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  1. #6241
    Sea Torques
    Join Date
    May 2010
    Posts
    718
    BG Level
    5
    FFXI Server
    Ragnarok

    Finally went back and got Twilight mail, What do rules look like for it? For locking the set when say weakend and low HP?

    Came up with this myself not sure if can be done better.

    <if HPPLT="20">
    <equip when="Aftercast|Idle|Engaged" >
    <head lock="yes">Twilight helm</head>
    <body lock="yes">Twilight mail</body>
    </equip>
    </if>

  2. #6242
    Salvage Bans
    Join Date
    Aug 2006
    Posts
    932
    BG Level
    5
    FFXIV Character
    Mist Monster
    FFXIV Server
    Leviathan
    FFXI Server
    Fenrir

    On Motenten's BLM spellcast, How do I cycle between the "Casting" modes? It is not quite as spelled out as it is in the thf xml

    Thanks in advance!

    edit: Nevermind figured it out

  3. #6243
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Wrong thread

  4. #6244
    Yoshi P
    Join Date
    Jun 2007
    Posts
    5,144
    BG Level
    8
    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur

    Asked the in windower thread but didn't get an answer. Spellcast can solve my problem I hope. Been doing a lot of 2/3 boxing and I have debuffs/nukes set to bt in the alias. Unfortunately when I do Voidwatch, the game won't play nice and it won't use bt. Is there anyway to fix this or to set up a rule changing all bts to ts if voidwalker status is active so I can just load BMN, lockon, then swap screens?

  5. #6245
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Code:
    <changetarget target="&lt;t&gt;" />
    That maybe?

  6. #6246
    RIDE ARMOR
    Join Date
    Apr 2012
    Posts
    10
    BG Level
    1

    I can't seem to get it to change gear for Weaponskills or JAs, Idle and engaged sets work just fine though. Any help would be appreciated

    pastebin .com/QHfiBFVF

    sorry for the malformed url, don't have 10 posts yet

  7. #6247
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Code:
    <?xml version="1.0"?>
    <spellcast>
    	<config Debug="false" ShowGearSwaps="false" NormalSet="IDLE"
      EngagedSet="TP" />
    	<sets>
    		<group name="SAM" default="yes">
    			<!--Gear melee standard-->
    			<set name="IDLE">
    				<head>Karieyh Morion</head>
    				<neck>Wiglen Gorget</neck>
    				<lear>Brutal Earring</lear>
    				<rear>Kemas Earring</rear>
    				<body>Perle Hauberk</body>
    				<hands>Brego Gloves</hands>
    				<lring>Sheltered Ring</lring>
    				<rring>Paguroidea Ring</rring>
    				<back>Vassal's Mantle</back>
    				<waist>Dynamic Belt</waist>
    				<legs>Perle Brayettes</legs>
    				<feet>Danzo Sune-Ate</feet>
    			</set>
    			<set name="TP">
    				<head>Karieyh Morion</head>
    				<neck>Agasaya's Collar</neck>
    				<lear>Brutal Earring</lear>
    				<rear>Kemas Earring</rear>
    				<body>Perle Hauberk</body>
    				<hands>Brego Gloves</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Flame Ring</rring>
    				<back>Vassal's Mantle</back>
    				<waist>Dynamic Belt</waist>
    				<legs>Perle Brayettes</legs>
    				<feet>Karieyh Sollerets</feet>
    			</set>
    			<set name="TP-Voidwatch" BaseSet="TP"/>
    			<set name="WS">
    				<head>Karieyh Morion</head>
    				<neck>Chivalrous Chain</neck>
    				<lear>Brutal Earring</lear>
    				<rear>Kemas Earring</rear>
    				<body>Perle Hauberk</body>
    				<hands>Brego Gloves</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Flame Ring</rring>
    				<back>Vassal's Mantle</back>
    				<waist>Crudelis Belt</waist>
    				<legs>Perle Brayettes</legs>
    				<feet>Karieyh Sollerets</feet>
    			</set>
    
    			<set name="FUDO" BaseSet="WS"/>
    			<set name="GEKRANYUK" BaseSet="WS"/>
    			<set name="KASHA" BaseSet="WS"/>
    			<set name="SHOHA" BaseSet="WS">
    				<neck>Breeze Gorget</neck>
    			</set>
    			<!--Magic damage-->
    			<set name="MDT"/>
    			<!--Physical damage-->
    			<set name="PDT" BaseSet="TP"/>
    			<set name="ENMITY"/>
    			<set name="Town"/>
    			<set name="Meditate">
    				<head>Myochin Kabuto</head>
    			</set>
    			<set name="gearup"/>
    		</group>
    	</sets>
    	<variables>
    		<var name="TP">TP</var>
    	</variables>
    	<rules>
    		<if mode="OR" BuffActive="Voidwatcher" Area="Provenance">
    			<var cmd="set TP TP-Voidwatch" />
    		</if>
    		<else>
    			<var cmd="set TP TP" />
    		</else>
    		<if BuffActive="Sekkanoki">
    			<equip when="idle|engaged|resting|precast|midcast|aftercast">
    			</equip>
    		</if>
    		<if NotStatus="Engaged">
    			<if area="*Windurst*|Heavens*|*San d'Oria*|Chateau*|*Bastok*|Metalworks|*Jeuno*|Ru'Lude*|*Whitegate|Al Zahbi|Chocobo*|*Colosseum|Selbina|Mhaura|Kazham|Norg|Tavnazia*"
                notarea="Dynamis*|*[S]" notbuffactive="Besieged">
    				<action type="Equip"
                  when="idle|engaged|resting|precast|midcast|aftercast"
                  set="Town" />
    			</if>
    			<else>
    				<action type="equip" when="aftercast" set="IDLE" />
    			</else>
    		</if>
    		<else>
    			<action type="equip" when="aftercast" set="$TP" />
    		</else>
    		<!--Weapon skills-->
    		<if type="WeaponSkill">
    			<if spell="Tachi: Fudo">
    				<equip when="precast" set="FUDO" />
    			</if>
    			<elseif spell="Tachi: Shoha">
    				<equip when="precast" set="SHOHA" />
    			</elseif>
    			<elseif spell="Tachi: Gekko|Tachi: Rana|Tachi: Yuk*">
    				<equip when="precast" set="GEKRANYUK" />
    			</elseif>
    			<elseif spell="Tachi: Kasha">
    				<equip when="precast" set="KASHA" />
    			</elseif>
    			<else>
    				<equip when="precast" set="WS" />
    			</else>
    		</if>
    		<!--JAs-->
    		<if spell="Meditate">
    			<equip when="precast" set="Meditate" />
    		</if>
    		<elseif spell="Hasso">
    			<equip when="precast"/>
    		</elseif>
    		<elseif spell="Sekkanoki">
    			<equip when="precast|aftercast"/>
    		</elseif>
    		<elseif spell="Sengikori">
    			<equip when="precast"/>
    		</elseif>
    		<elseif spell="Provoke">
    			<equip when="precast" set="ENMITY" />
    		</elseif>
    		<elseif spell="Seigan">
    			<equip when="precast"/>
    		</elseif>
    		<elseif spell="Warding Circle">
    			<equip when="precast">
    				<head>Myochin Kabuto</head>
    			</equip>
    		</elseif>
    		<elseif spell="Spectral Jig">
    			<command when="PreCast">cancel 71</command>
    		</elseif>
    	</rules>
    </spellcast>

  8. #6248
    RIDE ARMOR
    Join Date
    Apr 2012
    Posts
    10
    BG Level
    1

    Awesome, Thank you very much. I think I see where the problem was now, although mine is a formatting nightmare.

  9. #6249
    Hydra
    Join Date
    Feb 2013
    Posts
    118
    BG Level
    3
    FFXI Server
    Siren

    Does Spellcast not realize

    Skill="Geomancy"

    yet?

  10. #6250
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    according to spells.xml the skill is blank, yes

  11. #6251
    Hydra
    Join Date
    Feb 2013
    Posts
    118
    BG Level
    3
    FFXI Server
    Siren

    Will it work if I fill in Geomancy within the quotes?

  12. #6252
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    might work until the next resources update.

    I think theres a way to have a user override file that you can use which will permanently fix it, but unsure of how that works.

  13. #6253
    Puppetmaster
    Join Date
    Sep 2012
    Posts
    66
    BG Level
    2

    anyone know why my blu gear wont swap while engaged?

    http://pastebin.com/jb9mmFmJ

  14. #6254
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    Code:
            <if NotStatus="Engaged">
    
            <if area="*Windurst*|Heavens*|*San d'Oria*|Chateau*|*Bastok*|Metalworks|*Jeuno*|Ru'Lude*|*Whitegate|Al Zahbi|Chocobo*|*Colosseum|Selbina|Mhaura|Kazham|Norg|Tavnazia*" notarea="Dynamis*|*[S]" notbuffactive="Besieged">
    
            <action type="Equip" when="idle|aftercast" set="Town" />
    
            </if>
    
    <!-- Weapon Skill TP/Announce check-->
    
            <if CommandPrefix="/ws|/weaponskill">
    
                <if Mode="OR" TPLT="100"  TargetDistanceGT="4">
    
                    <cancelspell />
    
                    <addtochat Color="56">WARNING: Target is too far or not enough TP.</addtochat>
    
                </if>
    
            </if>
    
    <!-- Rule: Automatically Equip Gear Rules -->
    
            <if Status="engaged">
    Missing an </if> that closes the "NotStatus="engaged""

    You're only checking for engaged (if status="engaged") while you arent engaged (NotStatus="engaged").

  15. #6255
    Puppetmaster
    Join Date
    Sep 2012
    Posts
    66
    BG Level
    2

    Quote Originally Posted by grevenilvec75 View Post
    Code:
            <if NotStatus="Engaged">
    
            <if area="*Windurst*|Heavens*|*San d'Oria*|Chateau*|*Bastok*|Metalworks|*Jeuno*|Ru'Lude*|*Whitegate|Al Zahbi|Chocobo*|*Colosseum|Selbina|Mhaura|Kazham|Norg|Tavnazia*" notarea="Dynamis*|*[S]" notbuffactive="Besieged">
    
            <action type="Equip" when="idle|aftercast" set="Town" />
    
            </if>
    
    <!-- Weapon Skill TP/Announce check-->
    
            <if CommandPrefix="/ws|/weaponskill">
    
                <if Mode="OR" TPLT="100"  TargetDistanceGT="4">
    
                    <cancelspell />
    
                    <addtochat Color="56">WARNING: Target is too far or not enough TP.</addtochat>
    
                </if>
    
            </if>
    
    <!-- Rule: Automatically Equip Gear Rules -->
    
            <if Status="engaged">
    Missing an </if> that closes the "NotStatus="engaged""

    You're only checking for engaged (if status="engaged") while you arent engaged (NotStatus="engaged").
    yup that fixed it thank you so much!

  16. #6256
    BG Content
    Join Date
    Jul 2007
    Posts
    22,359
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    So, question about generating a potential Lua replacement for spellcast on Windower (lets call it GearSwap for the purposes of this post). How attached are people to the misuse of precast/midcast/aftercast delays?

    What I'm thinking is:
    Code:
    1) Player Attempts a command
    2) GearSwap catches/cancels it
    3) If a precast set exists (precast or midcast set for abilities)
       a) GearSwap swaps to the precast set - Outgoing Equip packets are sent
       b) GearSwap confirms the gear change if one was expected - Incoming Equip packets are received
    4) GearSwap inputs the command
    5) Command is parroted back to the client - This would be the "casting" or "readies" message for spells/weapon skills/ranged attacks. Abilities would execute/fail now (Skip to 7).  In the event of a WS or spell failure (not enough TP / you're silenced!), this would be the corresponding error message and you would also skip to 7.
    6) If a midcast set exists (for spells, weapon skills, or ranged attacks)
       a) GearSwap swaps to the midcast set (if one exists) - Outgoing Equip packets are sent
       b) ---Unnecessary--- GearSwap confirms the gear change if one was expected - Incoming Equip packets are received
    7) Action executes or fails and the corresponding action packet is received by the client
    8) If an aftercast set exists:
       a) Gearswap swaps to the aftercast set - Outgoing Equip packets are sent
       b) ---Unnecessary--- GearSwap confirms the gear change if one was expected - Incoming Equip packets are received
    This would be 100% accurate, sensitive to spell/ability failures, and (in my opinion) a vast improvement over what we currently have. It also eliminates the need for user defined precast/midcast/aftercast delays. However, people occasionally abuse these delays for reasons that are ultimately useful.

    Is switching to this control scheme and ignoring pre/mid/aftercasts okay? Is there a reason to not use this scheme in preference to some other one?

  17. #6257
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    I dont see a problem with it going by how i use spellcast.

    ppl who need it could always keep using spellcast.

  18. #6258
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    I'm honestly not sure what is different from Pre/Mid/After based on what you said other than the fact that the current system uses predetermined timers (If you cast a spell, SC just says "Assuming no FC etc, this spell will initiate at this point and finish the spell at this point) as opposed to what looks like packet readings.

    Some of the reasons to delay:
    1. Use a JA before inputting the spell (A type of precast, but much different from equipping gear)
    2. Pet Abilities (Avoid idle sets after the pet command commenced since the pet doesn't use the ability immediately)
    3. Equipping gear that enables the spell cast (This requires more delay than typical precast since the game needs to recognize you've equipped the gear); for instance, twilight cloak

  19. #6259
    Smells like Onions
    Join Date
    Jun 2013
    Posts
    1
    BG Level
    0

    Howdy all,

    I'm currently trying to update an old script i found for spell replacement on brd... a snippet for mages ballad can be found below, it seems to work fine if i wait for every full cast sequence(aftercast), however if i cast as next song is available(before spell bar completion) it results in being locked out of the whole song school(in this case ballad) once you cycle through the spells, doing a precast would probarbly resolve it, but it you get interrupted you get locked out for 12 seconds ($sng variable) midcast results in the same issue as aftercast. Can anyone suggest a solution or a more intelligent way on checking if spell is on recast? an skip to next one down the tier?

    I know there's a few variables like recastGT? but from what i've read it doesnt look suitable i'm fairly new to spellcast as well so would appreciate any help/explanation

    I'f anyone's interested the original code was from: BRD XML by Kimem of Ragnarok

    Code:
    <variables>
    <var name="Sng">12</var>
    
            <var name="soBallad1">up</var>
            <var name="soBallad2">up</var>     
            <var name="soBallad3">up</var>    
    </variables>
    <rules>
            <if MainJob="BRD"> 
                <if Skill="Singing">
                        <if spell="Mage's Ballad III|Mage's Ballad II|Mage's Ballad">        
                                <if spell="Mage's Ballad III">
                                    <if advanced='"$soBallad3"=="down" OR %MainJobLVL &lt;"85"'>
                                        <action type="ChangeSpell" Spell="Mage's Ballad II" />
    								<action type="command" when="aftercast">wait $Sng;sc var set soBallad3 up</action>
                                    </if>
                                    <else>
                                    <action type="var" cmd="set soBallad3 down"/>
                                    
                                    </else>
                                </if>
    							<if spell="Mage's Ballad II">
                                    <if advanced='"$soBallad2"=="down" OR %MainJobLVL &lt;"55"'>
                                        <action type="ChangeSpell" Spell="Mage's Ballad" />
    								<action type="command" when="aftercast">wait $Sng;sc var set soBallad2 up</action>
                                    </if>
                                    <else>
                                    <action type="var" cmd="set soBallad2 down"/>
    								
                                    </else>	
                                </if>       
                                <if spell="Mage's Ballad">
                                    <if advanced='"$soBallad1"=="down" OR %MainJobLVL &lt;"25"'>
    								<action type="CancelSpell" />
    								<action type="command" when="aftercast">wait $Sng;sc var set soBallad1 up</action>
                                    </if>
                                    <else>
                                    <action type="var" cmd="set soBallad1 down"/>
                                    </else>
    								
    								
                                    
                                </if>
                                <action type="aftercastdelay" delay="1" />
                        </if>
               </if>
    </if>
    </rules>

  20. #6260
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    I've noticed on all my mages that if I swap from club+shield to staff+grip, the grip never equips, but if I swap from staff+grip to staff+grip, it does fine.
    Anyway to fix this? I mean it's like what's the point in having grips at all if I can't use them.

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