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  1. #6181
    Chram
    Join Date
    Sep 2007
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    2,526
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    Fenrir

    My own code:
    Code:
                    <!-- Add song duration equipment to enhancing songs -->
                    <!-- Apply this on precast during Nightingale, since songs are instant cast. -->
                    <if mode="OR" BuffActive="Nightingale" Advanced='"$Nightingale"="Yes"'>
                        <equip when="precast|midcast" setgroup="BasicMagic" set="SongEffect" />
                    </if>
                    <else>
                        <equip when="midcast" setgroup="BasicMagic" set="SongRecast|SongEffect" />
                    </else>
    $Nightingale is a variable I set when I use the JA, since if you cast too quickly after JA use it doesn't register on BuffActive.

  2. #6182
    Hydra
    Join Date
    Jul 2010
    Posts
    119
    BG Level
    3
    FFXI Server
    Asura

    Is there a way I can adjust your brd r4 xml to have aftercast kick in a bit sooner, Motenten?



    I'm experiencing a ~5-6 seconds gap between song effect kicking in and aftercast/precast set equipping. Is this normal?

  3. #6183
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
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    FFXI Server
    Fenrir

    You mean aftercast (not aftermath)?

    Add this to the includes at the start of the rules section:

    Code:
            <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='FastCastCalculations']/*" />
    And this in the vars section:

    Code:
            <xi:include href="Mote-Config-Include.xml" xpointer="/includes/include[@name='FastCastVars']/*" />
            <var name="SongFastCast">0</var>
    And set SongFastCast to the proper value for your gear. Also, re-download the rules-include, since I'd forgotten to add all the song calculations in before.

    Note: If the timing is still off, let me know and I can tweak it.

  4. #6184
    Hydra
    Join Date
    Jul 2010
    Posts
    119
    BG Level
    3
    FFXI Server
    Asura

    Much better!

  5. #6185
    Relic Weapons
    Join Date
    Sep 2007
    Posts
    377
    BG Level
    4
    FFXIV Character
    Caprese Dionir
    FFXIV Server
    Hyperion
    FFXI Server
    Sylph

    So this is my final cure set..
    Code:
    			<set name="CureSet" BaseSet="NormalSet">
    				<main>Arka IV</main>
                    <sub>Pax Grip</sub>
                    <head>Orison Cap +2</head>
    				<neck>Fylgja Torque +1</neck>
                    <body>Orison Bliaud +2</body>
                    <hands>Hieros Mittens</hands>
                    <feet>Zenith Pumps</feet>
                    <lring>Haoma's Ring</lring>
                    <rring>Sirona's Ring</rring>
                    <lear>Novia Earring</lear>
                    <rear>Orison Earring</rear>
                    <legs>Orsn. Pantaln. +2</legs>
                    <back>Orison Cape</back>
    			</set>
    And this is the section of my spellcast regarding healing magic
    Code:
            <if skill="HealingMagic">
                <if spell="*na|Erase|Sacrifice">
                    <if BuffActive="Divine Caress">
                        <equip when="precast|midcast">
                            <hands lock="true">Orison Mitts +2</hands>
                        </equip>
                    </if>
                    <equip when="precast" set="StatusCure" />
                    <equip when="aftercast" set="NormalSet" />
                </if>
                <elseif spell="Cure*|Cura|Cura II|Cura III">
                    <addtochat>[%Spell = %SpellTargetName] MyMP:%MPP% TargetHP: %SpellTargetHPP% @ %SpellTargetDistance away</addtochat>
                    <if advanced='"%WeatherElement"="Light" OR "%DayElement"="Light" OR "%Weather"="Light x2"'>
                        <equip when="precast|midcast">
                            <waist lock="true">Korin Obi</waist>
                        </equip>
                    </if>
                    <castdelay delay=".10" />
                    <equip when="precast">
    					<body>Heka's Kalasiris</body>
    					<legs>Orsn. Pantaln. +2</legs>
    					<feet>Zenith Pumps</feet>
    				</equip>
    				<equip when="midcast" set="CureSet" />
                    <equip when="aftercast" set="NormalSet" />
                </elseif>
    			<elseif spell="Curaga*">
    				<addtochat>[%Spell = %SpellTargetName] MyMP:%MPP% TargetHP: %SpellTargetHPP% @ %SpellTargetDistance away</addtochat>
                    <if advanced='"%WeatherElement"="Light" OR "%DayElement"="Light" OR "%Weather"="Light x2"'>
                        <equip when="precast|midcast">
                            <waist lock="true">Korin Obi</waist>
                        </equip>
                    </if>
                    <castdelay delay=".10" />
    				<equip when="precast|midcast" set="CuragaSet" />
    				<equip when="aftercast" set="NormalSet" />
    			</elseif>
    			<else>
    				<!-- theoretically no spell should ever reach here, but if anything does, haste set -->
    				<equip when="precast" set="HasteSet" />
    				<equip when="aftercast" set="NormalSet" />
    			</else>
            </if>
    While /sch, it seems like about 25% of the time in alliance situation, the spell casts faster than the gearswaps are occurring. If I /rdm its almost every time the swap will fail. I wouldn't say I'm dealing with particularly high lag (r1000 or less). It used to work in laggier situations (r2000+) without issue. The only thing I can think of that has really changed is that I have more fast cast or cure cast time-.

    I used to have a problem a while back with it when I first set it to precast heka's body and I added castdelay=0.10 to fix it. Do I need to change this value to something else, remove it, or do something entirely different to try and resolve my problem?
    Edit: I'm referring to single target cure spells having a problem.

  6. #6186
    Requiescat in pace.
    Join Date
    Dec 2008
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    1,341
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    Lakshmi

    Try removing the castdelay to see if that fixes it.

    Turn on ShowGearSwaps to see if everything happens normally. Are you sure it's not blinkmenot messing with you? I know you said 25%, but can you reliably reproduce it?

    Try posting your entire XML. Could be a stray rule elsewhere that is causing it.

    I'm assuming you dont have any quick-magic gear that could be screwing with you?

    P.S. Twilight Cape works with cures.

  7. #6187
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    13,197
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    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    As gren suggested, post the entire XML. A few reasons could include:

    1. ABA glitch (I see Orison is the midcast and many WHMs idle with that)
    2. Perhaps you're hitting the max cure speed you can achieve with precast gear (20 Merits + 15 body + 15 sub + 5 Feet + 12 Legs); this would explain why the effect is certain to occur with RDM sub

  8. #6188
    Relic Weapons
    Join Date
    Sep 2007
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    377
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    FFXIV Character
    Caprese Dionir
    FFXIV Server
    Hyperion
    FFXI Server
    Sylph

    I'm guessing its the 2nd one. I actually idle in AF2+2 body, so its not ABA.
    My zenith got -6, so I have 20 merits, 15 body, 10/15 from subjob, 6 on feet and 12 on legs. I'd guess that in alliance situation I am lagging just a little bit more. I haven't had the feet for very long. I guess I didn't realize their was a limit and thought I just needed to alter the wait times spellcast uses.

    Would it be better retool cure pot if I'm subbing rdm? Eventually I'll get those delve gloves and I can replace the feet with like rubeus boots or marduk feet instead.

    Spoiler: show
    Code:
    <?xml version="1.0"?>
    <spellcast>
        <guildwork character="Vyvian" server="Sylph" job="WHM" />
        <config RequireVersion="2.30" Debug="false" HideErrors="false" ShowGearSwaps="False" />
        <sets>
            <!-- Base grouping, for WHM -->
            <group default="yes" name="WHM">
                <!-- Base gear set, revert to this when Idle -->
                <set name="NormalSet" default="yes">
                    <main>Owleyes</main>
                    <sub>Genbu's Shield</sub>
                    <ammo>Clarus Stone</ammo>
                    <head>Wivre Hairpin</head>
                    <neck>Orison Locket</neck>
                    <lear>Moonshade Earring</lear>
                    <rear>Loquac. Earring</rear>
                    <body>Clr. Briault +2</body>
                    <hands>Serpentes Cuffs</hands>
                    <lring>Haoma's Ring</lring>
                    <rring>Sirona's Ring</rring>
                    <back>Orison Cape</back>
                    <waist>Cleric's Belt</waist>
                    <legs>Nares Trews</legs>
                    <feet>Serpentes Sabots</feet>
                </set>
                <!-- Swaps in the pieces for resting (HMP+25) -->
                <set name="RestingSet" BaseSet="NormalSet">
                    <main>Snr.Msk. Rod</main>
                    <sub>Legion Scutum</sub>
                    <ammo>Clarus Stone</ammo>
                    <body>Orison Bliaud +2</body>
                    <hands>Nares Cuffs</hands>
                    <legs>Nares Trews</legs>
                    <feet>Goliard Clogs</feet>
                    <back>Felicitas Cape</back>
                    <waist>Cleric's Belt</waist>
                </set>
                <!-- Swaps in generic enfeebling gear, M.Acc+ enfeebling+27, INT+ MND+ -->
                <set name="EnfeeblingSet" BaseSet="NormalSet">
                    <main>Chatoyant Staff</main>
                    <hands>Clr. Mitts +2</hands>
                    <head>Orison Cap +2</head>
                    <body>Nares Saio</body>
                    <legs>Nares Trews</legs>
                    <feet>Clr. Duckbills +2</feet>
                    <ring>Insect Ring</ring>
                </set>
                <!-- Swaps in extra gear for Dark/Elemental magic, INT+ M.Acc+ gear -->
                <set name="DarkSet" BaseSet="NormalSet">
                    <main>Chatoyant Staff</main>
                    <sub>Pax Grip</sub>
    				<head>Nares Cap</head>
                    <body>Nares Saio</body>
    				<hands>Quauhpilli Gloves</hands>
                    <legs>Blessed Trousers</legs>
                    <feet>Nares Clogs</feet>
                    <ring>Insect Ring</ring>
                </set>
                <!-- This is the set to, duh, cast cure with: Only needs to swaps Nobles tunic -->
                <set name="CuragaSet" BaseSet="NormalSet">
                    <main>Arka IV</main>
                    <sub>Pax Grip</sub>
                    <head>Orison Cap +2</head>
                    <body>Heka's Kalasiris</body>
                    <hands>Blessed Mitts</hands>
                    <feet>Clr. Duckbills +2</feet>
                    <lring>Haoma's Ring</lring>
                    <rring>Sirona's Ring</rring>
                    <lear>Novia Earring</lear>
                    <rear>Orison Earring</rear>
                    <legs>Orsn. Pantaln. +2</legs>
                    <back>Orison Cape</back>
                </set>
    			<set name="CureSet" BaseSet="NormalSet">
    				<main>Arka IV</main>
                    <sub>Pax Grip</sub>
                    <head>Orison Cap +2</head>
    				<neck>Fylgja Torque +1</neck>
                    <body>Orison Bliaud +2</body>
                    <hands>Hieros Mittens</hands>
                    <feet>Zenith Pumps</feet>
                    <lring>Haoma's Ring</lring>
                    <rring>Sirona's Ring</rring>
                    <lear>Novia Earring</lear>
                    <rear>Orison Earring</rear>
                    <legs>Orsn. Pantaln. +2</legs>
                    <back>Orison Cape</back>
    			</set>
                <!-- Swaps gear to enhance Bar-spells, pants resist+20, club MDB+5, body MDB+10 with afflatus solace(+5), +10 from merits total= +30MDB -->
                <set name="BarSet" BaseSet="NormalSet">
                    <main>Beneficus</main>
                    <sub>Genbu's Shield</sub>
                    <head>Orison Cap +2</head>
                    <body>Orison Bliaud +2</body>
                    <hands>Orison Mitts +2</hands>
                    <legs>Clr. Pantaln. +2</legs>
                    <feet>Orsn. Duckbills +2</feet>
                </set>
                <!-- For spells with no other category, some additional haste gear is used -->
                <set name="HasteSet" BaseSet="NormalSet">
                    <main>Fourth Mace</main>
                    <sub>Muse Tariqah</sub>
    				<head>Nares Cap</head>
                    <body>Marduk's Jubbah</body>
                    <hands>Blessed Mitts</hands>
                    <legs>Blessed Trousers</legs>
                    <feet>Orsn. Duckbills +2</feet>
                </set>
                <set name="EnhanceSkillSet" BaseSet="NormalSet">
                    <main>Beneficus</main>
                    <sub>Muse Tariqah</sub>
    				<head>Nares Cap</head>
                    <body>Marduk's Jubbah</body>
                    <hands>Blessed Mitts</hands>
                    <legs>Clr. Pantaln. +2</legs>
                    <feet>Orsn. Duckbills +2</feet>
                </set>
                <set name="RegenSet" BaseSet="HasteSet">
                    <body>Clr. Briault +2</body>
                    <hands>Orison Mitts +2</hands>
                    <legs>Blessed Trousers</legs>
                </set>
                <set name="StatusCure" BaseSet="HasteSet">
                    <main>Chatoyant Staff</main>
    				<sub>Pax Grip</sub>
                    <head>Orison Cap +2</head>
                    <body>Orison Bliaud +2</body>
                    <hands>Hieros Mittens</hands>
                    <legs>Orsn. Pantaln. +2</legs>
                </set>
                <!-- Divine magic spells need extra acc or MAB -->
                <set name="DivineSet" BaseSet="NormalSet">
                    <main>Chatoyant Staff</main>
                    <sub>Pax Grip</sub>
                    <head>Nares Cap</head>
                    <body>Nares Saio</body>
                    <hands>Quauhpilli Gloves</hands>
                    <legs>Nares Trews</legs>
                    <feet>Nares Clogs</feet>
                    <rear>Hecate's Earring</rear>
                </set>
            </group>
    		<group name="Reive" inherit="WHM">
    			<set name="NormalSet">
    				<main>Earth Staff</main>
                    <sub>Pax Grip</sub>
                    <ammo>Clarus Stone</ammo>
                    <head>Wivre Hairpin</head>
                    <neck>Orison Locket</neck>
                    <lear>Novia Earring</lear>
                    <rear>Loquac. Earring</rear>
                    <body>Clr. Briault +2</body>
                    <hands>Serpentes Cuffs</hands>
                    <lring>Haoma's Ring</lring>
                    <rring>Sirona's Ring</rring>
                    <back>Orison Cape</back>
                    <waist>Cleric's Belt</waist>
                    <legs>Nares Trews</legs>
                    <feet>Serpentes Sabots</feet>
    			</set>
    		</group>
        </sets>
    	
        <rules>
            <!-- Idle and resting state gear sets -->
            <if spell="autoset">
                <if status="resting">
                    <equip when="resting" set="RestingSet" />
                </if>
                <elseif status="idle">
                    <equip when="idle" set="NormalSet" />
                </elseif>
            </if>
    		
            <if skill="HealingMagic">
                <if spell="*na|Erase|Sacrifice">
                    <if BuffActive="Divine Caress">
                        <equip when="precast|midcast">
                            <hands lock="true">Orison Mitts +2</hands>
                        </equip>
                    </if>
                    <equip when="precast" set="StatusCure" />
                    <equip when="aftercast" set="NormalSet" />
                </if>
                <elseif spell="Cure*|Cura|Cura II|Cura III">
                    <addtochat>[%Spell = %SpellTargetName] MyMP:%MPP% TargetHP: %SpellTargetHPP% @ %SpellTargetDistance away</addtochat>
                    <if advanced='"%WeatherElement"="Light" OR "%DayElement"="Light" OR "%Weather"="Light x2"'>
                        <equip when="precast|midcast">
                            <waist lock="true">Korin Obi</waist>
                        </equip>
                    </if>
                    <castdelay delay=".10" />
                    <equip when="precast">
    					<body>Heka's Kalasiris</body>
    					<legs>Orsn. Pantaln. +2</legs>
    					<feet>Zenith Pumps</feet>
    				</equip>
    				<equip when="midcast" set="CureSet" />
                    <equip when="aftercast" set="NormalSet" />
                </elseif>
    			<elseif spell="Curaga*">
    				<addtochat>[%Spell = %SpellTargetName] MyMP:%MPP% TargetHP: %SpellTargetHPP% @ %SpellTargetDistance away</addtochat>
                    <if advanced='"%WeatherElement"="Light" OR "%DayElement"="Light" OR "%Weather"="Light x2"'>
                        <equip when="precast|midcast">
                            <waist lock="true">Korin Obi</waist>
                        </equip>
                    </if>
                    <castdelay delay=".10" />
    				<equip when="precast|midcast" set="CuragaSet" />
    				<equip when="aftercast" set="NormalSet" />
    			</elseif>
    			<else>
    				<!-- theoretically no spell should ever reach here, but if anything does, haste set -->
    				<equip when="precast" set="HasteSet" />
    				<equip when="aftercast" set="NormalSet" />
    			</else>
            </if>
    		
            <if skill="DarkMagic">
                <equip when="precast" set="DarkSet" />
                <equip when="aftercast" set="NormalSet" />
            </if>
    		
            <if skill="EnfeeblingMagic">
                <equip when="precast" set="EnfeeblingSet" />
                <equip when="aftercast" set="NormalSet" />
            </if>
    		
            <if skill="DivineMagic">
                <if spell="Flash">
                    <equip when="precast" set="HasteSet" />
                </if>
                <else>
                    <equip when="precast" set="DivineSet" />
                </else>
                <equip when="aftercast" set="NormalSet" />
            </if>
    		
            <if skill="EnhancingMagic">
                <!-- Catch Rule, don't want gear to swap on the below -->
                <if spell="Teleport*|Recall*|Warp*|Escape"></if>
                <elseif spell="Regen*">
                    <equip when="precast" set="RegenSet" />
                </elseif>
                <elseif spell="Bar*">
                    <equip when="precast" set="BarSet" />
                    <equip when="aftercast" set="NormalSet" />
                </elseif>
                <elseif spell="Boost*">
                    <equip when="precast" set="EnhanceSkillSet" />
                </elseif>
    			<elseif spell="Pro*|Shell*">
    				<equip when="precast">
    					<legs>Clr. Pantaln. +2</legs>
    					<feet>Clr. Duckbills +2</feet>
                    </equip>
    			</elseif>
    			<elseif spell="Erase">
                    <equip when="precast" set="StatusCure" />
                    <equip when="aftercast" set="NormalSet" />
                </elseif>
                <else>
                    <equip when="precast" set="HasteSet" />
                </else>
                <equip when="aftercast" set="NormalSet" />
            </if>
        </rules>
    </spellcast>

  9. #6189
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    13,197
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    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    The ABA issue would occur because your equip order is Orison > Heka > Orison. Still, FC is likely the issue and you should reduce the FC you use to compensate. When I checked outside Western Adoulin MH, I found roughly 55-60 FC enables cure gear to equip properly.

  10. #6190
    Relic Weapons
    Join Date
    Sep 2007
    Posts
    377
    BG Level
    4
    FFXIV Character
    Caprese Dionir
    FFXIV Server
    Hyperion
    FFXI Server
    Sylph

    Quote Originally Posted by Yugl View Post
    The ABA issue would occur because your equip order is Orison > Heka > Orison. Still, FC is likely the issue and you should reduce the FC you use to compensate. When I checked outside Western Adoulin MH, I found roughly 55-60 FC enables cure gear to equip properly.
    It's not though, its Cleric's+2 > Heka's > Orison+2, so I know its not ABA.

  11. #6191
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
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    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    You're right. I misread AF+2 as EMP+2.

  12. #6192
    Relic Weapons
    Join Date
    Sep 2007
    Posts
    377
    BG Level
    4
    FFXIV Character
    Caprese Dionir
    FFXIV Server
    Hyperion
    FFXI Server
    Sylph

    Well it sounds like a fairly easy fix, I'll just drop out the boots for Bokwus gloves and retool the set accordingly. Gotta do some more plasm farming now.

  13. #6193
    Requiescat in pace.
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    Lakshmi

    Couldn't you just equip your midcast stuff in precast?

  14. #6194
    Relic Weapons
    Join Date
    Sep 2007
    Posts
    377
    BG Level
    4
    FFXIV Character
    Caprese Dionir
    FFXIV Server
    Hyperion
    FFXI Server
    Sylph

    Quote Originally Posted by grevenilvec75 View Post
    Couldn't you just equip your midcast stuff in precast?
    If it fails to complete the swaps, I'll end up curing in Heka's instead of AF3+2, which is a bigger loss to me than 3-5% cct on a spell with a 2 second base cast time.

  15. #6195
    Requiescat in pace.
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    Lakshmi

    Heka's isnt in your midcast set.

    what i'm saying is:

    <equip when="precast" set="CureSet" />

  16. #6196
    Requiescat in pace.
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    Lakshmi

    Spellcast uses a default castdelay right? ( i seem to remember it being ~.3 seconds, right?)

    If i do:

    <if spell="stun">
    <return />
    </if>

    it wont process that cast delay, correct? So i could just use windower scripts to equip gear and stun that little bit faster?

  17. #6197
    Puppetmaster
    Join Date
    Apr 2013
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    Asura

    Question, i've tweaked my war xml to let me know when jas are up by doing this
    <!--JAs-->
    <if spell="Provoke">
    <equip when="precast" set="ENMITY" />
    <command when="aftercast">wait 30;input /echo ---P R O V O K E---R E A D Y---</command>
    </if>

    <elseif spell="Restraint">
    <equip when="precast|aftercast">
    <hands>Rvg. Mufflers +2</hands>
    </equip>
    </elseif>

    <elseif spell="Berserk">
    <command when="PreCast">cancel 57</command>
    <command when="aftercast">wait 250;input /echo ---B E R S E R K---R E A D Y---</command>
    </elseif>

    <elseif spell="Defender">
    <command when="PreCast">cancel 56</command>
    </elseif>

    <elseif spell="Aggressor">
    <command when="aftercast">wait 300;input /echo ---A G G R E S S O R---R E A D Y---</command>
    </elseif>
    anyway to consolidate that? or just need to add the command line to each of my macros that i wanna know when recast is up

  18. #6198
    Requiescat in pace.
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    Lakshmi

    why not just use timers/recast plugin?

  19. #6199
    Puppetmaster
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    Apr 2013
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    Asura

    My eyes are constantly on the battle chatter, so i'm more likely to see it there, and i dont like the timers on screen : (

  20. #6200
    Hydra
    Join Date
    Jul 2010
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    119
    BG Level
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    Asura

    Quote Originally Posted by Motenten View Post
    You mean aftercast (not aftermath)?

    Add this to the includes at the start of the rules section:

    Code:
            <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='FastCastCalculations']/*" />
    And this in the vars section:

    Code:
            <xi:include href="Mote-Config-Include.xml" xpointer="/includes/include[@name='FastCastVars']/*" />
            <var name="SongFastCast">0</var>
    And set SongFastCast to the proper value for your gear. Also, re-download the rules-include, since I'd forgotten to add all the song calculations in before.

    Note: If the timing is still off, let me know and I can tweak it.
    It works well enough when I test it in town, but I think my play style may be doing more harm then good. More often than not, I hit a macro for a 2nd song a little too soon between that gap of time where my 1st song has taken effect and I think I can begin casting the next one (resulting in one of those "Unable to cast spells at this time." messages).

    When this happens I'm faced with either waiting until spellcast finishes the pre->mid->after cycle my first attempt at the 2nd song (it believes I'm singing) or starting the 2nd song as soon as it the game lets me. If I choose not to wait for the first attempt's cycle to end, it usually results in my aftercast/precast sets swapping in from my first attempt during the midcast of my second attempt (resulting in a weaker song).

    In lieu of this, what is the best way I can get mote's brd r4 xml to stop equipping the aftercast/precast set?

    In English, I want to change it from pre->mid->after to just pre->mid and manually equip my idle set when I see the song is done. That way I don't have to worry so much about hitting my macro too early or the wrong gear set popping up in the middle (by my own actions, I realize).

    I attempted this myself using the code motenten provided earlier for Daurdabla fillers:
    Code:
    <if spell="ClassTrigger">
    	<if SpellTargetRaw="Minuet">
                    <changespell spell="Valor Minuet" />
                    <changetarget target="&lt;me&gt;" />
                    <equip when="precast|midcast" setgroup="$GroupArea-Magic" set="Minuet" />
                    <equip when="precast" setgroup="BasicMagic" set="SongFastCast" />		
                    <return />				
    	</if>
    Rinse & repeat for other songs
    This seems to do what I want it to, but I would have to write one for all songs essentially and don't know if this is the cleanest method to do what I want to do.

    Any help is appreciated.

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