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  1. #6201
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    Just reactivated, installed windower 4, etc. and uhh, what is this and how do I make it stop?



    EDIT: Never mind, it's an addon I turned on by accident.

  2. #6202
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    @Heretic:

    Change:
    Code:
            <xi:include href="Mote-Rules-Include.xml" xpointer="//include[@name='HandleEquippingGear']/*" />
    To:
    Code:
        <if NotType="BardSong">
            <xi:include href="Mote-Rules-Include.xml" xpointer="//include[@name='HandleEquippingGear']/*" />
        </if>

  3. #6203
    Puppetmaster
    Join Date
    Apr 2013
    Posts
    63
    BG Level
    2
    FFXI Server
    Asura

    Hello forum, question for the pro scripters, how do i add trigger spells for my current xml, where i can hit a macro to change from tp > pdt > eva depending on the situation? not sure how to do it, i've just been making a copy of current xml, and changed the tp set to evade and saved as blueva and then loaded spellcast file blueva to make my engaded set eva, i'm sure there is a better way to do it, just not so good at scripting, the trigger and var sections throw my head for a loop. Using this xml for example
    http://pastebin.com/e5jciiAq

  4. #6204
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    can look at my war and dnc xml to see how i do it:

    http://pastebin.com/qgtzN4ZE
    http://pastebin.com/2WU4ZbV4

    Basically I just create new groups and change only the sets that need to be changed (tp set mostly). Then I use a spell to toggle through the different groups (vertical cleave for WAR , trigger0 for DNC)

    It works pretty well for me, but probably a better way to do it would be something like:

    <set name="TP-HASTE">

    <set name="TP-ACC">

    <set name="TP-PDT">

    then just have a rule like:

    <equip when="Engaged|Aftercast" set="TP-$mode" />

    And have your trigger spell just change the $mode variable.


    Hope that helps a little bit.


    Spoiler: show

    P.S. unrelated, but you could probably clean up your BLU spell section:

    Code:
                            <if Skill="BlueMagic">  
    
                                    <if spell="Pollen|Wild Carrot|Healing Breeze|Magic Fruit|Plenilune Embrace">
    
                                            <equip when="precast" set="FastCast" />
    
                                            <equip when="midcast" set="CurePot" />
    
                                            <precastdelay delay="0.2"/>
    
                                    </if>
    
    
                                    <elseif spell="Cannonball|White Wind|Heavy Strike">
    
                                            <equip when="precast" set="FastCast" />
    
                                            <equip when="midcast" set="%spell" />
    
                                    </elseif>
    
        
                                    <elseif spell="Sudden Lunge">
    
                                            <equip when="precast" set="FastCast" />
    
                                            <equip when="midcast" set="SuddenLunge" />
    
                                            <action type="AddToChat" color="121">-- sudden lunge ---</action>
    
                                    </elseif>
    
                                    <elseif spell="Quad. Continuum|Empty Thrash|Delta Thrust|Amorphic Spikes|Quadrastrike|Whirl of Rage|Bloodrake|Goblin Rush|Sub-zero Smash|Disseverment|Benthic Typhoon|Vanity Dive">
    
                                            <equip when="precast" set="FastCast" />
    
                                            <equip when="midcast" set="PhysSpells" />
    
                                    </elseif>
    
                                    <else>
    
                                            <equip when="precast" set="FastCast" />
    
                                            <equip when="midcast" set="MaccSkill" />
    
                                    </else>
    
                            </if>
    I deleted your Corrosive Ooze|Acrid Stream|Blazing Bound rule because it is exactly the same as your <else> rule.
    You had benthic/vanity with their own rules even though they could've been added to you quad/thrash/delta rule sinc they all perform the same actions.

    most radical change would be the cannonball/white wind/heavy strike rule. If you decide to make these changes you will have to rename your "heavystrike" set to "heavy strike" (with the space) so that it matches the name of the spell.

    You could also easily add sudden lunge to that same rule if you didnt mind losing the AddToChat.


    Theres nothing wrong the way you have it, and if its working fine then it would be foolish for you to change it, but hopefully my changes give you some food for thought about different ways to solve a problem in the future!

    Good luck!



  5. #6205
    Sea Torques
    Join Date
    Aug 2007
    Posts
    692
    BG Level
    5

    I see that there is 'Fast Cast' set and Midcast set in the BLU sc.

    If the quickened casting proc from impatient and belt + ring.
    Do you think the Midcast will work?

  6. #6206
    CoP Dynamis
    Join Date
    Dec 2009
    Posts
    260
    BG Level
    4
    FFXI Server
    Cerberus

    Quote Originally Posted by Yamoman View Post
    Hello forum, question for the pro scripters, how do i add trigger spells for my current xml, where i can hit a macro to change from tp > pdt > eva depending on the situation? not sure how to do it, i've just been making a copy of current xml, and changed the tp set to evade and saved as blueva and then loaded spellcast file blueva to make my engaded set eva, i'm sure there is a better way to do it, just not so good at scripting, the trigger and var sections throw my head for a loop. Using this xml for example
    http://pastebin.com/e5jciiAq
    Here is what I use for all of my gear toggles:

    Spoiler: show
    Code:
                      <!-- Engaged Toggles -->
    	 		<if spell="Foxfire">
    				<cancelspell />
    				<if advanced='"$Engaged" = "Haste"'>
    					<var cmd="set Engaged ATT" />
    					<command>input /echo ---::[  TP Mode:  ATT  ]::--- </command>
    				</if>
    				<elseif advanced='"$Engaged" = "ATT"'>
    					<var cmd="set Engaged PDT" />
    					<command>input /echo ---::[  TP Mode:  PDT  ]::--- </command>
    				</elseif>
    				<elseif advanced='"$Engaged" = "PDT"'>
    					<var cmd="set Engaged Kite" />
    					<command>input /echo ---::[  TP Mode:  Kite ]::--- </command>
    				</elseif>
    				<else>
    					<var cmd="set Engaged Haste" />
    					<command>input /echo ---::[  TP Mode:  Haste  ]::--- </command>
    				</else>
    			</if>


    Then, in your variables section add this:
    Code:
    <var name="Engaged">TP</var>
    Just make sure you have set names defined in the sets section, make a macro that executes Foxfire, and each time you hit that macro it will cycle through each set until you get to the one you want, whether it be Haste, -pdt, att, etc. You can change around the set names to fit which ones you want, but the idea is sound.

    Hope this helps you ^^

    Edit: typo

  7. #6207
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    Quote Originally Posted by chichicha View Post
    I see that there is 'Fast Cast' set and Midcast set in the BLU sc.

    If the quickened casting proc from impatient and belt + ring.
    Do you think the Midcast will work?
    Midcast isnt gonna work on a quick magic proc.

    I generally dont bother with quickmagic at all unless its a spell with a huge recast timer (raise/reraise/stun) and then I have as much midcast gear in my precast as I can fit in, just in case quickmagic goes off.

  8. #6208
    Puppetmaster
    Join Date
    Apr 2013
    Posts
    63
    BG Level
    2
    FFXI Server
    Asura

    Unfortunatly no wont kick in, but the low proc rate of quick magic is so low, i'm willing to live with it for now, and thx for the tips on fixing spellcast, will work on it tonight

  9. #6209
    Hydra
    Join Date
    Feb 2013
    Posts
    118
    BG Level
    3
    FFXI Server
    Siren

    Is there a command to just unload an xml but keep the other benefits of spellcast?

  10. #6210
    Puppetmaster
    Join Date
    Apr 2013
    Posts
    63
    BG Level
    2
    FFXI Server
    Asura

    Hey Pru, tried your method for changing engaged set defaults, i like the fact it tells u in chat which set should be equipped, unfortunately didnt work , for some reason each time i hit macro " /ma "foxfire" <me> " it says it changed gear, i get the TP Mode change type, but i also get the { WS Macro } line that i put in for testing, for example

    TP Mode: haste
    WS Macro
    TP Mode: refresh
    WS Macro
    TP Mode pdt
    WS Macro
    TP Mode EVA
    ws Macro

    weapons dont change which are the set gears, so i know it didnt work, just equips the ws gear, tried with 100 TP, doesnt try the ws, just the gear gear Line 92 > 117 is what i added to a working xml, did i place in wrong location or something?, help me out, wondering why its not working, any help advice apreciated
    http://pastebin.com/MF4iRUnr

  11. #6211
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    The triggers Firefox, Barbed Crescent (Sometimes), Aegis Schism, and other Fomor TP moves are considered WS. In the DATs, SE seems to have made fomors essentially players (If you have AV, you can see the animations listed mirror player actions). You should add an exclusion list to the <if type="Weaponskill"> rule to avoid triggering when you use the fomor WSs. Even better, use the trigger spells found within resources instead of pseudospells.

  12. #6212
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    Quote Originally Posted by RicFlair View Post
    Is there a command to just unload an xml but keep the other benefits of spellcast?
    Yes. Your job spellcasts are all called Yourname_Job. SC also creates a default file called Yourname. Just //sc load yourname.

  13. #6213
    Melee Summoner
    Join Date
    Apr 2013
    Posts
    37
    BG Level
    1

    excuse me mr motenten

    Can you please explain in a little more detail how to use your classtriggers for sch? I have tried over and over, and I just can't get it.

    for example:

    /ja "Light Arts" <me>
    /wait 1
    /ma "ClassTrigger" <Addendum>

    that didn't work. Can you please explain what I might be doing wrong?

    Also I have most of your r3 spellcasts (thank you very much), and I got my blu from yugl. His auto cancels stoneskin, and I was hoping to add that feature for all my other jobs, whm, blm, sch, brd etc. Is there anyway I can add that? I think it goes in the includes, but I am not sure.

    one final question, is there anyway to get the game/xmls to only equip heralds gaiters when moving? or by zone? I put them in the movement section and it works wonderfully, putting them back on when I idle, but sometimes I would like to use serpentes during events for the mp refresh. Maybe equip it at certain times of the day? I have no idea if that is even possible, i am xml illiterate.

    Thanks again for all your work and support of the FFXI community!!!

    PS I thought you might find this funny. whenever I ask about a gear setup or swap or something, all i get from my ls now is "did you motenten it?" Meaning go get your ffxi spreadsheet that answers all ffxi questions and plug the numbers in. Thanks again for everything, the game is much better thanks to people like you!!!

  14. #6214
    Puppetmaster
    Join Date
    Apr 2013
    Posts
    63
    BG Level
    2
    FFXI Server
    Asura

    Okay thx, I'll read up on excludes and see if I can make one, sounds like the easier way to go, since i think if I change to a spell trigger, it might fall into magic rules and end up gearing macc gear

  15. #6215
    Cerberus
    Join Date
    Jan 2009
    Posts
    465
    BG Level
    4
    FFXIV Character
    Bik Pik
    FFXIV Server
    Hyperion
    FFXI Server
    Cerberus

    You don't need the <> around the Addendum, or any of the other stratagems.

    Add:

    <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name=SpellCancel']/*" />

    To your rules

  16. #6216
    Melee Summoner
    Join Date
    Apr 2013
    Posts
    37
    BG Level
    1

    so /ma "ClassTrigger" Addendum ?

    and add that exact line to mote-rules-include? or to my whm, blm, etc spellcast?

  17. #6217
    Cerberus
    Join Date
    Jan 2009
    Posts
    465
    BG Level
    4
    FFXIV Character
    Bik Pik
    FFXIV Server
    Hyperion
    FFXI Server
    Cerberus

    Quote Originally Posted by Moozie View Post
    so /ma "ClassTrigger" Addendum ?

    and add that exact line to mote-rules-include? or to my whm, blm, etc spellcast?
    Yes

    And to your job specific xml

  18. #6218
    Puppetmaster
    Join Date
    Apr 2013
    Posts
    63
    BG Level
    2
    FFXI Server
    Asura

    Found plenty of info about includes, nothing about excludes, could you explaine that a bit, also not to sure about what u meant about "use the trigger spells found within resources instead of pseudospells." thx in advance for any help

  19. #6219
    Smells like Onions
    Join Date
    May 2013
    Posts
    5
    BG Level
    0

    I'm getting "SpellCast: XML Parsing Error line 260." This is </rules> and I can't find the issue within the rules. Its a brand new spellcast file i made and I havent gotten the chance to test any of it. If someone might have the time to figure it out i'd appreciate it.

    can't post urls so i put the rules section in a spoiler. Some rules are in <!-- [rule] --> this is because i don't have the gear for the swap in the rule. so i dont want it to parse or w.e.

    Spoiler: show
    <rules>

    <if BuffActive="Sleep|Petrification|Stun|Terror">

    <addtochat color="121">Status effect preventing action.</addtochat>

    <return />

    </if>

    <elseif Type="*Magic|BardSong|Ninjutsu" BuffActive="Silence">

    <addtochat color="121">Silenced.</addtochat>

    <return />

    </elseif>

    <elseif Type="Weaponskill|JobAbility|PetCommand" BuffActive="Amnesia">

    <addtochat color="121">Amnesia.</addtochat>

    <cancelspell />

    <return />

    </elseif>

    <if type="WeaponSkill">

    <if SpellTargetDistanceGT="5">

    <addtochat color="121">Target is too far away. Canceling Weapon Skill.</addtochat>

    <cancelspell />

    <return />

    </if>

    <if spell="autoset">

    <action type="equip" When="idle" set="Movement.Idle" />

    <action type="equip" when="engaged" set="$Variable" />

    </if>

    <if NotStatus="Engaged">

    <action type="equip" when="aftercast" set="Movement.Idle" />

    </if>

    <else>

    <action type="equip" when="aftercast" set="$Variable" />

    </else>

    <if Spell="Tachi: Shoha">

    <action type="castdelay" delay="0.2" />

    <action type="equip" when="Precast" set="Shoha" />

    </if>

    <if Spell="*Kasha|*Jinpu">

    <action type="castdelay" delay="0.2" />

    <action type="equip" when="Precast" set="Kasha.Jinpu" />

    </if>

    <if Spell="Meditate">

    <action type="castdelay" delay="0.2" />

    <equip when="precast">

    <head>Myochin Kabuto</head>
    <!-- <hands>Saotome Kote +2</hands> -->

    </equip>

    <action type="equip" when="Aftercast" set="$Variable" />

    </if>

    <!-- <if Spell="Sekkanoki">

    <action type="castdelay" delay="0.2" />

    <equip when="precast">

    <hands>Unkai Kote +2</hands>

    </equip>

    </if> -->

    <!-- <if Spell="Third Eye">

    <action type="castdelay" delay="0.2" />

    <equip when="precast">

    <Legs>Saotome Haidate +2</legs>

    </equip>

    </if> -->

    <if Spell="Seigan">

    <action type="castdelay" delay="0.2" />

    <equip when="precast">

    <head>Unkai Kabuto +2</head>

    </equip>

    </if>

    <!-- <if Spell="Meikyo Shisui">

    <action type="castdelay" delay="0.2" />

    <equip when="precast">

    <feet>Saotome Sune-Ate +2</feet>

    </equip>

    </if> -->

    <if Spell="Sengikori">

    <action type="castdelay" delay="0.2" />

    <equip when="precast">

    <feet>Unkai Sune-Ate +2</feet>

    </equip>

    </if>

    <if Spell="Hasso">

    <action type="castdelay" delay="0.2" />

    <equip when="precast">

    <legs>Unkai Haidate +2</legs>

    </equip>

    </if>

    </rules>

    </spellcast>

  20. #6220
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Yamoman View Post
    Found plenty of info about includes, nothing about excludes, could you explaine that a bit, also not to sure about what u meant about "use the trigger spells found within resources instead of pseudospells." thx in advance for any help
    Use <if Type="Weaponskill" notSpell="Barbed Crescent|Aegis Schism"> and add fomor abilities that you currently use as trigger spells.

    The pseudospells are at Windower Folder > Plugins > Resources > Spells.xml

    Search for "Trigger1" and you'll see the pseudospells.

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