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  1. #601
    Sinner
    Join Date
    Dec 2006
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    2,240
    BG Level
    7

    unload spellcast, walk up to mob, type /a, immediately begin a stopwatch, click off when you claim

    load spellcast, walk up to mob, type /a, immediately begin a stopwatch, click off when you claim

    I'm thinking you're noticing a delay cause you can't see character swing so you're expecting something to happen between engaging and it becoming red

  2. #602
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    Try blinkmenot?

  3. #603
    Sea Torques
    Join Date
    Oct 2006
    Posts
    619
    BG Level
    5

    Quote Originally Posted by Siniroth View Post
    unload spellcast, walk up to mob, type /a, immediately begin a stopwatch, click off when you claim

    load spellcast, walk up to mob, type /a, immediately begin a stopwatch, click off when you claim

    I'm thinking you're noticing a delay cause you can't see character swing so you're expecting something to happen between engaging and it becoming red
    I'll have to try this. I think you're right in that I'm noticing the delay because I can't see my character swing, but I blink and then swing regardless. Nothing happens between engaging and the gearswap until I hit the mob.

    As for blinkmenot, it'd probably irritate me not seeing my character switch into WS gear and Chakra gear etc. Nice knowing I'm doing the actions in the right gear.

  4. #604
    Ridill
    Join Date
    Oct 2006
    Posts
    18,369
    BG Level
    9
    FFXIV Character
    Sath Fenrir
    FFXIV Server
    Cactuar
    FFXI Server
    Fenrir

    Quote Originally Posted by Argettio View Post
    As you have it currently, when you wind shot, you will swap to austers staff + grip (not mater what, engaged or otherwise). It should work fine (I never have any problems with my BLM or RDM, both of which switch to club/shield at times).

    What I was suggesting was a 3 case system:
    1. You want to allow switching of your main/sub, but only when you have less than a certain amount of TP (20 for example)

    2. You never want to allow your main/sub to switch no matter what TP level you have (not sure why you would want this, but you may)

    3. You want to allow your main/sub switch all the time, no mater what your TP level (Like a mage swaps staffs).

    Case 1 is easy to write in a rule for, put something like this at the beginning of the rules section.
    Code:
    <if TPGT="20">
          <action type="disable" slot="main|sub" />
    </if>
    <else>
           <action type="Enable" slot="main|sub" />
    </else>
    But if you want either case 2 or 3 to happen then you need some way of over ride this rule, which is where a variable come it.

    using: //sc var set <varname> <var value>

    You can use a macro (or type into console or chat) to change the way SC handles your TP rules at any time.

    But that maybe a sledgehammer to crack a nut...

    Edit: most of my code examples are for SC2.2, you may need to reconvert your xml to 2.3 or re-write it (I still haven't moved to 2.3).
    Great, gonna use case 1. Thanks!

  5. #605
    Sinner
    Join Date
    Dec 2006
    Posts
    2,240
    BG Level
    7

    Quote Originally Posted by Alastaire View Post
    I'll have to try this. I think you're right in that I'm noticing the delay because I can't see my character swing, but I blink and then swing regardless. Nothing happens between engaging and the gearswap until I hit the mob.

    As for blinkmenot, it'd probably irritate me not seeing my character switch into WS gear and Chakra gear etc. Nice knowing I'm doing the actions in the right gear.
    Probably the same effect that happens with WSes that I (everyone?) has, everytime a WS is used and someone changes gear the animation will happen after my computer reloads their dat, which is balls in stuff like dyna and it's the last character to load that used the killing WS, leaves mobs alive for like 20 seconds after death

  6. #606
    Old Merits
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    Apr 2009
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    1,174
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    6
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    Valefor

    Quote Originally Posted by SathFenrir View Post
    Great, gonna use case 1. Thanks!
    As I was writing my post I was struggling to find reasons you would want anything other than case 1, but just wrote it up for completeness.

  7. #607
    So hard we fuck rocks
    Join Date
    Jan 2009
    Posts
    3,043
    BG Level
    7
    FFXI Server
    Sylph

    Was wondering if someone could e-mail me or post up their bard/* .xml and i'll explain a bit, and can e-mail my working copy if you'd like to take a look and make critques

    1. I have a charisma build, which then defaults into either a Singing|Wind|String builds, as needed for ACC >> I don't know how to code it I swap into which set's for which mobs.
    2. I have loquac. earring|Minstrel earring|Shi'ar Manteel, and gages as well as all 24% haste gear (goliard saio, swift, dusk, turban, hadiate, and soon i'll hit cap when i can grab an angel lyre)>>>> what should go in precast and then midcast. I have enough convert HP>MP gear to bring me into my latent for minstreal, but I don't know if it should go in during precast (which is where my minusHP gear gets put on) or midcast which is where i'm swapping in charisma for potency and or skill.

    Anyway I guess i won't get into the long of it any more than I have, as I know windower has their own forums, aswell as user submited .xmls but they only have like 7-8 for Bard, and no offense if their creators are reading this, but they all blow shit.

  8. #608
    MaachaQ
    Guest

    Quote Originally Posted by shepardG View Post
    Was wondering if someone could e-mail me or post up their bard/* .xml

    Anyway I guess i won't get into the long of it any more than I have, as I know windower has their own forums, aswell as user submited .xmls but they only have like 7-8 for Bard, and no offense if their creators are reading this, but they all blow shit.
    I too am looking for some advice/examples of bard xmls, I would like to make mine better but I have very little experience with writing my own and did not like the examples on the website either ^^;

  9. #609
    CoP Dynamis
    Join Date
    Apr 2009
    Posts
    275
    BG Level
    4
    FFXI Server
    Phoenix

    Think I need to be a bit of a brat and ask for the current score. What I'm seeing is:

    - 7 months since 2.3 RC
    - Nexus Cape and Portafurnace b0rked

    That sound about right? Any updates?

  10. #610
    Bagel
    Join Date
    Nov 2006
    Posts
    1,453
    BG Level
    6
    FFXIV Character
    Fallaci Isalie
    FFXIV Server
    Ultros
    FFXI Server
    Phoenix

    This is from Aikar's BLM xml. I'm sure every BLM and their mother uses it so I'm wondering if anyone has been able to fix this rule. Right now the whole "equip MinusHP only if you're above such-and-such" get's skipped.
    Code:
                                <!-- check for Sorc Ring if mid or low resist mob. HP values to compare to are in variables above. -->
                                <if advanced='$Ring == 1'>
                                    <!-- make sure we have an HP variable set for current subjob -->
                                    <if Advanced='"$%SubJobRingHP" !="\$%SubJobRingHP"'>
                                        <if Advanced='%HP &gt; $%SubJobRingHP'>
                                            <!-- if you have too much HP at the time of casting, equip minus hp -->
                                            <equip set="MinusHP" />
                                        </if>
                                    </if>
                                    <else>
                                        <!-- if no HP amount is specified for the current subjob, just always equip minushp as precast -->
                                        <equip set="MinusHP" />
                                    </else>
                                    <equip when="midcast">
                                        <lring>Sorcerer's Ring</lring>
                                    </equip>
                                </if>

  11. #611
    Cerberus
    Join Date
    Feb 2008
    Posts
    458
    BG Level
    4

    Just curious if anyone could direct me to a link of a good Sch script.... new to the whole spellcast thing and i spent 6 hrs yesterday trying to get one to work and sch is just to confusing atm for me.

  12. #612
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Quote Originally Posted by Crizto View Post
    This is from Aikar's BLM xml. I'm sure every BLM and their mother uses it so I'm wondering if anyone has been able to fix this rule. Right now the whole "equip MinusHP only if you're above such-and-such" get's skipped.
    I'd say... check that var ring is set to 1, and then secondly the HP variables are set correctly and not defaulted to 1000 or some such. If you take the lines in the var section:

    Code:
    		<!-- use Sorc ring or not? set to 0 if you do not have it or dangerous location -->
    		<var name="Ring">1</var>
    		<!-- Set HP Variables for what the maximum amount of HP you can have to trigger sorc ring is for each subjob -->
    		<var name="RDMRingHP">597</var>
    		<var name="WHMRingHP">583</var>
    		<var name="NINRingHP">597</var>
    and leave ring at 1, set all the others to 0 it should always proceed (even if hp is lower than the activation point, but you can move that around later on), or just remove the XXXRingHP variables entirely. Otherwise, pastebin a complete file, I see nothing wrong with that snippet.

  13. #613
    Cerberus
    Join Date
    Mar 2005
    Posts
    395
    BG Level
    4
    FFXI Server
    Leviathan

    Quote Originally Posted by enoch View Post
    Think I need to be a bit of a brat and ask for the current score. What I'm seeing is:

    - 7 months since 2.3 RC
    - Nexus Cape and Portafurnace b0rked

    That sound about right? Any updates?
    items require resources updates.

    nexus cape has been added long time ago, however i havnt gottn around to the furnace thing.

    i actually have polutils open right now just never clicked the buttons >_>

    Is it ONLY portafurnace as new item? makes things easier if i only have to export 4 files vs 20~.

    What slot is the portafurnace?

  14. #614
    CoP Dynamis
    Join Date
    Apr 2009
    Posts
    275
    BG Level
    4
    FFXI Server
    Phoenix

    It's neck slot. I haven't heard of anything else at issue... but obviously I'm not the most informed if I'm just learning right now that Nexus Cape is finally safe to use.

  15. #615
    Old Merits
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    Apr 2009
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    Valefor

    Quote Originally Posted by Crizto View Post
    This is from Aikar's BLM xml. I'm sure every BLM and their mother uses it so I'm wondering if anyone has been able to fix this rule. Right now the whole "equip MinusHP only if you're above such-and-such" get's skipped.
    Code:
                                <!-- check for Sorc Ring if mid or low resist mob. HP values to compare to are in variables above. -->
                                <if advanced='$Ring == 1'>
                                    <!-- make sure we have an HP variable set for current subjob -->
                                    <if Advanced='"$%SubJobRingHP" !="\$%SubJobRingHP"'>
                                        <if Advanced='%HP &gt; $%SubJobRingHP'>
                                            <!-- if you have too much HP at the time of casting, equip minus hp -->
                                            <equip set="MinusHP" />
                                        </if>
                                    </if>
                                    <else>
                                        <!-- if no HP amount is specified for the current subjob, just always equip minushp as precast -->
                                        <equip set="MinusHP" />
                                    </else>
                                    <equip when="midcast">
                                        <lring>Sorcerer's Ring</lring>
                                    </equip>
                                </if>
    Code:
    <action type="castdelay" delay="1" />
    <action type="equip" when="precast" set="MinusHP" />
    The ring causes issues with SC trying to equip several sets at once, so make sure you set the minushp to precast and I set a cast delay just to make sure.

    Also make sure that you change all the nuking set rules to something like:
    Code:
    <action type="midcastdelay" delay="1.5" />
    <action type="equip" when="midcast" Set="FullDamage" />
    This pushes the equiping of the nuking gear further into the midcast giving more time for the hp down gear to be swapped in.

    I think by default, the rule is:
    Code:
    <action type="equip" when="precast|midcast" Set="FullDamage" />

  16. #616
    Melee Summoner
    Join Date
    Dec 2008
    Posts
    33
    BG Level
    1

    I'm having issues getting a rule that works for my healing breath trigger/wyvern hp gear swaps on drg/mage. I am still using version 2.2 because I just started using spellcast and am very inexperienced with it. My current problem is that Dia won't trigger a HB, and after I cast my spell outside of battle, my gear goes back to my tp gear instead of my idle gear. I can trigger an enhanced HB with the wyvern hp gear by casting protect outside of battle, but as I said the gear won't change back to idle gear. I've looked at the xml files on the windower site, but they didn't offer any solution. Please halp!

    PHP Code:
    <if spell="Dia|Bar*|Cure|Pollen|Cocoon|Protect|Wild Oats|Foot Kick|Power Attack">
                    <
    action type="castdelay" delay=".2" />
                    <
    action type="equip" when="precast" set="HBTrigger" />
                    <
    action type="equip" when="midcast" set="WyvernHP" />
                    <
    action type="aftercastdelay" delay="2" />
                    <
    action type="equip" when="aftercast" set="TPMAGE" />
                </if> 

  17. #617
    Old Merits
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    PHP Code:
    <if spell="Dia*|Bar*|Cure*|Pollen|Cocoon|Protect|Wild Oats|Foot Kick|Power Attack">
        <
    action type="castdelay" delay=".2" />
        <
    action type="equip" when="precast" set="HBTrigger" />
        <
    action type="equip" when="midcast" set="WyvernHP" />
        <
    action type="aftercastdelay" delay="2" />
        <if 
    Status="Engaged">
            <
    action type="equip" when="aftercast" set="TPMAGE" />
        </if>
        <else>
            <
    action type="equip" when="aftercast" set="IDLE SET HERE" />
        </else>
    </if> 
    That's the aftercast bit sorted (you will need to put in the correct name for your idle set).

    I also added wildcards to cure and dia (incase you use Dia II or Cure II etc).

    As for HB not triggering, I am not sure (not a DRG). I guess it could be the cast delay (maybe worth increasing it to 1 or 2 for testing purposes).

    Also try:
    //sc set HBTrigger
    /echo <hpp>

    and check that you are forcing your HP percentage low enough

  18. #618
    Xaru
    Guest

    Does anyone know what the buff is called (in resources.xml) that is active when Spirit Lantern has been used?

    Thanks in advance!

  19. #619
    Melee Summoner
    Join Date
    Dec 2008
    Posts
    33
    BG Level
    1

    Thank you so much for helping me, I also increased the precast delay to 1, and it works on stuff like foot kick, so I'll assume it works on Dia as well. Its so nice to get this working finally. Thank you!

  20. #620
    Old Merits
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    Quote Originally Posted by Xaru View Post
    Does anyone know what the buff is called (in resources.xml) that is active when Spirit Lantern has been used?

    Thanks in advance!
    Not sure, but it is probably easier to code it so that if you have a spirit lantern equiped, you disable that slot.

    If you find out let me know

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