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  1. #6161
    Cerberus
    Join Date
    Jan 2009
    Posts
    465
    BG Level
    4
    FFXIV Character
    Bik Pik
    FFXIV Server
    Hyperion
    FFXI Server
    Cerberus

    Quote Originally Posted by noodles355 View Post
    So I just realised my Arka IV is swappng in during normal cures, but not during Rapture cures (it's just leaving my idle main/sub equipped.) I'm not sure why, my cure rules are pretty damn simple.

    <set name=cure></set>
    <set name=rapture baseset=cure></cure>
    <if buffactive=rapture equip set=rapture></if>
    <else equip set=cure></else>

    But it's not working, have I just overlooked something somewhere?

    Here's my SCH SC:
    Code:
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
    	<config
    		Debug="false"
    		ShowGearSwaps="False"
    		/>
    	
    	<sets>
    		<group default="yes" name="sch">
    			<set name="Idle">
    				<main>Owleyes</main>
    				<sub>Genbu's Shield</sub>
    				<ammo>Savant's Treatise</ammo>
    				<head>Wivre Hairpin</head>
    				<neck>Twilight Torque</neck>
    				<lear>Ethereal Earring</lear>
    				<rear>Loquac. Earring</rear>
    				<body>Heka's Kalasiris</body>
    				<hands>Serpentes Cuffs</hands>
    				<lring>Dark Ring</lring>
    				<rring>Dark Ring</rring>
    				<back>Umbra Cape</back>
    				<waist>Goading Belt</waist>
    				<legs>Nares Trews</legs>
    				<feet>Serpentes Sabots</feet>
    			</set>
    			<set name="Sandstorm" BaseSet="Idle">
    				<feet>Desert Boots</feet>
    			</set>
    			<set name="Subli" BaseSet="Idle">
    				<main>Siriti</main>
    				<sub>Genbu's Shield</sub>
    				<head>Scholar's M.board</head>
    				<rear>Savant's Earring</rear>
    				<body>Argute Gown +2</body>
    			</set>
    			<set name="SandSubli" BaseSet="Subli">
    				<feet>Desert Boots</feet>
    			</set>
    			<set name="Rest" BaseSet="Idle">
    				<main>Chatoyant Staff</main>
    			</set>
    			<set name="RestSubli" BaseSet="Subli">
    				<main>Chatoyant Staff</main>
    			</set>
    			<set name="Cure" BaseSet="Idle">
    				<main>Arka IV</main>
    				<sub>Arbuda Grip</sub>
    				<ammo>Hasty Pinion</ammo>
    				<head>Hyksos Khat</head>
    				<neck>Colossus's Torque</neck>
    				<lear>Novia Earring</lear>
    				<rear>Loquac. Earring</rear>
    				<body>Heka's Kalasiris</body>
    				<hands>Serpentes Cuffs</hands>
    				<lring>Haoma's Ring</lring>
    				<rring>Sirona's Ring</rring>
    				<back>Twilight Cape</back>
    				<waist>Korin Obi</waist>
    				<legs>Nares Trews</legs>
    				<feet>Serpentes Sabots</feet>
    			</set>
    			<set name="Rapture" BaseSet="Cure">
    				<head>Svnt. Bonnet +2</head>
    			</set>
    			<set name="FastCast">
    				<rear>Loquac. Earring</rear>
    				<body>Heka's Kalasiris</body>
    				<hands>Rubeus Gloves</hands>
    				<back>Swith Cape</back>
    				<legs>Rubeus Spats</legs>
    				<feet>Scholar's Loafers</feet>
    			</set>
    			<set name="Celerity" BaseSet="FastCast">
    				<feet>Argute Loafers +2</feet>
    			</set>
    			<set name="Buffs" BaseSet="Idle">
    				<sub>Arbuda Grip</sub>
    				<ammo>Hasty Pinion</ammo>
    				<head>Zelus Tiara</head>
    				<lear>Novia Earring</lear>
    				<rear>Loquac. Earring</rear>
    				<body>Hedera Cotehardie</body>
    				<hands>Rubeus Gloves</hands>
    				<back>Swith Cape</back>
    				<waist>Goading Belt</waist>
    				<legs>Rubeus Spats</legs>
    				<feet>Scholar's Loafers</feet>
    			</set>
    			<set name="Buffs2" BaseSet="Buffs">
    				<feet>Argute Loafers +2</feet>
    			</set>
    			<set name="Cursna" BaseSet="Buffs">
    				<head>Hyksos Khat</head>
    				<neck>Colossus's Torque</neck>
    				<body>Argute Gown +2</body>
    				<lring>Haoma's Ring</lring>
    				<rring>Sirona's Ring</rring>
    				<legs>Scholar's Pants</legs>
    				<feet>Argute Loafers +2</feet>
    			</set>
    			<set name="Enhance" BaseSet="Buffs">
    				<main>Chatoyant Staff</main>
    				<sub>Fulcio Grip</sub>
    				<ammo>Savant's Treatise</ammo>
    				<head>Svnt. Bonnet +2</head>
    				<neck>Colossus's Torque</neck>
    				<body>Argute Gown +2</body>
    				<hands>Svnt. Bracers +2</hands>
    				<waist>Olympus Sash</waist>
    				<legs>Scholar's Pants</legs>
    				<feet>Rubeus Boots</feet>
    			</set>
    			<set name="Perp" BaseSet="Buffs">
    				<hands>Svnt. Bracers +2</hands>
    			</set>
    			<set name="PerpEnh" BaseSet="Enhance">
    				<hands>Svnt. Bracers +2</hands>
    			</set>
    			<set name="MND" BaseSet="Idle">
    				<sub>Arbuda Grip</sub>
    				<ammo>Savant's Treatise</ammo>
    				<head>Hyksos Khat</head>
    				<neck>Savant's Chain</neck>
    				<lear>Enfeebling Earring</lear>
    				<rear>Aredan Earring</rear>
    				<body>Savant's Gown +2</body>
    				<hands>Rubeus Gloves</hands>
    				<lring>Omega Ring</lring>
    				<rring>Balrahn's Ring</rring>
    				<back>Kaikias' Cape</back>
    				<waist>Casso Sash</waist>
    				<legs>Savant's Pants +2</legs>
    				<feet>Nares Clogs</feet>
    			</set>
    			<set name="INT" BaseSet="MND">
    				<head>Nares Cap</head>
    				<rring>Icesoul Ring</rring>
    				<waist>Wanion Belt</waist>
    				<feet>Rubeus Boots</feet>
    			</set>
    			<set name="Nuke">
    				<sub>Arbuda Grip</sub>
    				<ammo>Witchstone</ammo>
    				<head>Nares Cap</head>
    				<neck>Stoicheion Medal</neck>
    				<lear>Novio Earring</lear>
    				<rear>Hecate's Earring</rear>
    				<body>Savant's Gown +2</body>
    				<hands>Nares Cuffs</hands>
    				<lring>Strendu Ring</lring>
    				<rring>Icesoul Ring</rring>
    				<back>Searing Cape</back>
    				<waist>Oneiros Sash</waist>
    				<legs>Rubeus Spats</legs>
    				<feet>Nares Clogs</feet>
    			</set>
    			<set name="Impact1" BaseSet="Celerity">
    				<head>unequip</head>
    				<body>Twilight Cloak</body>
    			</set>
    			<set name="Impact2" BaseSet="Nuke">
    				<head>unequip</head>
    				<body>Twilight Cloak</body>
    			</set>
    			<set name="Impact3" BaseSet="Klima">
    				<head>unequip</head>
    				<body>Twilight Cloak</body>
    			</set>
    			<set name="Klima" BaseSet="Nuke">
    				<feet>Svnt. Loafers +2</feet>
    			</set>
    			<set name="Helix" BaseSet="Nuke">
    				<neck>Savant's Chain</neck>
    				<rear>Strophadic Earring</rear>
    				<hands>Svnt. Bracers +2</hands>
    				<back>Kaikias' Cape</back>
    				<waist>Wanion Belt</waist>
    				<feet>Svnt. Loafers +2</feet>
    			</set>
    			<set name="Ebull" BaseSet="Nuke">
    				<head>Svnt. Bonnet +2</head>
    			</set>
    			<set name="Dark" BaseSet="Idle">
    				<sub>Arbuda Grip</sub>
    				<ammo>Hasty Pinion</ammo>
    				<head>Zelus Tiara</head>
    				<neck>Dark Torque</neck>
    				<lear>Dark Earring</lear>
    				<rear>Loquac. Earring</rear>
    				<body>Scholar's Gown</body>
    				<hands>Rubeus Gloves</hands>
    				<rring>Balrahn's Ring</rring>
    				<lring>Omega Ring</lring>
    				<back>Swith Cape</back>
    				<waist>Casso Sash</waist>
    				<legs>Rubeus Spats</legs>
    				<feet>Scholar's Loafers</feet>
    			</set>
    			<set name="Stun" BaseSet="Dark">
    				<main>Apamajas II</main>
    				<sub>Arbuda Grip</sub>
    				<body>Hedera Cotehardie</body>
    				<waist>Goading Belt</waist>
    			</set>
    			<set name="Alacrity" BaseSet="Stun">
    				<feet>Argute Loafers +2</feet>
    			</set>
    			<set name="Kaustra">
    				<sub>Arbuda Grip</sub>
    				<ammo>Witchstone</ammo>
    				<head>Nares Cap</head>
    				<neck>Dark Torque</neck>
    				<lear>Novio Earring</lear>
    				<rear>Hecate's Earring</rear>
    				<body>Scholar's Gown</body>
    				<hands>Nares Cuffs</hands>
    				<lring>Strendu Ring</lring>
    				<rring>Archon Ring</rring>
    				<back>Searing Cape</back>
    				<waist>Casso Sash</waist>
    				<legs>Rubeus Spats</legs>
    				<feet>Nares Clogs</feet>
    			</set>
    		</group>
    	</sets>
    	
    	<rules>
    		
    		<if status="idle">
    			<if BuffActive="Sublimation: Activated">
    				<if WeatherElement="Earth">
    					<equip when="idle|aftercast" set="SandSubli" />
    				</if>
    				<else>
    					<equip when="idle|aftercast" Set="Subli" />
    				</else>
    			</if>
    			<else>
    				<if WeatherElement="Earth">
    					<equip when="idle|aftercast" set="Sandstorm" />
    				</if>
    				<else>
    					<equip when="idle|aftercast" Set="Idle" />
    				</else>
    			</else>
    		</if>
    		<if spell="Sublimation">
    			<if WeatherElement="Earth">
    				<equip when="precast|midcast|aftercast" set="SandSubli" />
    			</if>
    			<else>
    				<equip when="precast|midcast|aftercast" Set="Subli" />
    			</else>
    		</if>
    		<if status="resting">
    			<if BuffActive="Sublimation: Activated">
    				<equip when="resting" set="RestSubli" />
    			</if>
    			<else>
    				<equip when="resting" set="Rest" />
    			</else>
    		</if>
    		<if spell="Eagle Eye Shot">
    			<cancelspell />
    			<if status="resting">
    				<if WeatherElement="Earth">
    					<equip set="RestSubli" />
    				</if>
    				<else>
    					<equip set="RestSubli" />
    				</else>
    			</if>
    			<elseif status="idle|engaged">
    				<if BuffActive="Sublimation: Activated">
    					<if WeatherElement="Earth">
    						<equip set="SandSubli" />
    					</if>
    					<else>
    						<equip Set="Subli" />
    					</else>
    				</if>
    				<else>
    					<if WeatherElement="Earth">
    						<equip set="Sandstorm" />
    					</if>
    					<else>
    						<equip Set="Idle" />
    					</else>
    				</else>
    			</elseif>
    		</if>
    		
    		<if spell="Stoneskin|Cure*|Cura*|Poisona|Paralyna|Blindna|Silena|Stona|Viruna|Cursna|Erase|Utsusemi*|Raise*|Reraise*|Warp*|Escape|Teleport*|Protect*|Shell*|Blink|Haste|Refresh|Invisible|Sneak|Deodorize|*storm|Bar*|Aquaveil|En*|Phalanx|*Spikes|Embrava|Regen*|Slow*|Paralyze*|Silence|Break|Blind*|Bind|Gravity*|Sleep*|Dispel|Poison*|*helix|Burn|Frost|Choke|Rasp|Shock|Drown|Bio*|Drain|Aspir*|Absorb*|Dia*|Stonega*|Waterga*|Aeroga*|Firaga*|Blizzaga*|Thundaga*|Water*|Fire|Fire II|Fire III|Fire IV|Fire V|Thunder|Thunder II|Thunder III|Thunder IV|Thunder V|Blizzard*|Aero*|Stone|Stone II|Stone III|Stone IV|Stone V">
    			<if BuffActive="Alacrity|Celerity">
    				<equip when="precast" Set="Celerity" />
    				<castdelay delay="0.2" />
    			</if>
    			<else>
    				<equip when="precast" Set="FastCast" />
    				<castdelay delay="0.2" />
    			</else>
    		</if>
    		
    		<if spell="Cure*|Cura*">
    			<if BuffActive="Rapture">
    				<equip when="micast" set="Rapture" />
    			</if>
    			<else>
    				<equip when="midcast" set="Cure" />
    			</else>
    		</if>
    		<if spell="Stoneskin|Poisona|Paralyna|Blindna|Silena|Stona|Viruna|Erase|Raise*|Reraise*|Warp*|Escape|Teleport*|Protect*|Shell*|Blink|Haste|Refresh|Invisible|Sneak|Deodorize|*storm">
    			<if BuffActive="Perpetuance">
    				<equip when="midcast" set="Perp" />
    			</if>
    			<elseif BuffActive="Celerity|Alacrity">
    				<equip when="midcast" set="Buffs2" />
    			</elseif>
    			<else>
    				<equip when="midcast" set="Buffs" />
    			</else>
    		</if>
    		<if spell="Utsusemi*">
    			<equip when="midcast" set="Buffs2" />
    		</if>
    		<if spell="Cursna">
    			<equip when="midcast" set="Cursna" />
    		</if>
    		<if spell="Bar*|Aquaveil|En*|Phalanx|*Spikes|Embrava|Regen*">
    			<if BuffActive="Perpetuance">
    				<equip when="midcast" Set="PerpEnh" />
    			</if>
    			<else>
    				<equip when="midcast" set="Enhance" />
    			</else>
    		</if>
    		<if spell="Slow*|Paralyze*|Silence">
    			<equip when="midcast" set="MND" />
    			<equip when="midcast">
    				<main>$%SpellElementStaff</main>
    			</equip>
    		</if>
    		<if spell="Break|Blind*|Bind|Gravity*|Sleep*|Dispel|Poison*">
    			<equip when="midcast" set="INT" />
    			<equip when="midcast">
    				<main>$%SpellElementStaff</main>
    			</equip>
    		</if>
    		<if spell="Fire|Fire II|Fire III|Fire IV|Fire V|Thunder|Thunder II|Thunder III|Thunder IV|Thunder V|Blizzard*|Aero*|Stone|Stone II|Stone III|Stone IV|Stone V|Water*|Stonega*|Waterga*|Aeroga*|Firaga*|Blizzaga*|Thundaga*">
    			<if BuffActive="Ebullience">
    				<equip when="midcast" set="Ebull" />
    				<equip when="midcast">
    				<main>$%SpellElementStaff</main>
    				</equip>
    			</if>
    			<else>
    				<equip when="midcast" set="Nuke" />
    				<equip when="midcast">
    				<main>$%SpellElementStaff</main>
    				</equip>
    			</else>
    		</if>
    		<if spell="Fire|Fire II|Fire III|Fire IV|Fire V|Thunder|Thunder II|Thunder III|Thunder IV|Thunder V|Blizzard*|Aero*|Stone|Stone II|Stone III|Stone IV|Stone V|Water*|Stonega*|Waterga*|Aeroga*|Firaga*|Blizzaga*|Thundaga*">
    			<if Advanced='("%SpellElement" = "%WeatherElement" OR "%SpellElement" ="%DayElement")'>
    				<equip when="midcast">
    					<back>Twilight Cape</back>
    					<waist>$%SpellElementObi</waist>
    				</equip>
    				<if BuffActive="Klimaform">
    					<equip when="midcast">
    						<feet>Svnt. Loafers +2</feet>
    					</equip>
    				</if>
    			</if>
    		</if>
    		
    		<if spell="*helix|Burn|Frost|Choke|Rasp|Shock|Drown">
    			<equip when="midcast" set="Helix" />
    				<equip when="midcast">
    				<main>$%SpellElementStaff</main>
    				</equip>
    			<if Advanced='("%SpellElement" = "%WeatherElement" OR "%SpellElement" ="%DayElement")'>
    				<equip when="midcast">
    					<back>Twilight Cape</back>
    					<waist>$%SpellElementObi</waist>
    				</equip>
    			</if>
    		</if>
    		<if spell="Impact">
    			<equip when="precast" Set="Impact1" />
    			<if Mode="AND" BuffActive="Klimaform" Advanced='("%SpellElement" = "%WeatherElement" OR "%SpellElement" ="%DayElement")'>
    				<equip when="midcast" Set="Impact3" />
    			</if>
    			<else>
    				<equip when="midcast" Set="Impact2" />
    			</else>
    		</if>
    		<if spell="Bio*|Drain|Aspir*|Absorb*">
    			<equip when="midcast" set="Dark" />
    			<equip when="midcast">
    				<main>$%SpellElementStaff</main>
    			</equip>
    		</if>
    		<if spell="Stun">
    			<if BuffActive="Alacrity">
    				<equip when="precast" set="Alacrity" />
    			</if>
    			<else>
    				<equip when="precast" set="Stun" />
    			</else>
    		</if>
    		<if spell="Kaustra">
    			<equip when="midcast" set="Kaustra" />
    			<equip when="midcast">
    				<main>$%SpellElementStaff</main>
    			</equip>
    		</if>
    		<if advanced='"$SleepTimers"="1"'>
    			<if Spell="Sleep II|Repose">
    				<command when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 45s</command>
    				<command when="aftercast">wait 75;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 15s</command>
    				<command when="aftercast">wait 85;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 5s;spellcast var dec sleepid;</command>
    			</if>
    			<if Spell="Sleep|Sleepga">
    				<command when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 15s</command>
    				<command when="aftercast">wait 55;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 5s;spellcast var dec sleepid;</command>
    			</if>
    		</if>
    
    		
    	</rules>
    	<variables>
    		<var name="IceStaff">Chatoyant Staff</var>
    		<var name="DarkStaff">Chatoyant Staff</var>
    		<var name="ThunderStaff">Chatoyant Staff</var>
    		<var name="WindStaff">Chatoyant Staff</var>
    		<var name="FireStaff">Chatoyant Staff</var>
    		<var name="EarthStaff">Chatoyant Staff</var>
    		<var name="LightStaff">Chatoyant Staff</var>
    		<var name="WaterStaff">Chatoyant Staff</var>
    		<var name="SleepTimers">1</var>
    		<var name="IceObi">Oneiros Sash</var>
    		<var name="DarkObi">Oneiros Sash</var>
    		<var name="ThunderObi">Oneiros Sash</var>
    		<var name="WindObi">Oneiros Sash</var>
    		<var name="FireObi">Karin Obi</var>
    		<var name="EarthObi">Oneiros Sash</var>
    		<var name="LightObi">Korin Obi</var>
    		<var name="WaterObi">Oneiros Sash</var>
    	</variables>
    	
    </spellcast>

    Missing a d in midcast under rapture

  2. #6162
    A. Body
    Join Date
    Jun 2007
    Posts
    4,446
    BG Level
    7
    FFXIV Character
    Sir Taint
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus

    Do this work for locking a bow and setting my Var cmd to my bow TP sets?


    <if EquipRanged="Yoichinoyumi|*Bow">
    <var cmd="set VAR-Bow Bow" />
    <equip when="all">
    <Ranged lock="true" />
    </equip>
    </if>
    <elseif EquipnotRanged="Yoichinoyumi|*Bow">
    <var cmd="set VAR-Bow N" />
    </elseif>



    Full SC is here (work in progress)

    http://pastebin.com/NNx1Qctj

  3. #6163
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Code:
    <if equiprange="Yoichinoyumi|*Bow">
    	<var cmd="set VAR-Bow Bow" />
    	<equip when="all">
    		<range lock="true" />
    	</equip>
    </if>
    <else>
    	<var cmd="set VAR-Bow N" />
    </else>

  4. #6164
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by remdynex View Post
    New to spellcast and i see people using it for magic/smn/nin skill up but is there a way to do it for weapons skill up on WAR?

    Just got back from a two year break and recapping and skilling up weapons i never used is easier then it was before but it's also boring.

    Is there a way to have it say, provoke and attack with w/e weapon i have equipped and heal with /dnc if need be while i was at work.

    I ask this because i have seen this WAR and he's been at it non-stop now, guessing it might be a script because there was chit chat before but now nothing, assuming the time of this post he/she may be afk skilling up.
    This would generally require a bot of sorts.

  5. #6165
    Pandemonium
    Join Date
    Jul 2008
    Posts
    4,875
    BG Level
    7
    FFXI Server
    Bismarck

    Quote Originally Posted by remdynex View Post
    New to spellcast and i see people using it for magic/smn/nin skill up but is there a way to do it for weapons skill up on WAR?
    SpellCast aside, have you already surpassed the levels that the info in this link is useful for?

  6. #6166
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    Quote Originally Posted by Bikpik View Post
    Missing a d in midcast under rapture
    Gads. Derp, thanks. Dyslexia stireks aigan

  7. #6167
    Hydra
    Join Date
    Feb 2013
    Posts
    118
    BG Level
    3
    FFXI Server
    Siren

    Getting Parsing Error: Line 0 - Error reading Element Value for my RDM Spellcast. Sorry for the inconsistent indents, I've tried making a RDM spellcast from my WHM one.

    http://pastebin.com/isVqtKnn

    Reading from the web, people have these errors when they have an "include" code but I do not have that in my XML. Anyone else have any ideas what I could be having issues with?

  8. #6168
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    You had NotSpell="Spell" twice within the same if, but you need to use NotSpell="Spell1|Spell2"

    Code:
    <?xml version="1.0" ?>
    <spellcast>
    
    	<config>
        Debug="False"
        ShowGearSwaps="False"
        ShowSpellInfo="False"
    	</config>
    	<variables>
    		<var Name="LightStaff">Arka II</var>
    		<var Name="DarkStaff">Chatoyant Staff</var>
    		<var Name="ThunderStaff">Chatoyant Staff</var>
    		<var Name="IceStaff">Chatoyant Staff</var>
    		<var Name="FireStaff">Chatoyant Staff</var>
    		<var Name="WindStaff">Chatoyant Staff</var>
    		<var Name="WaterStaff">Chatoyant Staff</var>
    		<var Name="EarthStaff">Chatoyant Staff</var>
    		<var name="SleepTimers">1</var>
    	</variables>
    	<sets>
    		<group Name="Red Mage|RDM" Default="Yes">
    			<set Name="Idle">
    				<lring>Dark Ring</lring>
    				<rring>Dark Ring</rring>
    				<main>Terra's Staff</main>
    				<sub>Arbuda Grip</sub>
    				<ammo>Hasty Pinion</ammo>
    				<head>Duelist's Chapeau +2</head>
    				<neck>Twilight Torque</neck>
    				<lear>Darkness Earring</lear>
    				<rear>Hearty Earring</rear>
    				<body>Estoqueur's Sayon +2</body>
    				<hands>Serpentes Cuffs</hands>
    				<back>Umbra Cape</back>
    				<waist>Slipor Sash</waist>
    				<legs>Nares Trews</legs>
    				<feet>Serpentes Sabots</feet>
    				<lring>Dark Ring</lring>
    				<rring>Dark Ring</rring>
    			</set>
    			<set Name="Rest" BaseSet="Idle">
    				<main>$DarkStaff</main>
    				<head>Oracle's Cap</head>
    				<ammo>Clarus Stone</ammo>
    				<neck>Grandiose Chain</neck>
    				<lear>Magnetic Earring</lear>
    				<waist>Hierarch Belt</waist>
    				<back>Umbra Cape</back>
    				<legs>Sagacity Lappas</legs>
    				<hands>Oracle's Gloves</hands>
    				<feet>Chelona Boots</feet>
    				<body>Warlock's Tabard +1</body>
    			</set>
    			<set Name="LightCast">
    				<main>Arka I</main>
    				<sub>Arbuda Grip</sub>
    				<ammo>Clarus Stone</ammo>
    				<head>Nares Cap</head>
    				<neck>Orunmila's Torque</neck>
    				<lear>Estoqueur's Earring</lear>
    				<rear>Loquacious Earring</rear>
    				<body>Duelist's Tabard +2</body>
    				<hands>Repartie Gloves</hands>
    				<lring>Mediator's Ring</lring>
    				<rring>Prolix Ring</rring>
    				<back>Swith Cape</back>
    				<waist>Siegel Sash</waist>
    				<legs>Orvail Pants</legs>
    				<feet>Chelona Boots</feet>
    			</set>
    			<set Name="FastCast">
    				<ammo>Hasty Pinion</ammo>
    				<head>Nares Cap</head>
    				<neck>Orunmila's Torque</neck>
    				<lear>Estoqueur's Earring</lear>
    				<rear>Loquacious Earring</rear>
    				<body>Duelist's Tabard +2</body>
    				<hands>Repartie Gloves</hands>
    				<lring>Haoma's Ring</lring>
    				<rring>Prolix Ring</rring>
    				<back>Swith Cape</back>
    				<waist>Phos Belt</waist>
    				<legs>Orvail Pants</legs>
    				<feet>Chelona Boots</feet>
    			</set>
    			<set Name="CuragaCast">
    				<main>Arka IV</main>
    				<ammo>Hasty Pinion</ammo>
    				<head>Nares Cap</head>
    				<neck>Orunmila's Torque</neck>
    				<lear>Estoqueur's Earring</lear>
    				<rear>Loquacious Earring</rear>
    				<body>Heka's Kalasiris</body>
    				<hands>Bokwus Gloves</hands>
    				<lring>Mediator's Ring</lring>
    				<rring>Prolix Ring</rring>
    				<back>Swith Cape</back>
    				<waist>Pythia Sash +1</waist>
    				<legs>Orvail Pants</legs>
    				<feet>Chelona Boots</feet>
    				<sub>Pax Grip</sub>
    			</set>
    			<set Name="HealingCast">
    				<main>Arka II</main>
    				<sub>Arbuda Grip</sub>
    				<ammo>Hasty Pinion</ammo>
    				<head>Nares Cap</head>
    				<neck>Orunmila's Torque</neck>
    				<lear>Estoqueur's Earring</lear>
    				<rear>Loquacious Earring</rear>
    				<body>Hedera Cotehardie</body>
    				<hands>Dusk Gloves +1</hands>
    				<lring>Haoma's Ring</lring>
    				<rring>Prolix Ring</rring>
    				<back>Swith Cape</back>
    				<waist>Phos Belt</waist>
    				<legs>Rubeus Spats</legs>
    				<feet>Adhara Crackows</feet>
    			</set>
    			<set Name="CureCast">
    				<main>Arka IV</main>
    				<ammo>Hasty Pinion</ammo>
    				<head>Nares Cap</head>
    				<neck>Orunmila's Torque</neck>
    				<lear>Estoqueur's Earring</lear>
    				<rear>Loquacious Earring</rear>
    				<body>Heka's Kalasiris</body>
    				<hands>Bokwus Gloves</hands>
    				<lring>Mediator's Ring</lring>
    				<rring>Prolix Ring</rring>
    				<back>Swith Cape</back>
    				<waist>Pythia Sash +1</waist>
    				<legs>Orvail Pants</legs>
    				<feet>Chelona Boots</feet>
    				<sub>Arbuda Grip</sub>
    			</set>
    			<set Name="HasteCast" BaseSet="FastCast">
    				<main>Vayuvata I</main>
    				<waist>Siegel Sash</waist>
    				<sub>Arbuda Grip</sub>
    			</set>
    			<set Name="EnhancingCast" BaseSet="FastCast">
    				<waist>Siegel Sash</waist>
    			</set>
    			<set Name="DiaCast" BaseSet="FastCast">
    				<main>Arka II</main>
    				<head>Duelist's Chapeau +2</head>
    			</set>
    			<set Name="MaxHaste">
    				<main>Sasah Wand</main>
    				<sub>Thuellaic Ecu</sub>
    				<ammo>Hasty Pinion</ammo>
    				<head>Nares Cap</head>
    				<neck>Orunmila's Torque</neck>
    				<lear>Magnetic Earring</lear>
    				<rear>Gifted Earring</rear>
    				<body>Hedera Cotehardie</body>
    				<hands>Dusk Gloves +1</hands>
    				<lring>Mediator's Ring</lring>
    				<rring>Prolix Ring</rring>
    				<waist>Phos Belt</waist>
    				<legs>Rubeus Spats</legs>
    				<feet>Adhara Crackows</feet>
    				<back>Swith Cape</back>
    			</set>
    			<set Name="LightHaste" BaseSet="MaxHaste">
    				<main>Arka II</main>
    				<sub>Arbuda Grip</sub>
    				<ammo>Hasty Pinion</ammo>
    			</set>
    			<set Name="Cure">
    				<body>Heka's Kalasiris</body>
    				<feet>Estq. Houseaux +2</feet>
    				<ammo>Hasty Pinion</ammo>
    				<main>Arka IV</main>
    				<sub>Arbuda Grip</sub>
    				<legs>Warlock's Tights</legs> 
    				<neck>Colossus's Torque</neck>
    				<head>Zelus Tiara</head>
    				<lear>Magnetic Earring</lear>
    				<hands>Bokwus Gloves</hands>  
    				<back>Swith Cape</back>
    				<lring>Haoma's Ring</lring>
    				<rring>Sirona's Ring</rring>
    				<waist>Phos Belt</waist>
    				<rear>Novia Earring</rear>
    			</set>
    			<set Name="CureEn">
    				<body>Orison bliaud +2</body>
    				<feet>Magavan Clogs</feet>
    				<ammo>White Tathlum</ammo>
    				<main>Arka IV</main>
    				<sub>Pax Grip</sub>
    				<legs>Orison Pantaloons +2</legs> 
    				<neck>Phrenic Torque</neck>
    				<head>Marduk's Tiara +1</head>
    				<lear>Orison Earring</lear>
    				<hands>Bokwus Gloves</hands>  
    				<back>Vates Cape</back>
    				<lring>Haoma's Ring</lring>
    				<rring>Sirona's Ring</rring>
    				<waist>Pythia Sash +1</waist>
    				<rear>Novia Earring</rear>
    			</set>
    			<set Name="StatusCure" BaseSet="MaxHaste">
    				<main>Arka II</main>
    				<sub>Arbuda Grip</sub>
    			</set>
    			<set Name="EraseCure" BaseSet="MaxHaste">
    				<main>Arka II</main>
    				<sub>Arbuda Grip</sub>
    			</set>
    			<set Name="PSHaste" BaseSet="MaxHaste">
    				<main>Arka II</main>
    				<sub>Arbuda Grip</sub>
    			</set>
    			<set Name="Cursna" BaseSet="MaxHaste">
    				<main>Arka II</main>
    				<sub>Arbuda Grip</sub>
    				<lring>Haoma's Ring</lring>
    				<rring>Ephedra Ring</rring>
    				<neck>Malison Medallion</neck>
    			</set>
    			<set Name="EnhancingPotency">
    				<main>Arka II</main>
    				<sub>Fulcio Grip</sub>
    				<ammo>Hasty Pinion</ammo>
    				<head>Estoqueur's Chappel +2</head>
    				<neck>Colossus's Torque</neck>
    				<lear>Estoqueur's Earring</lear>
    				<rear>Loquacious Earring</rear>
    				<body>Duelist's Tabard +2</body>
    				<hands>Duelist's Gloves +2</hands>
    				<lring>Mediator's Ring</lring>
    				<rring>Prolix Ring</rring>
    				<waist>Cascade Belt</waist>
    				<legs>Warlock's Tights</legs>
    				<feet>Estoqueur's Houseaux +2</feet>
    				<back>Estoqueur's Cape</back>
    			</set>
    			<set Name="EnhancingComposure">
    				<main>Sasah Wand</main>
    				<sub>Thuellaic Ecu</sub>
    				<ammo>Hasty Pinion</ammo>
    				<head>Estoqueur's Chappel +2</head>
    				<neck>Orunmila's Torque</neck>
    				<lear>Estoqueur's Earring</lear>
    				<rear>Loquacious Earring</rear>
    				<body>Estoqueur's Sayon +2</body>
    				<hands>Estoqueur's Gantherots +2</hands>
    				<lring>Mediator's Ring</lring>
    				<rring>Prolix Ring</rring>
    				<waist>Phos Belt</waist>
    				<legs>Estoqueur's Fuseau +2</legs>
    				<feet>Estoqueur's Houseaux +2</feet>
    				<back>Estoqueur's Cape</back>
    			</set>
    			<set Name="Curaga">
    				<body>Heka's Kalasiris</body>
    				<feet>Estoqueur's Houseaux +2</feet>
    				<ammo>Hasty Pinion</ammo>
    				<main>Arka IV</main>
    				<sub>Pax Grip</sub>
    				<legs>Rubeus Spats</legs> 
    				<neck>Orunmila's Torque</neck>
    				<head>Zelus Tiara</head>
    				<lear>Magnetic Earring</lear>
    				<hands>Bokwus Gloves</hands>  
    				<back>Swith Cape</back>
    				<lring>Mediator's Ring</lring>
    				<rring>Prolix Ring</rring>
    				<waist>Pythia Sash +1</waist>
    				<rear>Novia Earring</rear>
    			</set>
    			<set Name="CuragaEn">
    				<body>Heka's Kalasiris</body>
    				<feet>Magavan Clogs</feet>
    				<ammo>White Tathlum</ammo>
    				<main>Arka IV</main>
    				<sub>Pax Grip</sub>
    				<legs>Orison Pantaloons +2</legs> 
    				<neck>Orunmila's Torque</neck>
    				<head>Nares Cap</head>
    				<lear>Magnetic Earring</lear>
    				<hands>Bokwus Gloves</hands>  
    				<back>Vates Cape</back>
    				<lring>Mediator's Ring</lring>
    				<rring>Prolix Ring</rring>
    				<waist>Pythia Sash +1</waist>
    				<rear>Novia Earring</rear>
    			</set>
    			<set Name="Stoneskin" BaseSet="MaxHaste">
    				<ammo>Hasty Pinion</ammo>
    				<head>Nares Cap</head>
    				<legs>Haven Hose</legs>
    				<neck>Stone Gorget</neck>
    				<waist>Siegel Sash</waist>
    			</set>
    			<set Name="Regen" BaseSet="MaxHaste">
    				<main>Arka II</main>
    				<sub>Arbuda Grip</sub>
    			</set>
    			<set Name="BarElement" BaseSet="MaxHaste">
    				<main>$%SpellElementStaff</main>
    				<sub>Fulcio Grip</sub>
    				<ammo>Hasty Pinion</ammo>
    				<head>Estoqueur's Chappel +2</head>
    				<neck>Colossus's Torque</neck>
    				<lear>Estoqueur's Earring</lear>
    				<rear>Loquacious Earring</rear>
    				<body>Duelist's Tabard +2</body>
    				<hands>Duelist's Gloves +2</hands>
    				<lring>Mediator's Ring</lring>
    				<rring>Prolix Ring</rring>
    				<waist>Cascade Belt</waist>
    				<legs>Warlock's Tights</legs>
    				<feet>Estoqueur's Houseaux +2</feet>
    				<back>Estoqueur's Cape</back>
    			</set>
    			<set Name="MNDEnfeeble">
    				<main>$%SpellElementStaff</main>
    				<head>Estoqueur's Chappel +2</head>
    				<rear>Aredan Earring</rear>
    				<body>Estoqueur's Sayon +2</body>
    				<hands>Estoqueur's Gantherots +2</hands>
    				<rring>Aqusoul Ring</rring>
    				<lring>Karka Ring</lring>
    				<back>Refraction Cape</back>
    				<legs>Rubeus Spats</legs>
    				<feet>Estoqueur's Houseaux +2</feet>
    				<waist>Cascade Belt</waist>
    				<sub>Reign Grip</sub>
    				<ammo>Sturm's Report</ammo>
    				<neck>Estoqueur's Collar</neck>
    				<lear>Estoqueur's Earring</lear>
    			</set>
    			<set Name="SlowMND" BaseSet="MNDEnfeeble">
    				<head>Duelist's Chapeau +2</head>
    			</set>
    			<set Name="ParaMND" BaseSet="MNDEnfeeble">
    				<feet>Duelist's Boots +2</feet>
    			</set>
    			<set Name="MNDAccuracy">
    				<main>$%SpellElementStaff</main>
    				<head>Duelist's Chapeau +2</head>
    				<rear>Aredan Earring</rear>
    				<body>Estoqueur's Sayon +2</body>
    				<hands>Estoqueur's Gantherots +2</hands>
    				<rring>Maquette Ring</rring>
    				<lring>Mediator's Ring</lring>
    				<back>Refraction Cape</back>
    				<legs>Rubeus Spats</legs>
    				<feet>Orvail Souliers</feet>
    				<waist>Cascade Belt</waist>
    				<sub>Macero Grip</sub>
    				<ammo>Sturm's Report</ammo>
    				<neck>Enfeebling Torque</neck>
    				<lear>Estoqueur's Earring</lear>
    			</set>
    			<set Name="MNDBackUp">
    				<sub>Reign Grip</sub>
    				<ammo>Sturm's Report</ammo>
    				<neck>Enfeebling Torque</neck>
    				<lear>Aredan Earring</lear>
    			</set>
    			<set Name="INTEnfeeble">
    				<main>$%SpellElementStaff</main>
    				<head>Duelist's Chapeau +2</head>
    				<body>Estoqueur's Sayon +2</body>
    				<hands>Estoqueur's Gantherots +2</hands>
    				<rring>Maquette Ring</rring>
    				<lring>Mediator's Ring</lring>
    				<back>Refraction Cape</back>
    				<rear>Aredan Earring</rear>
    				<legs>Orvail Pants</legs>
    				<feet>Orvail Souliers</feet>
    				<waist>Witch Sash</waist>
    				<sub>Macero Grip</sub>
    				<ammo>Sturm's Report</ammo>
    				<neck>Enfeebling Torque</neck>
    				<lear>Estoqueur's Earring</lear>
    			</set>
    			<set Name="Sleep">
    				<main>$%SpellElementStaff</main>
    				<head>Duelist's Chapeau +2</head>
    				<body>Estoqueur's Sayon +2</body>
    				<hands>Estoqueur's Gantherots +2</hands>
    				<rring>Maquette Ring</rring>
    				<lring>Mediator's Ring</lring>
    				<back>Refraction Cape</back>
    				<rear>Aredan Earring</rear>
    				<legs>Orvail Pants</legs>
    				<feet>Orvail Souliers</feet>
    				<waist>Witch Sash</waist>
    				<sub>Macero Grip</sub>
    				<ammo>Sturm's Report</ammo>
    				<neck>Enfeebling Torque</neck>
    				<lear>Estoqueur's Earring</lear>
    			</set>
    			<set Name="SleepH">
    				<main>$%SpellElementStaff</main>
    				<head>Zelus Tiara</head>
    				<body>Hedera Cotehardie</body>
    				<hands>Dusk Gloves +1</hands>
    				<rring>Prolix Ring</rring>
    				<lring>Mediator's Ring</lring>
    				<back>Swith Cape</back>
    				<rear>Aredan Earring</rear>
    				<legs>Orvail Pants</legs>
    				<feet>Chelona Boots</feet>
    				<waist>Phos Belt</waist>
    				<sub>Arbuda Grip</sub>
    				<ammo>Hasty Pinion</ammo>
    				<neck>Orunmila's Torque</neck>
    				<lear>Estoqueur's Earring</lear>
    			</set>
    			<set Name="BlindINT" BaseSet="IntEnfeeble">
    				<feet>Duelist's Boots +2</feet>
    				<head>Estoqueur's Chappel +2</head>
    			</set>
    			<set Name="Divine">
    				<main>Arka II</main>
    				<neck>Orunmila's Torque</neck>
    				<head>Marduk's Tiara +1</head>
    				<body>Hedera Cotehardie</body>
    				<hands>Cleric's Mitts +2</hands>
    				<rring>Mediator's Ring</rring>
    				<lring>Maquette Ring</lring>
    				<lear>Magnetic Earring</lear>
    				<rear>Loquacious Earring</rear>
    				<back>Swith Cape</back>
    				<legs>Nares Trews</legs>
    				<feet>Magavan Clogs</feet>
    				<waist>Cascade Belt</waist>
    				<sub>Arbuda Grip</sub>
    				<ammo>Clarus Stone</ammo>
    			</set>
    			<set Name="DD">
    				<main>Winged Wand</main>
    				<sub>Genbu's Shield</sub>
    				<ammo>Clarus Stone</ammo>
    				<head>Zelus Tiara</head>
    				<neck>Twilight Torque</neck>
    				<lear>Darkness Earring</lear>
    				<rear>Black Earring</rear>
    				<body>Hedera Cotehardie</body>
    				<hands>Blessed Mitts +1</hands>
    				<lring>Dark Ring</lring>
    				<rring>Dark Ring</rring>
    				<waist>Slipor Sash</waist>
    				<legs>Blessed trousers +1</legs>
    				<feet>Adhara Crackows</feet>
    				<back>Hexerei Cape</back>
    			</set>
    			<set Name="Absorb">
    				<main>$%SpellElementStaff</main>
    				<sub>Arbuda Grip</sub>
    				<ammo>Hasty Pinion</ammo>
    				<head>Zelus Tiara</head>
    				<neck>Orunmila's Torque</neck>
    				<lear>Estoqueur's Earring</lear>
    				<rear>Loquacious Earring</rear>
    				<body>Hedera Cotehardie</body>
    				<hands>Repartie Gloves</hands>
    				<rring>Maquette Ring</rring>
    				<lring>Mediator's Ring</lring>
    				<back>Swith Cape</back>
    				<legs>Orvail Pants</legs>
    				<feet>Adhara Crackows</feet>
    				<waist>Phos Belt</waist>
    			</set>
    			<set Name="Nuke">
    				<main>$%SpellElementStaff</main>
    				<sub>Arbuda Grip</sub>
    				<ammo>Hasty Pinion</ammo>
    				<head>Zelus Tiara</head>
    				<neck>Orunmila's Torque</neck>
    				<lear>Estoqueur's Earring</lear>
    				<rear>Loquacious Earring</rear>
    				<body>Hedera Cotehardie</body>
    				<hands>Repartie Gloves</hands>
    				<rring>Maquette Ring</rring>
    				<lring>Mediator's Ring</lring>
    				<back>Swith Cape</back>
    				<legs>Orvail Pants</legs>
    				<feet>Adhara Crackows</feet>
    				<waist>Phos Belt</waist>
    			</set>
    			<set Name="NukeScraps">
    				<main>$%SpellElementStaff</main>
    				<sub>Arbuda Grip</sub>
    				<ammo>Sturm's Report</ammo>
    				<head>Nares Cap</head>
    				<neck>Orunmila's Torque</neck>
    				<lear>Estoqueur's Earring</lear>
    				<rear>Aredan Earring</rear>
    				<body>Estoqueur's Sayon +2</body>
    				<hands>Repartie Gloves</hands>
    				<rring>Maquette Ring</rring>
    				<lring>Mediator's Ring</lring>
    				<back>Swith Cape</back>
    				<legs>Orvail Pants</legs>
    				<feet>Duelist's Boots +2</feet>
    				<waist>Witch Sash</waist>
    			</set>
    		</group>
    	</sets>
    	<rules>
    		<action Type="Equip" When="Idle" Set="Idle" />
    		<action Type="Equip" When="Resting" Set="Rest" />
    		<action Type="Equip" When="AfterCast" Set="Idle" />
    		<if Advanced='"%CastTime" &gt; 0.5' Skill="HealingMagic" Spell="Cure*" NotSpell="Cursna">
    			<action Type="Equip" When="PreCast" Set="CureCast" />
    			<action Type="MidCastDelay" Delay="0.3" />
    		</if>
    		<if Advanced='"%CastTime" &gt; 0.8' Skill="HealingMagic" Spell="Cura*" NotSpell="Cursna">
    			<action Type="Equip" When="PreCast" Set="CuragaCast" />
    			<action Type="MidCastDelay" Delay="0.5" />
    		</if>
    		<if Advanced='"%CastTime" &gt; 0.4' Skill="HealingMagic" Spell="*na" NotSpell="Cure*|Cura*|Raise*|Reraise*|Cursna">
    			<action Type="Equip" When="PreCast" Set="HealingCast" />
    			<action Type="MidCastDelay" Delay="0.2" />
    		</if>
    		<if Advanced='"%CastTime" &gt; 1.0' Skill="HealingMagic" Spell="Raise*|Reraise*" NotSpell="Cure*|Cura*|Cursna">
    			<action Type="Equip" When="PreCast" Set="LightCast" />
    			<action Type="MidCastDelay" Delay="0.8" />
    		</if>
    		<if Advanced='"%CastTime" &gt; 0.6' Skill="EnhancingMagic" Spell="Regen*|Protect*|Shell*|Teleport-*|Refresh*|Phalanx*" NotSpell="Bar*">
    			<action Type="Equip" When="PreCast" Set="LightCast" />
    			<action Type="MidCastDelay" Delay="0.5" />
    		</if>
    		<if Advanced='"%CastTime" &gt; 0.5' Skill="EnhancingMagic" Spell="Erase" NotSpell="Bar*">
    			<action Type="Equip" When="PreCast" Set="LightCast" />
    			<action Type="MidCastDelay" Delay="0.3" />
    		</if>
    		<if Advanced='"%CastTime" &gt; 0.5' Skill="EnhancingMagic" Spell="Haste|Sneak|Invisible|Blink" NotSpell="Bar*">
    			<action Type="Equip" When="PreCast" Set="HasteCast" />
    			<action Type="MidCastDelay" Delay="0.3" />
    		</if>
    		<if Advanced='"%CastTime" &gt; 0.6' Skill="EnhancingMagic" Spell="Stoneskin|Gain*|Aquaveil|En*" NotSpell="Bar*">
    			<action Type="Equip" When="PreCast" Set="EnhancingCast" />
    			<action Type="MidCastDelay" Delay="0.5" />
    		</if>
    		<if Advanced='"%CastTime" &gt; 0.5' Skill="EnhancingMagic" Spell="Bar*">
    			<action Type="Equip" When="PreCast" Set="EnhancingPotency" />
    			<action Type="MidCastDelay" Delay="0.3" />
    		</if>
    		<if Advanced='"%CastTime" &gt; 0.5' Skill="EnfeeblingMagic|DarkMagic" NotSpell="Dia*|Stun">
    			<action Type="Equip" When="PreCast" Set="FastCast" />
    			<action Type="MidCastDelay" Delay="0.3" />
    		</if>
    		<if Advanced='"%CastTime" &gt; 0.8' Skill="ElementalMagic">
    			<action Type="Equip" When="PreCast" Set="FastCast" />
    			<action Type="MidCastDelay" Delay="0.5" />
    		</if>
    		<if Advanced='"%CastTime" &gt; 0.5' Skill="EnfeeblingMagic" Spell="Dia*">
    			<action Type="Equip" When="PreCast" Set="DiaCast" />
    			<action Type="MidCastDelay" Delay="0.2" />
    		</if>
    		<if Advanced='"%CastTime" &gt; 0.5' Skill="DivineMagic">
    			<action Type="Equip" When="PreCast" Set="DivineCast" />
    			<action Type="MidCastDelay" Delay="0.3" />
    		</if>
    		<if Skill="HealingMagic">
    			<if Spell="Cure*">
    				<action Type="Equip" When="MidCast" Set="Cure" />
    			</if>
    			<elseif Spell="Cura*" NotSpell="Cure*">
    				<action Type="Equip" When="MidCast" Set="Curaga" />
    			</elseif>
    			<elseif Spell="Raise*|Reraise*">
    				<action Type="Equip" When="MidCast" Set="LightHaste" />
    			</elseif>
    			<elseif Spell="*na" NotSpell="Cursna">
    				<action Type="Equip" When="MidCast" Set="StatusCure" />
    			</elseif>
    			<elseif Spell="Cursna" NotSpell="Poisona|Paralyna|Blindna|Silena|Stona|Viruna">
    				<action Type="Equip" When="MidCast" Set="Cursna" />
    			</elseif>
    			<else>
    				<action Type="Equip" When="MidCast" Set="MaxHaste" />
    			</else>
    		</if>
    		<elseif Skill="EnhancingMagic">
    			<if Spell="Barfira|Barblizzara|Baraera|Barstonra|Barthundra|Barwatera">
    				<action Type="Equip" When="PreCast" Set="BarElement" />
    			</if>
    			<elseif Spell="Barfire|Barblizzard|Baraero|Barstone|Barthunder|Barwater">
    				<action Type="Equip" When="PreCast" Set="BarElement" />
    			</elseif>
    			<elseif Spell="Baramnesra|Barsleepra|Barpoisonra|Barparalyzra|Barblindra|Barsilencera|Barpetra|Barvira">
    				<action Type="Equip" When="MidCast" Set="EnhancingPotency" />
    			</elseif>
    			<elseif Spell="Aquaveil|Blink">
    				<action Type="Equip" When="MidCast" Set="MaxHaste" />
    			</elseif>
    			<elseif Spell="Deodorize|Sneak|Invisible|Haste|Refresh*"> 
    				<action Type="Equip" When="MidCast" Set="EnhancingComposure" />
    			</elseif>	
    			<elseif Spell="Shell*|Protect*">
    				<action Type="Equip" When="MidCast" Set="PSHaste" />
    			</elseif>
    			<elseif Spell="Stoneskin">
    				<action Type="Equip" When="MidCast" Set="Stoneskin" />
    			</elseif>
    			<elseif Spell="Phalanx*|En*|Gain*">
    				<action Type="Equip" When="MidCast" Set="EnhancingPotency" />
    			</elseif>
    			<elseif Spell="Erase">
    				<action Type="Equip" When="MidCast" Set="EraseCure" />
    			</elseif>
    			<elseif Spell="Regen*">
    				<action Type="Equip" When="MidCast" Set="Regen" />
    			</elseif>
    		</elseif>
    		<elseif Skill="EnfeeblingMagic">
    			<if Spell="Addle">
    				<action Type="Equip" When="MidCast" Set="MNDEnfeeble" />
    			</if>
    			<elseif Spell="Slow*">
    				<action Type="Equip" When="MidCast" Set="SlowMND" />
    			</elseif>
    			<elseif Spell="Paralyze*">
    				<action Type="Equip" When="MidCast" Set="ParaMND" />
    			</elseif>
    			<elseif Spell="Silence">
    				<action Type="Equip" When="MidCast" Set="MNDAccuracy" />
    			</elseif>
    			<elseif Spell="Blind*">
    				<action Type="Equip" When="MidCast" Set="BlindINT" />
    			</elseif>
    			<elseif Spell="Sleep*">
    				<action Type="Equip" When="MidCast" Set="SleepH" />
    			</elseif>
    			<elseif NotSpell="Dia*|Silence|Slow*|Paralyze*|Blind*|Addle|Sleep*">
    				<action Type="Equip" When="MidCast" Set="INTEnfeeble" />
    			</elseif>
    		</elseif>
    		<elseif Skill="ElementalMagic">
    			<if Spell="Stone*|Aero*|Water*">
    				<action Type="Equip" When="MidCast" Set="NukeScraps" />
    			</if>
    			<elseif Spell="Fire*|Blizzard*|Thunder*">
    				<action Type="Equip" When="MidCast" Set="NukeScraps" />
    			</elseif>
    		</elseif>	
    		<elseif Skill="DivineMagic">
    			<if Spell="Flash|Repose">
    				<action Type="Equip" When="MidCast" Set="Divine" />
    			</if>
    			<elseif Spell="Banish*|Holy*">
    				<action Type="Equip" When="MidCast" Set="Divine" />
    			</elseif>
    		</elseif>
    		<elseif Skill="DarkMagic">
    			<if Spell="Bio*" NotSpell="Stun">
    				<action Type="Equip" When="MidCast" Set="Absorb" />
    			</if>
    			<elseif Spell="Drain*|Aspir*" NotSpell="Stun">
    				<action Type="Equip" When="MidCast" Set="Absorb" />
    			</elseif>
    			<elseif NotSpell="Stun|Tractor">
    				<action Type="Equip" When="MidCast" Set="MaxHaste" />
    			</elseif>
    		</elseif>
    		<elseif Skill="Ninjutsu">
    			<if Spell="Utsusemi*">
    				<action Type="Equip" When="MidCast" Set="MaxHaste" />
    			</if>
    		</elseif>
    		<if notBuffactive="Reraise">
    			<addtochat>RERAISE NOT ACTIVE</addtochat>
    		</if>
    		<if notBuffactive="Haste">
    			<addtochat>HASTE NOT ACTIVE</addtochat>
    		</if>
    		<if notBuffactive="Refresh*">
    			<addtochat>REFRESH NOT ACTIVE</addtochat>
    		</if>
    		<if Spell="Trigger1">
    			<command>DarkArts;wait 1.0;Aspir</command>
    		</if>
    		<if Spell="Trigger4" notBuffactive="Dark Arts">
    			<command>DarkArts;wait 1.0;Addendum:Black;wait 1.2;Manifestation;wait 1.2;Sleep</command>
    		</if>
    		<if Spell="Trigger5">
    			<command>Accession;wait 0.8;Erase</command>
    		</if>
    		<if advanced='"$SleepTimers"="1"'>
    			<if Spell="Repose|Sleep II">
    				<command when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 45s</command>
    				<command when="aftercast">wait 75;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 15s</command>
    				<command when="aftercast">wait 85;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 5s;spellcast var dec sleepid;</command>
    			</if>
    			<elseif Spell="Sleep|Sleepga">
    				<command when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 15s</command>
    				<command when="aftercast">wait 55;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 5s;spellcast var dec sleepid;</command>
    			</elseif>
    		</if>
    		<command>input /macro book 6</command>
    	</rules>
    </spellcast>

  9. #6169
    Hydra
    Join Date
    Feb 2013
    Posts
    118
    BG Level
    3
    FFXI Server
    Siren

    Thanks! Found it!

  10. #6170
    Hydra
    Join Date
    Jul 2010
    Posts
    119
    BG Level
    3
    FFXI Server
    Asura

    I got a link to this Daurdabla99/Gjallarhorn spellcast months ago from guildwork. Unfortunately I don't have the author's name now that it's time to put it to use.

    It works just fine with 3 songs and seems capable of working for 4 songs, but I can't seem to get it working just right. Can anyone offer any suggestions as to what exactly I need comment in/out to get it working properly?

    I tried adjusting things on my own, mainly resulted in syntax errors.

    http://pastebin.com/qvmbWMqY

  11. #6171
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    What doesn't work?

  12. #6172
    Hydra
    Join Date
    Jul 2010
    Posts
    119
    BG Level
    3
    FFXI Server
    Asura

    It will sing the first two songs with Gjallarhorn and will switch to Daurdabla for the 3rd, but switches back to Gjallarhorn for a 4th song since its not recognizing I have Daurdabla99.

    What I've tried to no avail:

    (Line 11) Changed this variable from 0 to 1
    Code:
    <var name="Daud99">1</var>
    (Line 134-147) The two commented lines in the following I removed the <!-- from and changed the commented lines to the ones below them. In English, I changed it from this:
    Code:
    		<if type="BardSong">
    		
                            <if advanced= '("$SongRecasted" = 2 AND "%IsInAlly" = 1)'> <!--Use Daurdabla when casting third song WHEN in an alli this is for if ur droppin to buff a second party it will cause u to always equip Daurdabla for the 3rd song even if there are 3 songs up-->
                                    <action type="equip" when="precast" set="Daurdabla" />
                            </if>
                            <!--<if advanced= '"$SongCount" = 2 | "$SongCount" = 3 '> <!--Use Daurdabla99-->
                            <if advanced= '"$SongCount" = 2'>  <!--Use Daurdabla when casting third song-->                           
    							 <action type="equip" when="precast" set="Daurdabla" />
                            </if>
                            <!--<if advanced= '"$SongCount" != 2 & "$SongCount" != 3'> <!--Use Gjallarhorn adjusted to account for lvl99 Daurdabla-->
                            <if advanced= '"$SongCount" != 2'> <!--Use Gjallarhorn-->
                                    <action type="equip" when="Precast" set="Gjallarhorn" />
    						
                            </if>
    To this:
    Code:
    		<if type="BardSong">
    		
                            <if advanced= '("$SongRecasted" = 2 AND "%IsInAlly" = 1)'> <!--Use Daurdabla when casting third song WHEN in an alli this is for if ur droppin to buff a second party it will cause u to always equip Daurdabla for the 3rd song even if there are 3 songs up-->
                                    <action type="equip" when="precast" set="Daurdabla" />
                            </if>
                            <if advanced= '"$SongCount" = 2 | "$SongCount" = 3 '> <!--Use Daurdabla99-->
                            <!--<if advanced= '"$SongCount" = 2'>  <!--Use Daurdabla when casting third song-->                           
    							 <action type="equip" when="precast" set="Daurdabla" />
                            </if>
                            <if advanced= '"$SongCount" != 2 & "$SongCount" != 3'> <!--Use Gjallarhorn adjusted to account for lvl99 Daurdabla-->
                            <!--<if advanced= '"$SongCount" != 2'> <!--Use Gjallarhorn-->
                                    <action type="equip" when="Precast" set="Gjallarhorn" />
    						
                            </if>
    But that change results in an error message:
    Code:
    Spellcast: Error in Expression: Syntax error at position 7 near | "0" = 3
    Spellcast:: "0" = 2 | "0" = 3
    Spellcast: Error in Expression: Syntax error at position 8 near "0" != 3
    Spellcast:: "0" != 2 "0" != 3
    (Line 174-188) Theres something saying to comment these lines of code if you're using Daurdabla99. I tried that, but no noticeable effect (I imagine its related to one of the other lines in the spellcast which may not be properly set yet).
    Code:
    <!--Comment these lines of code if your using lvl99
                                    <elseif advanced= '("$SongCount"= 3 AND "$Daud99" = 0)' >
                                            <if advanced= '"$SongRecasted"= 0'>
                                                    <var cmd= "set SongRecasted 1" />
                                                    <action type= "Command">wait $SongDur; input /ma "Stonega III" &lt;me&gt;;</action>
                                            </if>
                                            <elseif advanced= '"$SongRecasted"= 1'>
                                                    <var cmd= "set SongRecasted 2" />
                                                    <action type= "Command">wait $SongDur; input /ma "Waterga III" &lt;me&gt;;</action>
                                            </elseif>
                                            <elseif advanced= '"$SongRecasted"= 2'>
                                                    <var cmd= "set SongRecasted 3" />
                                                    <action type= "Command">wait $SongDur; input /ma "Aeroga III" &lt;me&gt;;</action>                               
                                            </elseif>                
                                    </elseif>-->
    Thanks for your help.

  13. #6173
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    You're trying to compare a string with an integer, which it doesn't like. This code:

    Code:
    advanced= '"$SongCount" = 2 | "$SongCount" = 3 '
    Forces $SongCount to be a string, but the value it's comparing with is an integer. It should instead be:

    Code:
    advanced= '$SongCount = 2 | $SongCount = 3 '
    That way both $SongCount and the compare value are integers. Same with the other instances.

    Now personally, I'd take a completely different approach. Instead of singing a song and trying to get spellcast to recognize when it needs to use Daurdabla instead of Gjallarhorn based on ally presence and song cast count and stuff, I'd just set up a couple class triggers, putting this at the top of the rules:

    Code:
        <if spell="ClassTrigger">
            <if SpellTargetRaw="DaurFiller1">
                <changespell spell="Goddess's Hymnus" />
                <changetarget target="&lt;me&gt;" />
                <equip when="precast|midcast" set="Daurdabla" />
                <return />
            </if>
            <elseif SpellTargetRaw="DaurFiller2">
                <changespell spell="Raptor Mazurka" />
                <changetarget target="&lt;me&gt;" />
                <equip when="precast|midcast" set="Daurdabla" />
                <return />
            </elseif>
        </if>
    Activate it with macros "/ma ClassTrigger DaurFiller1" and "/ma ClassTrigger DaurFiller2" (can also just have a single macro with a /wait that does both). It uses a <return/> so that it doesn't try to equip song duration equipment and such, giving you a longer window to cast appropriate overwrite songs. Feel free to change the actual spells used; I just picked a couple that were shorter-casting.

    Since you'll know exactly when you need to use the filler songs, it gets rid of all the complicated programming mess that tries to automatically figure it out. It also doesn't need any special modification between a 90 Daur and a 99 Daur; just choose which of the filler songs you put in the macro.

  14. #6174
    Hydra
    Join Date
    Jul 2010
    Posts
    119
    BG Level
    3
    FFXI Server
    Asura

    Ultimately I wanted to incorporate whatever came of the pastebin xml into your brd r4 xml. After cutting and pasting the two classtriggers into the rules, I had to add this into the Common group towards the top:

    Code:
    	
    <set name="Daurdabla">
             <range>Daurdabla</range>
    </set>
    Is there a better way to do this or good enough? Seems to work now!

  15. #6175
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    If using with my r4, use:
    Code:
    <equip when="precast|midcast" setgroup="BasicMagic" set="Daurdabla" />
    And put the Daurdabla set in the BasicMagic group. You can put in fast cast/spell cast time stuff in that set, too.

  16. #6176
    New Merits
    Join Date
    Jul 2011
    Posts
    245
    BG Level
    4
    FFXIV Character
    Already Banned
    FFXIV Server
    Hyperion
    FFXI Server
    Quetzalcoatl

    Trying to make a rule to have Head/Body/Hands/Legs/Feet locked during Nightgale/Trobadour/Marcato.

    Is there any better way of doing this?

    HTML Code:
        <if spell="Nightgale|Troubadour|Marcato">
        <equip when="precast" set="SongBuff" />
          <addtochat when="precast">:: [Bard Nightgale|Troubadour|Marcato] ::</addtochat>
          </if>
        <if BuffActive="Nightgale|Troubadour|Marcato">
            <head lock="true">Aoidos' Calot +2</head>
            <body lock="true">Aoidos' Hngrln. +2</body>
            <hands lock="true">Ad. Mnchtte. +2</hands>
            <legs lock="true">Aoidos' Rhing. +2</legs>
            <feet lock="true">Aoidos' Cothrn. +2</feet>
          </equip>
          <command when="precast">input /echo :: [Nightgale|Troubadour|Marcato] ::</command>
        </if>
    Thanks

  17. #6177
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    Missing <equip> after that buffactive line.

    Also, I dont know much about BRD, but that code will trigger even if you only have one of those buffs on, and will equip all of that gear. Not sure that's what you intend it to do.

  18. #6178
    New Merits
    Join Date
    Jul 2011
    Posts
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    BG Level
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    FFXIV Character
    Already Banned
    FFXIV Server
    Hyperion
    FFXI Server
    Quetzalcoatl

    Oh right i typed that code out, but i have it correct in my spellcast.

    As BRD you have a precast gear and midcast gear. Precast with fastcast / song - casting time. But while under effect of Nightgale/Trobadour/Marcato there is no need for precast gear that's why I'm locking beforementioned pieces, because casts are nearly instant and i'd be losing +1 song if its equips precast gear and the cast would be to fast for it to cast midcast gear intime.

  19. #6179
    Requiescat in pace.
    Join Date
    Dec 2008
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    BG Level
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    Lakshmi

    Yeah but what i'm saying is that if you only have marcato up, for example, that rule would still equip all of that gear, whether it enhances marcato or not.

  20. #6180
    New Merits
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    Quetzalcoatl

    Nightgale/Trobadour/Marcato have the same recast time so that wouldn't be a real problem.

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