli" />
    				</if>
    				<else>
    					<equip when="idle|aftercast" Set="Subli" />
    				</else>
    			</if>
    			<else>
    				<if WeatherElement="Earth">
    					<equip when="idle|aftercast" set="Sandstorm" />
    				</if>
    				<else>
    					<equip when="idle|aftercast" Set="Idle" />
    				</else>
    			</else>
    		</if>
    		<if spell="Sublimation">
    			<if WeatherElement="Earth">
    				<equip when="precast|midcast|aftercast" set="SandSubli" />
    			</if>
    			<else>
    				<equip when="precast|midcast|aftercast" Set="Subli" />
    			</else>
    		</if>
    		<if status="resting">
    			<if BuffActive="Sublimation: Activated">
    				<equip when="resting" set="RestSubli" />
    			</if>
    			<else>
    				<equip when="resting" set="Rest" />
    			</else>
    		</if>
    		<if spell="Eagle Eye Shot">
    			<cancelspell />
    			<if status="resting">
    				<if WeatherElement="Earth">
    					<equip set="RestSubli" />
    				</if>
    				<else>
    					<equip set="RestSubli" />
    				</else>
    			</if>
    			<elseif status="idle|engaged">
    				<if BuffActive="Sublimation: Activated">
    					<if WeatherElement="Earth">
    						<equip set="SandSubli" />
    					</if>
    					<else>
    						<equip Set="Subli" />
    					</else>
    				</if>
    				<else>
    					<if WeatherElement="Earth">
    						<equip set="Sandstorm" />
    					</if>
    					<else>
    						<equip Set="Idle" />
    					</else>
    				</else>
    			</elseif>
    		</if>
    		
    		<if spell="Stoneskin|Cure*|Cura*|Poisona|Paralyna|Blindna|Silena|Stona|Viruna|Cursna|Erase|Utsusemi*|Raise*|Reraise*|Warp*|Escape|Teleport*|Protect*|Shell*|Blink|Haste|Refresh|Invisible|Sneak|Deodorize|*storm|Bar*|Aquaveil|En*|Phalanx|*Spikes|Embrava|Regen*|Slow*|Paralyze*|Silence|Break|Blind*|Bind|Gravity*|Sleep*|Dispel|Poison*|*helix|Burn|Frost|Choke|Rasp|Shock|Drown|Bio*|Drain|Aspir*|Absorb*|Dia*|Stonega*|Waterga*|Aeroga*|Firaga*|Blizzaga*|Thundaga*|Water*|Fire|Fire II|Fire III|Fire IV|Fire V|Thunder|Thunder II|Thunder III|Thunder IV|Thunder V|Blizzard*|Aero*|Stone|Stone II|Stone III|Stone IV|Stone V">
    			<if BuffActive="Alacrity|Celerity">
    				<equip when="precast" Set="Celerity" />
    				<castdelay delay="0.2" />
    			</if>
    			<else>
    				<equip when="precast" Set="FastCast" />
    				<castdelay delay="0.2" />
    			</else>
    		</if>
    		
    		<if spell="Cure*|Cura*">
    			<if BuffActive="Rapture">
    				<equip when="micast" set="Rapture" />
    			</if>
    			<else>
    				<equip when="midcast" set="Cure" />
    			</else>
    		</if>
    		<if spell="Stoneskin|Poisona|Paralyna|Blindna|Silena|Stona|Viruna|Erase|Raise*|Reraise*|Warp*|Escape|Teleport*|Protect*|Shell*|Blink|Haste|Refresh|Invisible|Sneak|Deodorize|*storm">
    			<if BuffActive="Perpetuance">
    				<equip when="midcast" set="Perp" />
    			</if>
    			<elseif BuffActive="Celerity|Alacrity">
    				<equip when="midcast" set="Buffs2" />
    			</elseif>
    			<else>
    				<equip when="midcast" set="Buffs" />
    			</else>
    		</if>
    		<if spell="Utsusemi*">
    			<equip when="midcast" set="Buffs2" />
    		</if>
    		<if spell="Cursna">
    			<equip when="midcast" set="Cursna" />
    		</if>
    		<if spell="Bar*|Aquaveil|En*|Phalanx|*Spikes|Embrava|Regen*">
    			<if BuffActive="Perpetuance">
    				<equip when="midcast" Set="PerpEnh" />
    			</if>
    			<else>
    				<equip when="midcast" set="Enhance" />
    			</else>
    		</if>
    		<if spell="Slow*|Paralyze*|Silence">
    			<equip when="midcast" set="MND" />
    			<equip when="midcast">
    				<main>$%SpellElementStaff</main>
    			</equip>
    		</if>
    		<if spell="Break|Blind*|Bind|Gravity*|Sleep*|Dispel|Poison*">
    			<equip when="midcast" set="INT" />
    			<equip when="midcast">
    				<main>$%SpellElementStaff</main>
    			</equip>
    		</if>
    		<if spell="Fire|Fire II|Fire III|Fire IV|Fire V|Thunder|Thunder II|Thunder III|Thunder IV|Thunder V|Blizzard*|Aero*|Stone|Stone II|Stone III|Stone IV|Stone V|Water*|Stonega*|Waterga*|Aeroga*|Firaga*|Blizzaga*|Thundaga*">
    			<if BuffActive="Ebullience">
    				<equip when="midcast" set="Ebull" />
    				<equip when="midcast">
    				<main>$%SpellElementStaff</main>
    				</equip>
    			</if>
    			<else>
    				<equip when="midcast" set="Nuke" />
    				<equip when="midcast">
    				<main>$%SpellElementStaff</main>
    				</equip>
    			</else>
    		</if>
    		<if spell="Fire|Fire II|Fire III|Fire IV|Fire V|Thunder|Thunder II|Thunder III|Thunder IV|Thunder V|Blizzard*|Aero*|Stone|Stone II|Stone III|Stone IV|Stone V|Water*|Stonega*|Waterga*|Aeroga*|Firaga*|Blizzaga*|Thundaga*">
    			<if Advanced='("%SpellElement" = "%WeatherElement" OR "%SpellElement" ="%DayElement")'>
    				<equip when="midcast">
    					<back>Twilight Cape</back>
    					<waist>$%SpellElementObi</waist>
    				</equip>
    				<if BuffActive="Klimaform">
    					<equip when="midcast">
    						<feet>Svnt. Loafers +2</feet>
    					</equip>
    				</if>
    			</if>
    		</if>
    		
    		<if spell="*helix|Burn|Frost|Choke|Rasp|Shock|Drown">
    			<equip when="midcast" set="Helix" />
    				<equip when="midcast">
    				<main>$%SpellElementStaff</main>
    				</equip>
    			<if Advanced='("%SpellElement" = "%WeatherElement" OR "%SpellElement" ="%DayElement")'>
    				<equip when="midcast">
    					<back>Twilight Cape</back>
    					<waist>$%SpellElementObi</waist>
    				</equip>
    			</if>
    		</if>
    		<if spell="Impact">
    			<equip when="precast" Set="Impact1" />
    			<if Mode="AND" BuffActive="Klimaform" Advanced='("%SpellElement" = "%WeatherElement" OR "%SpellElement" ="%DayElement")'>
    				<equip when="midcast" Set="Impact3" />
    			</if>
    			<else>
    				<equip when="midcast" Set="Impact2" />
    			</else>
    		</if>
    		<if spell="Bio*|Drain|Aspir*|Absorb*">
    			<equip when="midcast" set="Dark" />
    			<equip when="midcast">
    				<main>$%SpellElementStaff</main>
    			</equip>
    		</if>
    		<if spell="Stun">
    			<if BuffActive="Alacrity">
    				<equip when="precast" set="Alacrity" />
    			</if>
    			<else>
    				<equip when="precast" set="Stun" />
    			</else>
    		</if>
    		<if spell="Kaustra">
    			<equip when="midcast" set="Kaustra" />
    			<equip when="midcast">
    				<main>$%SpellElementStaff</main>
    			</equip>
    		</if>
    		<if advanced='"$SleepTimers"="1"'>
    			<if Spell="Sleep II|Repose">
    				<command when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 45s</command>
    				<command when="aftercast">wait 75;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 15s</command>
    				<command when="aftercast">wait 85;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 5s;spellcast var dec sleepid;</command>
    			</if>
    			<if Spell="Sleep|Sleepga">
    				<command when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 15s</command>
    				<command when="aftercast">wait 55;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 5s;spellcast var dec sleepid;</command>
    			</if>
    		</if>
    
    		
    	</rules>
    	<variables>
    		<var name="IceStaff">Chatoyant Staff</var>
    		<var name="DarkStaff">Chatoyant Staff</var>
    		<var name="ThunderStaff">Chatoyant Staff</var>
    		<var name="WindStaff">Chatoyant Staff</var>
    		<var name="FireStaff">Chatoyant Staff</var>
    		<var name="EarthStaff">Chatoyant Staff</var>
    		<var name="LightStaff">Chatoyant Staff</var>
    		<var name="WaterStaff">Chatoyant Staff</var>
    		<var name="SleepTimers">1</var>
    		<var name="IceObi">Oneiros Sash</var>
    		<var name="DarkObi">Oneiros Sash</var>
    		<var name="ThunderObi">Oneiros Sash</var>
    		<var name="WindObi">Oneiros Sash</var>
    		<var name="FireObi">Karin Obi</var>
    		<var name="EarthObi">Oneiros Sash</var>
    		<var name="LightObi">Korin Obi</var>
    		<var name="WaterObi">Oneiros Sash</var>
    	</variables>
    	
    </spellcast>

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