Just reactivated, installed windower 4, etc. and uhh, what is this and how do I make it stop?
EDIT: Never mind, it's an addon I turned on by accident.
Just reactivated, installed windower 4, etc. and uhh, what is this and how do I make it stop?
EDIT: Never mind, it's an addon I turned on by accident.
@Heretic:
Change:
To:Code:<xi:include href="Mote-Rules-Include.xml" xpointer="//include[@name='HandleEquippingGear']/*" />
Code:<if NotType="BardSong"> <xi:include href="Mote-Rules-Include.xml" xpointer="//include[@name='HandleEquippingGear']/*" /> </if>
Hello forum, question for the pro scripters, how do i add trigger spells for my current xml, where i can hit a macro to change from tp > pdt > eva depending on the situation? not sure how to do it, i've just been making a copy of current xml, and changed the tp set to evade and saved as blueva and then loaded spellcast file blueva to make my engaded set eva, i'm sure there is a better way to do it, just not so good at scripting, the trigger and var sections throw my head for a loop. Using this xml for example
http://pastebin.com/e5jciiAq
can look at my war and dnc xml to see how i do it:
http://pastebin.com/qgtzN4ZE
http://pastebin.com/2WU4ZbV4
Basically I just create new groups and change only the sets that need to be changed (tp set mostly). Then I use a spell to toggle through the different groups (vertical cleave for WAR , trigger0 for DNC)
It works pretty well for me, but probably a better way to do it would be something like:
<set name="TP-HASTE">
<set name="TP-ACC">
<set name="TP-PDT">
then just have a rule like:
<equip when="Engaged|Aftercast" set="TP-$mode" />
And have your trigger spell just change the $mode variable.
Hope that helps a little bit.
Spoiler: show
I see that there is 'Fast Cast' set and Midcast set in the BLU sc.
If the quickened casting proc from impatient and belt + ring.
Do you think the Midcast will work?
Here is what I use for all of my gear toggles:
Spoiler: show
Then, in your variables section add this:
Just make sure you have set names defined in the sets section, make a macro that executes Foxfire, and each time you hit that macro it will cycle through each set until you get to the one you want, whether it be Haste, -pdt, att, etc. You can change around the set names to fit which ones you want, but the idea is sound.Code:<var name="Engaged">TP</var>
Hope this helps you ^^
Edit: typo
Unfortunatly no wont kick in, but the low proc rate of quick magic is so low, i'm willing to live with it for now, and thx for the tips on fixing spellcast, will work on it tonight
Is there a command to just unload an xml but keep the other benefits of spellcast?
Hey Pru, tried your method for changing engaged set defaults, i like the fact it tells u in chat which set should be equipped, unfortunately didnt work, for some reason each time i hit macro " /ma "foxfire" <me> " it says it changed gear, i get the TP Mode change type, but i also get the { WS Macro } line that i put in for testing, for example
TP Mode: haste
WS Macro
TP Mode: refresh
WS Macro
TP Mode pdt
WS Macro
TP Mode EVA
ws Macro
weapons dont change which are the set gears, so i know it didnt work, just equips the ws gear, tried with 100 TP, doesnt try the ws, just the gear gear Line 92 > 117 is what i added to a working xml, did i place in wrong location or something?, help me out, wondering why its not working, any help advice apreciated
http://pastebin.com/MF4iRUnr
The triggers Firefox, Barbed Crescent (Sometimes), Aegis Schism, and other Fomor TP moves are considered WS. In the DATs, SE seems to have made fomors essentially players (If you have AV, you can see the animations listed mirror player actions). You should add an exclusion list to the <if type="Weaponskill"> rule to avoid triggering when you use the fomor WSs. Even better, use the trigger spells found within resources instead of pseudospells.
excuse me mr motenten
Can you please explain in a little more detail how to use your classtriggers for sch? I have tried over and over, and I just can't get it.
for example:
/ja "Light Arts" <me>
/wait 1
/ma "ClassTrigger" <Addendum>
that didn't work. Can you please explain what I might be doing wrong?
Also I have most of your r3 spellcasts (thank you very much), and I got my blu from yugl. His auto cancels stoneskin, and I was hoping to add that feature for all my other jobs, whm, blm, sch, brd etc. Is there anyway I can add that? I think it goes in the includes, but I am not sure.
one final question, is there anyway to get the game/xmls to only equip heralds gaiters when moving? or by zone? I put them in the movement section and it works wonderfully, putting them back on when I idle, but sometimes I would like to use serpentes during events for the mp refresh. Maybe equip it at certain times of the day? I have no idea if that is even possible, i am xml illiterate.
Thanks again for all your work and support of the FFXI community!!!
PS I thought you might find this funny. whenever I ask about a gear setup or swap or something, all i get from my ls now is "did you motenten it?" Meaning go get your ffxi spreadsheet that answers all ffxi questions and plug the numbers in. Thanks again for everything, the game is much better thanks to people like you!!!
Okay thx, I'll read up on excludes and see if I can make one, sounds like the easier way to go, since i think if I change to a spell trigger, it might fall into magic rules and end up gearing macc gear
You don't need the <> around the Addendum, or any of the other stratagems.
Add:
<xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name=SpellCancel']/*" />
To your rules
so /ma "ClassTrigger" Addendum ?
and add that exact line to mote-rules-include? or to my whm, blm, etc spellcast?
Found plenty of info about includes, nothing about excludes, could you explaine that a bit, also not to sure about what u meant about "use the trigger spells found within resources instead of pseudospells." thx in advance for any help
I'm getting "SpellCast: XML Parsing Error line 260." This is </rules> and I can't find the issue within the rules. Its a brand new spellcast file i made and I havent gotten the chance to test any of it. If someone might have the time to figure it out i'd appreciate it.
can't post urls so i put the rules section in a spoiler. Some rules are in <!-- [rule] --> this is because i don't have the gear for the swap in the rule. so i dont want it to parse or w.e.
Spoiler: show