So I just realised my Arka IV is swappng in during normal cures, but not during Rapture cures (it's just leaving my idle main/sub equipped.) I'm not sure why, my cure rules are pretty damn simple.
<set name=cure></set>
<set name=rapture baseset=cure></cure>
<if buffactive=rapture equip set=rapture></if>
<else equip set=cure></else>
But it's not working, have I just overlooked something somewhere?
Here's my SCH SC:
Code:<spellcast xmlns:xi="http://www.w3.org/2001/XInclude"> <config Debug="false" ShowGearSwaps="False" /> <sets> <group default="yes" name="sch"> <set name="Idle"> <main>Owleyes</main> <sub>Genbu's Shield</sub> <ammo>Savant's Treatise</ammo> <head>Wivre Hairpin</head> <neck>Twilight Torque</neck> <lear>Ethereal Earring</lear> <rear>Loquac. Earring</rear> <body>Heka's Kalasiris</body> <hands>Serpentes Cuffs</hands> <lring>Dark Ring</lring> <rring>Dark Ring</rring> <back>Umbra Cape</back> <waist>Goading Belt</waist> <legs>Nares Trews</legs> <feet>Serpentes Sabots</feet> </set> <set name="Sandstorm" BaseSet="Idle"> <feet>Desert Boots</feet> </set> <set name="Subli" BaseSet="Idle"> <main>Siriti</main> <sub>Genbu's Shield</sub> <head>Scholar's M.board</head> <rear>Savant's Earring</rear> <body>Argute Gown +2</body> </set> <set name="SandSubli" BaseSet="Subli"> <feet>Desert Boots</feet> </set> <set name="Rest" BaseSet="Idle"> <main>Chatoyant Staff</main> </set> <set name="RestSubli" BaseSet="Subli"> <main>Chatoyant Staff</main> </set> <set name="Cure" BaseSet="Idle"> <main>Arka IV</main> <sub>Arbuda Grip</sub> <ammo>Hasty Pinion</ammo> <head>Hyksos Khat</head> <neck>Colossus's Torque</neck> <lear>Novia Earring</lear> <rear>Loquac. Earring</rear> <body>Heka's Kalasiris</body> <hands>Serpentes Cuffs</hands> <lring>Haoma's Ring</lring> <rring>Sirona's Ring</rring> <back>Twilight Cape</back> <waist>Korin Obi</waist> <legs>Nares Trews</legs> <feet>Serpentes Sabots</feet> </set> <set name="Rapture" BaseSet="Cure"> <head>Svnt. Bonnet +2</head> </set> <set name="FastCast"> <rear>Loquac. Earring</rear> <body>Heka's Kalasiris</body> <hands>Rubeus Gloves</hands> <back>Swith Cape</back> <legs>Rubeus Spats</legs> <feet>Scholar's Loafers</feet> </set> <set name="Celerity" BaseSet="FastCast"> <feet>Argute Loafers +2</feet> </set> <set name="Buffs" BaseSet="Idle"> <sub>Arbuda Grip</sub> <ammo>Hasty Pinion</ammo> <head>Zelus Tiara</head> <lear>Novia Earring</lear> <rear>Loquac. Earring</rear> <body>Hedera Cotehardie</body> <hands>Rubeus Gloves</hands> <back>Swith Cape</back> <waist>Goading Belt</waist> <legs>Rubeus Spats</legs> <feet>Scholar's Loafers</feet> </set> <set name="Buffs2" BaseSet="Buffs"> <feet>Argute Loafers +2</feet> </set> <set name="Cursna" BaseSet="Buffs"> <head>Hyksos Khat</head> <neck>Colossus's Torque</neck> <body>Argute Gown +2</body> <lring>Haoma's Ring</lring> <rring>Sirona's Ring</rring> <legs>Scholar's Pants</legs> <feet>Argute Loafers +2</feet> </set> <set name="Enhance" BaseSet="Buffs"> <main>Chatoyant Staff</main> <sub>Fulcio Grip</sub> <ammo>Savant's Treatise</ammo> <head>Svnt. Bonnet +2</head> <neck>Colossus's Torque</neck> <body>Argute Gown +2</body> <hands>Svnt. Bracers +2</hands> <waist>Olympus Sash</waist> <legs>Scholar's Pants</legs> <feet>Rubeus Boots</feet> </set> <set name="Perp" BaseSet="Buffs"> <hands>Svnt. Bracers +2</hands> </set> <set name="PerpEnh" BaseSet="Enhance"> <hands>Svnt. Bracers +2</hands> </set> <set name="MND" BaseSet="Idle"> <sub>Arbuda Grip</sub> <ammo>Savant's Treatise</ammo> <head>Hyksos Khat</head> <neck>Savant's Chain</neck> <lear>Enfeebling Earring</lear> <rear>Aredan Earring</rear> <body>Savant's Gown +2</body> <hands>Rubeus Gloves</hands> <lring>Omega Ring</lring> <rring>Balrahn's Ring</rring> <back>Kaikias' Cape</back> <waist>Casso Sash</waist> <legs>Savant's Pants +2</legs> <feet>Nares Clogs</feet> </set> <set name="INT" BaseSet="MND"> <head>Nares Cap</head> <rring>Icesoul Ring</rring> <waist>Wanion Belt</waist> <feet>Rubeus Boots</feet> </set> <set name="Nuke"> <sub>Arbuda Grip</sub> <ammo>Witchstone</ammo> <head>Nares Cap</head> <neck>Stoicheion Medal</neck> <lear>Novio Earring</lear> <rear>Hecate's Earring</rear> <body>Savant's Gown +2</body> <hands>Nares Cuffs</hands> <lring>Strendu Ring</lring> <rring>Icesoul Ring</rring> <back>Searing Cape</back> <waist>Oneiros Sash</waist> <legs>Rubeus Spats</legs> <feet>Nares Clogs</feet> </set> <set name="Impact1" BaseSet="Celerity"> <head>unequip</head> <body>Twilight Cloak</body> </set> <set name="Impact2" BaseSet="Nuke"> <head>unequip</head> <body>Twilight Cloak</body> </set> <set name="Impact3" BaseSet="Klima"> <head>unequip</head> <body>Twilight Cloak</body> </set> <set name="Klima" BaseSet="Nuke"> <feet>Svnt. Loafers +2</feet> </set> <set name="Helix" BaseSet="Nuke"> <neck>Savant's Chain</neck> <rear>Strophadic Earring</rear> <hands>Svnt. Bracers +2</hands> <back>Kaikias' Cape</back> <waist>Wanion Belt</waist> <feet>Svnt. Loafers +2</feet> </set> <set name="Ebull" BaseSet="Nuke"> <head>Svnt. Bonnet +2</head> </set> <set name="Dark" BaseSet="Idle"> <sub>Arbuda Grip</sub> <ammo>Hasty Pinion</ammo> <head>Zelus Tiara</head> <neck>Dark Torque</neck> <lear>Dark Earring</lear> <rear>Loquac. Earring</rear> <body>Scholar's Gown</body> <hands>Rubeus Gloves</hands> <rring>Balrahn's Ring</rring> <lring>Omega Ring</lring> <back>Swith Cape</back> <waist>Casso Sash</waist> <legs>Rubeus Spats</legs> <feet>Scholar's Loafers</feet> </set> <set name="Stun" BaseSet="Dark"> <main>Apamajas II</main> <sub>Arbuda Grip</sub> <body>Hedera Cotehardie</body> <waist>Goading Belt</waist> </set> <set name="Alacrity" BaseSet="Stun"> <feet>Argute Loafers +2</feet> </set> <set name="Kaustra"> <sub>Arbuda Grip</sub> <ammo>Witchstone</ammo> <head>Nares Cap</head> <neck>Dark Torque</neck> <lear>Novio Earring</lear> <rear>Hecate's Earring</rear> <body>Scholar's Gown</body> <hands>Nares Cuffs</hands> <lring>Strendu Ring</lring> <rring>Archon Ring</rring> <back>Searing Cape</back> <waist>Casso Sash</waist> <legs>Rubeus Spats</legs> <feet>Nares Clogs</feet> </set> </group> </sets> <rules> <if status="idle"> <if BuffActive="Sublimation: Activated"> <if WeatherElement="Earth"> <equip when="idle|aftercast" set="SandSubli" /> </if> <else> <equip when="idle|aftercast" Set="Subli" /> </else> </if> <else> <if WeatherElement="Earth"> <equip when="idle|aftercast" set="Sandstorm" /> </if> <else> <equip when="idle|aftercast" Set="Idle" /> </else> </else> </if> <if spell="Sublimation"> <if WeatherElement="Earth"> <equip when="precast|midcast|aftercast" set="SandSubli" /> </if> <else> <equip when="precast|midcast|aftercast" Set="Subli" /> </else> </if> <if status="resting"> <if BuffActive="Sublimation: Activated"> <equip when="resting" set="RestSubli" /> </if> <else> <equip when="resting" set="Rest" /> </else> </if> <if spell="Eagle Eye Shot"> <cancelspell /> <if status="resting"> <if WeatherElement="Earth"> <equip set="RestSubli" /> </if> <else> <equip set="RestSubli" /> </else> </if> <elseif status="idle|engaged"> <if BuffActive="Sublimation: Activated"> <if WeatherElement="Earth"> <equip set="SandSubli" /> </if> <else> <equip Set="Subli" /> </else> </if> <else> <if WeatherElement="Earth"> <equip set="Sandstorm" /> </if> <else> <equip Set="Idle" /> </else> </else> </elseif> </if> <if spell="Stoneskin|Cure*|Cura*|Poisona|Paralyna|Blindna|Silena|Stona|Viruna|Cursna|Erase|Utsusemi*|Raise*|Reraise*|Warp*|Escape|Teleport*|Protect*|Shell*|Blink|Haste|Refresh|Invisible|Sneak|Deodorize|*storm|Bar*|Aquaveil|En*|Phalanx|*Spikes|Embrava|Regen*|Slow*|Paralyze*|Silence|Break|Blind*|Bind|Gravity*|Sleep*|Dispel|Poison*|*helix|Burn|Frost|Choke|Rasp|Shock|Drown|Bio*|Drain|Aspir*|Absorb*|Dia*|Stonega*|Waterga*|Aeroga*|Firaga*|Blizzaga*|Thundaga*|Water*|Fire|Fire II|Fire III|Fire IV|Fire V|Thunder|Thunder II|Thunder III|Thunder IV|Thunder V|Blizzard*|Aero*|Stone|Stone II|Stone III|Stone IV|Stone V"> <if BuffActive="Alacrity|Celerity"> <equip when="precast" Set="Celerity" /> <castdelay delay="0.2" /> </if> <else> <equip when="precast" Set="FastCast" /> <castdelay delay="0.2" /> </else> </if> <if spell="Cure*|Cura*"> <if BuffActive="Rapture"> <equip when="micast" set="Rapture" /> </if> <else> <equip when="midcast" set="Cure" /> </else> </if> <if spell="Stoneskin|Poisona|Paralyna|Blindna|Silena|Stona|Viruna|Erase|Raise*|Reraise*|Warp*|Escape|Teleport*|Protect*|Shell*|Blink|Haste|Refresh|Invisible|Sneak|Deodorize|*storm"> <if BuffActive="Perpetuance"> <equip when="midcast" set="Perp" /> </if> <elseif BuffActive="Celerity|Alacrity"> <equip when="midcast" set="Buffs2" /> </elseif> <else> <equip when="midcast" set="Buffs" /> </else> </if> <if spell="Utsusemi*"> <equip when="midcast" set="Buffs2" /> </if> <if spell="Cursna"> <equip when="midcast" set="Cursna" /> </if> <if spell="Bar*|Aquaveil|En*|Phalanx|*Spikes|Embrava|Regen*"> <if BuffActive="Perpetuance"> <equip when="midcast" Set="PerpEnh" /> </if> <else> <equip when="midcast" set="Enhance" /> </else> </if> <if spell="Slow*|Paralyze*|Silence"> <equip when="midcast" set="MND" /> <equip when="midcast"> <main>$%SpellElementStaff</main> </equip> </if> <if spell="Break|Blind*|Bind|Gravity*|Sleep*|Dispel|Poison*"> <equip when="midcast" set="INT" /> <equip when="midcast"> <main>$%SpellElementStaff</main> </equip> </if> <if spell="Fire|Fire II|Fire III|Fire IV|Fire V|Thunder|Thunder II|Thunder III|Thunder IV|Thunder V|Blizzard*|Aero*|Stone|Stone II|Stone III|Stone IV|Stone V|Water*|Stonega*|Waterga*|Aeroga*|Firaga*|Blizzaga*|Thundaga*"> <if BuffActive="Ebullience"> <equip when="midcast" set="Ebull" /> <equip when="midcast"> <main>$%SpellElementStaff</main> </equip> </if> <else> <equip when="midcast" set="Nuke" /> <equip when="midcast"> <main>$%SpellElementStaff</main> </equip> </else> </if> <if spell="Fire|Fire II|Fire III|Fire IV|Fire V|Thunder|Thunder II|Thunder III|Thunder IV|Thunder V|Blizzard*|Aero*|Stone|Stone II|Stone III|Stone IV|Stone V|Water*|Stonega*|Waterga*|Aeroga*|Firaga*|Blizzaga*|Thundaga*"> <if Advanced='("%SpellElement" = "%WeatherElement" OR "%SpellElement" ="%DayElement")'> <equip when="midcast"> <back>Twilight Cape</back> <waist>$%SpellElementObi</waist> </equip> <if BuffActive="Klimaform"> <equip when="midcast"> <feet>Svnt. Loafers +2</feet> </equip> </if> </if> </if> <if spell="*helix|Burn|Frost|Choke|Rasp|Shock|Drown"> <equip when="midcast" set="Helix" /> <equip when="midcast"> <main>$%SpellElementStaff</main> </equip> <if Advanced='("%SpellElement" = "%WeatherElement" OR "%SpellElement" ="%DayElement")'> <equip when="midcast"> <back>Twilight Cape</back> <waist>$%SpellElementObi</waist> </equip> </if> </if> <if spell="Impact"> <equip when="precast" Set="Impact1" /> <if Mode="AND" BuffActive="Klimaform" Advanced='("%SpellElement" = "%WeatherElement" OR "%SpellElement" ="%DayElement")'> <equip when="midcast" Set="Impact3" /> </if> <else> <equip when="midcast" Set="Impact2" /> </else> </if> <if spell="Bio*|Drain|Aspir*|Absorb*"> <equip when="midcast" set="Dark" /> <equip when="midcast"> <main>$%SpellElementStaff</main> </equip> </if> <if spell="Stun"> <if BuffActive="Alacrity"> <equip when="precast" set="Alacrity" /> </if> <else> <equip when="precast" set="Stun" /> </else> </if> <if spell="Kaustra"> <equip when="midcast" set="Kaustra" /> <equip when="midcast"> <main>$%SpellElementStaff</main> </equip> </if> <if advanced='"$SleepTimers"="1"'> <if Spell="Sleep II|Repose"> <command when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] <%target> Wearing off in 45s</command> <command when="aftercast">wait 75;input /echo [$sleepid:%spell] <%target> Wearing off in 15s</command> <command when="aftercast">wait 85;input /echo [$sleepid:%spell] <%target> Wearing off in 5s;spellcast var dec sleepid;</command> </if> <if Spell="Sleep|Sleepga"> <command when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] <%target> Wearing off in 15s</command> <command when="aftercast">wait 55;input /echo [$sleepid:%spell] <%target> Wearing off in 5s;spellcast var dec sleepid;</command> </if> </if> </rules> <variables> <var name="IceStaff">Chatoyant Staff</var> <var name="DarkStaff">Chatoyant Staff</var> <var name="ThunderStaff">Chatoyant Staff</var> <var name="WindStaff">Chatoyant Staff</var> <var name="FireStaff">Chatoyant Staff</var> <var name="EarthStaff">Chatoyant Staff</var> <var name="LightStaff">Chatoyant Staff</var> <var name="WaterStaff">Chatoyant Staff</var> <var name="SleepTimers">1</var> <var name="IceObi">Oneiros Sash</var> <var name="DarkObi">Oneiros Sash</var> <var name="ThunderObi">Oneiros Sash</var> <var name="WindObi">Oneiros Sash</var> <var name="FireObi">Karin Obi</var> <var name="EarthObi">Oneiros Sash</var> <var name="LightObi">Korin Obi</var> <var name="WaterObi">Oneiros Sash</var> </variables> </spellcast>
Missing a d in midcast under rapture
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